Audio Scomparso
hello, while playing madden 26 i started not having any audio at all and i've tried everything to fix. is it a bug or something like that? I tried: Reinstalling the game Clearing the cache Disabling unnecessary audio devices Disconnecting the controller and using mouse and keyboard Reinstalling the video and audio drivers Checking that the Windows mixer and in-game volume were at 100% Checking that the audio output selected in the game was the one for the headphones I use [Titolo modificato dal moderatore per chiarezza. EA_Claus]123Views0likes9CommentsMadden 26 MUT login nicht möglich
login zu madden ultimate team ist nicht mehr möglich. bin jetzt schon so weit, dass ich das spiel deinstalliert habe und neu downloade. auch ein erneuter download hat nichts gebracht. es kommen immer die gleichen nachrichten - verbindung verloren, ea server nicht erreichbar...860Views3likes14CommentsMadden 26 Online Spielen funktionieren nicht
Immer wenn ich Madden 26 Online Spielen will kommt diese Fehlermeldung (Siehe Anhang). Ich habe schon meinen Router neu gestartet, mich in der Ea app offline und online gestellt und das spiel ganz neu installiert. Hat jemand das gleiche Problem oder eine Lösung?145Views0likes2CommentsMadden NFL 26
Bonjour , Depuis plusieurs jours , je ne peux plus jouer au mode Ultimate Team sur Madden NFL 26 sur Ps5. Je joint en fichier les messages d’erreur que ça m’affiche . J’ai dépensé pas moins de 150 euros sur le jeu et je loupe beaucoup de cartes qui m’intéresse , comment fait on ? Cdt131Views0likes3CommentsMadden NFL 26 - Title Update - October 22, 2025
Hey Madden fans, welcome back to Gridiron Notes! Our latest Title Update for Madden NFL 26 puts a strong focus on defense, delivering key improvements to pass rush, coverage depth, and overall defensive logic to create a more balanced gameplay experience. Offensively, blocking, catching, and player movement have been refined for smoother execution. Read below for details on additional quality-of-life improvements across modes, new formations, playbook updates, presentation enhancements, new gear, and the latest mascot addition to Madden NFL 26. Gameplay Catching Increased catch knockout chance for more realistic KO outcomes on Competitive Gamestyle. Fixed catch animation blending to prevent hand warping during catches. Fixed a catching issue on the Stretch Alert Bubble play where the catch would initiate but would not sync up to the pass resulting in a fumble. Fixed an issue where receivers warp to 23 mph during a standing catch. Locomotion Increased acceleration when escaping the pocket for elite scrambling QBs like Lamar Jackson. Addressed an issue with WRs jogging after a teammate catches a pass. Addressed an issue with no cut-move playing on slants. Tuning to reduce the effectiveness of the spin move for taller ball carriers. Fixed an issue causing a safety in coverage to sometimes use an incorrect drastic-turn taking him out of position to cover a corner route. Post Play Fixed the Bowling Celebration where the ball was teleporting forward. Fixed an issue rarely causing a receiver to get frozen in an animation after a successful catch-tackle. Defense Fixed an issue preventing the proper press animation from triggering in man coverage vs. Gun Empty Steeler Steeler Cross. Fixed an issue causing the AI-controlled defense to sometimes align in goalline incorrectly vs. certain 4-WR sets. Fixed an issue with Zone coverage defenders flipping coverage assignments to the opposite side of the field in Nickel 3-3 Single Mug formation when offense flips the play. Pass Rush Fixed an issue where defenders with equal or lower Pass Rush ratings were unable to trigger a Super Win. Now, all defenders have a fair chance to break through based on situational factors and ratings. Adjusted animations for Contains when defending against run actions or play action. Defenders will no longer play the surf animation in these scenarios. Improved consistency for CPU/User-controlled Defensive Linemen triggering Pass Rush moves. Expect more dynamic and responsive line play. Fixed a delay in Contain defenders disengaging when the QB drops excessively deep in the pocket. Pass Rushers will now react more quickly to extended dropbacks. Reduced the frequency of Bull Rush moves being triggered. Pass Rushers will now use a more balanced variety of moves based on their archetype and ratings. General Increased QB Fumble Chance vs user hitstick on Competitive Gamestyle for better gameplay