2v2 or 3v3 mode With Real Rosters
Hi EA Madden team, I know you might not even read this, but I'm writing it anyway because this matters to us. I've pre-ordered Madden every year for the last 12 years, and my first Madden was 2002. My friend and I pre-ordered Madden 27 as well, so this isn't a complaint from someone on the fence. We're the players who show up every August. Removing Superstar KO took away the only way to play 2v2 or 3v3 with real teams and real rosters. That mode is why my friend and I played together. There is no replacement for it in Madden 27, and judging by the reaction on Reddit and elsewhere, we're far from the only duo who feels this way. KO had a large, loyal community built up over years. What we're asking for: 1. A competitive 2v2 mode (3v3 as well, ideally) using real NFL teams and current rosters. This is the core ask. Even 2v2 alone would bring a lot of us back to playing together. 2. Record tracking for duos and trios. Win/loss records tied to your squad would give the mode real stakes and staying power. This part is a bonus, but it's the kind of feature that keeps people queuing all year. We understand modes get cycled out. But this one was the only co-op experience with authentic rosters, and cutting it left a hole nothing else in the game fills. Please bring it back, or build something new that lets friends team up with real teams. Thanks for reading, if you made it this far. We want to keep supporting this game for another 12 years. Sincerely, Madden player since 20021.5KViews54likes55CommentsCheating in Wildcard
I am sick and tired of complaining about the cheaters in Wildcard. Today I tried playing and almost all enemies were immune to gunfire. The shots literally just went right through the players in all the Matches. The Nemesis was the only gun that would register, and even it the cheaters would jump real high (about 3x as high as normal) and bounce in weird shapes impossible to do in the game so that you couldn't shoot them. Seriously, Faid couldn't have stood a chance against these guys. If you want to keep cheating legal in this game then I want to be able to do it too. If I decide to stick with this game I am starting the complaint process mentioned in the ToS and am going to tell them it is discrimination if I don't get the same opportunities as other players, they need to modify my account to have these abilities or include them as extra software I can purchase. Abilities such as invisibility, auto refilled health (where health auto heals at 25%), ability to jump 3x as high, ability to swim in the air, triggerbot (game aims and shoots for you while mode is on), aimbot, rapid fire, one shot melee kills, ability to shoot through rocks and crates, etc need to be available to all players and not just a private discord club that pays a few hundred a month or buys a special device or it is discrimination. Two of the top pred coaches have admitted during their YouTube podcasts that 70% of the top preds are cheating. I believe it is much higher than 70% on the levels lower than pred because the mass cheating is creating a "feedback loop" where the cheaters cannot defeat the preds in that 70% bracket that have mastered the art of cheating. It has now become "wallet vs wallet" on who can purchase the best cheats from the best designer. The only reason I'm not just walking away at this point is the thousands of hours I've wasted practicing. However, at this point I might just cut my losses since the game is dying. It's sad when something you love is just left to rot like this. I'm sorry, but I am feeling very frustrated and this game is just not fun anymore as I said in the other posts, I get angry every time I play. At this point the cheating has gotten so bad it is beyond being fixed by a better anti cheat program. The only options now are (as I said in the other post) do what Fortnite did and send legal notices to the makers of the cheats, allow everyone to start using cheats with no threat of repercussions, or just let the game go (as being done now) where it is "cheat all you want" as long as your cheats are good enough to bypass the latest patch of the anti cheat. The latter will surely bankrupt the game in less than a year. I'm going to try EAs complaint process since that is what they want, but is it going to matter at this point? All of us in this forum are the most dedicated legit players, but the ones on the cheaters discord outnumber us and probably spend more money. Are they apt to listen to us? While doing this, I might just wait the rest of this Bloodhound season out since for some reason it has more vulnerabilities being exploited than the last season (which is saying a lot).Goal/penalty announcers!!!
