Easy UI Update: Broadcast Overlay & Player Bio Hub Overhaul for FC 27
Thank you EA dev team for your continuous hard work in improving the game. We sincerely hope you support and implement this suggestion in FC 27 and future editions to enhance Career Mode realism and meet the community's expectations. Full support to you, and we look forward to your next updates We propose updating the "Player Profile / Bio Hub" menu and its broadcast presentation—the specific list currently displaying the player's rating, market value, total career goals, and trophies—strictly as a UI/UX Visual Revamp to properly separate and organize historical data without altering core gameplay physics: Separated Career Goals & Assists Within the Bio Hub: Instead of pooling all lifetime goals and assists together logically into a single total, make this section expandable or itemized to distinctly showcase: Cumulative goals and assists detailed per individual domestic league. Cumulative goals and assists detailed per specific continental tournament (e.g., Champions League, Europa League). Lifetime goals and assists scored on the international stage with their national team. In-Match Broadcast Overlay Icon (Live Visual Stats): Easy Implementation: During pre-match presentations or player walk-ins, trigger an official broadcast graphic overlay icon that displays the player's historical cumulative stats specifically for that current tournament or league (showing their total appearances, total goals, and total assists in that competition to mimic real-world football television coverage). Official Trophy & Title Tracking inside the Bio Hub (Real Names): Update the trophy display inside this specific menu to list won titles by their official and real names (e.g., Premier League, FA Cup) instead of generic text or numbers. Include a dedicated counter for the number of international trophies won while representing their national team. "Player of the Year" Stat Tracking Fix within the Profile: Resolve the legacy bug in this menu where the game fails to archive past "Player of the Year" (Ballon d'Or/The Best) accolades from previous seasons. Ensure the profile layout retains and displays a cumulative count of these individual rewards (e.g., Player of the Year x3). Social Media Feed & Fan Engagement (Dynamic Visual Feedback): Link this bio hub data with the in-game social media feed, triggering dynamic fan notifications when the player is approaching or breaking a historic milestone recorded in their profile, backed by intense community hype and custom graphic designs.6Views0likes0CommentsEasy Visual-Only Cinematic VAR Update for 3 Incidents in FC 27
Thank you EA dev team for your continuous hard work in improving the game. We sincerely hope you support and implement these suggestions in FC 27 and future editions to enhance Career Mode realism and meet the community's expectations. Full support to you, and we look forward to your next updates. We propose implementing VAR and advanced physicality strictly as "Pre-rendered Cinematic Sequences & Visual Assets", focusing on VAR specialization for the 3 specific incidents explained below. This approach is highly feasible and easy to implement, acting as a visual overlay. To break repetition, referee and player animations must dynamically vary in every scenario (walking to the pitchside monitor in some cases, consulting the linesman in others, while keeping earpiece communication enabled in all situations Incident 1: Offside Goal Decisions (Visual Overlay Only): Logic: The engine detects offside instantly, but we suggest letting the goal celebration finish completely first. Cinematic Asset: Trigger opponent protest animation ◄ The scene dynamically varies: (The referee either touches his earpiece to communicate instantly, runs to consult the assistant referee, or walks to the pitchside monitor displaying "Checking VAR" on stadium screens) ◄ Trigger pre-rendered offside line replay ◄ Disallow the goal with diverse angry player reactions. 2. Incident 2: Handballs & Fouls Inside the Penalty Box (Delayed Decision Cutscene) Logic: Instead of an instant automated penalty whistle, delay the call by a few seconds to play a variable visual sequence Cinematic Asset: Trigger player appeal and protest animations ◄ The referee's behavior changes cynically per incident: (Always uses earpiece communication, while occasionally walking to the pitchside monitor or visually consulting the linesman) ◄ Play a slow-motion replay asset of the handball/foul ◄ Penalty is officially awarded. Incident 3: Reckless & Illegal Violent Challenges / Red Card Upgrades (Visual Decision Upgrade): Logic: Following a harsh illegal tackle, the referee initially flashes a yellow card (as a programmed baseline decision). Cinematic Asset: Players loudly protest the card ◄ Referee maintains earpiece contact in all scenarios, but the animation varies between running to the pitchside monitor or discussing with the assistant referee ◄ Show a visual slow-motion replay showcasing the severity of the reckless tackle ◄ Referee rescinds the yellow card and flashes a direct red card with varied team reactions. 