PVZ Heroes - Progress Wiped Out
Recently after update, I was playing the game halfway and the app restarted and I found that all my progress was wiped out. I open the app to go automatically into the tutorial session. I need to ask the developer if there is a way to retrieve the lost progress. The game was played on Android platformDear Development Team of Plants vs. Zombies International Version:
The following is an AI translation due to my limited English proficiency; some inaccuracies may exist.As a loyal Chinese player, I have had a lot of fun while playing the game. At the same time, I have also found some areas that can be optimized, and I hope to contribute my ideas to the further improvement of the game. 【We really, really need these optimizations! It should be appropriately centered on users. Thank you very much for taking the time to read my feedback. I look forward to continuous improvements in the future to bring a more excellent experience to users. Thank you!】 Bugs that need priority handling In Plants vs. Zombies 1 HD for iPadOS, I encountered such an issue: when entering the game with an internet connection, it crashes and fails to launch. I have to disconnect from the network first to enter the game, then reconnect to the internet to play. In the iPadOS version of Plants vs. Zombies 1 HD, I encountered another problem: under a stable network connection, the data of the unlocked "Diamond Beghouler" achievement and "Smashin" achievement are saved locally, but they can never be automatically synced to the Apple server. As a result, these two achievements are shown as unlocked in the local game but remain in the "unlocked" state in the achievement list of this game in Apple Game Center. I have tried two solutions: first, recreating the game account; second, uninstalling the game, reinstalling it, and playing from the beginning. However, even if I unlock these two achievements again in a stable network environment, the relevant data still cannot be synced to the Apple server. I have contacted Apple customer service before, and they said they couldn't solve the problem and suggested that I contact the game developer. It's worth noting that all achievements in the iPhone version of PvZ 1 can be synced to the Apple server normally, and in the iPad version of PvZ 1 HD, all other achievements except the two mentioned above can also be synced normally. Therefore, I judge that this problem may be caused by the software itself, not by Apple. 【If you don't quite understand the content of the description, you can refer to the attached photo!】 In the Android and iOS versions of Plants vs. Zombies 1, issues such as lag, frame drops may occur after connecting to the Internet, and problems like missing music and sound effects may appear after watching ads. In the iOS version of Plants vs. Zombies 1, there is an error in the display of an achievement icon on Apple's server: Apple's server incorrectly displays the icon of "The Stuff Of Legends" achievement as that of the "Smashing" achievement. 【If you don't quite understand the content of the description, you can refer to the attached photo!】 I. System Adaptation and Interface Optimization New Perspective Options It is recommended to provide three visual effect options for all game interfaces: "Ultra-high Perspective", "High Perspective", and "Low Perspective". Different players have different needs for the display of game screens: the high perspective allows players to obtain more comprehensive battlefield information, while the low perspective may focus more on local battles, meeting different strategic planning and visual preferences. Multi-language Adaptation Currently, there are a large number of players from different countries and regions in the international version, especially a huge Chinese player group. To meet the needs of global players, it is recommended to add support for multiple languages, such as Chinese, Japanese, Korean, Russian, Hindi, Malay, etc. This can not only eliminate language barriers, enable players to better understand the game content and instructions, but also significantly enhance the game's attractiveness and competitiveness in the international market and promote the globalization development of the game. Recommendations on Promoting Full-Platform Ecosystem Layout Currently, Huawei HarmonyOS Next boasts substantial market potential. It is recommended to advance the full-platform ecosystem layout in the following directions: Establish a cross-platform cloud data interconnection system to fully cover the following mainstream operating systems and devices, and achieve full-region availability on corresponding app stores: Apple Ecosystem: iOS, iPadOS, macOS, visionOS, tvOS – available on the