Back To The Sims 3!
After years away, I'm finally back playing The Sims 3 😁🤩 I had forgotten how much fun it is to build, creat unique sims, and watch the little chaos unfold. The nostalgia hit me right away, the music, the details... it's like coming home to an old friend. I missed this so much!💖77Views5likes6CommentsOrient Express world collaboration
WORLD BASE / WORLD BUILDS by Destination / TRAINS & TRAIN STATIONS / WORLD MAPS Background PARTICIPATING CREATORS iAMciane, Sandraelle , romagi1, Jessabeans , soocoolsim , suzses , HollownessDevourr , BreeMiles , KarilynMonroe2 , Hidehi2 , 60smusicluvr , seaben , fxchrfxchr , equuest LATEST BUILDS & NEWS! Oct 7/24 - Il Parco d'Angolo by suzses Oct 7/24 - Piscina di Pratica (pool) by Jessabeans & suzses Sept 8/24 - The Orient Express Playlist (4 videos) released Sept 8/24 -🌺Part Four: The Alpine Region video tour released Aug 31/ 24 - Rialto Bridge by soocoolsim Aug 24/24 - 🌺Part Three: Venice video tour released Aug 24/24 - Biblioteca Nazionale Marciana by Hidehi Aug 24/24 - Ca'd'Oro Appartamento by Hidehi Aug 24/24 - Landscaped rabbitholes - see NEW! builds under Venice Aug 24/24 - Palazzo Ducale by Hidehi Aug 24/24 - Several boat docks - see NEW! builds under Venice Aug 24/24 - Starter Duplex Venice by KarilynMonroe2 Aug 24/24 - The Artist's Lofts by HollownessDecor (shell) & KarilynMonroe2 (decor) Aug 17/24 - Isola di San Michele Cemetery by soocoolsim Aug 17/24 - Isola di San Michele Dock by soocoolsim Aug 17/24 - San Michele Funeral Boat (supernatural hangout for dock) by soocoolsim Aug 17/24 - Isola di San Michele Bell Tower by soocoolsim Aug 17/24 - Bellissimo Giardino Centrale by soocoolsim Aug 16/24 - Fontego del Turchi by KarilynMonroe2 Aug 3/24 - 🌺Part Two: Paris video tour released Aug 3/24 - Porto di Venezia by Sandraelle Aug 3/24 - Hotel Danieli by Sandraelle Aug 1 /24 - San Michele Championship Arena by soocoolsim Aug 1 /24 - Musee du Louvre by Jessabeans & soocoolsim July 30/24 - Le Supermarche and Cafe by Jessabeans & Sandraelle July 30/24 - Champ de Mars Metro by Sandraelle July 30/24 - Paris Outskirts Metro by Sandraelle July 29/24 - Palais Garnier Opera House by soocoolsim July 28/24 - London Movie Theater by KarilynMonroe2 July 28/24 - The Elephant by KarilynMonroe2 July 28/24 - Procuratie San Marco by Jessabeans & KarilynMonroe2 July 28/24 - Paradiso Souvenir by KarilynMonroe2 July 28/24 - Casa Venezia by KarilynMonroe2 July 28/24 - Carnivale Dei Bambani by KarilynMonroe2 July 27/24 - Final World Base file available! July 25/24 - ✅London and The Alpine Regions are complete! See destination list for individual links to builds July 24/24 - Trafalgar Square and Docklands Tube Stations by Sandraelle July 24/24 - ✅Final World Maps available July 23/24 - Royal Scotsman Stateroom Car #2 by Sandraelle July 23/24 - 🌺Part One: London video tour released July 23/24 - Landscaped rabbitholes - see NEW! builds under London July 22/24 - Riverside Flats by Sandraelle July 19/24 - Chiesa degli Scalzi by soocoolsim YouTube video walkthrough - Part One: London YouTube video walkthrough - Part Two: Paris YouTube video walkthrough - Part Three: Venice NEW! YouTube video walkthrough - Part Four: The Alpine Region NEW! Full YouTube Video Playlist (all 4 videos) RECOMMENDED SORT FOR VIEWING REPLIES: Newest26KViews10likes1868CommentsBUILDERS' 101 - For Builders from Novice to Beyond
