Custom Content fix incoming!
Update 3/23/2026 PC: 1.122.218.1030 / Mac: 1.122.218.1230 Sul Sul, Simmers! We have a fix for the CC and Mod users out there that were still encountering problems launching the game. All of your CC should now load and work as expected. Thank you for your quick reporting and assistance in resolving this one! -The Sims 4 Team Bug Fixes Fixed an issue where the game could crash on launch for 2% of players using specific types of custom content, under certain circumstances. Resolved an issue that caused a main menu message to appear more frequently than intended.1.9KViews5likes23CommentsCustom Content is back on the menu!
Update 3/18/2026 PC: 1.122.212.1030 / Mac: 1.122.212.1230 Sul Sul, Simmers! Here is a small but important fix to custom content that was affected yesterday. All CC should now load and behave as expected. Thank you for your patience as this was sorted out. The Sims 4 Team Bug Fixes Resolved an issue where pack-specific custom content would not fully load and triggered other CC to not load as well.16KViews21likes0CommentsBug Bash and Maker Packs
Update: 3/17/2026 PC: 1.122.205.1030 / Mac: 1.122.205.1230 Sul Sul Simmers! This update delivers The Sims 4 Marketplace to PC and Mac players, with Console coming soon! It also includes more than 60 quality-of-life bug fixes and improvements, many of which address top-voted issues from the community. Alongside these fixes, we’ve made several adjustments to Sim autonomy, targeting behaviors such as Sims socializing with strangers, excessive flirting, and obsessively using certain objects. Jump in, explore the Marketplace and enjoy The Sims 4 with a host of fixes and improvements designed to enhance your everyday gameplay experience! Happy Simming! The Sims 4 Team What’s New? As mentioned, this release introduces the Marketplace to PC and Mac players, with Console coming soon! Fully integrated into The Sims 4, with curated collections and improved discovery tools to help you find the creations that match your playstyle. Learn more about Makers and all about the Marketplace here! Pack Select has been relocated from the Game Options Menu and can now be found under My Collection within the Marketplace. It still allows you to select the content you want to play with in your Saved Game, as well as add the ability to manage the storage of your Marketplace downloaded content (which includes Marker Packs and newly purchased Kit content) directly from within the game. This patch also marks the arrival of updates to Gallery discovery with improved filters for easier Gallery navigation! The Sims 4 Gallery Bug Fixes Top 5 Most Voted Fixes: [EA Forums][EA Forums] Extensive updates to ensure that Sims' eye blinking will now show fully closed eyes for most interactions, see the blog post for more information on these changes. [EA Forums] Prom will once again appear on Calendars, and Sims will be able to attend. This fix will ensure it is working for both new and old saves. Alongside this fix, we fixed another issue where Prom goals weren't able to be completed. (High School Years) [EA Forums] We fixed an issue where Pet and Horse data was being lost in Premade Households. This issue will no longer occur in new saves. Existing saves where the issue already occurred will not be retroactively corrected. (Cats & Dogs, Horse Ranch) [EA Forums] We've implemented a notable change to how Sims determine who they speak with on a lot. Now, Sims will generally prefer speaking with familiar Sims they already have a good rapport with, and Sims are less likely to engage with strangers spontaneously. [EA Forums] Animals can be assigned to an Animal Shed after moving the Household to a new lot. They no longer become stuck in Household or Sim Inventory. This is also fixed for saves where the animals were already stuck. (Cottage Living) Sims Autonomy Improvements “Sim autonomy” is one of our Quality of Life Team’s key focus areas based on community feedback, and this update delivers on 3 of our top autonomy issues: Sims socializing with strangers, excessive flirting, and Sims using certain objects obsessively. We’ll continue to watch player feedback surrounding Autonomy for future updates. Base Game [EA Forums] We've addressed the issue where Sims were excessively flirting with each other. [EA Forums] We've heard your feedback and wanted to address Sims using Computers and Phones too often. We've added a few new preferences to the Base Game including: Likes Phones, Likes Computers, Dislikes Phones, and Dislikes Computers. If you don't want your Sims to autonomously use these objects, please give them the "Dislikes Phones" or "Dislikes Computers" Preferences. If you’d like them to use these objects more often, select the appropriate “Likes” Preference. [EA Forums] If a Sim autonomously uses the Phone, they will receive a cooldown on wanting to do this autonomously again for six Sim hours. This cooldown does not exist for non-active Household Sims, Teen Sims, or Sims who Like Phones. Sims who