Enough is enough... playing with Console players.
After having played a dozen plus rounds of Hagental Base close quarters now, it's ridiculously apparent we need to separate PC players from Console players. Like 90% of the time some ridiculous/suspicious death happens, shoot first someone in the face and then they instantly vaporize you, they come around the corner pre-firing and magically aim exactly at you and vaporize you, whoever magically shoots you perfectly through smoke and other concealment, whoever hip spray you with perfect aim 100 meters away, whoever "kills" you 2 seconds after you dove behind cover.. it's a console player. It makes this game an absolute JOKE. In no universe should PC players be FORCED to play against this artificial crap. I may as well play against bots.. but they disabled the PC only cross-play config edit too. PC players want their friggin series BACK.273Views10likes15CommentsGAC Scorings
I’ve been wondering for a while now exactly how you’re ranked within the 8 spots at the end of each set. Is it primarily a win/loss calculation, or are your overall banners factored in? For context, there’s been a few rounds where I’ve been full cleared and have known I don’t have the capacity to full clear them. In this case, would taking out the teams I could boost my overall score and final ranking at the end, or am I just wasting my time?Solved241Views0likes26CommentsRoof building in The Sims 4 would greatly benefit from an overhaul
Throughout the decade of this game’s lifespan, roofs have received their own share of improvements. Round roofs, polygonal roofs, glass roofs, etc. Despite these well needed features, I do still think that roofs are one of the most outdated tools of The Sims 4’s build mode. Roofs and the way they behave deserve a bit of an overhaul. The current customization is great, of course, but there a few key areas in which roofs are quite lacking. Especially when compared to the previous entry in the series, The Sims 3. Let’s get on with it… INTERIORS The above image demonstrates a type of interior that The Sims 4 is unfortunately still incapable of producing without glaring issues. The first obvious thing that comes to mind is the white undersides of roofs. Apparently some roof types from newer DLC have the same texture on both sides, but that is still quite limiting. Older roof textures haven’t been updated anyways, as they continue to have the same white undersides. So yeah, I would love to have the option to change them like with interior ceiling tiles. I would also suggest that players should be able to change the texture of a roof’s interior ceiling and the underside of outside eaves separately. That way the interior ceiling of a roof piece could be made of wood and the exterior eaves be metallic on the bottom, for example. Either way, the unpaintable undersides are only a single issue out of many when it comes to these types of interiors. Key area number one: Roofs are not treated as interiors by the game, and therefore do not have the same indoor lighting that normal rooms do. This leads to the following problem: I wanted for this living room to have an open, angled ceiling. The unpaintable white texture wouldn’t have even been a problem for this specific build. But alas, because roof pieces do not have proper indoor lighting, the idea ended up not looking that good. If only it was as smooth as it is with normal rooms… This problem is also why attempts at building attics with angled ceilings does not end favorably. Here’s what it currently looks like in-game: The interior of the roof and the objects along with it are baked in outdoor lighting, even though it is meant to be an enclosed space. Here’s a mock-up of what the lighting SHOULD look like: So the suggestion here is simple: turn roof pieces into proper interiors. Or at the very least give them the same indoor lighting that rooms use. I cannot speak for whether implementing all of this is simple or not. I can think of a few crucial aspects in how roofs currently work that might end up getting in the way of things: the fact that roofs can intersect with rooms and how roofs can be made taller than the rooms on the same level. ow would this situation look like in this new system? However, I am not sure if all of this is actually that big of a problem. I wouldn’t necessarily expect roof behavior to change all too much, only the incorporation of indoor lighting and better wall customization (which I’ll talk about later). Either way, I am not a developer of this game, so I do not know for sure. But what I can say is that solving this issue of interior lighting would open up more possibilities with building in The Sims 4. Proper attics being the most obvious one. But also second floors incorporated into the roof of a house, which is very common in real houses. Obviously simmers have done what they can in terms of creating those types of second floors, but the way in which we are restricted to using only full rooms greatly limits the amount of usable space. It leaves us with either very narrow and small interiors, or very huge roofs that try to encompass the full interior rooms of the second floor… Sims can already route into roof spaces and objects can be placed around in them. I can’t really think of it being that resource intensive to give roofs the same indoor lighting (and weather/seasons behavior) that rooms have. And I’d argue the long-term benefits of such a rework would be great enough to justify the work needed to get there. ROOF WALLS Now, let us take a look into key area number two: roof wall