BUILDERS' 101 "Criticism, like rain, should be gentle enough to nourish a man's growth without destroying his roots." Frank A. Clark This forum was managed by MerryWiddow and the THe Sims Creators' Consortium team. It is now inactive and all questions can be directed to the Admin Team at THe Sims Creators' Consortium. Welcome to Builders' 101. We will enjoy helping you with all of your questions with regards to every aspect of building from the inception of the idea to the uploading of the lot and Promoting your Asset. This is an opportunity "To Learn Together": You from us and us from you. Please follow the forum rules when making posts. You will find them here. Forum Rules. Please take a moment to read them. Thanks. JOIN US AND LET'S LEARN TOGETHER This is for all Simmers, of all ages and all abilities who want to build or are already building! Do you feel that you have no idea what to do, where to start? Why did that Lovely House you worked so hard on just slip by unnoticed? Here we are going to learn 'New Ideas' and get 'Tips and Tricks' from each other and share our 'Ideas and Creations'. We will learn from each other and together we will all grow to become better builders. HOW IT WORKS Take pictures of your Work In Progress (WIP) and share it with us on this thread. (See Picture Posting below). Our visitors will look at it and give you constructive tips about his or her ideas on what each thinks you could or should do with your WIP. You will receive comments that may be seen as negative, but please, remember it is only to help you become a better builder. The opposite is also true: You will get a lot of praise for good work and ideas, etc. Post a link to your build here with links to photo’s, stories or video! We can all have a look at what you’ve built and learn from it, or help you to make the lot better. Get somebody else's view on your build. or ask any question about building. If one of us doesn't know the answer, we can find an answer to your question or problem. Any link to wherever you promoted your build. But wait, did you promote your build? More about promoting your build later. Thinking of Taking the Plunge and Becoming a New Builder Or Maybe You've Already Taken the Plunge but are Unsure! Let’s start with what it is you want to do or learn and work from there. Novice, Intermediate, Good, All Levels of Builders: START, POST, LEARN Remember whatever is said is the opinion of the person posting, the decision to use it or not lies solely with you. TIME FOR HOMEWORK Updated: It is now called Learn to Build. You will find it on TS3 Creators' Consortium. Registration is free and it is a fun site for all aspects of TS3. Learn to Build Assignments ELEMENTS OF INTERIOR DESIGN CHALLENGES Elements of Interior Design Challenge Index at TS3 Creators' Consortium II. Creations that deserve a second look CFE Learn to Build Assignments are also available at TS3 Creators' Consortium II. TUTORIALS IN 3RD POST A WALK THROUGH OF YOUR BUILD IS AVAILABLE BY REQUEST : YOUR BUILD MUST HAVE NO CUSTOM CONTENT GLOSSARY OF TERMS MOO = MoveObjects on/off CFE = ConstrainFloorElevation true/false WIP = Work In Progress CAS = Create a Style as used in the interior design aspect IRO = In regards of DLs = Downloads REC = Recommendation more will be added as they come up. PROUD SUPPORTER SIGGY Proud Supporters Siggy can be used at any time if you want to show that you support this Thread. Copy and paste this code into Signature under My Preferences. Just remove the asterisks. http://i33.photobucket.com/albums/d93/evenstar15/proud.jpg Have fun! MerryWiddow408KViews2likes7052CommentsWho is still building worlds?
