F1® 24 - Community-Raised Issues (Last Update: February 13)
Racers, Thank you for your support of F1® 24. Following the game's release, the development team will continue to work hard at making tweaks to the game based on the feedback you provide. What's this post all about? This post will be used to inform you on issues that the F1® 24 team are actively investigating or working on that have been raised by members of the F1® 24 community. How do I report a bug or issue? Before starting a new subject in EA Answers, please check to see if we're already tracking your issue in the list below. If you're not seeing the issue listed below, please visit the F1® 24 Technical Issues and Bug Reports boards to see if someone else has already raised it. If you're still not seeing your issue, please report it using the template that displays when starting a new topic in F1® 24 Technical Issues and Bug Reports. Please also attach any relevant files that you think would help the team verify your issue such as screenshots, videos, or hardware configuration files. More information on how to report a bug can be found by clicking here. For account-related issues please reach out to us via EA Help. How do I know what the status of an issue is? There are four categories that issues will be assigned to. Those are as follows: 🚧 INVESTIGATING 🚧 A significant number of people have reported this issue occurring. The development team is currently investigating the issue to understand how, or if, this can be resolved. ⏳ AWAITING PATCH ⏳ A fix/adjustment has been made and will be issued in a future patch. ✅ RESOLVED ✅ This issue has been resolved in the game version listed beside the issue. Please ensure you have updated your game to the latest version. ✋ CLOSED ✋ If marked as such: the issue can't be verified by the development team (therefore unable to resolve), is no longer being reported as an issue, or, is working as intended. Additional context about these particular issues may be linked alongside them. Items marked 🆕 have been recently updated/moved this week (since Monday). Items marked 📸 were originally flagged by an EA Creator Network member. 🆕🛠️ Latest Patch: v1.17 - Released Feb 3 - Includes: Export session results on PC - Click for Patch Notes 🛠️ Top Posts on Answers HQ The following posts received the most unique visitors and/or 'Me Too' reactions over the past seven days. If an EA community representative has responded, this will be linked. F1® 24 - Share Your Thoughts Discussion throughout the thread will continue to be monitored. Please ensure responses align with the Answers HQ guidelines. F1® 24 - Patch 1.14 Discussion Thread Discussion following each patch will continue to be monitored. Please ensure responses align with the Answers HQ guidelines. Patch 1.12 has just downloaded? Patch 1.12 was exclusive to PlayStation 5 in preparation for support for updated Sony system software. There were no other changes. Ferrari Engine Sound Bugged | Click for latest EA reply A change was made alongside the Season 3 updated to adjust the Ferrari engine sound to bring it closer to the real-world audio, therefore this change is as intended. Constant AI DRS train | Click for latest EA reply Following the v1.5 update, an improvement to how the AI battle on-track with one another including how they deploy ERS, has been made. Furthermore, v1.7 saw some additional improvements to slipstream and DRS values. We will continue to monitor discussion on this subject. Driver #1 Unavailable (Driver Career) | Click for latest EA reply This issue is being investigated by the development team. F1® 24 PC and Wheel Troubleshooting Guide Should you have any issues with F1®️ 24 on PC or with setting up a wheel, check out this post for some commonly reported (and resolved!) topics. 🚧 INVESTIGATING 🚧 A significant number of people have reported this issue occurring. The development team is currently investigating the issue to understand how, or if, this can be resolved. AI - Possible additional work AI ERS/DRS trains Career - Inability to use #1 driver number after winning the Driver's Championship Multiplayer - Inconsistent host advantage on lights-out ⏳ AWAITING PATCH ⏳ A fix/adjustment has been made and will be issued in a future patch. Items marked as 🆕 in here may have previously been in the Investigating section. 🆕 Photo Mode - Changing shutter speed causes problems with rendering the shot ✅ RESOLVED ✅ This issue has been resolved in the game version listed beside the issue. Please ensure you have updated your game to the latest version. 