Recent Discussions
The possible revival of plants vs zombies GW2
EA_ShepardI know it’s been a while since you have touched on the topic I and everyone else wants to know how it’s going getting a green light for an upcoming update for the game. PS I would like to see what you guys can do with to torch wood and hover goat variants. kind regards Josh52Views0likes1CommentBFN: Unable to connect to EA servers
"Unable to connect to EA servers. Please check your internet connection. make sure Origin is online..." The fact that this BFN error messages is referring to "Origin" makes me think either the game or the backend is out of date by a bit? I have two Windows machines on the same wired network. One can connect and play BFN, one cannot. Anyone from EA able to solve this puzzle?Fabd0w19 hours agoNewcomer38Views0likes0CommentsBought coins on PVZ GW2 months ago and stll haven't received them
I've bought several coin packs (close to $100 worth) for my kid on the PS4 version of PVZ GW2 back in late March 2019. None of the coin packs I purchased, either in game or thru PSN, gave me the coins. After contacting customer service, they expedited my claim over to the devs. It's been well over three months. Does it typically take this long to get the coins I purchased for my son or is this just absolute rubbish customer service on their end? On a different note, I had no problem getting the DLC I purchased for the game but for whatever reason, I can't buy (and receive) any of the coin packs.3KViews1like26CommentsPvz : Battle for Neighborville xbox progress/purchases not linked to switch
Just got the switch version of the game for Christmas. I can't get the account linked so that the progress and purchases in the Xbox version of game come up in switch. Can I link using my EA account because it isn't working for me. Thanks1.4KViews0likes3CommentsCan We All Agree the New Reboot Sucks
I'm so sick and tired of the new branding. The new logo and art-style -- this just isn't Plants vs. Zombies. I have no idea why they keep trying to push this into our face when clearly nobody likes it. It's been eight years of them trying, just give it up and go back to what people liked.imaPetalhead3 days agoSeasoned Hotshot225Views0likes5CommentsI cant launch Plants vs Zombies Battle for neighborville
when i try to launch Plants vs Zombies Battler for Neighborville, the game wont start and i get crash report handler window that says: The application has encountered an unexpected error. and it creates a memory dump. this is what it says: Dumping started... Dumping finished. File: C:\ProgramData\eaanticheat\Crashdumps\PACKER_3429265_5876.dmp Finished. and it seems that everything i try wont work. pleas help.Solved1.4KViews0likes9Commentsbugs in pvz heroes
the new update its full of bugs that make dificult to play or even imposible, some cards don´t work properly or the game crash. is it posible to have a new update fixing this problems? a list with some of the bugs: -Wormhole gatekeeper only makes the cards it conjures cost 1 less, and doesn't actually conjure cards (it still draws, and the only change from last update is the loss of bullseye). -Regifter draws cards instead of conjuring them (the buffs and debuffs still apply if a plant or zombie is drawn) -Winter melon freezes a random plant when played -Gardening gloves can conjure zombie tricks which cannot be interacted with in any way, they just sit in your hand for the rest of the game. -HG’s super can conjure super powers -Shield-crusher viking causes other zombies to drain the block meter if they hit the plant hero, even if shieldcrusher is in the player’s hand -Nurse gargantuar causes other gargantuars to heal the hero when they do damage even while it’s in the player’s hand -Both nurse garg and shieldcrusher can attempt to trigger their effect while dead, softlocking the game -Nibble still heals the zombie hero and will ALWAYS conjure a gourmet card when used, regardless of if the plant died or not. -Overstuffed zombie does not have hunt despite its description saying it does -Deep sea gargantuar only works when a zombie is moved, not played (despite hunting grounds having the same wording and working on play) -Octo zombie’s targeting text to summon an octo pet is broken, not gameplay affecting but it is pretty funny -Wannabe hero's healing happens after it gains health, meaning it will still gain health equal to the amount of health your hero had when played. -Quarterly Bonus gives +4 strength instead of setting strength to 4 before the bonus attack, and also sometimes gives the bonus attack to the wrong zombie (unknown cause) UPDATE: Cause is known, it's giving the bonus attack to a random zombie. -Nerfed cards are not sparkable for full cost, cards nerfed from the previous patch still are -Wizard Gargantuar can target itself despite specifying "another" zombie, and selects randomly instead of being a choice -Terror-former 10000 only reduces the cost of the trick it made and not other tricks in your hand, and also reduces the cost of environments in the plant player's hand. -Hippity Hop Gargantuar can attempt to make an egg in an occupied lane (and therefore fail) -Water balloons doesn’t actually need to target non-amphibious zombies1.1KViews6likes21Comments[Feedback] Support Feedback On The PvZ Series Going Forward
