EA SPORTS FC 26 | Pitch Notes - Gameplay Deep Dive
Check out our full Gameplay Deep Dive video: Gameplay in FC 26 Welcome to the EA SPORTS FC 26 Gameplay Deep Dive Pitch Notes. Our names are Keegan Sabatino, Gigo Navarro, and Thomas Caleffi, designers and producers from the FC Gameplay Team, and together with the whole team we’re excited to share the new Gameplay features coming to FC 26. Our focus this year can be summed up in 3 words: make gameplay better. FC 26 is powered by your feedback, and we aim to make it feel more responsive, rewarding, and enjoyable. We concentrated on three main areas: Competitive and Authentic Gameplay separation Gameplay Fundamentals Feedback-Inspired Features And Updates Let's jump right in. Table of Contents Gameplay in FC 26 Gameplay Fundamentals Dribbling and Movement Goalkeeper Defending Passing and Shooting Attacking and Defensive Positioning Physicality Controlling the Ball and First Touches Online and General Gameplay Responsiveness Competitive and Authentic Gameplay Competitive Gameplay Authentic Gameplay Feedback-Inspired Features Accessibility PlayStyles FC IQ Rush Skill Moves Player Name Bar Across the Pitch Note: the [NG] tag denotes a feature exclusive for the New Generation of consoles (PlayStation 5, Xbox Series X|S, Nintendo Switch 2) and PC. Competitive and Authentic Gameplay In FC 26, we’ve separated gameplay into two presets: Competitive and Authentic. This split is based on where and how you play FC, and with this change, we’re able to customize the match experience of each mode to suit what you want out of the game. Competitive Gameplay is tuned for added responsiveness and higher player control, mainly focused on online modes like Ultimate Team and Clubs. Authentic Gameplay is tuned for higher realism and true-to-life match tempo/speed in offline modes, like Career Mode. We’ll cover both in more detail later in this article. Gameplay Fundamentals Along with separating Competitive and Authentic gameplay, we had the goal of addressing the most requested changes by the community, and the problems that prevent you from having the best football experience. We’ve refined the foundational gameplay mechanics, including Dribbling, Pace, Passing, Tackling, Shooting, Goalkeepers, and Physicality. These refinements apply to both Competitive and Authentic Gameplay. Feedback-Inspired Features/Updates We also wanted to bring some new and updated features that you’ve been requesting, and that are important for us. These range from our new High-Contrast mode, to more Corner Kick Assignments, tweaked Player Roles, and new PlayStyles. Let’s start with the fundamentals. Gameplay Fundamentals Refining Fundamentals Driven By Community Feedback While the split of Competitive and Authentic gameplay will allow us to tweak each individually, there was a great deal of common feedback from the community around the general gameplay of FC. With FC 26 we wanted to address this by focusing on what matters most: the fundamentals. All of the improvements to fundamentals mentioned below apply across both Competitive and Authentic gameplay. Dribbling and Movement - make players more agile and responsive on and off the ball. Goalkeepers - make them more consistent and intelligent. Defending - reduce the quantity of balls that bounce back to the opponent. Passing and Shooting - make it more responsive and improve available options. Attacking and Defensive Positioning - make better runs and provide more support. Physicality - make it more reliable to protect and shield the ball. First Touches and Controlling the Ball - improve the control of trapping the ball. Online and General Gameplay Responsiveness - make the game more consistently responsive for both Online and Offline. Dribbling and Movement One core fundamental is how players move both with and without the ball. Our goal has always been to make players on the pitch feel agile and responsive, so for FC 26 we narrowed in on the community's feedback to provide a more fluid dribbling experience, overall better control with and without the ball, and responsive movement. Dribbling In FC 26, Dynamic Dribbling is a new way to give you better control with increased responsiveness and more consistent outcomes. In order to achieve this, we made the changes below to our dribbling system. Dynamic Dribbling [NG] In FC 26, dribbling has received a significant amount of changes to improve responsiveness and fluidity. Dribble Touch Intervals - re-tuned how close the player keeps the ball to themselves when dribbling. The interval between dribble touches varies between Competitive and Authentic. Player Height - adjusted animation consistency and speed for players based on height to balance the performance between tall and short players. Foot Preference - adjusted dribbling foot preference logic and animation branching logic to allow for more responsive ball control. Dribbling Animation - re-evaluated and re-tuned our dribbling animation library to ensure the consistency, speed, and responsiveness for dribbling were standard across the board. Animation transitions and branching have been improved for increased responsiveness and to diminish the feeling of being ‘locked in’ to animations. Jog Dribble - increased speed of jog dribbling alongside improved logic for ball direction when dribbling to achieve more consistency in their desired speed. Effort Dribble Touches - Effort Touch animations now trigger during drastic dribble turns to ensure faster and authentic turns. We have removed the Agile Dribbling mechanic due to its low usage and to make the Shielding controls more consistent. Removed Agile Dribbling - L2 + R2 || LT + RT Removed contextual Agile Dribbling and its setting from the menu. Movement We heard feedback that players felt sluggish and heavy, especially when changing directions or when chasing down the ball. Our goal with FC 26 is to make all players more agile and able to accelerate more explosively in any direction, so we continue to tune the relative pace of players to ensure that the fastest players feel like the quickest ones on the pitch. Here’s what we have changed to achieve this: More Agility [NG] Explosive Sprint - increased player agility and explosiveness in every direction. Run Styles - adjusted runs to be more natural and explosive to reflect the pace of an authentic football match. Attacker Vs Defender Speed - improved the speed differentiation between Attackers versus Defenders to achieve an improved balance between the two. Acceleration Types [NG] For FC 26, we’re going back to 3 Acceleration Types to allow for a more predictable pace of play. We felt that three types were easier to understand and created a better acceleration balance. We also separated the formula that determines the Acceleration Types between male and female players in order to provide a better distribution among players. Acceleration Type Changes Explosive Agility minimum 65 (Agility - Strength) >= 10 Acceleration minimum 80 Height has been separated between male and female players Male height maximum 182cm (~6’0”) Female height maximum 162cm (~5’4”) Lengthy Strength minimum 65 (Strength - Agility) >= 4 Acceleration minimum 40 Height has been separated between male and female players Male height minimum 183 cm (~6’1”) Female height minimum 164cm (~5’5”) Controlled - any player that does not meet the other two requirements above. Adjusted the early stages of all three types to be more responsive. Adjusted deceleration of all players to be faster and snappier. Other Changes Jockey - improved Jockey movement to be more agile and responsive. New Jockey animations to improve maneuverability and feel more grounded. Turns - improved animations for all types of turns (drastic turns, swivel turns, etc.) to be faster and more responsive. Low Urgency - improved low urgency and relaxed animations for players not directly involved in the play to be less frantic and have them ready to accelerate when needed. Goalkeeper We received a lot of feedback on goalkeepers, especially regarding their positioning, the place where they deflect the ball, and how they look when doing so. Our goal with Goalkeepers is to make them more consistent and reliable, reducing the frustration they can cause, and improving the balance of skill vs authenticity. Goalkeeper Fundamentals In FC 26, goalkeepers received several improvements, such as how they handle deflections, how they position themselves, and even their decision making, all with the goal of reducing frustration while staying authentic to football. Deflection Control - added a new level of control for save deflections to significantly reduce the amount of deflections going back to opponents. Most deflections will now go out of bounds, toward teammates, or to open space away from opponents. Goalkeeper Senses - refined goalkeeper's ability to read shot trajectories to better reflect real-world save efforts and shot detection. Technical Improvements - improved base systems for goalkeeper handling, more consistent shot-stopping, and more reasonable decision making in one-on-one situations. RL GK Positioning [NG] One of the most significant updates in FC 26 is the introduction of Reinforcement-Learning (RL) Goalkeeper Positioning. This new system uses machine learning to help AI-controlled goalkeepers make more realistic decisions about where to position themselves in the box. By analyzing countless scenarios, the AI can now better cut down angles and react to different types of attacks while adjusting their position more intelligently. It’s important to note that RL Positioning is only active in certain situations, and is only used to position the Goalkeeper. The system is not active when making a save or performing a catch. New Volumetric Animations Animations play a crucial role in how goalkeepers look and feel on the pitch. In FC 26, we’re introducing new volumetric animations for goalkeepers. These animations are based on real-world volumetric motion capture data, resulting in more fluid and realistic movements. This not only enhances the visual authenticity of the game but also ensures that goalkeepers respond more accurately to different types of shots and situations. Be-A-Goalkeeper We could not improve the fundamentals of GKs without touching the Be-A-Goalkeeper (BAG) experience. BAG has received many updates, including new controls and assistance levels, PlayStyles, revamped UI components, and an updated presentation, along with unique camera and audio treatments. Revamped Be-A-Goalkeeper Experience For players who enjoy controlling the goalkeeper directly, the Be-A-Goalkeeper (BAG) mode has received a comprehensive update. Players can also play as keepers in Clubs RUSH. You can also use Goalkeeper PlayStyles when in BAG Mode. New Control Scheme - new controls to give you as much control over your actions from dive direction, claiming crosses with a punch or catch, smothering the ball, or reaction saves. Dive Direction - flicking the Right Stick will prepare your goalkeeper to dive in that direction for a short period. Right Stick Flick Cross Claiming - when there is a cross coming in, you have the ability to request either a catch or punch attempt, timing will matter. Punch (When ball is crossed): ⚪ || B Catch (When ball is crossed): ⬜ || X One-on-One Situations - rushing the attacking dribbler, you have the ability to attempt to smother the ball or attempt to make yourself big to block the incoming shot. The direction of this action is based on your movement direction. Rush: △ || Y Ball pickup / smother: ⬜ || X Reaction Save / Make Yourself Big: ⚪ || B Reaction Saves - when the shooter is close or you wish to take the dive timing into your own hands, you can modify your dive direction to play an instant save attempt. Reaction Dive On Demand: R1 + Right Stick Flick || RB + Right Stick Flick Visuals New Dive Direction UI - a new Dive Direction UI that appears when there is potential for a shot. Updated Positioning UI - updated the auto-positioning AR visual. Camera - new 11v11 camera that brings you closer to the action with the ability to manually pan the camera. Camera Pan: L1 + Left Stick direction || LB + Left Stick direction Defending We know how it can feel to time a tackle perfectly only for the ball to go right back to the opponent. So, when working on fundamentals, we spent a lot of time focusing on improving these issues during tackles, interceptions, and blocks. Our goal is to reward you for well-timed challenges or anticipating a pass, and now you’ll be more likely to win the ball cleanly and retain possession in those moments. Tacklebacks, Bouncebacks, and Reboundbacks Tackle Outcomes - improved logic when Stand or Slide tackling the ball to a teammate. Shot Blocks - added a new deflection control system to make blocked shots put the ball away from danger. Interceptions - added a new deflection control system to try to keep possession or move the ball to a teammate when making an interception. Tackled Opponents - opponents will feel the effect of a tackle more severely when dispossessed of the ball by playing a realistic reaction after the tackle, thereby reducing the likelihood of them recovering the ball back right after getting successfully tackled. Defending Tackle Spam - improved logic for spamming tackle, to make the delay after a missed tackle more consistent. Tackle vs Block - when pressing Stand Tackle near the dribbler about to take a shot, the defender will be more likely to try to tackle rather than block. Tackles From Behind - reduced the effectiveness of tackling from behind the dribbler. Tackle Personality - added more player personality for stand tackles Players with a low stand tackle attribute (below 71) can only perform basic stand tackle animations. Players with a medium stand tackle attribute (71-84) can perform most stand tackle animations. Players with a high stand tackle attribute (85+) can perform all stand tackle animations. Passing and Shooting Some of the strongest feedback we got on Passing and Shooting is that they can often feel sluggish, as well as that some shots or pass types are unbalanced. Our goal in FC 26 is to improve the options available to players and ensure that the shot or pass is as responsive as possible. Passing Pass Responsiveness With our focus on core mechanics, we dedicated significant effort to ensuring passes, particularly first-time passes, are as responsive as possible. Passing Angles - rebalanced animation restrictions to allow passing to cover a broader range of angles. Faster Animations - enabled first-touch animations for passes when contextually appropriate, such as short distance passes. Passes Behind - Increased animation coverage for 135° and 180° passes, also allowing backheel passes to play contextually in these scenarios. First-time 135° and 180° through passes are now significantly less accurate to avoid Directed Run-related exploits. Quick Passes - Optimized short-distance, low-power passes to prefer faster, more responsive animations with minimal wind-up. Note that in Competitive Gameplay, first-time pass accuracy is reduced, despite being more responsive. Improved Through Pass Targets We’ve introduced the concept of Passing Lanes for semi-assisted through passes. Aiming at a specific passing lane (the gap between two opponents) ensures the best target selection for the intended receiver within that lane, respecting your aim and intention. Through passes will also now lead receivers more effectively. Other Changes Pass Receiver - improved pass receiver selection, especially for Ground and Through passes. Crosses - adjusted Crosses to lead more in front of the target, along with increased accuracy when in easy contexts. Ground Passes - regular Ground passes will now have a straighter trajectory with less contextual curve. Teammates will now maintain their position to receive ground passes. Lob Passes - Lob passes will have more driven trajectories when the path is unobstructed. Goalkeeper Throws - improved throw targets from the goalkeeper. Clearances - adjusted Clearance logic to make them more responsive. Shooting Shooting Responsiveness To make shooting more fair and rewarding, we’ve enhanced responsiveness. Our goal for this is that when you ask your player to shoot, it happens quickly and as expected. Close-range Shots - shots near the net will use more reactive animations with minimal wind-up. Shooting Angles - rebalanced animation restrictions to enable shooting to cover a broader range of angles. Low Driven Additions and Timed Finishing Removal In FC 26, Low Driven shots will be performed by double-tapping the shot button. Low Driven is now a global* shot modifier instead of being contextual based on your shot power. With the new button mapping, we had the opportunity to extend the Low-Driven mechanic across all shot types* by pressing the Shot button again after powering up your shot. Low Driven Lace Shot ⚪ (Hold to power up) + ⚪ || B (Hold to power up) + B Low Driven Finesse R1 + ⚪ (Hold to power up) + ⚪ || RB + B (Hold to power up) + B Low Driven Trivela L2 + ⚪ (Hold to power up) + ⚪ || LT + B (Hold to power up) + B Low Driven Flair Shot L2 + ⚪ (Hold to power up) + ⚪ || LT + B (Hold to power up) + B Low Driven Power Shot L1 + R1 + ⚪ (Hold to power up) + ⚪ || LB + RB + B (Hold to power up) + B Low Driven Volley In Air Shot - ⚪ (Hold to power up) + ⚪ || B (Hold to power up) + B Low Driven Header In Air Jump - ⚪ (Hold to power up) + ⚪ || B (Hold to power up) + B * Except for Chip Shots. Due to the changes to Low Driven, Timed Finishing has been removed. In general, we felt Timed Finishing didn't add meaningful skill depth and proved difficult to balance. It disproportionately rewarded long-range shots and felt inconsistent in high-pressure moments. Removing it allows us to balance shooting to produce more consistent outcomes. This change allows for more skill differentiation through Precision Shooting, where timing, aim, power control, and shot selection help build a more noticeable skill gap. Trivela Shots and Gamechanger PlayStyle Trivela shots will now be connected to the new Gamechanger PlayStyle. A player without this PlayStyle will not be able to perform trivelas. While visually impressive and powerful, Trivela Shots became overused by players across all positions, often leading to unrealistic and exploitable scoring patterns. Our goal with this change is to balance the shooting mechanics of the game, especially in Competitive Gameplay. GameChanger PlayStyle - Trivela Shots can only be performed by players with this PlayStyle or PlayStyle+ If a player doesn’t have the Gamechanger Playstyle or PlayStyle+, attempting a Trivela Shot will default to a lace shot instead. See the PlayStyle Section for more details on the new Gamechanger PlayStyle. Attacking and Defensive Positioning You’ve been asking us to increase fluid attacking movement, while also having a logical defensive structure, for a more fun and dynamic match. Our goal in FC 26 is to make your teammates’s positioning more flexible, regardless of Role, allowing them to make more runs and provide you with more supporting options as you progress up the pitch. Attacking Positioning Player Support - reevaluated the positioning logic to provide better supporting options for the ball carrier, trying to always have someone available as a passing option. Attacking Runs - made several changes to the attacking runs logic: Increased the number of attacking runs by players, to lower reliance on triggered runs. Attacking runs more consistently run into open space. All players will be more likely to make the best attacking run options instead of strictly following what their player Role dictates. Ex. a Winger can cut into the box if the opportunity arises, where before they would wait out wide. Ex: a Wingback can move forward if there is open space in front of them. Balanced Build Up - teams will have a more balanced approach, giving you run options as well as close-support options. Offside Runs - improved attacker’s ability to stay onside, and the speed in which they come back when offside. Defending Positioning [NG] Player marking - adjusted positioning of defenders to now man mark opponents when close and inside the box. Defensive Line Height - the defensive line will not automatically push up as far when trying to keep players offside. Physicality Protecting the ball and keeping it is an essential part of football, and we agree that this is an area with lots of room for improvement. Our goal is to give you added consistency with the shield button, allowing you to protect the ball, be it when receiving a pass, when the opponent presses against you when controlling the ball, or when bumping a marker with your shoulder as you dribble to make a bit of space. Shielding Improvements In FC 26, Shielding has been fully reworked to provide you with more consistent options and extra authentic physicality across the pitch. Shield Trapping - our objective was to give players a new tool when trapping the ball and wanting to stand their ground instead of immediately moving. Improved positioning when receiving the ball and Shielding Hold L2 || Hold LT. Increased Strength-based differentiation when Shield trapping. Prioritized getting in the way of incoming opponents instead of getting the perfect touch on the ball. Rebalanced and improved outcomes of several scenarios and timings when starting to Shield before and after receiving the ball. New Shielding trap animations, to increase shielding coverage and effectiveness Shield Dribbling - Shielding has been fully reworked to make it more consistent and better at respecting your input. Improved consistency of player positioning relative to the ball when Shielding. Improved transition from Shielding to Sprint. Re-tuned how long you can Shield depending on how much short-term fatigue you have. New Shielding movement animations. Shield Entries We added multiple new ways to perform one-off Shield actions while moving. These actions can be used to quickly and physically get in front of the opponent before going into a rapid burst of speed, or they can be a way to start shielding when out of position. Dribbling Shoulder Challenges - new type of Shielding action that allows you to better protect the ball while dribbling. Physics - improved physics effects for both the shielder and the shieldee, to accentuate the physicality of the action. New Animations - multiple new animations added for Step-ins, Seal Outs, and Shield Turns. Enforcer PlayStyle - new animations added for players with the new Enforcer PlayStyle and PlayStyle+. Contested Boxouts On top of all the improvements to physicality in FC 26, we are adding a new mechanic called Contested Box Outs. Stronger players are able to keep opponents away when fighting for an incoming air ball. This allows players to use Shield when in front of their opponent, triggering a strong physical action that provides more space to either trap the ball or set up for a header. The effectiveness of the Box Out is based on the Strength difference between the two players. It can only