A Remake Proposal for Justin Wiebe — Plants vs. Zombies: Garden Warfare
Hello to the EA Community Team, and hopefully to Justin Wiebe, I am writing as a longtime fan of the Plants vs. Zombies franchise, and more specifically of the very first Garden Warfare. For years now, the community has been hoping for a new shooter worthy of that legacy, and I genuinely believe a remake of the original Garden Warfare could be a fantastic opportunity, both for the players and for EA. Right now, there is no team actively working on a new PvZ shooter. The franchise has been dormant while player demand is still very much alive. We have also seen several studios recently focus on remakes and remasters with strong commercial success, proving that this kind of project can be highly profitable while carrying fewer risks than building a brand-new IP from scratch. Justin, if you happen to see this, or if the Community Managers can pass this along to you: your vision for the first Garden Warfare was magical. Here is what I think would make a remake under your legacy a massive success today: 1. Visual Identity: Keep the original Garden Warfare's art style, which a large part of the community still prefers over the later games. 2. Map Design: Bring back all the original maps, modernized technically, plus brand-new maps on top of them. 3. Expanded Content: Add much more content, including more classes, more character variants, and more game modes. 4. Social Experience: Include a central hub, similar to what the later games introduced, to keep the experience dynamic and interactive between matches. 5. Gameplay Balance: Put real effort into balancing from day one to avoid the issues some overpowered content caused in previous titles. This does not need to be a complex, risky new sequel or a full franchise overhaul. A faithful, expanded, and well-balanced remake of the first game would be more than enough to meet an existing, passionate demand and bring the community back together. Many players are ready to invest in this title, whether at launch or through live-service support, representing a genuine commercial opportunity. I would also like to ask the community team: could an internal or external team be put together specifically for this project? I understand the original PopCap team may be assigned elsewhere, but a motivated, well-supported studio could absolutely pick up this blueprint and deliver a masterpiece. Thank you so much for reading. I sincerely hope this message will be taken into consideration and forwarded to the right design teams. Long live Garden Warfare EA_Cath EA_Darko EA_Aticbfn8081 hour agoNew Novice13Views1like1CommentNot finding Garden Warfare?
when i search garden warefare on ea app and on steam and on ps5 its not there is it a glitch?SolvedFINNERSON4054 hours agoNew Traveler49Views0likes3CommentsPlants Vrs Zombies GW2
O go and log onto my planters zombies account today on my xbox to find that I have been reset to level one. I’ve been playing this game for 10 years and had a lot of stuff on my account for no reason I don’t know why my account gets randomly reset to level one. If anyone else has had this issue, please let me know. I would love some help.Randle4774 hours agoRising Newcomer11Views0likes1CommentGlitch in pvz heroes
Hi zero here Wow this is so much more formal than on AO3 but anyways I have encountered a glitch, on today's weekly event which is badmoon rising, when I got my 2nd card of the event it didn't load It stayed at 1 and when I recycled it, it just disappeared in my inventory so please help me with this Thks3Views0likes0CommentsIs there any possibility of an authorized Roblox PvZ shooter?
