Battlefield 6 - Community Update - Season 2 Reactions and BR Solos Testing
Hey everyone, Season 2 released recently, and it’s been great seeing so many of you jump into Contaminated and take to the skies with the Little Bird. We’ve been closely reading your feedback from the first days of the season and want to take a moment to acknowledge some of the initial reactions we’ve seen, while also looking ahead at what’s planned for the next phase of Season 2 and beyond. Season 2 Initial Reactions We’ve seen a lot of positive reactions to Contaminated. Many of you have called out the sandbox variety, flanking routes, and vehicle interplay as some of the best experiences you’ve had so far in Battlefield 6. The feedback is incredibly encouraging, and we can’t wait to deliver even more. Combat flow is a crucial part of every BF6 map, and Contaminated is no exception. Based on feedback, we expanded the available airspace to give pilots more room to maneuver while keeping ground combat readable and balanced. So far, we are seeing great reactions to this adjustment, and we’ll continue to monitor how engagements evolve so we can apply those learnings to future maps. Looking beyond, larger-scale experiences remain an important part of expanding Battlefield 6. We are continuing to test Golmud Railway in Battlefield Labs as one of our most ambitious large-scale maps for this game. Our focus is not just scale, but also ensuring it delivers strong vehicle depth and consistent pacing across the full playspace. BF Labs allows us to fine-tune these elements with players before bringing them into the live experience. The time leading up to Season 2 allowed us to prioritize improvements to the quality of our updates, with additional effort focused on strengthening the overall experience. We are iterating our processes along with the game to deliver the best content possible as we move forward. When you log in on day one of a season, we want the experience to feel polished, cohesive, and respectful of how you choose to play — whether that’s a specific map, mode, or Portal experience. Additional topics we’re monitoring: Movement: Movement impacts every layer of gameplay, and updates here need to be deliberate and measured. With other gameplay systems evolving alongside it, we want to evaluate how the overall combat experience settles before making further changes. Progression: Season 2 introduced improvements, but this topic remains an active and ongoing discussion internally. We’re closely tracking how the Season 2 changes are landing and gathering data on how players engage with different paths. Our goal is for the time you invest — regardless of mode or playstyle — to feel rewarding and fair. We share more details on additional progression changes later in this update. Portal: Previously, we intentionally delayed adding new hardware to the SDK to allow additional time for stabilization and bug fixes. This included delaying the addition of the Little Bird (AH-6M), which will be added to the SDK in a future update. We’re currently reevaluating this approach for future seasons, so while this may not always be possible, our goal is to support new hardware in Portal as soon as it launches. Portal: We’ve received reports of latency (rubber banding) in some player-made experiences. Our investigation shows that having more than 40 vehicles in an experience can cause unnecessary lag. This includes vehicles that are spawned but not actively in use. Another alteration we've seen that improves latency is having the player count lowered from 64. We are continuing to investigate long-term solutions while also working to improve overall performance. We’ll also be sharing a dedicated blog soon that takes a deeper look at ongoing quality-of-life improvements, including hit registration, Netcode, time-to-kill tuning, soldier visibility, and audio updates. New Ways to Experience Battlefield Limited-Time Modes are one of the ways we keep Battlefield feeling fresh and full of new ways to play. They allow us to introduce new mechanics, environmental twists, and sandbox variations that expand how combat unfolds, whether that’s changing visibility, reshaping engagement ranges, or adding new tactical considerations. With VL-7 Smoke, we introduced a new layer of battlefield control and area denial. As reactions could vary, we made sure players had the option to experience it in dedicated playlists or continue playing without it. Supporting different ways to play is important to us. Some of you leaned into the added chaos, while others preferred the classic experience, and we want Battlefield to provide room for both. Not every LTM is meant to become permanent, but each one expands the toolbox. When an idea resonates strongly with the community, we have the flexibility to bring it back, iterate on it, evolve it, or integrate elements into the broader Battlefield experience. The Freeze mechanic introduced during Winter Offensive is one example. While the event itself was time-limited, the mechanic now lives on in Portal, allowing players to continue experimenting with it. This evolution is part of how we want to keep Battlefield 6 innovative and fun. What’s Coming in Nightfall Nightfall shifts