New Thread ( Please Don't Ruin This ) World Of Chel Is Now Monetized
This Is in subject from the previous discussion but said in a different terminology. So as my friends locally have disbanded World because of certain X-factors sitting behind a paywall it led to this. First off the characters many of them have attributes that you can't obtain F2P for a custom build. Ask majority of the community members, nobody wanted this. If EA NHL was to do an interview with the content creators or anyone they would see that. So currently these characters are listed at a discount currently from 2500 points and under. For the bundle of characters its more expensive which sits at a cost of 27, 700 price originally which is over $200 CDN. Discount is 5, 500 at over $60. As we dig further down the paywall season 2 X Factor bundle is 5,000 discounted which is over $60 also mathematically speaking. Now for the biggest annoyance is a singular X factor is 1250 points which is about $15 CDN... so it order to have Elite Wheels it costs money. Yeah $15 isn't much but who wants to pay that price for an X Factor? My money could be spend somewhere reasonable. The responses on the last thread that these could have been obtained during the events doesn't delegate the fact the fact these are sitting behind an expensive paywall to obtain them now. If you're someone who has a life outside of gaming there isn't always the change to commit to these. I'm not gonna quit my job or take a day off for something like this... where is the F2P aspect into be able to get these anytime through leveling up? Like even other games give that option. And this brings me to the last part of this. X Factors do play a part in the gameplay just like in example a loadout does in games like Battlefield. Say a weapon loadout will have a specific affect on aim, shot and damage. As in NHL 26 Wheels Elite will have a better affect on speed. Someone who doesn't have it uses more stamina and is drained faster. The pressure system in this case works against you during that scenario. This happens in HUT all the time when someone has elite wheels they are able to out skate someone who doesn't. That is why you often see low overalls out skate higher because it focuses on attributes rather than overall. In conclusion it's an expensive product and this game mode now is monetized which it used only be a little bit. Heck even to get jerseys, arena's and such for club it sits behind an unlockable wall which i understand but really makes it hard for clubs to keep interest when not everyone can be online 24/7... Feel free to continue your opinions but lets keep the sarcasm and attacks out so it doesn't get locked.477Views6likes28CommentsNHL 27: Alumni players wishlist
EA_Aljo Here is a timeline of alumni players and alumni teams in the NHL video game. • NHL 19: EA Sports added alumni players and alumni teams to the game. • NHL 20: With the exception of the Vegas Golden Knights, EA Sports added an alumni team for every NHL team. In addition, three former NHL teams, the Hartford Whalers, Minnesota North Stars, and Quebec Nordiques, received their own alumni teams. • NHL 25: EA Sports removed the Arizona Coyotes' alumni team from the game and added the Vegas Golden Knights' alumni team, which is unusually found under the name Vegas Golden Knights Icons. • EA Sports has added new alumni players to the game annually, but unfortunately, some alumni players have also been removed. Removed players include at least P.K. Subban, Bobby Orr, Guy Lafleur, Pavel Datsyuk, Paul Bissonnette, Cam Neely, Patric Hörnqvist, Tyler Weiman and Wendell Young, and Bobby Hull. • The alumni teams also feature some players who are still playing in the NHL. These players include Mikael Granlund, Anton Forsberg, Nino Niederreiter, and most of the Vegas Golden Knights team's players. We currently have a relatively good selection of alumni players in the game, but it would be nice to have Pavel Datsyuk, P.K. Subban, Bobby Orr, Bobby Hull, and Guy Lafleur back in the game. Of course, it would also be good to have new alumni players added to the game, such as: Goaltenders: Miikka Kiprusoff, Tuukka Rask, Kari Lehtonen, Tommy Salo, Nikolai Khabibulin, Jose Theodore, Tim Thomas, Arturs Irbe, Martin Gerber, and Jonas Hiller. Defensemen: Kimmo Timonen, Scott Stevens, Brian Rafalski, Doug Wilson, Kevin Hatcher, Andrei Markov, Tomas Kaberle, Mark Streit, Dustin Byfuglien, Roman Hamrlík, Ruslan Salei, and Sandis Ozoliņš. Forwards: Mikko Koivu, Johan Frantzen, Valtteri Filppula, Andrei & Sergei Kostitsyn, Mikhail Grabovski, Alexander Mogilny, Pavel Bure, Ilya Kovalchuk, Thomas Vanek, Pavol Demitra, Marián Gáborík, Miroslav Šatan, Ziggy Palffy, Tony Amonte, Zach