customization and how it is lacking in The Sims 4. For this section I have turned towards The Sims 3 for demonstrative purposes: Roof walls in The Sims 4 appear to follow the same tile-by-tile texturing that normal walls have, and so it would behoove us to have the ability to paint the individual pieces of a roof’s wall, rather than be restricted to painting the ENTIRE wall only one single wallpaper at a time. By turning roofs into proper interior spaces, the interior and exterior surfaces of a roof’s wall could also have different wallpapers (just like with normal rooms). And in turn, it would behoove us to be able to delete specific portions of a roof’s wall: Or maybe even delete the walls altogether and have only the roof floating on its own: All three of these things were possible in The Sims 3, and are such basic aspects of roof customization that I can only be confused as to why the fourth iteration in this franchise has restricted us this way, and for so long. HEIGHT CONTROL And at last we arrive on the most ambitious section of this thread, key area number three: the ability to pull roofs up (change their height). Now this feature would be something brand new to the series, and in my opinion would also push building forwards in The Sims 4 by allowing more variety in roof designs and better usage of roofs as interior spaces. To demonstrate what I am suggesting, here’s a few mock-up images that I’ve made: This ability would be amazing to have. Right now we are unable to place roofs on top of half walls or platforms. Because of that, many styles of roofs that rely on these sort of uneven heights cannot be replicated in The Sims 4. Half walls cannot be turned into rooms, so I imagine placing roofs on top of them would be finicky. Platforms aren’t hollow and can’t have wallpaper textures, so having roofs be placeable on top of them would only solve this problem halfway. But being able to change the height of the roof like this would be a complete solution. It allows for more variety in roof design, while also allowing more room for Sims to route in. And that’s why having roofs be treated as proper interior spaces is such an important first step to take if the game was to implement this specific idea. This type of feature would also breathe new life into hipped, octagonal and round roofs. Wallpapers can already be placed on them in-game, but we never really get to see them! Pentagonal and hexagonal roofs may prove to be a little tricky because they do not line up with the build mode grid, but I’m sure something could be figured out..? All in all, foundations used to be more restrictive. Platforms did not exist before. Terrain tools were only a dream in the minds of builders, never mind pond tools. And all of those things have been updated and/or added to the game, each time revolutionizing building in this game. So why not greater roof customization, too? I believe that roofs are the one major thing holding back The Sims 4’s build mode from reaching its greatest potential.The Superbots
What on earth is going on with these bots? Before last update they were pretty dumb, and after the update complete opposite. Out of 10 bots 5 will be super bots. I am not even kidding. They are ruining the game. I usually end up in top few players in the match and have been gaming for a very long time, so it most definitely is not a skill issue. They see through walls, literally shot behind a solid fence and had a tank fire at me behind a wall. They see you approach crawling in grass while not even getting over the hill yet opening fire as soon as in line of sight They see behind them. It will literally run facing opposite direction and turn and lock onto you without even seeing you. They swarm hunt you They see you from 100m + Their lock on and aim is extreme They burst fire in a straight line from a far distance with hardly any bullet spread They will get into your vehicle and drive away while you may be shooting They are sliding and doing C.O.D bunny hops around the corner and shooting at the same time with extreme accuracy...WTF. They do not revive and give out ammo like they used to. They tend to go right past you There are too many of them, bring back persistent servers. F this breaking apart of players... It's really crap. Having issues finding matches with PS players, always full of bots. On top of that take out PC from cross play matches. Playing against PC players while on console is just cooked.Maker Program for Script Mod Makers
I have to say I'm really happy about the Maker Program and how it provides makers with first-party tools and support so that they can make their ideas come to life in the best way possible. I'm a big fan of the Sims, and since my background is in programming, I always wanted to make mods that change the game in different ways: new interactions, relationships, moods, behaviours, etc. In the past I used to make tuning and script mods for Sims 4, but it was very difficult due to the lack of documentation and tools. Ultimately you had to decompile the game scripts and tuning files to try to figure out what they do and make something similar based on what you've learned, reverse-engineer the game in a way. First-party tools, documentation and support would go a really long way to help makers make new mods with creative and novel ideas, and would help makers that are already very experienced improve their mods even further. Currently the Maker Program only accepts create-a-sim makers and build/buy makers, since those are the only two technical evaluations available when joining the program. Are there plans to expand the program to include tuning and script mod makers? That would be fantastic, even if the bar to publish the content on the Marketplace would be higher (with great power comes great responsibility hah). Thank you!Scammed by EA Suport