Dislike Phones (a new Preference we added) will never use them autonomously anymore. [EA Forums] If a Sim autonomously uses the Computer, they will receive a cooldown on wanting to do this autonomously again for half of a Sim day. This cooldown does not exist for non-active Household Sims, Sims who are Geeks, Sims who Like Computers, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties. Sims who Dislike Computers (a new Preference we added) will never use them autonomously anymore. [EA Forums] The "Troll teh Forums" Computer Interaction has been added to the same cooldown that is used for other Computer interactions. Sims will also now need Mischief Skill Level 6 or higher to consider this action autonomously unless they have the following Traits: Evil, Childish, Geek, Hot-Headed, Erratic, or Mean (who always have it available). (Base Game) [EA Forums] If a Sim autonomously destroys a Doll House, it will receive a cooldown on wanting to do this autonomously again for some time. We also made a change so that only Sims with certain Traits (Evil, Hates Children, Mean, Hot-Headed) will ever autonomously decide to destroy a Doll House while Angry. Before this update, this autonomous behavior could occur for any Sim who was feeling Angry or Dazed. [EA Forums] If a Sim autonomously mixes a drink, they will receive a cooldown on wanting to do this autonomously again for a Sim day for non-NPCs. Previously this would occur frequently for Sims who were Inspired, or Sims with the Bro or Foodie Trait. [EA Forums] If a Sim autonomously Swims, they will receive a cooldown on wanting to do this autonomously again for some time. This cooldown does not exist for non-active Household Sims, on Pool Venues, during Pool Party, or Birthday Party events, when Swimming is a preferred interaction for Getaways, Clubs, or Small Businesses, or if the Sim is a Merfolk or PlantSim. [EA Forums] If a Sim autonomously plays the Violin, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims, for Sims who are Music Lovers, Sims who Like Violins, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties. [EA Forums] If a Sim autonomously plays the Guitar, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims, for Sims who are Music Lovers, Sims who Like Guitars, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties. [EA Forums] If a Sim autonomously plays Chess, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This is for non-NPCs only, and not applicable during Clubs or Getaways involving Chess. [EA Forums] We've added a cooldown for Sims dancing while on a lot that the Sim owns. Sims who Like Dancing, Dance Machine Trait Sims, and certain situations will not receive this cooldown. This cooldown is not for non-active Household Sims. This cooldown will disappear when Sims move lots in case they are going to a lot where they want to dance. [EA Forums] We're reducing how often a Sim considers turning on the Radio. Sims with the Music Lover trait will consider listening to music more often than other Sims. [EA Forums] Though practically a staple of Sim culture (I'm being cheeky), we've added a cooldown for autonomous Push-Ups, Sit-Ups, and Stretches. Now, only Sims who are Energized at the Gym Venue or Sims with the Active trait will consider doing this autonomously. [EA Forums] We've added a cooldown for Foodie Sims watching Culinary Training Videos on the Television where they won't do this autonomously for two days after doing it. [EA Forums] If a Child Sim autonomously uses the Space Ship Jungle Gym, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims or when it is a preferred interaction for Getaways, Clubs, or Small Businesses. Leaving the current lot also removes the cooldown. [EA Forums] If a Sim autonomously plays with the Lump of Clay, they will receive a cooldown on wanting to do this autonomously again for a while. This cooldown does not occur for Creative Sims or Sims who Like Pottery. Discover University [EA Forums] If a Sim autonomously plays with the Soccer Ball they will receive a cooldown on wanting to do this autonomously again for a while. This cooldown does not occur for Sims who Like Fitness or non-Household Sims. Cottage Living [EA Forums] If a Sim autonomously does Cross-Stitch, they will receive a cooldown on wanting to do this autonomously again for some time. This cooldown does not exist for Sims who Like Cross-Stitching or when it is a preferred interaction for a Club. Lovestruck [EA Forums] Sims will no longer consider playing Who’s Up Party Games while in the middle of writing a Book on the Computer. Adventure Awaits [EA Forums] If a Sim autonomously plays with the Paper Airplane, they will receive a cooldown on wanting to do this autonomously again for a while. This cooldown does not occur for Sims who Like Papercrafting. Spa Day [EA Forums] If a Sim autonomously uses the Yoga Mat, they will receive a cooldown on wanting to do this autonomously again right away. This cooldown does not exist for High Maintenance Sims or Sims who