bf2042 gold edition not appearing in account
I preordered bf2042 way back in 2021 and spent the extra money to get the gold edition and played all the early access betas and then played a few days early before the games launch. I played for several dozen hours and play all the way up until season 2 where I stopped playing to go play other games, now I've logged back in after a few years and all of my progress has been reset and all of the cosmetics I got in the ultimate edition are gone. I have no idea what happened and even double-checked to make sure I had the right account and even verified in my purchase history that I ordered it. If anyone has any idea what to do please help.4Views0likes0CommentsI lost Everything in The Sims
Hello EA Support Team, Yesterday (August 23, 2025), I was playing The Sims 4 and everything I built—every Sim, house, and creation—was there. But today, when I launched the game, it’s as though the entire game was deleted and reinstalled. All my content is gone. The game recognizes my purchased packs, but none of my gameplay progress or creations are present. This is beyond infuriating—it’s absolute bull**bleep**. This game holds a lot of time, emotion, and creativity for me. Losing everything in such a brutal way is unacceptable. I want this fixed. I want my saved Sims, houses, and all my customizations back. Please prioritize this case and guide me through every step to restore my progress. Here’s the information that might help you investigate: Username: Tuna_Aiten I downloaded Ea since Origin era ended some years ago. I have restarted playing the game after finishing my exams four days ago. Around 11pm in Egypt (GMT+3) yesterday I noticed the issue. At first, when i started the game, a message was delivered saying there is a new contact that needs to be downloaded. After i did it and restarted the game, everything was gone. Like the 120 hours of my life i spent on this game was nothing. What should i do now? Seriously Play everything from zero? Two worlds, one that had my family, one that had a couple, three households in total, but a lot of saved content in my library, everything went back to when i first bought the base game in 2018. Dull and empty. I demand prompt assistance. Please escalate this to technical support immediately. Sincerely, Aiten ElShoura3Views0likes0CommentsGeneral suggestions about bf6 beta
Good evening battlefield community, Like many of you i want to write my suggestions about the beta, hoping to be able to give some ideas on the development of the game, if possible. Without wasting any time, here is my list of suggestions: Change the system of points lost for objectives conquered: if i've understood correctly if a team have the majority of objective other team lose a certain amount of points depending if the enemy has one, two or three more objectives. I would change the system with a fix number of points for each objective conquered, so even if you have the minority of objectives the opponents' points continue to drop; for example for each objective conquered 3 points lost each 5 seconds to the enemy team. Add some trasport helicopter (in the map where there are just the chopper) with machine guns on sides and one flare (which would be useless if a stinger missile was launched from too close). Reduce the damage of the secondary gun of the tanks/lavs, from 3 bullets to 4 bullets to kill. Add a firing range for vehicle and aircraft Add a % of the life points (or a number from 0 to 100) close to ammu counter. Change or cancel the ping to indicate a danger because it creates confusion on the minimap. In this way the ping for order can be more precise. Add the classic detection system, perhaps not as powerful as in the previous bf (more similar to bf2042, a spot for each press button). Adjust the spawn menu during match, for me it's not been easy with continuous zoom up or down and some disappear of the map because it wasn't centered. Add the total number of player that play a specific class, like bf2042 Add a killcam like bf4. Change the points for revive: 100 for team player, 150 or 120 for squad player. Add a ping on map or a visual ping on screen for who ask for a revive. Increase the xp to obtain the class bonus, especially between level 0-1 and 1-2. Add the possibility to reload the granades from ammu pack, like bf4 (waiting some time next to the pack). Add a small malus if a class not use the specific weapon (like a recoil malus or more ads time) including carabine (but not for engineer), dmr (but not for supporter and recon) and shotgun (but not for assoult).Issues with the new captains event
This is a major issue with the new event ea sports the brand new captains event looked awesome but now its just useless for us players. On behalf of every "free to play" players the shard price for a captain armband is insanely high and moreover its impossible for f2p players to claim and this is a major advantage for pay to play players. This is super unfair and makes us want to quit playing. Please look into this EA this is a very good game and I've been a fan for a long time please try to reduce shard cost for the armband to 1250 or 2500 max if not its impossible for us claim good players and multiple f2p players might quit. So we want some justice on behalf of the f2p players EA so please make this improvement and make this equally fair for everyone so we can enjoy this game with no issues Yours sincerely, Groxmcs172Views4likes16CommentsApex Legends anti cheat error. is reWASD the cause?
