Football Ultimate Team™ 26 - FUT Birthday
START THE PARTY Unwrap Heroes, ICONs and 5-Star upgrades as Football Ultimate Team™ turns 17. Party with standout players that defined your season and create your own FUT Birthday baller with brand-new Evolutions. Play Football Ultimate Team™ now to earn themed rewards through new Live Events, Squad Building Challenges, Evolutions, and more. SERIE A SUPERSTARS FUT Birthday welcomes some VIPs to the party as ICON Gabriel Batistuta and Heroes Andrea Barzagli, Mario Mandžukić, and Esteban Cambiasso join FC 26. Fiorentina’s top scorer in Serie A, Gabriel Batistuta, became a legend in Tuscany, netting well over a hundred goals and lifting the Coppa Italia and Supercoppa Italiana before a move to Roma where he helped secure the club’s third Scudetto. No stranger to silverware, Andrea Barzagli moved from Sicily to pick up a Bundesliga title with VfL Wolfsburg before returning to dominate Serie A as part of the Juventus back line and earned international honours with Italy. Towering forward, Mario Mandžukić struck fear in the hearts of defenders as he contributed to FC Bayern’s 2012/13 treble win during his first season at the club, scoring the first goal in the Champions League final to best rivals Borussia Dortmund. Taking his talents to Turin, he collected multiple titles with Juventus. Inter Milan stalwart, Esteban Cambiasso, racked up more than 300 appearances for Internazionale, earning a score of domestic trophies and lifting the Champions League in 2010. TURN UP THE HEAT FUT Birthday Bakery gives you the ingredients to customise FUT Birthday Player Items to your own style for the very first time. Initially, FUT Birthday Player Items from Packs (excluding FUT Birthday ICONs and Heroes) won’t have any assigned PlayStyles or PlayStyle+, giving you the opportunity to build your FUT Birthday player to best fit your squad requirements or preferred style of play through FUT Birthday Bakery Evolutions. The experience will be split into three different Evolution tabs: PlayStyles Bakery Unlimited entries PlayStyle+ Bakery Entries limited to one repeat for each PlayStyle+ with a six-day cooldown Premium PlayStyle+ Bakery Unlimited entries 100 FC Points or 15,000 Coins per entry with no cooldown With thirty PlayStyles to choose from, combine a selection of your favourites to create a truly unique player for your squad and complete themed Objectives to earn select PlayStyle+ for your FUT Birthday players. All three Evolution tabs will remain available following FUT Birthday, giving you plenty of time to upgrade. FOOTBALL FESTIVITIES Beginning with FUT Birthday Fiesta I, compete in rounds of tournament football, completing Objectives to qualify for FUT Fiesta II on 7 March. The celebrations carry on into European nights with a Champions League-themed Flash Live Event for each week, before the FUT Birthday Festivities Exhibition kicks off in Week 2. Additionally, FUT Birthday will drop two themed Flash Rush events on 7 March and 14 March. DAILY EVOLUTIONS Head over to FUT for a new Evolution for every day of FUT Birthday, with Evolution consumables and cosmetics earned by completing Objectives, as well as the return of retro FUT Birthday Evolutions. FUT Birthday invites more players to the party, increasing the amount of players eligible for Evolutions and bringing more Skill Move and Weak Foot Evolutions to improve your players’ technical ability. SQUAD BUILDING CELEBRATIONS Take on nostalgia-packed SBCs with seven dedicated Squad Building Challenges for FUT Birthday ICONs and Heroes, including Mandžukić in Week 1 and Cambiasso in Week 2. Additionally, Flashbacks, Showdowns, Moments, World Tour, and more themed SBCs keep the party going well into the night. FUT BIRTHDAY BAKERY FAQs Q. Can I use any Player Item in the Birthday Bakery Evolutions? No - This Evolution experience is only for FUT Birthday Player Items (excluding FUT Birthday ICONs and Heroes). Q. I applied an Evolution rarity cosmetic on a FUT Birthday Player Item, can I still use the player in the Birthday Bakery Evolutions? No - The FUT Birthday Player Item needs to remain on the FUT Birthday rarity. Q. What happens when I submit a tradable FUT Birthday Player Item into the Birthday Bakery Evolutions? Your FUT Birthday Player Item would become untradeable and you would be unable to list them on the Transfer Market. Q. Will the Birthday Bakery Tabs expire at the end of FUT Birthday? No - Birthday Bakery will remain live following FUT Birthday to ensure you can keep adding new PlayStyles and PlayStyle+ to FUT Birthday Player Items. Q. How do I obtain FUT Birthday Player Items? FUT Birthday Player Items are included in the Ultimate Team pool of Items for Packs from 6 March to 13 March for Team 1, and 13 March to 20 March for Team 2. Q. Will there be any Cosmetic Evolutions that give the FUT Birthday item rarity? No - There are no Cosmetic Evolutions available that will grant non-FUT Birthday players the FUT Birthday item rarity. FUT Birthday Evolution item shells from Evolutions during the Campaign are not eligible for the Bakery.Football Ultimate Team™ 26 - FUT Birthday
START THE PARTY Unwrap Heroes, ICONs and 5-Star upgrades as Football Ultimate Team™ turns 17. Party with standout players that defined your season and create your own FUT Birthday baller with brand-new Evolutions. Play Football Ultimate Team™ now to earn themed rewards through new Live Events, Squad Building Challenges, Evolutions, and more. SERIE A SUPERSTARS FUT Birthday welcomes some VIPs to the party as ICON Gabriel Batistuta and Heroes Andrea Barzagli, Mario Mandžukić, and Esteban Cambiasso join FC 26. Fiorentina’s top scorer in Serie A, Gabriel Batistuta, became a legend in Tuscany, netting well over a hundred goals and lifting the Coppa Italia and Supercoppa Italiana before a move to Roma where he helped secure the club’s third Scudetto. No stranger to silverware, Andrea Barzagli moved from Sicily to pick up a Bundesliga title with VfL Wolfsburg before returning to dominate Serie A as part of the Juventus back line and earned international honours with Italy. Towering forward, Mario Mandžukić struck fear in the hearts of defenders as he contributed to FC Bayern’s 2012/13 treble win during his first season at the club, scoring the first goal in the Champions League final to best rivals Borussia Dortmund. Taking his talents to Turin, he collected multiple titles with Juventus. Inter Milan stalwart, Esteban Cambiasso, racked up more than 300 appearances for Internazionale, earning a score of domestic trophies and lifting the Champions League in 2010. TURN UP THE HEAT FUT Birthday Bakery gives you the ingredients to customise FUT Birthday Player Items to your own style for the very first time. Initially, FUT Birthday Player