the battlefield in a way that changes how you move, how you communicate, and how you read the battlefield. With darkness rolling in on a new map, sightlines shrink, audio becomes more important, and squad coordination matters more than ever. Night vision goggles, featured on our roadmap, introduce a new layer of tactical decision making. It creates a different kind of tension, one that feels tactical and immersive, and we’re excited to see how you step into the dark. On top of that, there are a number of key improvements arriving alongside the Nightfall update. Progression Progression has been a consistent topic of discussion. We’ve continued monitoring data and reviewing your experiences, and it’s clear that certain parts of progression, particularly within Weapon Mastery, are taking too long to feel rewarding. With the next phase of this season, we’re introducing targeted adjustments aimed at smoothing the overall progression pacing and reducing unnecessary grind. Weapon Mastery progression will feel faster and more consistent. We’ve tuned the Mastery XP curve to smooth out attachment unlock pacing, increased the rate at which sidearms rank up so they align more closely with primary weapons, and moved camo unlocks earlier so cosmetic rewards arrive sooner in your progression journey. These adjustments build on the progression updates introduced at the start of the season. We will continue to evaluate how these changes land across different modes and playstyles, with further refinements later in the season. Ping System We’ve heard your feedback that the current ping system can feel cluttered and hard to read in intense moments. Clear communication is critical in Battlefield, and we want pings to feel intuitive and reliable. With our next update, we’re addressing an issue where enemies spotted using the Recon Drone would not consistently remain marked for squad members. In some cases, the spot would briefly appear and then disappear even when visibility was maintained. This fix ensures drone spotting behaves more reliably and remains visible when appropriate. Later in the season, we’re planning broader refinements to the ping system focused on improving clarity, reducing visual noise, and strengthening squad readability. These updates are aimed at making communication faster and easier to interpret without changing the core feel of squad coordination. Looking further ahead, we’re continuing to evolve this system with improvements to how pings are prioritized, how responsive they feel, and how they are presented. We’ll share more details as those changes get closer to release. REDSEC Following Extreme Measures, we’ve continued reviewing sentiment around loot flow and late-game survivability in REDSEC. The next phase of updates includes targeted resource adjustments alongside an underground expansion to the map. Fort Lyndon is expanding beneath the surface with a new underground point-of-interest, permanently introducing a new combat space. This area is expected to become a key hotspot and we’re looking forward to seeing how players adapt their tactics around it. With our next update, this location will temporarily feature higher-tier loot to spotlight the new POI. Updated chest visuals and a new icon will help indicate rewards tiers. To access this area, look for green smoke marking the entrances. These visual indicators and enhanced loot are specific to this update and will evolve as the season progresses. Also in the next update, Weapons Caches previously accessible only through Missions will become lootable containers once missions are disabled. These will offer stronger rewards, including four armor plates, to ensure more reliable access to resources as matches progress. Air Strikes will also be rebalanced as part of this update. Most will be found in the new POI or earned as Mission Rewards, with significantly reduced availability in standard containers across the map. We will also resolve an issue where anti-vehicle crates could spawn without loot inside. Later in the season, we plan to introduce a new Armor Drop Strike Package to provide additional defensive options in late-game scenarios. We’re also enhancing the Ammo Drop by increasing its ammunition supply and adding armor plates. In addition, additional armor plates will replace grenades in MRAPVs and Safes to further improve armor availability. These updates are intended to smooth late-game pacing and reduce situations where players feel under-equipped in final engagements. We will continue to make adjustments to REDSEC throughout this season and beyond as we evaluate how these changes impact overall match flow. Battle Royale Solos Testing Coming To Latest Update You’ve been asking for a way to drop into Battle Royale solo, no squadmates, no backup, just you. During the weekend of March 6-9, we’ll be introducing BR solos inside a new Battlefield Labs section within the live game, available to all players. BF Labs can take different forms depending on what we’re testing. For BR solos, having a Battlefield Labs section in the live game allows us to evaluate the experience at scale with as many players as possible. Our goals are to gather feedback and assess how REDSEC’s pacing, balance, and