Town Forum- 02/10/26
Greetings, Mayors! Welcome to the very first edition of our brand-new community series: Town Forum! Great cities aren’t built in isolation—they thrive on the vision, passion, and strategy of the Mayors who run them. To help us make SimCity BuildIt the best experience possible, we’re rolling out a dedicated weekend feedback thread every single week to hear directly from you. 📆 How It Works Doors Open (Friday): Every Friday, we’ll kick off the weekend with a new set of prompt questions focusing on specific features, events, balance changes, or game modes. Gavel Falls (Sunday Midnight): The thread will close starting Monday so the team can review every blueprint, suggestion, and critique submitted. The Debrief: We’ll synthesize your insights into key takeaways to share directly with the studio development team and back with you. 📝 Ground Rules To keep our discussions productive and ensure every Mayor's voice is heard, please follow these guidelines: Stay on Topic: Focus your answers strictly on the weekly questions posted below. If you have bug reports or off-topic requests, please direct them to Player Support. Constructive Over Destructive: Critique is always welcome, but please keep it constructive! Let us know what isn't working and why so we can make tangible improvements. Respect the Code of Conduct: Treat fellow Mayors and staff with courtesy. We have zero tolerance for personal attacks, toxic language, or harassment. Be Specific: Detailed feedback—such as specific item production times, milestone details, or gameplay balance—is incredibly helpful for the team. 🚦Weekly Prompts: Season of Kuala Lumpur For our inaugural Town Forum, we want to hear your thoughts on our current season: 1. What are the top two things you absolutely love about the current Kuala Lumpur season? (e.g., specific buildings, visual designs, rewards, or event structures) 2. What are the top two things you dislike or feel could be improved about the current season? (e.g., milestone difficulty, progression pacing, or aesthetic choices) We are excited to hear your thoughts and look forward to building better cities together. Let's hear it, Mayors! EA_Mari538Views3likes9CommentsSuggestion for an update to JTL "Disciple of the Force" omicron.
At this point, it would probably be fair to say that the condition in Jedi Training Leia's "Disciple of the Force" Omicron to encourage removing Jedi Knight Luke from the JML lineup in GAC does not provide enough of an incentive to not use him. While the team also remains rather vulnerable in defense, even though it has become one of the best teams in offense. So here is a suggestion for an update to further encourage his removal while providing some defensive cover for Leia if he's not in the line-up. Which would add further value to this omicron and further encourage using JKL with his new team with Mara Jade Skywalker. Original text: "Leia (Jedi Training) has +100% Defense. If Jedi Master Luke Skywalker is the ally in the Leader slot, Jedi allies have +100% Max Protection until the first time Leia is defeated. Whenever a Jedi ally damages an enemy, that ally recovers 10% Protection. At the start of each Jedi ally's turn, Jedi Master Luke Skywalker gains 5% Ultimate charge. Whenever a Jedi ally uses Inherited Teachings for the first time, they gain a bonus turn. While in Grand Arenas: While Jedi Master Luke Skywalker is Taunting, Jedi allies take reduced damage from Percentage Health damage effects and whenever a non-Tank Jedi ally is damaged twice consecutively, that ally gains Stealth for 1 turn. If Jedi Master Luke Skywalker is the only ally version of Luke present: whenever Jedi Master Luke Skywalker (Heroic) uses They Grow Beyond, he inflicts Protection Disruption on target enemy for 1 turn, which can't be dispelled, evaded, or resisted. Whenever he uses Efflux, he Stuns all enemies for 1 turn." Updated text: "Leia (Jedi Training) has +100% Defense. If Jedi Master Luke Skywalker is the ally in the Leader slot, Jedi allies have +100% Max Protection until the first time Leia is defeated. Whenever a Jedi ally damages an enemy, that ally recovers 10% Protection. At the start of each Jedi ally's turn, Jedi Master Luke Skywalker gains 5% Ultimate charge. Whenever a Jedi ally uses Inherited Teachings for the first time, they gain a bonus turn. While in Grand Arenas: While Jedi Master Luke Skywalker is Taunting, Jedi allies take reduced damage from Percentage Health damage effects and whenever a non-Tank Jedi ally is damaged twice consecutively, that ally gains Stealth