It’s Time for Garden Warfare 3
We, the Plants vs Zombies community, truly miss the Garden Warfare series. Garden Warfare 1 and Garden Warfare 2 had something special — unique gameplay, memorable characters, and a multiplayer experience that remains beloved to this day. These games created not just fun, but a strong and passionate global community. However, we also understand that Electronic Arts faced internal challenges, especially with its Vancouver studio. These difficulties played a role in the discontinuation of Garden Warfare 2 and deeply affected the future of the franchise. As a result, many fans lost faith and confidence in the return of this incredible series. Even so, the connection between the game and its community has never disappeared. There is still a large, active, and passionate player base around the world that genuinely cares about Plants vs Zombies and continues to support it. While Battle for Neighborville introduced new ideas, a significant portion of the community felt that it moved away from what made Garden Warfare truly special. The feedback and criticisms shared by players over the years are not complaints without purpose — they are a clear guide on how to build something even better. If Electronic Arts takes the time to truly listen to the community, study this feedback, and understand what made Garden Warfare 2 so successful, there is enormous potential for a new title. We strongly believe that a well-developed Garden Warfare 3 would not only satisfy long-time fans but also attract new players and generate significant commercial success. More than that, it would restore confidence, bring happiness to millions of players, and honor the legacy of the Plants vs Zombies franchise — a franchise that means so much to so many people. The community is still here. We still care. We still believe. Just please... Listen to us. Please consider bringing back Garden Warfare. #GardenWarfare3 #PVZGW3 #PlantsVsZombiesUrgent Request of "Bombastic Adventures" Event – Technical Issue
Dear Customer Support Team, I am writing to bring an urgent and deeply disappointing issue to your attention regarding the recent "Bombastic Adventures" event. Starting September 1st, my younger brother dedicated 19 consecutive days to completing daily tasks and accumulating tokens. His goal was to redeem the 6-zombie reward set—a goal he worked diligently toward every single day. According to the event structure, today (September 14th) was meant to be the final day of the event, with one last exchange round remaining. However, when he opened the app today to redeem his final reward, the event had already terminated prematurely. This situation highlights two major concerns: Lack of Clear In-App Communication: The app failed to clearly display the exact end time (down to the hour/time zone) for the final exchange round. Without explicit countdown timers or clear schedule notices, users are left with misunderstandings that lead to wasted effort. Loss of User Trust: Dedicating nearly three weeks to an in-game event only to be locked out on the final day due to unclear timing is devastating for dedicated players—especially younger users who invested significant time and excitement into your platform. To resolve this issue and restore trust with your user base, I strongly request that you consider one of the following remedies: Extend the Event: Reopen the event exchange for a brief 48-hour window with a clearly displayed countdown timer. Manual Token Redemption: Manually grant the 6-zombie reward set to accounts (User ID: [Insert Brother's User ID/Account Name Here]) that accumulated the required tokens prior to the sudden closure. Thank you for your time, understanding, and prompt assistance in making this right for a loyal player. I look forward to your response.User level
Your user levels mean nothing they never have even the new one means nothing and it also leads to substandard matching. Almost certainly a better approach would be to have the user's win rate and as a percentage and all time win rate and maybe last 30 days/recent win rate. Matching someone who wins 92% of every game they ever play with someone who wins 12% of every game they ever play is a disservice to everybody and causes a negative user experience. Not to mention as a long time user I'm interested in knowing what my long-term win rate is and what my win rate looks like recently am I below or above my average. That will help me Define if I should update my deck or consider a different hero. Sometimes I wonder if the devs actually even play the game.PvZ Heroes multiplayer isn't accessible
a week or two ago I came across with a problem of starting online game. The online mode doesn’t launch. Nothing happens when you press the “Play” button. The same situation occurs when trying to play in local mode. Sometimes only the weekly tasks are launched. The account is logged in. Please help resolve this issue.Cheater Detected using the same Trick Card for more than 10 times!