🆕 v1.17 - Customisation - Driver numbers unavailable on Grove Classic and Hethel Classic liveries v1.16 - Issues when Anti-Aliasing and Dynamic Resolution options are enabled (PC Only) v1.15 - Graphics - Excessive smoke from other drivers when locking up v1.14 - Audio - Joshua Dürksen being skipped on the grid running order v1.14 - UDP - "Retry Practice Programme" causes UDP data to become corrupt v1.11 - F2 - F2 2023 calendar being used in Grand Prix instead of 2024 v1.11 - 📸 Gameplay - ERS deploy doubled for the player v1.11 - 📸 Tracks - Auto recovery, Safety Car and Track Acclimatisation bugs on Interlagos v1.10 - AI - AI pace seemingly inconsistent between qualifying and race v1.10 - F1 World - Team Member mod effects do not last the whole duration v1.8 - 📸 Gameplay - Incorrect penalties for 'Illegal Blocking' v1.8 - Gameplay - Flickering ERS bar v1.8 - 📸 Multiplayer - DSQ on Formation Lap resulting in DSQ after race start v1.8 - Stability - Game freeze after contract renewal in Two-player Career v1.8 - Tracks - Mismatch between actual Pit Lane speed limit and signs placed beside the Pit Lane (Jeddah) v1.7 - Stability - Game occasionally crashing after completing an FP3 session in MyTeam v1.7 - Leaderboards - Reset leaderboards following the v1.6 patch v1.7 - Additional adjustments to Slipstream and DRS values to help overtaking and reduce AI trains v1.6 - Gameplay - 10 second time penalty served in 5-6 seconds v1.6 - Handling - Adjustments to Medium Traction Control setting v1.6 - Handling - Additional smaller handling improvements v1.6 - Stability - Game crashing on boot due to GFX issue v1.6 - Stability - Game crash when returning to mid-session save v1.6 - Stability - Game crashing when trying to access replays in Theatre mode (PC) v1.6 - Tracks - Kerbs and sausage kerbs more obvious, unsettling the car more when driven over v1.5 - AI - Excessively-long AI ERS trains v1.5 - AI - Excessively-long AI DRS trains v1.5 - Career - Two-player Career mode becoming unresponsive in menus v1.5 - Gameplay - Unable to open radio comms v1.5 - Input Devices - Logitech G923 FFB not working correctly unless turning off and on (Xbox Series) v1.5 - Multiplayer - Unusual collisions during some Multiplayer races v1.5 - MyTeam - MyTeam unable to proceed after ~1.5 Seasons v1.5 - MyTeam - PS5 players potentially getting a "customisation item removed" error after applying sponsor logos to their MyTeam livery v1.5 - Stability - Game occasionally soft-locking at the beginning of a race session (Multiplayer) v1.5 - Tracks - Invisible bump at Turn 13 (Spain) v1.5 - 📸 UI - Haas and Ferrari using the same colour on timing board and mini-map v1.5 - UI - Customisations to on-screen display (OSD) aren't being saved v1.4 - Career - Drivers incorrectly or unfairly losing Pace rating if they don't set Fastest Lap v1.4 - Career - Weather desync occurring in Two-Player Career v1.4 - Gameplay - Wet weather tyre compounds unavailable/incorrect in certain conditions v1.4 - Gameplay - ERS suddenly stops deploying, due to an ERS reliability fault not being communicated to the player. v1.4 - Gameplay - Wet tyres not available in wet conditions, when the player uses the Casual race style v1.4 - Gameplay - All cars starting on slick tyres in wet conditions v1.3 - 📸 Career - Pace stat increasing incorrectly v1.3 - 📸 Career - Focus stat rolling back to '99' incorrectly v1.3 - Career - Lack of AI-triggered mistakes/DNFs/yellow flags in Career mode v1.3 - Gameplay - Adjustments to Vehicle Handling v1.3 - Gameplay - Marginal increase in speed when partially driving on the grass ✋ CLOSED ✋ If marked as such: the issue can't be verified by the development team (therefore unable to resolve), is no longer being reported as an issue, or, is working as intended. Additional context about these particular issues may be linked alongside them. Tracks - Potential ongoing issues with invisible bump at Turn 13 (Spain), Turn 1 (Bahrain), Turns 14-15 (Miami), and Turn 15 (Silverstone). Unusual collision behaviour with kerb at exit of Turn 13 (China) Improvements to these areas won't be made for F1 24. These issues will be investigated for our future titles. 📸 Audio - Incorrect Ferrari engine sound A change was made alongside the Season 3 updated to adjust the Ferrari engine sound to bring it closer to the real-world audio, therefore this change is as intended. Multiplayer - Equal team performance setting not applying correctly in some scenarios Please see the following post relating to Equal Performance in F1 24: here. Replays - Replay audio doesn't always match on-screen visuals As with the real-world broadcast, there will be instances where car audio doesn't always match the on-screen action 100%. This year's integration is the first to offer more authentic replay sound with improvements planned to be made in future years. Stability - Game crashes when running BitDefender If running BitDefender, adding F124.exe or EAAntiCheatLauncher.exe as exceptions can avoid certain game crashes. More info can be found here and here. Input Devices - Thrustmaster TX wheel not being recognised (PC) By adding an exception in BitDefender for F124.exe, this problem is solved. More info can be found here. 