New game mode idea/update
I believe battlefield 6 is doing a great job mirroring today’s Military with the weapons, and vehicles. However with this new game mode “Operation Augur“, I propose that instead of ground infiltration on the sectors we add in airborne operations with multiple planes that come and go in 30 second waves possibly more or less depending on the user/developer preference. So that would look like spawn initially in an airborne aircraft at the start of the game and an automatic jump is initiated to start off. After you respawn within the 10-30 second window you manually jump within a specific boundary etc. defenders defend with anti air resistance. With vehicle deployment such as JLTV, Quad, bike, tank, and IFV they are dropped in a friendly sector. I think this would help eliminate some issues of being stuck in the same sectors by snipers and engineers spamming the area of operations. just wanted to throw the idea out there as this could potentially add more enabling operations into the game experience.Portal player count restriction
Very simple. Let us start our portal server games with solo player. My friends and I play bf6 portal, verified game modes. Sometimes there's 4 of us, sometimes only 2 or 3. Sometimes I just want to play solo. We should be able to launch our server with only 1 or 2 people. Rather ridiculous that we can't do this. Tired of people making farming servers that sit empty? Ban them from making servers. Also, simply get rid of persistent servers. If they have the server id, they can start a server, just not persistent so it doesn't fill up server space for absolutely no reason. You told us we would get full xp across portal. Liars! Give us what you promised us. Example- Let us turn off launchers so the bots don't snipe us with rpg from across the map while we are full speed circling in a helicopter. Small changes to a server shouldn't completely kill our xp gain. You want us to play your game, make it so that we want to play your game.Feedback on Gameplay Pacing and the Return of Portal Mode
I am glad to see the map issues are being addressed, but one major concern remains: the gameplay pace is currently too fast. To improve the experience and align it with the franchise’s roots, I suggest the following: Slower Gameplay Tempo: The movement and combat speed should be toned down. We need a more "MilSim" (Military Simulation) feel, similar to the weight and tactical pacing found in Battlefield 3 and Bad Company 2. Slowing down the animations and sprint speeds would make positioning and strategy matter more than just twitch reflexes. The Return of Portal Mode: Please bring back a feature similar to Battlefield 2042’s Portal. Being able to play with World War II factions and weaponry against different eras adds immense variety and longevity to the game. Tactical Depth: Moving away from "hero-shooter" speed and returning to a more grounded, squad-based tactical flow will satisfy the core veteran community. Thank you for listening to the community’s feedback.EA suspends you if you kill bots with sniper
I’m a relatively new player, around level 50( low k/d), and I’ve been trying to level up my sniper . To do that, I played several casual Breakthrough matches, many of them involving bots, since it's an easier environment to practice and level up weapons. Most of these matches were on Blackwell Fields and Liberation Peak, which are very favorable maps for sniping—especially if you find a good position where bots tend to push from predictable directions. Because of this, my recent stats—especially kills and headshots—were significantly higher than usual. However, this was simply due to playing against AI opponents in favorable conditions, not because of any cheats or unfair advantages. After these matches, I was suddenly disconnected, and when I checked my EA penalty history, I saw that I had been suspended for 3 days for “gameplay enhancement.”I submitted an appeal, but it was rejected within a few hours. I then submitted another appeal, and now it has already been over a day and a half without any resolution. At this rate, the suspension will likely expire before the case is even properly reviewed.From what I’ve seen, other new players may have experienced similar situations, which raises concerns about how these cases are being detected and handled. Also, according to EA’s policies, actual cheating usually results in permanent bans rather than temporary suspensions, which makes this situation even more confusing.It also makes me wonder if the anti-cheat system relies heavily on automated detection based on stats and gameplay patterns. If that’s the case, it should be able to distinguish between different contexts—such as playing against bots versus real players. High headshot rates with a sniper rifle, especially against AI opponents, shouldn’t automatically be treated as suspicious behavior.I find it concerning that performance in bot-heavy matches can lead to a suspension, especially for newer players who are still learning and using these modes to improve.Has anyone else experienced something similar?It feels like the system might not be properly distinguishing between bot matches and real player performance.Solved💭Services 2.0 - Full Rollout - Feedback Thread
Hey Mayors Welcome! Services 2.0 is now available for everyone 100% across the game, and we want to hear from you! ✨Before you dive in, if you haven’t already had the chance to get back into the game since the service's red status issue, good news on that front. Your service statuses should now reflect accurately again. Thanks for sticking with us while we worked on sorting that for you. 📌For the latest on Service 2.0, head here; 🏙️ [Update] Services 2.0 is now here for Everyone 🏙️ How this feedback thread works: The focus of this thread is your experience.🙂 This is your space to share how you’re finding the new system - what’s working well, what feels challenging, and anything in between. Our EA Forums team will actively read and monitor the discussion, and your feedback will be shared directly with the studio. While we may not be able to reply to individual posts in this thread, please know that we are constantly reading and passing your feedback onto the team from all the replies and discussions taking place here. If there is information to share from our side, we’ll be sure to post it in a separate announcement thread and pin it at the top of the SimCity BuildIt board. We kindly ask that you keep your feedback constructive and respectful, as this helps ensure it can be reviewed and shared effectively. We truly appreciate you taking the time to share your thoughts - your voice matters, and it helps inform future improvements. Let us know how Services 2.0 is going in your cities: Use this space to share your experience in your own words about how the new system is landing in your city, whether this is your first time with the new system or you were part of an earlier rollout. For example: First Impressions: What stands out? What makes sense? Does anything not make sense? Experience Changes: How does the system feel now compared to earlier rollout? Has anything changed? What matters most to you? City Report Card and service status: Is it clear how to spot issues and what to do next? Did anything surprise you? Upgrading Services: Does it feel intuitive? Rearranging your city: What is your city level, and how manageable did the transition feel when moving things around? Overall vibes and anything else Thanks Mayors.25KViews7likes847CommentsCreated TOTS set but card won’t show
Hello, I’m reaching out for help as I have traded in two 96 TOTS cards to acquire Charlie McAvoy and it said set completed and I put him in my collection but we won’t show. I have tried adding him to my lineup but he’s no where to be found and now the two 96s I have used to make him are back in my collection and are all of a sudden account bound. I have tried resetting my game but nothing works.20Views0likes2Comments