for 1 turn. If Jedi Master Luke Skywalker is the only ally version of Luke present: Jedi Master Luke and Jedi Training Leia gain Jedi's Will until the end of the battle. If an enemy takes a bonus turn, Jedi Training Leia becomes untargetable until the end of that turn. After which, a random jedi ally takes a bonus turn. If Jedi Training Leia is defeated while Jedi Master Luke is still alive: Jedi Master Luke gains her Max Protection, Defense, Ofense and Speed stats in addition to his own until the end of the battle. Whenever Jedi Master Luke Skywalker (Heroic) uses They Grow Beyond, he inflicts Protection Disruption on target enemy for 1 turn, which can't be dispelled, evaded, or resisted. Whenever he uses Efflux, he Stuns all enemies for 1 turn, which also can't be dispelled, evaded, or resisted."16Views0likes1CommentMAKE LEGACY RAIDS GREAT AGAIN
MAKE LEGACY RAIDS GREAT AGAIN I love the Rancor. I want the Tank. And yes — give me the Sith Triumvirate nightmare. Give me all of it. The old raids are still some of the most memorable PvE content in SWGOH, but today one strong player can wipe them before most of the guild gets to meaningfully participate. So here’s the idea: Legacy Raid Weekly Every week: The Pit → Tank Takedown → Sith Triumvirate → repeat No raid tickets. Doesn’t replace the current raid. Every player gets their own raid instance. And most importantly: Nobody gets to kill my Rancor before I do. Each character gets one life for the run. Survive? Use them again. Die? They’re done. Now your whole roster matters. Maybe today you need 8 teams to finish a Rancor. Later 6. Then 4. Then 2. Eventually: One team. One Rancor. That’s progression you can actually feel. And if this works, take it one step further: RANCOR WARS Two guilds. Same raid. Finite rosters. Same rules. Then ask one simple question: HOW MANY RANCORS CAN YOUR GUILD KILL? A 3M GP player can contribute at a lower difficulty. A 12M+ GP player can attack the nightmare version. Everyone matters. I wrote the full concept as an Executive Product Memorandum + Detailed Product Concept, including scoring, difficulty, roster attrition, rewards, KPIs, Rancor MVP validation, and Legacy Raid Wars. The full PDF is attached for anyone who wants the detailed version. But the player version is simple: Bring back the Rancor. Bring back the Tank. Give me the Sith Triumvirate nightmare. Let me use my roster. Which one are you fighting first? And more importantly: How many Rancors can your guild kill? The forum post is the short player version; the linked PDF below contains the executive memo, product KPIs, MVP validation path, and detailed concept. Make Legacy Raids Great Again — Full Product Memorandum39Views3likes3CommentsI would like you to add reporting categories for "trolling" and "glitch abuse."
I have been reporting various glitch abusers and "trolls"—players who repeatedly destroy teammates' vehicles the moment they spawn—for disruptive behavior, but I really wish there were specific categories for "trolling" and "glitch abuse." Wouldn't having these two separate categories make it easier for the developers to gather data and implement countermeasures?FC 27 Has a Gameplay Problem — FUT Is Losing Its Variety
FC 27 is becoming more and more restricted by the META. We have hundreds of players, but in practice only a small group feels truly usable. Cards rated 81/82 can sometimes perform better than 87+ cards because of stats, PlayStyles, animations, physicality and responsiveness. At that point, the overall rating starts to feel almost meaningless. Defending and player switching are also extremely frustrating. Centre-backs can lose their man or suddenly leave huge spaces, while the opponent’s CPU seems able to close every passing lane. At the same time, your own teammates can move away from the ball exactly when you need them. Simple passes can become inaccurate, tackles don't always behave as expected, and skill moves often feel slow or unresponsive. Even corners feel worse and less intuitive than before. The biggest problem is that FUT should reward different playstyles and different squads. Instead, the gameplay often pushes everyone toward the same cards, formations and META mechanics. We don't want an easy game. We want a consistent, responsive and competitive game where our decisions actually matter. Please listen to the players and especially the competitive community. FC 27 has the potential to be much better, but the gameplay needs serious attention.1View0likes0CommentsPlease figure out a solution to Helis