tension hold up in a true one-versus-everyone format. This mode is experimental and subject to change. After your matches, you’ll be able to share your thoughts through a survey that’s accessible from the main menu. You can also discuss the mode in our official Battlefield Discord, where you can connect with other players and share your thoughts. Here’s how BR solos will differ from Quads and Duos: No squad revives or redeploy towers. Second Chance remains enabled. Missions are adjusted for single-player completion, with tuned rewards. Class Training Path XP requirements have been adjusted to scale appropriately for a single-player experience. Vehicles, including tanks, remain enabled for this test. Part of this is to understand how combat vehicles impact pacing and late-game balance in a solo environment. We’ll be closely reviewing feedback around missions, vehicle balance, class training perks, and overall feel. Please note that some UI elements and voice-over lines will still reference squad-based language. Due to recording and localization timelines, not all VO has been adapted for Solo play in this test build. As this part of Battlefield Labs is available in the live game, there is no NDA for this test. Players are free to stream, share clips, and discuss their experience throughout the test window. Drop in solo, test your limits, and let us know how it feels. Your feedback will help shape what comes next. We can’t wait to see how you take on the challenge and we’re looking forward to hearing what you think when it goes live on March 6. Community Highlights Alongside of featuring community-made Portal experiences in-game, here is an additional experience from the community that we have been thoroughly enjoying, and think you should check out: Undead Ground Zero Experience code: ZQ2V4 Created by: TabbedScamper Slay the undead at St. Lydian Memorial: epicenter of the REDFALL outbreak. Power is dead, alarms are echoing through the halls, NATO is closing in. Extract the VIP by barricading windows, buying guns, and keeping your team alive. The VIP knows how it began... escape before the truth is erased forever. Choose from all 4 classes, and vote on Easy/Normal/Hard difficulty, and fight through waves of Undead, Sprinters, DeadBombs, and Crawlers while earning cash for wall weapons, ammo stations, Mystery Crates, and the Amp-a-Arsenal weapon upgrade system. Collect 8 perks including Vigor-Jet, Gunslang-Jet's 3rd weapon slot, and Knockout-Jet's explosive melee; grab power-ups like Nukes, Killshots, Double Cash, and Bottomless Clips; solve the fuse box puzzle to restore power; fund and escort the VIP to safety; then pool $150,000 to repair the helicopter and extract your whole squad to win. Recently, we featured happycamprs BF6 Operations (experience code ZHSPM). Each sector is built to feel distinct, with different combat rhythms and terrain so the operation evolves instead of repeating itself. If you haven’t checked it out yet, we recommend getting your squad together to play! Join Us Season 2 represents a step forward in how we approach updates, communication, and iteration. From improvements to seasonal experiences, we’re continuing to expand how you play, compete, and create moments on the battlefield. Every update builds on the last, and we’re excited to keep evolving the experience alongside you. Please keep the feedback coming. Whether it’s praise, frustration, or detailed breakdowns, sharing your specific experiences, original thoughts, and suggestions helps us prioritize and improve. If you encounter issues, please report them on the EA forums. For discussion, squad-ups, and ongoing updates, join us on our Battlefield Discord. We appreciate the time you invest and the passion you bring to Battlefield. See you out there. //The Battlefield Team This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.128Views3likes0CommentsBattlefield 6 - Community Update - Looking Ahead to Season 2
Hey everyone, Season 2 is almost here. Before it goes live, we wanted to share an update on what’s coming this season, along with what we’re already working on beyond its launch, based on what you’ve been discussing across the Battlefield community. Significant Updates Coming in Season 2 The first content update of Season 2 introduces Contaminated, a new map designed to deliver focused combat with multiple pathways and flanking opportunities. Arriving with it is a Limited-Time Mode that, as seen in our recent story trailer, expands Battlefield 6’s narrative and introduces a new element of tactics in the fight against Pax Armata. There’s more variety coming later in the season with a new high-intensity map and a Limited-Time Mode that will require players to battle through an underground base covered in darkness. In addition to new content, Season 2 brings a wide variety of updates and fixes. Some of the key areas of improvement include: Progression Improvements: - Broader Challenge Parameters: Challenges have been streamlined by reducing the emphasis on highly mode-specific challenges, removing the daily sidearm challenge from regular rotation, and expanding criteria like allowing assists to count toward Daily Challenges. We’ll continue to closely