I cannot believe that it has been over 3 years since I have posted in these forums. I have been working with the Unreal Engine 4 for the past year and have learned that the heightmaps I created for CAW work in unreal as well. I am getting ready to work on figuring out the scaling of the heightmaps to recreate my Sims 3 worlds into Unreal and also return to CAW and create some new worlds for the Sims3 starting with the reworking of Stormwind/Elwynn Forest. I am wondering who is still around and if the Sims 3 is still popular enough to warrant a return? Some of my work in Unreal so far: https://hosting.photobucket.com/images/ac356/flstrider/shipworks2.png?width=450&height=278&fit=bounds&crop=fill https://hosting.photobucket.com/images/ac356/flstrider/overview.png?width=450&height=278&fit=bounds&crop=fill https://hosting.photobucket.com/images/ac356/flstrider/Lumbermill_Start.jpg2.4KViews2likes43CommentsSIMS 3 CHALLENGE LIST (updated March 17th, 2019)
The purpose of this thread is to create a current list of all available challenges for The Sims 3. This includes Legacy and many other type challenges. There have been other threads in the past, but they haven't been updated in at least a year, so here's a new one that will be much more up to date. Please feel free to add any new challenges in the comments! Any thoughts on how you would like to see this list formatted are welcome. Thank you to @ybboccobby04ybboccobby04 , @iButterfreeiButterfree & @ELIROCELIROC for all the work you put into the original posts. ***PLEASE NOTE: Many of the challenges on the old thread had links to the OLD forums for sims 3. That forum no longer exists and I couldn't find any rules for them anywhere else...so they were not put on this list. If you find any let me know!*** I have organized the challenges below by "types" of challenge. Links to find each type are here: Legacy Challenges Gameplay/Story Based Challenges Building Challenges Selection / Contestant Challenges Holiday / Special Event Challenges TV / Movie Fan Based Challenges Pet Challenges HOW TO SUBMIT A CHALLENGE 1. To submit a challenge to be added to the list, please include the challenge name and a working link for full challenge rules. 2. Challenges submitted MUST have their own forum thread or blog/website post for rules. Any challenges posted with rules within this thread will NOT be added to the list. 3. Read below for tips on creating a new challenge. 4. Feel free to ask any questions you may have! Here are some excellent tips when creating a new challenge, written by @EuphorialQueen: When I am reading thru a new challenge suggestion I look for a few key items: What is the story behind the challenge? Tell me something to make me interested in reading more about the challenge. Is it based on another existing challenge? Is it a complete challenge with a beginning, middle and end? How do I start, how do I play and what is the ultimate goal or how do I 'win'? Do the rules or guidelines seem reasonable and can goals set by the challenge actually be achieved? Has the person posting the challenge play tested it? By posting a challenge on a blog or in the forums it is much easier to discuss and ask questions. When updating a challenge or change the guidelines just edit the thread where it is posted. Starting too many threads on the same challenge or subject only adds to confusion and leads to information being lost. These are only suggestions and offer a view of how I - as one person - review challenges. Thank you for your time. Edit: Use spell check and complete words to make reading your post more pleasant and easier to understand. Want to write stories about the challenges you play? Here is an excellent guide to SimLit by @Julyvee94 http://forums.thesims.com/en_US/discussion/884045/a-quick-guide-to-simlit/p1 Want to submit stories you have written for others to read? Check out this awesome archive by @mastressalita http://forums.thesims.com/en_US/discussion/861629/the-stories-and-legacies-index-submit-your-stories/p1670KViews1like83CommentsMap Sizes 😁