Big Canucks fan here! Big reason why is because I love the commentating but even more the goals, assists and penalty announcing. PLEASE BRING actual announcers for each team. Al Murdoch: Canucks! Something like this would bring a huge change/dynamic to the game if this is at all possible.2Views0likes0CommentsComprehensive Town Upgrades, Sim Limits, Hobbies, Buildings, and
Hi Firemonkeys and EA team, I love playing The Sims FreePlay, but honestly, I have quit the game more than once and came back more than once due to my deep disappointment with the restrictions—especially the harsh Sim limits. Previously, due to a game glitch, I was able to have around 70 Sims in my town, and it finally felt alive! But when that glitch was fixed and my town was forcefully slashed back down to 45, it completely broke my heart. Happily married couples (including my custom self-Sim and her husband, plus cute gay and lesbian couples) were torn apart, houses were left feeling abandoned with pets left behind, and it honestly made me want to cry. You give us all these gorgeous properties and huge maps across the main town, the island, the desert biome, and new developments, but nobody is living in them—it’s giving a total "ghost town." I’ve rage-quitted and stopped playing for years at a time because of these tight constraints, missing out on so many fun updates over the years. Even working within the constraints of a mobile game, it would be amazing if you removed the strict Sim cap and gave players the choice to have as many Sims as we want—just like in Sims 4 where you can have large households and a slightly open world where characters can move around freely. Along with that, I’d love to propose a massive list of updates and improvements to make gameplay much more immersive and fun: 1. Remove the Sim Limit & Improve How We Unlock Sims * Raise or Remove the Cap: Let players choose how many Sims they want in their towns without fear of sudden rollbacks or losing beloved married couples and households. We can have a ton of pets now, but we need a ton of people to match! * Fairly Priced Expansion Bundles: Unlocking new Sims through difficult job quests and time-consuming events can feel like going through "trials and tribulations." If you offer paid Sim bundles, please make them affordable and tiered (for example: $7.99 for 15 Sims, $15 for 20 Sims, scaling up to 60+ Sims for dedicated players). 2. Body Types, Height Variations, Muscle Mechanics, and Facial Diversity * True Body Diversity, Heights, & Weight/Muscle Physics: Right now, all Sims have the exact same build and height. We need a system similar to Sims 4 or Sims Mobile where Sims can actually change shape and size! Let us have taller Sims and shorter Sims, lean/skinny Sims, thick/plus-size Sims, and characters that actually get jacked and muscular when they work out at the gym so players can truly put themselves into the game. * Expanded Facial Customization: We need way more diverse facial structures representing different ethnicities, along with skin modifications like vitiligo and full-body freckles to make every Sim truly unique. 3. Allow Multiple Hobbies Per Sim & Expand Hobbies Across Ages * Multiple Hobbies: Sims are currently strictly limited to one hobby at a time. It would be fantastic if Sims could branch out (like bowling, surfing, hitting the arcade, fashion catwalks, or makeup) without wiping out their progress in another hobby. * Expand Karate & Ballet to All Ages: Bring back and expand skills like karate and ballet so they aren't restricted to just preteens. Teens and adults should be able to join in, practice, and earn black belts too! 4. Life Stage Expansion: Add Dedicated "Kids" Stage * Add a distinct Child stage between toddlers and preteens, along with more furniture options to match, creating a smoother transition than jumping straight from toddlers to preteens. Plus, introduce teen driving permits/cars so teenagers can drive around town! 5. Revamp Underused Spaces & Dead Buildings * The Shopping Mall: Once you buy everything, the mall becomes useless. Let it regularly rotate and sell past limited-time event outfits, clothes, shoes, and accessories that players missed out on. * The Pregnancy & Baby Stores: Update the baby, children's, and pregnancy stores to let players purchase items, clothing, hairstyles, and rewards from past events using Simoleons or Social Points. * The City School: Turn the empty city school into a functioning college or school where extra adult Sims can actually work as elementary or high school teachers. * The Park & Playgrounds: Add real, functional playgrounds to the park so children and families can actually hang out and play naturally. * Snow Park, Wizard Tower & Campgrounds: Revamp the Snow Park into a lively social destination, add active trail systems to the campgrounds for hiking groups, and give the wizard tower more interactive features. 6. Add Regional Shopping Centers & Functional Grocery Stores * Biome Shopping Hubs: Provide localized shopping centers and community spots for each individual biome and neighborhood so players don't have to travel all the way to the desert. * Functional Grocery Stores: Let Sims walk inside, browse, and actually purchase things rather than just interacting with passive facades. 