Friday Highlights - March 13th
Sul Sul everyone! It’s our favorite day of the week, and already the second Friday the 13th of the year! So how superstitious are you feeling today, will you be avoiding umbrellas and ladders? I live with a black cat, so I’ll be giving him extra cuddles and treats today to bribe him for some good luck 😸 Let’s quickly catch up on the news from this week: On Tuesday, we got a sneak peek at the upcoming fixes with the newest Laundry List - take a look here to see what all will be included! “It’s called fashion sweaty, look it up” posted here, by belalucina Now let’s get on to the highlights! Let’s get our week started with a story from one of our current most popular threads, Darling Vampire, written by Frostysirenfox. This story follows Lilith Darling, a young vampire navigating her way through the One Month One World One Year Challenge. Lilith has recently been on the run from a ruthless group of vampire hunters, and has just settled into her new home in Nordhaven. This week, she struggles with the loss of a dear old friend, but she’s surprised to find she’s not as alone as she thought… 🦊🦊🦊 There’s several more fantastic stories happening in this discussion as well, and all are worth reading, so be sure to check them all out, and feel free to join in with your own gameplay story as well! Why settle on one architectural style for your house when you can have all of them? This week’s build, King of the Quarry, created by the_mikado is the perfect mashup of a French style chateau, a classic medieval castle, and canal house all with modern touches. This lovely estate includes an indoor pool, large dining and entertaining hall, small throne room, piano lounge room, and two bedrooms complete with en-suite bathrooms. If you’ve been looking for the right home but don’t want to settle on one particular style, this is the perfect castle for you! 🏰🏡 Up next, we’ve got a brand new legacy gameplay story to follow along with called Grimms Generation, written by shandy_lou97. The founding Sim for this legacy is Brynlee Grim, a young tattoo artist looking to start fresh. With only 20k to her name, her goal is to run a thriving business and become the best tattoo artist in Nordhaven. So will she make it? This story is just getting started, so be sure to follow along! ⚓🧑🏽🎨🖌️ It’s been awhile since we had an update on one of my favorite occult gameplay stories, but this week we finally got a new chapter for The Tides of Power, written by simscognito. This story follows Queen Melody, a royal siren with a deadly secret as she struggles with her insecurities and disloyal Court. This week, tensions are beginning to rise as she starts to suspect the worst from her chamberlain and advisor. This noble drama is full of deceit, action and fantasy, so if you’re looking for an exciting new story to binge, grab the popcorn and read on!🧜🏼♀️👑 We’ll close our week out with a new Sims 3 World, Crimson Cliffs Inhabited, created by ump1vintti. This once remote island is surrounded by dangerous waters and is now home to a small population of 60 residents who make their living off the natural gold veins located across the land. The town currently has 56 commercial lots, including a city hall, library, salon, and two schools, with several hangout spots like a lovely beach, fishing holes, and even a festival grounds. So if you’re looking to start a quiet new coastal life, be sure to check this world out and play with either the premade households each with a backstory and lore, or start your own family instead 🪨⛏️ And that’s a wrap for another exciting week! As always- stay safe, have a great weekend, and happy Simming! 💚 Till next time! -EA_Solaire125Views9likes7CommentsFriday Highlights - March 6th
Sul Sul friends! It’s finally March, which means we are slowly but surely heading towards Spring! This weekend, we are also celebrating International Women’s Day on March 8th. So I wanted to give a shoutout to EA_Solaire for all her hard work here, and to all the ladies of the Sims communities for your passion and dedication, for all the beautiful builds and inspiring challenges, and the tech and in-game knowledge you share with us! 💫 (Sorry, there are too many of you to tag!!) What about you, who are the women that inspire you in your life? 🤗 Before we start, see what you missed this week: On Thursday, we announced that the applications are now open for the Maker Program. Make sure to check out all the details here! A playful time with the Cheshire Cat and Dinah... posted here by lanlynk Let’s see what exciting highlights await us! ⚕️ Wait, wait! Before we start, 5782341b77vl needs to do a quick check-up: have you been playing too much of The Sims recently? For example, do you hear the game soundtrack even when you’re not playing? Is Simlish starting to make more sense than your native language? You might also be experiencing other symptoms, such as trying to spin to change your outfit, or humming the Buy Mode music when going shopping. If that’s the case, you might be afflicted with the PTMS (Playing-Too-Much-Sims) condition. Recently, I have been checking out dishes from the game to give me inspiration for my own recipes (luckily, I haven't set my kitchen on fire… yet). To properly diagnose this very serious affliction, we need your help listing all possible side effects, so make sure to share in the original thread if you are experiencing a case of PTMS symptoms 🤭 🎁 You know what rhymes with Friday? Giveaway! And if you missed simgirl1010’s last week, don’t worry because luthienrising has you covered with a giveaway of one of the latest kits, Wonderland Playroom or Yard Charm. To participate, simply reply on the thread before March 7th and just write down which pack you would like to win. Yard charm looks great, but as an indoor type of person (in real-life and in-game), I can’t wait to start decorating my bedrooms with the beautiful items 🐰♟️ Good luck to everyone who participates! 🏙️ I don’t know you, but I love extra long videos: they’re perfect to leave in the background while cooking, eating, doing a hobby, or even while playing The Sims! So if you have extra time on your hands, grab a cup of tea and watch this detailed video of karritz’s Perfect Genetics Challenge as we explore the third generation of sims and the world they live in, which is inspired by the fictional town of Vice City 🍵 ⛪ Itzmee14 is coming back to the game after a long absence, and what a comeback - the title says it all: I built a huge cathedral! St Agnes Cathedral is indeed massive, and the details are simply stunning, it’s hard to put it into words… Players’ creativity simply has no limits. The build is inspired by different real-world cathedrals, and the name St Agnes is honoring our favourite grumpy old lady, Agnes Crumplebottom. This would be a perfect addition to your game, whether you need it for your kingdom, a sumptuous wedding, or just to add a bit of architectural variety to your world. Make sure to check out the beautiful pictures yourself and admire the hard work! 🔮 Finally, if you like to watch challenges unfolding in real time, JesLet40 is just starting Gen 2 of the Pack Legacy Challenge. In this challenge, you start with the base game, and add up one pack of your choice with each new generation, who will be in charge of exploring as many new additions as possible (check out the rules for all the details if you’d like to start your own challenge!). In this new chapter, Willow is still trying to reverse the curse put on her mother with the addition of the Enchanted by Nature pack, which is putting a lot of pressure on her. Neo’s relationship with Malik is following its course, and Sandy is throwing a birthday party for Sunny. Let’s hope that Willow is successful in finding a cure and helps her mom regain a bit of sanity! And that concludes another week of highlights! Have a fantastic weekend folks, and see you soon! Cath ✌️379Views17likes17CommentsFriday Highlights - February 27th