Me and a friend were discussing about the possibility of us getting permission to make an authorized Roblox PvZ Shooter Game, that is, collaborating with PopCap/EA to use the official PvZ characters. We were also daydreaming about a plan in case we got permission for a long long time. One thing to note is that ideally around 30% of the profits would be given to the rightful copyright owners, but that would be a starting point to negotiate in case that thats not a good enough percentage. There would would make an original title for the game and we would not demand any resources. We would also like to know to what extent we would be able to use the franchise in case this is viable. Could we reuse map ideas/names? What about variants? Could we expand the game our own ways, maybe even discussing changes we'd like to make with the higher ups? If we got the rights, would we only be able to use the PvZ Shooter characters, or would that expand throughout the whole franchise? Also something to note: This is hypothetical, mostly so that we know if we could keep our hopes up of one day making a pvz shooterDioAdhname1 day agoNot applicable570Views0likes8CommentsPvz Hero’s pack purchase not showing up
Purchased $40 60 galactic multipack and immediately upon purchasing it froze and said purchase fulfillment error but the purchase went through on my end. Packs never showed up. Deleted and reinstalled app and error is gone but packs are no where to be found6Views0likes0CommentsMy bad moon rising card disappeared
So today, in the morning, i earned some tickets and unlocked the second bad moon rising card from the event in PvZ heros. I've made a deck with it, opened a pack from the daily log in streak, and the card is gone. It just disappeared from the collection! I've contacted ea support and they told me to report a bug here. I dont know how to get my card back, and im pretty sad that this game is so buggy.2Views0likes0CommentsCharacter XP maxed out by hacker on PC - request for server data reset
Probably there was a problem with EA servers or someone hacked/used an exploit, and now every character on my account (even characters I don't have) has the highest rank, and the biggest amount of XP possible. Now I'm at a disadvantage, because I don't have upgrades I should get through natural progression. I don't have any ways to get them, and all my progression and fun from the game was taken. This happened a few months ago (because I couldn't contact you), if you could find and rewind my progression to the moment before I got all this XP I would be very glad. If you can't find this moment, then please reset all my data in the game. The game is called Plants vs. Zombies™ Garden Warfare 2. My platform is PC (Steam). (Note: I already tried Live Chat, but the advisor told me they couldn't help me with this. Please help me reset just the GW2 multiplayer server data, just like in other solved threads).lata_802 days agoSeasoned Newcomer47Views0likes1Comment- FilkoMilko3 days agoNew Novice10Views0likes0Comments
a new exploit has been found to crash gw1
so i have been crashing in gw1 for days on PlayStation and pc and i found out why a new hack/exploit has been found i am not saying how to find the string ids but basically, you set your username to a string id for gw1 terms of service are any long string id above 30 characters and when you select a character the game has no clue how to handle it and crashes and it works in gw2 but does not crash the game but instead covers up the whole leaderboard screen33Views1like1CommentWelcome dev team & players of PvZ International to review below:
The following is an AI translation due to my limited English proficiency; some inaccuracies may exist.As a loyal Chinese player, I have had a lot of fun while playing the game. At the same time, I have also found some areas that can be optimized, and I hope to contribute my ideas to the further improvement of the game. Hello! Wishing you all the best, may we have a wonderful time together, and may you be free from worries and negative feelings! Happy New Year! Thank you for reading my feedback and for being willing to listen to the genuine thoughts of Chinese players about Plants vs. Zombies International Version. Due to my limited English, the following content is translated by AI and may have some minor inaccuracies. As a loyal Chinese player, I have really enjoyed playing the game. At the same time, I have identified some areas that could be optimized, and I hope to contribute to the game’s further improvement. Should any parts of this written feedback be ambiguous or hard to comprehend, you may head over to https://1drv.ms/f/c/3f086691686eb8d5/IgA17e1f4Q8ISLzxWDAagiL4AQ2hmP6XbD809zFA1XzCBKI to watch the supporting feedback videos. Each feedback title strictly matches its corresponding video. This cloud disk link includes fan works related to Plants vs. Zombies, as well as thrilling and engaging exclusive background music from the Chinese version of Plants vs. Zombies 2 for international players to enjoy! I would be extremely grateful for your support and approval if you would like to leave a like or vote. Even if you don’t support it, that’s completely fine—please feel free to read my feedback or other players’ feedback as you wish. 