📸 Audio - F1 'Theme Song' is being copyright-claimed on YouTube Claims of the F1 Theme Song (Brian Tyler) will no longer be copyright-claimed on YouTube by Tunecore. Input Devices - Logitech devices causing a game crash By updating the G-HUB software, crashes related to Logitech devices are no longer happening. More info can be found here. Stability - Anti-cheat executable is missing (Steam) This issue has been resolved. If you are still experiencing this problem, please reboot Steam, verify game files, and update F1®️ 24. Game boots in Chinese language by default (EA App) This issue has been resolved. If you are still experiencing this problem please reinstall the game. 🔧 PATCH NOTES 🔧 The following information includes details of the patches that have been released for F1®️ 24. For itemised patch information, please check the attached link. Version 1.3 - Out June 7 Version 1.4 - Out June 12 Version 1.5 - Out June 24 Version 1.6 - Out July 8 Version 1.7 - Out July 22 Version 1.8 - Out August 19 Version 1.10 - Out September 19 Version 1.11 - Out October 14 Version 1.13 (PlayStation Only) - Out November 4 Version 1.14 - Out Week November 11 Version 1.15 (Hot Fix) - Out November 21 Version 1.16 - Out December 9 🆕 Version 1.17 - Out February 3 Please consider the following: This is not an exhaustive list of everything the development team are working on. Just because an issue is not listed above does not necessarily mean it's been ignored. If an issue is added to ⏳ AWAITING PATCH ⏳ this does not mean it will be addressed in the next patch but will be included in an upcoming patch. We hope you continue to enjoy F1® 24!158KViews33likes0CommentsF1® 24 PC SYSTEM REQUIREMENTS
Find out about the minimum specs and recommended system requirements you’ll need to play F1® 24 on your PC. F1® 24 PC MINIMUM SYSTEM REQUIREMENTS Requires a 64-bit processor and operating system OS: Windows 10 64-bit Version 21H1 or newer Processor: Intel Core i3-2130 | Core i5-9600k (VR) or AMD FX 4300 | Ryzen 5 2600X (VR) Memory: 8 GB RAM Graphics card: NVIDIA GTX 1060 (6GB) | GTX 1660Ti (VR) | RTX 2060 (RT) // AMD RX 480 (8GB) | RX 590 (VR) | 6700XT (RT) // Intel Arc A380 (VR/RT) DirectX: Version 12 Network: Broadband Internet connection Hard-drive space: 100 GB available space Sound Card: DirectX Compatible VR Support: Keyboard and mouse required F1® 24 PC RECOMMENDED SYSTEM REQUIREMENTS Requires a 64-bit processor and operating system OS: Windows 10 64-bit Version 21H1 or newer Processor: Intel Core i5-9600k or AMD Ryzen 5 2600X Memory: 16 GB RAM Graphics card: NVIDIA RTX 2070 (+VR) | RTX 3070 (RT) // AMD RX 6600XT | RX 6700XT (VR) | RX 6800 (RT) // Intel Arc A580 (VR/RT) DirectX: Version 12 Network: Broadband Internet connection Hard-drive space: 100 GB available space Sound Card: DirectX Compatible VR Support: Keyboard and mouse required4.6KViews7likes0CommentsF1® 24 PATCH NOTES (V1.4)
Hey drivers! We've got a patch going live an all platforms tomorrow morning, the 12th of June at 10am UTC to address some of the hot issues recently. We've made the following changes: Fixed an issue in Career modes where the player's Pace rating would be reduced by too much when they didn't get the fastest lap Fixed an issue where all cars could begin the race on the wrong compound for the track conditions Casual Settings Filter will no longer try to set Quick Weather to Clear which could cause issues in some game modes Resolved an issue where the ERS system could sometimes be unexpectedly disabled Thank you to all the drivers around the world who have made their voices heard, contributing to making F1®️ 24 the best experience for all players. The development team will continue to refine the game based on the feedback shared by the community. If you would like to track what bugs and issues are being worked on next, please take a look at the Community Raised Issues thread on EA Answers. This will be updated multiple times a week as issues are investigated by the team. Should you wish to report a bug, you can do so by following these instructions. Once reported, a member of the F1®️ 24 community team will investigate the issue. Need help? Is something from this patch not working the way it should? Come and tell us in our Discussion Thread.4.4KViews10likes0CommentsF1® 24 PATCH NOTES (V1.3)