monitor completion rates and adjust challenge criteria where they feel too restrictive. - Faster Battle Pass: Battle Pass progression has been adjusted to be more rewarding this season. This includes recalculating how Battle Pass Tokens are earned from Career XP, allowing you to earn progress more quickly through regular gameplay and Weekly Challenges. - More Rewarding Progression in REDSEC: Career XP and Weapon XP earn rates have been increased in Battle Royale and Gauntlet, helping progression feel more balanced between REDSEC and Battlefield 6 experiences. - Career Reward Rebalance: Career and Battle Pass Boosters were added to some earlier Career ranks, particularly to better support players who focus on REDSEC. This change helps progression feel meaningful even when standard Career unlocks, such as gadgets, throwables, and loadout slots, don’t provide direct benefits in Battle Royale or Gauntlet. Weapon Balance and Recoil Improvements: Recoil compensation has been made fully consistent, resulting in more predictable and reliable weapon handling. Building on this, automatic weapons have received a broad tuning pass to reinforce role clarity and ensure weapons feel appropriately distinct across different combat distances. Player Movement: Soldier movement has been improved to feel more predictable and readable in fast-paced combat. This includes updated acceleration curves, smoother vaulting and ladder transitions, and fixes that reduce visual inconsistencies or unexpected behavior during traversal and close-quarters interactions. Audio Improvements: Audio has been polished to improve clarity and reliability during matches. This includes clearer cues for movement and interactions to help with positioning, better handling of overlapping sounds, and more dependable playback of critical audio in busy combat scenarios. Continued refinements and improvements are already in the works for later in the season as well. We’ll be sharing more details on the season’s content with a full Season Roadmap at the end of the week, followed by complete Update Notes covering all changes. We’re excited for you to jump in and start playing as soon as Season 2 goes live. Ongoing Development Focus At the same time, we’re working on a clear set of gameplay improvements that will continue rolling out over the course of the season and beyond. Current areas for improvement that are in active development include hit registration and netcode, ongoing recoil review, visibility, the ping system for map locations, and additional audio improvements (i.e. footsteps). We are targeting some of these improvements to be tested in Battlefield Labs for player-driven iteration, and will be included throughout upcoming game updates once they are validated. There are additional areas under review that we’ll provide more details on as decisions are finalized. Battlefield Labs Battlefield Labs continues to be a critical part of how we test, iterate, and validate gameplay changes alongside the community. As we move into Season 2, Labs will remain focused on combat feel, consistency, and balance. We recently tested the new Contaminated map together with a new gameplay feature with players in Battlefield Labs. These playtests helped us better understand how the feature impacted moment-to-moment decision-making and player comfort during combat, and based on player reactions we made a series of adjustments to ensure it's better prepared for the launch of Season 2. We are also planning to test our Time-to-Kill (TTK) tuning, with a focus on improving combat readability and consistency. The goal of this work is to require stronger aim accuracy and firing discipline in order to achieve the fastest TTK. As part of this work, we’re looking at elements such as limb multipliers, headshot damage, and the cost of ammunition types that enhance headshot effectiveness. Golmud Railway Testing We recently started some initial, focused Battlefield Labs play sessions on the Golmud Railway map, which will arrive in Battlefield 6 in an upcoming Season. As we mentioned in our previous blog, this version of the map is not a one-to-one copy but instead being reworked and adjusted to best fit the experience of Battlefield 6, and early impressions show that players are already picking up on the differences in this new interpretation. Initial reactions have been positive, particularly around the overall scale and flow of the playspace. Players noted that the map feels familiar while still offering something new, including improvements to the northern town area and added cover that better supports infantry movement and engagements. As with all Battlefield Labs content, Golmud Railway is still in active development. Some elements, such as the train that runs through the map, were not fully functional during the first session, but work is already underway to bring these features back for future sessions. We’ll continue testing Golmud Railway with our BF Labs participants and aim to provide updates in the future as the map continues to evolve. REDSEC Updates We recently introduced a change that ensures players drop a minimum of two armor plates upon death. Building on that, we’re planning to increase overall armor availability