Sul Sul everyone! Welcome to another Friday, and the last week of February! Got any fun plans for the weekend as we head into March? I’ll be on the couch catching up with all the Oscar nominations 😊🍿 For all you other movie lovers, tell me your Oscar predictions! First, let’s go over this week’s updates: On Tuesday, we got a look at this year’s Quality of Life Roadmap, so if you’re curious to see what improvements we can expect for 2026, be sure to have a look here! And on Thursday, our two newest kits finally launched- Yard Charm & Wonderland Playroom! As always, don’t forget to join our Official Screenshot Thread for these kits here! The Peran family welcomes the Flower Bunny, posted here, by lanlynk Time to spring into this week’s highlights! New kits means a new giveaway! simgirl1010 is back at it again with a brand new giveaway for both the Wonderland Playroom & Yard Charm kits 🥳This giveaway will close tomorrow, with winners being announced on March 1st, so be sure to get your entries in if you haven’t already. But that’s not all- luthienrising is running a giveaway this week as well for the Royalty & Legacy Grand Bundle! To enter this one, you’ll need to share either your personal noble title, or tell us your Dynasties values. This giveaway closes on Sunday, make sure you enter now! Does your Sim need a new hobby? How about trying your hand at pottery in this lovely little shop, Komorebi Ceramics, created by cbarber89. This small business is the perfect spot for an afternoon outing- you can cozy up downstairs to craft your own pottery, or relax on the wrap around porch and enjoy the peaceful zen garden and calming fountains. Upstairs, you’ll find a small empty apartment, ready for your Sim to decorate and furnish as they please. So if you’re ready to take on a new small business, be sure to check out this shop! ⚱️🏺 Up next, we have a new story about one of Sulani’s longest ruling Dynasties- The Kealoha Dynasty, written by seanctrl. This once beloved Dynasty has suffered a fall from grace and now the newest generation must work to restore their legacy and earn back the trust of their people. But will they succeed? And will they be able to keep their ancient bloodline a secret, or will they finally be exposed? This story is just getting started, so be sure to tune in and follow along as the drama and adventure unfolds! 🧜🏾♀️👑 Let’s mix it up a little bit this week with a new type of challenge- QTSimz has created a Shell Challenge for all you wonderful builders! For this challenge, you’ll be renovating a very cute 2-bed 2-bath home, with full artistic freedom to landscape, edit the interior floorplan, add windows or doors, or even build a second floor. Your only rule is no editing the exterior walls, and no CC allowed. You’ll have until the end of March to submit your builds for this challenge, be sure to get started and show off your artistic talents! 🏗️🚧 There’s nothing that scares me more than the fast approaching Texas summer heat, so let’s get even more spooked with this new challenge - The Dead Zone Challenge, created by Hearts_For_All. For this challenge, you’ll be trying to survive 1 of 3 different apocalyptic scenarios- Devastation, Destruction, or Desolation. Each scenario has specific lot challenges, traits and goals that you’ll need to work towards with various rewards you can unlock along the way. If you think you can survive, be sure to try out this choose your own adventure style challenge! 🧟☢️ And that’s all for another wonderful week! As always- stay safe, have a great weekend, and happy Simming! 💚 Till next time! -EA_Solaire598Views25likes19CommentsThe Weekly Grind - March 3, 2026
Welcome back to The Weekly Grind. Let’s get to it! What’s going on? Spring Pop-Off has ended, and we’ve got a week before Season 3 starts. We shared a clip of darkslides on Monday, with more details on Season 3 coming this week (Season 3 blog drops Thursday, March 5, 2026) like updated Replay Editor features, a new skateable area, the return to Isle of Grom, a new mode, and more. We’ve compiled our Show Your Fit screenshot Winners, and we’ll share them below (and they’ll be showing up on skate.reel soon). Weekly Calendar Darkslides Preview on Monday The Weekly Grind returns (that’s today) World Improvments Preview (also today) Season 3 Blog Coming Up Update 0.30.0 Patch Notes Season 3 drops March 10, 2026 Check the Dark slides clip again if you missed it. We mentioned that darkslides and dark catches have been improved since previous games, heres an example of what we fixed in skate. vs skate 3. The board rotation didn't always match the trick into dark slide or catch in skate 3, so now you'll actually get the full trick before catching dark. And the World Improvements we shared earlier today. As usual, we wanted to share a few pieces of content that caught our eye. Remember: if you want to possibly be featured in The Weekly Grind, make sure to share yours (screenshots, videos, clips) via skate.reel. While we love highlighting content from the community (via Discord, Reddit, etc.), we’ll use this space to share the Show Your Fit screenshot contest winners’ pics. Show Your Fit Screenshot WINNERS (currently getting shipping info and will be sending the decks out this week; clips should be up on skate.REEL soon) YT-KAGE HelenaHerewauld Part of The Weekly Grind will be dedicated to sharing current Known Issues the team is tracking for bugs & issues, any active deployments/fixes, and next steps. To Be Fixed in the Coming Weeks: There is an additional stuttering issue present when using the replay editor in-game, noticeable as skipped frames. Progression and rewards for some completed Tasks fail to apply to the player's account. Workaround: Restarting skate fixes this issue, but your Task progress may be lost. The player needs to press the Back button two times for the missions menu to close. The Score with Sequences and Modified Grabs daily and weekly task does not appear for some players and cannot be progressed. Transferring