Hey drivers! With refinements to handling, enhancing the driving experience for all players, the first post-launch patch for F1®️ 24 has arrived! Headlining with refinements to handling that will enhance the driving experience for all players, here are the changes coming with the first post-launch patch for F1®️ 24. The v1.3 patch for F1 24 will roll-out on all platforms from Friday, June 7 at 10am UTC. Please ensure you are connected to online services in order to receive updates. Handling Advancements Following continued conversation with drivers of all levels, the team are pleased to share the following gameplay adjustments based on feedback received: Fixed tyre model response to rapidly changing slip angle/ratio Adjusted slip curves for post-peak falloff, load sensitivity, and camber effects to work with the slip response fix Tyre thermal model adjustments for high-temperature behaviour ABS, Traction Control, and gamepad controls tuned to suit the new tyre model Improved power unit balance in 7th and 8th gear Gear ratios matched to 2024 race data Revised suspension kinematics to reflect 2024 car designs Performance of several teams adjusted to fit results and changes seen in the 2024 season up to and including the Monaco GP ERS bug fix for MGU-K torque and new calibration of Hotlap mode energy use at all tracks Here’s a list of everything else that’s been addressed in this latest patch: General All leaderboards for F1 2024 cars have been wiped to coincide with handling update Trophies can now be added to the Trophy Cabinet Fixed an issue where the "Strong Relations" Achievement/Trophy would not unlock in certain circumstances ERS Battery will no longer drain after the per-lap usage limit has been reached Added the ability to tab directly between Goal Vendors in F1 World Refined the F1 World Upgrade Card Mods and Goals Career AI in Career modes are now more likely to have component faults and failures during a race Fixed Two Player Career from sometimes skipping or getting stuck during Contract Negotiations Fixed an instance in Two Player career where both players restarting their game could cause a desync Fixed a rare instance in Two Player Career which could result in the wrong driver name being added After retiring from a race on the first lap the player's Pace statistic will no longer increase Fixed a rare issue where Specialists could incorrectly become unavailable in Driver Career When comparing drivers in between later seasons in Career, all drivers will be in their correct teams Improved the Agent Introduction Cinematic Graphics/Visuals Improved Ray Tracing reflection quality Prevented dynamic objectives from sometimes having a deadline beyond the final lap of the race When a dynamic objective is given the MFD will now automatically open to the relevant page if available The Copy Livery screen now shows the correct colours Accessing the Casual Wear store from within a Driver Career will now always show a correctly modelled custom driver Fixed a rare occurrence where the player could flashback after Terminal Damage and all sectors of the track would appear red Visual improvements to some F1 24 & F2 23 vehicles More Carbon Fibre particles have been added during collisions in Replays Replay Camera improvements at several tracks Cinematic Safety Car Camera improvements at several tracks Audio Fixed an issue with Race Engineer pitstop lines in various languages Commentators will no longer sometimes be silent after a race in some languages Removed some incorrect Engineer Audio which could play during a Cinematic Safety Car Multiplayer Added a fix to ensure that F1 World ability mods last the correct duration for players with a poor connection in multiplayer races Yellow Flags are now visible for retired Spectators Handling (Other) The marginal increase in speed when partially driving on the grass has been eradicated A fix has been made to prevent extreme overheating of the tyres in certain conditions Miscellaneous UDP Options have now been capped at 60Hz. Anyone who previously had this set higher will need to set it back to 60Hz Support added for the Asetek Invicta™ Direct Drive Wheelbase Some extra Casual Wear Customisation items have been added Various UI improvements in many areas of the game have been made General stability improvements Various minor fixes Thank you to all the drivers around the world who have made their voices heard, contributing to making F1®️ 24 the best experience for all players. The development team will continue to refine the game based on the feedback shared by the community. If you would like to track what bugs and issues are being worked on next, please take a look at the Community Raised Issues thread on EA Answers. This will be updated multiple times a week as issues are investigated by the team. Should you wish to report a bug, you can do so by following these instructions. Once reported, a member of the F1®️ 24 community team will investigate the issue. Need help? Is something from this patch not working the way it should? Come and tell us in our Discussion Thread.3.8KViews14likes0CommentsF1® 24 - FAQ
