Matchmaking is dead.
I play six games today, all six were complete and utter stomps where the losing team didn't even have something close to a chance. I get it, matchmaking isn't the easiest thing. Why do I see one team stacked with people who go 10/1 KDR, half the team, and meanwhile the other teams top player has 2 kills and 7 deaths? Every update the matchmaking gets worse. Worse and worse. Just like this game, going straight down the toilet bowl. EA, come on. Turn away from the slop strategy you just paid your slopmaster slopceo slopman and get back into a making good games strategy. So tired of this.XVI Clan recruiting
Veteran BF players from the OG days of Bad Company are seeking adult players who believe in squad play. Coms, assist and PTFO are our core belief. Active members will be included in monthly draws for prizes. If you're a KD conscious player then XVI is not for you. Play To Win The Game. Reply here or add me on Xbox gt XVI DawgsPlay PvE or PvP: Solo Start with Bots
This thread is for the person who is tired of matchmaking. For the person who is tired of joining rounds mid-game. For the person who is tired of having their party break at the end of matches and needing to leave games and recreate their party with their friends. For the person who is tired of playing attacker or defender over and over. For the person who is tired of playing maps in a random order. For the person who misses options and game modes that used to be in Battlefield games. For the person who is tired of sweats, or for the person who doesn't mind sweats. Every one of these experiences can be hosted and started with just one person. There is no need to queue up and wait for 4, 12, or 20 players to join. Each experience can be enjoyed with no other humans or as an experience that is full with only humans. Each one will fill with bots, as necessary, and then the bots will be replaced as humans join. You can either search for the experiences using the titles provided, or search for the experience code listed (the easier method). Other Creators: "RUSH | 100 player - PVE + solo start with bots V9" : Provided by animattic. 11NMT Battlefield Owners: "Casual Conquest..." : Solo-start (of course!) large scale conquest that is a faithful reproduction of the real thing, except with the ability to play against bots and level up your skill. Vehicles respawn quickly to get you back in the action. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZH6YV "Casual PvE Conquest..." : Similar to above, except all the humans are on one team and the infantry bots only target within a certain distance based on their class. 13M4C "Night Conquest..." : Conquest experiences like the previous, but at night. One is just the night maps as they are available to us. Another one is daylight maps with dark and blue filters, to mimic a full moon night or dusk. Another is night maps with a green NVG effect applied to give a more raw and gritty NVG effect that automatically switches on shortly after deploying. And the final one is night maps with actual NVG goggles, but they are only really useful in certain dark areas due to the amount of light in the current night maps. Night Conquest: 1XTQA Moon light/dusk (fake night): ZMQMZ NVG (automatic) gritty fake NVG filter all the time: ZNT41 Night with NVG goggles (toggle on) real NVG that is only useful in some areas: ZMBXX "Winter Conquest..." : Just like Casual Conquest, but all the maps are played in the blowing snow. ZGQ1G "Dust Storm Conquest..." : Just like Casual Conquest, but all the maps are played in a giant eerie dust storm. ZVCK7 "BF4 in BF6" : Casual conquest in Operation Firestorm, but with a twist. It's BF4. The assault class can revive and heal teammates. The recon class has a spawn beacon. The color tone is a bit warmer. Movement speed is slowed down. Projectile speed is slowed down. Headshot damage is increased. And body damage is decreased. ZVEHH "Heat of Battle..." : A bright and saturated version of conquest where a variety of colored flares appear each time someone spawns, kills, dies, or takes damage. This allows you to have the normal fun experience but also see and appreciate the battle playing out around you. It creates a broad heat map of activity; keep moving if you don't want to give away your position. ZTBJ1 "Beach Invasion": Play the classic beach invasion experience. As attacker, your goal is to simply capture the objective without running out of time, as defenders try to push you back. Scripted events occur as the battle progresses, shifting who has the upper hand. 1XNJJ "Large Vehicle TDM..." : Classic conquest maps with vehicles and everything, but no objectives. The only objective is to get to the top of the scoreboard, be on the winning team, have a sweet KDR, or have a killer streak. Bots backfill to maintain 26 players per team. ZMSS7 "Cairo Chaos..." : Siege of Cairo with a new twist. One street. One objective. 