I love this game and franchise and have been playing for years. I own it on PC and PS5. At this point, helis are still not easy to get. I feel they are overpowered in the hands of a good pilot and ruin the fun for absolutely everyone else. I thought it was gonna last until the Top Gun event for the season, but it just keeps on going. This is how this game ends every time when there is a good pilot. Tanks can be a little strong against C4, for example; maybe there is a point that could be made for it. But, overall, tanks are well balanced. I can kill a tank with an RPG, C4, other rockets, or mines. How long can a tank or jet harass a contested point until 10-12 players give up? This heli can. How do I take out helis, say, especially a Little Bird on a small map? My team took control of Tower B and was leading in Conquest on the Manhattan Bridge map. At least 10-12 players were on the building, and the heli kept harassing us until the whole top floor was clearly visible. We couldn't attack it at all. Yes, please reward a good pilot or any player with easy kills. But, within reason. All I am asking is if you make the helis strong, give us stronger weapons to counter it at least. DICE, please fix this; at this point, it is unbearable to play. Look at the statistics for how many times people leave and if they are unhappy after a game.Chiedo un minuto di attenzioni
CARA @EASPORTSFC @EAFC FC 27 ha un problema enorme: il gameplay sta riducendo FUT a un META sempre più ristretto. Abbiamo centinaia di giocatori, ma nella pratica vengono utilizzati sempre gli stessi perché velocità, animazioni, fisico, playstyle e reattività contano molto più dell’overall. Vedere carte 81/82 con determinate caratteristiche risultare molto più utilizzabili di carte 87+ dovrebbe far riflettere. L’overall non può diventare praticamente irrilevante. Anche il dribbling è diventato frustrante: fai una skill, superi un uomo e spesso trovi immediatamente un altro giocatore controllato dalla CPU che ti chiude. Molte animazioni sembrano lente o non rispondono come previsto. La difesa e il player switching hanno bisogno di attenzione. Difensori che perdono la marcatura, centrali che aprono spazi senza motivo e cambi giocatore che selezionano quello sbagliato rendono alcune azioni completamente imprevedibili. E poi ci sono passaggi semplicissimi che diventano inspiegabilmente imprecisi, controlli e animazioni che sembrano cambiare da una situazione all’altra e portieri capaci di trasformare alcune partite in una serie infinita di parate. Anche i calci d’angolo sono diventati un problema. Una situazione che dovrebbe essere semplice e leggibile è diventata molto più confusa e meno intuitiva. Ma purtroppo siete riusciti a rovinare anche una cosa semplice E c’è un altro comportamento che tanti player stanno notando: improvvisamente la CPU avversaria aumenta la pressione in maniera enorme. Non è semplicemente “pressing”: ti ritrovi circondato da diversi giocatori e, invece di avvicinarsi alla palla per offrirti una soluzione, i tuoi compagni sembrano allontanarsi o non attaccare lo spazio. Tu cerchi il passaggio, non trovi nessuno e perdi il pallone. È una situazione che rende il gioco estremamente frustrante perché sembra toglierti le normali opzioni di gioco. Non chiediamo un gioco facile. Chiediamo un gioco coerente. Se una persona fa la giocata corretta, il gioco dovrebbe permetterle di essere premiata per quella giocata. Se sbaglia, deve essere punita per il proprio errore, non per un’animazione imprevedibile o una situazione che non riesce a controllare. FUT dovrebbe permettere di costruire squadre diverse e giocare in modi diversi. Se per competere bisogna usare sempre le stesse carte, gli stessi moduli e le stesse meccaniche, tutta la varietà che FUT dovrebbe offrire perde valore. Ascoltate i player. Ascoltate i pro. Guardate cosa succede realmente nelle partite, non solo quello che viene mostrato nei trailer. Vogliamo un gameplay competitivo, responsivo, coerente e soprattutto DIVERTENTE.1View0likes0CommentsSuggestion: Make League Club Mode PVP (Premier League & La Liga)
"I would like to suggest making the Club Mode PVP for major leagues (like the Premier League and La Liga) a permanent, daily feature in FC Mobile. Currently, these modes are highly engaging but often limited to specific event schedules. Giving players the option to play PVP match-ups with authentic club rosters every day would significantly improve daily engagement and give us a break from the standard Ultimate Team grind. Please consider making it a permanent mode!"4Views0likes0Comments