Player Styles Not Saving
Platform: Xbox Series X Dynasty Type: Offline Since the 1.016 Title Update, my player styles for generated players are incorrect. I have the “Chill” QB Shotgun Stance in the edit player menu but in game, the player displays “Clap Even.” I am aware this was a bug in previous titles but in CFB 27, this was not an issue I encountered until the October 29th Update. EA - can we please look into this? Thanks!309Views8likes10CommentsSUBSTITUTION TWEAK
Feature Suggestion: Player Snap Count Percentage System for Franchise/Dynasty Mode I think the substitution system needs an option that lets us set a snap count percentage for every player on the roster. For example, you could set your starting RB to 60% of snaps, your backup to 30%, and your third-string RB to 10%. This would allow the CPU to distribute playing time according to the percentages you choose when simulating games, instead of certain players barely getting used or not getting any playing time at all. It would make roster management, player development, and realistic stat distribution much better, especially for people who prefer building their teams and simulating games rather than playing every snap themselves. Ideally, this would work for every position on offense and defense, with customizable percentages that carry over throughout the season. Let us control how our rosters are utilized!10Views1like0CommentsTrouble with saved data in CFB 27 offline dynasty
This has happened twice to me now during an offline dynasty. I will progress with a team through the season and will save it before shutting down. When I come back the next day or so, my progress is gone and the season will have regressed 4 weeks back or to the preseason. The saved data shows the same date and time of when I last played but it reverts back. Has this happened to anyone else? Playing on PS539Views0likes1CommentHeisman Tracker
In Dynasty in Game When your player is in the Heisman race. The Stats for the players are not player accurate. It’s actually showing a QB I had in an entire different Dynasty Universe. This current season in game I have a RB but it still shows the others stats.10Views0likes0CommentsCPU Chewing Clock While Losing...
This has been happening since launch and it happens a lot. In the 4th Quarter if the CPU is down by 14+ points they chew the clock so the game ends sooner. The most recent time I was beating TCU 28-0 going into the 4th Quarter and they chewed the clocked and drained the entire quarter of the game and lost 28-0... It made no sense. This was a College Football Playoff Semifinal game too so they should've been running hurry up the whole 4th Q. I'm on xbox, all-american, online dynasty, 4 min-Quarters.118Views2likes1CommentWeather in Florida
I am making this post in HOPE that someone at EA sees this. If you’re playing at a game located in Florida there’s a 95% chance it’s going to rain. Doesn’t matter if it’s FAU, FSU, Miami, etc. it’s a downpour. Can someone please tune this?! It’s fun to play in the rain occasionally, but every game?17Views0likes0CommentsExporting Draft Classes
Please consider restoring the ability to export Dynasty draft classes from EA SPORTS College Football into Madden Franchise. For me, a major reason to own both games is the opportunity to recruit players, develop them throughout their college careers, and then follow those same players into the NFL. Without that connection, the stories and progress built in Dynasty stop at the most important transition. Manually recording departing players, recreating their appearances, and converting their individual ratings is far too time-consuming. Community-created draft classes cannot replace the specific players and history developed in my own Dynasty. My proposed compromise is to unlock draft-class exports beginning in Year Six. I chose that point specifically to account for original licensed freshmen who are redshirted: one redshirt season followed by four playing seasons. That five-season waiting period would allow those players to cycle out before exports become available. Users could either play through those seasons or simulate them. As an additional safeguard, EA could verify that exported players are fictional, game-generated recruits and exclude any original licensed athletes who might remain. I understand that EA would need to evaluate its licensing agreements and the technical requirements, but I believe this is a practical proposal worth considering. The export process should preserve player identities, positions, physical characteristics, and development, while appropriately translating college attributes into balanced Madden rookie ratings. Customers should not have to rebuild an entire draft class by hand to maintain continuity between two EA football games. This missing connection directly affects my interest in purchasing future College Football titles. I would appreciate a clear explanation of the obstacles and whether a Year Six export option—or another system limited to generated players—could be considered. I want to experience the full journey of the players I recruit, from their first college snap to their NFL careers. That continuity is a central reason for me to invest in both games.10Views0likes0CommentsAccidentally Removing a Recruit Causes Permanent Recruiting Lockout
My title says it all. I was going through my recruiting and I meant to press sort for the square button on PlayStation but I accidentally pressed X and it removed my player and that’s when I found out. I couldn’t get back the player that I was recruiting. Then after doing research on it, that’s when I find out. I guess people were exploiting that to get an instant commit. That’s the first I’ve heard of this. But that punishes the rest of us that didn’t know about this do so many other ways to go about this if they wanted to get rid of it one why not get rid of the exploited option or two why don’t they make it harder for us to remove the player or give us a warning before we do it? I do find how they went about this was **bleep**.34Views0likes0Comments