Feedback for EA Regarding Gameplay Consistency in Ultimate Team
Feedback for EA Regarding Gameplay Consistency in Ultimate Team I would like to provide feedback based on long-term experience with Ultimate Team across multiple titles. This is not meant as complaining — it is an attempt to highlight a core gameplay issue that significantly affects the competitive integrity of the mode. Gameplay Inconsistency After Halftime A very common and extremely frustrating pattern occurs in almost every match, regardless of whether it’s Squad Battles, Rivals, or any other UT mode: • The first half plays normally. • Players respond correctly, passes are accurate, movement feels natural. • If I’m winning (or losing) by halftime — for example 3–0 — the second half becomes a completely different game. My team suddenly behaves as if their ratings dropped by 40 points: • Players stop making basic runs. • Simple 2‑meter passes fail repeatedly. • First touches become random. • Defenders freeze or ignore obvious runs. • The entire team feels unresponsive and sluggish. Meanwhile, the opponent — even with a weaker squad — suddenly becomes hyper‑responsive and boosted. This doesn’t feel like football. It feels like an invisible mechanic is interfering with the match. This Should Not Exist in a Competitive Mode Ultimate Team is supposed to be the most competitive mode in the game. Yet these momentum‑like swings, dynamic difficulty adjustments, or whatever internal systems cause this behavior, have no place in a competitive environment. Players want to win or lose based on: • skill • tactics • team quality • decision‑making Not based on whether the game decides to “pull” one team forward and slow the other down. Why This Drives Players Away Every year, UT loses a significant portion of its player base. And honestly, this is one of the main reasons: • Matches don’t feel consistent. • Players don’t feel in control. • Results often feel predetermined by hidden mechanics rather than gameplay. • Even when you win, it doesn’t feel satisfying if the game artificially interferes. If I lose 0–8 to a better player who uses skill moves, player lock, and understands the mechanics — that’s fine. That motivates me to improve. But when I lose (or even win) because my team suddenly stops functioning after halftime, it’s simply frustrating and discouraging. What Players Actually Want A fair, consistent, skill‑based experience. No momentum. No hidden boosts. No artificial handicaps. No sudden second‑half collapses that feel scripted. Just football — controlled by the player, not by invisible systems.13Views0likes0CommentsForcing directional nutmeg animation with 4 star skiller or higher
how can i do a directional nutmeg (3 star and below) instead of a flair nutmeg animation with a 4 star or higher skill move rating? Both skill moves are the same controls, but I like the animation for directional nutmeg25Views0likes0CommentsCannot Score A Header
Is it me or I cannot score a header this year? I scored volleys, bicycle kick, etc, but never a header. Heading is broken this year, I've heard EA nerfed the heading system, and if that is true, it's nerfed into oblivion. All the headers either, go way off target or are way too soft. I don't know if it's my players, or my simulation settings, but I feel like this is not the intended way. I hope EA fix this ASAP180Views2likes4CommentsLegacy defending for online gameplay
Please bring back legacy defending for online games. Why help us choose how we intend to play . This is ridiculous . I spend my money every year purchasing the game and also subscribing yearly for online games , and got to realize I cannot use Legacy for online , please why’s that ? Please restore back legacy or I’m gonna have to ask for a refund !40Views0likes0CommentsGame Not Supported On Boosteroid?
Hello, I don't know what happened but since a few months now most EA games have stopped being supported on Boosteroid. Therefore, people with limited hardware specifications who cannot run these games locally (like me) are not able to play. I understand that there are safety measures with virtual machines in order to keep the game fair and safe, but I believe they should collaborate with Boosteroid in order to have the games working on there. Boosteroid doesn't allow more than 1 device streaming at a time I think (at least in the plan I am subscribed on) so it's not going to cause any harm. I see lots of people asking Boosteroid's support about this, but they cannot do anything. It is up to EA to let us play these games without spending a lot on gaming hardware if we do not want that.153Views0likes1Comment