The discount promotion of PVZ has attracted many new players, and the online numbers of GW2 and BfN are also high. I also see that many new players need help. But there is currently no news about the new PVZ game, I have been looking forward to the new PVZ game (not PVZ3). I will never know what happened behind PVZ, why BfN had a short development time, and why a leaked role-playing game was cancelled. To be honest, I feel very regret. I think the commercial value of PVZ is still high, but why haven't seen any new works for a long timeSolvedDecreeNo94 days agoSeasoned Ace26KViews171likes2745CommentsGarden Warfare 1 is refusing to launch
whenever launching GW1 the EA App says "preparing game" and then sends me back to my library and I want to know how to fix it. I've tried searching around for information and have found nothing. so far I've tried: installing the Directx installer found in the games folder along with the visual C++ Repairing the game files reinstalling the game restarting my computer I last played the game 2 months ago on another EA account (i had rebought the game on this account) and it was working fine at the time so i cannot think of what could be wrongSolved608Views1like13CommentsRegarding pvz og xbox360
Why do i need xbox live to play the original plants vs zombies, its a solo game and local coop why in the world would xbox live or gold be needed, can play on mobile and steam with no internet just fine so why is this the exception it just doesnt make sense and think it should be changed (i know its a really old game and probably wont be) the only reason i bring this up is because me and my brother share xbox live, he buys it and has his acc on my xbox as his home xbox so we both get it, but when i log into any xbox 360 game it takes that away since that wasnt a feature back then, i dont want to spend any money as of right now considering it would be a waste since i already have it and im not buying it just to play xbox 360 gamesfoxyflash24 days agoRising Newcomer24Views0likes1Comment[ANNOUNCEMENT] Plants vs. Zombies Battle for Neighborville Anticheat Update
Greetings seedlings! As we continue to work to create a safe and fair experience for all players, we will be rolling out an update for PvZ Battle for Neighborville on April 18, 2024 at 10AM PT / 5PM UTC to transition PvZ Battle for Neighborville for PC over to EA Anticheat. We expect up to four (4) hours of downtime for this update to rollout to all players, and during this maintenance window, online access will be unavailable. Once the update has finished, ensure your game is updated and hop back in to take care of those zombies. Thanks for your patience and for continuing the fight for Neighborville.EA_Leeuw4 days agoCommunity Manager5.5KViews5likes49CommentsPvZ Heroes December Balance Change Feedback
I figured I'd start a thread or forum in regard to the balance change, as it appears there's a ton of issues with the balance change, but it's also been received well as it's a "content" update to a game that's not been updated content-wise in years. As a non-competitive PvZH player (been playing casually for over a year) I am not a fan of this update because it appears to have increased the divide between plants and zombies; based on the changelogs seen here (Plants Vs Zombies: Heroes Balance Update for December 2024), plants got the short end of changes with zombies getting a larger number of buffs. While an update is good, this update seemingly was done in a poor manner as it introduced bugs that likely would've popped up with a little bit of texting (ie winter melon self-freezing and nurse gargantuan healing from your hand). I'm hoping there's some major fixes and adjustments within the coming days, but until then I'm not likely going to update the game. There're my thoughts, feel free to disagree or add onto anything to what I said and please leave your own feedback! I believe it's important to point out that it's important to acknowledge there is issues with the update bug/glitch wise, as if we only highlight the good stuff none of the "bad" stuff will get fixed. On a separate note, is there any full changelogs anywhere? From the sounds of things, the one on EA's website is missing stuff and is "error ridden".Skelajon5 days agoNew Scout1.2KViews3likes40CommentsPvZ Heroes recent balance patches: a list of bugs and things that need fixing.