balance. Resolved an issue where the Ball Carrier coach adjustment was impacting user players resulting in user controlled ball carriers sometimes having a 0% fumble chance. Greatly improved the visual clarity when a player on the field triggers an Ability. Addressed an issue where the Mini Games: Two Minute Drill was missing the 'Continue' button. Fixed an issue where Offensive PI would be called when running the Gun Bunch Str Nasty – Mtn Double Pass due to blockers going too far downfield. Fixed an issue in Superstar Showdown (Ranked) where users would hold LB and let AI play for them. Tuned CPU QBs rolling out of the pocket too quickly when unnecessary. Special Teams Increased the max distance on a field goal for kickers with 99 KPW to achieve a 70 yard field goal with a max power low trajectory kick. DEV NOTE: As part of our ongoing commitment to authenticity, we’ve incorporated this record-setting event from the real NFL into the game. The historic 70-yard field goal was an extraordinary achievement that pushed the boundaries of what’s possible on the field. We brought this into Madden giving players the chance to recreate this iconic moment themselves. Addressed several blocked kick exploits. Fixed an issue where kick returners would have trouble fielding the ball on shorter kicks to the numbers. Playbooks Fixed an issue with the ball snapping over/around QB causing fumbles on the Pistol - Spread: Jet Touch Pass play Fixed an issue on the Flexbox Close: WR Dive play where the QB keeps the ball when snapped early. Fixed an issue with the ball teleporting between hands during Singleback Ace Dbl Wing-Fake: HB Zone QB Boot Lt. Addressed an issue on the Gun Wing Stack: Ohio Spacing play where WRs would collide with each other at snap has been fixed. Added Coverage Shell adjustments to Dime 1-4 DBL Mug and the Nickel 2-4-5 Odd Mug formations Fixed the CB FS Sub Package in 5-3 Goal Line Defense formation Tuned the TE auto-motion on the Gun Normal & Off Close > FK Jet Y Wheel (Ravens) Addressed an issue where the motion receiver was unable to catch a pass on the Gun - Wing Slot Offset: Jet Pass Fk Zone play Fixed an issue with WRs colliding on the Gun - Cluster HB Strong: Spacing play Tuned Safety alignment and play art inconsistencies in the Nickel Over – Cover 3 Sky play against 4x1 formations. Dime Load Weak – Missing coverage shell adjustments have been fixed. New Formations 3-3-5 Penny 3 High Dime Single Mug and 2-3 Single Mug Dev Note: Added to provide more flexibility and disguise in your defensive scheme. Single Mug looks force offenses into more one-on-one pass protection, making it easier to generate heat with stunts and targeted blitzes—especially off the slot. The 3-3-5 Penny 3 High Safety is based on the real-life Arizona Cardinals’ innovations, this defense brings a modern spin: three deep safeties and fast front personnel create unique run fits and coverage shells, ideal for keeping offenses guessing pre- and post-snap. New Plays Blitz Loop 3, Nickel Sim 2, and Field Sim 3 - Added to Nickel Double Mug, 2-4 DBL Mug, and 3-3 DBL Mug Cover 2 Roll, Show SS Sim 2, and Cross Sim 2 - Added to Nickel Over, Nickel 3-3 Over, and Nickel 2-4 Dev Note: Plays like Nickel Sim 2, Show SS Sim 2, Cross Sim 2, and Cover 2 Roll in modern football are known as “NTT” (Non-Traditional Tampa) coverages. The "Sim" (short for "Simulated Pressure") tag indicates that although the defense gives the appearance of a heavy blitz (rushing five or more), in reality only four defenders rush while seven drop into coverage. This approach maximizes coverage integrity, yet keeps the offense guessing where pressure will come from. Playbook Updates Bengals - Added 3-4 Tite, Cub; Nickel 3-3 Cub, 3-3 DBL Mug, Single Mug; Dime Single Mug. Removed 4-3 Over Wide; 46 Normal, Nickel DBL Mug Cardinals - Added 3-3-5 Penny 3 High and Dime 2-3 Single Mug Colts - Added Dime 2-3, 2-3 Single Mug; Nickel 3-3 Over, 3-3 Double Mug, Single Mug, 3-3 Cub; 3-4 Tite, Under, Cub. Removed Dime Normal, 4-3 Over, Wide; Nickel Over, Nickel Wide Raiders - Added Nickel Over. Removed Nickel 2-4. Steelers - Added Dime Single Mug; Nickel 3-3 Over, Load Mug; 3-4 Tite, Under. Removed Nickel 2-4 Added Dime Single Mug to Browns, Chargers, Chiefs, Added Dime 2-3 Single Mug to Bills, Broncos, Panthers, Rams, Ravens Benkert’s Dimes playbook receives 36 different plays from Gun Bunch TE and 33 plays from Gun Bunch X Nasty Presentation Added custom pregame sequences for the NFL Rivalries program Added CPU