Apple App Store in all regions; Huawei Ecosystem: HarmonyOS PC, HarmonyOS Mobile – available on Huawei AppGallery in all regions; Android Ecosystem: Android, Android TV – available on Android app stores such as Google Play and Amazon App Store in all regions; Microsoft Ecosystem: Windows x86, Windows x64, Windows Arm – available on platforms including but not limited to Microsoft Store and Steam. Core Value: By realizing real-time synchronization of data such as game progress, save files, and personalized settings, we eliminate barriers to device switching, create a seamless gaming experience for users, and further enhance user retention and brand competitiveness. II. Visual Effect Optimization Solve the Problem of Darkened Color When Shadows Overlap When the shadows of multiple zombies or plants overlap, the color of the shadows will be darkened, which affects the beauty and visual effect of the game screen. It is recommended to fix this problem so that the shadows maintain a normal color display when overlapping, making the game screen clearer and more natural, and presenting a better visual experience for players. Handling of Obstacles After Level Victory When the level is won, all obstacles, such as tombstones, arcade game machines, ice blocks, etc., should automatically break and disappear. This can make the game interface cleaner, highlight the players' sense of achievement after victory, and also make more clear preparations for the next game, improving the players' gaming experience and feelings. Display an indicator before planting a plant Before planting a plant, a red or green indicator showing the plant's effective range will appear. If the plant is to be planted on an unplantable tile, the indicator for its effective range will be red; if it is to be planted on a plantable tile, the indicator for its effective range will be green. For example: When planting a Cherry Bomb on a plantable tile, a 3x3 green range indicator will be displayed beforehand; when planting a Cherry Bomb on an unplantable tile, a 3x3 red range indicator will be displayed beforehand. For example: When planting a Peashooter on a plantable tile, a green range indicator covering 1 row ahead will be displayed beforehand. If there is a slope in front of the planting tile, the green range indicator for the 1 row ahead will be shortened. When planting a Peashooter on an unplantable tile, a red range indicator covering 1 row ahead will be displayed beforehand. For example: When planting a Puff-shroom on a plantable tile, a green range indicator covering 5 tiles within 1 row ahead will be displayed beforehand; when planting a Puff-shroom on an unplantable tile, a red range indicator covering 5 tiles within 1 row ahead will be displayed beforehand. Additionally, when dragging a plant card slot onto the grid, a white "cross" marker will appear on the interface. Currently, although this marker can cross normally, the grid cell at the intersection has a significantly darker white tone. It is recommended to adjust the white tone of the grid cell at the intersection to match that of the non-intersecting grid cells, so as to enhance visual comfort. 【This feature can be referenced from Plants vs. Zombies 3】 Display an indicator before planting a plant Before planting a plant, a red or green indicator showing the plant's effective range will appear. If the plant is to be planted on an unplantable tile, the indicator for its effective range will be red; if it is to be planted on a plantable tile, the indicator for its effective range will be green. For example: When planting a Cherry Bomb on a plantable tile, a 3x3 green range indicator will be displayed beforehand; when planting a Cherry Bomb on an unplantable tile, a 3x3 red range indicator will be displayed beforehand. For example: When planting a Peashooter on a plantable tile, a green range indicator covering 1 row ahead will be displayed beforehand. If there is a slope in front of the planting tile, the green range indicator for the 1 row ahead will be shortened. When planting a Peashooter on an unplantable tile, a red range indicator covering 1 row ahead will be displayed beforehand. For example: When planting a Puff-shroom on a plantable tile, a green range indicator covering 5 tiles within 1 row ahead will be displayed beforehand; when planting a Puff-shroom on an unplantable tile, a red range indicator covering 5 tiles within 1 row ahead will be displayed beforehand. Additionally, when dragging a plant card slot onto the grid, a white "cross" marker will appear on the interface. Currently, although this marker can cross normally, the grid cell at the intersection has a significantly darker white tone. It is recommended to adjust the white tone of the grid cell at the intersection to match that of the non-intersecting grid cells, so as to enhance visual comfort. 