Answer the questions please
I made a post which in summary questions why I always seem to be packing low rated players and their duplicates multiple times when other players get good rewards. The thread was closed and an unsatisfactory answer marked as a solution, is this how this forum thing works? I’ll ask again. Are my odds of packing a 97 rated player or any of the highest rated players of the promo exactly the same as everyone else that plays the game? And please don’t mention store bundles I’m not asking about those I’m asking about pack rewards from all the different game modes we complete, free season packs and Sbc‘s. A simple Yes or No will suffice thanks.Defence is worse !!! Please fix, Read
This game keeps getting ridiculous,fix your defensive game EA, !!! Tired of complaining !!!,Fifa 19/18 were the last fifa with good defensive gameplay,they all defended well and position well even without cursor on them,they track back incase the player with the cursor dont get the ball,once u switch cursor,they would be right to chase down the opponent and get back the ball… . But when it comes to Fc 25,this game is ridiculous when it comes to defending,the legacy defending got more worse,you cant even tackle an opponent even if you were facing the opponent,once you click the (X) button for your player to tackle while the opponent is coming towards them,they instead run to the back of the opponent or allow the opponent to pass and then they start following them acting like they pulling cloth and dragging him\fake tackles that dont work till the opponent scores ….instead of TACKLING him when he was right there in their front !!!, fix your defence,dont you guys have fifa 2018,go play it and see how the game defence was ,see how the defence is really hard to bypass. When i face Ai defenders in Fc25,they tackle me clearly ,they are hard to dribble past which is good,it makes the game challenging and fun ,but when it comes to us,We cant even tackle Ai or opponents ,our players just runs to the back of the opponent of the ball instead of tackling them clearly… And they dont track back well also,Fix thisssss !!!! What to fix,👇👇 Legacy Defending : with the ( X ) button on console,let our players tackle opponents clearly,(stand tackle)instead of running to their back and following the opponent till they score Defenders/CDM tracking back : Let Defenders and Cdm to track back without cursor on them,let them cover up other opponent strikers ,(cutting passing lanes ) Explaination : imagine chasing down a opponent striker with your cm or Cdm from the middle of the pitch with one player or two (the players with the cursor ) and the remaining defenders/CDM just stand there on the pitch ,doing absolutely nothing,they dont track back and follow the remaining opponent strikers or midfielders so they can cut passing lanes incase the opponent striker with the ball decide to pass to another teamate,the defenders just dont nothing and allow opponents striker pass easily to other opponent striker,plesse let all defenders position well and cover other opponents strikers even without cursor on them attached a clip of a cdm not covering up to block passing lane,this is just a recent,there re different ones that occur,if u look at the video,clearly you would see he could have tracked back automatically but was standing thete till the opponent passed him709Views9likes27CommentsBattlefield 2042 Linux & Steam Deck EAC support
Hello! In today patch in Proton Experimental, 2042 started successfully on Linux with NVIDIA drivers, so game is almost playable but anti cheat is still not enabled. It kicks me after few seconds after joining a match. DICE Devs we are asking you this from release of game what was almost 2 years ago and you can't still enable it? We (as a linux users) don't want to have separate partition/drive for Windows to play only one game. Your friends at Respawn enabled support for Apex long time ago and it works really well, you could do that too! We belive in you 🙂 CM edit: edited title for clarity.Solved4.9KViews11likes225CommentsNHL 26 WISHLIST
I'm a big fan of the games and am a Be A Pro merchant. I've played the last 10 NHL games, and have been wondering why it's so easy to become the captain in Be A Pro. The few things I want for NHL 26 Be A Pro are very simple: NHL 19 mechanics where it took 3-4 seasons to get the A, and 2-3 seasons after that to get the C. Since then, you could pretty much immediately become captain after a single season in every Be A Pro. I would love to see them implement these mechanics into the next game. It not only gives you something to work towards, but also adds a level a realism to the game. Please give less dialogue in Be a Pro and make it easier to sim. With so many random side missions and interactions, it makes it difficult to want to really grind the career and play for a while. NHL 19 is a perfect example of what my ideal Be A Pro would look like. Fix the Low, High, and Fixed camera angles to make them not spin in 360 degrees. Why not just make it like the FIFA career camera?1.4KViews0likes25CommentsMADDEN 25 ULTIMATE TEAM SQUADS DESYNC ON DEFENSE WHENEVER THEY RUN THE BALL
Anyone else having this problem too? It only happens on defense when they run the ball and you’re shedding on a player. Can’t even play the game that we spent money on along with the money spent on ultimate team and they can’t even make the game playable? I haven’t got too play a full game let alone be able too stay in it long enough too win without getting dysnced for 2 weeks what is going on ea this is so crazy take the game down if it’s not gonna work at this point i’m gonna quit if it doesn’t get fixed in the next couple of days.57Views1like8CommentsThe EA dev team are an absolute joke.