be triggered if your player is in a good position when waiting for the ball. Following a Box Out, you can transition into any action to allow a fluid continuation of play. Other Physics Changes We’ve spent a lot of time ensuring that we’ve reduced physics-based frustrating scenarios that could sometimes occur. Jumping over fallen players will now be much more reliable and effective.. Players getting stuck together when stumbling will be moved to the side to allow them to detach and continue play. When trying to avoid other players, we have made them more slippery. This is so that player avoidance doesn’t cause players to get stuck on each other. Controlling the Ball and First Touches Similar to physicality and defending, first touches could have been frustrating in the past when they felt sluggish, non-urgent, or when they fell back to the opponent. Our goal with these improvements is to make players feel more agile and in control of the ball, especially when trapping it. Controlling the Ball - Responsiveness First Touch Responsiveness - significantly improved responsiveness of first touch ball control to seamlessly transition into dribbling right after contact with the ball. Ball Control - refined players’ ability to control the ball after a pass or interception to maintain possession. Factors influencing the difficulty of a first touch include ball speed relative to the player's speed, ball height, requested exit angle, opponent pressure, the part of the body used for the touch, the extent of stretching, and player attributes such as Ball Control, Interceptions, and Composure. First Touch Precision - when receiving or intercepting a pass, holding L2 || LT will greatly improve the players ability to control the ball at the trade-off of player’s move speed. Earlier timing of this input will result in increased control. Flick Ups - improved flicking actions when receiving an aerial ball in all directions to be more consistent and predictable. Consecutive Flick Ups will progressively become less effective to prevent exploits. Loose and Contested Balls Player Urgency - new ability to increase players' urgency when attempting to reach a loose ball or contested ball by pressing Sprint R2 || RT. Holding Sprint prompts immediate acceleration toward the contact point. Without the Sprint input, the response might be less immediate, highlighting the importance of your reaction time in critical moments. Online and General Gameplay Responsiveness Our goal is to make the game more consistent and to continue investigating community feedback related to online/offline responsiveness via the Gameplay Responsiveness initiative. For more information on our Responsiveness initiative, check out the Pitch Notes below: ] https://www.ea.com/games/ea-sports-fc/fc-26/news/pitch-notes-fc26-gameplay-responsiveness-update The Deep Dive contains a lot of information, such as our investigation to better understand the player experience, our learnings, and some steps we are taking to improve. Here’s some more information on responsiveness changes in FC 26 that are related to the Fundamentals refresh: Gameplay Animation Improvements Animation transitions and branching have been re-evaluated and retuned across most areas of Gameplay to improve consistency and responsiveness. Adjusted the following areas across all animations to make them more internally consistent: time to contact ball, ball trajectories better aligned with animation, pose fidelity, and animation exit speed. Improved selection of animations to better match the player’s current speed and animation speed. Relaxed the coverage required for animations, allowing them to start faster in many situations. Fatigue Redesigned When investigating responsiveness, one common piece of feedback was that players would sometimes not feel the same across the course of a match. For Competitive Gameplay purposes, we decided to redesign some elements of the Fatigue system. Our goal with this change is responsiveness; a player should always feel and play well when you are controlling them. Note: the changes below only apply to Competitive tuning, though Clubs has a slightly different design. Short- and long-term fatigue only affects AI-controlled players User-controlled players are NOT AFFECTED while being controlled. CPU-controlled players in Competitive tuning are also not affected by fatigue. An example is when playing Squad Battles. When controlling a player, the effect of fatigue on different attributes (including Sprint Speed and Acceleration) is not in effect. Meaning a user-controlled player acts as if they have full stamina when controlled. For AI players, they will have a reduction in Sprint Speed and Acceleration when fatigued (proportional to the fatigue level). Relentless and Relentless+ PlayStyles have been changed to increase how quickly your short-term fatigue recovers (more details in the PlayStyles section). For Authentic Gameplay, fatigue works as before. For Clubs, short-term fatigue works as before, however, long-term fatigue doesn’t accumulate for any player. For example, when short-term stamina depletes, the player is slower when running until the fatigue bar recovers. Note: this design is subject to change. Inputs, Indicators, and Overlays Improved the Input Processing System. More info in the Responsiveness Deep Dive: https://www.ea.com/games/ea-sports-fc/fc-26/news/pitch-notes-fc26-gameplay-responsiveness-update Fixed Skill Move detection issues. We made the Player Indicator more responsive during gameplay. Created a new overlay to better display connection status (visuals subject to change): Competitive and Authentic Gameplay Let’s dive into one of the most significant changes we’ve ever done to gameplay - splitting it into two separate experiences based on how and where you play the game. Online modes like Football Ultimate Team and Clubs will have their own gameplay type called Competitive Gameplay, while offline modes like Manager Career and Player Career will use Authentic Gameplay as default. This change is a direct result of your feedback, from the comments, posts, and threads, to the hours of conversations we’ve had with the community about how our game could improve. And yes, this means that we can tweak, tune, and change the gameplay for each type without affecting the other. If we add a more realistic feature like slower skill moves, we can make sure they only happen in Authentic, while something like removing the fatigue from user-controlled players can be tailored to Football Ultimate Team. We know that Online and Offline players have different priorities, and we want to showcase that by creating two enjoyable, separate ways to play FC 26. Competitive Gameplay Made for FUT and Clubs Competitive Gameplay is mandatory/locked in FUT, Clubs, Online Seasons, and Online Friendlies. It is optional in Kick-Off and Career Mode. Our goal with Competitive Gameplay is to create a more skill-driven competitive experience by reducing the impact of randomness and assistance. This is an experience tailored for those who enjoy fast-paced, responsive gameplay. The changes to Competitive Gameplay aim to deliver on the three “competitive community” priorities: Responsiveness, Consistency, and Control. Here are the main differences in Competitive Gameplay: All GK deflections try to get away from danger, reducing rebound goals Reduced tackles/blocks/interceptions bouncing back to your opponent Less AI defending, resulting in looser defensive lines Fewer auto tackles and auto blocks Redesigned Fatigue feature More responsive and smoother transitions in and out of specific animations Increased passing speed and responsiveness Tighter control and more speed while dribbling, and skill moves are faster Increased variability on crosses, to favour player skill over repetitive wide play Increased heading error relative to Authentic Increase variability in Corner Kicks outcomes, with fewer attacking players involved by default Less authentic visuals when avoiding a ball, to resolve these situations more effectively Players get up quickly after being tackled to the ground Players show no reaction animations when hit by a fast incoming ball Note that while some of the effects above were mentioned in the Fundamentals section, they were increased/tuned up for Competitive gameplay. We also created a new UT Competitive Camera that is exclusive to the Ultimate Team Stadiums. This camera provides a way to see more of the pitch, while still showing off the stadium and its atmosphere. This camera is on a rail, ensuring more predictable pad angle behavior to aid Competitive Gameplay. Authentic Gameplay Bringing Realism and Choice to EA SPORTS FC Authentic Gameplay is the default for Manager and Player Career Mode and optional in Kick Off. You’ll still be able to toggle between both presets in Kick Off and Career to tailor your gameplay experience. Authentic gameplay is not playable in Ultimate Team or Clubs. Our goal with Authentic Gameplay is to create a true-to-football experience with a heavy emphasis on realism, strategy, and immersion. This is an experience tailored for those who enjoy methodical and less predictable gameplay. What allows us to achieve the above is not just the Competitive mechanic toggle, but also the Authentic Gameplay Sliders. We have carefully tuned them to accomplish that true-to-football experience with a heavy focus on realism and immersion. Weather Effects are also turned on by default. The changes to Authentic Gameplay aim to deliver on three authentic community priorities: Immersion, Realism, and Less Predictability. The main differences in Authentic Gameplay are: Authentic Sliders Weather Effects, including Wind, Rain, and Snow Lower speeds for dribbling and skill moves More physics-based GK rebounds, blocks, and bounces More realistic tackle accuracy Greater AI defending enabled, with tighter defensive lines and defenders reacting realistically when a ball is nearby More realistic and tighter positioning in midfield More realistic header passing and shooting accuracy Corner kicks and Crossing tuned to match real-world success rates Players avoiding a ball might occasionally be hit by it instead More realistic animation transitions Human-like reactions and get up animations Authenticity Features Toggle This setting activates a set of features that are specifically designed to support the Authentic gameplay type, such as the increased influence of physics in ball movement, or the increased assistance with AI defending. This toggle is locked when in Authentic Gameplay, but can be turned on/off when customizing your gameplay type. It cannot be turned on in Competitive New Sliders Additionally, we heard our Career Mode Community and have introduced 5 new sliders to further enhance the authenticity of gameplay. Here’s the breakdown: Header Shot Error - Increases/reduces the amount of error applied to a user/CPU team’s headed shots. Header Pass Error - Increases/reduces the amount of error applied to a user/CPU team’s headed passes. Intercept Error - Increases/reduces the amount of error applied to a user/CPU team’s ability to control the ball when intercepting passes. Ball Deflection Error - Increases/reduces the impact of physics on a user/CPU team’s ball deflection. The higher the number, the more the outcome will be driven by physics interactions. Tackle Assistance - Increases/reduces the user/CPU team’s tackling assistance. The higher the number, the more forgiving the tackles will be. Note: Error refers to an action not being performed as perfectly as possible. Team’s Playing Styles improvements We’ve made improvements to the playing styles of CPU Teams to make them more unique, and to stand out in both attack and defence. Attack CPU opponents will now make smarter and more varied decisions when it comes to passing, crossing, dribbling, and other gameplay areas. For example, some teams prefer to cross into the box more often, while others utilize slow buildup or fast tiki-taka attacking plays. Defence The CPU will know better when and how to defend, press the player, stay back, or use double contain. For example, specific teams will try to overwhelm you by pressing with multiple players at once, while others will just sit back and then press you aggressively when you get close.EA SPORTS FC™ 26 | The Pitch Notes - Gameplay Responsiveness Update