Items from Packs (excluding FUT Birthday ICONs and Heroes) won’t have any assigned PlayStyles or PlayStyle+, giving you the opportunity to build your FUT Birthday player to best fit your squad requirements or preferred style of play through FUT Birthday Bakery Evolutions. The experience will be split into three different Evolution tabs: PlayStyles Bakery Unlimited entries PlayStyle+ Bakery Entries limited to one repeat for each PlayStyle+ with a six-day cooldown Premium PlayStyle+ Bakery Unlimited entries 100 FC Points or 15,000 Coins per entry with no cooldown With thirty PlayStyles to choose from, combine a selection of your favourites to create a truly unique player for your squad and complete themed Objectives to earn select PlayStyle+ for your FUT Birthday players. All three Evolution tabs will remain available following FUT Birthday, giving you plenty of time to upgrade. FOOTBALL FESTIVITIES Beginning with FUT Birthday Fiesta I, compete in rounds of tournament football, completing Objectives to qualify for FUT Fiesta II on 7 March. The celebrations carry on into European nights with a Champions League-themed Flash Live Event for each week, before the FUT Birthday Festivities Exhibition kicks off in Week 2. Additionally, FUT Birthday will drop two themed Flash Rush events on 7 March and 14 March. DAILY EVOLUTIONS Head over to FUT for a new Evolution for every day of FUT Birthday, with Evolution consumables and cosmetics earned by completing Objectives, as well as the return of retro FUT Birthday Evolutions. FUT Birthday invites more players to the party, increasing the amount of players eligible for Evolutions and bringing more Skill Move and Weak Foot Evolutions to improve your players’ technical ability. SQUAD BUILDING CELEBRATIONS Take on nostalgia-packed SBCs with seven dedicated Squad Building Challenges for FUT Birthday ICONs and Heroes, including Mandžukić in Week 1 and Cambiasso in Week 2. Additionally, Flashbacks, Showdowns, Moments, World Tour, and more themed SBCs keep the party going well into the night. FUT BIRTHDAY BAKERY FAQs Q. Can I use any Player Item in the Birthday Bakery Evolutions? No - This Evolution experience is only for FUT Birthday Player Items (excluding FUT Birthday ICONs and Heroes). Q. I applied an Evolution rarity cosmetic on a FUT Birthday Player Item, can I still use the player in the Birthday Bakery Evolutions? No - The FUT Birthday Player Item needs to remain on the FUT Birthday rarity. Q. What happens when I submit a tradable FUT Birthday Player Item into the Birthday Bakery Evolutions? Your FUT Birthday Player Item would become untradeable and you would be unable to list them on the Transfer Market. Q. Will the Birthday Bakery Tabs expire at the end of FUT Birthday? No - Birthday Bakery will remain live following FUT Birthday to ensure you can keep adding new PlayStyles and PlayStyle+ to FUT Birthday Player Items. Q. How do I obtain FUT Birthday Player Items? FUT Birthday Player Items are included in the Ultimate Team pool of Items for Packs from 6 March to 13 March for Team 1, and 13 March to 20 March for Team 2. Q. Will there be any Cosmetic Evolutions that give the FUT Birthday item rarity? No - There are no Cosmetic Evolutions available that will grant non-FUT Birthday players the FUT Birthday item rarity. FUT Birthday Evolution item shells from Evolutions during the Campaign are not eligible for the Bakery.151Views0likes2CommentsEA SPORTS FC™ 26 | Title Update v1.5.0 Pitch Notes
Title Update 1.5.0 is coming soon to EA SPORTS FC™ 26, bringing changes to gameplay and updates to multiple modes inspired by feedback from the community. Table Of Contents: Gameplay Career Clubs Gameplay Over the past few weeks, we’ve been closely following conversations across Discord polls, feedback posts, and social channels. We appreciate the time and detail the community has shared around Passing and Shooting PlayStyles. As a result, this update focuses on reducing the overall impact of certain PlayStyles and shifting more influence towards players’ core attributes. The following changes have been made that affect PlayStyles, Passing, And Shooting: Passing Improved accuracy and speed of ground passing, with impact being most noticeable on players with higher passing attributes. Added the ability for players without the Incisive Pass PlayStyle but with high attributes in Short Pass, Long Pass, and Curve to contextually curve through balls. ㅤ Reduced the accuracy of lofted passes. By lofted passes, we are referring to double tapping the ground pass or through pass button Power Shot Improved the trajectory of Power Shots to increase the potential of scoring from longer ranges. Increased Power Shot accuracy when taken with the Power Shot PlayStyle and PlayStyle+ Chip Shot Tuned Chip Shots to be less likely to go wide. Increased accuracy of Chip Shots. Players with the Chip Shot PlayStyle perform Chip Shots with additional accuracy. Tiki Taka PlayStyle To avoid overly accurate passing and decrease some of the gap between passing with and without PlayStyles, the accuracy of ground and first-time passes with the Tiki Taka PlayStyle has been reduced. Ground passes performed with Tiki Taka PlayStyle still benefit from the overall improvements in accuracy and speed listed above, ensuring the PlayStyle remains a useful attacking option. ㅤ Inventive PlayStyle The accuracy of lofted ground and through passes using the Inventive PlayStyle and Inventive PlayStyle+ has been slightly increased. This is to slightly compensate for the accuracy reduction to lofted passes mentioned in the passing section. With the PlayStyle+, lofted passes will still be slightly less accurate than before the patch By lofted passes, we are referring to double tapping the ground pass or through pass button Additional Gameplay Updates We’ve also made two updates to address certain areas of gameplay brought to our attention by the community. Skill Moves Increased the speed of Fake Shot, Heel Chop, and Feint and Exit by 5% ㅤ Positioning Addressed an issue where attacking players could remain stationary after repositioning Career New Career content will be released over the next few weeks, including new Live Starting Points and ICONs in Player Career. Season 6 kicks off with adding Ronaldinho, Gareth Bale, Fernando Torres, and Aya Miyama to the rotation, with more ICONs to come in future weeks. Alongside new content, we’ve also made the following changes regarding Live Starting points, Dynamic Development Plans, and player contracts: Introduced Dynamic Development Plans to Career to more closely reflect a player’s role When starting a new save, Training Plans will be automatically pre-selected based on the player’s closest available role For example, if a striker has a Target Forward role, that