4. Pre-Programmed Corner Kick Physicality: Easy Implementation: Inject localized, pre-programmed visual animations during corner kicks (pushing, pulling, and illegal minor scuffles/fights) to simulate real-life intensity without affecting ball physics code8Views0likes0CommentsFeature Request for FC 27 - Dynamic Broadcast Camera & Realistic Zoom System
Dynamic Auto-Zoom: Implement an intelligent auto-zoom feature that dynamically zooms in and out based on the ball's position and the intensity of the play. Corner Kick Camera Overhaul: During corner kicks, the camera should automatically zoom into the penalty box to capture the intense positioning battle between players. Once the ball is cleared, it should smoothly transition back to the standard view. Immersive Set-Piece Camera: Replace the repetitive traditional back-angle for free kicks. Instead, start with a cinematic close-up (Zoom-in) on the kicker to show their stance and expressions. As the player runs up to shoot, the camera should dynamically zoom out and elevate to reveal the ball's trajectory and the defensive wall, mimicking real-life TV broadcasts. Smooth Transitions: All camera movements, zoom-ins, and zoom-outs must be perfectly seamless to ensure it doesn't cause frame drops (FPS) or distract the player during competitive gameplay. We highly hope the development team takes these suggestions into consideration for FC 27. We have full confidence in your commitment to excellence. Thank you for your amazing efforts and continued dedication!26Views0likes9CommentsEasy Visual-Only Cinematic VAR Update for 3 Incidents in FC 27
Thank you EA dev team for your continuous hard work in improving the game. We sincerely hope you support and implement these suggestions in FC 27 and future editions to enhance Career Mode realism and meet the community's expectations. Full support to you, and we look forward to your next updates. We propose implementing VAR and advanced physicality strictly as "Pre-rendered Cinematic Sequences & Visual Assets", focusing on VAR specialization for the 3 specific incidents explained below. This approach is highly feasible and easy to implement, acting as a visual overlay. To break repetition, referee and player animations must dynamically vary in every scenario (walking to the pitchside monitor in some cases, consulting the linesman in others, while keeping earpiece communication enabled in all situations Incident 1: Offside Goal Decisions (Visual Overlay Only): Logic: The engine detects offside instantly, but we suggest letting the goal celebration finish completely first. Cinematic Asset: Trigger opponent protest animation ◄ The scene dynamically varies: (The referee either touches his earpiece to communicate instantly, runs to consult the assistant referee, or walks to the pitchside monitor displaying "Checking VAR" on stadium screens) ◄ Trigger pre-rendered offside line replay ◄ Disallow the goal with diverse angry player reactions. 2. Incident 2: Handballs & Fouls Inside the Penalty Box (Delayed Decision Cutscene) Logic: Instead of an instant automated penalty whistle, delay the call by a few seconds to play a variable visual sequence Cinematic Asset: Trigger player appeal and protest animations ◄ The referee's behavior changes cynically per incident: (Always uses earpiece communication, while occasionally walking to the pitchside monitor or visually consulting the linesman) ◄ Play a slow-motion replay asset of the handball/foul ◄ Penalty is officially awarded. Incident 3: Reckless & Illegal Violent Challenges / Red Card Upgrades (Visual Decision Upgrade): Logic: Following a harsh illegal tackle, the referee initially flashes a yellow card (as a programmed baseline decision). Cinematic Asset: Players loudly protest the card ◄ Referee maintains earpiece contact in all scenarios, but the animation varies between running to the pitchside monitor or discussing with the assistant referee ◄ Show a visual slow-motion replay showcasing the severity of the reckless tackle ◄ Referee rescinds the yellow card and flashes a direct red card with varied team reactions. 4. Pre-Programmed Corner Kick Physicality: Easy Implementation: Inject localized, pre-programmed visual animations during corner kicks (pushing, pulling, and illegal minor scuffles/fights) to simulate real-life intensity without affecting ball physics code.10Views0likes0CommentsFC 27 Feature Request: Immersive Crowd Chants & Real Dynamic Drone Camera System