7. Turn Restaurants & Venues Into Active Workplaces * Active Restaurant Gameplay: Let Sims actively work in restaurants with dedicated roles like chefs, waiters, bartenders, and live musicians using the piano. * Introduce a Business Ownership System (Sims 4 "Get to Work" Style): Allow players to designate lots as residential or commercial businesses so Sims get paid to work at player-owned bars, movie theaters, and wedding venues. 8. Unlock Customization for Vacation Homes & Special Lots * Decorate Vacation & Special Lots: We should be able to fully customize and decorate spaces like the Love Island vacation beach house (making it a two-story home, for example) and the magical fairy garden place instead of being stuck with pre-set furniture. 9. Expand Active Workplaces & Allow More Sims to Work Together * For active career locations like the Police Station, Hospital, Movie Studio, and Restaurant, let more Sims work at the same location at the same time (e.g., multiple Sims working as movie stars and directors together) so tasks get done faster and workplaces feel alive. 10. Overhaul Cooking, Hobbies, Gardening, and Grilling * Separate Cooking from Hobbies: Cooking shouldn't be locked down permanently as a hobby once you hit maximum level; it should be a regular daily life skill (with baking acting as the dedicated hobby). Fix household feeding mechanics so multiple family members can use the kitchen and outdoor BBQs (generating a stack of plates) seamlessly. * Gardening Mechanics: Bring back and enhance smooth, flexible garden mechanics so players have full control over growing and maintaining productive gardens. 11. Build Mode Upgrades: Free-Angle Placement & Half-Tile Grids * Angled/Diagonal Furniture Placement: Introduce built-in free rotation or diagonal placement options so furniture (like angled TVs facing a couch) can be set up naturally without awkward grid restrictions. * Half-Tile Grids: Add half-tile increments or smaller sub-grids to give players precision and flexibility when designing homes. 12. Expand Career Options * Add specific education career roles like Elementary School Teachers and High School Teachers. 13. Full-Lot Property Boundaries & Advanced Vehicle Systems * Utilize Full Property Lines: Let building and yard customization stretch all the way from the front pavement back to the rear fence line, rather than being confined to a rigid, smaller square grid in the middle of the lot. * Multiple Vehicles & Guest Parking: Allow households to own multiple vehicles per lot instead of being limited to one car. Unused parking spaces should function as "guest parking" spots when visiting Sims come over, or let couples get into a car together to go on romantic drives. Also, let island residents use functional boats to travel back and forth instead of just teleporting! 14. Working Multi-Generational Family Trees & Relationship Fixes * Expanded Family Trees: Add a fully functional, glitch-free family tree system that tracks extended family lineages across multiple generations (parents, grandparents, children, grandchildren, and great-grandchildren) so legacy gameplay actually works as intended without relationships randomly resetting or turning Sims into strangers. Thank you so much for continuing to update the game and listen to player feedback. I really hope to see some of these changes brought to FreePlay soon!2Views0likes0CommentsWhat’s the deal with so-called “good chances” in VSA?
Over the last couple of days I’ve experienced repeated instances of VSA matches where so-called “good chances” felt nothing but. Passes inexplicably missing their target, pass recipients running right past the ball, and shots that normally result in goals repeatedly hitting crossbars. And I’m not talking about these events happening sporadically across dozens of matches. I’m talking about them all happening in clusters in the same few matches across just two days. I’m including screenshots below illustrating how these matches resulted in remarkably low conversion rates (barely 50%) for “good chances.” And to put it all in context, I play with a 126 OVR squad and am currently at +14 in VSA. Recent matchmaking has been pretty reliable in pairing me with opponents of comparable strength (so that doesn’t seem like the issue here) and, except for the 5 matches documented below, I typically score at least 12 goals, with a +90% conversion rate for “good chances.” But the results below are real anomalies. These matches felt “off” during gameplay (with certain possessions just seeming totally beyond my control), and the data really bears this out (with barely 50% of “good chances” converted). And the fact that these five matches all occurred in the space of 48 hours (where nothing like this occurred in the days and weeks prior) makes me wonder what’s up. Did I just happen to play five opponents in quick succession using a not-so-subtle exploit, or did EA tweak the code to introduce a not-so-subtle difficulty enhancement? Whatever it is, it doesn’t feel fair or fun and I sure wish EA would fix it. Has anyone else encountered anything like this recently?