from one Challenge to a Co-op Challenge via invite sometimes results in server disconnection. The Throwdowns queue timer freezes after all other players leave the queue. Lip color and Board Stickers are invisible when running a NVIDIA card on driver 591.44 or newer. Skaters are unintentionally pulled into random co-op challenges. The player gets into a menu state while any narrative VO line triggers with subtitles off. Tweaking skate's. graphical settings can cause the fullscreen resolution to switch to 640x480. Workaround: Rename the %localappdata%\skate\data folder or delete the folders that have numbers in that folder tree. Rarely, when interacting with a player and joining their party, you will accidentally join another player’s party. The Friends fails to load completely on accounts with large amounts of friends. All footplant tricks are incorrectly named when in Regular stance. Known Issues Still Being Investigated: The notification denoting when a friend comes online can randomly trigger multiple times. Visual effects details for the Blaze Costume are missing from the Extravert shop and character menus. Developer's Note: To activate the Blaze Costume's visual effects, you must hit the 4x multiplier in a line. Graphical glitches are present in the UI on PCs using AMD GPUs. Workaround - AMD: Go to AMD's driver site and find your graphics card from the "Search or Browse Drivers" section. Click on "Previous Versions" and download the one labeled "Adrenalin 25.12.1." Download and Run the AMD Cleanup Utility. Reboot, and then run the Adrenalin 25.12.1 installer. Reboot again and launch the game. Event challenge criteria sometimes fail to update after completion. Sometimes, putting the game on fullscreen and leaving it minimized for three or four minutes will prevent the player from re-opening it until the game is restarted. Community Park tasks sometimes won’t count if you log out while within a Community Park and log back in. Workaround: Use any Fast Travel point and then return to the Community Park. The speech-to-text feature does not transcribe the words correctly.942Views3likes0CommentsBattlefield 6 - Community Update - Season 2 Reactions and BR Solos Testing
Hey everyone, Season 2 released recently, and it’s been great seeing so many of you jump into Contaminated and take to the skies with the Little Bird. We’ve been closely reading your feedback from the first days of the season and want to take a moment to acknowledge some of the initial reactions we’ve seen, while also looking ahead at what’s planned for the next phase of Season 2 and beyond. Season 2 Initial Reactions We’ve seen a lot of positive reactions to Contaminated. Many of you have called out the sandbox variety, flanking routes, and vehicle interplay as some of the best experiences you’ve had so far in Battlefield 6. The feedback is incredibly encouraging, and we can’t wait to deliver even more. Combat flow is a crucial part of every BF6 map, and Contaminated is no exception. Based on feedback, we expanded the available airspace to give pilots more room to maneuver while keeping ground combat readable and balanced. So far, we are seeing great reactions to this adjustment, and we’ll continue to monitor how engagements evolve so we can apply those learnings to future maps. Looking beyond, larger-scale experiences remain an important part of expanding Battlefield 6. We are continuing to test Golmud Railway in Battlefield Labs as one of our most ambitious large-scale maps for this game. Our focus is not just scale, but also ensuring it delivers strong vehicle depth and consistent pacing across the full playspace. BF Labs allows us to fine-tune these elements with players before bringing them into the live experience. The time leading up to Season 2 allowed us to prioritize improvements to the quality of our updates, with additional effort focused on strengthening the overall experience. We are iterating our processes along with the game to deliver the best content possible as we move forward. When you log in on day one of a season, we want the experience to feel polished, cohesive, and respectful of how you choose to play — whether that’s a specific map, mode, or Portal experience. Additional topics we’re monitoring: Movement: Movement impacts every layer of gameplay, and updates here need to be deliberate and measured. With other gameplay systems evolving alongside it, we want to evaluate how the overall combat experience settles before making further changes. Progression: Season 2 introduced improvements, but this topic remains an active and ongoing discussion internally. We’re closely tracking how the Season 2 changes are landing and gathering data on how players engage with different paths. Our goal is for the time you invest — regardless of mode or playstyle — to feel rewarding and fair. We share more details on additional progression changes later in this update. Portal: Previously, we intentionally delayed adding new hardware to the SDK to allow additional time for stabilization and bug fixes. This included delaying the addition of the Little Bird (AH-6M), which will be added to the SDK in a future update. We’re currently reevaluating this approach for future seasons, so while this may not always be possible, our goal is to support new hardware in Portal as soon as it launches. Portal: We’ve received reports of latency (rubber banding) in some player-made experiences. Our investigation shows that having more than 40 vehicles in an experience can cause unnecessary lag. This includes vehicles that are spawned but not actively in use. Another alteration we've seen that improves latency is having the player count lowered from 64. We are continuing to investigate long-term solutions while also working to improve overall performance. We’ll also be sharing a dedicated blog soon that takes a deeper look at ongoing quality-of-life improvements, including hit registration, Netcode, time-to-kill tuning, soldier visibility, and audio updates. New Ways to Experience Battlefield Limited-Time Modes are one of the ways we keep Battlefield feeling fresh and full of new ways to play. They allow us to introduce new mechanics, environmental twists, and sandbox variations that expand how combat unfolds, whether that’s changing visibility, reshaping engagement ranges, or adding new tactical considerations. With VL-7 Smoke, we introduced a new layer of battlefield control and area denial. As reactions could vary, we made sure players had the option to experience it in dedicated playlists or continue playing without it. Supporting different ways to play is important to us. Some of you leaned into the added chaos, while others preferred the classic experience, and we want Battlefield to provide room for both. Not every LTM is meant to become permanent, but each one expands the toolbox. When an idea resonates strongly with the community, we have the flexibility to bring it back, iterate on it, evolve it, or integrate elements into