striker will be assigned to a Target Forward development plan rather than the default option Dynamic Development Plans will adapt to Tactic changes to further aid player development across the season and ensure that players develop in line with your vision without constant manual update Added a new visual Pitch Wear setting when starting a new save This reflects seasonal weather conditions but will be to OFF by default Improved player contract extension behaviour when using the Normal setting Players with less than a year on their contract will already be open to negotiation when you join a new club At the start of a new season, around 50% of players with expiring contracts will be open to negotiation If you start a Live Starting Point or switch to a new job mid-season, more players will be open to negotiation as you get closer to the end of the season Clubs The following Archetype changes have been made in Clubs, these changes will go live in a server release after Title Update 1.5.0: Archetype Level Cap Increased the cap from 80 to 90 Archetype Max Attributes Increased the maximum range of Archetype-specific attributes Archetype Customisable PlayStyle Slots Increased from 7 to 8, unlocked at level 90 Thanks for checking out our latest Pitch Notes. We can’t wait for you to experience all the new changes and additions coming to EA SPORTS FC™ 26. – The EA SPORTS FC Team655Views0likes2CommentsEA SPORTS FC™ 26 Aggiornamento 1.5.0
La versione 1.5.0 di EA SPORTS FC 26 è disponibile e include le modifiche elencate in basso. Gameplay Apportate le seguenti modifiche: Passaggi - Migliorata la precisione e la velocità dei passaggi rasoterra. La differenza si nota soprattutto con i giocatori in possesso di attributi per i passaggi più elevati. - Aggiunta la possibilità per i giocatori privi dello Stile di gioco Passaggio incisivo, ma con attributi elevati per Passaggi corti, Passaggi lunghi ed Effetto, di eseguire passaggi filtranti a effetto in base al contesto. - Ridotta l'efficacia dei passaggi morbidi. Tiro potente - Migliorata la traiettoria dei tiri potenti per aumentare le possibilità di segnare dalla lunga distanza. - Aumentata la precisione dei tiri potenti per i giocatori con lo Stile di gioco e Stile di gioco+ Tiro potente. Pallonetto - Rivisti i pallonetti per ridurre le probabilità che finiscano larghi. - Migliorata la precisione dei pallonetti. - I giocatori con lo Stile di gioco Pallonetto ora sono in grado di effettuare pallonetti ancora più precisi. Stile di gioco Tiki taka - Ridotta la precisione dei passaggi rasoterra e di prima intenzione eseguiti utilizzando lo Stile di gioco Tiki taka per evitare passaggi troppo precisi e colmare in parte il gap tra i giocatori con questo Stile di gioco e quelli senza. - I passaggi rasoterra eseguiti utilizzando lo Stile di gioco Tiki taka beneficeranno comunque delle migliorie a livello di precisione e velocità riportate in alto, in modo che rimanga un'opzione utile in attacco. Stile di gioco Fantasia - Aumentata leggermente la precisione dei passaggi morbidi filtranti e rasoterra eseguiti utilizzando lo Stile di gioco Fantasia e lo Stile di gioco+ Fantasia. Mosse abilità - La velocità di animazione per le mosse abilità Finta e scatto, Tocco di tacco e Tiro fintato è stata aumentata del 5%. Attacco - Risolti i casi in cui un giocatore poteva fermarsi per un breve periodo quando attaccava. Ultimate Team Apportate le seguenti modifiche: - Ora durante l'apertura dei pacchetti gli oggetti giocatore con rarità speciale appariranno prima di quelli con rarità oro. Risolti i seguenti problemi: - Risolto un problema per il quale la ricerca per efficacia ruolo ++ nell'archivio SCR non dava alcun risultato. - In certi casi, EA Music si apriva riavviando una sfida Momenti. - In certi casi, gli inviti per giocare con un amico in Ultimate Team effettuati tramite EA Connect non funzionavano. Club Apportate le seguenti modifiche: - Livello massimo consumabili - Aumentato il livello massimo da 50 a 60 Modalità Carriera Apportate le seguenti modifiche: - Nelle prossime settimane verranno rilasciati nuovi contenuti per la modalità Carriera, compresi nuovi Punti di partenza live e nuove ICONE nella Carriera professionista. La Stagione 6 si apre con l'aggiunta di Ronaldinho, Gareth Bale, Fernando Torres e Aya Miyama. A queste ICONE se ne affiancheranno altre nelle settimane successive. - Introdotti i piani di crescita dinamici alla Carriera per riflettere maggiormente il ruolo di un giocatore. - All'inizio di un nuovo salvataggio, i Programmi di allenamento verranno preselezionati automaticamente in base al ruolo più vicino del giocatore disponibile. - Per maggiori informazioni a riguardo, scansiona il codice QR sulla destra per consultare le Note degli sviluppatori. - Aggiunta una nuova opzione grafica per il deterioramento del campo all'inizio di un nuovo salvataggio. È disattivata come impostazione predefinita. - Migliorata la logica per il prolungamento del contratto di un giocatore utilizzando l'impostazione Normale. - I giocatori con meno di un anno di contratto potranno già trattare il rinnovo quando ti unisci a un nuovo club. - All'inizio di una nuova stagione, circa il 50% dei giocatori con il contratto in scadenza potranno trattare il rinnovo. - Se inizi un Punto di partenza live o cambi squadra a metà stagione, altri giocatori potranno trattare il rinnovo man mano che ti avvicinerai al termine della stagione. Risolti i seguenti problemi: - Dopo aver completato l'International Cup maschile, i progressi degli obiettivi non venivano aggiornati correttamente. Generale, audio e video Apportate le seguenti modifiche: - Aggiornati alcuni testi, volti, capelli, immagini 2D, stemmi, divise, scarpini, palloni, striscioni, bandiere, sciarpe, maniche, cartelloni pubblicitari, mascotte, oggetti Tifo, accessori per il volto, trofei, testi, inni, illuminazione, sovrimpressioni, pubblico, visuali telecamere e sequenze filmate. Risolti i seguenti problemi: - Risolti vari problemi di stabilità con EA Music/EA Connect che potevano verificarsi. Vuoi lasciarci i tuoi commenti su EA SPORTS FC 26? Visita https://go.ea.com/fc26pfp e facci sapere la tua opinione. Bastano pochi minuti. Grazie a tutti per i vostri suggerimenti. Durante la stagione di EA SPORTS FC 26, ti forniremo ulteriori informazioni e aggiornamenti se e quando saranno disponibili. Segui @EASFCDIRECT su X e su WhatsApp, e consulta il Tracker EA SPORTS FC per le ultime notizie e aggiornamenti. - Il team di EA SPORTS FCEA SPORTS FC™ 26 | Title Update v1.5.0 Pitch Notes