Like Wellness. (Sims must be Wellness Skill Level 2 to Autonomously use a Yoga Mat - previously and still.) The cooldown is removed when leaving the lot, and when it's the preferred interaction for Getaways, Clubs or Small Businesses. Movie Hangout [EA Forums] A cooldown has been added to the Popcorn Popper so that after it has been used by a Sim that Sim will not want to immediately use it again for some time. Pet & Animal Fixes With two of our Top Community Issues being around animals and pets, we fixed a few other bugs also in this category to provide a better overall experience with these systems. [EA Forums] Animals in the Animal Shed, Chicken Coop, Mini Goats, and Sheep will no longer be multiplied. This was happening when these animals were placed into a Sim inventory, then back in the world, and after that the Sims moved their Household. (Cottage Living, Horse Ranch) General Bug Fixes We addressed a handful of other important issues that were quickly rising with player reports, particularly problematic in gameplay, or easy to fix. Base Game Sims with the Unflirty Trait will no longer get the ick when hugged. Placing a painting on the wall and then returning it to the Sim's Inventory will no longer result in a Simulation error. Seasons [EA Forums] Flowers will no longer get stuck midair while crafting a Flower Arrangement. For Rent [EA Forums] The "Do Inspection and Maintenance" interaction is now available on applicable working and broken objects in a Tenant Household for Landlord Sims. This should function both during Maintenance events and outside of them for Landlord Sims. Life & Death We've adjusted design elements on some of our swatches for the Ornate Mystery Rug which were concerning to some players. Royalty & Legacy [EA Forums] There was an issue where the updated Family Tree could cause wrong connections and overlapping which has now been fixed. [EA Forums] We fixed a crash that could occur when resuming the game after deleting the Capp Household in Ondarion. [EA Forums] Ondarion's Verdemar lot is no longer reversed. Parenthood Child and Teen Sims who grew up in the same Household but weren't related could get the Super Sibling relationship, despite not being related and then could later romance each other. Because we didn't want to prevent stories where children could have possibly been in the same Household at one point while not related and end up in a relationship, we decided to fix this by renaming the relationships to Childhood Besties and Childhood Frenemy. StrangerVille There should no longer be a Script Call Fail error when the Plant Containment Cell is on the lot and the player tries to place other objects. CAS & Build Mode Tagging Updates We had the opportunity to address a large swath of simpler tagging bugs, making CAS and Build Mode sorting more accurate overall. Here are related issues we fixed: Base Game All Makeup that was in the Everyday category has been added to both Hot and Cold Weather Outfit category as a sorting option. We've sorted 43 existing items under the Kids’ Decorations category. Various lights (that were previously considered wall lights) have been sorted into the Lighting > Outdoor Lights in Build Mode category. “Cute Critter Basket” is now sorted under Objects by Function > Kids > Kids’ Decorations. Updated the swatch color for (yfMakeupLipstick_EF28GlossyLips_RedRuby) to appear more accurate. (yfBottom_SDX040CCHSkirtPleated) will no longer appear for masculine frame Sims. The Pencil Holder object has been additionally sorted into the Clutter category in Build Mode. The "Wicker-Work Diaper Storage" object is now sorted under Objects by Function > Kids > Kids’ Furniture. The "Bow, Bow, Bow!" object is now sorted under Objects by Function > Activities and Skills > Life Event Activities. The "Martian Soil" wall pattern is now categorized under the Misc category rather than the Paneling in Build Mode category. The “Sweetpea” and “Firehouse Brick” wall patterns are now sorted into Masonry and Siding. Sycee of the Prosperous Moon, Right Side Up Gnome, and Bob the Butler Fancy Sculpture have been removed from their previous category and are now sorted under Decorations > Sculptures. Multipack We updated a large amount of love seats and benches to properly be identified as "Benches" for lot requirements when placed. Lovestruck We've adjusted the Lovestruck Beard swatches to display in the correct order. (ymBottom_EP16Jeans) will now appear as a Masculine Fashion Choice in CAS filters. Life & Death "Perilous Paneling" and "Patterned & Perilous Paneling" now sort into the Paneling category, and "Lunar Reverie" sorts into the Wallpaper category. Enchanted by Nature "Wild Uncanny Cane" plant is now sorted in both Roof Sculptures and Outdoor Plants. Backyard (yfTop_SP08TeeBoatNeck_GradientPink) no longer sorts as Yellow in CAS filters. Moschino The "Libearian" bookshelf and the "I’m So Shiny!" surface have been removed from the Sculptures category. Holiday Celebration The "Kinara" and "Menorah" light