highlights for the Halftime Show and Weekly Recap Removed scrolling text that stuttered during the intro and outro bumpers for the Halftime Show and Weekly Recap Fixed issue where QB would appear on the sideline after an offensive play Fixed issue where kicker would appear on the sideline after a made field goal Fixed issue with end-of-quarter banner showing for a timeout Fixed issue with Last Season stats banner showing for a rookie Fixed issue with Upcoming Games banner not displaying bye week Fixed issue where NFL bumper was not appearing before a Super Bowl Franchise Addressed an issue where the CPU automatically promotes the team’s existing Offensive or Defensive coordinator if a user leaves the league. Preventing a new user from completing a game until the league advances Updated an issue where the Super Bowl logo referenced was last year's Super Bowl LIX image. Updated an issue where Coach Abilities were displaying as locked although they were upcoming within the Coach Archetype’s path Corrected various typos within Coach Abilities Description and Coach Scenarios for improved clarity and consistency Resolved multiple stability issues to enhance overall game performance and user experience Superstar Mode Added a new Stats tab in the Superstar Center, with standings and League Leaders. Fixed an issue where the team would choose not to kick Field Goals during simulation. Fixed an issue where Weekly Activities would sometimes display a Connection’s name incorrectly. Fixed an issue where different save slot data would be combined, preventing further progression. Fixed an issue where the Adidas questline could not be completed with certain gear. Fixed an issue where completing the Combine would sometimes result in a black screen. Fixed an issue where Weekly Activities would sometimes appear stuck when selecting any of the options. Fixed several issues with inaccurate stats. Ultimate Team Field Pass, Progression & Rewards Fixed an issue where rewards and new item flows would not trigger after finishing events, earning XP, or leveling up a Field Pass. Resolved a soft lock when viewing the Premium Pass screen for the first time. Corrected a bug that could send users to the front-end menu after purchasing a Premium Pass instead of returning them to the Field Pass screen. Weekly Spotlight content now displays the correct reward and level and can be accessed normally. Fixed a visual error where backgrounds and borders appeared stretched in the Team Pass rewards flow. Addressed inaccurate rank-point (RP) indicators and progression visuals in Ranked H2H. Purchasing the Premium Pass when at max level now correctly displays reward timing on the free track. Resolved a case where Top-100 players saw “Unranked 0” as the next rank in reward screens. Continue button on reward screens is now responsive in all cases. Lineups & Team Management Fixed an issue where swapping players already in the depth chart could cause the eligible player list to disappear. Lineup flicker when dragging and dropping players into positions has been eliminated. Strategy and chemistry logos now display properly on player cards and lineup tiles. Secondary-position icons now appear correctly on the chemistry card back. “Flip Item” callout in Manage Lineup popup now functions as intended. Store, Sets & Packs Pack Helper suggestions for “Promote to Starter” now properly validate eligible positions. Corrected missing art for fantasy packs and welcome packs in reward flows. Updated reward thumbnails so Platinum Player art matches the reward path display. Fixed an issue preventing users from quick-selling a card and immediately interacting with the next item in the flow. Challenges, Events & H2H Fixed errors that occurred after completing a challenge, ensuring progress is saved and rewards are granted. Resolved long loading screens after finishing or selecting sequences of challenges. Co-op Challenges now load directly into gameplay instead of matchmaking. Progress & Rewards screens now populate correctly for invited users in lobbies. Fixed UI overlaps and blank tags appearing when accessing challenge categories. Addressed missing or overlapping division icons in the H2H Ranked Progression screen. Users re-joining Squads lobbies will now see the ready button consistently and return to the correct lobby after matches. UI & Visual Presentation Fixed multiple alignment and scaling issues across Progress & Rewards, Event Select, and Team Requirements screens. Updated several missing