the broader Battlefield experience. The Freeze mechanic introduced during Winter Offensive is one example. While the event itself was time-limited, the mechanic now lives on in Portal, allowing players to continue experimenting with it. This evolution is part of how we want to keep Battlefield 6 innovative and fun. What’s Coming in Nightfall Nightfall shifts the battlefield in a way that changes how you move, how you communicate, and how you read the battlefield. With darkness rolling in on a new map, sightlines shrink, audio becomes more important, and squad coordination matters more than ever. Night vision goggles, featured on our roadmap, introduce a new layer of tactical decision making. It creates a different kind of tension, one that feels tactical and immersive, and we’re excited to see how you step into the dark. On top of that, there are a number of key improvements arriving alongside the Nightfall update. Progression Progression has been a consistent topic of discussion. We’ve continued monitoring data and reviewing your experiences, and it’s clear that certain parts of progression, particularly within Weapon Mastery, are taking too long to feel rewarding. With the next phase of this season, we’re introducing targeted adjustments aimed at smoothing the overall progression pacing and reducing unnecessary grind. Weapon Mastery progression will feel faster and more consistent. We’ve tuned the Mastery XP curve to smooth out attachment unlock pacing, increased the rate at which sidearms rank up so they align more closely with primary weapons, and moved camo unlocks earlier so cosmetic rewards arrive sooner in your progression journey. These adjustments build on the progression updates introduced at the start of the season. We will continue to evaluate how these changes land across different modes and playstyles, with further refinements later in the season. Ping System We’ve heard your feedback that the current ping system can feel cluttered and hard to read in intense moments. Clear communication is critical in Battlefield, and we want pings to feel intuitive and reliable. With our next update, we’re addressing an issue where enemies spotted using the Recon Drone would not consistently remain marked for squad members. In some cases, the spot would briefly appear and then disappear even when visibility was maintained. This fix ensures drone spotting behaves more reliably and remains visible when appropriate. Later in the season, we’re planning broader refinements to the ping system focused on improving clarity, reducing visual noise, and strengthening squad readability. These updates are aimed at making communication faster and easier to interpret without changing the core feel of squad coordination. Looking further ahead, we’re continuing to evolve this system with improvements to how pings are prioritized, how responsive they feel, and how they are presented. We’ll share more details as those changes get closer to release. REDSEC Following Extreme Measures, we’ve continued reviewing sentiment around loot flow and late-game survivability in REDSEC. The next phase of updates includes targeted resource adjustments alongside an underground expansion to the map. Fort Lyndon is expanding beneath the surface with a new underground point-of-interest, permanently introducing a new combat space. This area is expected to become a key hotspot and we’re looking forward to seeing how players adapt their tactics around it. With our next update, this location will temporarily feature higher-tier loot to spotlight the new POI. Updated chest visuals and a new icon will help indicate rewards tiers. To access this area, look for green smoke marking the entrances. These visual indicators and enhanced loot are specific to this update and will evolve as the season progresses. Also in the next update, Weapons Caches previously accessible only through Missions will become lootable containers once missions are disabled. These will offer stronger rewards, including four armor plates, to ensure more reliable access to resources as matches progress. Air Strikes will also be rebalanced as part of this update. Most will be found in the new POI or earned as Mission Rewards, with significantly reduced availability in standard containers across the map. We will also resolve an issue where anti-vehicle crates could spawn without loot inside. Later in the season, we plan to introduce a new Armor Drop Strike Package to provide additional defensive options in late-game scenarios. We’re also enhancing the Ammo Drop by increasing its ammunition supply and adding armor plates. In addition, additional armor plates will replace grenades in MRAPVs and Safes to further improve armor availability. These updates are intended to smooth late-game pacing and reduce situations where players feel under-equipped in final engagements. We will continue to make adjustments to REDSEC throughout this season and beyond as we evaluate how these changes impact overall match flow. Battle Royale Solos Testing Coming To Latest Update You’ve been asking for a way to drop into Battle Royale solo, no squadmates, no backup, just you. During the weekend of March 6-9, we’ll be introducing BR solos inside a new Battlefield Labs section within the live game, available to all players. BF Labs can take different forms depending on what we’re testing. For BR solos, having a Battlefield Labs section in the live game allows us to evaluate the experience at scale with as many players as possible. Our goals are to gather feedback and assess how REDSEC’s pacing, balance, and tension hold up in a true one-versus-everyone format. This mode is experimental and subject to change. After your matches, you’ll be able to share your thoughts through a survey that’s accessible from the main menu. You can also discuss the mode in our official Battlefield Discord, where you can connect with other players and share your thoughts. Here’s how BR solos will differ from Quads and Duos: No squad revives or redeploy towers. Second Chance remains enabled. Missions are adjusted for single-player completion, with tuned rewards. Class Training Path XP requirements have been adjusted to scale appropriately for a single-player experience. Vehicles, including tanks, remain enabled for this test. Part of this is to understand how combat vehicles impact pacing and late-game balance in a solo environment. We’ll be closely reviewing feedback around missions, vehicle balance, class training perks, and overall feel. Please note that some UI elements and voice-over lines will still reference squad-based language. Due to recording and localization timelines, not all VO has been adapted for Solo play in this test build. As this part of Battlefield Labs is available in the live game, there is no NDA for this test. Players are free to stream, share clips, and discuss their experience throughout the test window. Drop in solo, test your limits, and let us know how it feels. Your feedback will