Modding: Quality, Farming Efficiency & the Cull
This topic keeps coming up -- primarily with folks who struggle with an overflowing mod inventory, but others as well. I am just ... not a video creator. Not my bag. So I'm going to post this here and link back to it as necessary when someone on the forums looks like they need some advice with mod basics. What are mods? How do we talk about them? Mods are equipment for your character that affects the final stats of that character. Unlike gear or relic mats, however, mods can be unequipped from one character and moved to another - or simply sold for credits (never as much as you invested). This allows you to upgrade the mods on your best toons as you gain a new best mod of a particular type. Then you can hand down your old best mods to characters that are good, but maybe not your best. Let's look at the mod screen for my account's version of The Stranger: The dots indicate a quality known as "rarity" and currently run from 1 dot to 6 dots. Mods from 1 to 4 dots in rarity are worthless. Do not save these mods. Mods from 1 dot to 5 dot all have the same border, a kind of grey. 6-dot mods gain a gold border instead. Since you won't be saving 1-dot to 4-dot mods, you can generally use that border color to tell you at a glance whether a mod is 5-dot or 6-dot. Each mod gives 5 bonuses, and contributes to what might be another. I say "might be" because the last bonus is a "set bonus". When you collect enough mods of the same type on a character (the required number is always either 2 or 4), you gain the set bonus. But each mod individually gives you its primary bonus and 4 secondary bonuses. Each primary gives a fixed bonus. The amount of your bonus is NEVER random. Each secondary gives a random bonus, and also it can gain multiple increments of that bonus. Once a mod is sufficiently upgraded to have 4 secondaries exposed, with each future improvement that grants a secondary roll, you "roll" an additional hit of some secondary you've already acquired. No matter how much you improve your mod, you can never have more than 5 rolls on a single characteristic. Nor can you have more than 8 total rolls on a 5-dot mod or 12 total rolls on a 6-dot mod. This produces wide variations in how large a bonus a given secondary provides. Each bonus is random, and you can have 1 to 5 doses, further separating the meagre bonuses from the fat ones. There are 12 possible secondaries. Apart from a rule that a mod cannot have a secondary bonus of the same type as its primary bonus, any of the 12 possible secondaries can appear on any given mod. But since one is typically ruled out by the "no matching the primary rule" and since there are only 4 slots for possible secondaries, you generally have a 4-in-11 chance of any given secondary appearing on any given mod. Decent odds, but by no means great. Finally, notice that each mod has a shape to it, and each character has 1 slot available for each of the 6 possible shapes. Two mods with the same shape can never be placed on the same character. There are always the same 6 slots on every character, one of each shape, and you must match your mod shapes to the slot shapes. Ultimately this will force you to acquire mods that effectively duplicate each other but fit different slots, so that when it is important you can put 6 different mods on a character that all boost the same stats. That focussed improvement is how randomly selected mods provide reasonable bonuses, but carefully selected mods grant amazing performance boosts. The next posts will focus on other aspects of mods -- most importantly, how do you know when when a mod is great or good? When to hold on and when to sell a mod? That's going to be the single most important skill in developing your mod inventory, and there don't seem to be many good places to learn it. So let's tackle that, shall we?Solved347Views8likes18CommentsI will not be participating in Colliseum or Marquee Events
As the title states.. I will not participate or complete a tier of coliseum or the Marque events. The game has gotten to a point where guilds are falling apart, players are quiting left and right, and nothing is really fun anymore. I have played since day 1. Ewoks to beat rancor, slkr for tank raid. Geo soldier being the only charachter being able to go to g9. QGJ Omi era, maul and the Jyn OP teams. Not sure why I still play. 100% not dropping a dime. Coliseum is boring and dumb. No reason to gear charachters anymore. Everyone has everything. No unique rosters. I'll probably continue to put in minimum effort until my guild folds. Why post this? Hoping 1 of the devs stand up for what used to be a semi fun waste of time in the star wars universe. Not a blatant money grab over every little thing. Feel bad for my guild leaders and those that see the writing on the wall and cant do a thing about it. So like my title I am restating. I will not be participating in coliseum or the marque event. R10? Who cares..lightspeed tokens...for who, jedi knight gaurdian????, I'll pass.47Views1like5CommentsSolo customizable gamemode
