Certain cars with distracting interior windshield reflection bug
On some cars, there is a bug with the windscreen reflections where the bottom part of the windscreen reflects the road surface in very low resolution on the inside of the windscreen. This is very off-putting and is made worse in snowy or night conditions as it creates a glow effect. I found the attached video on YouTube of this happening on the Ford Focus RS Rally 2001. I've experienced this with the following cars but am not sure if this is all of them: Ford Focus WRC '99, Ford Focus RS Rally 2001, Peugeot 206 Rally, Lancia Stratos. It was also there on the Citroen C3 WRC but I believe it has been somewhat rectified. The best way to reproduce this is to choose a snowy night stage in Monte Carlo, Sweden or Norway and drive in first person mode. This is particularly bad on the two Ford Focus' as the headlights illuminate the reflection.373Views4likes6CommentsHybrid system logic does not match reality
I'm certain that this issue was raised at launch, and I do recognise it's a moot point with the (likely upcoming) 2025 cars as they don't have this system, but because it's such an integral part of the modern WRC cars that we have in game now, I feel it's worth starting a new topic on this. The hybrid deployment logic on the WRC (2023-2024) cars doesn't seem to correlate with how such systems work(ed) in reality. While the hybrid charge correctly deploys above the defined throttle threshold, releasing the throttle whilst deploying hybrid power completely empties the charge - and forces the driver to brake again to regenerate power and regain hybrid boost. This current behaviour personally puts me off driving the Rally1 cars as I simply can't predict whether I will have boost or not existing a corner! This hybrid logic is in stark contrast to actual WRC-HY cars, which retain the charge between throttle uses - here we see Ott Tänak at Sweden, and when he comes off the throttle after briefly applying it with battery charge, the remaining charge is held until he re-deploys out of the next corner. There's also this video from the shakedown of Rally Finland 2022. Note that the recharge quota and deployment amount seem to be separate; a full charge is granted after enough braking, but recharging does not cancel out the accumulated charge, and if boost is left over after a full braking charge, the boost tops up to 100% and can be re-deployed as above. The current behaviour creates several issues in my view. To get the most out of the hybrid charge, drivers effectively need to decide on the fly whether the charge they may have available is worth using on the upcoming section of road - and if not, they must avoid crossing the deployment throttle threshold until a good enough piece of road emerges. Even at 70% throttle, however, one needs to maintain a very high engine speed to avoid bogging down while doing this, as the car's turbo boost does not come on until this point in the power band - if using the 30% threshold, this is almost impossible to achieve as there is simply no power available. Furthermore, this penalises the driver for trying to "feel" the grip through a corner; apply too much throttle too soon and you'll waste a charge if you have to lift off beyond the threshold. Hopefully with the hybrid Rally1 cars no longer in competition, EA might be able to source enough data to re-model the hybrid system to work as it did in reality.385Views7likes4CommentsDIRT NASTY Rally Club | Every Road Is Dirt
DIRT NASTY RALLY CLUB PRESENTED BY THE DRN NETWORK Welcome to Dirt Nasty. Built for drivers who enjoy rallying in all its forms—gravel, snow, mud, rain, and everything in between. We run all surfaces, all conditions, and all skill levels. Whether you're chasing leaderboard positions or simply looking for the thrill of surviving the next stage, there's a place for you here. Dirt Nasty is more than a championship. It's an ongoing archive of rally moments, stage battles, close calls, unexpected recoveries, and stories that emerge from the road. No pressure. No politics. Just rally. Join the club, run the stages, share your screenshots and clips, and become part of the growing Dirt Nasty record. "Let's Do It In The Dirt."76Views0likes2Comments106 a6
Hi Codemasters/EA team, I really enjoy EA SPORTS WRC on PS5, the driving physics and stages are fantastic! I would love to see the following classic rally cars added in a future update or DLC: Peugeot 106 A6 Renault Clio Williams Both are iconic cars in rally history and would be amazing to drive in the game. Thanks for listening to the community and keep up the great work! 🙌109Views0likes0CommentsCan´t drive a manual car in automatic mode/with shifters
Hello everyone, I play WRC24 on PC with a fanatec setup which has a clutch pedal, H-Pattern Gearshift and a handbreak. If I drive a manual car in manual mode its working all fine, however when trying to enable automatic mode or shifters, the car just wont move an inch. I can cycle through the gears via paddle shifters but when pressing the gas the car just revs and does not move. This is also the case when having it in Automatic shift mode and automatic clutch. The issue is not with my hardware. There is nothing stuck or anything, it works perfect when driving a manual car in manual and an auto car in auto. A manual car in auto thoe just doesn´t drive. Any Ideas? HendrikRenault Megane Kit Car rear lights incorrectly modeled
Hello EA Sports WRC Team, I would like to report a visual inaccuracy regarding the Renault Megane Kit Car in EA SPORTS WRC. In the current game version, the rear lights are not modeled correctly. On the real Renault Megane Kit Car, the rear lights consist of distinct circular tail lamps, but in the game these appear incorrectly positioned and shaped, resembling standard brake lights rather than the correct circular design. This issue affects visual authenticity and historical accuracy of the vehicle, especially for players familiar with the real car or classic rally models. Platform: (PC / PS5 / Xbox – complete as applicable) Game version: Latest available update Mode tested: (e.g. Time Trial, Rally, Replay) I kindly ask the development team to review this and consider correcting the rear light model in a future update. Thank you for your work on EA SPORTS WRC and for supporting the community.Car performance doesn't make sense in this game
Why is the Citroen C4 WRC 320bhp when WRC cars were limited to 300bhp in that era. Same with the Focus WRC, Seat Cordboa WRC and Mini Cooper WRC being 315bhp. And WRC2 the Skoda Fabia RS Evo2 is 300bhp, Fiesta Rally 2, Hyundai i20 Rally2 are 290bp when WRC2 is limited to 280bhp, no? I know this game is dead for EA but I wish they'd fix some of the errors.126Views0likes0Comments