Suggestion for UFC 6
I'm a player who's been playing UFC since UFC Undisputed, I own all the games in the EA franchise, but I miss an old game mode. In UFC Undisputed, there was a more elaborate tournament mode where AI fighters faced off, and there was a ranking system. Players could choose any fighter and start from the bottom, having to fight their way up to the title. Once they won the title, there was a title defense mode. It would be really cool for players who just like to have fun offline. Thank you!40Views0likes0CommentsFallo de conexión con clubes FC26
No puedo entrar a clubes, he probado todo, reinicio, reinstalar juego, borrar caché.. . Puedo jugar a todos los demás modos del juego. Desde anoche que no puedo entrar. El pase de temporada tampoco puedo entrar desde PS5, no sé si puede estar relacionado.Solved56Views0likes4CommentsDEAR EA Sports UFC Team
Hello EA SPORTS UFC team My name is Chingiz, I am a content creator and a long-time player of the EA SPORTS UFC franchise. I have been playing the series since UFC 3 and have a deep love for the game and its competitive side. I would like to share feedback and suggestions based on my personal experience and communication with the community, including players from Kazakhstan and Central Asia. 1 - At the moment, many players from Kazakhstan and nearby regions are experiencing serious issues with matchmaking in Ranked Championships. Finding a fight often takes 30–40 minutes, which makes competitive play almost inaccessible and significantly reduces motivation to play ranked. I hope that in UFC 6 the regional matchmaking system will be improved or server distribution adjusted for regions with lower player population. 2 - Cross-platform play between PlayStation and Xbox would be a major step forward for the entire franchise. It would greatly reduce matchmaking times, expand the competitive player base, strengthen the esports and content ecosystem, and create more opportunities for content creators. In the long term, this would benefit both players and developers by increasing engagement and game sales. 3 - Many players already compete in virtual leagues created within the community, such as the popular ESFL league. Currently, these leagues are forced to simulate their competitions using Quick Fight, which is very limiting. It would be great to see a dedicated in-game league or tournament mode in UFC 6, allowing custom rules, schedules, rankings, and divisions directly inside the game. 4 - There is a critical white screen exploit that has carried over from game to game since UFC 3 and has existed for almost 10 years. The issue occurs when a player leaves the game during replay viewing, causing the system to incorrectly think they are still in the previous match. This player can then enter another fight and trigger a white screen glitch for the opponent, forcing them to quit and lose Ranked PTS. Unfortunately, this exploit is still being actively abused, including by players currently in the top 10 of the global rankings, and as of January 29, 2026, it is still reproducible. Through communication with other content creators such as Romero and Prayoxis, it is known that there are multiple variations of this exploit. I strongly hope this issue will be prioritized and fully fixed, and that it will not carry over into UFC 6. 5 - I run the ChingizUFC channel and would like, like other content creators, to collaborate with EA by providing feedback, participating in testing, and helping to improve and promote the franchise. I truly believe that close cooperation with active players and content creators can positively impact the future of the EA SPORTS UFC series. My platforms YouTube https://www.youtube.com/@ChingizUFC TikTok https://www.tiktok.com/@chingizufc Best regards Chingiz ChingizUFC [CM - Edit for formatting/spacing]140Views0likes1CommentUFC 6 fixes and needs
Hello EA UFC Development Team, I’m a long-time fan of the EA UFC series and wanted to share constructive feedback regarding UFC 5, along with suggestions that could help shape UFC 6 moving forward. Much of this reflects not only my own experience, but concerns that are consistently echoed across the broader UFC gaming community. One of the most noticeable issues in UFC 5 is the inconsistency and overall sloppiness of knockout and knockdown animations—an issue frequently discussed by players across forums, social media, and competitive circles. KOs often feel abrupt, awkward, or visually disconnected from the strikes that trigger them, which diminishes the impact of fight-ending moments. Similarly, knockdowns against the cage frequently look unnatural or poorly blended, with fighters collapsing or reacting in ways that don’t align with strike direction, momentum, or cage physics. These moments break immersion during what should be some of the most intense exchanges in the game. Fighters can take to much damage unless it is off a counter and counters should matter but so should flush strikes. Reward blocking and good head movement as well as counters. Earlier titles—especially the first EA UFC—handled knockout and knockdown animations with more weight, fluidity, and realism. Many players feel that revisiting or modernizing those animation