Dynamic stars and tournament badges on kits in EA Sports FC 26
I am playing EA Sports FC 26 (Standard Edition) and I think it would be an amazing feature for Career Mode if kits updated dynamically based on our achievements during the current game: National Teams: Automatically add a star above the crest after winning the World Cup (Champions Trophy). Club Football: Update the sleeve badges (like the Champions League trophy patch or league champions badge) for the following seasons after winning a tournament. Right now in FC 26, winning these trophies feels great in the stats, but visually the jerseys stay exactly the same. Having these visual rewards update on the kits would massively improve immersion. Hopefully, we can see this added in a future update for FC 26. Thanks!312Views1like4CommentsUltimate team is faulty from its core.
Ultimate Team needs to make squad-building feel meaningful. I’ve invested significant time earning specific players through SBCs, Evolutions, objectives, and other content because I actually want to build a team around players I like. But when inexpensive, easily obtainable cards can perform almost identically—or sometimes better—than highly curated and evolved cards, the time and effort invested into building a unique squad loses much of its meaning. I’m not asking for expensive or heavily invested squads to guarantee wins. Skill should always matter. But there should be a clear, consistent gameplay benefit to having a genuinely better or more thoughtfully developed squad. Otherwise, the progression system becomes cosmetic: I can spend months building my team, while someone who started weeks ago can assemble a cheap meta squad that is effectively just as competitive. If Ultimate Team is fundamentally about collecting, developing, and improving a squad, the gameplay needs to properly reward that progression while still preserving skill-based competition.Title: Severe Input Delay and Sluggish Gameplay in Ultimate Team – Xbox Series s
Title: Severe Input Delay and Sluggish Gameplay in Ultimate Team – Xbox Series S Hello EA Sports FC team, I would like to report a serious gameplay responsiveness issue that I have been experiencing in EA SPORTS FC 26 Ultimate Team for the past few days. I am playing on an Xbox Series S. My controller is new and works perfectly in other games and game modes. The problem only happens in Ultimate Team online matches. During matches, my players often feel extremely slow and unresponsive. There is noticeable input delay between pressing a button and the player reacting. Sometimes my players do not respond immediately at all. Passing, turning, sprinting, changing direction, and other actions can feel delayed and sluggish. My connection appears to be stable, and my ping is around 33 ms. I have already tried the usual troubleshooting steps, including restarting my Xbox and router, checking my connection, and testing other game modes. Offline modes such as Kick Off do not have the same problem. This makes me believe the issue may be related to Ultimate Team gameplay responsiveness, server connection, matchmaking, or synchronization rather than my controller or Xbox. Could you please investigate whether there is currently a known issue affecting Ultimate Team gameplay responsiveness, especially for players connecting from the Middle East region? I would really appreciate it if this issue could be investigated and acknowledged if it is a known problem. Platform: Xbox Series S Game: EA SPORTS FC 26 Mode affected: Ultimate Team Approximate ping: 33 ms Issue: Severe input delay / sluggish and unresponsive players Started: A few days ago Thank you.8Views0likes0CommentsFc 26 transfer banned
I received an email from EA accusing me of violating rules by buying or selling tokens to third parties, and my account was closed to the transfer market. I appealed, but it's been 3 days and there's still no progress. I have neither bought nor sold tokens in any way. I don't know how your system works, but the accusation against me is completely unfounded and unfair. I urgently request that this error be corrected and my losses compensated.345Views0likes7CommentsMatchmaking is a disaster
I play from Egypt and keep facing opponents from Europe like my last game playing away against some from England every action I do is in slow motion ping is 50 but feels like 200+ its one of the reasons I quit fut champs this is very bad and I can’t quit because of the DNF penalty EA you have to do something5Views0likes0CommentsSevere Random Gameplay in FC 26 Ultimate Team Despite Stable 40ms wired
Dear EA SPORTS FC Support Team, I am writing to formally report and request an escalation for a serious and recurring gameplay responsiveness issue in EA SPORTS FC 26 Ultimate Team. My EA/FC 26 Game ID is: MajesticTiger19 I am experiencing severe and highly inconsistent gameplay/input delay during online Ultimate Team matches, particularly against PC players and especially during weekends. The issue is NOT simply a high-ping or unstable-internet problem. My setup and connection are as follows: Platform: PlayStation 5 Connection: Wired LAN/Ethernet directly from PS5 to my Wi-Fi router Typical in-game ping: approximately 40 ms and stable No noticeable internet disconnections or packet-loss events during the matches Game mode: Ultimate Team Issue: Severe and unpredictable input/gameplay delay What makes this particularly concerning is that the gameplay responsiveness changes dramatically between matches. In some matches, the gameplay becomes extremely slow and unresponsive. There is a significant delay between pressing a controller button and the player actually performing the action. Player movement, passing, turning, skill moves and defensive reactions all feel delayed. Then, in other matches, the gameplay suddenly becomes much faster and significantly more responsive. In those matches, I can play normally and my results immediately improve. This inconsistency is extremely frustrating because my network conditions remain essentially the same. I can have a stable ~40 ms ping and a wired Ethernet connection, yet the actual gameplay experience can be completely different from one match to another. The problem appears to be particularly noticeable during weekend Ultimate Team activity, which makes me concerned about server/game-data-center performance, matchmaking routing, server load, or another EA-side networking issue. I have already taken reasonable steps on my side, including using a wired LAN connection rather than Wi-Fi. Therefore, I would appreciate it if EA could investigate this from the server/matchmaking