EA SPORTS FC 26-Version 1.5.0 ist jetzt verfügbar und enthält die unten aufgeführten Updates. Gameplay Wir haben folgende Updates durchgeführt: Pässe Wir haben die Präzision und das Tempo der Flachpässe verbessert. Diese Änderung wirkt sich am stärksten auf Profis mit höheren Pass-Werten aus. Profis ohne "Entscheidender Pass"-PlayStyle, die hohe Werte bei Kurzen Pässen, bei Langen Pässen und beim Effet haben, können Steilpässe nun kontextabhängig anschneiden. Wir haben die Präzision hoher Pässe verringert. Powerschuss Wir haben die Flugbahn der Powerschüsse verbessert, um die Torgefahr aus größeren Entfernungen zu erhöhen. Wir haben die Präzision der Powerschüsse erhöht, die mit dem PlayStyle/PlayStyle+ "Powerschuss" ausgeführt werden. Lupfer Wir haben die Wahrscheinlichkeit verringert, dass Lupfer neben das Tor gehen. Wir haben die Präzision der Lupfer erhöht. Profis mit dem "Lupfer"-PlayStyle führen Lupfer mit zusätzlicher Präzision aus. "Tiki-Taka"-PlayStyle Wir haben die Präzision von Flachpässen und Direktabnahme-Pässen mit dem "Tiki-Taka"-PlayStyle verringert. Dies soll zu präzise Pässe verhindern und den Unterschied zwischen Pässen mit PlayStyles und Pässen ohne PlayStyles leicht verringern. Mit dem "Tiki-Taka"-PlayStyle ausgeführte Flachpässe profitieren weiterhin von grundlegenden Verbesserungen der Präzision und des Tempos (wie oben angegeben). Der PlayStyle bleibt also nach wie vor eine hilfreiche Option im Angriff. "Einfallsreich"-PlayStyle Wir haben die Präzision von gelupften Flachpässen und Steilpässen mit dem "Einfallsreich"-PlayStyle und dem "Einfallsreich"-PlayStyle+ leicht erhöht. Spezialbewegungen Wir haben das Animationstempo der Spezialbewegungen "Finte & Folgeaktion", "Hacken-Chop" und "Schussfinte" um 5 Prozent erhöht. Angriff Wir haben Fälle korrigiert, in denen offensive Profis vorübergehend stehen blieben. Ultimate Team Wir haben folgende Änderungen durchgeführt: Wir haben sichergestellt, dass Profi-Items mit Spezial-Seltenheitsgrad beim Öffnen von Packs vor Profi-Items mit Gold-Seltenheitsgrad erscheinen. Wir haben folgende Probleme behoben: Wir haben ein Problem behoben, durch das eine Suche nach "Rolle++"-Fähigkeiten im SBC-Speicher ergebnislos blieb. In einigen Fällen konnte es vorkommen, dass EA Music beim Neustart einer Moments-Challenge geöffnet wurde. Wenn man über EA Connect eine Einladung verschickte, um mit einer befreundeten Person in Ultimate Team zu spielen, funktionierte diese Einladung in einigen Fällen nicht. Clubs Wir haben folgende Änderungen durchgeführt: Level-Limit von Verbrauchs-Items Wir haben das Limit von 50 auf 60 erhöht Karrieremodus Wir haben folgende Änderungen durchgeführt: Wir werden in den nächsten Wochen neue Karriere-Inhalte veröffentlichen, darunter neue Live-Startpunkte und ICONs für die Profikarriere. Zu Beginn von Saison 6 wird die Rotation um Ronaldinho, Gareth Bale, Fernando Torres und Aya Miyama ergänzt. Weitere ICONs werden in den nächsten Wochen hinzugefügt. Wir haben Dynamische Entwicklungspläne in die Karriere eingebaut, um die Rolle eines Profis noch besser widerzuspiegeln. Wenn man einen neuen Speicherstand beginnt, werden die Trainingspläne anhand der nächsten verfügbaren Rolle des Profis automatisch vorausgewählt. Mehr Infos zu dieser Änderung findest du im Pitch-Notes-Beitrag. Scanne zum Aufrufen einfach den QR-Code auf der rechten Seite. Wir haben beim Starten eines neuen Speicherstands eine neue visuelle Platzabnutzungs-Einstellung hinzugefügt. Diese Einstellung ist standardmäßig deaktiviert. Wir haben das Vertragsverlängerungs-Verhalten der Profis bei Verwendung der Einstellung "Normal" verbessert. Wenn der Vertrag eines Profis in weniger als einem Jahr ausläuft, ist der Profi sofort zu Verhandlungen bereit, wenn man zu einem neuen Verein wechselt. Zu Beginn einer neuen Saison sind etwa 50 Prozent der Profis mit auslaufenden Verträgen zu Verhandlungen bereit. Wenn man einen Live-Startpunkt beginnt oder während der Saison zu einem neuen Verein wechselt, sind in der Schlussphase der Saison mehr Profis zu Verhandlungen bereit. Wir haben folgende Probleme behoben: Nach dem Abschluss des Internationalen Männerpokals wurden die Aufgaben-Fortschritte nicht wie vorgesehen aktualisiert. Allgemein, Audio und Grafik Wir haben folgende Änderungen durchgeführt: Wir haben einige Texte, Starheads, Frisuren, 2D-Porträts, Wappen, Trikots, Schuhe, Bälle, Abzeichen, Banner, Fahnen, Schals, Sleeves, Werbebanden, Maskottchen, Choreos, Gesichts-Accessoires, Trophäen, Texte, Hymnen, Lichteffekte, Einblendungen, Zuschauer, Kamerawinkel und Cinematics aktualisiert. Problembehebungen: Wir haben verschiedene Stabilitätsprobleme und Probleme im Zusammenhang mit EA Music/EA Connect behoben, die gelegentlich auftreten konnten. Möchtest du uns dein Feedback zu EA SPORTS FC 26 direkt mitteilen? Nimm dir ein paar Minuten Zeit, besuche https://go.ea.com/fc26pfp und sage uns deine Meinung. Vielen Dank an alle, die Feedback abgegeben haben und weiterhin Feedback abgeben. Wir werden im Laufe der EA SPORTS FC 26-Saison weitere Infos und Updates bereitstellen, sobald diese vorliegen. Die neuesten Infos und Updates erhältst du unter @EASFCDIRECT auf X und WhatsApp sowie im EA SPORTS FC-Tracker. – Das EA SPORTS FC-TeamEA SPORTS FC 26 - Notas de la actualización 1.5.0
Pronto estará disponible la versión 1.5.0 de EA SPORTS FC 26, que incluye los siguientes cambios. Jugabilidad Se han realizado los siguientes cambios: Pases Se ha mejorado la precisión y la velocidad de los pases rasos. Este cambio se nota sobre todo en futbolistas con atributos de pase más altos. Los/las futbolistas que no tengan el estilo de juego Pase incisivo pero que tengan atributos altos de pases cortos, pases largos y efecto ahora pueden dar efecto a los balones al hueco cuando sea apropiado. Se ha reducido la precisión de los pases elevados. Zapatazo Se ha mejorado la trayectoria de los zapatazos para aumentar las posibilidades de marcar desde distancias más largas. Se ha aumentado la precisión del zapatazo al realizarlo con el estilo de juego y el estilo de juego+ Zapatazo. Vaselina Se han ajustado las vaselinas para reducir las posibilidades de que se desvíen. Se ha mejorado la precisión de las vaselinas. Los/las futbolistas con el estilo de juego Vaselina realizan vaselinas con mayor precisión. Estilo de juego Tikitaka Se ha reducido la precisión de los pases rasos y al primer toque con el estilo de juego Tikitaka para evitar una precisión desmesurada en los pases y reducir algo la diferencia entre los pases con y sin estilos de juego. Los pases rasos realizados con el estilo de juego Tikitaka todavía cuentan con las mejoras generales de precisión y velocidad anteriormente mencionadas, garantizando que este estilo de juego sea una opción ofensiva útil. Estilo de juego Inventiva Se ha mejorado ligeramente la precisión de los pases elevados y los pases elevados al hueco al usar el estilo de juego y el estilo de juego+ Inventiva. Filigranas Se ha aumentando en un 5 % la velocidad de las filigranas