This player have a Chinese Username, start to spamming the trick "Evolutionary Leap" For more than 7 times Upgrading the Space Zombie "Beam me Up" That costs 2 brains to The Trickster Zombie that costs 10 brains (unfortunately I don't have that recording) I started recording after defeated the Trickers, then the player start upgrading another zombie spamming "Evolutionary Leap" Which is clearly a cheat since that card only draw cards, it doesn't conjure new cards. [CM edit - formatting and removed attachment to prevent Naming and Shaming]SolvedUntrickmech
This is AntiTrick-Mech which is based off Fryemup’s Bungee Roll or “Nice ramp bro” Sparks : 18400 Packs : Premium , Colossal Card explanation Bungee Plumber + Rolling Stone Really important early game removal that has become necessary to run. Zombology Teacher Makes tricks cost less and lets you play a 4/5 or 3/7 on turn two. Genetic Experiment Overall a great must answer card, as it becomes a threat incredibly fast. Middle Manager + Jurassic Fossilhead Middle Manager acts as another engine and a great combo play with Fossilhead on turn 2 and 3. Quickdraw Conman Genuinely busted one drop that punishes your opponents card advantage plays. Going Viral Do I need to explain this? It gives your minions and extra 1/1 and frenzy which can win trades and force damage to face. Healthy Treat Gives minions an extra 1/3 in order to deal meaningful damage or fix trades All-Star Zombie A late game stat wall which benefits more from buffs since it isn’t effected by tricks. Will update later with strategy explanation Ranking up with this deck https://youtu.be/7jLuB0RryYkPlants vs zombies battle for Neighborville
Hi,i need to Say my opinion because i love some much battle for neighborville And I have many ideas of what they could do to make the game popular like it used to be. (I will be separating everything into parts) (1-More Stories, PvE Content and Lore One of the things I would love to see the most is more story content for both Plants and Zombies. For example, you could add six or more new stories for each side, with new areas of Neighborville, enemies, bosses, characters, secrets, side missions and collectibles. BFN has a really fun world, but I feel there is still so much that could be explored. It would also be amazing to expand the lore of the Plants vs. Zombies universe. What is really happening in Neighborville? What do Plants and Zombies do when they are not fighting? What other places exist? What are the stories behind characters such as Night Cap, Sunflower, Citron, Chomper, Super Brainz, Imp and the other characters? Giving existing characters more individual stories could also make players become even more attached to them.) (2-More Characters and Variants Another thing I would love to see is many more playable characters. BFN already has a great variety of characters, but new characters with completely different mechanics could make the game feel fresh again. I would also love to see character variants, taking inspiration from Plants vs. Zombies 2 and other games in the franchise. Plants vs. Zombies 2 has an enormous number of plants with unique abilities and behaviors. Some of those concepts could be adapted into new playable variants for BFN. They would not have to copy the plants exactly. Instead, their concepts could be redesigned specifically for BFN's combat system. For example, alternate versions of existing characters could completely change how they are played, giving players more options and allowing them to find a version that fits their playstyle.) (3-New Abilities and Gameplay Systems New gameplay systems could also make BFN much more replayable. There could be new special abilities, elemental effects, unique mechanics, or upgrade systems that allow players to slightly customize how their character plays without making the game unfair. For example, players could choose between improving mobility, defense, abilities or damage. This could allow two players using the same character to have noticeably different playstyles. ⚖️ Balance Updates If BFN ever received new support, balance updates would also be great. I don't think the answer should only be nerfing strong characters. Some weaker characters could receive buffs so that more characters become useful and players have more freedom when choosing who to play. Certain abilities could also be adjusted when they become too powerful or frustrating. The goal would be to create more variety rather than simply making certain characters weaker. For example, characters such as Rose, Cactus and Captain Deadbeard could benefit from improvements to consistency, while other characters could receive smaller adjustments where necessary. Night Cap, for example, already feels fairly balanced to me. She has great mobility and can deal strong close-range damage, but she also has low health and becomes vulnerable when discovered. I don't think she needs a huge buff, only small quality-of-life adjustments if necessary.) (34More Maps and Worlds I would also love to see completely new PvP maps and new PvE regions. It could also be interesting to bring back ideas from previous Plants vs. Zombies: Garden Warfare games. For PvE, new regions could contain secrets, side quests, collectibles, special enemies and unique bosses. You could even create new areas inspired by the worlds of Plants vs. Zombies 2, such as: Pirate Seas Prehistoric worlds Wild West areas Ancient civilizations Frozen environments Futuristic cities They would not have to be exact copies of PvZ2. They could be redesigned to fit BFN's style and have their own stories, enemies, bosses and gameplay. Imagine entering a completely new region and discovering new Plants, Zombies, enemies and a story connected to that world.) 