Hi :) This is something I learned last year. It's probably posted on many other sites but I didn't know about. Mainly because I loved TS3 people and stayed here. I know there were many times I wished the map was just a little bigger. Not the 4 sizes we were given. Being lest adventurous and more into sculpting my maps, I never thought to try to make a different size map... until I was given a map to fix. The map was not normal size. I know all the normal sizes. So, if you are like me and never really thought about it... We can make more map sizes. What?! You say. But CAW complains if the map isn't correct. https://i.imgur.com/j6Uk6ml.png Yes. Every size between tiny and large ~ 256 to 2048 1 chunk= 256 Tiny 2x2 chunk = 512 x 512 Small 3x3 chunk = 786 x 786 4x4 chunk = 1,024 x 1,024 medium 5x5 chunk = 1,280 x 1,280 6x6 chunk = 1,536 x 1,536 7x7 chunk = 1,792 x 1,792 8x8 chunk = 2,048 x 2,048 Large I made some flat maps here. Hope it gives you more ideas! :cookie:171Views1like3CommentsCreate a style - a bless and a curse
I am perfectionist and when I building something I have to restyle at least 80% of things on lot. It's kinda frustrating, cause most of furniture that came in EP and SP have ugly textures I can't even look at. Only in University, Seasons and Outdoor Living are furniture with decent looking texture with which I don't have urge to restyle. So it takes a lot of time to be satisfied with effects on lots. It leaves me kinda irritated cause making whole town is a sick amount of work and I wonder if only I have this problem or am I being oversensitive in that matter? How long does it take you to create fully furnished lot when you creating world? How many percent of things do you restyle per lot? (circa)94Views1like3CommentsTerrain Texture Links, Custom Roads, & Effects *** New Textures by Rusty333P Added Jan. 2014
Here are the links I know about for CAW textures. If you know of any others post here and I'll pop them in the top post. Terrain Textures 14 Caw Textures by Rusty333P @ tumblr http://i.imgur.com/62U9jaE.jpg 15 Caw Textures by Rusty333P @ tumblr http://i.imgur.com/gRzOeGv.jpg Roaring Heights Textures, Roads, INI Files and Colour Ramps by Zerbu @ mediafire http://i.imgur.com/AoxyCqE.jpg Oasis Landing ini, color ramps, and Future World Designator @ Cawster Oasis Landing Textures, Roads, by Zerbu @ mediafire Oasis Landing Textures, Roads, by Mr. C @ EA Caw Forum Added Nov. 2013 http://i.imgur.com/sIzG5TB.jpg http://i.imgur.com/fe2u5oc.jpg http://i.imgur.com/bhJUjfH.jpg Midnight Hollow Textures, Roads, Height Map,Distant Terrain, INI & Color Ramps auntielynds @ MTS Added June 2013 http://i.imgur.com/Go9fNS0.jpg http://i39.servimg.com/u/f39/17/38/99/71/mh_roa10.jpg Boardwalk Wood Plank Texture Pack by aminovas http://i.imgur.com/xxidQXO.jpg Isla Paradiso Textures, Roads, INI & Color Ramps by Zerbu @ mediafire http://i.imgur.com/xADyQsx.jpg http://i.imgur.com/bJqTVtY.jpg Collingwood's Terrain Textures by MrCrumplebottom1 Added June 2013 http://i.imgur.com/YRV9tkv.png Dragon Valley Textures, Roads, Height Map, INI & Color Ramps auntielynds @ MTS Added June 2013 http://i.imgur.com/XwosP4G.jpg http://i.imgur.com/s9Zp3Bl.jpg University Town Textures & Roads auntielynds @ MTS Added March 2013 Nothing exciting, but here they are. :wink: http://i.imgur.com/VkARDvP.jpg http://i.imgur.com/EIOd9qs.jpg Aurora Skies Textures, Roads auntielynds @ MTS Added Feb. 2013 http://i50.tinypic.com/309ki6b.jpg http://i49.tinypic.com/15wyrlh.jpg Monte Vista Textures, Roads extracted by 123456123456123456 @ Mediafire Added Dec. 2012 Monte Vista Textures, Roads, Height Map, Distant Terrain, & ini & Colour Ramps extracted by auntielynds @ MTS http://i.imgur.com/dib6Q.jpg http://i.imgur.com/dUkMS.jpg Mr.C's Supernatural Textures & RoadsEA Caw Forum, added Sept. 2012 Moonlight Falls: Textures, Road, Height-Maps extracted by Atakoy @ MTS http://i.imgur.com/09LG1.png Sunlit Tides Textures & Roads - mediafire download http://i48.tinypic.com/6gv637.jpg Mr.C's Lucky Palms Textures & Roads EA Caw Forum, added July 2012 Lucky Palms Textures & Roads - box download added June, 2012 Lucky Palms Textures & Roads - mediafire download http://i45.tinypic.com/28sqwyh.jpg Twelve Tempting Terrains by Simmiller @ MTS added April, 2012 Starlight Shores Textures & Roads - mediafire download Starlight Shores Textures & Roads - box download http://i.imgur.com/N8XvB.jpg Lunar Lakes Textures & Roads - mediafire download http://i.imgur.com/coPkw.png http://i39.servimg.com/u/f39/17/38/99/71/8zbte10.jpg http://i39.servimg.com/u/f39/17/38/99/71/hlvkj10.jpg Appaloosa Plains Textures - mediafire download Appaloosa Plains Roads - mediafire download Appaloosa Plains Textures - box download Appaloosa Plains - Roads box download