Here's a list of all bugs, inconsistencies and overall things that need fixing after the few patches we got last December. If I missed something, please do let me know! ZOMBIES: -Terror-Former 10,000 (Huge Gigantacus's Signature Superpower): Plant Tricks get cheaper, can conjure Zombie Superpowers (both Superpower Tricks and Superpower Environments, though it might be intended), and the short description for the card isn't spelled properly (''tricks'' instead of ''Tricks'' with capital T). -Octo-Pet (card made by Octo-Pult, Neptuna's Signature Power): description doesn't state it now has Frenzy. -Nurse Gargantuar: ability only triggers when she and only she hurts the Plant Hero (intended ability is ''heal when any Gargantuar deals damage to any Plant or Plant Hero''). -Wizard Gargantuar: ability is random when description doesn't state so (should be ''another random Zombie'' if it was intended to be random, the ability could be changed so you can choose what Zombie to transform to make it accurate to the description). Also, when Wizard Garg was patched so as to not transform itself, it was made so it can't transform any Wizard Gargs, including other Wizard Gargs on the board already. And last, on his description, like other cards that refer to cost of cards, the ''1 more'' should have the Brain icon on it. -Gargantuar Mime: though he got nerfed in a patch after the main update and lost Untrickable, his description still states he has it. -Deep Sea Gargantuar: triggers his +1/+1 ability on himself when any Zombie enters any lane, which shouldn't be the case when the description states that only that Zombie should get +1/+1. Also, just like Wizard Garg, his ability doesn't work when another Deep Sea Garg enters a lane. -Nibble: description doesn't state it now conjures Gourmet cards that cost 3 or less. Also, the game softlocks when Nibble destroys a Plant with a ''When Destroyed'' ability. -Octo Zombie: new description is messy. It shouldn't say ''+3/+2 Octo-Pet,'' but rather just ''3/2 Octo Pet.'' (This could fixed by changing it so his description uses the same underlined text Neptuna's Signature Power, Octo-Pult, has). Moreso, there's two periods in the end, and the end of the description is all highlighted text when only the words ''When destroyed:'' should be highlighted. -Cyborg Zombie: Vengeful Cyborg got buffed to 5/6, but the underlined text in Cyborg Zombie's description still referes to Vengeful Cyborg as a 5/5. -Mad Chemist: on his description, like other cards that refer to cost of cards, the ''1 less'' should have the Brain icon on it. -Quarterly Bonus: ability is bugged and gives +4 Strength instead of changing Strength of Zombie to 4. Also, on its description, like other cards that refer to strength of Zombies, the ''4'' should have the Strength icon on it. -Wormhole Gatekeeper: only decreases cost of cards she conjures, instead of all cards conjured (in other words, it should be just like Dr. Spacetime's ability). Also, on her description, like other cards that refer to cost of cards, the ''1 less'' should have the Brain icon on it. -Hippity Hop Gargantuar: his ability remains bugged and sometimes doesn't create a Mystery Egg when played, as it seems it still can target lanes with Zombies in them, meaning no egg will be made if a Zombie is in said lane. -Turkey Rider: Leftovers got buffed to a 1-Cost, but the underlined text in Turkey Rider's description still refers to Leftovers as a 2-Cost. -Terrify: its description is lacking the underlined Conjure text that every other card that Conjures has. -Wannabe Hero: description states he heals 3 and after that gets extra HP, but the extra HP ability happens first and doesn't benefit from the healing. Also, his description doesn't specify he only heals the Zombie Hero (and the description itself