FC Feedback Report Hey everyone, as part of the new FC Feedback Hub we’ll be keeping you close to our development process with detailed reports, making sure you know what feedback we’re working on. For our first update, we wanted to focus on something we know is important to you: Gameplay Responsiveness. We’ve heard your feedback, and our teams have been working on making EA SPORTS FC 26 our most responsive title yet. In this article, we’ll cover what we’re doing to address your feedback around online responsiveness, and the new additions to FC 26 intended to improve overall gameplay performance. Let’s dive in. Understanding Delay Delay refers to the link between a player's action, like pressing a button or moving a stick, and the corresponding response in the game. Delay can stem from various sources, including online connection quality issues, elevated ping due to distance from an FC Game Data Center, complexities in the input processing and animation systems, or even delays in displays. We know that delay disrupts the seamless connection between the player and the game, making the experience feel unresponsive and frustrating. And let’s face it, when a game doesn’t feel responsive, it’s simply not fun. Addressing your concerns about delay has been a top priority for us as we head into EA SPORTS FC 26 launch. What We’ve Been Testing Our Gameplay Responsiveness testing goes back to 2019, where we ran a number of in-depth tests on infrastructure and player connections, and created tools to help us better understand what you were experiencing. Heading into FC 26, we set our focus on testing directly with FC Design Council members, FC Pro Players, members of our community, and members of our internal teams. For example, members of our development team met directly with FC players in Europe to test gameplay responsiveness on their own personal setups. We tested at their houses and team headquarters in Spain and the UK for extensive online modes research in FC 25. You can see what this looked like below. We’ve also been testing responsiveness with members of our Design Council remotely, collecting connection quality data from players all around the world. And while all of this has been happening, we’ve been running regular tests with a dedicated internal team of core players across our QV and development teams to feedback on responsiveness problems. What We Learned FC players are really good at detecting even the smallest delay issues. Delays of even 1 frame can result in a noticeably unresponsive experience. When diving into the details, we’ve noticed players experience delay in significantly different ways. What you refer to as delay can be experienced in both Offline and Online play, in most cases. When playing with good connection quality, or in offline play, these are the main reasons that can create a sense of gameplay unresponsiveness: Animation Selection Variability to create authenticity Contexts with limited coverage Animation system bugs Time between button press and when the simulation processes the input. In poor connection quality conditions, there are many more variables that could create unresponsive Gameplay. The most common ones include: Ethernet vs WiFi Currently more than half of FC players play online through WiFi. WiFi often introduces serious inconsistencies in connection quality, such as Jitter and Packet loss, which could result in delayed actions in Gameplay. Even WiFi with strong signal strength and high quality signal can create inconsistencies. We recommend always using an ethernet cable when possible for a generally much smoother connection. High Ping Ping measures the time it takes for game data to travel between your console or PC to the EA SPORTS FC™ Game Data Center and back. Lower ping usually means faster data transfer and a more responsive gameplay experience. Your ping can vary based on your internet provider and your physical location, and it is not based strictly on your physical distance from an FC Game Data Center. A close physical distance to our FC Game Data Centers cannot guarantee a low ping experience by default, because factors such as how your internet service provider physically routes traffic can impact your ping. We are always monitoring the performance of our FC Game Data Centers. Working with providers, ISPs and our internal teams to provide the best experience we can to our players around the world. Internet Bandwidth With a low bandwidth internet connection, other activities using the same network can negatively influence game performance. From automatic video uploads from a console to streaming content from other devices, there are many factors that could introduce delay. To learn more about your Connection Quality and how it may be influencing your gameplay experience when playing online in EA SPORTS FC, you can check out our Connection Quality Report. The Connection Quality Report is a tool intended to help you better understand the quality of your connection using data from applicable EA SPORTS FC online matches that you’ve played. How your display FC can also massively impact overall game responsiveness. TV or Monitor Settings A TV outside of Game Mode can introduce anywhere from 20 to over 100ms of delay to the gameplay experience, making it feel like you’re playing in a poor connection environment. We always recommend using Game Mode if available on your TV, or use a gaming monitor. High quality cables can also help reduce how long it takes visual signal to be processed, and third party devices like external capture cards can also add noticeable delay. In broad terms, the speed at which your screen can display the game is critical to the feeling of responsiveness or unresponsiveness. If your display has a noticeable delay or can’t maintain a consistent response time, you may feel a delay no matter what your other conditions are. Different Player Motivations Another important learning is that FC players enjoy both a more responsive and consistent experience, but also a more tactical, composed and authentic experience. We’ve tried to balance a single gameplay experience for both types of motivations in the past, but based on your feedback we’ve decided to tailor the experience separately. In FC 26, we are creating two types of Gameplay, Competitive and Authentic. Competitive Gameplay is tuned for consistent responsiveness, mainly focused on online modes like Ultimate Team and Clubs. Authentic Gameplay is tuned for higher realism and true-to-life match tempo/speed in offline modes, like Career Mode. For both gameplay types, and with your feedback in mind, we’re improving our Fundamentals with the objective to make them more responsive and consistent in FC 26. What’s New For FC 26 Responsiveness As you may have noticed in the FC 26 reveal trailer, we’ve focused on new gameplay fundamentals to improve responsiveness at all levels. We wanted to make sure we directly addressed your feedback and the things we’ve learned through testing to deliver the most impactful changes. Animation variability meant to create authenticity FC strives to visually reflect the real world game, and to make this possible our Gameplay engine was designed to use realistic animations. Realistic motion capture/volumetric animations are all unique by nature. In FC, many factors like ball distance from the player, movement input angle, and player speed will dictate what animation is chosen and how it plays in the game. This combination of factors ensure Gameplay variety, depth and authenticity. In summary, in our gameplay engine, there is variety, and no play is the same. This is to create a seamless, and authentic experience. We are continuing to work on finding the right balance between gameplay animation depth and variety, and consistent expected behaviors, that are always responsive to player input. More details on how we are addressing these problems will be part of the Gameplay Pitch Notes, for example: Animation transitions and branching have been reevaluated and re-tuned across most areas of gameplay to improve consistency and responsiveness. Increased Animation Coverage Animations play an important role for a football game to be authentic. Every year we add new animations to refresh the experience, create variety, and to fill any coverage gaps. Some contexts may have had limited animation coverage in the past. This caused our system to use a longer animation or delay starting an animation while attempting to position the player in a way that would accommodate the best possible animation. We’ve focused on improving the coverage for scenarios where it's reasonable to expect a responsive action. To clarify, we have strict game performance checks that ensure the game runs smoothly regardless of the amount of animations that exist in the database. This year we have added hundreds of new animations meant to enable players to perform actions faster than ever. Addressed Animation System Bugs In some cases, the systems that decide what animations should play can experience bugs. These are arguably the most complicated systems in a Gameplay engine, since they need to solve every combination of player requests with the available animations, while keeping high quality visuals. For example: Expecting the player to get to the ball as early as possible to prevent the opponent getting to it first, but the player taking an inefficient or curved path to the ball that introduces just enough delay for the opponent to win the ball. Expecting an immediate right foot shot to prevent getting tackled, but the player decides to use their left foot instead, delaying the shot for a couple of frames. With a focus on Fundamentals, this year we’ve fixed dozens of problems related to the Animation System and its responsiveness. Time between button press and when our simulation processes the input We looked closely at every stage of the input processing system and identified a few opportunities to improve our input latency. We were able to improve input latency by one frame in some cases of first time passes and shot requests. Combined with the animation improvements mentioned above, these scenarios are more likely to play out as first time passes or shots in FC 26, as opposed to taking a touch that feels unresponsive. We’ve improved our input systems with the aim of ensuring that all inputs are processed immediately. We also improved the responsiveness of the on screen player switch indicator visual feedback, giving the user more immediate feedback on which player they are controlling and allowing for more responsive reactions to the play. We’ll share more about these updates in more detail in our upcoming FC 26 Gameplay Deep Dive, which will be live on July 22. Stay tuned! What’s Next In the lead up to FC 26 launch, we’re continuing to meet with members of our Design Council to help us find additional cases related to gameplay responsiveness. This will remain a priority for our teams to make FC feel more responsive than ever, based on your feedback. Be sure to keep an eye out for more details on FC 26 across our upcoming Deep Dives. Community Feedback Your feedback is extremely helpful for our teams as we continue to prioritize making FC feel responsive and rewarding overall. We want to hear from you. As part of FC Feedback, we’ve created a new discussion thread in our game-feedback channel in our official EA SPORTS FC Discord server. Our team will be monitoring this discussion, and will be passing along relevant feedback directly to our Dev teams to review. Join the discussion now. You can also continue providing feedback through our FC Player Feedback Portal in a more structured format to send your feedback directly to our Devs. Learn more here.265Views3likes6CommentsAutenticidad sin igual en EA SPORTS FC™: Ligas y licencias