How do I unlock the 2024 liveries in F1®️ 23? The liveries unlock automatically if the F1®️ 23 detects you have pre-ordered F1®️ 24 Champions Edition, providing you have pre-ordered from the same platform you are playing on. What modes can I use the liveries in F1® 23? The 2024 liveries can be used in a special F1®️ World Time Trial mode that uses the 2024 regulation car. This can be found by navigating to Time Trial -> F1 2024 Preview. Do I get a discount for pre-ordering F1® 24 if I own F1® 2021, F1® 22, and F1® 23? Yes! If you own F1® 2021, F1® 22, or F1® 23 you are eligible to receive a 15% discount on F1® 24 Can I unlock the liveries if I pre-order F1® 24 Champions Edition on a different platform to the one I'm playing F1® 23? No, you will need to pre-order F1® 24 Champions Edition on the same platform family that you are playing F1®️ 233.3KViews7likes0CommentsF1® 24 PATCH NOTES (V1.5)
Hey drivers! We've got a patch going live an all platforms on Monday, June 24 at 10am UTC to address some of the hot issues recently. Here’s a list of everything else that’s been addressed in this latest patch: Highlights Updated the Scuderia Ferrari HP name, vehicle livery, and driver suits AI will now use ERS more effectively to encourage overtaking and building gaps between one another Fixed an issue which could cause the game to stop on the starting grid and not advance to the race Flattened out a bump in the track surface at Catalunya turn 13 Changed the UI colour for Haas & Visa Cash App RB for easier identification Slightly increased the amount of brake pressure needed before ERS stops deploying to help people with controller or pedal problems Fixed a rare crash that could occur when entering the Player Hub from the Main Menu In Multiplayer races, vehicles which crash heavily into barriers will behave more realistically when viewed by other players Fixed a rare issue which could prevent the player from using Engineer commands during a number of sessions All cars will now use the legally correct tyre compounds in Sprint Qualifying 1 & 2 Improvements have been made to make simulated AI times more consistent with their on-track times DRS markers have been adjusted to the correct locations at Spa and Melbourne Game Stability Fixed a rare issue which could cause the game to crash when accessing the 'messages' tab at the start of season 2 with driver moves enabled Fixed an issue which prevented players from resuming a Two Player Career if at least one player had a refresh rate of 120hz or higher and was playing in fullscreen Fixed a rare issue where the player could become stuck during a Secret Meeting and become unable to progress their Driver Career Fixed a rare issue in My Team Career where the player was stuck due to their timeline failing to advance Graphics/Visuals Adjusted the front suspension on various cars so that they visually attach to the wheels On PC, fixed an issue where the game's UI would not scale up correctly at higher resolutions Improved lighting in the Secret Meeting sequence Fixed a small amount of graphical corruption on the theatre menu screen on the Xbox Series X Improved the quality of the mirrors in the car showroom Fixed a small amount of flickering which would happen during the Driver Career introduction cutscene The "Customise OSD" screen now has the correct sector colours Improved cinematic Safety Car cameras at various tracks Fixed some graphical issues with some casual wear customisation items Improved the reflections on drivers' helmets In F1 World, a character's lost mobile phone has been found and returned to them Fixed an issue where the Safety Car would appear transparent in the pre-race cutscene if collisions were turned off The pre-race cutscene at Monaco will now always highlight the correct driver's name Career Fixed an issue in Challenge Career which sometimes prevented players from starting a Quick Practice session due to projected component wear Fixed an issue in Two Player Career where a Practice Programme timer could be missing "Average Lap Time" dynamic objectives will no longer include an out lap after a pitstop The player's Fanzone total will be displayed in several places instead of their Driver Room total Fixed an issue in My Team Career where free agents on the driver market screen would appear with the badge and sponsors of the player's team In Challenge Career, the player will be deducted points for small collisions during a race At the end of a season in Driver Career, there is now a wider variety of expected Recognition values when comparing potential new teams