side rather than simply providing generic advice about using Ethernet or checking my internet connection. I would specifically request that your technical team investigate: The EA game/data center to which my matches are being connected. Whether I am being routed to an inappropriate or high-latency data center. Server-side latency, packet loss, jitter or congestion during my affected matches. Whether there are known gameplay/input-delay issues affecting PlayStation 5 players in Ultimate Team. Whether matchmaking against PC players is contributing to the inconsistent gameplay responsiveness. Whether there are specific server or connectivity issues during peak/weekend Ultimate Team periods. My recent match/network telemetry associated with MajesticTiger19, if available. Please do not treat this report simply as a complaint about losing matches. The main issue is that the gameplay response is randomly and dramatically inconsistent, despite a stable wired connection and approximately 40 ms reported ping. I am losing matches because the gameplay becomes extremely slow and delayed, while in matches where the gameplay suddenly becomes responsive, I am able to play normally and win. This strongly suggests that there is an underlying connectivity, matchmaking, server or gameplay responsiveness problem that needs investigation. I would appreciate a proper technical investigation and escalation rather than a generic troubleshooting response. Please let me know if you require: Match timestamps Match IDs Connection Quality Report Screenshots/videos EA diagnostic information Network test results Any other information required to investigate the issue I would also appreciate confirmation of whether this issue is currently known to EA and whether it has been escalated to the FC 26 networking/server team. Thank you for your assistance. I hope this can be investigated seriously, as the inconsistent gameplay experience is currently making Ultimate Team extremely frustrating and, at times, practically unplayable. Regards, Suban Sarkar EA/FC 26 Game ID: MajesticTiger19I believe this ban is an automated system misjudgement
Dear EA Admin Team,My EA account email is [edit: email address removed], EA ID: wwysliaowei. My account received a ban notice at 6:40 this morning.Last night I only played several normal matches. On the Transfer Market, I bought the player Hatthews to test an evolution. After testing, I found he did not fit my squad, so I sold him normally. All my in‑game activities are legitimate.I play on PS5 console, so it is impossible for me to use any cheats or hacks. I have never used scripts or taken part in third‑party coin trading, nor shared my account. Besides, I never insulted or attacked any other players in matches. I have always complied with EA User Agreement.I believe this ban is an automated system misjudgement. Please review my match logs and transfer records carefully and lift this wrongful ban. I can provide any supporting materials you require. Thank you for your investigation.Best regards wwysliaowei92Views0likes2CommentsTransfer Market: Anti-Fraud Algorithm Flags Too Many False Positives
EA removed all my Ultimate Team coins for alleged coin distribution, even though I have never bought, sold, or transferred coins. I simply trade players by buying them at a good price and relisting them for a reasonable profit. Several people I know have had the same issue, and some were even banned despite only trading. On the other hand, I know players who bought or sold coins without being sanctioned. This makes me question how effective the anti-fraud system really is. I have worked in computer science for 20 years. Any algorithm producing this many apparent false positives should be properly investigated before being used to sanction players. I submitted an appeal with a PDF showing examples of my trades, but it was denied with a generic response. I appealed again, explained my trading method and asked which transactions were considered suspicious. That appeal was also denied without addressing my evidence or identifying any problematic trades. EA says accounts are reviewed manually, but receiving repeated template responses makes the process feel completely automated. If normal trading can trigger a sanction, players should at least be told what they supposedly did wrong and be given a meaningful way to challenge it. Meanwhile, third-party coin-buying and selling websites continue to operate while legitimate players are punished for using the in-game market. After two appeals, I still cannot get a clear explanation or speak to someone who will properly examine my evidence. This is easily the worst customer-service experience I have had with a gaming company. Has anyone else been falsely flagged, and did you manage to get a genuine review?45Views1like1CommentMy idea for improving EA SPORT FC 27
Locker room cutscenes before matches. Tactical board with full tactical customization. Team talks and motivational speeches. Individual conversations with players. Tunnel walk and pre-match cutscenes. Post-match locker room celebrations. Trophy celebrations with the team. Injury recovery cutscenes. Ultras with flags, banners, chants, and flares. Stronger home advantage due to crowd support. Psychological pressure during penalties and free kicks. Player morale system. Team morale system. Winning and losing streak effects. Random dips and peaks in player form. Best friend chemistry between players. Player conflicts and dressing-room atmosphere. Players requesting transfers. Players giving ultimatums. Dynamic personalities for players. Hire psychologists, fitness coaches, goalkeeper coaches, analysts, and medical staff. Deep tactical system with detailed instructions. Coach reputation and authority. Different board expectations depending on the club. Board interference in team decisions. Request transfers from the board. Set transfer priorities and targets. Start as a youth coach. Coach youth (U17/U21) teams before managing senior clubs. Earn coaching licenses. Work your way up instead of immediately managing top clubs. Dynamic press conferences. Provocative interview questions. Media reputation system. On-field and off-field scandals. Conflicts after celebrations. Realistic referee mistakes. Detailed injury system. Intentional fouls. Free-roam mode outside matches. Continue the Alex Hunter-style story mode. Team mood changes after victories and defeats. Players can provoke opponents during matches. Training staff significantly affects player development and fitness. Team bonding activities outside football.15Views0likes1Comment