highlight brackets and callouts across abilities, sets, and event tiles. Resolved overlapping column names and misplaced widgets within the CES Results tile. Chemistry and coach assignment indicators now update correctly when navigating back from menus. Field Pass interface now remains stable when navigating from external tabs. Player-card customizations now display properly during Squads and Sick Six gameplay. Improved consistency for icons, scroll bars, and progress indicators throughout the Ultimate Team hub. Stability & Miscellaneous Fixes Addressed instances where the User/Currency bar disappeared after certain hub actions. Event Requirement lists now properly display players that exceed the limit instead of hiding them. General improvements to Reward and Progress screen responsiveness and animation timing. Audio Addressed a variety of minor issues: commentary playing incorrectly, reducing repetitive commentary, stadium SFX levels, and music playing incorrectly. UI Fixed an issue where Main Menu tiles would lead to a blank screen. Fixed an issue blocking users from playing local co-op on Switch 2. Fixed an issue with Joy-Cons not being recognized in Mini Games Team Select on Switch 2. Fixed an issue when switching from Joy-Con to controller on Team Select on Switch 2. Fixed an issue with the Score HUD showing up twice. Various player portraits have been added or corrected. Various stability fixes. Various UI and front-end polish. Art Added Patriots mascot Pat Patriot Dev Note: Our apologies for neglecting to include the 8 mascots that were added in our previous title update! They were: Blitz (Seahawks), Blue (Colts), Chomps (Browns), Gumbo (Saints), Panthers (Sir Purr), Steely McBeam (Steelers), T-Rac (Titans), and Viktor (Vikings). With the most recent addition of Pat Patriot, that means each NFL team with a costumed mascot is now represented in our game Time for sports trivia! There are 5 teams without an official in-stadium mascot (Chargers, Jets, Giants, Packers, and Raiders). 3 New Cleats: Nike Vapor Speed 3 Nike Zoom Vapor Pro 1 Nike Lebron IV Menace New Wrist braces available to assign and equip 6 New Axiom facemasks Axiom Robot Straight Axiom JR Cross Axiom Snowflake Axiom Spyder Axiom 808 Axiom Robot Cage New Likenesses added Colston Loveland - Bears TE Benjamin Morrison - Bills CB Trey Amos - Commanders CB James Pearce Jr - Falcons EDGE Chase Brown - Bengals RB That’s it for this edition of Gridiron Notes for Madden NFL 26. Thanks for continuing to share your feedback as we are always listening! We can’t wait for you to experience these changes and we’ll see you back here soon for the next round of updates. – The Madden Team [Source]589Views0likes3CommentsMadden NFL 26 Title Update - September 17, 2025
Hey Madden fans, welcome back to Gridiron Notes! Our next Title Update for Madden NFL 26 is arriving tomorrow, and it’s packed with gameplay fixes, tuning, and updates across every mode. From new Coaching Adjustments that give you more control over pass protection and coverage depth, to key improvements in various modes, including new likenesses, gear, and equipment options. Let’s dive in! Gameplay Pass Blocking Added a new Coaching Adjustment option allowing you to set your default pass protection scheme—choose from Base, Empty, Half Left, Full Left, Half Right, Full Right or Default. Dev Note: For players who don’t want built-in pass protections on passing plays, we have included a new Coaching Adjustment to allow players to choose the default protection for all dropback passing plays. When toggling this option in, players will still have the ability to change their protection before the play via the Pass Protection adjustments menu. Fixed an issue sometimes causing the pass protection adjustment menu to get stuck in an open state after selecting a protection adjustment. Made improvements to blocking logic for better targeting and improved protection on Shotgun Play Action plays Tuning done to shorten the wait time after failed pass rush moves to improve pocket degradation over time. Enhanced QB Contain logic to ensure defenders contain more effectively Dev Note: This was a two-part fix where we fixed disengages from blocks and pursuit of quarterbacks scrambling outside the pocket. For the second part, we resolved an issue where defenders would incorrectly abandon their Contain assignments in favor of executing pass rush moves. Addressed an issue with pass rush move selection logic to reduce excessive use of Rip moves and