I would personnaly like a gamemode to where you could create your own game in game and play just you and bots. I would personnaly love this like have xp dampened but I don't want to think all the time and this would be good to just sit and chill and play blindly and have fun, yes there is casual breakthrough but you can't alter settings or choose a map and such I've trued creating my own portal game but I need other people in order to start it sometimes I just wanna play by myself a bit like 2042 but improved upon. It's something I would love to see in this game personally sometimes the enjoyment gets sucked out and I get fustrated so to have something I can play by myself and have completely customizable would be amazing for me. Does anyone else agree this should be a thing in BF6 or just me?Q&A: Royalty & Legacy
#AD (just in case this counts as social media) I was invited to join the CFE (not final build) opportunity for The Sims 4: Royalty & Legacy. Thank you to the EA Creator Network for this chance to answer questions for you about the pack! I will be taking and answering mainly questions about gameplay - Skills/Traits/Aspirations/Career/Venues/Systems/Collections/Lore - and anything else you guys want to know about! I did test with ALL PACKS in as I believe this is yet another pack with cross-compatibility possibilities related to the various systems. (Please Note: Testing with other packs in is unsupported before regular Early Access, so may be extra buggy.) Testing was/will continue to be done on a mix of fresh CAS Sims and premades, to see lore and experience different levels if they are present. Format will be similar to past Q&As where I have links to each subject and add more info to each based on questions asked and as I discover things through gameplay. I can't start posting right away this time due to the embargo, but will be continuing to take notes/screenshots and will post info when I can. P.S. - I have a Creator Code, so if you find my Q&A useful you might consider it as an option at checkout. Using my code gives me a small commission (5% regularly, 7% during sales) and can even save you a little bit of money on TS4 DLC during sales (normally 5%). My code is EmmaVane. Just enter the code on the the payment screen where Promo Codes normally go. Thank you, EA for this opportunity. INDEX (to follow): ACCESS TO WATER DYNASTY SYSTEM: Dynasty Perks Dynasty Values NEW VENUES & LOT TRAIT: Backroom Venue Community Market Venue Clandestine Lot Trait NEW CAREER & OCCUPATIONS: Noble Career (WIP) POWERSHIFTS (WIP): ⚔️Simcalibur (additional info, thanks to crinrict ) 🕷️Anansi's Well PREMADE UPDATES Family Trees (Laurent, Dreamer & Alto) Dynasties (Goth & Landgraab)2.9KViews12likes63CommentsSó tem hacker no jogo.
Nesses últimos dias estive observando uma diferença significativa na quantidade de hacker nesse jogo. Mesmo jogando contra jogadores com o mesmo Ger, acontece coisas absurdas como: O passe não chega, os jogadores dos outros times sempre são mais rápidos quando eu tô no ataque, sendo que na defesa, o meu time é mais lento e abre caminho para outros jogadores. E quando eu digo que o passe não chega, estou falando de 10 passes seguidos onde a bola vai fraca demais ou forte demais. Eu aperto pra tocar a bola, seja enfiada ou passe normal, meu time da chutão pra frente. Todas as divididas são ganhas pelos adversários, não tô falando da maioria das divididas e sim TODAS. Acredito que saiu um novo hacker e tem muita gente usando. Meu GER é 117, e times bem mais fracos, são extremamente melhores (mais rápidos, mais inteligentes, melhores tempos de reação) sendo que os times rivais tem GER de 112,113,114. No Campo de observação então tá pior ainda. Está desanimador jogar o jogo de vocês. Você faz 2 a 0 numa partida e o rival quita, aí você tem que jogar contra a máquina durante. E vocês não dão nenhuma punição. Aí faço um gol aos 10, o cara quita e eu tenho que jogar 80 minutos contra a máquina. Isso acontece na maioria dos jogos onde você ganha. Se não bastasse essa palhaçada ignorada por vocês, agora tem hacker. Tanto potencial e simplesmente o jogo está acabando por conta dessas palhaçadas.1View0likes0Commentsonly about 1 / 10 of lobbies have proper hit registration
what is going on? I have played today quite a lot, since i have now free time. There was only one game where hit registration was working as expected. What EA is doing there? Another stupid game mode nobody asked? Hire some adults withs experience and stop stupidities immediatelly.EA and DICE when will you learn how to design good skins?
I know EA won't listen but I have to say that the skin designers at DICE are the worst I've seen in the history of gaming. Literally DICE, who used to make soldier skins literally like **bleep** soldiers, now design them like a joke Who even thinks EA will listen? You guys are living in a movie. EA is a **bleep** company and you are welcome to ban me but I don't care because you are a crooked and failed company that only scams players, nothing more.