EL CLUB ES TUYO ¡El fútbol es el juego del mundo! Disfruta de una autenticidad sin igual en EA SPORTS FC™ 26 con la experiencia más realista de las grandes competiciones, clubes y estrellas del fútbol, con más de 20 000 jugadores repartidos en más de 750 clubes y selecciones nacionales, en más de 120 estadios y más de 35 ligas. SOLO EN EA SPORTS FC™ 26 EA SPORTS FC™ 26 es el único lugar donde puedes jugar a la emblemática UEFA Champions League, la UEFA Europa League, la UEFA Europa Conference League, la CONMEBOL Libertadores, la Premier League, la Bundesliga y LaLiga EA SPORTS en un mismo juego, sumado la Google Pixel Frauen-Bundesliga, la Liga F Moeve, la Barclays Women's Super League, la Arkema Première Ligue, la National Women's Soccer League y la UEFA Women's Champions League. COMPITE EN LAS COMPETICIONES MÁS PRESTIGIOSAS DEL MUNDO Vive la cumbre del fútbol europeo de clubes en EA SPORTS FC™ 26, con la licencia completa de la UEFA Champions League, la UEFA Europa League, la UEFA Super Cup, la UEFA Conference League y la UEFA Women's Champions League, con retransmisiones personalizadas que dan vida a las principales competiciones europeas. Lucha por la gloria continental en los torneos de clubes más importantes de Sudamérica. Lidera equipos históricos como River Plate, Boca Juniors, Flamengo, Corinthians, Colo Colo, Atlético Nacional, Sporting de Cristal y muchos más en las encarnizadas competiciones de la CONMEBOL Libertadores, la CONMEBOL Sudamericana y la CONMEBOL Recopa, todas en EA SPORTS FC™ 26. LIGAS DE TODO EL MUNDO EN EA SPORTS FC™ 26 Premier League EA SPORTS FC™ 26 es el único lugar donde se puede disfrutar de la liga más popular del mundo. Juega con todos los 20 clubes, con sus equipaciones y logotipos oficiales de la temporada 2025/26, y disfruta de una retransmisión auténtica y paquetes previos al partido, haciendo que sea la representación más auténtica de la liga. EFL Creada por sus doce miembros fundadores en 1888, la EFL es la competición futbolística más antigua del mundo y el modelo en el que se basan el resto de ligas. EA SPORTS FC™ 26 incluirá los 72 clubes miembros, que abarcan tres divisiones de la pirámide futbolística y muestran la historia, el orgullo y la pasión únicos en el corazón del fútbol británico. Barclays Women's Super League Con los mejores clubes de fútbol femenino de Inglaterra y jugadoras de clase mundial de todo el mundo, salta al campo con los 12 equipos, equipados con sus equipaciones oficiales. LALIGA EA SPORTS Juega con las mejores estrellas de los 20 clubes de LALIGA EA SPORTS en todos los modos y disfruta de un paquete de retransmisión inmersivo con el que sentirás el inigualable ambiente de LALIGA en todos los partidos. Liga F Moeve Local de los gigantes del fútbol femenino, juega con los 16 equipos completos de la primera división, con algunas de las personalidades más importantes del fútbol femenino y superposiciones auténticas que ofrecen una mayor inmersión en EA SPORTS FC™ 26. Bundesliga EA SPORTS FC™ 26 es el único lugar donde puedes jugar con los 18 clubes de la Bundesliga y sus plantillas, equipaciones y escudos auténticos. Elige el club que quieras: disfrutarás de un paquete de retransmisiones auténtico y completo con marcas exclusivas y una atmósfera inmersiva dentro de cada estadio. Siente el fútbol alemán como nunca antes. Google Pixel Frauen-Bundesliga Con los 14 clubes de la primera división femenina alemana en EA SPORTS FC™ 26, disfruta de la experiencia de retransmisión más auténtica y sumérgete en la cumbre del fútbol femenino de Alemania. Ligue 1 McDonald's EA SPORTS FC™ 26 te ofrece toda la acción, autenticidad y emoción del fútbol francés, con todos los equipos, jugadores, y marcas auténticas de cada partido, aparte de paquetes de retransmisión y un ambiente previo al partido que reflejan el prestigio de la Ligue 1 McDonald's. Arkema Première Ligue Enfréntate a la primera división femenina francesa con cualquiera de los 12 clubes en la mejor experiencia inmersiva de una de las ligas femeninas más importantes de todo el mundo. Serie A Enilive Gracias a una colaboración exclusiva entre EA SPORTS y Lega Serie A, este año ofrecemos las características únicas y la historia del fútbol italiano en nuestro nuevo título. De Roma a Nápoles o de Turín a Milán, juega con las estrellas más importantes de la Serie A Enilive y rinde homenaje a los mejores futbolistas de cada mes con el Jugador del mes de EA SPORTS. Major League Soccer Elige entre los 30 clubes de la MLS, compite con los mejores jugadores de la liga y disfruta de las marcas auténticas de la jornada. National Women's Soccer League Disfruta de la NWSL, la liga en alza estadounidense, con sus 14 equipos completos y una experiencia de retransmisión auténtica. Y muchas más Entre las que se incluyen: Liga Portugal, Pro League belga, Eredivisie, Liga Profesional de Fútbol-Argentina, Roshn Saudi League, K League, Chinese Super League, A-League, Liga 1, Ekstraklasa, Bundesliga de Austria, Brack Super League, Superliga, Scottish Premiership, SSE Airtricity League Premier Division, Allsvenskan, Eliteserien, 3. Liga y muchas más. ¡Disfruta de un realismo inigualable en EA SPORTS FC™ 26! JUEGA EN LOS MEJORES ESTADIOS DEL MUNDO Disfruta de más de 120 estadios auténticos en EA SPORTS FC™ 26, desde el Santiago Bernabéu hasta Anfield, el Allianz Arena o el Parc des Princes. JUEGA CON LAS MEJORES ESTRELLAS DEL MUNDO Salta al campo con cualquiera de los más de 20 000 futbolistas con licencia oficial del fútbol masculino y femenino, incluyendo a Jude Bellingham, Jamal Musiala, Zlatan Ibrahimović, Alex Morgan y Ronaldo Nazário. Cuando decimos que el Club es tuyo, lo decimos en serio. Impulsado por los comentarios de la comunidad, EA SPORTS FC™ quiere escucharte. Comparte tus opiniones a través de FC Feedback.EA SPORTS FC™: realismo senza paragoni - Campionati e licenze
IL CLUB È TUO Il mondo del calcio è nel The World's Game! Goditi un realismo senza paragoni in EA SPORTS FC™ 26, l'esperienza calcistica più fedele in assoluto, con le squadre, i campionati e i più grandi campioni di questo sport. Include più di 20.000 giocatori e giocatrici di oltre 750 squadre provenienti da più di 35 campionati e oltre 120 stadi. SOLO IN EA SPORTS FC™ 26 EA SPORTS FC™ 26 è l'unico titolo dove poter giocare tornei iconici come la UEFA Champions League, la UEFA Europa League, la UEFA Europa Conference League, la CONMEBOL Libertadores, la Premier League, la Bundesliga e LALIGA EA SPORTS, che vanno ad affiancare la Google Pixel Frauen-Bundesliga, la Liga F Moeve, la Barclays Women's Super League, l'Arkema Première Ligue, la National Women's Soccer League e la UEFA Women's Champions League. GIOCA NEI PIÙ PRESTIGIOSI CAMPIONATI DEL MONDO Prova l'apice del calcio europeo per club in EA SPORTS FC™ 26 nella UEFA Champions League, nella UEFA Europa League, nella UEFA Super Cup, nella UEFA Conference League e nella UEFA Women's Champions League, con la telecronaca personalizzata e i marchi che caratterizzano le più blasonate competizioni europee. Lotta per la gloria nei più prestigiosi tornei per club sudamericani. Guida club storici come River Plate, Boca Juniors, Flamengo, Corinthians, Colo Colo, Atlético Nacional, Sporting de Cristal e altri ancora nell'accesa competizione della CONMEBOL Libertadores, della CONMEBOL Sudamericana e della CONMEBOL Recopa in EA SPORTS FC™ 26. LEGHE DA TUTTO IL MONDO IN EA SPORTS FC™ 26 Premier League EA SPORTS FC™ 26 è l'unico gioco in cui poter disputare il campionato più famoso al mondo. Gioca con tutti i 20 club, con le divise e i loghi ufficiali della stagione 2025/26, insieme alla telecronaca, la presentazione e un pacchetto pre-partita autentici che offrono la riproduzione più realistica mai creata prima di questo campionato. EFL Creata nel 1888 dai dodici membri fondatori, l'EFL è la prima competizione calcistica mai istituita, l'archetipo di tutti i campionati del mondo giunti in seguito. EA SPORTS FC™ 26 includerà tutti i 72 club, distribuiti tra le tre divisioni della piramide calcistica, per mostrare il patrimonio, l'orgoglio e la passione che contraddistinguono il cuore del calcio inglese. Barclays Women's Super League Con i migliori club del calcio femminile inglese e giocatrici di livello mondiale da tutto il mondo, scendi in campo con tutte e 12 le squadre, dotate delle loro divise ufficiali su licenza. LALIGA EA SPORTS Gioca alla modalità che preferisci con i più grandi fuoriclasse dei 20 club de LALIGA EA SPORTS e goditi un pacchetto telecronaca immersivo con cui calarti appieno nella celebre atmosfera de LALIGA in ogni partita. Liga F Moeve Patria di alcuni dei più grandi club del calcio femminile, gioca con tutte le 16 formazioni della massima divisione e con alcuni dei nomi più importanti nel panorama calcistico femminile, dotate di autentiche grafiche in sovrimpressione per un'esperienza immersiva in EA SPORTS FC™ 26. Bundesliga EA SPORTS FC™ 26 è l'unico gioco dove puoi divertirti con tutti i 18 club della Bundesliga con tanto di rose, divise e stemmi ufficiali. Qualunque sia la squadra che sceglierai di guidare, potrai vivere tutte le emozioni del calcio tedesco grazie a un pacchetto telecronaca ufficiale, completo di marchi esclusivi e delle coinvolgenti atmosfere che si respirano negli stadi. Google Pixel Frauen-Bundesliga Goditi tutti i 14 club della massima divisione in EA SPORTS FC™ 26, con un'esperienza televisiva autentica, e vivi l'apice del calcio femminile in Germania. Ligue 1 McDonald's EA SPORTS FC™ 26 offre l'azione, il realismo e le emozioni del calcio francese, con tutte le squadre della prestigiosa Ligue 1 McDonald's, i giocatori, i marchi autentici della competizione, i pacchetti telecronaca e le atmosfere del pre-partita. Arkema Première Ligue Fatti largo nella competizione con uno dei 12 club e vivi un'esperienza coinvolgente in uno dei campionati femminili più prestigiosi al mondo. Serie A Enilive L'esclusiva collaborazione tra EA SPORTS e Lega Serie A dà vita alle caratteristiche uniche e alla storia del calcio italiano all'interno del gioco. Da Roma a Napoli, da Torino a Milano, gioca con le più grandi stelle della Serie A Enilive e celebra ogni mese i migliori giocatori con il Giocatore del Mese EA SPORTS. Major League Soccer Scegli tra tutti i 30 club della MLS, con i campioni più acclamati del campionato e i marchi autentici delle partite. National Women's Soccer League Goditi la sempre più ampia NWSL, con tutte le 14 squadre e un'esperienza televisiva autentica. E non solo Liga Portugal, Jupiler Pro League belga, Eredivisie, Liga Profesional de Fútbol-Argentina, Roshn Saudi League, K League, Chinese Super League, A-League, Liga 1, Ekstraklasa, Bundesliga austriaca, Brack Super League, Superliga, Scottish Premiership, SSE Airtricity League Premier Division, Allsvenskan, Eliteserien, 3. Liga, e non solo: goditi un realismo senza paragoni in EA SPORTS FC™ 26! GIOCA NEGLI STADI MIGLIORI AL MONDO Vivi l'atmosfera di oltre 120 stadi autentici in EA SPORTS FC™ 26, dal Santiago Bernabéu ad Anfield, dall'Allianz Arena al Parco dei Principi. GIOCA CON LE MIGLIORI STELLE AL MONDO Scendi in campo e scegli fra oltre 20.000 giocatori e calciatrici su licenza, tra cui Jude Bellingham, Jamal Musiala, Zlatan Ibrahimović, Alex Morgan e Ronaldo Nazário. Quando diciamo che il Club è tuo, lo intendiamo sul serio. In base ai feedback della community, EA SPORTS FC™ vuole sentire il tuo parere. Condividi i tuoi pensieri tramite FC Feedback. Prenota ora EA SPORTS FC™ 26 per PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Nintendo Switch e Nintendo Switch 2.FAQ Dual Entitlement di EA SPORTS FC™ 26