Hi all. Last week my acount was hacked by a men. I enter ea and I recover all back. Today he said to me if I don't give him money he will delete my acount. I entered support live chat. There I ask nice the support guy to logoff Al the devices are connected to my fc mobile acount. They say to me to reset the password and remove 2 fa and I will be fine he cannot enter the acount. I invest over 2000 euros and my time this years here are the screenshots with the supportConsistently Unbalanced Matchmaking
The last hand full of times I got on BF6 it wasn't even fun in the least. I don't understand why there is a consistent skill gap between my team and the opposing team. Almost every match is just my team getting completely rolled over until they start rage quitting in mass. I've been playing less often with increasingly long durations in between because of this, and am now at the point where I feel like I should just uninstall. I'm hesitant to do so because of the time invested, and the hundreds of dollars I've spent between the store and Phantom upgrade. Not to mention the initial game purchase. And no, I don't expect anyone to let me win or expect to win every match. I wouldn't care if I lost 100 matches in a row if they were good battles, but they're not. There's a difference between a battle and a slaughter. Why is it so consistently unbalanced? I know I'm not the only one to have noticed or have this kind of experence. If you can't balance it, at least make it random. It shouldn't feel like I'm on a team of special needs kids fighting trained soldiers.My suggestions for the team for The Sims 4 game
Hi Team, I have been playing The Sims 4 since 2022 and I am currently on the 12th generation of my main legacy family. As a loyal player, I wanted to share some feedback regarding the new Marketplace and the suggestions for the future. 1. Expansion pack Early Purchase Items on the Marketplace I currently own the bonus items for 4 expansion packs (Horse Ranch, For Rent, Lovestruck, Life & Death). However, there are specific items from other packs, like from Growing Together early purchase that I missed out on and wanted them. With the new Marketplace launch, please consider selling these Digital Content sets individually for Moola. I would happily pay 400–900 Moola for just the items I need and supporting The Sims 4 developers’ team even just a little bit. 2. The Spa Day refresh vs Dine Out The Spa Day refresh was nice, but I believe it didn‘t drive massive sales because the pack was already stable. I feel that refreshing a ‘buggy’ pack like Dine Out would be a much better business move. The common community advice for years has been ‘Don’t buy Dine Out, it’s a broken pack.’ A refresh wouldn’t just be an update, it would actually be a reputation fix that turns many of ‘don't buy it' into ‘ you need buy it’. If players see that a pack with a worse reputation has actually become high-quality and functional, those players who have been holding off for years will finally buy it. Fixing a pack‘s reputation sells more copies than polishing a pack that was already good enough. Also other packs with a worse reputation could also get a refresh. The Sims 4 is my favourite video game, and I want improvements not just for me, but also for the whole community that also loves The Sims 4 game. I really hope that you (the team) will read my suggestions and try to improve the game in the best way possible you can. I like the new Marketplace, because it is a great way to get content made by our beloved CC makers and also we can support the makers directly. Thank you for listening to the community.Suggestion: racing line settings: holographic brake markers!
While the current 3D/2D dynamic racing line is a great tool for beginners, i would love to see a feature return, that was present in the old PSP F1 titles. Back then, instead of a continuous line on the asphalt, you could choose to display holographic markers at specific points on the track: "B" for braking point: A floating icon at the exact moment you need to hit the brakes. "T" for tunr-in/APEX: A marker showing exactly where to begin the steering input. Why this would be a great addition for F1 26/27: Better learning curve: The current racing line often acts as a crutch where players just follow the green/red path without looking at the actual track. Holographic markers force players to look up and ahead, which is how real drivers race. Cleaner visuals: it keeps the track surface clear and immersive while still providing the necessary guidance for those who don't have every circuit memorized. Customization: It bridges the gap between "full racing line" and "no racing line", offering a perfect middle ground for intermediate players. What you guys think about that?More throne styles please
I'm really enjoying the noble career and gameplay. I love that we can have nobility in every world. The two thrones we got with the Royalty pack are great... for that world or Queen Anne style builds. But they really really do not work for any kind of contemporary or modern build at all. I would love more modern furniture that actually had good stats in general, but especially one that is essential for a career. (not sure where to put maker suggestions, but that could be a great marketplace kit too!14Views0likes1Comment