Audio Commentators will now call Juan Pablo Montoya by his correct name Improved audio quality on PS4 & PS5 when headphones are connected to the controller before the game has been started Fixed an issue where incorrect audio could play in the audio settings screen if a lobby host changed the settings When driving out of the garage in Practice and Qualifying sessions the player will now be able to hear the engine starting up During the pre-race cutscene, the commentator will now discuss the featured driver shown on screen Improvements to VO in various languages Peripherals/Wheels Logitech G923 will now have Force Feedback no matter when it is connected to an Xbox Series X Fanatec wheel rim displays will now show MPH when this is the setting in-game Added support for the Moza Racing R3 wheel Added support for the Turtle Beach® VelocityOne™ wheel Miscellaneous Vehicles can no longer clip into tyre barriers at Suzuka turn 9 The "Customise OSD" screen will now default to the current layout based on the race session you're in A Safety Car or VSC will now show every sector as yellow on the track map for all circuits Fixed an issue in Splitscreen where Player 1's selected driver could appear on Player 2's team selection screen On the Livery Customisation screen, colours will now be reset to default correctly when selecting that option Selecting to hide the MFD UI element from the OSD Customisation screen will now completely hide it Fixed an issue on the Control Schemes screen where the "Unbind" function would no longer work after backing out of the "Confirm Changes" option The "View By" filter in the Goals section of F1 World will now work correctly UDP data should now be correct when dropping into an already existing online qualifying session UDP data for the last lap of a session should now be sent correctly All active Specialists will now have detailed statistics viewable in the post-session result screens Various UI improvements in many areas of the game have been made General Stability Improvements Various Minor Fixes Thank you to all the drivers around the world who have made their voices heard, contributing to making F1®️ 24 the best experience for all players. The development team will continue to refine the game based on the feedback shared by the community. If you would like to track what bugs and issues are being worked on next, please take a look at the Community Raised Issues thread on EA Answers. This will be updated multiple times a week as issues are investigated by the team. Should you wish to report a bug, you can do so by following these instructions. Once reported, a member of the F1®️ 24 community team will investigate the issue. Need help? Is something from this patch not working the way it should? Come and tell us in our Discussion Thread.3.2KViews7likes0CommentsF1® 24 PATCH NOTES (V1.6)
Handling and kerb tweaks headline the latest patch for F1®️ 24. The v1.6 patch for F1®️ 24 will roll-out on all platforms from Monday, July 8 at 10am UTC. Please ensure you are connected to online services in order to receive updates. Here’s a list of everything that’s been addressed in this latest patch: Highlights Rebalanced the Medium Traction Control setting When driving over kerbs, cars will now be more unsettled, with sausage kerbs in particular having a greater impact on vehicle stability Fixed an issue in Time Trial where in certain circumstances times set with an F1 car could appear on F2 Leaderboards Fixed an issue where a specific Specialist Goal could prevent a career save from loading correctly Pitcrews in Driver Career have received some training so pitstop times have generally been improved Graphics/Visuals Improved presentation quality of Broadcast Pit Stops on PS4 & Xbox One If an AI is the Driver of the Day in a Multiplayer race they will no longer appear with the Fanzone Expression label of the player Fixed an issue where tyre warmers were clipping slightly with the tyres on some cars Improved lighting on character models of My Team Icons when beginning a Career 'Frame Generation' will work more effectively on PCs which have this option available and enabled Handling Having a very high amount of Engine Braking is now less likely to cause the player to lock up their brakes AI are now less likely to lock up when using a low amount of pressure on their brakes Tyre pressure adjustments will now have more of an effect on tyre grip and heat Game Stability Fixed an issue where the Drivers' tab could become unresponsive after viewing Lap Times in the Race Director Fixed an issue where the player could select two options at once in the Practice menu, which resulted in the game being stuck Tracks Fixed a metal grate on the outside of turn 1 at Portugal so it no longer registers