Il Club è tuo in EA SPORTS FC™ 26. Gioca a modo tuo con un'esperienza di gioco rivoluzionata dai feedback della community. La nuova impostazione Gameplay realistico offre l'esperienza di calcio più realistica mai vista in Carriera, mentre l'impostazione Gameplay competitivo, con basi perfezionate, maggiore coerenza e reattività potenziata, è fatta su misura per giocare a Football Ultimate Team™ e Club. Metti alla prova la squadra dei tuoi sogni in Football Ultimate Team™ con nuovi tornei ed eventi Live, oltre a un'esperienza Rivals e Champions rinnovata. Vivi la Carriera tecnico come mai prima d’ora con le nuove Sfide tecnico Live. Ottieni premi durante la nuova stagione affrontando una varietà di scenari reali e storyline alternative che possono durare pochi minuti di gioco o più stagioni. Archetipi ispirati ai grandi del calcio introducono nuove classi per Club e in Carriera professionista, esaltando le caratteristiche individuali del tuo giocatore. Sviluppa le tue abilità migliorando gli attributi e sbloccando i Bonus Archetipo per dare al tuo giocatore un'identità unica sul campo. Vivi un realismo senza pari con EA SPORTS FC™ 26, con i dati dalle partite dei migliori campionati al mondo che danno vita a oltre 20.000 giocatrici e giocatori autentici. EA SPORTS FC™ 26 include il Dual Entitlement con cui poter aggiornare la tua copia di EA SPORTS FC™ 26 da PlayStation 4 a PlayStation 5 o da Xbox One a Xbox Series X|S senza costi aggiuntivi. Ecco tutto quello che devi sapere sul funzionamento del Dual Entitlement in EA SPORTS FC™ 26. Cosa significa Dual Entitlement? Con il Dual Entitlement puoi aggiornare la tua copia di EA SPORTS FC™ 26 da PlayStation 4 a PlayStation 5 o da Xbox One a Xbox Series X|S senza costi aggiuntivi. In pratica, potrai utilizzare il gioco su sistema PlayStation®4 e console PlayStation®5, o su Xbox One e Xbox Series X|S. Quando uscirà EA SPORTS FC™ 26? EA SPORTS FC™ 26 sarà disponibile in tutto il mondo dal 26 settembre 2025. Prenotando EA SPORTS FC™ 26 Edizione Estrema otterrai fino a sette giorni di accesso anticipato e potrai giocare a partire dal 19 settembre 2025*. Il Dual Entitlement è disponibile per tutti gli utenti che acquistano EA SPORTS FC™ 26? Il Dual Entitlement è disponibile acquistando EA SPORTS FC™ 26 (Ultimate Edition o Standard Edition) da un rivenditore fisico o digitale. Nota: per effettuare l'aggiornamento, la copia fisica del gioco richiede una console con unità disco (PS5™/Xbox Series X). Come faccio ad accertarmi di poter beneficiare del Dual Entitlement su console PlayStation®5 o Xbox Series X|S? Se acquisti EA SPORTS FC™ 26 e inizi a giocare su PlayStation 4 o Xbox One, potrai aggiornare la tua versione una volta che avrai la piattaforma di nuova generazione corrispondente (da PlayStation 4 a PlayStation 5 o da Xbox One a Xbox Series X|S), scaricandola sulla tua nuova piattaforma di gioco. E se intendo passare da sistema PlayStation®4 a Xbox Series X|S o da Xbox One a console PlayStation®5? L'aggiornamento del Dual Entitlement è disponibile solo se passi da sistema PlayStation®4 a console PlayStation®5 o da Xbox One a Xbox Series X|S. Devo acquistare la versione digitale di EA SPORTS FC™ 26 per beneficiare del Dual Entitlement? No, per sfruttare l'offerta del Dual Entitlement puoi acquistare EA SPORTS FC™ 26 da un rivenditore fisico o digitale. Nota: per effettuare l'aggiornamento, la copia fisica del gioco richiede una console con unità disco (PS5™/Xbox Series X). Attenzione: i rivenditori fisici vendono anche prodotti esclusivi per PlayStation®5 che possono essere avviati solo su questa console. Dopo l'aggiornamento potrò ripristinare la versione del gioco su sistema PlayStation®4 o Xbox One? Sì, potrai giocare a EA SPORTS FC™ 26 su PlayStation 4 o su Xbox One anche dopo aver sfruttato l'offerta del Dual Entitlement. Posso giocare alla versione per PlayStation 4 di EA SPORTS FC™ 26 su PlayStation 5 o alla versione per Xbox One su Xbox Series X|S? Sì, puoi scaricare e giocare alla versione per PlayStation 4 di EA SPORTS FC™ 26 su PlayStation®5 e alla versione per Xbox One di EA SPORTS FC™ 26 su Xbox Series X|S. Con il Dual Entitlement ho accesso sia alla versione di EA SPORTS FC™ 26 per PlayStation 4 che a quella per PlayStation 5, oppure sia alla versione di EA SPORTS FC™ 26 per Xbox One che a quella per Xbox Series X|S? Sì, con il Dual Entitlement potrai accedere e giocare su PlayStation 5 sia con la versione per PlayStation 4 che con la versione per PlayStation 5 di EA SPORTS FC™ 26. Così come potrai giocare su Xbox Series X|S sia con la versione per Xbox One che con la versione per Xbox Series X|S di EA SPORTS FC™ 26. Puoi passare da una versione all'altra del gioco, a patto che siano entrambi installati su console PlayStation®5 o Xbox Series X|S. I miei progressi di gioco di EA SPORTS FC™ 26 verranno trasferiti da PlayStation 4 a PlayStation 5 o da Xbox One a Xbox Series X|S? Tutti i progressi ottenuti o i contenuti acquisiti in EA SPORTS FC™ 26 Ultimate Team (tra cui giocatori, oggetti, crediti, FC Points, storico partite e piazzamenti in classifica) verranno trasferiti da PlayStation 4 a PlayStation 5 e viceversa, o da Xbox One a Xbox Series X|S e viceversa quando utilizzi lo stesso account EA su entrambe le piattaforme. I progressi in tutte le altre modalità, tra cui Stagioni Online, Stagioni Co-op, Carriera tecnico e giocatore, Club, ecc., saranno strettamente correlati alla piattaforma su cui stai giocando e non saranno quindi trasferibili. I miei progressi verranno trasferiti da sistema PlayStation®4 a Xbox Series X|S, o da Xbox One a console PlayStation®5? No, i progressi in EA SPORTS FC™ 26 Ultimate Team sono trasferibili solo da PlayStation 4 a PlayStation 5 o da Xbox One a Xbox Series X|S. I possessori di console PlayStation®5 possono sfidare i giocatori su sistema PlayStation®4? Stessa domanda per gli utenti Xbox Serie X|S e Xbox One. Potrai giocare con e contro altri utenti in base alla versione di EA SPORTS FC™ 26 utilizzata†. Se stai giocando alla versione di EA SPORTS FC™ 26 per PlayStation 4 potrai giocare con e contro altri utenti che stanno utilizzando una piattaforma della stessa generazione, a prescindere che si tratti della versione per PlayStation 4, PlayStation 5, Xbox One o Xbox Series X|S. Lo stesso vale per la versione di EA SPORTS FC™ 26 per Xbox One: potrai giocare con e contro altri utenti che utilizzano una piattaforma della stessa generazione su Xbox One, Xbox Series X|S, PlayStation 4 o PlayStation 5. Se stai giocando alla versione di EA SPORTS FC™ 26 per PlayStation 5 potrai giocare solo contro altri utenti che stanno utilizzando una piattaforma della stessa generazione, a prescindere che si tratti della versione per PlayStation 5 o Xbox Series X|S. Lo stesso vale per la versione di EA SPORTS FC™ 26 per Xbox Series X|S, potrai giocare solo con o contro altri utenti che utilizzano una piattaforma della generazione attuale (Xbox Series X|S o PlayStation 5). I contenuti riservati a chi ha prenotato il gioco su sistema PlayStation®4 o Xbox One verranno trasferiti a console PlayStation®5 o Xbox Series X|S? Se hai riscattato i contenuti riservati a chi ha prenotato EA SPORTS FC™ 26 per PlayStation 4, continuerai a potervi accedere in EA SPORTS FC™ 26 su PlayStation 5, utilizzando lo stesso account. Se hai prenotato EA SPORTS FC™ 26 per PlayStation 4, ma hai aspettato che fosse disponibile la versione su PlayStation 5 per giocarci, riceverai comunque i contenuti sull'account applicabile. Se hai riscattato i contenuti riservati a chi ha prenotato EA SPORTS FC™ 26 per Xbox One, continuerai ad potervi accedere in EA SPORTS FC™ 26 su Xbox Series X|S, utilizzando lo stesso account. Se hai prenotato EA SPORTS FC™ 26 per Xbox One, ma hai aspettato che fosse disponibile la versione su Xbox Series X|S per giocarci, riceverai comunque i contenuti sull'account applicabile. Entrambi gli scenari sono validi anche per i contenuti di EA SPORTS FC 26 riservati a chi ha prenotato il gioco entro il 26 agosto 2025. Se hai riscattato i contenuti riservati a chi ha prenotato EA SPORTS FC™ 25 per PlayStation 4 o Xbox One, continuerai ad accedervi in EA SPORTS FC™ 25 su PlayStation 5 o Xbox Series X|S, utilizzando lo stesso account. *Si applicano condizioni e restrizioni. Consulta ea.com/it-it/games/ea-sports-fc/fc-26/game-disclaimers per i dettagli.Date d'uscita e accesso anticipato di EA SPORTS FC™ 26
Sta per iniziare una nuova stagione. EA SPORTS FC™ 26 sarà disponibile in tutto il mondo dal 26 settembre 2025 su PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, Nintendo Switch™, Nintendo Switch™ 2 e PC. Il Club è tuo. EA SPORTS FC™ 26 ti permette di giocare a modo tuo con un'esperienza di gioco rivoluzionata dai feedback della community, con le Sfide tecnico Live che regalano nuove trame alla stagione e con gli Archetipi ispirati ai grandi del calcio. Offerte preordine EA SPORTS FC™ 26 a tempo limitato* Disponibile solo per un periodo limitato, preordina* EA SPORTS FC™ 26 Ultimate Edition entro il 26 agosto per ottenere incredibili contenuti per la tua squadra Football Ultimate Team™ sia in EA SPORTS FC™ 25 che in EA SPORTS FC™ 26, con: Un'Evo esclusiva che incrementa gli attributi di tiro a 99 in EA SPORTS FC™ 25 (venduto separatamente) 1 oggetto giocatore a scelta su 5 ICONE non scambiabile con valutazione 93+ per EA SPORTS FC™ 25 (venduto separatamente) tratto da campagne precedenti tra cui Ascesa epica, FUT Birthday, Sognatori e Immortali FUT Un oggetto giocatore ICONA (non scambiabile) in EA SPORTS FC™ 26 non appena inizi a giocare. In un secondo momento, diventerà una versione potenziata per mostrare il momento in cui è diventato Campione Preferisci un calcio d'inizio anticipato? Preordina EA SPORTS FC™ 26 Ultimate Edition per ottenere fino a 7 giorni di accesso anticipato dal 19 settembre 2025, insieme ad altri bonus tra cui fino a 6.000 FC Points in 2 mesi (fino a 4.500 FC Points in 2 mesi per Nintendo Switch™ e Nintendo Switch 2), Stagione 1 del Pass Premium e altro ancora! Si applicano condizioni e restrizioni. Clicca qui per maggiori dettagli. Dettagli sulla data d'uscita di EA SPORTS FC™ 26: EA SPORTS FC™ 26 Ultimate Edition dal 19 settembre 2025 Accesso alla Ultimate Edition tramite EA Play Pro (PC) dal 19 settembre 2025 Versione di prova in accesso anticipato EA Play di 10 ore dal 19 settembre 2025 EA SPORTS FC™ 26 Standard Edition dal 26 settembre 2025 Scopri di più sulle novità di EA SPORTS FC™ 26 qui. EA SPORTS FC™ 26 Ultimate Edition: Preordina* la Ultimate Edition entro il 26 agosto per ricevere: 1 oggetto giocatore a scelta su 5 ICONA TOT 93+ (non scambiabile) per EA SPORTS FC™ 25 (venduto separatamente) - (esclusi Nintendo Switch™ e Nintendo Switch 2) Evoluzione di tiro 99 per EA SPORTS FC™ 25 (venduto separatamente) - (esclusi Nintendo Switch™ e Nintendo Switch 2) Oggetto giocatore ICONA Football Ultimate Team™ (non scambiabile) per EA SPORTS FC™ 26 Preordina per ricevere: Fino a 7 giorni di accesso anticipato Stagione 1 del Pass Premium La Ultimate Edition include anche: Fino a 6.000 FC Points in 2 mesi (Fino a 4.500 in 2 mesi per Nintendo Switch™ e Nintendo Switch 2) Slot aggiuntivo per Evoluzione giocatore in Football Ultimate Team™ 1 Consumabile sblocco Archetipo 2 Consumabili XP Archetipi doppi per 10 partite 3 ICONE per la Carriera Preparatore a 5* in Carriera tecnico Oss. giovani a 5* in Carriera tecnico Contenuti Sfida tecnico Live EA SPORTS FC™ 26 Standard Edition: Preordina* per ricevere: Icona Football Ultimate Team™ TOT 92+ (non scambiabile) per EA SPORTS FC™ 25 (venduto separatamente) - (esclude Nintendo Switch™ e Nintendo Switch 2) 1 Consumabile sblocco Archetipo 2 Consumabili XP Archetipi doppi per 10 partite 3 ICONE per la Carriera Preparatore a 5* in Carriera tecnico Oss. giovani a 5* in Carriera tecnico Contenuti Sfida tecnico Live Preordina ora EA SPORTS FC™ 26 per PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, Nintendo Switch™, Nintendo Switch™ 2 e PC.