🧟 New Enemies and Bosses New playable characters aren't the only thing that could be added. New enemy types could make PvE much more interesting. Some could be extremely fast, others could be heavily armored, some could support nearby enemies, and others could have unique abilities that force players to change their strategy. There could also be new bosses with multiple phases and unique mechanics. (5-New Game Modes It would also be interesting to experiment with completely new game modes. For example: - Survival modes with increasingly difficult waves. - Competitive modes with special rules. - Limited-time modes. - Modes where players receive random characters. - Modes with modified abilities. - Cooperative boss challenges. - Arcade-style modes with rules that change every week. These could give players more reasons to keep coming back. Bringing Players Back I also believe a major update could help bring back many players who stopped playing BFN. A lot of players may have left simply because there was no more new content. If PopCap announced a major update, many former players could return to see what had changed. You could even create a special Return to Neighborville event with: - Rewards for returning players. - Special missions. - New challenges. - Experience bonuses. - Exclusive cosmetics. - Several weeks of events. That could give old players a reason to come back and give new players a reason to stay.) (6- Long-Term Progression and Rewards Another problem with games that haven't received updates for a long time is that players can eventually feel like they have already unlocked everything. A long-term progression system could help with this. For example: Higher account levels. Difficult new challenges. Titles for veteran players. Special cosmetics. Long-term missions. Rewards for regularly playing. Challenges designed for experienced players. More detailed statistics could also be added so players could track things such as victories, eliminations, playtime with each character, best performances and other achievements.) (7- More Things to Do With Friends BFN could also benefit from more cooperative activities. There could be missions designed for groups of players, difficult cooperative bosses and challenges that require teamwork. There could even be special modes where Plants and Zombies have to fight completely different types of enemies together. This would give players more reasons to play with their friends.) (8- More Customization BFN already has a huge amount of customization, but I would love to see even more. New costumes, accessories, emotes, effects and unlockable items could be added. However, I think it would be important for many of these rewards to be obtainable simply by playing the game, completing missions and participating in events instead of relying too heavily on purchases. Events and Seasonal Content Temporary events could also help keep the game active. For example: Halloween events Christmas events Story-related events Special PvP events Weekly challenges Seasonal rewards Old events could even return with new content added to them.) (9- Listening to the Community Finally, I think one of the most important things would be listening to the players. There are still people who play BFN and have countless ideas for its future. Even if releasing huge updates constantly wasn't possible, EA and PopCap could ask the community through surveys what characters, maps, modes, stories and features they would like to see. The community could also help determine which ideas should be prioritized.) (10- Using Ideas From the Entire Franchise I don't think BFN needs to become a completely different game. Instead, I think it could take everything that already works and combine it with ideas from the other Plants vs. Zombies games. Plants vs. Zombies 2 could provide inspiration for variants, Plants, Zombies, worlds and enemies. Garden Warfare and Garden Warfare 2 could provide inspiration for characters, maps and game modes. And BFN could keep its own identity, including its open areas, characters, customization and unique gameplay systems. Combining all of these ideas could create something huge. I know that developing new content requires time, money and resources, and I understand that bringing an older game back is not an easy decision. However, I truly believe BFN still has a community that cares about it and would be extremely excited to see it receive another chance. I don't think BFN needs to become a completely different game. I think it simply needs more opportunities to use everything it already has. It would be amazing to someday start the game and see: “Plants vs. Zombies: Battle for Neighborville — NEW ADVENTURE!” I believe many players would be incredibly excited. Thank you for reading this message and, most importantly, thank you for creating Plants vs. Zombies: Battle for Neighborville and the Plants vs. Zombies franchise. Even though development ended years ago, BFN is still fun, and there are still players who want to keep playing it. I sincerely hope that one day we can see Neighborville receive new adventures,)This player is cheating by using hacks
My EA account name:肉多一点 Offender player name: [Snip] Time of incident: Aug 18, 2026 I met this opponent in PvP match. This player is using cheats/hacks to get unfair advantages during battle. I have attached screenshots as evidence. Please investigate this account and take proper actions. Thank you. [Removed player name and screenshots. Please report cheaters through our webform, thank you. -CM]SolvedPvzh Aggro Eyespore Decklist
I’ve been listening to Fry Em Up streams on my downtime and made a Semi-Budget deck using the cards I could scrounge up from my collection. Part 1: The idea Astro-Shroom and Veloci-Radish are very underrated cards for aggro and Eyespore is a very underrated finisher and removal for aggro Part 2: The gameplay Turn 1 consists of either placing down Astro-Shroom and Veloci-Radish to either bait out removal for turn two or deal significant damage over time, or you could control turn one using Banana Bomb and Kernel-Pult. Turn 2 allows you to either buff Veloci-Radish using High-Voltage Currant, control with Berry Blast, place Wild Berry after baiting removal, develop Eyespore for turn three, or develop another one drop or two. Turn 3 is where you play Poison Ivy. Turn 4 You either play Elderberry if they block poison Ivy or you play Powerflower. Part 3: Weaknesses Z-Mech control Dog walker on 1 and Cyborg on 2 Flag Swarm Mustache waxer (UPDATE) I’m looking for any feedback to discover new weaknesses and make improvements.