help shape what comes next. We can’t wait to see how you take on the challenge and we’re looking forward to hearing what you think when it goes live on March 6. Community Highlights Alongside of featuring community-made Portal experiences in-game, here is an additional experience from the community that we have been thoroughly enjoying, and think you should check out: Undead Ground Zero Experience code: ZQ2V4 Created by: TabbedScamper Slay the undead at St. Lydian Memorial: epicenter of the REDFALL outbreak. Power is dead, alarms are echoing through the halls, NATO is closing in. Extract the VIP by barricading windows, buying guns, and keeping your team alive. The VIP knows how it began... escape before the truth is erased forever. Choose from all 4 classes, and vote on Easy/Normal/Hard difficulty, and fight through waves of Undead, Sprinters, DeadBombs, and Crawlers while earning cash for wall weapons, ammo stations, Mystery Crates, and the Amp-a-Arsenal weapon upgrade system. Collect 8 perks including Vigor-Jet, Gunslang-Jet's 3rd weapon slot, and Knockout-Jet's explosive melee; grab power-ups like Nukes, Killshots, Double Cash, and Bottomless Clips; solve the fuse box puzzle to restore power; fund and escort the VIP to safety; then pool $150,000 to repair the helicopter and extract your whole squad to win. Recently, we featured happycamprs BF6 Operations (experience code ZHSPM). Each sector is built to feel distinct, with different combat rhythms and terrain so the operation evolves instead of repeating itself. If you haven’t checked it out yet, we recommend getting your squad together to play! Join Us Season 2 represents a step forward in how we approach updates, communication, and iteration. From improvements to seasonal experiences, we’re continuing to expand how you play, compete, and create moments on the battlefield. Every update builds on the last, and we’re excited to keep evolving the experience alongside you. Please keep the feedback coming. Whether it’s praise, frustration, or detailed breakdowns, sharing your specific experiences, original thoughts, and suggestions helps us prioritize and improve. If you encounter issues, please report them on the EA forums. For discussion, squad-ups, and ongoing updates, join us on our Battlefield Discord. We appreciate the time you invest and the passion you bring to Battlefield. See you out there. //The Battlefield Team This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.99Views3likes0CommentsFriday Highlights - February 20th
Sul Sul friends! Another week done, it's time for the Friday Highlights! How is your trip in Ondarion going? Is everything going smoothly, or is chaos ensuing in the realm? I want to know all about your court dramas 🍵 Check out what’s new: Only one news this week, with the latest epatch that was released on Thursday. Make sure to update your game, and you can find the patch notes here! A quiet night in Verdemar, posted here by Simmerville And now, it's time for the highlights! 🤭 Let’s kick it off with a classic Did You know Thread on Royalty & Legacy started by catloverplayer , who has been sharing the most important information, which is that cats can wear crowns (yay!). Lots of you are also sharing fun facts about the new pack, such as discovering the hidden notes scattered around the new neighborhoods, or the fact that both female and male sim can wear glass slippers (can we talk about how uncomfortable a glass slipper would be in real life for a second?). There are plenty more interesting bits about the game so I strongly encourage you to check it out directly, and make sure to share your fun discoveries with the pack! 💭 If you have been playing with Royalty & Legacy lately, you might have had some fun with picking Dynasty Values, mixing and matching, and checking which ones work the best (or the worst!). So HollownessDevour is asking you what is your Dynasty Set up and what kind of results did you get, after noticing that a lot of skills related to nature (like gardening, or natural living) pair very well with the Nature-Loving ideals, and are very effective for gaining Prestige ✍️ If you need some inspiration or are not sure what to pick and what to expect, this thread will be perfect to get you started. And if you have picked different sets of options, make sure to share those with us and let us know how that went (especially if it went terrible!). 🏰 This week, come discover Cevans1962’s beautiful Forteresse de Pierre, a French Country style family home located in Windenburg. This build includes three bedrooms and two bathrooms, a spacious open kitchen and living room. You will also find other neat amenities such as a little office space, a nice terrace to relax, and a fitness and yoga studios located in the towers. Most rooms are decorated with white and light-coloured floors and walls with pops of black, brown and grey. The children's bedrooms are the only exception, with colourful and cute items. From an outside perspective, the house is simply stunning with the stone walls and the tower at the side! Make sure to check out all the details, and you can download it from the Gallery if you think that this could be a fine addition to your game! 📖 Next up, belalucina is picking up an older story that was started a couple years ago: The Girl Who Fell Between Worlds - April’s Story 2.0. The plot is set in Strangerville, where April joined the military and met her colleague Ted, to investigate curious cases of missing sims. After finding all the missing people and revealing the culprit, April was also suspecting that General Grunt has been behind some shady business. Before she could follow this lead, she was brought to a different timeline and woke up with little memories of her past. This first chapter follows April navigating in this new and yet familiar universe as she tries to remember what happened to her. If you’re in look for a next mystery story, this one looks very promising! Stay tuned for the next chapters! Finally, Tamijo1444 has a few chapters up of their new story, Yamamoto & the Orphanage. The story originally starts with Masaki Yamamoto, who emigrated from Japan with her husband. After his passing, she moved to Appaloosa and now lives with her son Yasuhito, her daughter-in-law Hana and her grand-children. The town also includes an orphanage with a couple of children, handled by Erin Scholler and Nicklaus Butler. With full autonomy on, all those sims are basically creating their own story! Will they make the wisest choices, or will they try to figure out things as they come? Will Nicklaus keep getting into shady activities? Will Yasuhito’s and Hana’s couple make it to the end? And will the children at the orphanage learn to clean their plates? Time will tell, but in the meantime, we’ll be happy to follow each character’s adventures! And that concludes another week! As always it was a pleasure, have a great weekend folks and happy simmin! Dag dag ✌️ Cath381Views20likes11CommentsBattlefield 6 - Community Update - Looking Ahead to Season 2