http://i.imgur.com/UGt0a.jpg I have 47 new textures for you by HturnerP added Sept, 2011 http://i39.servimg.com/u/f39/17/38/99/71/hturne10.jpg MrCrumplebottom1 HiddenSprings Textures extracted by Mr. Crumplebottom added Aug 28th, 2011 MrCrumplebottom1 HiddenSprings Roads added Aug. 28th, 2011 New Grass, Water, and Sand by NILXIS @ Nilixis Sims3 added Feb 7, 2011 Textures Extracted from other EA games by Ouerbacker added Jan 29th, 2011 http://i39.servimg.com/u/f39/17/38/99/71/q_110.jpg http://i39.servimg.com/u/f39/17/38/99/71/q_210.jpg Apocalyptic/destroyed terrain paints by VampireSim @MTS added Jan. 18th 2011 In this post are distressed, in game textures as well. CAW Terrain - Simple but useful recolours of EA terrain paints by Armiel @ MTS added Dec. 30th 2010 http://i39.servimg.com/u/f39/17/38/99/71/armiel10.jpg Late Night ,Bridgeport Textures Extracted by Emmies Bridgeport roads extracted by Emmies Added Nov. 6th 2010 http://emmies.dreamwidth.org/3821.html http://i55.tinypic.com/23jr51u.jpg Twinbrook/Ambitions Textures extracted by Drowssap Twinbrook/Ambitions Roads extracted by Drowssap http://i39.servimg.com/u/f39/17/38/99/71/ep02_t10.jpg http://i39.servimg.com/u/f39/17/38/99/71/ep02_110.jpg http://i39.servimg.com/u/f39/17/38/99/71/ep02_310.jpg :!: Beach Rock Texture Pack with matching in game Terrain Paint by HystericalParoxysm @ MTS These are some of my favorite, go-to textures 130 Custom Textures Pack by Stw405 Horror Texture Pack by Chellemh29 This is her thread This is the mediafire link to Chellemh29's textures New Terrain Textures for CAW - Extracted from Ts2! by MrCrumplebottom1 added Sept. 4th Faerie Grass set by Ghost at CS3 @ mediafire Matching Sidewalk Tiles: Terrain Paints and Texture Files by Simsimsillion Snow & Ice Textures from auntielynds added Nov. 2010 Auntielynds Water Textures Folder My Opacity Folder http://i.imgur.com/2Sdoa.jpg BSI Regina's Caw Textures & Shire Road mediafire https://app.box.com/s/983oxlxng0u2txe5wvbd box download http://i.imgur.com/obz1gQg.jpg http://i.imgur.com/NTm02x8.jpg Caw Terrain Packs & Create A Road: Urban Street Pack Ice age Terrain Pack by Ashillion http://i.imgur.com/6kPeauA.jpg http://i.imgur.com/Afc5uEr.jpg Eruption Terrain Pack by Ashillion http://i.imgur.com/uPCo6mR.jpg Badlands Terrain Pack by Ashillion http://i.imgur.com/AbZq8U1.jpg http://i.imgur.com/g9WLYM1.jpg http://i.imgur.com/kYOPzPm.jpg Fossil World Terrain Pack by Ashillion http://i.imgur.com/cHYF9yp.jpg http://i.imgur.com/rQFxVQ4.jpg Create A Road: Urban Street Pack http://i.imgur.com/9Mq00sK.jpg Martines CAW Textures Megapack http://i.imgur.com/qtMuu.jpg English Road Textures! ;D by MrCrumplebottom1 added Jan. 30th, 2011 Drowsapp's Snow Tire Track Road http://i51.tinypic.com/afhdef.jpg Water_Cat1s French Road Texture Wyndhane's Custom Roads Pack Pictures Download Link CAW Textures by MerryWiddow http://i39.servimg.com/u/f39/17/38/99/71/mw_tex10.jpg Viewing your .dds textures so you don't have to guess Mystic Thumbs .dds Viewer for Windows Source Texture Organization Instructions for installing your new textures: When you download click on save and then download them where you can find them. Okay now you have your files downloaded I will walk you through putting them into your game. I'll write this for beginners like I was just a few months ago. Find your files and then open up Windows Explorer. On the left hand side under Folders, go down to Documents, then to Electronic Arts, then to The Sims 3 Create A World, then to UserToolData. then click on SourceTextures. Now just drag and drop the new .dds files into the SourceTextures file. http://i35.tinypic.com/2lv1hkg.jpg Adding the Textures to your World Palette http://i44.tinypic.com/30x9yit.jpg Make Your Own Textures If you would like to try your hand at making your own textures here is a link: The Easy Way to Create Terrain Textures or here is a quick tutorial: Using Gimp 1. Get gimp, and the .dds plugin. Links here, and how to do the plugin, very easy...Free Image Editors for use with Caw 2. Pick a pre-existing texture from your Source Textures File. If you want pink grass, get a grass texture you like. Choose something that's not too dark. 3. Drag and drop this into gimp. you get a pop up like this, un-check the Load mipmaps box. http://i38.tinypic.com/kbbng0.jpg 4. Click on "Colors" on the menu bar, and the "Hue-Saturation" http://i38.tinypic.com/6sdg78.jpg 5. Now you