FC 27 Core Presentation Request: Replays, VAR, Cutscenes, and Controller Fix
Dear EA Sports Dev Team, I am writing to submit critical proposals to improve the immersion, presentation, and technical aspects of EA SPORTS FC 27. Previous editions like FC 25 and FC 26 were disastrous due to repeated bugs after updates, and we hope you fix these issues for a successful season ahead. Please implement the following features: Improve Post-Match & In-Game Replays: In previous editions, the game failed to show replays for critical moments like dangerous attacks, close shots, tackles, and corners. The replay system must be heavily improved Match Immersion (Referee Debates & Red Cards): Add contextual referee arguments during high-pressure games. Players and technical staff should be able to argue with the referee, leading to realistic yellow or red cards for dissent. We also need physical player altercations and illegal fouls/clashes, just like real football. Optional VAR Mechanic: Add a Video Assistant Referee (VAR) system. It can be optional, flashing a notification on the screen, with a dedicated controller button assigned to request or view the check. Cinematic Cutscenes & Award Presentations: Enhance cinematic stories for a better experience. We want to see official post-match/tournament trophy scenes on the pitch, specifically for the Golden Boot award and the Player of the Match/Tournament award. Built-in Controller Configuration Launcher: Fix the chronic controller compatibility issue that has ruined all previous parts. EA must add an external settings launcher—similar to PES—where players can configure graphics, display, and controllers natively. Forcing us to use third-party software causes input lag and ruins the game. Thank you for your hard work, and we hope FC 27 avoids past mistakes and moves forward successfully.25Views3likes3CommentsFeature Request: Player Behavior & Matchday Cinematic Overhaul for FC 27
Thank you EA dev team for your continuous hard work. We sincerely hope you implement these advanced cinematic sequences and visual behavior modules in FC 27 and future editions to maximize realism: * Random In-Match Visual Logic: Trigger dynamic, lightweight cinematic clips during play stoppages, such as players drinking water, tying their boots, or adjusting their hair style to break idle animations. * In-Box Corner & Set-Piece Scuffles: Implement pre-rendered cutscenes inside the penalty box during corner kicks and set-pieces, where players actively move around, push, shove, and engage in realistic physical scuffles before the ball is kicked. * Provocative Ball-Away Delay Tactics (Yellow Card): Trigger a cinematic sequence where an opponent intentionally kicks/throws the ball away or holds onto it to provoke the player and delay play. This occurs during (Throw-ins, attempts at a quick free-kick, or when a player commits a foul and runs away with the ball to buy time for their defense to regroup). This sequence always results in a referee-issued yellow card for the provoking opponent. * Comeback Goal Goal-Mouth Clashes: When a team scores a crucial comeback goal, trigger a heated cinematic sequence where attackers clash with the goalkeeper who grabs the ball and physically prevents them from taking it in order to waste time. * Visual Goalkeeper Time-Wasting Mechanics: Introduce pre-programmed tactical delaying animations for keepers, including prolonged ground diving, faking an injury to summon medical staff, drinking water, faking a cramp with a teammate's help, or re-tying boots, triggering physical scuffles with opponent outfield players. * Penalty Kick Mind Games: Show opponent outfield players or the goalkeeper approaching the penalty spot prior to the kick, manually scuffing the turf to break the penalty taker's focus. * Set-Piece Wall Tactical Upgrades: - Realistic physics-based jumping for defensive walls. - Attackers positioning themselves inside the opponent's wall to block the keeper's vision, ducking dynamically during the shot, or boxing-out the wall defenders while triggering mid-wall scuffles. * Realistic Handballs & Touchline Management: Enable authentic physical handball contact combined with interactive touchline visual cues where the manager actively shouts, calls over a player or the (Player Career protagonist), and talks with them to deliver quick tactical instructions. * Tactical Note Delivery Animation: Add a visual sequence where a subbed-in player brings a physical tactical note from the manager and delivers it to a specific teammate or the captain to execute a dynamic formation change. * Reactive Manager & Professional Replay System: Add bespoke cinematic assets of the manager screaming and reacting to goals/misses, backed by a revamped TV-style replay engine that seamlessly blends player/manager grief and passion during woodwork hits, crucial saves, and near-misses. * Captain's Armband Handover Logic: Upon subbing off the team captain, trigger a cinematic sequence showing the manual handover