Hey everyone, Season 2 is almost here. Before it goes live, we wanted to share an update on what’s coming this season, along with what we’re already working on beyond its launch, based on what you’ve been discussing across the Battlefield community. Significant Updates Coming in Season 2 The first content update of Season 2 introduces Contaminated, a new map designed to deliver focused combat with multiple pathways and flanking opportunities. Arriving with it is a Limited-Time Mode that, as seen in our recent story trailer, expands Battlefield 6’s narrative and introduces a new element of tactics in the fight against Pax Armata. There’s more variety coming later in the season with a new high-intensity map and a Limited-Time Mode that will require players to battle through an underground base covered in darkness. In addition to new content, Season 2 brings a wide variety of updates and fixes. Some of the key areas of improvement include: Progression Improvements: - Broader Challenge Parameters: Challenges have been streamlined by reducing the emphasis on highly mode-specific challenges, removing the daily sidearm challenge from regular rotation, and expanding criteria like allowing assists to count toward Daily Challenges. We’ll continue to closely monitor completion rates and adjust challenge criteria where they feel too restrictive. - Faster Battle Pass: Battle Pass progression has been adjusted to be more rewarding this season. This includes recalculating how Battle Pass Tokens are earned from Career XP, allowing you to earn progress more quickly through regular gameplay and Weekly Challenges. - More Rewarding Progression in REDSEC: Career XP and Weapon XP earn rates have been increased in Battle Royale and Gauntlet, helping progression feel more balanced between REDSEC and Battlefield 6 experiences. - Career Reward Rebalance: Career and Battle Pass Boosters were added to some earlier Career ranks, particularly to better support players who focus on REDSEC. This change helps progression feel meaningful even when standard Career unlocks, such as gadgets, throwables, and loadout slots, don’t provide direct benefits in Battle Royale or Gauntlet. Weapon Balance and Recoil Improvements: Recoil compensation has been made fully consistent, resulting in more predictable and reliable weapon handling. Building on this, automatic weapons have received a broad tuning pass to reinforce role clarity and ensure weapons feel appropriately distinct across different combat distances. Player Movement: Soldier movement has been improved to feel more predictable and readable in fast-paced combat. This includes updated acceleration curves, smoother vaulting and ladder transitions, and fixes that reduce visual inconsistencies or unexpected behavior during traversal and close-quarters interactions. Audio Improvements: Audio has been polished to improve clarity and reliability during matches. This includes clearer cues for movement and interactions to help with positioning, better handling of overlapping sounds, and more dependable playback of critical audio in busy combat scenarios. Continued refinements and improvements are already in the works for later in the season as well. We’ll be sharing more details on the season’s content with a full Season Roadmap at the end of the week, followed by complete Update Notes covering all changes. We’re excited for you to jump in and start playing as soon as Season 2 goes live. Ongoing Development Focus At the same time, we’re working on a clear set of gameplay improvements that will continue rolling out over the course of the season and beyond. Current areas for improvement that are in active development include hit registration and netcode, ongoing recoil review, visibility, the ping system for map locations, and additional audio improvements (i.e. footsteps). We are targeting some of these improvements to be tested in Battlefield Labs for player-driven iteration, and will be included throughout upcoming game updates once they are validated. There are additional areas under review that we’ll provide more details on as decisions are finalized. Battlefield Labs Battlefield Labs continues to be a critical part of how we test, iterate, and validate gameplay changes alongside the community. As we move into Season 2, Labs will remain focused on combat feel, consistency, and balance. We recently tested the new Contaminated map together with a new gameplay feature with players in Battlefield Labs. These playtests helped us better understand how the feature impacted moment-to-moment decision-making and player comfort during combat, and based on player reactions we made a series of adjustments to ensure it's better prepared for the launch of Season 2. We are also planning to test our Time-to-Kill (TTK) tuning, with a focus on improving combat readability and consistency. The goal of this work is to require stronger aim accuracy and firing discipline in order to achieve the fastest TTK. As part of this work, we’re looking at elements such as limb multipliers, headshot damage, and the cost of ammunition types that enhance headshot effectiveness. Golmud Railway Testing We recently started some initial, focused Battlefield Labs play sessions on the Golmud Railway map, which will arrive in Battlefield 6 in an upcoming Season. As we mentioned in our previous blog, this version of the map is not a one-to-one copy but instead being reworked and adjusted to best fit the experience of Battlefield 6, and early impressions show that players are already picking up on the differences in this new interpretation. Initial reactions have been positive, particularly around the overall scale and flow of the playspace. Players noted that the map feels familiar while still offering something new, including improvements to the northern town area and added cover that better supports infantry movement and engagements. As with all Battlefield Labs content, Golmud Railway is still in active development. Some elements, such as the train that runs through the map, were not fully functional during the first session, but work is already underway to bring these features back for future sessions. We’ll continue testing Golmud Railway with our BF Labs participants and aim to provide updates in the future as the map continues to evolve. REDSEC Updates We recently introduced a change that ensures players drop a minimum of two armor plates upon death. Building on that, we’re planning to increase overall armor availability in Season 2 by adding a chance for additional armor plates to spawn in Class Crates. This is intended to improve pacing and survivability across matches, particularly in situations where armor plates can feel scarce as a match progresses. We’re also making additional changes to the availability of Vehicle Keycard rewards. Tanks are a core part of what makes REDSEC unique, and we want players to have meaningful access to them. At the same time, having