My case hasnt been answered in 2 weeks
So on 31 october at 2 pm i posted an case of my ban appeal, and for. 13 days it has been waiting on studio, i cant be the only one this has happened too. It also says that the appeal should be responded in 10 days, how much more EA, how much more do i need to wait? I've been playing this game daily for a year and now i miss everything thats gonna be new, i spent money on the game and the hours and ea doesnt even bother to look at my case. Fine dont accept it, but atleast take a look at it.10Views0likes2CommentsFeedback from a long time EA NHL fan
I have been a dedicated, avid consumer of this franchise ever since NHL 95 on the SEGA Genesis (yeah, I’m "old"), and it is genuinely disheartening to watch the series miss the mark by a wider margin and drift further away from what made it great in the first place. I came into this year's game giving it the benefit of the doubt, only to run into the same frustrating cycle, especially in World of Chel (WOC) playoffs. Grinding out hard-fought wins against teams in our own skill tier, only to suddenly get thrown into matches two or three levels above our ranking against squads with endless time to master every niche mechanic, completely kills the competitive integrity and fun of the game. Most clubs would gladly wait an extra 30–60 seconds for a fair match rather than get fed into an unplayable blowout under the excuse of prioritizing faster connection times. Couple that with persistent lag, sluggish menus, dressing room disconnects, AI goalies playing inconsistently, and basic rendering bugs, like arena crowds wearing the exact colors and logos of the opposing team—and it is frustrating to see where resources are going instead. Locking specific player builds behind real-world currency creates an obvious pay-to-win dynamic, while filling the ice with novelty skins like clowns, aliens, animals, and literal rock creatures pulls the game further away from authentic hockey. Longtime fans aren't hopping on the forums asking for fantasy monsters. We just want fair matchmaking, balanced builds not locked behind a paywall, and a stable, authentic hockey game that respects the community that has supported this series for decades.9Views0likes0CommentsThe diff between fc 27 and fc mobile.
Dear EA please tell me why fc 27 does not have scripts when I play but when I play fc mobile ther is literal scripts like passing a through ball to my LW on fc mobile but then he not getting it. Also why are the GK in fc mobile reacting to the shots after the ball flew past them it doesn't make any sense try watching real life goalkeeping highlights yourself and change the script for fc mobile. We mobile users don't deserve a worser game than fc 27 it's not fair. We should be getting the same experience as fc 27.4Views0likes0CommentsFollow-Up: Player Ratings Accuracy, Consistency, and Evaluation Metrics
Hello EA Sports Team, First, I appreciate the continued effort your team puts into weekly player ratings updates for College Football 27. I understand that evaluating thousands of players is challenging, and I’m sharing this feedback because I genuinely want to see the game continue improving. I want to emphasize that although I’m using the Texas Longhorns as an example, I’m not asking for preferential treatment or trying to be biased. My concerns apply to every team and player in the game. One of the most enjoyable aspects of weekly ratings updates is seeing your favorite team or players recognized for their real-life performances. There’s genuine excitement when a player earns a ratings boost after several strong performances. Likewise, when a player struggles, it’s understandable that their ratings may decrease. Both are important for an authentic college football simulation. However, I’m struggling to understand the consistency of these evaluations. Over the past two weeks, I’ve observed an average of approximately two Texas players receiving ratings adjustments per week, while other programs appear to receive two to three times as many updates. Several Texas players, including Hero Kanu, Ryan Wingo, Emmett Mosley, Justin Cryer, and Jermaine Bishop, appear to have received little to no ratings adjustments since launch. These players have contributed throughout the season, yet their ratings don’t seem to reflect ongoing evaluations. Another example is Raleek Brown, whose overall rating decreased from 88 to 87. Despite what I’ve observed as three consecutive weeks of excellent performances, his rating has remained unchanged. What specific factors explain that decision? When Texas struggled earlier in the season, I noticed ratings decreases. Now that the team and several individual players are performing better, the increases appear far less frequent. I’m simply asking whether positive and negative performances are evaluated with the same consistency. I’d genuinely appreciate clarification on the following: What specific