ensure more realistic, ratings-driven defender behavior. Run Game Fixed an issue allowing a short, artificial speed boost to the ball carrier when using Truck in open space (Air Truck). Dev Note: The truck animations and transitions from truck to locomotion have been modified to more accurately reflect the movement speed of the ball carrier as the truck ends, and the transition has been tuned to keep the speed more consistent. Fixed an issue causing Duo run plays to be mislabeled as Inside Zone plays. Decreased the frequency of power non-engaged sheds on run plays. Added shed timers for defenders who lost their previous defensive move on passing plays. Edge defenders now steer towards their outside gap for longer to help set the edge on run plays Passing Game Increased the minimum for ‘stemmed down’ routes from 1 yard to 3 yards. Dev Note: When using the route-stemming feature, certain stemmed-down routes, particularly Corner Routes, became too powerful and difficult to fairly and/or realistically defend. As a result, the minimum stem-depth allowed now is 3 yards. The intent of this change is to preserve the structure and timing of the route, while enabling more realistic and balanced defensive reactions. Resolved an issue where auto-motion receivers would continue their motion during the Quiet the Crowd animation, users can no longer Quiet the crowd during auto-motion. Fixed an issue preventing behind-the-line special moves from working when using Gadget players in the QB spot in Wildcat formations. Fixed an issue causing WR’s to sometimes use fake-out footwork off the snap with no defender nearby. Fixed an issue preventing the appropriate frequency of catch-knockouts when throwing to a receiver covered by multiple defenders. Dev Note: This was the main issue leading to receivers holding onto aggressive catches too much in crowds when the ball should have been knocked out. With this update, outcomes on aggressive catch attempts now more accurately reflect the ratings and physical matchups of the players involved when there is collision at the catch point. Fixed an issue causing illegal man-downfield penalties to trigger incorrectly on certain play-action boot plays. Fixed an issue causing no-look passing animations to sometimes trigger on quick throws, like bubble screens. Pass Coverage Added a new Coaching Adjustment setting to set the safeties depth at 16 yards. Updated hook-defender depth with underneath coverage adjustment to play at 5 yards of depth to be in better position to play short routes like drag routes. Updated hook-defender depth with over-the-top coverage adjustment to play at 12-18 yards of depth to put defenders in better position to take away deeper intermediate routes like deep Digs and Over routes. Updated vertical-hook zone logic so that it will not match when using coaching adjustments or custom-stem zones. Updated press-animation logic to ensure defenders trigger press animations requested by the user at the line of scrimmage. Fixed an issue in Goal Line defense causing the receiver in heavy-personnel formations to be completely uncovered. Pre-Play Controls Updated logic so the offense cannot instantly flip the play or audible to a new formation when walking to the line from the huddle Standardized the hot route timer for all QB’s when breaking the huddle. Dev Note: This new timer also applies to how long users need to wait after flipping a play or audibling to a new formation. Stemming a route also counts as a hot route when breaking the huddle. Signature animations for players like Mahomes now have consistent responsiveness resulting in all quarterbacks having the same hot route timing cadence. Fixed an issue preventing under-center QBs from queuing more than two hot routes at a time. Fixed an issue causing the TE to motion awkwardly on a series of plays within Gun Y Off Trips Wk (Mtn Y Corner, RPO Alert Mtn Dive, Mtn Shock H Opt) Fixed an issue preventing the hot-route stem controls from appearing when using mouse & keyboard controls on PC. Fixed hot route stem control not appearing when using keyboard and mouse. Tuning to improve avoidance by WR’s in motion at the snap. AI & Game Logic Tuning to the Bills Homefield Advantage to reduce excessive kick-meter wobble. Tuning to improve AI-controlled teams’ clock management, preventing it from calling timeouts right before punting when losing by a large margin. Fixed an issue sometimes causing a crash when setting QB Throw Style. Fixed an issue in Goal Line defense