Paz Vizsla unkillable by conventional damage on GAC Defense
In a grand arena context, under a Bo-Katan Mandalore lead, Paz Vizsla is completely unkillable, while afflicted with doubt and shock to prevent both health and protection recovery he was recovering a few thousand HP each time (3348) he was hit. This isnt a case of maybe his defense was too high and I couldn't punch through, I had a Dr Aphra team with a DS Assist Lv3 datacron attacking him for 3 or 4 full minutes, dealing in total millions of damage and he was simply stuck on 1 HP. This went on for the full 5 minutes, meaning I lost my GAC battle and thusly the round that I should have otherwise won. To actually substantiate my claim I have provided a small youtube recording of my battle to show the bugged interaction in question. https://www.youtube.com/watch?v=lRWTJtffes464Views0likes3CommentsLag after Android ui 9.0 update.
After the Android 9.0 UI update , the game is unplayable due to slow/lagging in game. Everything slows down except the timer, so all my matches timeout. I also cannot scroll to pick toons for updates. Truly the games is unplayable. Thank you for any updates to get the game working again208Views8likes13CommentsOn the Run not resetting incorrectly?
This happened in conquest, and more than once. Enemies had over 10 stacks of On the Run and it didn't reset, even after me or enemies taking turns. The fact that Dengar took a turn while he had 18 stacks of On the Run (couldn't record because my rec app wouldn't work, but it happened) means that it's definitely not just waiting out all the bonus turns on my team to then reset, which was a theory I had why this is happening.42Views1like4CommentsUnits able to gain turn meter despite DoTs vs Lord Vader
Scrybe made a whole video about this here: https://youtu.be/t5r_gh-Fn-0?si=QDKmT-wqvERHUDYq Basically, Scorch's locked DoTs don't always prevent bonus tm gains. If dispellable DoTs are applied to a unit and then dispelled, the locked DoTs will no longer stop the gains. My guess is that this is because the way that LV's bonus tm stopping mechanic works is that it essentially applies an invisible debuff to units afflicted with DoTs, and that effect is removed when DoTs are lost (according to .gg's ability mechanics). And because DoTs were lost when they were dispelled, the effect is dispelled too, without accounting for the fact that there are still DoTs left.19Views0likes2CommentsThe eternal problem, as always
In the "Grand Arena," during a fleet battle, I defeated my opponent, but an error message popped up, causing the game to close. Upon re-entering, the battle didn't register, so I had to finish him off using inconvenient methods (before closeup the game freezes, but internetconnection was fine, don't know what cause the problem). Because of this (specifically, the developers' reluctance to fix this error), I lost. I don't blame the opponent, but the developers' indifference leaves much to be desired. This problem has persisted throughout the arena's existence. Insted of selling characters, how about fix bugs?26Views1like1Comment