How to make fifa ultimate team good again
Change back to the old chemistry system. More pleasing to the eye with more colours and more fun building squads. Remove playstyles and evolutions. Have fewer campaigns, so that gold cards and informs actually become valuable. Have a separate mode for women’s cards. Too many bad cards to pack, and the every women become overpowered, because of their small size. Have way less packs in the store. Make the menus different and more colourful. Please do this and so many will return.New game mode
Add a Fantasy style mode in u build a squad and submit it for a fantasy lock in and based on their performance in real life or even based on their performances in game across multiple games keeping track of the player grade average and based on their performances earn rewards, this would bring the fun of fantasy and eafc’s unique team building style with players coming from rewards or transfer market.⚡ Feature Suggestion for Future FC 27 Updates: Competitive Attack Scenarios Mode
⚡ Feature Suggestion for Future FC 27 Updates: Competitive Attack Scenarios Mode One feature I would love to see in future EA SPORTS FC 27 updates is a new competitive mode inspired by the VS Attack concept from EA SPORTS FC Mobile, but redesigned specifically for the console experience. The original VS Attack concept is interesting because it focuses on creating different attacking opportunities instead of playing a full-length football match. However, a console version should be designed around the strengths of console gameplay and should not simply copy the mobile format. ⚽ How the Mode Could Work Each player would receive five attacking opportunities, giving both players a total of ten scenarios per match. Each opportunity could last around one minute, keeping the entire match short, competitive and exciting. The winner would be determined by how effectively each player converts their opportunities. For example: - 🥅 1 Penalty opportunity - 🚩 1 Corner-kick opportunity - ⚡ 3 Dynamic attacking scenarios, such as counter-attacks, one-on-ones, fast breaks or other situations where the attacker and defender can directly demonstrate their skills The important part is that these shouldn't simply be automatic chances. Both players should have an opportunity to demonstrate their actual gameplay skills. 🛡️ Attack vs. Defense The attacking player should have to make the right decisions, use skill moves, create space and finish the chance. At the same time, the defending player should be able to read the attack, position their defenders, anticipate passes, make tackles and prove their defensive ability. This would make every opportunity feel meaningful rather than simply being a shooting challenge. 🏆 A Separate Competitive Mode I think this mode could work especially well as its own competitive game mode, similar to how VS Attack is incorporated into the Division Rivals experience in FC Mobile. It could have its own: - Competitive ranking system - Divisions or tiers - Weekly rewards - Weekly objectives - Milestones - Exclusive cosmetic rewards - Packs and player rewards For example, EA could release new weekly objectives specifically for this mode, encouraging players to come back throughout the week and continue improving. This would give the mode its own identity rather than making it feel like a small side feature. ⏱️ Short, Fast & Competitive One of the biggest advantages of this mode would be its short match duration. A complete match could take approximately 7–10 minutes, making it perfect for players who want a competitive FC experience without committing to a full-length match. As a player, I believe shorter competitive modes can be extremely valuable because sometimes you want to play FC, compete and test your skills — but you don't always have enough time for a full match. And because the matches are short, players could easily play multiple games in one session. For example, if a player plays around 10 matches per day, that could potentially create around 70–110 minutes of gameplay per day, depending on match length and matchmaking time. That could make this mode not only fun for players, but also a strong source of daily engagement and playtime for EA. 🔥 Why I Think This Mode Could Be Extremely Successful I genuinely believe this could become a very popular mode because it offers something different from traditional FC gameplay. It's fast. It's competitive. It's skill-based. It's fun. And most importantly, every single opportunity matters. You don't have to spend 20–30 minutes playing an entire football match just to get a competitive experience. You can jump into a match, face a series of challenging situations, test your attacking and defensive skills, and know the result within a few minutes. The combination of short matches + competitive progression + weekly objectives + rewards could make this a mode that players return to every day. 🎮 A Console Version of VS Attack — But Better I wouldn't want EA to simply bring the mobile version of VS Attack directly to console. I would love to see EA take the core idea and build a deeper, more skill-based version specifically for FC 27 on PlayStation and Xbox. A console version could give players much more control over every situation and allow both the attacker and defender to genuinely demonstrate their abilities. That could make the mode feel less like a mobile mini-game and more like a real competitive FC experience. ❤️ Final Thought As a player, I think this could be one of those modes that you launch FC 27 just to play for a few minutes — and suddenly you've played ten matches because you're having fun and trying to climb higher. It's the kind of mode that could be fun for players, competitive for serious players, and valuable for EA in terms of long-term engagement. I genuinely believe a console-focused Competitive Attack mode could become one of the most fun additions to FC 27. Please consider bringing this concept to EA SPORTS FC 27 in a future update and giving players a completely new way to compete. ⚽🔥21Views0likes3CommentsSecond Chance — New Promo Idea for FC 27
Hello EA SPORTS FC Team, I have an idea for a new Ultimate Team promo called “Second Chance.” The promo would focus on players who were once considered top talents or performed at a high level, but later experienced a major drop in form or confidence. Players such as Marcus Rashford, Alejandro Garnacho or Darwin Núñez or mudryk could fit the concept, depending on their real-life form. These players would receive special Second Chance cards, with the possibility of dynamic upgrades based on their real-life performances during the promo. Goals, assists, Player of the Match performances or Team of the Week selections could trigger upgrades. I think this would make the promo more exciting because players would follow real football to see whether their cards improve. It would also give each card a story about redemption and making a comeback. Second Chance: One more opportunity to prove yourself. Thank you for considering my idea!40Views1like3CommentsHow EA could revive ultimate team