【This feature can be referenced from Plants vs. Zombies 3】 III. Optimization of Game Operation and Functions In-level Sun Purchase Feature Addition During a level, players are allowed to turn the tide of the battle by purchasing sun through watching ads or using coins. The purchase button will appear as a "plus sign" icon next to the sun value, enabling players to reverse the situation in critical moments. Below is the sun price list: 1st ad watched: Grants 500 sun 2nd ad watched: Grants an additional 700 sun (on top of the 1st ad’s reward) 3rd ad watched: Grants an additional 1,200 sun (on top of the 2nd ad’s reward) 3,000 sun: Costs 1,000 coins 7,000 sun: Costs 2,000 coins 12,000 sun: Costs 3,000 coins "Mallets" Function Optimization During a level, the method to obtain "Mallets" (for turning the tide of battle) is not limited to coin purchases—players can also gain Mallet uses by watching ads. A purchase button in the form of a "plus sign" icon will appear next to the "Mallets" button, allowing players to reverse the situation in critical moments. Additionally, Mallet uses can be acquired in the in-game shop either by watching ads or using coins. Below is the Mallet price list: Each ad watched: Grants 1 Mallet use (players can select the desired Mallet type); a maximum of 10 ads can be watched daily to obtain this reward. Discount rules for bulk Mallet purchases: Purchasing 2 Mallets uses: 15% overall discount Purchasing 3 Mallets uses: 25% overall discount Purchasing 4 Mallets uses: 30% overall discount Purchasing 5 Mallets uses: 40% overall discount Note: There is an inconsistency in the original text (stating both "2 uses = 15% discount" and "2 uses = 50% discount"). If following the original intent strictly, retain the 50% discount for 2 uses and adjust other tiers accordingly to avoid contradictions. Under the acceleration state within the level, the duration of using the "Mallet" will not decrease due to the acceleration effect, which makes the player's experience of using the "Mallet" during acceleration more in line with reasonable logic. When the "Mallet" is used, all zombies are in a static state, while plants can still attack zombies normally until the effect ends. Experience Optimization of the "Speed Up" Button When tapping the 「Speed Up」 button, add the same interface animations and audio feedback as in the international version of *Plants vs. Zombies 2* to make the level experience more engaging and eliminate monotony. When zombies approach the house, nearby zombies will trigger a red flashing alert visual effect, and the 「Speed Up」 button will automatically reset to 1x speed, further amplifying the tension! Mechanism for obtaining Lawn Mowers by watching advertisements After the user finishes watching the advertisement for the supply Lawn Mower, the Lawn Mower for the corresponding row will be replenished and placed back in its original position in that row. This ensures that the Lawn Mower is only activated when a zombie comes into contact with it, rather than being activated directly in the row. Achievement Function Expansion By completing and activating the corresponding achievements, you can unlock exclusive rewards, adding a stronger sense of ritual to every accomplishment. The above are some of my suggestions and feedback on Plants vs. Zombies International Version. I hope the development team can seriously consider them. I believe that through continuous optimization and improvement, the game will become more exciting, attract more players, and bring a better gaming experience to everyone. Optimization of Hypnotic Mushroom Tactics After a zombie finishes eating the Hypnotic Mushroom, the zombie will be healed to full health. The above are some of my suggestions and feedback on Plants vs. Zombies International Version. I hope the development team can seriously consider them. I believe that through continuous optimization and improvement, the game will become more exciting, attract more players, and bring a better gaming experience to everyone. Thank you, the development team, for bringing us such an interesting game. I look forward to the game getting better and better!AppleDisney2 days agoSeasoned Traveler2.1KViews3likes0CommentsUnfair Bots
I don’t like (Plants vs Zombies Heroes) because the bots clearly choose their cards. This has happened many times situations where it’s obvious the bots are picking exactly the cards they need. I’m completely fed up. I spent an entire day trying to beat a level in the event. A full day no sleep and almost no rest just to clear it. I played around 20 matches, and every single one was a loss. All of them. I started noticing that the bots are playing unfairly. I simply can’t believe they don’t choose their cards — that’s nonsense. The way they counter everything at the perfect moment doesn’t feel random at all. This kind of gameplay is extremely frustrating and kills all the fun.mq9w43dzam6k2 days agoSeasoned Newcomer23Views0likes0CommentsThe game deleted my account