in Season 2 by adding a chance for additional armor plates to spawn in Class Crates. This is intended to improve pacing and survivability across matches, particularly in situations where armor plates can feel scarce as a match progresses. We’re also making additional changes to the availability of Vehicle Keycard rewards. Tanks are a core part of what makes REDSEC unique, and we want players to have meaningful access to them. At the same time, having multiple tanks active for a single team should be rare and earned. To support this, we’re introducing a cooldown on Vehicle Keycards as a mission reward after one is successfully acquired, making it significantly harder to chain tank access back-to-back. As these changes go live, we’ll monitor how they perform and will share more details on additional REDSEC improvements in a separate update. Community Highlights Alongside of featuring community-made Portal experiences in-game, here are a few additional experiences from the community that we have been thoroughly enjoying, and think you should check out: BF Craft Created by: Yujei Experience Code: Z1AHQ It’s TDM with base building! Switch to a weapon to select a fortification, then interact to place it. Battleburg ATV Obstacle Course Created by: royzagaming Experience Code: YK8TD The first extreme ATV course featuring rock gardens, jumps, and its very own labyrinth. We highly recommend using the Engineer class, as you will need it. Hot Potato Created by: Choanie Experience Code: ZEQ3W Run for your life in this deadly game of hot potato! One player has a blowtorch and must tag someone before they explode. Everyone else is defenseless. Timer starts at 60s, decreasing each round. The last survivor wins. Recently, we featured BellumI988’s Portal remake of Operation Metro (experience code ZYDGB). We had a blast jumping into the meat grinder with players. If you haven’t checked it out yet, we recommend getting your squad together to play! Portal Protip: If you notice longer load times on your experience, and don’t have bots active, we recommend disabling “Support AI Navigation” on the web builder. This will support faster load times, especially if the combat area is large. Closing Thank you for continuing to share your experiences with us, and we look forward to sharing more details with you nearer to Season 2 and beyond. If you have any bugs to report, share them on our EA forums, and join our community and connect with us on our Battlefield Discord. Thank you for playing, and we will see you on the Battlefield. //The Battlefield Team This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.547Views3likes7CommentsBattlefield 6 - Community Update - Holiday Wrap-Up
Hey everyone, As we head into the holiday season and say goodbye to 2025, we wanted to take a moment to reflect on everything we have accomplished together and share a little about what is coming next for Battlefield 6 in the new year. It has been an incredible year for the team. We introduced Battlefield Labs, launched Battlefield 6, brought Battle Royale to the franchise through REDSEC, and kicked off Season 1. This is only the beginning, and we remain committed to continuing to build Battlefield 6 with the community in the year ahead. Thank You Whether you’re reading this between matches, on the way to see family, or taking a well-deserved break from the battlefield, thank you for being here. Your support throughout launch, your energy during Season 1, and all of your Only in Battlefield moments have made this year unforgettable. We have seen players of every kind jump into the game. Battlefield veterans grinding Multiplayer and PTFO. REDSEC players chasing the perfect drop. Portal creators building experiences we never imagined. You have each left your mark on the game in your own way. Your reports and thoughtful discussions have helped us iterate quickly and focus on the things that matter most. We will continue to build on this collaboration as we move into the new year. Battlefield 6 & REDSEC by the Numbers Let’s take a quick look at some of the incredible results from the all-out warfare you’ve created together: Played over 1.7 billion matches and logged 383.5 million gameplay hours Delivered 12.4 billion kills and 871 million revives Deployed classes across all modes as: Engineer: 28% Support: 27% Assault: 26% Recon: 19% Scored over 300 million shotgun kills and more than 2 million players with defibs Destroyed 102 million helicopters and jets, with engineers alone turning over 18 million tanks into scrap Team Highlights We also asked a few folks on the team for their favorite Battlefield 6 memories this year: One of my favorite moments was an animation bug with the sledgehammer that accidentally made the MP5 deploy animation look like a hidden easter egg. Watching the community clip it and react to it as if it were intentional was hilarious. https://x.com/DRUNKKZ3/status/1989256562268099060- Florian Le Bihan, Principal Game Designer In one Breakthrough match on Empire State, an attacker knifed me on the basketball court, spotted my developer tag, and immediately started yelling in All Chat for everyone to hunt me down. That turned into a match-long manhunt, full of melee duels and