as a minor collision with a vehicle passing over it Fixed a rare issue in One Shot Qualifying at Silverstone where the AI could drive wide to invalidate the next lap before the player gains control of the car Audio Fixed an issue where your engineer could incorrectly tell you that your teammate is outperforming you Peripherals Added support for the Cammus C5 Wheel Miscellaneous New 'Champions' images added to the Compendium, replacing the previous entries. All previously unlocked stickers will remain unlocked for these new images Fixed an issue where ten second penalties would only last five seconds during a pitstop Updated the logo on the Ferrari garage monitors Fixed an issue where the number of laps shown as available in a Practice Programme could be incredibly high Various UI improvements in many areas of the game have been made General Stability Improvements Various Minor Fixes Thank you to all the drivers around the world who have made their voices heard, contributing to making F1®️ 24 the best experience for all players. The development team will continue to refine the game based on the feedback shared by the community. If you would like to track what bugs and issues are being worked on next, please take a look at the Community Raised Issues thread on EA Answers. This will be updated multiple times a week as issues are investigated by the team. Should you wish to report a bug, you can do so by following these instructions. Once reported, a member of the F1®️ 24 community team will investigate the issue. Need help? Is something from this patch not working the way it should? Come and tell us in our Discussion Thread.2.9KViews2likes0CommentsF1® 24 PATCH NOTES (V1.7)
Season 2’s update comes with a number of quality of life changes. Quality of life changes and some tweaks to slipstream and DRS feature alongside the Season 2 update for EA SPORTS™ F1® 24’s most recent patch. The v1.7 patch for F1®️ 24 will roll-out on all platforms from Monday, July 22 at 10am UTC. Please ensure you are connected to online services in order to receive updates. Here’s a list of everything that’s been addressed in this latest patch: Highlights Updated gamepad settings to make handling more consistent and predictable Adjustments have been to Slipstream and DRS values to help overtaking and reduce AI trains All F1 leaderboards have been reset after recent handling changes have made it difficult to be competitive with older times Fixed an issue where the game could crash when loading a mid-session save when certain specialist goals were selected Fixed an issue which could sometimes cause the game to crash after quickly backing out of the Quick Practice menu Graphics/Visuals Updated the Aston Martin Vantage Safety Car to the 2024 model Updated character models for Team Principals Laurent Mekies, Ayao Komatsu, and Bruno Famin Fixed an issue where texture quality could appear lower during a replay after exiting out of Photo Mode Fixed an issue with Ray Traced DDGI quality on race introductions Game Stability Fixed a very rare crash which could occur when changing from Windowed to Fullscreen and changing resolution Fixed an issue which could cause My Team Career to become stuck after renewing your Teammate's contract Multiplayer Fixed an issue in Multiplayer lobbies where a Custom grid setting would reset to Realistic after every race Tracks Fixed a rare issue which could cause an AI to get stuck on-track at Japan when using Fast Forward in a Practice or Qualifying session The telemetry map for the Track Acclimatisation Practice Programme at Abu Dhabi now shows all corners in the correct location Tidied away some misplaced objects in the pit lane at China Corrected some sponsor boards at Singapore Audio If the last race weekend of a custom season includes a Sprint Race, the commentators will no longer refer to the Sprint Race as the last race of the season When broadcasters discuss the Championship winner, points from future Sprint Races will now be taken into consideration Increased the variety of the commentators' broadcast introductions to Race sessions Career Being overtaken by another car in Challenge Career will now remove points from your score Fixed an issue in My Team Career where you could be informed you can't afford the selected Engine and Driver, when in fact you can Miscellaneous When using 'Find Me' on Time Trial leaderboards, the scroll bar will now move to the expected location F2 cars in a wet race at Monza will now start on the correct tyres Added Puma and Alpha Industries casual wear items Various UI improvements in many areas of the game have been made General Stability Improvements Various Minor Fixes Challenge Career scores will correctly reset to zero when the next Challenge Career