* *Le offerte di preordine per Nintendo Switch, Nintendo Switch 2 e le versioni fisiche di EA SPORTS FC 26 non includono i contenuti di EA SPORTS FC 25. Si applicano altre condizioni e restrizioni. Consulta ea.com/it-it/games/ea-sports-fc/fc-26/game-disclaimers per i dettagli.FAQ zum Beide-Versionen-Anspruch von EA SPORTS FC™ 26
Spiele auf deine Weise mit einem überarbeiteten Gameplay-Erlebnis, angetrieben durch Community-Feedback. Die neue "Authentisches Gameplay"-Voreinstellung liefert das bisher realistischste Fußballerlebnis im Karrieremodus, während die "Wettkampf-Gameplay"-Voreinstellung – angetrieben durch verfeinerte Grundlagen, gesteigerte Konsistenz und erhöhte Reaktionsfähigkeit – speziell für Football Ultimate Team™ und Clubs gemacht ist. Stelle dein Traumteam in Football Ultimate Team™ auf die Probe mit neuen Live-Events und Turnier-Modi sowie einem erneuerten Rivals- und Champs-Erlebnis. Erlebe die Managementkarriere wie nie zuvor mit brandneuen Live-Management-Challenges. Verdiene Boni während der neuen Saison, indem du eine Vielzahl realer Szenarien und alternativer Handlungsstränge bewältigst – von wenigen Minuten Spiel bis hin zu mehreren Saisons. Von den Legenden des Spiels inspirierte Archetypen führen neue Klassen für Clubs und die Profikarriere ein, die deinem Profi noch mehr Individualität verleihen. Entwickle deine Fähigkeiten weiter, indem du Attribute verbesserst und Archetyp-Vorteile freischaltest, um deinem Profi auf dem Platz ein unverkennbares Gefühl zu verleihen. Erlebe unvergleichliche Authentizität in EA SPORTS FC™ 26, mit Spieldaten aus den weltbesten Ligen, die 20.000+ authentische Profis antreiben. EA SPORTS FC™ 26 enthält den Beide-Versionen-Anspruch: Hiermit kannst du dein Exemplar von EA SPORTS FC™ 26 ohne zusätzliche Kosten von PlayStation®4 auf PlayStation®5 oder von Xbox One auf Xbox Series X|S upgraden. Hier findest du alle Infos zum Beide-Versionen-Anspruch von EA SPORTS FC™ 26. Was ist der Beide-Versionen-Anspruch? Mit dem Beide-Versionen-Anspruch kannst du dein Exemplar von EA SPORTS FC™ 26 ohne zusätzliche Kosten von PlayStation®4 auf PlayStation®5 oder von Xbox One auf Xbox Series X|S upgraden. Du erhältst also Zugriff auf das Spiel auf PlayStation®4 und PlayStation®5 bzw. auf Xbox One und Xbox Series X|S. Wann wird EA SPORTS FC™ 26 veröffentlicht? EA SPORTS FC™ 26 erscheint weltweit am 26. September 2025. Wenn du die EA SPORTS FC™ 26 Ultimate Edition vorbestellst, erhältst du bis zu sieben Tage Vorabzugang, sodass du ab dem 19. September 2025* spielen kannst. Erhalten alle beim Kauf von EA SPORTS FC™ 26 den Beide-Versionen-Anspruch? Der Beide-Versionen-Anspruch ist beim Kauf von EA SPORTS FC™ 26 (sowohl in der Ultimate Edition als auch in der Standard Edition) in digitalen und physischen Shops verfügbar. Bitte beachte, dass für das Upgrade der physischen Version des Spiels eine Konsole mit Laufwerk (PS5/Xbox Series X) erforderlich ist. Wie kann ich sicherstellen, dass ich den Beide-Versionen-Anspruch auf meiner PlayStation®5 oder Xbox Series X|S nutzen kann? Wenn du EA SPORTS FC™ 26 für PlayStation®4 oder Xbox One kaufst und spielst, kannst du dein Exemplar upgraden, sobald du die entsprechende Next-Gen-Konsole (PlayStation®4 auf PlayStation®5 bzw. Xbox One auf Xbox Series X|S) besitzt. Dazu musst du es lediglich auf deine neue Konsole herunterladen. Wie sieht es aus, wenn ich von PlayStation®4 auf Xbox Series X|S oder von Xbox One auf PlayStation®5 upgrade? Der Beide-Versionen-Anspruch ist nur dann verfügbar, wenn du von PlayStation®4 auf PlayStation®5 oder von Xbox One auf Xbox Series X|S upgradest. Muss ich die digitale Version von EA SPORTS FC™ 26 kaufen, um den Beide-Versionen-Anspruch nutzen zu können? Nein, du kannst EA SPORTS FC™ 26 in digitalen und physischen Shops kaufen, um auf den Beide-Versionen-Anspruch zuzugreifen. Bitte beachte, dass für das Upgrade der physischen Version des Spiels eine Konsole mit Laufwerk (PS5/Xbox Series X) erforderlich ist. Beachte aber, dass in den physischen Shops auch verpackte PS5-Produkte verkauft werden, die nur auf einer PlayStation®5-Konsole spielbar sind. Kann ich nach dem Upgrade wieder zu PlayStation®4 oder Xbox One zurückkehren? Ja. Du kannst EA SPORTS FC™ 26 auf PlayStation®4 und Xbox One weiterhin spielen, nachdem du den Beide-Versionen-Anspruch genutzt hast. Kann ich die PlayStation®4-Version von EA SPORTS FC™ 26 auf meiner PlayStation®5 bzw. die Xbox One-Version auf meiner Xbox Series X|S spielen? Ja, du kannst die PlayStation®4-Version von EA SPORTS FC™ 26 auf PlayStation®5 und die Xbox One-Version von EA SPORTS FC™ 26 auf deine Xbox Series X|S herunterladen und spielen. Kann ich mit dem Beide-Versionen-Anspruch sowohl auf die PlayStation®4-Version als auch die PlayStation®5-Version von EA SPORTS FC™ 26 zugreifen bzw. sowohl auf die Xbox One-Version als auch die Xbox Series X|S-Version von EA SPORTS FC™ 26 zugreifen? Ja. Mit dem Beide-Versionen-Anspruch kannst du auf deiner PlayStation®5 auf die EA SPORTS FC™ 26-Version für PlayStation®4 und für PlayStation®5 zugreifen und sie spielen bzw. auf deiner Xbox Series X|S auf die EA SPORTS FC™ 26-Version für Xbox One und für Xbox Series X|S zugreifen und sie spielen. Du kannst zwischen den einzelnen Spielversionen hin- und herwechseln, vorausgesetzt, sie sind beide auf PlayStation®5 bzw. Xbox Series X|S installiert. Werden meine Fortschritte in EA SPORTS FC™ 26 von PlayStation®4 auf PlayStation®5 bzw. von Xbox One auf Xbox Series X|S übernommen? Alle in EA SPORTS FC™ 26 Ultimate Team erzielten Fortschritte und erworbenen Inhalte (einschließlich Profis, Items, Münzen, FC Points, Spielbilanzen und Bestenlisten-Platzierungen) werden von PlayStation®4 auf PlayStation®5 (oder umgekehrt) übertragen. Dies gilt auch für Übertragungen von Xbox One auf Xbox Series X|S (oder umgekehrt). Fortschritte in allen anderen Modi (z. B. Online-Saisons, Koop-Saisons, Karrieremodus, Clubs usw.) gelten nur für die Konsole, auf der du spielst. Diese Fortschritte können daher nicht zwischen den Konsolen übertragen werden. Werden meine Fortschritte übertragen, wenn ich von PlayStation®4 auf Xbox Series X|S oder von Xbox One auf PlayStation®5 upgrade? Nein, deine Fortschritte in EA SPORTS FC™ 26 Ultimate Team werden nur von PlayStation®4 auf PlayStation®5 oder von Xbox One auf Xbox Series X|S übertragen. Können PlayStation®5-Spieler:innen gegen PlayStation®4-Spieler:innen spielen? Wie sieht es mit Spieler:innen auf Xbox Series X|S und Xbox One aus? Du kannst anhand der EA SPORTS FC™ 26-Version, die du spielst, gegen andere Spieler:innen spielen†. Wenn du die PlayStation®4-Version von EA SPORTS FC™ 26 spielst, kannst du mit anderen Spieler:innen (und gegen sie) spielen, die ebenfalls mit dieser Generations-Version von EA SPORTS FC™ 26 spielen. Unabhängig davon, ob sie auf PlayStation®4, PlayStation®5, Xbox One oder Xbox Series X|S spielen. Das Gleiche gilt auch für die Xbox One-Version von EA SPORTS FC™ 26: Du kannst mit anderen Spieler:innen (und gegen sie) spielen, die die gleiche Generations-Version auf Xbox One, Xbox Series X|S, PlayStation®4 oder PlayStation®5 spielen. Wenn du die PlayStation®5-Version von EA SPORTS FC™ 26 spielst, kannst du nur mit anderen Spieler:innen (und gegen sie) spielen, die dieselbe Generations-Version haben. Unabhängig davon, ob sie auf ihrer PlayStation®5 oder Xbox Series X|S spielen. Dasselbe gilt für die Xbox Series X|S-Version von EA SPORTS FC™ 26. Dort können nur Spieler:innen, die die Current-Gen-Version auf Xbox Series X|S oder PlayStation®5 spielen, miteinander oder gegeneinander spielen. Werden meine Vorbestellinhalte von PlayStation®4 oder Xbox One auf PlayStation®5 oder Xbox Series X|S übernommen? Wenn du in EA SPORTS FC™ 26 auf PlayStation®4 Vorbestellungs-Inhalte eingelöst hast, kannst du bei Verwendung desselben Kontos weiterhin in EA SPORTS FC™ 26 auf PlayStation®5 auf dieselben Inhalte zugreifen. Wenn du EA SPORTS FC™ 26 für PlayStation®4 vorbestellt hast, mit dem Spielen aber so lange gewartet hast, bis du die PlayStation®5 hast, erhältst du die entsprechenden Inhalte für das jeweilige Konto. Wenn du in EA SPORTS FC™ 26 auf Xbox One Vorbestellungs-Inhalte eingelöst hast, kannst du bei Verwendung desselben Kontos weiterhin in EA SPORTS FC™ 26 auf Xbox Series X|S auf dieselben Inhalte zugreifen. Wenn du EA SPORTS FC™ 26 für Xbox One vorbestellt hast, mit dem Spielen aber so lange gewartet hast, bis du die Xbox Series X|S hast, erhältst du die entsprechenden Inhalte für das jeweilige Konto. Beide Szenarien gelten auch für die Vorbestellungs-Inhalte für EA SPORTS FC 26, die du bei einer Vorbestellung vor dem 26. August 2025 erhalten hast: Wenn du in EA SPORTS FC™ 25 auf PlayStation®4 oder Xbox One Vorbestellungs-Inhalte eingelöst hast, kannst du weiterhin auf diese Inhalte zugreifen, wenn du dasselbe Konto in EA SPORTS FC™ 25 auf PlayStation®5 oder Xbox Series X|S verwendest. *Es gelten Bedingungen und Einschränkungen. Weitere Informationen sind unter ea.com/games/ea-sports-fc/fc-26/game-disclaimers erhältlich.EA SPORTS FC™ 26 | Deep Dive zu FC Feedback
