Roster Updates Incomplete
With the recent trades that have happened and with the Jeffrey Simmons trade from the Titans to the Bears being on of this season’s biggest in season trade, the draft pick compensation hasn’t been updated in Franchise. Not only that trade, but also for the Marvin Harrison Jr and Quentin Nelson trades as well.0Views0likes0CommentsCoaching Carousel
Left a post a month ago or so but is this Coaching carousel issue just being ignored? You add a new facemask and equipment with every update and feel like this is way more of an issue with this game than that stuff. There has been no info on it and it seems to be easily fixed because you guys tweaked it at the very beginning to make it the way it is now. I love dynasty and it just kills the realism when Lane Kiffin doesn’t get fired after 8 losing seasons in a row at LSU and still has an A+ coach rating. That’s just one example of many. I had one cycle where only 2 jobs were available which is outrageous. The immersion factor of working your way up the coaching ranks is absolutely killed. PLEASE send out some info on this.Decoding the EA Pro Clubs API (match_event_aggregates)
Anyone who is familiar with the EA Pro Clubs API end points knows that the match data is pretty lack luster compared to the Player Performance screen at the end of a match (which literally is never stored anywhere after you leave the game). In the API endpoint for the match data, each player has four "match_event_aggregates" which appear to be a list of encoded match events with values for how many times that player did that event in that game. I have pretty sufficient evidence to suggest that this is that match data and if we knew the keys, we would be able to get all of our match statistics. I have decoded to a reliable degree of confidence probably about ~20 of the about ~175 (suspect based on the highest event number that the actual number of events is about 250) events that I have encountered in my data. If anyone has worked on doing this before I would love your help or if anyone wants to help I would greatly appreciate it! And if the community manager is reading this please save me time and go find out what the keys are and let us know pleaseeeee.Request for Complete FC 27 Clubs API Event ID and JSON Definitions
Hi EA Team, I'm developing an independent statistics and performance analytics platform using raw match data returned by the EA SPORTS FC 27 Clubs API. I'm looking for the complete official technical documentation describing the data returned by the clubs/matches endpoint. In particular, I'm interested in the match_event_aggregate_0, match_event_aggregate_1, match_event_aggregate_2 and match_event_aggregate_3 fields. These contain numeric event IDs paired with counts, for example: 111:15,174:13,175:9,215:19,219:10 One of my raw match files contains 96 distinct event IDs, but I understand there may be many more across the game. Could you provide: The complete event ID dictionary: Every possible numeric event ID, its official name, description and precise gameplay definition. Event recording rules: Exactly when each event is registered, including success and failure conditions, whether events overlap, and whether automated actions count. JSON field definitions: The meaning, possible values, units and calculation rules for all fields returned by the API. Aggregate definitions: What distinguishes the four match_event_aggregate fields and how individual events relate to the summary player statistics. Technical documentation: Any existing schema, enumeration, telemetry specification or developer reference covering these fields. I'm not requesting gameplay advice or explanations limited to specific statistics such as tackling. I'm seeking a complete technical reference for all recorded match events and their associated data fields. Would you be able to forward this request to the engineering team responsible for Clubs match telemetry, statistics or API data? I would be grateful for any documentation EA is able to share, even if only a partial event dictionary is publicly available. Thank you.11Views0likes1CommentFC 27 Clubs API – permitted access request for PIRLO BOT
Title: FC 27 Clubs API – requesting permitted access for a club management bot (PIRLO BOT) Hi EA team, I'm the developer of PIRLO BOT, a Discord bot that helps Pro Clubs teams run their club: squads, call-ups, line-ups, match reminders and season stats for their own players. Our first club is LACRITAS FC (clubId 55341, common-gen5). We would like to show each club its own match results and player stats automatically, the same data already visible on the official Clubs pages. Before automating anything, we want to do it the right way, with EA's permission. What we're asking for: - Official or permitted access to the Clubs match data (matches and per-player stats) for the clubs that opt in to our bot. - Any rate limits, attribution or terms you'd like us to follow. What we commit to: - Read-only access, only for clubs whose admins opt in. - Low volume: one request per club and match type every 15 minutes at most. - No resale of data; opposing players' gamertags are never shown publicly. - Clear attribution to EA SPORTS FC and removal of any data on request. Is there a developer or partner program, or a contact we can reach for this? Happy to share more details privately. Thanks! Andrés – PIRLO BOTThe Rise from Your Grave Achievement