28 vs 28. A ton of cover has been added, plus a couple buildings for snipers to oversee the battlefield. Use of ladders to increase verticality and sustain the crazy number of players is encouraged. ZPQ25 "Hardcore Team Deathmatch - Small Maps - Bot Fill" : A rotation of small infantry maps with Hardcore settings. Experience the experience that EA forgot how to provide. Tons of fun and action! YKBXU "4vs4 Elimination..." : A classic elimination game mode, made up of multiple rounds within the same match, where you get one life per round, switch sides after a couple of wins, and the first team to 4 rounds won wins the match. Bots backfill as necessary. 1YHR7 "4vs4 Search and Destroy..." : A classic elimination game mode, same as 'Elimination', except 2 MCOMs are added and the attackers may destroy one in order to end the round. Bots backfill as necessary. 1YKGF Free to Play: "Little Bird TDM..." : A TDM server where the primary weapon is the Little Bird. The bots move around, fly, and don't just stand in one spot and wait for you to kill them. Players spawn randomly in empty Little Birds up to half the map away, or designated spawn points, in order to keep spawns unpredictable and reduce issues with spawn killing. ZTPWV "REDSEC Casual Conquest...": Casual conquest for people who haven't purchased BF6. Bots will be replaced by humans, as humans join, but a minimum of 24 bots total will always be present, to give that casual feel. ZVSWK "REDSEC Winter Casual Conquest...": Same as above, but in the blowing snow. ZUCXE "REDSEC Dusk Casual Conquest...": Casual conquest, but with an afternoon lighting effect. ZUDCQ "REDSEC NVG Night Casual Conquest...": Same as casual conquest, but using night maps. All players are given NVG goggles that they can toggle on, and are given resupply pouches to refill their NVG goggles. ZUDD5 "Golf Course - King of the Hill - Clubhouse" : One objective at the top of the hill at the club house, with each side spawning on either side of the club house hill. Attackers try to advance up the hill and take control of the clubhouse, while defenders try to pick them off. Spawns are naturally protected by the map layout, with some additional protection provided. A sniper outpost is added in the form of a broken highway nearby. Hardcore: Z6ZFK Standard core: ZAEF4 "REDSEC - Team Deathmatch" : Golf Course, Tech Sector, and Marina map rotation of Team Deathmatch. Golf Course features the same design you see above. Deathmatch AI has a purpose and you will see them on a mission. Infantry-friendly vehicles are provided. Hardcore: Z3Q8X Standard core: Z91ZJ "Golf Course - Custom Bots - Infantry Conquest" : 20 v 20 infantry conquest at golf course with many objectives in close proximity. This is what we used to call "conquest small". This is the chaos some people crave. It is essentially "King of the Hill" described above, except with 4 more objectives. Hardcore: ZC34V Standard: ZC2RY "Friends vs Friends F2P TDM with Team Switching" : 20 vs 20 TDM to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or turn bots on or off. Host it with a password if you don't want randoms to join. ZG383 "Friends vs Friends F2P Infantry Conquest with Team Switching" : 20 vs 20 conquest small at golf course to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or to turn bots on or off. Host it with a password if you don't want randoms to join. ZGGTZ Please, if you are only looking for a PvE experience -- alone or with friends -- host the experiences with a password so that you can play with as many friends as you want, instead of kicking unwanted players who randomly join. Being kicked for randomly joining someone's hosted experience is not a good feeling. Note: "Free to Play" is subject to EA's wishes. Free-to-play experiences are hosted on REDSEC maps which were provided to players for free, but EA could revoke free-to-play access of those maps at any time. Additionally, amount of XP awarded and whether weapon unlocks or challenge progression is awarded is completely at the will of EA. Here are some very short demo videos. YouTube: NVG Demo YouTube: Conquest at Night and Bots being a Menace YouTube: Custom Golf Coarse Map Layout YouTube: Conquest Bot Play Go easy on me with the last one. My piloting was awful, but the purpose is to see that bot teammates jump in as gunner, are helpful, will heal, revive, and throw down ammo, and the bots keep activity going around the entire map. Thanks to utilizing these experiences, my piloting is now much better. Here are some images. Thank you for your time! ... oh... and we are all learning together! Ask for help or share your expertise. We all need eachother!8.8KViews35likes142CommentsAymen Sadi - Aubagne FC - Ligue 3
Aymen Sadi - Aubagne FC - Ligue 3 Aymen Sadi is a French professional football player under contract with Toulouse FC and currently on loan at Aubagne FC for the 2026/27 season. He signed his first professional contract with Toulouse FC in May 2026 and has already made professional appearances for Aubagne FC this season. He is currently missing from the FC 27 database. Could you please consider adding him in a future squad/database update? Official Toulouse FC announcement of his first professional contract: https://www.toulousefc.com/play/blog/2026/05/premier-contrat-professionnel-pour-aymen-sadi Thank you!4Views0likes0CommentsPlease