What is going on with u lot? How can the content be so incompetent and incomplete? This has genuinely been the worst promo ever released, you have ruined your game and there is nothing to grind. Do you not understand you are ruining your game?! It's impossible to pack anyone above 100k, and nothing Is rewarding or enjoyable about the game! It's not even rhe packs and promos! You've added so much unnecessary animations and "increased graphics" that no one cares about, and it's causing some of the worst gameplay, glitchy tackling and terrible input delay? There is no joy in this game that it used to have, how are we still getting upgrades with awful required ratings, and no chance of packing or grinding. The only thing that you can do is add a menu grind, tots are going to be unusable in 2 weeks and we can't even get them. It's the best time of the year, and yet in my opinion, it's been one of the most disappointing and boring fc games I've ever played. Champs isnt rewarding for people who deserve good rewards. Fix your sht.2Views0likes0CommentsFC26 Career Mode and Story Ideas
Hey everyone! I feel as if EA has missed having a story mode in FIFA/FC for quite a bit now. As a solo player career fan, I feel like there’s no cutscenes or enough content to make it feel like a player career mode. EA FC 25 is fun so far but lacks cutscenes that make it feel fun and exciting. I think everyone can say that we NEED an actual story about our own player. For example, take NBA2K. Their story mode is exceptionally well made and interesting. If you guys made a story mode in player career mode about how our player rose to the top through a hard beginning you guys would attract way more players. For example, have it be through how our player has a rival player that he has to face. We start off by making our player and choosing his position, then you guys introduce us to choose a club (maybe 3 clubs to choose from) and then we dive into a cutscene with our rival and our player playing together in their childhood. There’s endless possibilities for you guys to make a truly well made career mode. Take this into consideration as I hope you guys will do this! I’ve been a long time FIFA/FC fan and hope to see the future solo player career modes advance in the actual story and I hope you guys introduce a well made story for us to enjoy :). Have a good day everyone!3Views0likes0CommentsThe Sims 4: Drift & Dwell – Houseboats, Ocean Travel, and Surfing!
