How to fix match making.
The Solution: Team-Play Score Matchmaking (TPSM) Instead of tracking purely combat-driven data, the matchmaking system should group players based on their Objective and Support Metrics. The data already exists in the post-match telemetry. The system should weigh the following actions heavily: Objective Contribution: Flag/sector captures, neutralizations, and defense time. Squad Support: Revives, health/ammo resupplies, and squad spawn-ins on your position. Tactical Assistance: Spotting, vehicle repairs, and suppression assists. How It Benefits the Community Creates High-Quality Matches: Players who naturally play the objective will be matched together. This results in highly intense, tactical, and balanced games where everyone is fighting for the win. Naturally Segregates Playstyles: Players who prefer to ignore objectives to sit back and snipe or hunt solo kills will be grouped with like-minded individuals. They can play their preferred style without disrupting the core, team-focused Battlefield experience. No Negative Disruptions: Casual or solo-focused players will not feel a negative difference in their lobbies, while team players will see a massive upgrade in match satisfaction. Conclusion Battlefield is at its best when squads work together. By basing matchmaking on team-oriented data rather than K/D, Battlefield 6 can foster a more cooperative community and deliver the definitive sandbox experience fans have been craving.Suggestion: Crystal League – Global Ranking System After Jade
Thread Title: Add "Crystal League" (Found in Game Files) With a Global World Ranking to Arena Hi PopCap/EA team, There's a feature that has been sitting unused in the game files for a long time: Crystal League. It exists as a trophy/asset meant to be a league above Jade, but it has never been activated. I'd like to suggest bringing it to life with the following design: Suggestion Details 1. Soil Through Jade: Keep the Current System As-Is Leagues from Soil to Jade should keep working exactly as they do today: Each league lasts 1 week. Promotion/demotion is evaluated once a week (same as now). The Arena Gauntlet system stays the same in these leagues (1 Arena Gauntlet is used per match, and one free Gauntlet is earned every 4 hours) — nothing changes up to this point. 2. After Jade: Crystal League Unlocks Players who finish top 3 in Jade League get promoted to Crystal League. From here, the system changes: Global World Ranking: All players who reach Crystal League compete on a single global leaderboard, instead of small weekly regional groups. Fixed Daily Entries: Players get a fixed number of free entries per day in Crystal League (for example, 10 per day). This allowance: Resets every day and does not carry over. So if a player uses 7 out of 10 entries in a day, the remaining 3 do not carry over — they still only get 10 the next day (not 13). This prevents players from dominating the leaderboard through unlimited attempts, while giving every player an equal daily opportunity (e.g., 10/day = 70/week). The exact number (5, 10, etc.) is just an example and could be balanced during development. Score-Based Points: Instead of a simple win/loss system, players earn ranking points proportional to the score they achieve in a match. A higher score earns more ranking points than a lower one, so every match meaningfully reflects how well the player performed. 3. Incentive for Investment and Progression This system would motivate players to: Level up their plants, Improve their scoring skill, since climbing the global ranking would depend directly on both. Score Scaling With Plant Level: As a plant's level increases, the score earned from killing the same zombie should increase too. For example, if a level 1 plant earns 200 points for killing a zombie, that same plant at level 2 should earn something like 300 points for the same kill. This way, investing in plant upgrades (whether through time or money) directly translates into better Crystal League performance. Why This Matters Right now, once players finish Normal Mode (the main world levels like Ancient Egypt, Pirate Seas, Dark Ages, etc.), the only two things left to do are Arena and Penny's Pursuit. However, Penny's Pursuit becomes very difficult past level 1 and doesn't offer a long-term goal. With Crystal League: Players who finish Normal Mode get a meaningful, long-term goal to work toward. A global ranking system could bring an esports-like competitive culture to the game. Players get a strong incentive to invest in plant progression and score performance (both time and money). Since the trophy/asset already exists in the game files, development cost could be relatively low. Thanks for considering this suggestion!7Views1like1CommentBattlefield Community Challenge