is slightly misspelled). PLANTS: -Sunburn (Solar Flare's Signature Superpower): description still states you only get +2 Sun, instead of ''+1 Sun for the rest of the game.'' -Atomic Bombegranate: Seedling got buffed to 0/2, but the underlined text in Atomic Bombegranate still refers to Seedling as a 0/1. -Transfiguration: on its description, like other cards that refer to cost of cards, the ''1 more'' should have the Sun icon on it. -Banana Split: Half-Banana got buffed so her ability affects all Fruits instead of only Bananas, but the underlined text in Banana Split's description still refers to Half-Banana's ability to only give +1/+1 to Bananas. -Bean Counter: he was buffed to have Team-Up, but his description doesn't state it at all. -Winter Melon: Freeze ability is random but his description doesn't state so (his ability could be changed so you can choose what Zombie to Freeze to make it accurate to his description). -Water Balloons: its description states that it can only target Zombies without Amphibious, but it can actually target Zombies with Amphibious. Also, its description should have the underlined Amphibious text that you can tap like other cards that are Amphibious or refer to the ability. -Cross-Pollination: on its description, like other cards that refer to cost of cards, the ''1 less'' should have the Sun icon on it. -Night cap: his name was changed from ''Nightcap'' since other PvZ Games refer to this character as ''Night Cap.'' However, the name here is misspelled (''Night cap'' instead of ''Night Cap'' with capital C). BOTH SIDES: -The cards that were given completely new Conjure abilities are lacking the ''Conjured by [X]'' text. Those are: Wormhole Gatekeeper, Regifting Zombie, Nibble, Gardening Gloves, Terrify. This is also true for Octo Zombie, as his Octo-Pet lacks the ''Made by Octo Zombie'' text. -The texts for most Triassic rarities when you select a card have been bugged for the longest time, showing ''!#TRIASSIC_UNCOMMON#!'' instead of ''COLOSSAL - UNCOMMON.'' This is true for Triassic Uncommons, Rares and Super-Rares, but not Triassic Legendaries. Also, I suggest a few balance changes. -Wild Berry (previously 4/1 with no abilities) was intended to be a 2/1 with Anti-Hero 2, but we got 4/1 with Anti-Hero 2, leading to 6 damage to face in Turn 2. This should be nerfed in some way, either by going with the originally intended stats or by removing Anti-Hero 2 entirely (keeping 4/1 stats). -Gargantuar Mime was given Untrickable, then in a patch got stats reduced to 5/6 and removed Untrickable, making a just decent card worse than it was before the first changes. I suggest either giving him Untrickable back or increasing his health back to 7. -Transfiguration was intended to be a 2-Cost 1/1 with the new ability, but it kept the same stats. With its absurd 4/7 stats and extremely strong new ability, this card is too good. Reducing its cost would make its ability weaker, and stats should be tweaked as well. -Cat Lady originally was a 0/4, then got buffed to 0/5 in the first patch and then got nerfed to 0/3. I think the nerf should be reverted to 0/4. -Bobblehead got nerfed to 2/4 from 3/4. This nerf should be reverted. -All-Star having such great offensive stats with 4 Strength and Frenzy, while also being so tanky with 6 HP and Armored 1 AND the new Untrickable trait is just too much pressure that's way too hard to deal with. He should be easier to destroy, either by reducing his HP, removing Armored 1 or reverting the Untrickable buff. -Quasar Wizard's ability only triggers when played next to a Zombie. This should be removed, as he's a weak body and this condition makes him rather awkward to use. Thank you for reading, I hope this comment can help you improve the game.DreamyImpy5 days agoSeasoned Rookie584Views3likes10Comments