😊😊😊🌹🌹🌹 【We really, really need these optimizations! It should be appropriately centered on users. Thank you very much for taking the time to read my feedback. I look forward to continuous improvements in the future to bring a more excellent experience to users. Thank you!】 Bugs that need priority handling In Plants vs. Zombies 1 HD for iPadOS, I encountered such an issue: when entering the game with an internet connection, it crashes and fails to launch. I have to disconnect from the network first to enter the game, then reconnect to the internet to play. In the iPadOS version of Plants vs. Zombies 1 HD, I encountered another problem: under a stable network connection, the data of the unlocked "Diamond Beghouler" achievement and "Smashin" achievement are saved locally, but they can never be automatically synced to the Apple server. As a result, these two achievements are shown as unlocked in the local game but remain in the "unlocked" state in the achievement list of this game in Apple Game Center. I have tried two solutions: first, recreating the game account; second, uninstalling the game, reinstalling it, and playing from the beginning. However, even if I unlock these two achievements again in a stable network environment, the relevant data still cannot be synced to the Apple server. I have contacted Apple customer service before, and they said they couldn't solve the problem and suggested that I contact the game developer. It's worth noting that all achievements in the iPhone version of PvZ 1 can be synced to the Apple server normally, and in the iPad version of PvZ 1 HD, all other achievements except the two mentioned above can also be synced normally. Therefore, I judge that this problem may be caused by the software itself, not by Apple. 【If you don't quite understand the content of the description, you can refer to the attached photo!】 In the Android and iOS versions of Plants vs. Zombies 1, issues such as lag, frame drops may occur after connecting to the Internet, and problems like missing music and sound effects may appear after watching ads. In the iOS version of Plants vs. Zombies 1, there is an error in the display of an achievement icon on Apple's server: Apple's server incorrectly displays the icon of "The Stuff Of Legends" achievement as that of the "Smashing" achievement. 【If you don't quite understand the content of the description, you can refer to the attached photo!】 I. System Adaptation and Interface Optimization Full-range Tablet Native Adaptation + Texture Optimization & Art Refinement + Cross-platform Ecosystem Layout We earnestly request the globally available international version of *Plants vs. Zombies*, currently published across regional app marketplaces, to deliver native compatibility for all mainstream tablet devices including iPad, Android Pad and HarmonyOS Pad, eliminating forced mobile compatibility emulation and filling the market gap left by the previously delisted international HD edition. Based on original asset textures, upgrade in-game graphics toward the refined, dimensional and ultra-high-definition **Stand Painting Style** — the iconic art featured on official PVZ1 posters and printed publications. This adjustment faithfully preserves the original classic aesthetic to satisfy veteran players’ nostalgia, substantially elevates overall HD visual fidelity and presentation, enhances character appeal, and unifies the in-game artwork under authentic official styling. Meanwhile, construct a cross-platform cloud sync framework to support full-device coverage and worldwide distribution on corresponding app stores across four major ecosystems: Apple ecosystem (iOS, iPadOS, macOS, visionOS, tvOS): global rollout on Apple App Store; Huawei ecosystem (HarmonyOS mobile & desktop OS, including HarmonyOS tablets): worldwide release on Huawei AppGallery; Android ecosystem (Android, Android TV, all-brand Android tablets): global distribution on Google Play, Amazon Appstore and alternative Android marketplaces; Microsoft ecosystem (Windows x86/x64/Arm, including Windows tablets): launch via Microsoft Store, Steam and additional eligible platforms without channel limitations. The cloud infrastructure enables real-time cross-device synchronization of game progress, save files and custom preferences, erasing data barriers between tablets and other hardware, delivering seamless cross-platform gameplay and improving user retention as well as core brand competitiveness. New Perspective Options It is recommended to provide three visual effect options for all game interfaces: "Ultra-high Perspective", "High Perspective", and "Low Perspective". Different players have different needs for the display of game screens: the high perspective allows players to obtain more comprehensive battlefield information, while the low perspective may focus more on local battles, meeting different strategic planning and visual preferences. Multi-language Adaptation Currently, there are a large number of players from different countries and regions in the international version, especially a huge Chinese player group. To meet the needs of global players, it is recommended to add support for multiple languages, such as Chinese, Japanese, Korean, Russian, Hindi, Malay, etc. This can not only eliminate language barriers, enable players to better understand the game content and instructions, but also significantly enhance the game's attractiveness and competitiveness in the international market and promote the globalization development of the game. Choose Your Plants" Interface Function Expansion The "Choose Your Plants" interface is divided into two sections: Plants and Lineups. The Plants section allows normal plant selection, and also automatically supports reusing the previous round’s card slot lineup and clearing all currently selected plant card slots. The Lineups section supports customizing and saving card slot lineups, as well as setting custom lineup names. 