Finta y salida, Taconazo y Amago de tiro. Ataque Se han corregido casos en los que había futbolistas en ataque que no se movían durante un breve periodo de tiempo. Ultimate Team Se han realizado los siguientes cambios: Se ha añadido una función para garantizar que los artículos de futbolistas de una rareza especial aparezcan antes que los artículos de futbolista de rareza Oro en la apertura de sobres. Se han corregido los siguientes errores: Se ha corregido un error por el que la búsqueda por dominio de rol ++ en el almacenamiento de DCP no arrojaba ningún resultado. En algunos casos, EA Music se abría al reiniciar un desafío de Momentos. En algunos casos, las invitaciones enviadas a través de EA Connect para jugar con un amigo en Ultimate Team no funcionaban. Clubes Se han realizado los siguientes cambios: Límite de nivel de consumibles Se ha aumentado el límite de 50 a 60 Modo Carrera Se han realizado los siguientes cambios: Durante las próximas semanas, se lanzará nuevo contenido del modo Carrera, incluyendo nuevos puntos de inicio en vivo e ICONOS en Carrera de futbolista. La temporada 6 empieza con la incorporación de Ronaldinho, Gareth Bale, Fernando Torres y Aya Miyama a la rotación, y se incorporarán más ICONOS en el futuro. Se han introducido planes de desarrollo dinámicos en el modo Carrera para reflejar mejor el rol de cada futbolista. Al crear un nuevo archivo de guardado, se seleccionarán los planes de entrenamiento previa y automáticamente en función del rol más parecido disponible de cada futbolista. Se ha añadido una nueva configuración visual del desgaste del campo al crear un nuevo archivo de guardado. Está desactivada por defecto. Se ha mejorado el comportamiento de los/las futbolistas ante las ampliaciones de contrato al usar la configuración normal. Los/las futbolistas a quienes les quede menos de un año de contrato tendrán predisposición a negociar cuando te unas a un club nuevo. Al comienzo de una nueva temporada, alrededor del 50 % de los/las futbolistas con contratos que vayan a finalizar tendrán predisposición a negociar. Si empiezas un punto de inicio en vivo o cambias a un trabajo nuevo en mitad de la temporada, habrá más futbolistas con predisposición a negociar a medida que se acerque el final de la temporada. Se han corregido los siguientes errores: Tras completar la Copa Internacional Masculina, el progreso de los objetivos no se actualizaba según lo previsto. General, sonido y visual Se han realizado los siguientes cambios: Se han actualizado algunos textos, rostros, peinados, retratos en 2D, escudos, equipaciones, botas, balones, escudos, pancartas, banderas, bufandas, mangas, tablones publicitarios, mascotas, tifos, accesorios faciales, trofeos, textos, himnos, iluminación, superposiciones, públicos, ángulos de cámara y cinemáticas. Se han corregido los siguientes errores: Se han corregido varios errores de estabilidad y de EA Music/EA Connect que podían producirse. ¿Quieres enviarnos tus comentarios sobre EA SPORTS FC 26? https://go.ea.com/fc26pfp y dinos lo que piensas; solo tardarás unos minutos. Muchas gracias a todas las personas que nos habéis enviado y nos seguís enviando vuestros comentarios. Durante toda la temporada de EA SPORTS FC 26, te proporcionaremos más información y actualizaciones si están disponibles. Seguid a @EASFCDIRECT tanto en X como WhatsApp y no os olvidéis de comprobar el rastreador de EA SPORTS FC para ver las últimas novedades y actualizaciones. - El equipo de EA SPORTS FCFootball Ultimate Team™ 26 - Knockout Royalty
EARN THE CROWN Face off in thrilling tournament football as Knockout Royalty debuts in Football Ultimate Team™. Celebrate clutch players from past and present competitions that have risen to the occasion, including new Heroes and ICONs that turned it on in the moments that mattered. Play Football Ultimate Team™ now and become Knockout Royalty, earning themed rewards through new Live Events, Squad Building Challenges, and more. GO ROUND FOR ROUND A new series of chained Tournaments challenge you to become Knockout Royalty, with three consecutive knockout competitions standing between you and the crown. Earn a Knockout Royalty Player Item by completing the relevant Objective and kick off your campaign in the first Tournament. Embody the spirit of serial winners, winning the Quarter-Final of the first Tournament to unlock qualification to the second, then win the Semi-Final of the second Tournament to earn a spot in the third and final Tournament. Win this to get top rewards and crown your Club Knockout Royalty. Head-to-head competition continues with the eleventh iteration of Ultimate Gauntlet, with enhanced rewards for winning the Tournament outright. CLUTCH CLASSICS Some players are just built different. Knockout Royalty gives ICON and Hero status to six kings of cup competition. England legend and hat-trick hero of the historic 1966 final, Geoff Hurst joins as a Knockout Royalty ICON Player Item. Brazilian midfielder Dunga also headlines as a new ICON, having captained the Seleção to consecutive international finals before returning as coach to deliver Copa América glory. Gilberto Silva gains Hero status, as the Arsenal Invincible collected trophies at both international and club level. He’s joined by Oliver Bierhoff, whose Golden Goal cemented Germany’s victory at Euro 96, Roy Makaay, a domestic double winner with FC Bayern, and German trophy magnet Uli Hoeneß, who built a reputation steeped in silverware for both club and country. These players boast two PlayStyles+ and sit alongside current players that have delivered moments of knockout gold, including decisive goals, key assists, and match-winning performances. WRAPPED IN ROYALTY Earn a host of Knockout Royalty-themed rewards through seven Knockout Royalty Player SBCs including Knockout Royalty Hero Gilberto Silva and Knockout Royalty ICON Giorgio Chiellini. Additionally, Knockout Royalty brings three new Puzzle SBCs, an ICON Player Pick SBC including Winter Wildcards Henry and Winter Wildcards Vieira, and more. EMPOWERING EVOLUTIONS Build up your squad players with seven new Evolutions and two Special Cosmetic Evolutions.172Views0likes1CommentFootball Ultimate Team™ 26 - Fantasy FC FPL Live