of the armband to the second vice-captain, or onto the most senior player entering the pitch. * Post-Match Team Fan Salute: Introduce a post-match visual cutscene where the entire team marches towards the stadium ultras, executing a coordinated group applause and clap-back sequence. * High-Fidelity Pitch Audio & Advanced Aggression: Integrate audible player communication, shouting, and physical screaming during harsh challenges, combined with multi-angled, highly detailed animations for heavy illegal tackles, shirt-pulling, and aggressive pushing. Crucial Technical Note: Special emphasis must be placed on shot variety, injecting a dense pool of customized movement animations and reactive visual behavioral loops specifically for the Player Career mode character throughout the matc h to eliminate repetitiveness. EA_Hux EA_Edu EA_Darko EA_Yafo EA_Rtas JazzBrousseau glopesEA EA_Jason EA_MaiPlease add Alex de Souza as a Hero/lcon in FC 27
Hello EA SPORTS FC Team, I would like to suggest adding Alex de Souza to EA SPORTS FC 27 as a Hero or Icon. Alex de Souza is a legendary Brazilian footballer who became a huge icon at Fenerbahçe. He is especially loved by Fenerbahçe fans and is remembered as one of the greatest players in the club's history. I believe adding Alex de Souza to FC 27 would be amazing for Fenerbahçe fans, Turkish football fans and the EA SPORTS FC community. Please consider adding him to the game. It would be incredible to see Alex de Souza in Ultimate Team! Thank you!21Views0likes2CommentsSoundtrack Suggestion: "Bullet Soul" by Switchfoot (Perfect Main Menu)
Hi everyone!I wanted to suggest a song that would be absolutely perfect for the entire game's soundtrack: "Bullet Soul" by Switchfoot.For those who don't know, this track has already been used by the WWE as a main theme, so it has that intense stadium/arena energy. The riff and the main hook ("Are you ready to go?") are extremely motivational. It fits perfectly everywhere—from the main menus and Ultimate Team screens to the background music inside the stadiums during matches.It's exactly the kind of energetic alternative rock that players miss from the classic soundtracks. I hope the Community Managers and the music team can look into it for future updates or upcoming games!What do you guys think?34Views0likes0Comments[Evolutions Missing] Evolutions menu disappeared in Ultimate Team
Platform: [PS5] EA Account ID / GamerTag: Hibye1744 Date / Time Issue Occurred: [:Sept 10, 2026 / 15:00 KST] Summary of the Bug: I activated and started an Evolution for my player, but it is not appearing in my active Evolutions tab in Ultimate Team. Even though the card status changed to show it is undergoing an evolution, the progress and slot are missing from the Evolutions menu, making it impossible to complete or track the objectives.59Views0likes6CommentsDynamic manager tactics and realistic coach transfers in Player Career Mode
Dear EA FC Team, Please expand the tactical realism ecosystem specifically for Player Career Mode to elevate the offline player experience. Here is the direct feedback: 1. Dynamic Manager Tactics Eliminate static formations for our manager in Player Career. The coach must change the lineup and tactics every match based on the opponent, and adjust them dynamically during the game (second half/extra time) depending on the live result. We need to see our team switching between attacking, defensive, high press, possession, or long balls for a realistic gameplay experience. 2. Manager Transfers & Sackings Manager transfers and sackings were promised before but were not fully active or visible in Player Career. For FC 27, please implement fully functional, realistic manager transfers and sackings throughout the season, creating realistic storylines between the club and the manager based on performance. 3. Real-Life Tactical Identities The tactical decisions, visions, and adjustments of the AI manager leading our team in Player Career should reflect their actual real-life coaching philosophies and recent real-world career results.29Views1like2CommentsMass False Bans for “Balance Transfer” on PC
Throwback to 24.12.25, when EA’s automated detection system flagged thousands of PlayStation accounts for “balance transfer.” After 8–10 hours, they fixed the issue and unbanned everyone with a single click. Everyone thought the problem was resolved, the Wildcards promo continued, and the money kept flowing. Now, three weeks later, guess what’s happening on PC? Exactly the same thing that happened on Christmas Eve. Multiple accounts in my community have been banned over the span of just two days. Casual players, traders — you name it. I even tested the issue myself by hopping onto unused accounts, trading a few cards, and playing a couple of Rivals games. And guess what? After about 10 hours of normal gameplay, I got banned for literally no reason. We didn’t sell coins. Most of us didn’t use any external web app add-ons or bots. Just regular Weekend League gameplay with