sledgehammer bonks, with both sides laughing and spamming love in chat. We still defended Manhattan, but my belly hurt from laughing so much. - Oli Zielinski aka spacebarisdefect, Technical Designer I was really touched by a longtime Battlefield fan facing serious health issues who was worried they might not make it to see the BF6 release. Motive organized a visit so that they could play the game early, meet the team, tour the studio, and leave with a BF swag pack. Seeing everyone go the extra mile for a single community member was incredibly special. - Alexandra Lucas, Game Writer II My favorite moment was being at the multiplayer reveal event and hearing the crowd erupt when we announced Portal. I was blown away by the crowd’s reaction. After working on Portal for almost 5 years, from BF2042 to BF6, it was a little stressful but incredibly rewarding to see that reaction and feel the team’s hard work pay off. - Ricardo Rojas Avellaneda, Quality Designer I Celebrating the launch at the office with all my colleagues and watching the player-count graph fly up towards the sky as we opened the flood gates was unforgettable. - Oliver Andersen, Tech Lead Portal Recently, we began featuring community-made Portal experiences in-game, and we will continue highlighting creations that stand out for their innovation, fun, or unique twists on Battlefield gameplay. Here are a few experiences from the community that we have been thoroughly enjoying: FaithWalker’s Hardcore Conquest Created by: FaithWalker Experience Code: MPHD Features: Custom-set limited HUD, crawl when downed, 90% movement speed, open weapons with DMR’s removed, faster vehicle destruction, and fine-tuned damage that makes most weapons 1-2 shot kills depending on caliber and range. RPGs Vs Golf Carts Created by: Choanie Experience Code: Z85X9 Defend the platform with RPGs while waves of golf carts attempt to crash into you. Survive the assault or destroy every cart before it reaches your position. Gulf of Lyndon Conquest Created by: Kurtinthegrind, viperstudioandy, and Byarlant Experience Code: ZFBV2 A large-scale Conquest setup featuring vehicles, intense urban combat, air engagements, and naval warfare across the Gulf of Lyndon. Community Highlights One of the best parts of Battlefield 6 is seeing what you create on the battlefield. From clever plays to cinematic moments, you have been sharing incredible clips, stories, and creativity across our community spaces. Here are just a few of the many moments that made their way around the team this year: Zero-kill win in Battle Royale: https://www.reddit.com/r/Battlefield/comments/1ou8v3j/after_65_attempts_at_a_zerokill_win_in_redsec_i/ Amazing player using his mouth only to play BF6: https://www.instagram.com/reel/DQW9JPIEQ4t/?igsh=MXVoeW5kZmNieGt2cg== Pea playing Battlefield 6: https://www.tiktok.com/@poopernoodle/video/7578950861640994070 Battlefield 6 Photographs: https://www.youtube.com/shorts/J5Z8NyUE7XI The flank of the century: https://www.reddit.com/r/Battlefield/comments/1mn9hyh/excuse_me_guys_i_just_need_to_destroy_this_apc/ Please keep sharing your moments, experiments, and “did that really just happen?” plays. We love seeing them, and they continue to inspire the team. Looking Ahead to 2026 We’re already deep into planning what’s next for Battlefield 6 in 2026, and we’ll have more to share in the new year about the future of the game, upcoming seasons, and how we’ll keep evolving the experience with you. Some of the things we’re focused on right now include: Refining core gameplay, balance, and quality-of-life improvements across Multiplayer, REDSEC, and Portal. We are developing new maps and weapons that introduce fresh tactical opportunities and keep the experience evolving in meaningful ways. Preparing fresh experiences for future seasons so there is always something new to jump into. Exploring how we can expand Battlefield Labs by bringing more of its experimentation into the live experience. BR Solos: This is still on our minds. We are working through the technical details to deliver it at a quality level that feels right for Battlefield. Once we are confident in the plan and timing, we will share more. And for those keeping an eye on the skies… yes, a certain little bird is eager to say hi again. We’ll have more to share in the new year as Battlefield 6 continues to grow with your support. Holiday Quiet Time As we head into the holidays, remember to make some time for yourself and your loved ones. Take some time to rest and relax. And if you do plan on jumping back into the Battlefield, make sure to check your 6 and above. The team will be taking a short breather to recharge before returning in the new year. Communication may be quieter during this time, but core support and anti-cheat operations will continue as usual. If you encounter any issues, you can still report bugs on the EA Forums, and our Battlefield Discord remains a great place to stay connected with the community. From all of us on the Battlefield team, thank you for an amazing year. Happy holidays, stay safe, and we will see you on the Battlefield again soon. //The Battlefield Team This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.288Views2likes0Comments