Dynamic Crowd Audio & Chants: Significantly upgrade the crowd's vocal intensity and realism. Chants and cheers should dynamically scale in volume and passion during high-stakes moments, such as counter-attacks, crucial clean tackles, or late-game pressure, using high-fidelity, club-specific audio. Automated Tifo System (Dynamic Tifos): Implement a feature where massive, beautifully designed club-specific Tifos are automatically displayed across the stands. This should trigger seamlessly not just during the pre-match opening, but also dynamically during pivotal moments like scoring a match-winner or celebrating a trophy. Dedicated Drone/Spider Cam for Crowds: Introduce a specialized drone camera that cinematically flies around the stands, capturing the raw energy, jumps, and reactions of the ultras and fans both before and during the match, just like real-life premium broadcasts. Maximum Height Aerial Views (Bird's-Eye Perspective): Add breathtaking, ultra-high-altitude aerial shots of the entire stadium and pitch. This viewpoint will emphasize the scale of the stadium architecture and the grand matchday atmosphere. Star Player & Top Scorer Chants/Tifos (Including Player Career Mode): Feature dynamic personalized chants when the team's star player or the tournament's top scorer touches the ball or scores. Additionally, large custom Tifos showcasing the player's face and shirt number should be raised by fans in the stands. Crucially, this feature must be enabled in Player Career Mode for "Created Players" and not just real-life licensed players, drastically increasing the immersion of building a custom player's legacy. In conclusion, we would like to express our sincere gratitude and appreciation to the EA Sports Development Team for your continuous hard work and dedication to improving the franchise. As a passionate community, we truly value your ongoing support and willingness to listen to player feedback. We highly hope the development team takes these suggestions into consideration for FC 27. We have full confidence in your commitment to excellence. Thank you for your amazing efforts!11Views0likes2CommentsSuggestion for career mode
Career Mode needs a Player Legacy System! Let us honor legendary players after retirement with statues, retired shirt numbers, Hall of Fame entries, stadium tributes, special farewell ceremonies and permanent club records. Long careers would feel much more meaningful if players could actually become part of the club's history instead of simply disappearing after retirement. Imagine breaking a club's scoring record, spending 10+ seasons there and eventually seeing your player honored with a statue outside the stadium. It would make long-term Career Mode saves so much more immersive!5Views0likes0CommentsCareer Mode Feature Request - Advanced Cinematic Awards & Achievement Gallery
1- Individual Awards Cinematic Overhaul: Golden Boot Cutscene: Trigger a custom post-season cinematic scene where the player receives the Golden Boot trophy at the club headquarters or press room, surrounded by teammates and management. FIFA "The Best" Integration: Add the official FIFA "The Best" award as a separate major event on the calendar with its own dedicated gala and stage design. Ballon d'Or Update: Refresh the existing Ballon d'Or ceremony with new interactive sequences, including red carpet arrivals, media flashlights, and a short acceptance speech on stage. 2-Memory Gallery & Dynamic Notifications: Achievements Photo Album: Implement a "History & Memories" tab under the Career Mode menu. The system should automatically capture and save high-resolution photos of the player lifting individual awards or team trophies, retaining the specific kit of the club they won it with. Contextual Notifications: Trigger automated congratulatory emails in the inbox from the board and teammates, combined with custom news headlines celebrating the player's individual milestones. Thank you EA dev team for your continuous hard work in improving the game. We sincerely hope you support and implement these suggestions in FC 27 and future editions to enhance Career Mode realism and meet the community's expectations. Full support to you, and we look forward to your next updates.11Views0likes0CommentsNational teams and international competitions