systems, particularly for cage interactions, would significantly improve authenticity and player satisfaction in UFC 6. Beyond animations, core gameplay balance remains a major concern. Counter damage in UFC 5 often feels overtuned across the board, allowing nearly any fighter to rely on counter-heavy exchanges regardless of archetype or skillset. At the same time, true counter-strikers do not feel meaningfully distinct or rewarded for precision, timing, and defensive reads. Counters should matter more for fighters built around counter striking, not be universally dominant for every playstyle. Uppercuts, in particular, feel inconsistently balanced and disproportionately strong in many situations, leading to repetitive and unrealistic exchanges. Refining damage scaling so that counter effectiveness is tied more closely to fighter attributes, timing, positioning, and archetype—rather than raw system-wide tuning—would create more authentic and varied fights. Another frequently discussed issue is the lack of meaningful fighter uniqueness. Many fighters feel as though they share the same core playstyle, with limited differentiation beyond ratings. Fighter tendencies, specialties, and attributes should play a much larger role in how each character feels to use. Strikers, counter-fighters, pressure fighters, and grapplers should naturally encourage different approaches, rather than funneling players into a single dominant strategy. Greater individuality would significantly improve immersion, replayability, and competitive depth. Additional gameplay concerns commonly raised by the community include: Stamina and damage balance that can feel inconsistent across fights. Strike responsiveness and hit reactions that sometimes feel delayed or disconnected. Grappling transitions and ground control that feel overly stamina-based rather than positioning-driven. Doctor stoppages and cut mechanics that often feel random instead of organic. Online balance and input responsiveness that can be inconsistent in competitive play. Would like to see more than two grappling transitions to get out of subs which is true to irl grappling. In Depth Clinch system similar to other titles Damage affecting fights more and damage showing up visibly on the fighters when it occurs. ground game having more depth than just who has more stam and 1st time sub finish. The EA UFC series has a strong foundation, but improvements to animation blending, physics-based reactions, damage tuning, counter logic, and fighter individuality could greatly elevate the experience. I’m sharing this feedback because I genuinely care about the franchise and want to see UFC 6 deliver the most authentic MMA experience possible. Thank you for your time and for continuing to support the UFC gaming community. Best regards, Ethan McMillion158Views1like0CommentsWhy UFC 6 should be on PC as well .
Dear EA , As we all know that UFC is one of the best MMA Sports games out there and has been going viral due to the hype of real life UFC Entertainments . We would love to have the next UFC Game released on PC as well and I'll tell you why . The reach of audiance will be greater in numbers , including the UFC community. Influencers will definitely try it out since most recordings or streams are done on PC to promote the game. People who don't have the alternate option of having a console will be more than happy to play the game (Including UFC Fans who only owns gaming laptops or PC) Controls can be modified in several ways according to the player (mouse + keyboard, keyboard only or connected controllers) Most profitable method that makes the company satisfied as well as the buyers Bug reports and errors can be found out easily since there will be more exploits on PC Higher potential to reach the next level of graphics and higher optimization. Potential of having Ray Tracing and advanced lighting to improve the visuals Higher Refresh rates and Lower latency Better network connectivity Cross platforms with higher online reach of players to match Most of all low input lag which is the most important thing while playing a game .1.3KViews9likes4CommentsMy Wishlist for UFC 6
I would love to see some more hairstyles especially for African American men and women creations. Another thing that could work is what I read where you could create your own octagon/arena and choose where the events should take place. One of the best grapple moves that I want to see return is the Single Collar Clinch like in EA UFC 2 and 3 like in actual wrestling because I kind of don't like how the new version looks. It just doesn't feel right to me.50Views0likes0CommentsUFC MOBILE
"Dear EA Sports Team, I am writing to you as a dedicated fan of the UFC game franchise. We were very disappointed to see UFC Mobile 2 shut down in 2025. There is a huge community of MMA fans who prefer playing on mobile devices. We truly miss having an official UFC game on our phones. Please consider developing a new project (UFC Mobile 3) or bringing back the service for mobile players. We are ready to support the game and help it grow. The mobile community is waiting for your move. Please don't leave MMA fans without a game! Best regards, [Husen]"93Views0likes0Comments