FANTASY PREMIER LEAGUE X FANTASY FC Fantasy FC expands for Week 2, teaming up with Fantasy Premier League for the very first time to deliver real-world fantasy football to Football Ultimate Team™ as select players upgrade based on their Fantasy Premier League performances in Matchweek 29. REAL-WORLD FANTASY FOOTBALL Each Fantasy FC ‘Live’ player is linked to one of ten real-world Premier League fixtures from Tuesday, March 3 to Thursday, March 5. Everton vs. Burnley – Kiernan Dewsbury-Hall AFC Bournemouth vs. Brentford – Álex Jiménez Tottenham Hotspur vs. Crystal Palace – Mathys Tel Leeds United vs. Sunderland – Brenden Aaronson Fulham vs. West Ham – Raúl Jiménez Wolves vs. Liverpool – Milos Kerkez Newcastle United vs. Manchester United – Amad Diallo Brighton vs. Arsenal – Leandro Trossard Aston Villa vs. Chelsea – Robert Sánchez Manchester City vs. Nottingham Forest – Matheus Nunes PERMANENT UPGRADES FOR STANDOUT PERFORMERS Each of the ten eligible players will have their own linked Objective in-game. Play the Fantasy FC Rush Event and complete up to two linked Objectives to select your “Live” players before 3 March. Follow the Premier League midweek fixtures played between 3 March and 5 March, as Fantasy Premier League stats directly inform permanent in-game upgrades. See the Fantasy FC x FPL Live player upgrade structure below: Fantasy Premier League Points Upgrade 0 – 1 Point Plus 1 OVR and an additional Role++ 2 – 3 Points Plus 2 OVR, and all Roles++ for main position 4 – 5 Points Plus 3 OVR, all Roles++ for all positions, a 2nd PlayStyle+, and 1 base PlayStyle 6 – 7 Points Plus 4 OVR, all Roles++ for all positions, a 2nd PlayStyle+, and 2 base PlayStyles 8+ Points Plus 5 OVR, all Roles++ for all positions, a 2nd PlayStyle+, 2 base PlayStyles, and 5-Star Skill Moves or Weak Foot FANTASY FC LIVE FAQ Q. How do I receive a Fantasy FC ‘Live’ player? Play in the Fantasy FC Flash Rush Event, available between 28 February and 3 March, with a player from the club of the FFC Live player you wish to select. For example, to receive a‘Live’ Mathys Tel, you will need to play a game in the Fantasy FC Rush Event with any player from the Tottenham Hotspur men’s team. You can earn a maximum of two“Live” players before the Objective Group becomes locked. Q. How do ‘Live’ players score points? Players receive Fantasy Premier League points based on a variety of in-game actions. Action Points For playing up to 60 minutes 1 For playing 60 minutes or more (excluding stoppage time) 2 For each goal scored by a goalkeeper 10 For each goal scored by a defender 6 For each goal scored by a midfielder 5 For each goal scored by a forward 4 For each goal assist 3 For a clean sheet by a goalkeeper or defender 4 For a clean sheet by a midfielder 1 For every 3 shot saves by a goalkeeper 1 For accumulating 10 or more clearances, blocked shots, interceptions (CBI) and tackles (defenders) 2 For accumulating 12 or more clearances, blocked shots, interceptions (CBI), tackles and recoveries (midfielders & forwards) 2 For each penalty save 5 For each penalty miss -1 Bonus points for the best players in a match 1 - 3 For every 2 goals conceded by a goalkeeper or defender -1 For each yellow card -1 For each red card -3 For each own goal -2 Visit the Fantasy Premier League website to see a comprehensive breakdown of the scoring system. Q. What if one of my ‘Live’ players does not play? The player will receive the upgrade for 0 – 1 Fantasy Premier League points only.138Views0likes0CommentsEA SPORTS FC™ 26 | Pitch Notes - Gameplay Responsiveness Update
FC Feedback Report Hey everyone, as part of the new FC Feedback Hub we’ll be keeping you close to our development process with detailed reports, making sure you know what feedback we’re working on. For our first update, we wanted to focus on something we know is important to you: Gameplay Responsiveness. We’ve heard your feedback, and our teams have been working on making EA SPORTS FC 26 our most responsive title yet. In this article, we’ll cover what we’re doing to address your feedback around online responsiveness, and the new additions to FC 26 intended to improve overall gameplay performance. Let’s dive in. Understanding Delay Delay refers to the link between a player's action, like pressing a button or moving a stick, and the corresponding response in the game. Delay can stem from various sources, including online connection quality issues, elevated ping due to distance from an FC Game Data Center, complexities in the input processing and animation systems, or even delays in displays. We know that delay disrupts the seamless connection between the player and the game, making the experience feel unresponsive and frustrating. And let’s face it, when a game doesn’t feel responsive, it’s simply not fun. Addressing your concerns about delay has been a top priority for us as we head into EA SPORTS FC 26 launch. What We’ve Been Testing Our Gameplay Responsiveness testing goes back to 2019, where we ran a number of in-depth tests on infrastructure and player connections, and created tools to help us better understand what you were experiencing. Heading into FC 26, we set our focus on testing directly with FC Design Council members, FC Pro Players, members of our community, and members of our internal teams. For example, members of our development team met directly with FC players in Europe to test gameplay responsiveness on their own personal setups. We tested at their houses and team headquarters in Spain and the UK for extensive online modes research in FC 25. You can see what this looked like below. We’ve also been testing responsiveness with members of our Design Council remotely, collecting connection quality data from players all around the world. And while all of this has been happening, we’ve been running regular tests with a dedicated internal team of core players across our QV and development teams to feedback on responsiveness problems. What We Learned FC players are really good at detecting even the smallest delay issues. Delays of even 1 frame can result in a noticeably unresponsive experience. When diving into the details, we’ve noticed players experience delay in significantly different ways. What you refer to as delay can be experienced in both Offline and Online play, in most cases. When playing with good connection quality, or in offline play, these are the main reasons that can create a sense of gameplay unresponsiveness: Animation Selection Variability to create authenticity Contexts with limited coverage Animation system bugs Time between button press and when the simulation processes the input. In poor connection quality conditions, there are many more variables that could create unresponsive Gameplay. The most common ones include: Ethernet vs WiFi Currently more than half of FC players play online through WiFi. WiFi often introduces serious inconsistencies in connection quality, such as Jitter and Packet loss, which could result in delayed actions in Gameplay. Even WiFi with strong signal strength and high quality signal can create inconsistencies. We recommend always using an ethernet cable when possible for a generally much smoother connection. High Ping Ping measures the time it takes for game data to travel between your console or PC to the EA SPORTS FC™ Game Data Center and back. Lower ping usually