I was playing plants vz zombies hero and I was looking through my cards cus I lost a couple online games and I was sorting my zombie cards out and I was ganna start a game and it told me to pick my username like I only just started the game so I restarted the app and it's just made me start from the very start. So all of that I've lost all my progressnugget10179153 days agoSeasoned Newcomer13Views0likes0CommentsDaily challenges are bugged
Every once in a while there is a daily challenge that is impossible (usually puzzle party) because of reworks and balance changes. It sort of ruins the point of playing everyday - please fix this problem today’s daily challenge February 8th is also very unbalanced (not impossible but to beat it you have to be very lucky) the deck you get is very weak against the opponents deck. last note: rewards from daily log in like the packs at the streak points 14 and 28 are one common card and one uncommon card which is nothing. Maybe a pack instead of a single card would be more rewarding? Thank you23Views0likes0CommentsNo me deja entrar a mi cuenta
Intenté entrar a mi cuenta de plantas contra zombies héroes y no me deja me dice que se borró mi cuenta y que empieze de nuevo pero yo nunca le dí en borrar mi cuenta ,por favor que lo solucionen para poder entrar y seguir jugando.andrews_zd3 days agoNewcomer13Views0likes0CommentsEncountered Cheater/Account Unplayable/NEED HELP
Hello! I require a deepdive into my account, and possibly a reset? I ran across a cheater who was playing as boss characters, one-shotting every player, after encountering this cheater, they proceeded to play animations to crash my game, then unlocked every achievement on steam for me, and now I cannot launch the game, when I do, I get met with a black loading screen with the flower in the bottom right corner. I can still hear and move my character in the background. PLEASE HELP, none of the advice I've come across has helped. Thank you!36Views0likes0Comments- INOSISI1196 days agoNew Novice46Views0likes2Comments
Coletar a recompensa
Cumpri os objetivos e não consigo receber a recompensa. Aparece o botão de resgatar verde, Clico em cima, a florzinha aparece, às vezes roda inteirinha, às vezes roda menos, e não recebo meus diamantes. Já reiniciei o celular, mas nada.DVendraJr6 days agoNewcomer10Views0likes0CommentsI lost my progress
(Just the original pvz) my game was lagging, freezing up and things, so I restarted the app and when I went back on it everything had reset. I can't remember if I ever synced it to icloud or anything, but looking at the settings now I don't see an option to. I'm okay with starting over I'm just mainly upset about the loss of my plants and stinky. (Please be blunt) can I get it back or no?014306667 days agoRising Newcomer58Views0likes1CommentDaily chest bug
Been waiting ages seeing if it would get fixed but still got nothing from my silver chestsnipper32347 days agoNewcomer11Views0likes0CommentsSticker Shop gifted packs infinite loading loop
My Sticker Shop shows a large number of gifted packs, but when I enter the gifted packs section it loads forever and never opens. There is no error message — just infinite loading — and the shop becomes unusable. What I already tried: Repair game files Verify Steam files Reinstall game Clear EA app cache Clean boot Connection tests Waited more than 30 minutes on the gifted packs screen The rest of the game works correctly, including online matches. The problem appears isolated to the gifted packs queue. EA Help case already escalated to technical team — posting here as requested for tracking and prioritization. If needed, I can provide screenshots and video of the issue.Scrip20307 days agoRising Newcomer20Views0likes0Comments[Discussion] Garden warfare 3
So i have been playing plants vs zombies for a long time now and i have always loved the garden warfare games, but we have been on garden warfare 2 for a while unless you count bfn. And i was just wondering if there was any possibility of there being another garden warfare game. Battle for neighborville was a good game in my eyes but to a lot of people it wasn’t, but I’m sure everyone would love another garden warfare game as long as you kept it like the other two. Anyways i hope that you see this. Bye byeSolved5.1KViews1like18Comments
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