some trading on the side to improve our teams — literally using the in-game market as intended. My friends and I did some research to figure out what might have caused this. We reviewed the cards we bought and sold, as well as our profits and losses. Across all 14 accounts, there was exactly one common card purchased on every single account: Ibanez Winter Wildcard. The point of this post is to make this issue public and hopefully get it noticed by someone at EA. Many people have lost their time, money, and nerves. EA Help’s policy is based almost entirely on automated responses, so when you try to appeal a ban, you’re stuck resending the same message only to get rejected by a bot 24 hours later. It’s incredibly frustrating. I've already made a post on Reddit and X both got quite a big attention, but still no action by EA. So please, if you’re in the same situation, upvote this post. Feel free to comment about your experience with EA Help, and if you managed to get unbanned, let us know how you did it. Fellow EA FC 26 players — cheers.9.8KViews42likes242CommentsDeveloping player kit sleeve options dyed hairstyles with pics and boots catalog
Dear EA FC Team, Please expand the visual customization ecosystem for Pro Clubs and Player Career Mode to elevate player identity and realism. Here is the direct feedback: 1. Advanced Sleeve & Jersey Fit Customization Add realistic rolled-up sleeve options (sleeve-rolling) inside the player edit menu. Include new variations beside the long and short sleeve options. Allow players to roll sleeves up slightly to the forearm (low-roll) or higher up to the elbow (high-roll). Introduce a third style for the jersey tuck options: placing only the front part of the jersey inside the shorts (front-tuck style) beside the standard untucked and fully tucked options. Note: I have attached reference images below to accurately illustrate the requested sleeve and jersey styles. 2. Dual-Tone Mixed Hairstyles Introduce modern, multi-colored blended hairstyles within player customization. Enable dynamic dual-tone dye options for custom characters. Include popular color combinations such as yellow/black, brown/black, and brown/gold. Note: I have attached reference images below to accurately showcase the requested hair styles. 3. Expanded Brand Boot Catalogues Significantly increase the variety and database of modern Nike and Adidas football boots. Ensure faster implementation of real-world seasonal colorways from major brands. 4. Iconic Signature Player Boot Collections Add exclusive signature boot lines dedicated to legendary players. Implement historical and current signature boot lines for Cristiano Ronaldo (e.g., Nike CR7 Mercurial series) and Lionel Messi ( e.g., Adidas F50 Messi series).23Views1like2CommentsDeveloping dynamic stoppage time, referee behaviors and high-frequency fouls
Dear EA FC Team, Please implement an overhaul for referee AI behaviors, animations, and injury time calculations to enhance matchday realism for both User and AI matches. Here is the direct feedback: 1. Patient Advantage Law & Fast Counter-Attacks Upgrade referee AI patience during tactical fouls and fluid play. If a foul occurs during a counter-attack, the referee must instantly grant the advantage to allow fast, realistic build-up play without halting momentum. Allow any active counter-attack to completely finish before blowing the final whistle at the end of the match. 2. Realistic Dynamic Injury Time Calculation Remove the static 1 or 2 minutes injury time system seen in every match. Make the calculation of added stoppage time fully dynamic and realistic. Injury time must accurately reflect match disruptions like injuries, goals, and substitutions. 3. Delayed Whistles, Cinematic Communications & Intense Protest Mechanics For regular offsides during build-up play or crosses without a goal, the offside call must remain instant and automatic without triggering any cinematic scenes. Delay the referee's final decision only during high-stakes scenarios: after an offside goal is scored, during crowded penalty box handballs, inside the box fouls, or red card ejection incidents. In these critical moments, allow the sequence to play out first (such as a full goal celebration), then trigger a cinematic cutscene showing the referee checking and talking into his earpiece as if communicating with VAR. During this cinematic sequence, implement aggressive, intense protest animations from the players swarming the referee, alongside furious animations of the manager shouting on the touchline to simulate match drama before the final call is delivered. 4. Advanced Referee Hand Animations & Player Interactions Introduce diverse behavioral animations for the referee throughout the match. Add realistic hand gestures and body language during the final whistle sequence. Add cutscenes of the referee calling a specific player over for a verbal warning. Overhaul yellow and red card delivery with re alistic, interactive animations.22Views0likes0Comments