Hi Battlefield players, BigBoy here—another soldier you've probably seen out on the battlefield! I'm curious to know how many of you play Conquest on Cairo Bazaar. If you do, have you discovered any hidden spots or clever positions that are difficult for the enemy to find or reach? I'm always looking for new strategies and would love to hear about any locations you've found that give you a tactical advantage. Feel free to share your tips and experiences! See you on the battlefield! 🎮Brimstones: A Beginner/Returner Friendly Guild
Hello there! I’m SoleSever, Founder and Grand Moff of the Ancient Stone Alliance. Our casual Alliance’s motto is “Activity Built, Community Focused”. We have two guilds: Cornerstones, where our seasoned players gain great rewards with powerful squads, and the newly established Brimstones for new and returning players to safely grow in the game. In Brimstones, you can ask as many questions as you want to learn all you can from our Alliance Discord chat. Eventually, as you grow in knowledge and power, we can promote you from one guild to the other to gain greater rewards. You can even get Officer Training if you wish! We’d love to have you as part of our Alliance! Find me in Brimstones, or in Discord.9Views0likes0CommentsBeskar Consortium – Founding Members Wanted [9M]
The Beskar Consortium is a newly formed guild, currently enlisting founding members across the galaxy. We are a friendly, active guild built for new and returning players who want to grow together from the ground up. Who We Are A brand-new guild – your chance to help shape our future What We Offer Friendly, no-toxicity culture – every member matters Room to grow at your own pace while contributing to guild success Who We’re Looking For New players eager to learn and participate Returning players ready to jump back into the fight Daily activity and participation in guild events Join the Consortium If you’re ready to stand under beskar and fight alongside a crew that values loyalty and growth, report in. Ally Code: [363-741-212] Members: [4/50] Guild GP 30/ 07: [9M] Guild GP 29/ 07: [7M] Guild GP 26/ 07: [6M] Region: [EU] The galaxy is vast. You don’t have to face it alone. Beskar Consortium – Founding Members Wanted.104Views1like0CommentsClub Champions: Proposal for a Dedicated Pro Clubs API
Hello, I'm reaching out through this forum to introduce a community project built around EA SPORTS FC Pro Clubs. For the past few years, I've been developing Club Champions. Website: https://club-champions.eu The goal of this platform is to track and showcase players who compete in private Pro Clubs matches with at least 9 players per team, while providing detailed statistics and performance analysis. Using the APIs currently available, the platform now tracks more than 250,000 players, with statistics updated every day at 5:00 AM. Club Champions has become well known within the French-speaking Pro Clubs community and is used daily by many players and clubs. However, I would like to take the project even further. I recently read the announcement regarding the new Community API for Ultimate Team websites. Announcement: https://www.ea.com/games/ea-sports-fc/fc-26/news/pitch-notes-fc26-community-api-update I would like to know whether a similar initiative could be considered for Pro Clubs, especially for private matches. While the current APIs already provide valuable data, many important statistics are still unavailable, such as interceptions, shots from outside the box, successful dribbles, duels won, and other statistics displayed in the post-match summary. My goal is to use these additional statistics to provide the Pro Clubs community with a more comprehensive platform and deeper analytics for players, clubs, and competitive leagues. I would be very interested in discussing this project with the team responsible for the Community API or with anyone involved in Pro Clubs data. Unfortunately, I have not found another way to get in touch apart from EA Support and this forum. I hope this message reaches the right people and that a Community API for Pro Clubs can be considered in the future. Thank you for your time and for your continued support of the community. Kind regards, Club Champions6Views0likes0CommentsLooking for Active BF6 Clan
Been playing Battlefield extensively since BF3 and looking to properly get back into it with BF6 after taking a bit of a hiatus. My old clan isn’t active anymore, so I’m looking for an active group and some solid people to squad up with regularly. I’m on PS5, relatively experienced player, team-focused and down to use comms. Mainly just looking for a good group that plays regularly and has a good time. Anyone recruiting or looking for another squadmate?