begins. Thank you to all the drivers around the world who have made their voices heard, contributing to making F1®️ 24 the best experience for all players. The development team will continue to refine the game based on the feedback shared by the community. If you would like to track what bugs and issues are being worked on next, please take a look at the Community Raised Issues thread on EA Answers. This will be updated multiple times a week as issues are investigated by the team. Should you wish to report a bug, you can do so by following these instructions. Once reported, a member of the F1®️ 24 community team will investigate the issue. Need help? Is something from this patch not working the way it should? Come and tell us in our Discussion Thread.2.8KViews1like0CommentsF1® 24 PATCH NOTES (V1.8)
EA SPORTS™ F1®️ 24’s most recent patch includes several tweaks and bug fixes for multiplayer, along with some other minor quality of life changes. The second part of Season 2 soon gets underway with a special Red Bull series, featuring some exciting Max Verstappen-themed events and rewards, playable for all players from August 20. Read more about that here. The v1.8 patch for F1®️ 24 will roll-out on all platforms from Monday, August 19 at 10am UTC. Please ensure you are connected to online services in order to receive updates. Here’s a list of everything that’s been addressed in this latest patch: Highlights Fixed a rare instance where the game could crash when entering another session after completing a League race Fixed an issue in Two Player Career where if both players negotiated a contract longer than one season, they could become stuck on the Negotiation screen HDR Settings will now remain the same after the game has been rebooted Fixed an issue where the ERS bar could flicker if trying to use Overtake after the player has already reached full deployment and full harvest for the lap Multiplayer The Invites and Requests option has been added to the pause menu in single player session types Fixed an issue which could prevent the Flying Lap and Return to Garage options from being available in Single Player sessions after previously exiting from a multiplayer session Fixed a rare issue in Multiplayer races where a player could be disqualified from the race after being removed from the Formation lap Fixed an issue where the incorrect Qualifying session type would be shown in a Multiplayer lobby if the host switched from an F1 to an F2 rac Graphics/Visuals AI vehicles in F1 World Series and Solo Events will now use a wider variety of liveries and badges Detached wheels will now stay closer to the car as wheel tethers have been shortened Tracks Corrected the Pit Lane speed limit at Jeddah to 80kph Some changes have been made to prevent exploiting off-track areas to record faster times at certain circuits in Time Trial Fixed a rare issue where a player on the track could incorrectly receive a blocking penalty when another car was in the Pit Lane exit and not directly behind them Career In Career modes, AI teammates can now purchase Upgrades on the last day of a season if they have enough Resource Points Peripherals Added support for additional Moza bases on Xbox when using the Moza Racing ES steering wheel Added support for Telemetry on the Turtle Beach VelocityOne™ Race Wheel for Xbox consoles Miscellaneous "True Fan" Achievement/Trophy will now correctly unlock when the player has accumulated 10,000 Fanzone points Fixed an issue where the goal of "Achieve three purple sectors during a race weekend" could sometimes not pass despite the requirements being met Dynamic Objectives involving Engine Temperature will no longer pass or fail incorrectly due to rounding up decimal places during calculations Given the AI drivers a good talking to, so they will no longer celebrate a victory too early and potentially lose the race Various UI improvements in many areas of the game have been made General Stability Improvements Various Minor Fixes Thank you to all the drivers around the world who have made their voices heard, contributing to making F1® 24 the best experience for all players. The development team will continue to refine the game based on the feedback shared by the community. If you would like to track what bugs and issues are being worked on next, please take a look at the Community Raised Issues thread on EA Answers. This will be updated multiple times a week as issues are investigated by the team. Should you wish to report a bug, you can do so by following these instructions. Once reported, a member of the F1®️ 24 community team will investigate the issue. Need help? Is something from this patch not working the way it should? Come and tell us in our Discussion Thread.2.6KViews0likes1Comment