causing the receiver in heavy-personnel formations to be completely uncovered. Fixed a rare issue causing some players in online rosters to appear with generic player models and wearing the incorrect uniform numbers, such as multiple players wearing #11 or #22. Animation & Visuals Adjusted Small Agile Back hit stick animations to look more realistic and grounded. Fixed an issue sometimes causing defenders to warp back to their feet when mid-lunge in tackling. Fixed an issue allowing late hurdle attempts to cause missed tackles. Fixed an issue causing Josh Allen to use the incorrect ball-carry style (bread loaf) on read option plays. Playbooks Fixed an issue causing the ball to warp on specific Pistol formation handoffs. Fixed an issue causing the ball to warp when cancelling the handoff on PA Sprint HB Flat plays. Fixed an issue causing a fumble when snapping the ball in Gun Bunch TE Str MTN RPO Peak Flats. Fixed a rare issue causing the ball to be snapped well behind the QB on various Pistol and Gun Jet Sweep plays. Fixed an issue allowing an unnatural speed boost on the In-Corner route within Gun Bunch Offset Close Mesh Rebound, which made it unbalanced. Presentation Broadcast Packages Fixed issue with missing stats in the Last Week Stats banner after a bye week. Fixed issue with Stat Leaders banner for pass yards disappearing too quickly. Fixed issue preventing Draft Class banner from appearing during a Sunday Night Primetime game. NFL Traditions Fixed a camera issue for the Cardinals’ Big Red Siren tradition. Halftime Show Fixed issue with missing highlights after using the Resume Game option. Fixed an inconsistency with a score shown during a highlight from a game in progress and the subsequent Around the League banner. Halftime Show / Weekly Recap Fixed lighting pop that would sometimes occur at the end of a highlight. Tuned logic for highlight selection from a game in progress to reduce the chances of seeing the losing team. Tuned logic to prevent non-scrambling QBs from being shown performing long runs. Fixed CPU highlight showing right-handed QB throwing left-handed touchdown. Weekly Recap Fixed issue preventing Weekly Recap from being available during the playoffs when a user’s team did not make the playoffs. Pregame Fixed issue with an out-of-focus camera for the Falcon statue at Mercedes-Benz Stadium. Fixed issue with fog sometimes obstructing mascots during runouts. Fixed various camera obstructions and clipping issues with sideline characters. Drive Starter Fixed a broken camera when showing the Stat Leaders banner for a wide receiver. Fixed issue with Drive Starter sometimes appearing before Drive Summary when a turnover occurs in Superstar: The League. Post Play Fixed an issue sometimes causing players to appear on the wrong sideline. Fixed an issue causing the camera to linger too long after completing a MUT Challenge in one play. Franchise Fixed an issue where certain Players would be playing out of position. Dev Note: This issue was tied to the Progressive Fatigue setting, we have removed the setting as we’ve introduced Wear and Tear Management. We are also addressing an issue where Wear and Tear sliders are not in Franchise and looking to implement them in a future title update Fixed an issue with the Nose Tackle archetype's OVR formula that was causing it to appear different from the front end. Dev Note: For new leagues this change will apply immediately. For existing leagues, the formula will apply immediately and for players that had Nose Tackle as their highest rated archetype previously, will appear with their new Nose Tackle OVR until the week is advanced where their highest OVR will be correct. Fixed an issue where some draft generators were using wrong body types. Dev Note: The change will not apply to existing leagues until the next draft class is generated. Addressed an issue with Importing and Exporting Draft Classes were incorrectly changing Player Body Types Dev Note: This update will not address existing Draft classes already in a league. Addressed an issue where Tight Ends were able to acquire the Universal Coverage Zone Ability Addressed an issue where Players sustaining a Low Back Strain Injury was treated as a Career Ending Injury Fixed an issue where coaches and trainers were unlocking abilities in the wrong order Addressed an issue where the WILL position was prioritized over the SAM position in the Depth Chart when using the reorder feature Dev Note: We are aware of an existing case when a Head