Parise, Paul Kariya and Vincent Lecavalier. I see that EA Sports could develop this alumni player feature further, here are a few ideas on how. • Classic Teams: NBA 2K has two types of alumni teams; there are All-Time alumni teams, which could be compared to the NHL team alumni teams in NHL 26, and then there are classic teams. Classic teams are from specific seasons, e.g., '05-'06 Miami Heat, '00-'01 Los Angeles Lakers, and '95-'96 Chicago Bulls. In NHL 27, it would be great to see classic teams such as: Montreal Canadiens '92-'93, Tampa Bay Lightning '03-'04, '06-'07 Anaheim Ducks, '00-'01 Colorado Avalanche, or '63-'64 Toronto Maple Leafs. • Alumni National Teams: This could be a good addition to the alumni teams. All-Time Finland, All-Time Sweden, All-Time Canada, All-Time USA, All-Time Czechia, All-Time Slovakia, All-Time Russia. In addition, it would be nice to have the Atlanta Thrashers and Arizona alumni teams back in the game. If licensing issues prevent this from happening with the correct name, then perhaps similarly to how some Serie A teams are in EAFC, with real players but not real team names. The Atlanta Thrashers could be the Atlanta Hockey Club, and the Arizona Coyotes could be the Arizona or Phoenix Hockey Club. Hopefully EA Sports could add at least some of these players and ideas to NHL 27. .272Views1like5CommentsRivals/Champs matchmaking issue - constant opponents with 150+ ping
Hi, I'm a player from China. Recently, the matchmaking in Rivals and Champions modes seems to have changed. I am constantly matched against opponents from North America. My ping is 150ms+, while my NA opponents usually have single-digit or under 20ms ping. This is not fair competition. Even when I set my max acceptable ping to below 20ms, the system still matches me with NA players. The ping limit setting appears to be broken. Many players in my community have reported the same issue. Some have already quit the game because of the high latency. This issue is hurting the player base here. We are not asking for special treatment, just a fair environment. Please restore regional matchmaking for Asian players so we can play against opponents with similar ping. If the change was intentional to speed up queue times, please let us know through official channels. This would help us understand the current situation. Thank you.70Views1like3CommentsLack of combos
EA_Aljo I might have mentioned this a few times already 😅 How is it possible that cards are released without a single combo? How are we supposed to use cards like that? Take, for example, this relatively unknown Swiss NHL defenseman from Nashville, Roman Josi 🫣 If we can’t even use players like him, who is, after all, the captain of both Nashville and the Swiss national team, then what’s the point of playing HUT anymore? Today, mid-season content is being released with 99ovr icons, (and other stuff) but with the base salary, we’re still at a 92ovr average teams Please give all players combos, including past event cards like Chel Week, Spotlight, SotM, etc., which won't be receiving any more cards. It's June, it's long past time to lift the restrictions and finally let players have some fun.36Views2likes1CommentReducing Menu Friction in HUT: Major Quality of Life - Ea this is for you :)
HUT Quality of Life Improvements: Streamlining Menus, Packs, and Line Editing I've spent a lot of time in HUT this year, and one area that could significantly improve the overall experience is menu efficiency. The gameplay is great, but too much time is spent navigating menus, opening packs and sending to collection, rather than actually playing hockey. 1. Pack Opening & Reward Management Currently, when completing objectives, moments, seasonal rewards, or event rewards, players often accumulate multiple packs at once. The issue is that opening packs becomes extremely time-consuming. Typical process: Open pack Reveal items Send to collection Confirm Return to unopened packs Repeat for every pack When you have 10+ packs waiting, it can take several minutes just to process rewards, with load screen after load screen. Suggested Improvements Open All Packs Option Open every unopened pack at once Display all rewards in a single screen EASHL has this, why not HUT? Send All to Collection One-button option No repeated confirmation screens Quick Claim Mode Skip animations entirely Instant reward processing Bulk Duplicate Management Multi-select duplicates Send all to collection, auction, sets, or quick sell in one action The goal should be reducing menu time and getting players back into games faster. 