【This feature can refer to Plants vs. Zombies 2 Chinese Version】 Optimization of the "Zombies" Module Display in the Almanac Currently, in the "Zombies" module of the almanac, the size and appearance of each zombie corresponding to the square button icons are uneven. Players with obsessive-compulsive tendencies find this quite uncomfortable. It is recommended to fully unify the size and appearance of each zombie corresponding to the square button icons, which can optimize the visual effect while eliminating the negative sense of disharmony. II. Visual Effect Optimization Solve the Problem of Darkened Color When Shadows Overlap When the shadows of multiple zombies or plants overlap, the color of the shadows will be darkened, which affects the beauty and visual effect of the game screen. It is recommended to fix this problem so that the shadows maintain a normal color display when overlapping, making the game screen clearer and more natural, and presenting a better visual experience for players. Handling of Obstacles After Level Victory When the level is won, all obstacles, such as tombstones, arcade game machines, ice blocks, etc., should automatically break and disappear. This can make the game interface cleaner, highlight the players' sense of achievement after victory, and also make more clear preparations for the next game, improving the players' gaming experience and feelings. Display an indicator before planting a plant Before planting a plant, a red or green indicator showing the plant's effective range will appear. If the plant is to be planted on an unplantable tile, the indicator for its effective range will be red; if it is to be planted on a plantable tile, the indicator for its effective range will be green. For example: When planting a Cherry Bomb on a plantable tile, a 3x3 green range indicator will be displayed beforehand; when planting a Cherry Bomb on an unplantable tile, a 3x3 red range indicator will be displayed beforehand. For example: When planting a Peashooter on a plantable tile, a green range indicator covering 1 row ahead will be displayed beforehand. If there is a slope in front of the planting tile, the green range indicator for the 1 row ahead will be shortened. When planting a Peashooter on an unplantable tile, a red range indicator covering 1 row ahead will be displayed beforehand. For example: When planting a Puff-shroom on a plantable tile, a green range indicator covering 5 tiles within 1 row ahead will be displayed beforehand; when planting a Puff-shroom on an unplantable tile, a red range indicator covering 5 tiles within 1 row ahead will be displayed beforehand. Additionally, when dragging a plant card slot onto the grid, a white "cross" marker will appear on the interface. Currently, although this marker can cross normally, the grid cell at the intersection has a significantly darker white tone. It is recommended to adjust the white tone of the grid cell at the intersection to match that of the non-intersecting grid cells, so as to enhance visual comfort. 【This feature can be referenced from Plants vs. Zombies 3】 Display an indicator before planting a plant Before planting a plant, a red or green indicator showing the plant's effective range will appear. If the plant is to be planted on an unplantable tile, the indicator for its effective range will be red; if it is to be planted on a plantable tile, the indicator for its effective range will be green. For example: When planting a Cherry Bomb on a plantable tile, a 3x3 green range indicator will be displayed beforehand; when planting a Cherry Bomb on an unplantable tile, a 3x3 red range indicator will be displayed beforehand. For example: When planting a Peashooter on a plantable tile, a green range indicator covering 1 row ahead will be displayed beforehand. If there is a slope in front of the planting tile, the green range indicator for the 1 row ahead will be shortened. When planting a Peashooter on an unplantable tile, a red range indicator covering 1 row ahead will be displayed beforehand. For example: When planting a Puff-shroom on a plantable tile, a green range indicator covering 5 tiles within 1 row ahead will be displayed beforehand; when planting a Puff-shroom on an unplantable tile, a red range indicator covering 5 tiles within 1 row ahead will be displayed beforehand. Additionally, when dragging a plant card slot onto the grid, a white "cross" marker will appear on the interface. Currently, although this marker can cross normally, the grid cell at the intersection has a significantly darker white tone. It is recommended to adjust the white tone of the grid cell at the intersection to match that of the non-intersecting grid cells, so as to enhance visual comfort. 