I genuinely think EA could make Ultimate Team much better by slowing down the content cycle and making the game more focused on skill, grinding and actually enjoying the game. For example, gold cards could be much more relevant during the first couple of months, with TOTS later becoming one of the major points of the year. Icons and Heroes could remain extremely rare and actually get that feeling like you beat the game when you pack one and instead of constantly releasing new promos, there could be fewer major promos throughout the year. I’d also reduce the number of SBCs and Evolutions released at once. Rather than being able to complete everything in one day, give players a few genuinely good options and make them choose which one fits their team. That would make the decisions feel more meaningful. On evos they have ruined the power curve and there whole purpose should have been to bring a bronze player you might know or you’ve seen playing for your local club, up to a gold rating or just be usable enough to play in your team becuase you enjoy playing with the nostalgia of using that exact player not what it is used for now they are way too overpowered and everyone’s focused on what evo comes out this week becuase they are better than the cards in promos and half of the sbcs so just make them a smaller part of the games focus. Content also doesn’t necessarily need to be released every single day. Giving players more time to actually use and enjoy the content they’ve earned would make the game feel less like a constant grind. The store should also be less focused on pay-to-win. I’d like to see more ways for free-to-play players to earn useful rewards through actually playing the game, rather than having to spend money or grind an unreasonable amount of time for coins. Most importantly, I’d improve the gameplay and make it more skill-based and rewarding. Add things like player IDs, a proper Weekend League/competitive system, Top 100 leaderboards and a 2v2 Weekend League. I’d also seriously look at PlayStyles and whether they make the game too dependent on specific card mechanics rather than the actual stats and ability of the player. I don’t think Ultimate Team needs more content. I think it needs better content, better gameplay and a better reason to keep playing.Fix this before Fc 27 or in the near future EA
I genuinely think EA could make Ultimate Team much better by slowing down the content cycle and making the game more focused on skill, grinding and actually enjoying the game. For example, gold cards could be much more relevant during the first couple of months, with TOTS later becoming one of the major points of the year. Icons and Heroes could remain extremely rare and actually get that feeling like you beat the game when you pack one and instead of constantly releasing new promos, there could be fewer major promos throughout the year. I’d also reduce the number of SBCs and Evolutions released at once. Rather than being able to complete everything in one day, give players a few genuinely good options and make them choose which one fits their team. That would make the decisions feel more meaningful. On evos they have ruined the power curve and there whole purpose should have been to bring a bronze player you might know or you’ve seen playing for your local club, up to a gold rating or just be usable enough to play in your team becuase you enjoy playing with the nostalgia of using that exact player not what it is used for now they are way too overpowered and everyone’s focused on what evo comes out this week becuase they are better than the cards in promos and half of the sbcs so just make them a smaller part of the games focus. Content also doesn’t necessarily need to be released every single day. Giving players more time to actually use and enjoy the content they’ve earned would make the game feel less like a constant grind. The store should also be less focused on pay-to-win. I’d like to see more ways for free-to-play players to earn useful rewards through actually playing the game, rather than having to spend money or grind an unreasonable amount of time for coins because road to glories are also are big in content in your community Most importantly, I’d improve the gameplay and make it more skill-based and rewarding. Add things like player IDs, a proper Weekend League/competitive system, Top 100 leaderboards and a 2v2 Weekend League. I’d also seriously look at PlayStyles and whether they make the game too dependent on specific card mechanics rather than the actual stats and ability of the player. I don’t think Ultimate Team needs more content. I think it needs better content, better gameplay and a better reason to keep playing.How EA Could Make Ultimate Team More Rewarding and Enjoyable
I genuinely think EA could make Ultimate Team much better by slowing down the content cycle and making the game more focused on skill, grinding and actually enjoying the game. For example, gold cards could be much more relevant during the first couple of months, with TOTS later becoming one of the major points of the year. Icons and Heroes could remain extremely rare and actually get that feeling like you beat the game when you pack one and instead of constantly releasing new promos, there could be fewer major promos throughout the year. I’d also reduce the number of SBCs and Evolutions released at once. Rather than being able to complete everything in one day, give players a few genuinely good options and make them choose which one fits their team. That would make the decisions feel more meaningful. On evos they have ruined the power curve and there whole purpose should have been to bring a bronze player you might know or you’ve seen playing for your local club, up to a gold rating or just be usable enough to play in your team becuase you enjoy playing with the nostalgia of using that exact player not what it is used for now they are way too overpowered and everyone’s focused on what evo comes out this week becuase they are better than the cards in promos and half of the sbcs so just make them a smaller part of the games focus. Content also doesn’t necessarily need to be released every single day. Giving players more time to actually use and enjoy the content they’ve earned would make the game feel less like a constant grind. The store should also be less focused on pay-to-win. I’d like to see more ways for free-to-play players to earn useful rewards through actually playing the game, rather than having to spend money or grind an unreasonable amount of time for coins. Most importantly, I’d improve the gameplay and make it more skill-based and rewarding. Add things like player IDs, a proper Weekend League/competitive system, Top 100 leaderboards and a 2v2 Weekend League. I’d also seriously look at PlayStyles and whether they make the game too dependent on specific card mechanics rather than the actual stats and ability of the player. I don’t think Ultimate Team needs more content. I think it needs better content, better gameplay and a better reason to keep playing.