get this pop up and you just mess around with the sliders. http://i36.tinypic.com/15g9gm8.jpg 6. Under "File" click on "Save as", and name it, and click "Save". http://i35.tinypic.com/2155zk.jpg 7. Then just save with these options, and your done. http://i37.tinypic.com/1zdmalw.jpg At this point I always do another "Save as" and save it as a jpeg. now when you are looking for your textures, you can see them. You can also get your own new textures. Google "Free Seamless Textures" and you'll get a bunch of different sites with interesting textures. Just make sure they are cropped to 1024x1024, or 512x512. You'll lose some detail in the texture if they are 512, but for some textures you only use to highlight it's better to have them at the 512, they are a much smaller file size, which will help lower you're overall world file size. Easy Peasy :mrgreen: Obtaining DDS Plug-ins and installation50KViews1like113CommentsWater Plane Tutorial - Hopefully! (LOL) - Pictures are working again!
Water Plane Tutorial by FLSTRider Part 1: The Initial Steps Before we begin you will need the following external programs: S3pe - Available at Simlogical.com A Hex Editor - (I like HxD, it is a free program that works very well for this) You can find it here HxD – Freeware Hex Editor SandrineD’s Hex generator - available at Mod The Sims Some Patience!!! So you want to add water up in your mountains to add a waterfall for your Sims to enjoy? This tutorial is designed to help you add lakes, rivers, or other water features at altitudes above your worlds sea level. This tutorial may be a bit confusing as we work in the more technical aspects of adding water planes to your world in CAW but it is my hope to break it down as easily as possible. Water planes can create a whole new look to your world, and does not limit you to create lakes only at your current sea level. EA has been using these (i.e. Moonlight Falls, Twinbrook, Bridgeport) so why should we not be able to use them as well. Lets get started……….. 1. The first thing is to decide where you want your lake, stream, river, or whatever water feature you want to add. You may also want to pay attention to the flow of the water already in your world. By looking at the water flow it will help give your lake, and waterfalls a bit more natural flow. 2. Flatten your lake area and make sure to flatten an area larger than the lake you wish to add. You may want to begin any additional terrain sculpting around your lake, but know that once the water plane has been added, you will be doing additional sculpting as well. 3. Next. You will begin to sculpt your lakes. As you see in the picture these lakes are square, you want to do the same for now, as you will learn, water planes are rectangular and you will need to do some sculpting to create the look you want. 4. Now we start the confusion….LOL! In order to create your square (or rectangular) water plane you need to find three things, two points (for the program to draw the square) and its height relative to sea level. I use the Birch Tree because of its thin point, in order to find these points. A few things to know about this. 5. First at the left of your world render panel you will see the property browser, this is where you will find the X,Y, and Z, for your water plane. You only need one Y value and I will talk about this a bit later. 6. As I said you need two points to create your plane, by using two birch trees you can find these points easily. But there is a catch, your first points (X1,Z1) must be less than your second point (X2,Z2) as you see in the example pictured. 7. I use a third birch tree to help find the Y value, this value is the height (or altitude) above sea level your water plane will be set at. Use this birch tree to set your water plane's depth in the sculpted lake. I generally will set the point a bit lower than what would look good for a natural lake shore to allow for the additional sculpting that we will be doing later. Something to note here, just as the water lightens and darkens when you adjust sea level as it gets closer or farther away from from the ocean bottom, your water plane will do the same, so keep this in mind. The deeper your lake, the darker your water plane and vice versa. 8. Once you have all of your initial sculpting done, your values written down, save and close CAW. Next Part Two: The Technical Headaches!!!2.3KViews1like23Comments