Hi, I have always played EA SPORTS FC on PlayStation, but I have now purchased EA SPORTS FC 27 for PC for the first time. When I log into the Web App, it is showing the PlayStation icon and the Ultimate Team club appears to be linked to my PlayStation account. My concern is that I have already received some very good players and rewards through the Web App, and I don’t want to lose them when I start playing on PC. Could you please clarify: Is the Ultimate Team club currently shown in the Web App my PlayStation club? Will this club automatically be associated with my PC account when I first launch EA SPORTS FC 27 on PC? If not, is there a way to change the platform in the Web App from PlayStation to PC? Will the players and rewards I have already received in the Web App be available on PC? I purchased the game specifically for PC, so I want to make sure I am using the correct Ultimate Team account before I start the game. Thank you.10Views0likes0CommentsOrdo Xenos Guild Recruitment
Guild name is Ordo Xenos, must be active to join. must only be inactive for 11 days before removal. we usually do Territory Wars, Rise of the Empire Territory Battles, And Order 66 Raid. We are a Veteran, and Casual guild. Players lower than level 85 may openly join. My player name is Al Icon reply your ally code or join “Ordo Xenos” directly42Views0likes1CommentAttack Helicopter — Killing Machine. Mobile Anti-Aircraft Unit That Never Gets
Dear DICE Team, I am writing this because it is painful to keep playing like this. The Attack Helicopter is a true killing machine — powerful radar, strong weapons, can strike and retreat, and always receives attention and adjustments patch after patch. Meanwhile, the Mobile Anti-Air vehicle is left behind, forgotten, and placed at a clear disadvantage every single match. The imbalance is obvious: - Missiles lock-on too slowly while helicopters attack and leave before we can respond - Missiles sometimes fly straight into the ground instead of climbing toward the helicopter - Thermal smoke blocks OUR vision completely — we lose sight of the very targets we are supposed to stop - Helicopters have "below radar" protection, flares, and countermeasures that reload fast — we barely have anything to reliably counter them - We send videos, screenshots, and detailed feedback over and over — yet nothing truly changes Infantry gets updates. Helicopters get fine-tuning. Every other vehicle gets looked at and improved. But Mobile Anti-Air? It stays broken, weak, and neglected. I have to ask — why is it like this? Why does everyone else get balance love and improvements, while Mobile Anti-Air players are just ignored? Do DICE truly hate this vehicle and the players who choose to use it? Is it so hard to give us the same fairness you give to pilots? We don't ask to overpower everything — we ask for equality. We ask to be able to defend our team without being an easy target from above. Please stop leaving Mobile Anti-Air behind. Respectfully,101Views2likes16CommentsBrand New Guild New Vegas Crimson Empire — Now Recruiting
Building something new — get in on the ground floor Members: 7/50 GP: 38m New Vegas Crimson Empire is a brand-new guild led by experienced players who decided to build a community from scratch instead of joining one that's already set in its ways. If you're tired of being just a number in a massive established guild, or you're a low-GP player who keeps getting turned away because you don't clear someone else's arbitrary GP cutoff — this is built for you. What makes us different: Founded by experienced players who already know TW, TB, and raid strategy — you're not starting from zero on guidance. A real ground-floor opportunity to help shape the guild's culture and identity while it's still forming. We grow together — as the roster builds up, everyone's rewards and progression improve with it. How we run: Clear, low-stress TW and TB coordination — no chaos deployments, no micromanagement. Discord for strategy, questions, and just hanging out. Real life always comes first — we get it, just communicate. Who we're looking for: Low GP players: There is no GP requirement we're building up together, not gatekeeping. We want people who just want to be part of a community and grow Experienced players who want to help shape a new guild from day one. Active and communicative — that's really the main ask. If you've been waiting for a fresh start instead of trying to squeeze into someone else's already-established guild, this is your next step. Contact Boda: Ally code - 172-792-933 Discord contact: Boda (boda1570) Join us: Discord: https://discord.gg/NddRk3NmXX swgoh.gg: https://swgoh.gg/g/haAXmnIXQPu1UZFgpyLw7g/19Views1like1Comment