multiple tanks active for a single team should be rare and earned. To support this, we’re introducing a cooldown on Vehicle Keycards as a mission reward after one is successfully acquired, making it significantly harder to chain tank access back-to-back. As these changes go live, we’ll monitor how they perform and will share more details on additional REDSEC improvements in a separate update. Community Highlights Alongside of featuring community-made Portal experiences in-game, here are a few additional experiences from the community that we have been thoroughly enjoying, and think you should check out: BF Craft Created by: Yujei Experience Code: Z1AHQ It’s TDM with base building! Switch to a weapon to select a fortification, then interact to place it. Battleburg ATV Obstacle Course Created by: royzagaming Experience Code: YK8TD The first extreme ATV course featuring rock gardens, jumps, and its very own labyrinth. We highly recommend using the Engineer class, as you will need it. Hot Potato Created by: Choanie Experience Code: ZEQ3W Run for your life in this deadly game of hot potato! One player has a blowtorch and must tag someone before they explode. Everyone else is defenseless. Timer starts at 60s, decreasing each round. The last survivor wins. Recently, we featured BellumI988’s Portal remake of Operation Metro (experience code ZYDGB). We had a blast jumping into the meat grinder with players. If you haven’t checked it out yet, we recommend getting your squad together to play! Portal Protip: If you notice longer load times on your experience, and don’t have bots active, we recommend disabling “Support AI Navigation” on the web builder. This will support faster load times, especially if the combat area is large. Closing Thank you for continuing to share your experiences with us, and we look forward to sharing more details with you nearer to Season 2 and beyond. If you have any bugs to report, share them on our EA forums, and join our community and connect with us on our Battlefield Discord. Thank you for playing, and we will see you on the Battlefield. //The Battlefield Team This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.500Views3likes7CommentsFriday Highlights - February 13th
Sul Sul everyone! It’s Friday again, and what an exciting week! The wait is finally over, and Royalty & Legacy has fully launched, alongside our two newest kits- Tea Time Solarium & Silver Screen Style! Don’t forget to pop into our official screenshot threads here and here to show off all your new palaces, makeovers, and solariums! So how many frogs have you kissed so far? Which new neighborhood have you moved into? I’m currently loving Bellacorde, and have been hard at work building a fancy estate for my new family 🥰 Ready to jump in? King Bergen surveying his new kingdom, posted here, by Ellupelluellu We’re starting the week off strong with a much needed group therapy session hosted by 2hCreations on the horrors of independent Sims. I’m a big fan of letting my Sims write their own stories through gameplay by leaving autonomy fully on, but that definitely comes with some consequences. I’ve had Sims cheat on their partners, get into fights, burn down kitchens, and even get crushed by a vending machine ☠️ But I want to hear about the shenanigans your Sims get into on their own- does your Sim tend to sabotage their relationships autonomously, or do they find themselves in more serious trouble? Be sure to pull up a chair and join our therapy session to vent away with us! Have you been looking for the perfect castle for your new royal family? Well search no more, ehaught58 has you covered in this intricate medieval style build, Cracked Stone Castle. This beautiful fortress is surrounded by an alligator filled moat and lush landscape with plenty of room for a full family 🐊🏰 It includes 5 bedrooms, each with their own private bathroom, several cozy living and sitting rooms, a ballroom, and even a seance room hidden away in one of the towers. But that’s not all! This lot is full of little surprises and secret passageways, make sure you check it out and let us know what all you find! Up next, for all you incredible and talented builders out there- vicdanielle is looking for some help with a special build request for a legacy gameplay story. Here’s a bit of background- this build will be designed for a culinary arts university student who’s spending the last semester studying abroad in Mt. Komorebi 🍳🥘 The build will need to host cooking, gourmet cooking, and baking mentoring classes and include 6-8 cooking stations, a separate classroom, and a lounge and study area for the students. There are no pack restrictions, but the architecture should match Mt. Komorebi and include high-end and luxurious decor. So if you’re feeling inspired, give this build a go and show us what you create! In addition to this week’s pack launch, we’ve also all been super busy playing through Lost Legacies, and we’ve got a brand new gameplay story for this event called Lost Legacies Playthrough, written by PaxxieLovesDinos. This story follows Aurelia Espinoza-Cheng, a star student grappling to find her independence from her controlling parents. Her own destiny suddenly finds her as she’s approached by a mysterious woman who convinces Aurelia to uncover the secrets of the powerful Darong family. But what will she find? Can this mysterious woman be trusted? And what exactly will she do with this strange golden key? Tune in to find out, and see what fate has in store for her! 🗝️🕵️ And finally, we have a brand new gameplay challenge just in time for spring, The Floral Empire Challenge, created by Hearts_For_All. For this challenge, you’ll be curating a beautiful garden and selling your flowers for a living, all while you search for your soulmate and raise your heir. There are 5 different chapters, each with their own goals and rules, like achieving a level 10 gardening skill, or successfully running a 5 star business. So if you’re ready to get your flower business blooming, give this challenge a try! 🌼🌻💐 And that’s all for another wonderful week! As always- stay safe, have a great weekend, and I hope you all have a great time exploring Ondarion! 💚 Till next time! -EA_Solaire502Views16likes14CommentsFriday Highlights - February 6th