Include relevant national teams who participate in cups in their areas. Why is CONCACAF so largely undermined. The ones that made it to the world cup should be included. Such as Haiti, Panama... When I see a bunch of nations that made it to the world cup don't have a place it makes me not even want to buy the game. It's the biggest stage and they can't make the cut while others who didn't make it are included. Y'all gotta bring more national teams it was done for the world cup as a patch so I know it's doable. So the Asian teams make the cut but CONCACAF only has 2 teams in . That's a shame. Bring the top 12 for some kind of cup. I'm a career mode fan. I have long waited for y'all to bring Haiti and some other top CONCACAF teams into the game. Instead of some of those leagues that nobody watch world wide. I was excited at first but the lack of international competitions in the game is a turn off. I'm a career mode fan. So please make it exciting by including those in or patching them in otherwise I don't see why I should go for it. Don't get me wrong you did all lot of changes. Some good ones but soccer is a world game. The end goal is always the biggest tournament which is the world cup. Every players dream to win. For years you guys have been missing the mark to that simple point.8Views0likes0CommentsFeature Request: Next-Gen Universal Trophy Presentation & Celebration Overhaul
Core Goal : Completely redesign the current repetitive and static trophy celebration sequences across all game modes. This proposal outlines a dynamic, high-fidelity, and realistic cinematic experience that accurately mimics modern, real-world football tournaments. 1-Pre-Presentation, VIP Presence & Protocol. Club President & Board Integration: Include high-fidelity models of the winning Club President and board members on the podium, celebrating alongside the manager and players during the medal ceremony. Official VIP Presence: Feature accurate representations of official dignitaries (e.g., UEFA/FIFA presidents or domestic FA chairs) hand-delivering the medals. Legendary Trophy Walk-In: Introduce a cinematic sequence where a club legend or tournament ambassador carries the trophy onto the pitch before the ceremony begins. Full Medal Protocol (Referees, Runners-Up & Champions): Phase 1: The refereeing trio/quadruple ascends the podium to receive their official medals. Phase 2: The losing team receives their silver medals in a bittersweet cinematic sequence. Phase 3: The champions ascend to receive their gold medals right before the trophy lift. 2-Upgraded Trophy Lift & Authentic Matchday Attire: Custom Celebration Kits: Immediately before stepping onto the podium, players should swap their standard matchday shirts for official "Champions" t-shirts featuring club-specific graphics or tournament branding. National Flags Representation: Players (especially foreign stars) should realistically wrap their native country's flags around their shoulders or waists during the trophy lift and pitch lap. Dynamic Trophy Lift: Revamp the physical physics and animations of the squad jumping during the exact moment the captain lifts the cup, timed perfectly with confetti and pyrotechnic triggers. 3-Player-Fan Interactions & Matchday Atmosphere: Direct Crowd Interaction: Players must physically run toward the stands, celebrating directly with active fan groups (Ultras), taking selfies, and lifting the cup in front of the home end. Individual Star Spotlights: Dedicated animations for standout players (e.g., Tournament MVP or Top Scorer) lifting the trophy solo, kissing the badge, and posing for press photographers. Next-Gen Visual Effects: Upgrade the stadium atmosphere with realistic smoke flares (in club colors), advanced laser light shows, and synchronized stadium-wide pyrotechnics. 4-Live On-Pitch End-of-Season Awards: Pre-Lift Individual Awards: Present the Golden Boot, Golden Glove, and Player of the Tournament accolades live on a separate on-pitch presentation desk right before the team trophy ceremony. Advanced Player Emotion/Emotes: Program emotional behavioral states (tears of joy, custom choreographed team dances, unique signature gestures with the trophy). 5-Universal Application & Scalability: 100% Comprehensive Rollout: This entirely new celebration system must be applied universally across all available leagues, domestic cups, and continental tournaments in the game without exception. Contextual Differentiation: The branding, stadium dressing, crowd passion, podium designs, and VIP characters must dynamically adapt based on the specific competition won (e.g., a domestic league tier vs. a major continental final). Thank you once again for listening to our community feedback. Implementing these changes would truly elevate the emotional peak of winning championships and make the game much more enjoyable for everyone. Best regards, (Mahmoud GAMAL)9Views0likes0Comments