【This feature can be referenced from Plants vs. Zombies 3】 III. Optimization of Game Operation and Functions Addition of "Daily Check-In" Mechanic to It is recommended that this version add a reward mechanism via daily check-in. For users who forget to check in, they may complete a specific level or a designated task to retroactively claim the missed check-in rewards. Rewards include: Coins, Diamonds, and the following items: 500 Sun Refill 1000 Sun Refill 2000 Sun Refill Wooden Mallet Missing Lawnmower Supply Limited-Time Obstacle Attack Access Auto-Pickup Resources Addition of "Cumulative Login Days" Mechanic to It is recommended that this version introduce a cumulative login day reward system, where players can claim corresponding rewards based on the total number of days logged in. Rewards include coins, diamonds, and various items, achieving a win-win situation of entertainment + rewards. Examples: 100 cumulative login days: 20,000 Coins + 20 Chocolates + 50 Insecticides + 30 Auto-Pickup Resources uses + 30 Wooden Mallet uses + 15 500 Sun Refill uses… 200 cumulative login days: 50,000 Coins + 30 Chocolates + 60 Insecticides + 50 Auto-Pickup Resources uses + 50 Wooden Mallet uses + 10 1000 Sun Refill uses… 300 cumulative login days: 80,000 Coins + 40 Chocolates + 70 Insecticides + 60 Auto-Pickup Resources uses + 60 Wooden Mallet uses + 20 1000 Sun Refill uses… 500 cumulative login days: 100,000 Coins + 50 Chocolates + 80 Insecticides + 80 Auto-Pickup Resources uses + 80 Wooden Mallet uses + 25 1000 Sun Refill uses… 1000 cumulative login days: 500,000 Coins + 100 Chocolates + 180 Insecticides + 100 Auto-Pickup Resources uses + 100 Wooden Mallet uses + 30 2000 Sun Refill uses… Expansion of Coin Collection Methods in the Zen Garden After feeding Stinky the Snail in the Zen Garden chocolate, Stinky the Snail will continue to collect coins produced by the potted plants even if you exit the Zen Garden. When you return to the Zen Garden again, a line of text will appear: "While you were away, Stinky the Snail collected XXX coins!" This allows you to gain benefits without staying on the Zen Garden interface continuously. We also hope that chocolate can be obtained by watching ads and completing various tasks—each ad watched grants 1 chocolate. We strongly recommend implementing this suggestion! 【This feature can refer to Plants vs. Zombies (Original Mobile Version)】 Reinstate All Version-Exclusive Mini-Games from the Original Game We earnestly hope that this version will integrate all version-exclusive mini-games from Plants vs. Zombies: Original Version, such as: HD version-exclusive mini-game: Buttered Popcorn NDS version-exclusive mini-games: Air Raid, Heavy Weapon, Bomb All Together, Zombie Trap, Heat Wave, Heat Wave 2, Home Run Derby Mini-games exclusive to the mini-program version (now removed from availability in mainland China): Big Eater, Column Like You See 'Em 2, Dr. Zomboss's Revenge 2 Mini-games exclusive to other unknown versions: Seeing Stars 2, Zombie Nimble Zombie Quick 2, Slot Machine 2 In-level Sun Purchase Feature Addition During a level, players are allowed to turn the tide of the battle by purchasing sun through watching ads or using coins. The purchase button will appear as a "plus sign" icon next to the sun value, enabling players to reverse the situation in critical moments. Below is the sun price list: 1st ad watched: Grants 500 sun 2nd ad watched: Grants an additional 700 sun (on top of the 1st ad’s reward) 3rd ad watched: Grants an additional 1,200 sun (on top of the 2nd ad’s reward) 3,000 sun: Costs 1,000 coins 7,000 sun: Costs 2,000 coins 12,000 sun: Costs 3,000 coins "Mallets" Function Optimization During a level, the method to obtain "Mallets" (for turning the tide of battle) is not limited to coin purchases—players can also gain Mallet uses by watching ads. A purchase button in the form of a "plus sign" icon will appear next to the "Mallets" button, allowing players to reverse the situation in critical moments. Additionally, Mallet uses can be acquired in the in-game shop either by watching ads or using coins. Below is the Mallet price list: Each ad watched: Grants 1 Mallet use (players can select the desired Mallet type); a maximum of 10 ads can be watched daily to obtain this reward. Discount rules for bulk Mallet purchases: Purchasing 2 Mallets uses: 15% overall discount Purchasing 3 Mallets uses: 25% overall discount Purchasing 4 Mallets uses: 30% overall discount Purchasing 5 Mallets uses: 40% overall discount Note: There is an inconsistency in the original text (stating both "2 uses = 15% discount" and "2 uses = 50% discount"). If following the original intent strictly, retain the 50% discount for 2 uses and adjust other tiers accordingly to avoid contradictions. Under the acceleration state within the level, the duration of using the "Mallet" will not decrease due to the acceleration effect, which makes the player's experience of using the "Mallet" during acceleration more in line with reasonable logic. When