metrics determine ratings increases or decreases? Are touchdowns, interceptions, sacks, forced fumbles, tackles, and other individual statistics considered, or is the evaluation based more broadly on overall production and game film? How much weight is given to sustained performance over several weeks compared with a single outstanding or disappointing game? How are players evaluated when their performance improves but their ratings remain unchanged for weeks or even since launch? Are all programs evaluated using the same standards, regardless of team ranking, conference affiliation, or national recognition? How does EA determine which players receive weekly evaluations and adjustments? My goal isn’t to see every player receive an increase or to suggest that statistics alone should determine ratings. I simply believe that actual production, position-specific performance, opponent quality, and game film should consistently influence ratings across every program. Fans invest time watching their teams, following individual performances, and looking forward to Friday’s updates. When those updates reflect what we’re seeing on Saturdays, it makes the game more rewarding and authentic. I appreciate the work EA continues to put into College Football 27. Greater transparency regarding the evaluation metrics would help fans understand these decisions and strengthen confidence in the weekly ratings process. Thank you for considering this feedback. I genuinely hope these suggestions help improve the experience for the entire college football community. Respectfully, A College Football 27 Player and Texas Longhorns FanEuropean Casino is the worst map in battlefield history
Possibly up there as one of the worst maps in modern and semi modern FPS gaming too. Absolute trash full of useless clutter and 900 trillion ways to die. whoever made this map you should be ashamed of yourself. played it for a few hours and it is already permanently off the rotation. sad as we need more infantry only maps.Missing Twitch Drop Rewards
I've been missing certain earned rewards from Twitch drops all season. I'll receive the basic Twitch packs but the Super packs never arrive in my account even though everything is linked correctly. After yesterdays Army-Navy Game Tournament stream this is now the third time I've missed the rewards I earned. After yesterday's stream, I received the regular Twitch packs in game but I never received the USAA Player Pack or the CFB Super Token Pack. All of these items are confirmed as earned in Twitch notifications. I am now still missing these packs along with two other Super Packs from two previous streams. EA Help is horrible and just gives me canned replies. The same excuses they gave the last time I contacted them about this issue. Any other way to get help with this ongoing issue?Please add more player-created custom maps to the map search function (SB)
The fan-made Operation Metro remake is searchable in the server browser. Please give other fan-made maps the same treatment, Ziba Tower and Noshar Canals were recreated month 1 of the game's release, I'd love for people to be able to add those maps to their normal map rotation servers and filter by them. You have near-infinite content available to you if you just make these maps accessible. Same goes for many of the custom conquest maps that have been created. It's hard for creators to justify creating content for your game when it's so hard to get people to play them and so hard for players to incorporate them into their normal gameplay rotation.Change or Scrap the new raid.
Why are we forced to use Rotta with Carson and he is not able to at least attempt a solo on a high tier. Why is GL mando not set for taking the remaining NR. sith taking cross faction instead of adding any legacy characters in place of global modifiers that make no sense anywhere else in the game. Get rid of this unit requirement set and take the L. Open it all the way back up and let players go crazy with comps again.613Views6likes14CommentsRaid solved already
Well, congrats all, the new raid is solved. And now it is a year plus doing the same thing. Honestly, what did CG expect? They removed all player agency. We can't underman, we can't experiment with composition. I'm surprised we even get to chose which abilities we use or what arm to attack. As much as Order 66 was a slap in the face thematically, at LEAST we had some choices to make. At least people were still coming up with new ideas for a few months. If I were to make some changes, I would make those raid character changes baseline and not tie them to composition, drastically reduce the undermanning penalty, and make the raid harder. Give us a puzzle to solve, not a paint by numbers that is already colored in. Capital Games, I know you want all my money, but for the love of the force, give me a game to play first, then I'll give you my money... Okay, rant over. Flopsy59Views1like1Comment