Sul Sul friends! Can you believe it’s already February, we are slowly but surely getting closer to Spring! I can't wait to get a bit more daylight everyday, but I have also enjoyed staying cosy and indoor... soon I'm going to feel like a grumpy bear coming out of hibernation 🐻 Check out what’s new: 🌟 On Tuesday, a new base game update went out, as well as the Lost Legacies Event. 🎉 On Wednesday, we celebrated The Sims’ 26th birthday! They grow up so fast… A stunning view of the Moon, shared here by SilverJanSims Now time for the highlights! 📚 Let’s start those highlights with the end of a beloved series here on the forums: the very last chapter of The Whittaker Saga has been released by JesLet40. The series has been following the family and its legacy from 1890 until 1985 - nearly a century of storylines with new drama and new characters. This last chapter is a great send off to the characters and wraps up the different plots, I won’t spoil too much and let you discover it on your own. It is a bit bittersweet to say goodbye to familiar characters, but it’s also great to have a good conclusion! The last lines of dialogue conclude the story in a very beautiful way. Thank you JesLet40 for sharing all the adventures of the Whittaker family with us and for creating a story that will remain a classic in the Sims community! 📒 Today in “Simmers are more organized than secret societies, heads of governments and kindergarten teachers during a school trip”, meet Frog0mg and the Sims Organization Sheet. If you are struggling with keeping up with all your sims and households, this simple yet very effective spreadsheet will become your new best friend. You can keep tabs of each individual sim and add any useful information such as their status, sim type, location, relationship status, and more! One thing to keep in mind: make sure to label it as your Sim Spreadsheet information, so that out of context it doesn’t look like you’ve been stalking your neighbours for the past decade! 🏰 With the release of Royalty & Legacy approaching, we are seeing more of you sharing older and newer castle builds (while some of us still struggle to add a simple roof on a square house… anyway). This week, Frostysirenfox is showcasing a Vampire Castle located in Forgotten Hollow, sitting over a plasma lake. It’s made from very dark stones and includes a throne room, a large master bedroom and study, and underground quarters for the servants. The garden is also beautifuly decorated so you can enjoy a little stroll while thinking of your next strategies to get rid of your opponents or on how to plan the best ball that will make all the other kingdoms jealous. Make sure to head over to the Gallery if you're interested in playing with this fabulous build! 👪 In need of a new challenge to kick off the month of February? ShellyE1 is sharing the Planet Premade Monthly Challenge: each month, the goal is to do a make over of a randomly selected premade household by upgrading their homes, creating special rooms that fit their personality, and doing a physical makeover if you feel like it. For February, the first household is going to be the two best friends from Discover University. All submissions will be discovered and streamed on Shelly’s Twitch channel, which will be a very fun way to see what everybody has come up with! 🔎 Finally, if you are looking forward to the next expansion pack Royalty & Legacy, you might be interested in EmmaVane's Q&A thread. EmmaVane has been invited to test out the new addition as part of the Creator Network and is answering any questions you might have about the pack before you make the decision to purchase it or not. This is very kind of them to answer questions and share any tips or advice about the pack - some of them being very specific guidance on various topics, such as characters and lots traits, swimmable areas, family trees and more! I strongly encourage you to take a look at all the replies, as your question might have already been answered! Alrighty, I hope you enjoyed the highlights! Have a great weekend, and see you soon! Dag dag, Cath504Views21likes12CommentsFriday Highlights - January 30th
Sul Sul my aristocratic Simmers! We have made it to another Friday, and February is just around the corner! Have you got your dates planned yet for Valentine’s? If you had to pick one Sim to take out for a date, who would it be? (besides Bonehilda obviously…) We had another exciting week of news and updates: On Tuesday, the newest Laundry List was released- be sure to check it out here for a list of the upcoming bug fixes. On Thursday, we got a sneak peak at the new Dynasty gameplay in Royalty & Legacy with this new trailer! And if that’s not enough for you, be sure to check out the latest Discord Dev-Drop In for even more information on how Dynasties will work. A family destined for royalty, posted here, by Simmerville. Ready for this week’s noble selection of highlights? We are now 13 days away from the Royalty & Legacy launch, which means it’s time for another giveaway from simgirl1010! To enter, take a short quiz to find out what your royal title would be, and share your results (I got Viscountess 👑) for a chance to win a code for the Royalty & Legacy Grand Bundle. This giveaway will be open until February 10th, so be sure you enter, and best of luck everyone! I know we’ve all been prepping our games for Royalty & Legacy by creating new households and planning our builds, so Simmingal has kicked off this discussion dedicated to all your Ondarion Builds! Whether you’re already prepping a build, or waiting for release to get started, be sure to share your castles, noble manors or even marketplaces. I can’t wait to see all the incredible things you all create and get some inspiration for my own builds 😍 Speaking of prepping some incredible builds, this week we’re highlighting this stunningly intricate Chateau Du Wild-Spud, created by ManicPot8to. This incredible manor includes a detached kitchen and crop garden, servant’s quarters, horse stables and a peaceful tea garden overlooking a pond. And that doesn’t even include the main house! Inside the manor, you’ll find an elegant drawing room, a dark and moody library, and even a small chapel, all decorated with opulent decor and vintage furniture. While this magnificent estate is still a work in progress, it’s clearly fit for a royal family, and I cannot wait to see the finished build! 🏰✨ Up next, let’s celebrate everyone’s favorite childhood game with this Sims version of I Spy… created by Moochellie. To play, you’ll need to identify and locate the hidden detail in the screenshot. So how well do you really know The Sims? If you think you’re up for the challenge, be sure to play along, and don’t forget to share screenshots of your own hidden discoveries to keep the game going! 🔎🕵️ Let’s close our week out with a new generation for the “Sims Through the Years” Legacy Challenge, created by BissenNess. If you’re not already familiar with this challenge, each generation is focused on that particular year’s pack releases, and any skills, careers or aspirations are restricted to those specific packs, with all other gameplay content being locked. As you complete each generation, you’ll unlock more content to work with and new challenges. This week, generation 12 was released, and the challenge is Business Adventure 🏪💲 You’ll be completing a 2025 aspiration, skill, and career all while building and decorating a new mansion to live in. So if you’re ready to get started, be sure to check out this all-inclusive legacy challenge! And that’s a wrap folks! As always- stay safe, have a great weekend, and happy Simming! 💚 Till next time! -EA_Solaire589Views20likes14Comments