Hey fellow Simmers (and EA team if you're reading ), I've been dreaming up an expansion that brings freedom, adventure, and ocean life into The Sims 4 in a whole new way. What if we could build houseboats, explore open seas, surf tropical waves, and live like true drifters? I’d like to share a full concept I call: The Sims 4: Drift & Dwell A life on the tides—houseboats, surfing, ocean travel, and soul-searching freedom. Here’s the breakdown of what this expansion could offer—and how it could work in-game. Title: The Sims 4: Drift & Dwell Type: Expansion Pack Theme: Oceanic freedom, functional houseboats, open sea travel, surfing, and coastal living Inspired By: Sulani vibes, pirate coves, minimalist seafarers, and the thrill of life adrift Imagine your Sim building their own floating home, sailing across shimmering waters, discovering hidden islands, catching waves, and embracing a free-spirited ocean lifestyle. From tugboats to pirate ships, from beach bums to treasure hunters—this expansion has space for every seafarer’s story. Core Features Buildable, Functional Houseboats New lot type: Houseboat Must be built on waterfront lots (New world + Sulani & Tartosa access) Sizes range from tugboats to pirate ships and everything in between Entire foundation must touch water to activate boat mechanics New “Float Foundation” type allows builds to bob and drift on water Add a Captain’s Control Panel to your boat to “Set Sail” Once activated, you transition to the Ocean Zone (open sea travel) Ocean Travel & Exploration After launching, the boat shifts to a dynamic ocean map where you can: Anchor near hidden islands Visit fishing coves, floating markets, pirate wrecks Dive for treasure Explore mysterious ocean shrines Return to the main world docks at any time Boat state is saved—come back to exactly where you left off! Surfing Skill New 10-level Surfing skill Use custom boards (Bioluminescent, Eco-Crafted, Vintage, Pirate) Join surf competitions, show off tricks, or wipe out spectacularly Works in Sulani & Ocean Zone surf breaks New World: Tidebreaker Island An all-waterfront map designed for sea-focused gameplay Buildable water lots of various sizes, enabling diverse boat styles Secret islets, tidepools, and a deep-sea shrine for lore unlocks Home base for drift life: tiny villages, traveling traders, ocean legends Lifestyle Enhancements Coolers with functioning alcohol (Basemental compatible) Functional hammocks: Nap, lounge, or woohoo New traits: Drifter – Loves travel, gets bored staying still Shore Soul – Gains buffs from ocean, immune to sunburn Sea Watcher – Can predict weather/tide changes and surf conditions Gameplay Hooks & Extras Treasure Maps & Ocean Lore Collect ancient maps while diving or exploring islands Lead to rare collectibles, exclusive build objects, or secret events One legendary treasure unlocks a boat aesthetic based on a mythical ship Pirate Bar Lot Trait Add to any bar for: Exclusive sea-themed drinks Rowdy NPC pirate crew appearances Occasional tavern shanties or sea-fight breakouts Pirate lore unlocks + hilarious interactions like “Insult Landlubber” Boat Maintenance System Optional realism toggle Boats may: Leak without maintenance Drift slightly off-center unless anchored Get barnacles (can be cleaned by Sims!) Upgrade with: Solar sails Sea grills Weather shields Deep-sea engines Romantic Ocean Moments Drift weddings: ceremonies on deck, guests in swimsuits Sunset dances with optional barefoot slow dancing Bonfire cuddle sessions with woohoo options Stargazing from the top deck gives unique relationship buffs Occult Tie-In (Optional) Sea-Blessed Trait: Glows faintly in water Attracts dolphins and rare fish Boosts shell-reading & meditation Earned through shrine rituals or befriending sea spirits Why Drift & Dwell? Players are hungry for a more immersive, flexible lifestyle in The Sims 4. With years of mods and wishlists behind them, they’re ready to drift beyond static lots and venture into deeper, more dynamic living. This pack offers what many have longed for: Living off the grid without giving up creativity A mobile home experience that’s stylish, cozy, and narratively rich Relaxed, aesthetic gameplay for storytellers, builders, and challenge-lovers alike Actual exploration that feels organic and player-driven — not just a rabbit hole Whether players want to play as pirates, peaceful drifters, competitive surfers, or coastal minimalists, this pack expands what life simulation can look like. How It Could Work Lot & World Integration: A new world (e.g. Tidebreaker) with all water-adjacent lots Lots vary in water coverage, determining what size boat can be built: Small areas: Tugboats Mid-size: Sailboats, Yachts Large-scale: Pirate Ships, Cruise-Converted Houses Buildable structures must touch water entirely to register as a boat Floating Foundation Tool: A new foundation type that allows the structure to float and sway Can only be placed on water lots Optional movement animations when “Set Sail” is activated Transition to Open Sea: Clicking the Captain’s Panel triggers a transition animation (like loading into Batuu or Granite Falls) Loads a new ocean map, where the houseboat is in the center Players can now sail to islands, interact with other boats, and live ocean-based lives Return to Land: The boat returns to its designated dock lot on the original map All inventory and household state are preserved Compatibility: Plays well with existing traits, off-grid systems, Eco Lifestyle upgrades, and Basemental mods Expands upon Island Living’s foundation in a fresh and intuitive way81Views4likes4Comments