The "Rise from Your Grave" achievement is currently in an unhealthy state and desperately needs a rework. While achievements are meant to be a challenge, the requirement of 1,988 revives within the limited scope of RedSec has crossed the line. The Math Doesn’t Work! In standard Battlefield Casual, you have 31 other teammates to support. In Gauntlet or BR, your squad size is capped at 4. This means you have at most three people to revive, and in a high-stakes mode, your squad isn't always within range. At the current rate, this single achievement requires upwards of 150–200 hours of play focused only on waiting for teammates to fail. The current meta makes revives even harder to come by: Takedowns The RedSec mechanic allows enemies to perform finishers on downed players to reveal their teammates. Because of this, players are incentivized to "bleed out" immediately to avoid being shaken down, leaving the Medic with no window to actually perform a revive. Because the requirement is so disconnected from natural gameplay, the community has turned to "boosting", where friends repeatedly die and revive in a corner of the map. We want to earn our trophies by playing the game well, not by ignoring the objective to farm numbers. Reduce the Requirement: Lower the number to something more attainable for a squad-based mode like 100 We love the game, but we want to be rewarded for playing it, not punished for trying to complete it. Please consider adjusting this before the next season. Furthermore, with the upcoming multiplayer content and map updates, my focus will be shifting away from RedSec. This makes the achievement feel even more like a chore rather than a rewarding goal. It needs to be adjusted now!6.2KViews37likes139CommentsOfficial complaints process
i would like to make an official complaint on this forum with the lack of clarity from ea help and support. i would like to escalate my grievance to the support team as I was unjustifiably banned, my account was compromised and was subsequently given a transfer ban that I had nothing to do with. if you truly want respect from the community and for the loyal fanbase. This secrecy of not disclosing what members of the community have done to get banned should be disclosed to the person. I found I had a breach on my account after requesting my account data which showed that my account was accessed from Vienna Austria. My IP address shows that I’m based in woolwich and I would like to escalate this issue. thanks for your time.Gauntlet Deserves to Return to Battlefield 6
Hello Battlefield Team, I honestly don’t understand why Gauntlet was removed. For me, Gauntlet was one of the best things Battlefield 6 had to offer. It was fast, competitive, unpredictable, and most importantly, FUN. Not every player wants to spend hours playing the same traditional modes. Gauntlet offered something different and gave players like me a reason to keep coming back. Since its removal, Battlefield 6 simply hasn’t felt the same. The excitement of jumping into matches with friends and competing together is gone. I understand that player numbers and matchmaking matter, but removing a unique mode shouldn’t be the only solution. Please bring Gauntlet back, even if it means making it a permanent Portal experience or giving it a dedicated playlist. There are players who genuinely miss this mode and want it back. Don’t let one of the most enjoyable experiences in Battlefield 6 disappear. Bring Gauntlet Back! A Battlefield 6 player.ACCOUNT LOCKED
Hello EA staff, maybe y'all can riddle me this. 1.Why is my account locked and no penalty? 2. Where is the appeal tab when there is no penalty to dispute? 3. Why is my account locked? I barely get on this game as is and when I do I'm within bounds of TOS. 4. Why can't anyof your customer service people look at that and say oh yea that looks odd let me fix that and end the lock? I dealt with two different people the first one left mid conversation and the other one was of no help either. So please explain this ignorance.36Views0likes2CommentsEA FC 26 Pro Clubs API returning 403 and timeouts
Hello, The EA FC 26 Pro Clubs matches endpoint is intermittently returning HTTP 403 Access Denied and connection timeouts: https://proclubs.ea.com/api/fc/clubs/matches The same endpoint sometimes returns valid JSON through a regular browser, but server-side requests are failing. Could you please confirm whether there is an ongoing issue, a recent access-policy change, or a temporary restriction affecting this endpoint? Thank you.144Views0likes1Comment