2. Objective Reward Collection Another time sink is collecting rewards one by one after completing objectives. Suggested Improvements Claim All Rewards button View all earned rewards on one screen in order Automatically stack rewards into a single reward summary Many live-service games already do this successfully and it greatly improves the user experience. 3. Lineup Builder & Chemistry Navigation This is probably the biggest menu frustration in HUT. When building lineups, players scroll through long lists of cards trying to find: Forward chemistry combinations Defensive chemistry combinations Goalie chemistry combinations The current system requires excessive scrolling. Suggested Improvements Chemistry Jump Buttons Map buttons to instantly jump between: Forwards 3-player chemistry combinations Defense 2-player chemistry combinations Goalies Goalie chemistry combinations Instead of scrolling through dozens of entries, players could jump directly to the section they need. Additional Filters Allow filtering by: Chemistry match Overall rating Team League Card type Position Special event cards Another feature, you select a line/chemistry combination and it brings you to another screen which shows all the players you could place in this line function in your collection. Then you can cross reference with your other combinations to have multiple chemistry setups, where you can stack the combinations. 4. Faster Player Selection Screens When editing lines, players frequently compare multiple cards. A side-by-side comparison view would make lineup management significantly faster. Suggested features: Compare up to 3 players at once Highlight chemistry impacts Show attribute differences automatically Display lineup chemistry gains/losses before confirming 5. Reduce Confirmation Screens Many menu actions currently require multiple confirmations. Examples: Sending cards to collection Claiming rewards Opening packs Managing duplicates These extra confirmation screens add up quickly over hundreds of interactions. An optional "Fast Menu Mode" would be a huge quality-of-life improvement. Why This Matters The average HUT player spends a significant amount of time in menus just trying to combine line chemistry combinations. Add on the sending rewards to collections in the 21st this becomes time consuming and annoying. Improving menu efficiency would: Reduce frustration Increase time spent actually playing games Make team building more enjoyable Improve the overall user experience The goal isn't changing HUT itself. The goal is simply reducing unnecessary clicks, scrolling, loading, and confirmations so players can spend more time playing hockey, building lines. searching the auction house and less time navigating menus. Hopefully the team considers some of these quality-of-life improvements for NHL 26 and future updates. One thing that makes these quality-of-life improvements particularly frustrating is that modern development tools, including AI-assisted coding, should make many of these menu improvements far easier to implement than they were even a few years ago. I'm not suggesting every change is trivial, but features like: Open All Packs • Send All to Collection • Claim All Rewards • Chemistry Jump Buttons • Faster Position Navigation • Reduced Confirmation Screens are relatively small interface improvements compared to building entirely new game modes or gameplay systems. The return on investment would be enormous because every HUT player interacts with these menus every single day. Saving even 120–540 seconds per session adds up to hours of player time over the course of a season well adding enjoyment to the user. If NHL wants to improve the overall HUT experience, reducing menu friction may be one of the highest-impact quality-of-life improvements available.23Views0likes0CommentsGame lags when I play people from Quebec
Can someone tell me one of our play anyone from Quebec? My game is a molasses nine out of 10 games. It never fails when my players cannot move or skate, and their players can fly I just played one player. I got shot loving nothing in the first period couldn’t even get to the net and I have a 97 overall team couldn’t do nothing. Down 2–0 I managed to call on my way back and the game was tied 3 to 3 in the third period with a minute to go….. once again income, the lag system, my pass has being given out , comes after sick and absolutely the slowest in the history and even in the wrong direction….. right to one of their players who goes into scores with 20 seconds ago in the game I don’t care what you say. Whenever I messed up with these players, it is just as well. You don’t even play the game because you can’t move no matter what team you have. Every one of my players are over 97 minus one player and is this as well, I put a Pee-wee hockey team on the ice.13Views0likes0Comments