means faster data transfer and a more responsive gameplay experience. Your ping can vary based on your internet provider and your physical location, and it is not based strictly on your physical distance from an FC Game Data Center. A close physical distance to our FC Game Data Centers cannot guarantee a low ping experience by default, because factors such as how your internet service provider physically routes traffic can impact your ping. We are always monitoring the performance of our FC Game Data Centers. Working with providers, ISPs and our internal teams to provide the best experience we can to our players around the world. Internet Bandwidth With a low bandwidth internet connection, other activities using the same network can negatively influence game performance. From automatic video uploads from a console to streaming content from other devices, there are many factors that could introduce delay. To learn more about your Connection Quality and how it may be influencing your gameplay experience when playing online in EA SPORTS FC, you can check out our Connection Quality Report. The Connection Quality Report is a tool intended to help you better understand the quality of your connection using data from applicable EA SPORTS FC online matches that you’ve played. How your display FC can also massively impact overall game responsiveness. TV or Monitor Settings A TV outside of Game Mode can introduce anywhere from 20 to over 100ms of delay to the gameplay experience, making it feel like you’re playing in a poor connection environment. We always recommend using Game Mode if available on your TV, or use a gaming monitor. High quality cables can also help reduce how long it takes visual signal to be processed, and third party devices like external capture cards can also add noticeable delay. In broad terms, the speed at which your screen can display the game is critical to the feeling of responsiveness or unresponsiveness. If your display has a noticeable delay or can’t maintain a consistent response time, you may feel a delay no matter what your other conditions are. Different Player Motivations Another important learning is that FC players enjoy both a more responsive and consistent experience, but also a more tactical, composed and authentic experience. We’ve tried to balance a single gameplay experience for both types of motivations in the past, but based on your feedback we’ve decided to tailor the experience separately. In FC 26, we are creating two types of Gameplay, Competitive and Authentic. Competitive Gameplay is tuned for consistent responsiveness, mainly focused on online modes like Ultimate Team and Clubs. Authentic Gameplay is tuned for higher realism and true-to-life match tempo/speed in offline modes, like Career Mode. For both gameplay types, and with your feedback in mind, we’re improving our Fundamentals with the objective to make them more responsive and consistent in FC 26. What’s New For FC 26 Responsiveness As you may have noticed in the FC 26 reveal trailer, we’ve focused on new gameplay fundamentals to improve responsiveness at all levels. We wanted to make sure we directly addressed your feedback and the things we’ve learned through testing to deliver the most impactful changes. Animation variability meant to create authenticity FC strives to visually reflect the real world game, and to make this possible our Gameplay engine was designed to use realistic animations. Realistic motion capture/volumetric animations are all unique by nature. In FC, many factors like ball distance from the player, movement input angle, and player speed will dictate what animation is chosen and how it plays in the game. This combination of factors ensure Gameplay variety, depth and authenticity. In summary, in our gameplay engine, there is variety, and no play is the same. This is to create a seamless, and authentic experience. We are continuing to work on finding the right balance between gameplay animation depth and variety, and consistent expected behaviors, that are always responsive to player input. More details on how we are addressing these problems will be part of the Gameplay Pitch Notes, for example: Animation transitions and branching have been reevaluated and re-tuned across most areas of gameplay to improve consistency and responsiveness. Increased Animation Coverage Animations play an important role for a football game to be authentic. Every year we add new animations to refresh the experience, create variety, and to fill any coverage gaps. Some contexts may have had limited animation coverage in the past. This caused our system to use a longer animation or delay starting an animation while attempting to position the player in a way that would accommodate the best possible animation. We’ve focused on improving the coverage for scenarios where it's reasonable to expect a responsive action. To clarify, we have strict game performance checks that ensure the game runs smoothly regardless of the amount of animations that exist in the database. This year we have added hundreds of new animations meant to enable players to perform actions faster than ever. Addressed Animation System Bugs In some cases, the systems that decide what animations should play can experience bugs. These are arguably the most complicated systems in a Gameplay engine, since they need to solve every combination of player requests with the available animations, while keeping high quality visuals. For example: Expecting the player to get to the ball as early as possible to prevent the opponent getting to it first, but the player taking an inefficient or curved path to the ball that introduces just enough delay for the opponent to win the ball. Expecting an immediate right foot shot to prevent getting tackled, but the player decides to use their left foot instead, delaying the shot for a couple of frames. With a focus on Fundamentals, this year we’ve fixed dozens of problems related to the Animation System and its responsiveness. Time between button press and when our simulation processes the input We looked closely at every stage of the input processing system and identified a few opportunities to improve our input latency. We were able to improve input latency by one frame in some cases of first time passes and shot requests. Combined with the animation improvements mentioned above, these scenarios are more likely to play out as first time passes or shots in FC 26, as opposed to taking a touch that feels unresponsive. We’ve improved our input systems with the aim of ensuring that all inputs are processed immediately. We also improved the responsiveness of the on screen player switch indicator visual feedback, giving the user more immediate feedback on which player they are controlling and allowing