Coach leaves a league, the CPU automatically promotes the teams’ existing Offensive or Defensive coordinator without hiring a backfill. We are investigating the issue to be addressed in a future title update. Superstar Mode Fixed an issue where Season stats were not accessible Adjusted QB Combine drills Resolved an issue where selected Gear would appear on the wrong uniform Ultimate Team Field Pass, Progression & Rewards Fixed an issue that prevented certain objectives from appearing in the Field Pass and Team Pass tabs. Resolved multiple soft lock scenarios when purchasing the Premium Field Pass or entering rewards screens. Corrected a visual bug where Season 1 Field Pass art would replace Season 2 while active. Reward icons and token/coin rewards now display consistently across New Items Flow and Rewards Flow. Lineups & Team Management Corrected an issue where punters and kickers displayed inflated OVR values when placed at QB. Fixed chemistry and strategy boosts not displaying correctly, ensuring lineup synergies are accurate. Improved substitution logic and lineup refresh behavior to prevent errors when managing rosters. Store & Packs Restored the “Open Next Pack” callout in reward flows, improving pack-opening speed. Fixed an issue where packs included inside other rewards were not visible. Pack Helper tuned to prioritize lineup improvements correctly, avoiding cases where it would recommend removing useful players. Challenges, Events & H2H Addressed blockers in Gauntlet events that prevented progress from tracking correctly. Fixed a bug in H2H Seasons where winning the Super Bowl did not end the season as intended. Leaderboards now display correctly, fixing issues with empty or undefined rank values. Corrected star reward tracking in Legendary Challenge packs to ensure proper rewards. Stability & Disconnects Fixed multiple soft locks in NUX scenarios, Field Pass purchases, and Preseason Events. Addressed crashes when loading into Squads crossplay sessions with multiple PC players. Corrected disconnects during ready-up transitions in H2H and Squads lobbies. Resolved desyncs in 6v6 and Sick Six modes. Audio New music added: Limp Bizkit - “Morgan Wallen” Fixes for various issues: in-game commentary firing improperly, stadium music adjustments, SFX volume adjustments, mix adjustments for the Halftime Show, & a fix for unintended audio dropouts when adjusting unrelated volume sliders. UI Fixed crash when entering Custom Playbooks Fixed issue with avatar portraits not showing in the Halftime Report Fixed issues with some in-game banners not showing data or showing incorrect data and other various polish Dev Note: This will also include occasionally seeing ‘Eagles vs Chiefs’ in the scorebug during certain moments. Fixed double score HUD showing after calling a timeout after a play Korean currency now supported on Switch 2 Fixed issues with Download/Preview/Report function in Download Center Added and updated various player, coach and avatar portraits Art Added additional NFL Player & Coach Likeness Heads: 49ers DL Mykel Williams Bears WR Luther Burden III Bengals LB Demetrius Knight Bengals EDGE Shemar Stewart Bills CB Maxwell Hairston Broncos CB Jahdae Barron Browns RB Quinshon Judkins Buccaneers WR Emeka Egbuka Cardinals CB Will Johnson Chargers RB Omarion Hampton Chiefs OT Josh Simmons Dolphins DT Kenneth Grant Dolphins TE Jonnu Smith Eagles LB Jihaad Campbell Giants QB Jaxson Dart Jets OT Armand Membou Jets TE Mason Taylor Lions OT Taylor Decker Lions DT Tyleik Williams Packers WR Matthew Golden Patriots RB TreVeyon Henderson Rams TE Terrance Ferguson Ravens S Malaki Starks Saints QB Tyler Shough Seahawks TE Elijah Arroyo Seahawks S Nick Emmanwori Seahawks G Grey Zabel Steelers DT Derrick Harmon Steelers Head Coach Mike Tomlin Texans WR Jayden Higgins Added New Cleats Nike Vapor Edge Speed 360 2 Added New Facemasks Axiom Robot Jagged 2 Axion Grid Axiom Robot 808 Axiom Robot RB Jagged 2 Axiom 3 Bar RB Axiom Robot RB Straight Added 2 New Coach Wristbands Added New Undershirt w/4 Color Options That wraps up this edition of Gridiron Notes for Madden NFL 26. We’re excited to get these changes into your hands and can’t wait to hear your feedback as you dive in! Keep sharing your feedback with us as we head through the NFL season and be on the lookout for more Gridiron Notes in the future. The Madden Team __ Stay in the conversation by following us on Facebook, Twitter, Instagram, YouTube, and the EA Forums. [Source]503Views1like3Comments