the "Mallet" is used, all zombies are in a static state, while plants can still attack zombies normally until the effect ends. Experience Optimization of the "Speed Up" Button When tapping the 「Speed Up」 button, add the same interface animations and audio feedback as in the international version of Plants vs. Zombies 2 to make the level experience more engaging and eliminate monotony. When zombies approach the house, nearby zombies will trigger a red flashing alert visual effect, and the 「Speed Up」 button will automatically reset to 1x speed, further amplifying the tension! Mechanism for obtaining Lawn Mowers by watching advertisements After the user finishes watching the advertisement for the supply Lawn Mower, the Lawn Mower for the corresponding row will be replenished and placed back in its original position in that row. This ensures that the Lawn Mower is only activated when a zombie comes into contact with it, rather than being activated directly in the row. Achievement Function Expansion By completing and activating the corresponding achievements, you can unlock exclusive rewards, adding a stronger sense of ritual to every accomplishment. The above are some of my suggestions and feedback on Plants vs. Zombies International Version. I hope the development team can seriously consider them. I believe that through continuous optimization and improvement, the game will become more exciting, attract more players, and bring a better gaming experience to everyone. Optimization of Hypnotic Mushroom Tactics After a zombie finishes eating the Hypnotic Mushroom, the zombie will be healed to full health. Return of Next Wave Button & Shortcut Keys In levels, the Next Wave button is designed with the head of a regular zombie grinning widely and eyes slightly rolled upward. It features a semi-transparent pure white background and an octagonal shape, preferably with a liquid glass effect. A curved countdown progress bar runs along the octagonal border. The next zombie wave will be triggered automatically once the progress bar is fully filled, delivering a more eye-catching, vivid and intuitive visual experience. Players can advance zombie waves ahead of schedule. Tapping the Next Wave button or using shortcut keys allows players to complete levels more quickly and effortlessly for a smoother gaming experience. 【This feature can refer to Plants vs. Zombies 2 (Chinese version & International version) However, the rapid repeated tapping of the Next Wave button for excessive farming, which breaks the core tower defense strategy of the original game, will not be implemented here.】 Plant & Zombie Mechanic Optimizations Squash Tactics Optimization In the current version, if a Squash is planted to the right of a Pole Vaulting Zombie or Pogo Zombie, these zombies may be ignored by the Squash, allowing them to reach the house. It is recommended to increase Squash’s attack range in future updates so that it can target all zombies within a 1×3 tile area around itself and on the edges of those tiles. Cattail Projectile Homing Optimization After Cattail defeats a zombie, any remaining projectiles should automatically target the next enemy instead of flying off the field. This will fully utilize Cattail’s attack resources, improve its efficiency, make its performance more reliable, and meet player expectations for a high-efficiency attacker. 【This feature can reference Plants vs. Zombies 2 Chinese version】 Hypno-shroom Tactics Optimization Once a zombie has fully eaten a Hypno-shroom, its health will be fully restored to maximum. The above are some of my suggestions and feedback on Plants vs. Zombies International Version. I hope the development team can seriously consider them. I believe that through continuous optimization and improvement, the game will become more exciting, attract more players, and bring a better gaming experience to everyone. Thank you, the development team, for bringing us such an interesting game. I look forward to the game getting better and better! The above are some of my suggestions and feedback on Plants vs. Zombies International Version. I hope the development team can seriously consider them. I believe that through continuous optimization and improvement, the game will become more exciting, attract more players, and bring a better gaming experience to everyone. Thank you, the development team, for bringing us such an interesting game. I look forward to the game getting better and better!Solved2.9KViews4likes2Comments
Forum Widgets
Community Highlights
Featured Places
Plants vs. Zombies
Got braaaaaaaaaains? Share your knowledge with other Plants vs Zombies players on the community forums.Plants vs. Zombies™ 3: Evolved
Discuss your experience with Plants vs. Zombies™ 3: Evolved on our community forums.Plants vs. Zombies™ 2
Discuss your experience with Plants vs Zombies 2 on our community forum.Plants vs. Zombies™ Franchise Discussion
Zombies trying to enter your house? Keep them in check and discuss the best gardening techniques on the community forum.Plants vs. Zombies™: Replanted
Chat with other players about Plants vs. Zombies™: Replanted in the community forums.Plants vs. Zombies Game Info Hub
Read about the latest news and infos about Plants vs. Zombies™!