for more responsive reactions to the play. We’ll share more about these updates in more detail in our upcoming FC 26 Gameplay Deep Dive, which will be live on July 22. Stay tuned! What’s Next In the lead up to FC 26 launch, we’re continuing to meet with members of our Design Council to help us find additional cases related to gameplay responsiveness. This will remain a priority for our teams to make FC feel more responsive than ever, based on your feedback. Be sure to keep an eye out for more details on FC 26 across our upcoming Deep Dives. Community Feedback Your feedback is extremely helpful for our teams as we continue to prioritize making FC feel responsive and rewarding overall. We want to hear from you. As part of FC Feedback, we’ve created a new discussion thread in our game-feedback channel in our official EA SPORTS FC Discord server. Our team will be monitoring this discussion, and will be passing along relevant feedback directly to our Dev teams to review. Join the discussion now. You can also continue providing feedback through our FC Player Feedback Portal in a more structured format to send your feedback directly to our Devs. Learn more here.2KViews4likes7CommentsFootball Ultimate Team™ 26 - Fantasy FC
STATS BECOME STARS Fantasy FC rewards on-pitch performances with in-game upgrades improving OVRs, PlayStyles, and more for players racking up goals, assists, clean sheets, and other key metrics. Play Football Ultimate Team™ now to earn themed rewards through new Live Events, Squad Building Challenges, Evolutions, and more. COMPETE WITH YOUR ULTIMATE FANTASY TEAM The Fantasy FC League returns in EA SPORTS FC™ 26, featuring 20 Challenge rewards, with every win unlocking a new one. With 24 entries available across three separate drops, meet the squad requirements and make your games count to earn Packs, Evolutions, and Player Items, including Víctor Ibarbo, for reaching 20 wins. The Fantasy FC Cup brings two weeks of competition with unlimited entries. Build your squad to meet the event and Objective requirements to earn SP, Celebrations, Packs, and Fantasy FC Hidemasa Morita. That’s not all, make sure you tailor your squad to the competition, as the Fantasy FC Cup uses the Long Range game mode, rewarding goals scored from a distance as double. World Tour Silver Superstars League also makes a return for Fantasy FC, dialing up the France ’98 nostalgia during the second week with themed rewards including a Stadium Theme, Anthem, and Crests, alongside exclusive French player Packs and more. Also launching in Week 2, Ultimate Gauntlet 12 brings more themed rewards, including Fantasy FC Odsonne Édouard. OPTA-DRIVEN UPGRADES Fantasy FC Player Items gain boosts inspired by on-pitch action and driven by Opta data tracking both clubs and individuals. Going beyond wins, losses, and clean sheets, Fantasy FC rewards stat-backed players who prove their worth to the team through defensive and attacking contributions, among other key criteria. FANTASY PREMIER LEAGUE X FANTASY FC Look out for more information next week as Fantasy FC collides with Fantasy Premier League to bring real-world fantasy football into Football Ultimate Team™, upgrading select players based on their Fantasy Premier League performances for Matchweek 29. FANTASY FC FAQ Q. What if my player already has the maximum PlayStyles+? If the player already has two PlayStyles+ and they achieve the 1 Goal/Assist or Clean Sheet Upgrades, they will instead receive two regular PlayStyles. If the player already has three PlayStyles+ and they achieve a secondary Seasonal Upgrade, they will receive one additional regular PlayStyle. Q. When does player tracking begin from? Player tracking begins from the date the player is first available in Football Ultimate Team. For example, if a player is released on February 26th and their team plays on the same day, that game will count as the first game. Q. What counts as a Clean Sheet? The Clean Sheet upgrade is awarded to Goalkeepers, Defenders and CDMs. The player will receive this upgrade if the team keeps a clean sheet and the player has played for at least 60 minutes. If the player is subbed off after 60 minutes whilst a clean sheet is intact, they will receive the upgrade even if the team concedes after the player has been subbed off. If the player is sent off after 60 minutes and the team then concedes, they will not receive the clean sheet. Q. Does my player have to play to achieve the Team Points or Team Goals upgrade? No - the player’s participation is not relevant in achieving this upgrade. Q. What is the source of truth for goals and assists? Only goals and assists officially awarded by Opta will count towards the upgrades. Q. What counts for Defensive Actions and Attacking Actions? Both Defensive & Attacking Actions will accumulate over the player’s next 4 league games. Defensive actions are Saves, Clearances, Blocks & Interceptions. Attacking Actions are Shots on Target & Key Passes. For clarity, an Assist will also count towards a Player’s Key Pass statistic. To achieve these upgrades, a player needs a total of 12 Defensive Actions or 6 Attacking Actions in the four-game period. For example, if a defensive player achieves 6 Clearances, 6 Blocks & 0 Interceptions over their next four league games, the player will receive the upgrade. Only Defensive and Attacking Actions tracked by Opta will count towards the upgrades. Q. Which games count as part of the upgrades? Domestic League games only will count towards all non-seasonal upgrades. Cup games will only count towards the ‘Player wins the main domestic cup’ seasonal upgrade. Q. Which cups count as the main domestic cups? FA Cup (Men’s and Women’s) DFB Pokal (Men’s and Women’s) Coupe de France (Men’s and Women’s) Copa del Rey Copa de la Reina Coppa Italia KNVB Cup Taça de Portugal Turkish Cup Kings Cup Q. What clubs will the Heroes upgrades be based on? Yaya Touré - Man City Jaap Stam - Ajax Saeed Al Owairan - Al Shabab Antonio Di Natale - Udinese Paulo Futre - FC Porto Tomas Brolin - Leeds United Tomáš Rosický - Borussia Dortmund Clint Dempsey - Tottenham Mohammed Noor - Al Ittihad Jill Scott - Man City Gervinho - Arsenal Víctor Ibarbo – Cagliari Q. What is the Fantasy FC League? The Fantasy FC League will launch on 22 February. Entries will be limited, so every game counts and in FC 26 every win earns a new reward. Start with an initial 8 available entries. Refreshes occur on 26 February and 2 March to offer all players a maximum of 24 games. Any entries that remain unused before a refresh will be forfeited. Q. What is the Fantasy FC Cup? The Fantasy FC Cup features unlimited matches, different rewards, and different Entry Requirements. The Fantasy FC Cup launches on 20 February and runs for two weeks.137Views0likes0Comments