Hallo, zusammen! In den nächsten Wochen werden wir viel über Funktionen sprechen, die durch euer Feedback inspiriert wurden, wie responsiveres Gameplay, weniger Rückeroberungszweikämpfe und Zlatans Rückkehr zu FC als einer der am meisten gewünschten ICONs. In diesem Artikel erklären wir genau, wie wir das machen und wie ihr weiterhin eine wichtige Rolle in unserem Entwicklungsprozess spielen könnt. Wir haben das neue FC Feedback Hub gestartet, um alle Möglichkeiten zu erfassen, wie du Feedback zu FC an einem Ort geben kannst. Lass uns mit einigen unserer direkteren Feedback-Wege beginnen. Player Feedback Portal Das Player Feedback Portal ermöglicht es euch, unseren Entwickler:innen direktes Feedback zum Spiel zu geben, was es uns erlaubt, Updates, Änderungen und Entscheidungen auf Grundlage eurer Hinweise zu treffen. Zusammenfassung des Player Feedback Portals Das Player Feedback Portal ist der beste Weg, euer Feedback in strukturierter Form an unsere Entwicklungsteams zu senden, sodass wir dieses Feedback mit In-Game-Daten verknüpfen können. Wir überprüfen all euer Feedback durch die verschiedenen Methoden, die in diesem Artikel beschrieben sind, aber der Hauptvorteil des strukturierten Portal-Formats ist, dass es uns ermöglicht, effizient euer Feedback zu berücksichtigen, wenn wir am Spiel arbeiten, einschließlich alles von Problembehebung bis zur Vornahme von Balanceänderungen. Die strukturierte Natur des Portals macht es uns leichter, euer Feedback pro Spielbereich durch einen wiederkehrenden Prozess zu überprüfen, der die ganze Saison über läuft. Und wenn wir euer Portal-Feedback mit den anderen in diesem Artikel beschriebenen Methoden gruppieren, können wir eure Rückmeldungen auf einer viel tieferen Ebene verstehen. ** Vergesst nicht, dass euer Feedback sogar neue Features und allgemeine Designentscheidungen beeinflussen kann. Wie das Portal für dich funktioniert Du besuchst das Player Feedback Portal und wirst aufgefordert, dich mit deinem EA-Konto anzumelden. Das hilft uns, einen viel tieferen Blick auf dein Feedback und deine allgemeinen Spieltrends zu werfen. Du wählst aus, welchen Teil des Spiels du bewerten möchtest. Du beantwortest ein paar kurze Fragen und schreibst dein Feedback auf. Du reichst dein Feedback ein und kannst einen anderen Teil des Spiels wählen, zu dem du Feedback geben möchtest, wenn du willst. Wie wir deine Portalantworten nutzen Unsere Teams, die für Entwicklung, Community und Spieler:innen zuständig sind, treffen sich regelmäßig, um euer Portal-Feedback zu überprüfen. Wir analysieren Daten, um Trends, Korrelationen und Erkenntnisse basierend auf einer Mischung aus eurem Feedback und allgemeinen Trends zu erkennen und zu validieren. Diese Erkenntnisse helfen uns, zu bestimmen, an welchen Updates wir arbeiten und wie wir sie angehen. Manchmal benötigen wir mehr Informationen und ihr seht uns Fragen im Spiel oder über Discord stellen. In Zukunft werden wir direkter und klarer mitteilen, welche Änderungen am Spiel aufgrund eures Feedbacks und dieses Prozesses vorgenommen werden. Ein konkretes Beispiel: Fehlgeschlagene Zweikampf-Übergänge In FC 25 haben wir diese Änderung dank eures Portal-Feedbacks in einem Titel-Update vorgenommen: Es kann jetzt länger dauern, um aus fehlgeschlagenen Zweikämpfen herauszukommen, wobei harte Zweikämpfe am meisten betroffen sind. Mit dieser Änderung möchten wir die Situationen reduzieren, in denen fehlgeschlagene Zweikämpfe sofort zu einem weiteren Zweikampfversuch führen. Unsere Teams hatten die Zweikampf-Übergänge bereits im Blick, aber es waren noch mehr Informationen nötig, um festzulegen, wie weiter vorzugehen ist. Ihr habt uns im Portal Tausende von Antworten gegeben, von denen viele sehr detailliert auf das Problem eingegangen sind. Dies hat unseren Teams geholfen, sich auf die zu untersuchenden Systeme zu konzentrieren, und die Daten der Feedback-gebenden Spieler:innen wurden genutzt, um die Ergebnisse zu kontextualisieren. Nachdem wir uns sicher waren, das Problem zu verstehen und wie wir es angehen müssen, um euer Spielerlebnis zu verbessern, wurde das Update vorbereitet und nur wenige Wochen später veröffentlicht. FAQ: Wohin gehe ich, um Portal-Feedback zu geben? Das Portal für FC 26 wird zusammen mit dem Spiel-Launch gestartet. Wir werden den Link überall teilen: auf all unseren sozialen Netzwerken, im Feedback Hub, über den EASFC Tracker, im Spiel und so ziemlich überall sonst, wo wir ihn unterbringen können. Design Councils Seit über vier Jahren haben unsere EA SPORTS FC Design Councils direkt mit unseren Entwicklungsteams zusammengearbeitet und Feedback aus unterschiedlichen Community-Perspektiven geteilt, um das Spiel in verschiedenen Modi zu beeinflussen. Was ist ein Design Council? Mitglieder der Design Councils vertreten normalerweise eine größere Community, die sich auf bestimmte Modi oder Erlebnisse in FC konzentriert. Mitglieder der Design Councils können ein breites Spektrum an Profilen abdecken, darunter: Content Creators EA SPORTS FC Pro-Spieler:innen Kernspieler:innen von EA SPORTS FC Barrierefreiheits-Befürworter:innen Ihre Eingaben helfen, die kurzfristige und langfristige Entwicklung zu lenken, um das übergreifende Community-Feedback umzusetzen. Wie die Design Councils arbeiten Design Councils sprechen direkt mit unseren Entwicklungsteams, um spezifische Themen rund um FC zu diskutieren, darunter: Gameplay Live-Inhalte Ultimate Team Karriere Clubs Frauenfußball Barrierefreiheit Diese Feedback-Sitzungen gibt es in vielen Formen, wie z. B. Remote-Videoanrufe, Playtesting vor Ort und Remote-Playtesting. Dabei handelt es sich meist um kleinere Gruppen, die sich auf spezifische Themen fokussieren, um so detailliert wie möglich zu sein. Dieses Feedback und diese Perspektiven helfen unseren Entwicklungsteams weiterhin zu verstehen, worauf sie sich konzentrieren müssen, um das Community-Feedback umzusetzen, aber es ist nicht der einzige Ort, an dem wir direkt mit unseren Spieler:innen sprechen. Lass uns nun zu Discord gehen. Discord EA SPORTS FC Global Discord Seit dem offiziellen Start im September 2024 ist es unser Ziel, den EA SPORTS FC Global Discord zu einem Zentrum für Community-Diskussionen und Echtzeit-Feedback zu machen. Dieser Bereich ist dafür gedacht, eine wechselseitige Kommunikation zwischen unserer Community und dem Studio zu fördern. Wie die Feedback-Schleife funktioniert Der Discord-Server wird täglich von Mitgliedern unserer EA SPORTS FC-Teams überwacht, um sicherzustellen, dass das Spielefeedback überprüft, anerkannt und, wenn relevant, an interne Entwicklungsteams weitergegeben wird. Das ist keine Einbahnstraße. Zusätzlich zur Sammlung von Erkenntnissen stehen wir regelmäßig direkt mit Mitgliedern in Kontakt, um Punkte zu klären, Folgefragen zu stellen und Gespräche abzuschließen. Wie wir Feedback auf Discord sammeln Wir haben ein strukturiertes System aufgebaut, um Community-Feedback aus Discord-Diskussionen zu erfassen. Hier sind einige der Möglichkeiten, wie wir das tun: Threads in #game-feedback: Unsere Teams überwachen und sammeln regelmäßig Feedback im game-feedback-Kanal. Das funktioniert auf zwei Arten. EA SPORTS FC-Threads – Wenn Updates in FC live gehen, startet unser Team Feedback-Threads, um Feedback zu einem bestimmten Thema zu sammeln. Jede:r kann sich der Diskussion anschließen. Community-Threads – Diese Threads werden von unseren Spieler:innen gestartet. Unsere Servermitglieder können eigene Threads starten, um neue Feedback-Diskussionen mit anderen Spieler:innen zu führen. Diese Kanäle überwachen wir auch. #polls: Dies ist eine schnelle Möglichkeit, um zu verstehen, was unsere Spieler:innen über bestimmte Dinge in FC denken. Bei bestimmten Themen kann unser Team Umfragen posten, um spezifische Fragen zu stellen, die jedes Servermitglied beantworten kann. Wir nutzen diese Daten, um sie unseren Teams zurückzuführen und besser zu verstehen, wie bestimmte Features oder Updates bei den Spieler:innen ankommen. Falls du es noch nicht getan hast, beteilige dich an der Diskussion in unserem offiziellen EA SPORTS FC Discord und hilf dabei, die Zukunft von FC zu gestalten. EA SPORTS FC Pro Discord Wir haben auch unseren FC Pro Discord-Server, der die höchste Ebene von Spieler:innen umfasst, die sich ihren Platz bei unseren Top-Events verdient haben, darunter das FC Pro Open, die eChampions League und die FC Pro World Championship. Wie FC Pro Discord-Feedback funktioniert Wenn sich Wettbewerber:innen für eines unserer Live-Events qualifizieren, laden wir sie ein, sich der FC Pro Discord-Community anzuschließen. Wettbewerber:innen können ihr Feedback direkt sowohl zum FC Pro-Ökosystem als auch zum Spiel selbst geben. Wettbewerber:innen reichen Gameplay-Clips ein, die Teile des Spiels zeigen, die ihrer Meinung nach verbessert werden könnten, um auf den höchsten Spielebenen zu ermitteln, was funktioniert und was nicht. Gameplay-Produzent:innen nutzen diese Informationen sowohl, um das Spiel auf einer Weise auszugleichen, die für alle Spielebenen funktioniert, als auch um zu verstehen, welche Mechaniken möglicherweise missverstanden oder wenig genutzt werden. Social Listening Über direkte Feedback-Quellen hinaus spielen Social-Listening-Tools eine große Rolle dabei, uns zu helfen, mit dem Schritt zu halten, was Spieler:innen in der gesamten Community sagen. Social-Listening-Tools helfen uns Trends zu erkennen, die Stimmung der Spieler:innen zu verstehen und diese Erkenntnisse in den Entwicklungsprozess zurückzuführen. Wie Social Listening funktioniert Mit Hilfe von Social-Listening-Tools können wir FC-Diskussionen auf Reddit, Discord, YouTube, X, Instagram, Facebook und Steam sammeln und analysieren. Dies gibt uns eine Möglichkeit, im großen Rahmen zu quantifizieren, was Spieler:innen denken und worüber sie sprechen, sodass wir uns nicht nur auf einzelne Meinungen oder die lautesten Stimmen verlassen. Social-Listening-Tools helfen uns Schlüsselfragen zu identifizieren, was wir bereits vermuten könnten, zu bestätigen oder Dinge aufzudecken, die uns möglicherweise entgangen sind. Aber allein Daten reichen nicht aus – da kommt das Community-Team ins Spiel. Wir überwachen kontinuierlich manuell soziale Kanäle, gleichen ab, was wir sehen, mit dem, was unsere Tools herausfiltern, und integrieren diese neben all unseren anderen Feedback-Grundsätzen, um ein möglich umfassendes Bild zu erhalten. Damit können wir die wichtigsten Community-Themen an die Teams weiterleiten, die sie umsetzen können. Es ist eine Möglichkeit sicherzustellen, dass die Gespräche in der Community die Entwicklung des Spiels beeinflussen. Ob Lob oder Kritik, Social Listening Tools spielen eine große Rolle bei der Verfolgung eures Feedbacks. Jedes Feedback hilft uns besser zu verstehen, was euch am wichtigsten ist, also teilt uns bitte weiterhin eure Gedanken mit. EA Forums Die EA Forums sind ein offizieller, von EA moderierter Bereich, in dem Spieler:innen das Spiel diskutieren, Probleme melden, Unterstützung bei der Fehlerbehebung anfordern und Feedback zum Spiel geben können. Wie die EA Forums funktionieren Das EA Forum-Moderations-Team postet häufig in diesem Bereich und im Hintergrund haben wir auch ein engagiertes Team, das aktiv die Foren überwacht und umsetzbares Feedback erfasst, das von der Community geteilt wird. Wir nutzen die EA Forums als wichtige Quelle, um unsere Feedback-Items aktuell zu halten und mit den derzeitigen Spieler:innenmeinungen abzugleichen, während wir auch die Erstellung neuer Feedback-Items basierend auf Community-Input unterstützen. Neue Beispiele, Videos, Vorschläge und Diskussionspunkte werden regelmäßig direkt aus den Foren bezogen. In Zusammenarbeit mit den EA-Community-Moderatoren stellen wir sicher, dass die EA Forums ein wichtiger Kanal bleiben, um sicherzustellen, dass eure Stimmen gehört werden. Du kannst dir die EA SPORTS FC Forumshier ansehen. Was kommt als Nächstes Haltet Ausschau nach weiteren Details zu FC 26 in unseren kommenden Deep Dives. Feedback-Updates All diese Feedback-Quellen arbeiten weiterhin zusammen, um ein Gesamtbild des Community-Feedbacks für unsere Teams zu gestalten. Im Rahmen von FC Feedback halten wir euch durch regelmäßige Updates darüber informiert, woran wir arbeiten, um euer Feedback zu berücksichtigen, und damit nah am Entwicklungsprozess. Tretet unserem Discord bei, um benachrichtigt zu werden, wenn wir diese Updates posten, oder bleibt dran unter ea.com/fcfeedback. Ihr könnt den Link zu FC Feedback auch über unseren Social Channel-Linktree finden. Vielen Dank, dass du uns dabei hilfst, die Zukunft von FC gemeinsam zu verbessern. Bis bald!