I recently downloaded Apex Legends again after not playing for a while. During a match, I got the error message: "The client failed an anti-cheat backend check." I have reWASD installed on my PC, which I use to edit controller inputs. I have had issues with other games in the past because of it, but I thought those were resolved, so I installed it again. I do not have reWASD open when launching Apex, so I thought it would not matter. I am starting to wonder if it is still causing problems because of its drivers. I do not want to uninstall reWASD because it is very useful for me. Here is what I have already tried: Disabled the vJoy driver Whitelisted the game folder in antivirus Has anyone run into this before? Is reWASD definitely the reason for this, or could it be something else? Is there a way to temporarily disable it fully without uninstalling just for Apex Legends?Feedback: Battlefield 6
This feedback reflects only my personal opinion, but I know many other players share the same or a similar perspective on the points I raise below. TLDR No, we are not "back". Battlefield still hasn’t moved away from its modern, mainstream focused design. Players claiming the franchise has returned to its roots are often those, who started with Battlefield 4 or even later. But in my view, the decline began with BF4 itself, when the series started catering to the broadest possible audience instead of preserving what truly defined Battlefield. After BF4, simplified gunplay, vehicles that barely deal any meaningful damage to infantry units and features that undermine tactical play and teamwork only reinforce this direction. About Me I have logged over 10k hours combined in Battlefield 2 (2004) and Battlefield 3. In the later titles of the series however, I spent well below 500 hours on each title. That alone says a lot about how their quality felt to me. Core Gameplay Mechanics Squads The minimum squad size should be increased to six members, and spawns should only be possible at the squad leader. What I do appreciate is, that players can once again create their own squads and even lock them if they wish. This is a welcome return. Revive Skip The revive skip feature should be removed. New mechanics such as dragging wounded teammates are barely used, because players can simply skip the revive. While I understand the utility of the skip in some situations, the overall impact hurts teamwork and diminishes the tactical value of eliminating an enemy. If it remains, there should either be a five second delay before skipping, or an additional five second penalty before respawning after skipping. Mini Map Zoom Bring back manual control over the minimap zoom. The automatic zoom should be removed entirely. Automatic Spawn The automatic spawn at the beginning of a round should be removed. Players should always have control over when and where they enter the battlefield. Team Switching It should be possible to switch sides during a match. Commander Mode We need the commander mode/role again. UAVs in particular should only be deployed by the commander. Realistic Mode Instead of adding another Battle Royale or Extraction mode, a realism focused mode with own maps similar to Project Reality or Squad would be far more meaningful and appealing to players. Dedicated Servers It would be great to have proper dedicated servers again, instead of relying solely on Battlefield Portal to fill this role. Vehicles The heart of Battlefield lies in the interaction between vehicles and infantry. Vehicles should always dominate infantry as they did in BF2 and BF3 and destroying them should require deliberate teamwork. Currently, this balance is only partially true for tanks in the beta. Tanks Main Battle Tank The splash damage should be increased by 15 percent and the splash radius by 20 percent. Do not bring different shell types to the game. Infantry Fighting Vehicles (IFVs) The "magazine reload" mechanic should be replaced. The main cannon should allow up to 12 to 15 continuous shots before overheating, which would trigger a five second cooldown. Small bursts should not cause immediate overheating. Alternatively, allow a manual reload and treat it more like a real magazine. The splash damage of the main cannon should be increased by 10% and also the damage radius by 10%. General Smoke screens should be deployed by the driver, not the secondary gunner. Reactive armor and APS (Active Protection Systems) from BF4 should not return. Jets There should be a single jet type, capable of both air to air and air to ground combat as in BF3, instead of separating them into Attack and Fighter jets like in BF4. I know that Battlefield 3 had the A-10 and the SU-25, but they primarily fought each other without a second jet type interfering. Flight Model The F-16 feels poorly designed. The controls strongly resemble those introduced in Star Wars Battlefront 2 for spaceships, which were then carried over to later Battlefield titles. Jets in Battlefield 3 remain the benchmark, especially when it comes to dogfights. Armament The main cannon should be effective against infantry. At the moment, killing infantry with it is harder than roadkilling them with the jet. The PIP (Predicted Impact Point) system should be removed and replaced with a normal HUD crosshair, especially for air to air combat. The damage radius of dumb bombs should be increased by 15%. Jets should also have Hydra rockets instead of AGMs. Balancing (if the points above were applied) Weapon regeneration while airborne should be removed. Ammunition should only be resupplied at HQ bases. The machine gun should be limited to 350 rounds. Visibility The visibility of infantry and ground vehicles should be significantly increased for jets in the air. Helicopters Flight Model Helicopters currently feel like the weakest vehicles in the beta. The flight model and controls need major adjustments. Weapons Smart rockets should be replaced with Hydra rockets (2x16). After 16 rockets are fired, a reload cooldown should occur. The gunner’s weapon should have 250 rounds with overheating after about 15 continuous shots instead of fixed burst fire with a "magazine". Splash damage and radius for the gun and also the rockets should be increased by 10%. The Hellfire missile should be replaced with the classic TV guided missile from BF2, BF3, and BF4. Balancing (if the points above were applied) Like jets, helicopters should only be able to resupply at HQ bases. Infantry Assault There should be an option to carry two additional magazines for the primary weapon instead of a secondary weapon like a shotgun. Shotgun balance currently feels fine to me. Recon UAVs should not be part of the Recon kit. They belong to the commander. The throwing distance of C4 should be reduced by at least 3 meters. The lens glare should be tuned down a bit. Engineer RPG ammo should be reduced by one round, but splash damage should be increased by 10 to 15%. Stinger/IGLA range should be reduced by 200 meters, or their damage should be halved. Gunplay The gunplay feels much closer to Call of Duty than to Battlefield. It is too fast and often comes down to whoever presses left and right mouse button at the same time first, wins the gunfight. I also dislike the sliding mechanic in general, as it does not fit the pace and identity of Battlefield. Maps Infantry focused maps feel repetitive and lack unique structures/buildings. Destruction feels heavily limited, with far too many indestructible walls. Collapsing facades currently deal minimal damage, which should be increased significantly. There are far too many lanes, which makes maps confusing and lacking in overview. Allowing legitimate access to rooftops would be controversial, since it could further reduce clarity, but it would still improve gameplay by adding variety and tactical options.Playoffs are unplayable
Regular season games and preseason games do not have this bug, but as mentioned in several other posts, franchise playoff games are nearly unplayable as players seem to be randomly substituted out of position (WR 1 starting as CB2 or DT2 as TE1, etc). Your depth chart and adjust lineup will be set properly, so the only way to fix is to use the replay substitution menu to try and quickly remedy your lineup for that particular formation (kicker/punter cannot be changed and defensive subs are difficult due to the offense snapping the ball too quickly). I have to simulate all playoff games because it makes them unplayable.