objects are now sorted under Lighting > Table Lamps. "Holiday Snowman" and "Pre-strung Tree of Lights" are now sorting under Lighting > Outdoor Lights. Kitchen Clutter All clutter items from the Kitchen Clutter pack are now visible when sorting by the pack filter and looking under the Misc Decorations category in Build Mode's room view. The Forever Friends Event (ymTop_EV0641TankTwistBack_SolidBlackCyan) will no longer appear for masculine frame Sims. The Nature’s Calling Event Cove Stone - Round, Cove Stone - Flat, and Cove Stone Cluster objects are now sorted in the Outdoor Plants > Rocks category in Build Mode. <Modder changelog> Fixed Issue Change Log (ymBottom_EP16Jeans) will now appear as a Masculine Fashion Choice in CAS filters. (Lovestruck) Added filter tag to asset (ymBottom_EP16Jeans). (yfTop_SP08TeeBoatNeck_GradientPink) no longer sorts as Yellow in CAS filters. (Backyard Stuff) Removed filter tag from asset (yfTop_SP08TeeBoatNeck_GradientPink). Updated the swatch color for (yfMakeupLipstick_EF28GlossyLips_RedRuby) to appear more accurate. Updated swatch icon color for asset (yfMakeupLipstick_EF28GlossyLips_RedRuby). All Makeup that was in the Everyday Category has been added to both Hot and Cold Weather Outfit Category as a sorting option. This will make it easier than ever to do your makeup for these categories (since the options were previously hidden in many cases). Added Hot and Cold Weather Tags to the base prototypes for all makeup assets. Removed Hot and Cold Weather Tags on a few specific assets that also did not have Everyday Category tags. Animals can be assigned to an Animal Shed after moving the Household to a new lot. They no longer become stuck in Household or Sim Inventory. This is also fixed for saves where the animals were already stuck. Created a boolean tuning field 'allow_transfer_out_of_hh_inventory' that, when enabled, will allow an object in the HH inventory that cannot be directly placed in-world (eg. livestock animals) to be properly slotted to an in-world object. Enabled this boolean in the tuning for the loot action that slots livestock animals to their sheds. Modified the function that removes the animal shed object to return early if the shed is currently in the HH inventory (so the animal shed will not get erroneously unregistered from the animal service when moving HH) Animals being unable to be assigned to the Animal Shed after moving was blocking another, older bug where Animals would become unresponsive after being assigned to the Animal Shed after moving. Since we fixed the first one, we also fixed this one alongside it. Animals in the Animal Shed, Chicken Coop, Mini Goats, and Sheep will no longer be multiplied. This was happening when these animals were placed into a Sim inventory, then back in the world, and after that the Sims moved their Household. Stopped tracking objects in the lost and found service if their location is currently in the Household Inventory (because they cannot be lost if they are in the HH inv). Properly set the livestock animals' owner ID field in the python code after they are assigned to a shed (since livestock animals cannot be placed in-world they were bypassing the logic that normally sets that field, causing the Sim to not own them anymore after moving HH) Sims will no longer consider playing Thumbs Up or the WooHoo Card Game while in the middle of writing a book on the computer. Adding tests to autonomousSimPicker_TriviaBox_ThumbsUp_PlayWith and autonomousSimPicker_TriviaBox_WooWho_PlayWith to ensure Sims who are writing on the computer are not considered Flowers will now longer get stuck midair while crafting a Flower Arrangement. Set the Create Target Name of the arrangementTable_Passive Animation Element to be the in-progress craft arrangement. Also updated the VFX participant type in the outcome of the flowerArrangingTable_Arrange interaction to be CreatedObject instead of CraftingObject. If a Child Sim autonomously uses the Space Ship Jungle Gym they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims or when it is a preferred interaction for Getaways, Clubs, or Small Businesses. Leaving the current lot also removes the cooldown. Adding a cooldown to autonomously running JungleGymBoat_Play and JungleGymRocketShip_Play If a Sim autonomously uses the Yoga Mat they will receive a cooldown on wanting to do this autonomously again right away. This cooldown does not exist for High Maintenance Sims or Sims who Like Wellness. (Sims must be Level 2 to Autonomously use a Yogo mat - previously and still.) The cooldown is removed when leaving the lot, and when its the preferred interaction for Getaways, Clubs or Small Businesses. Adding a cooldown to autonomously running si_Yoga_Practice and Yoga_Routine We've heard your feedback and wanted to address Sims using Computers and Phones too often. When considering how to fix this, we felt there were stories to tell around Sims who can be a little obsessed about Phones and Computers and also Sims who do NOT like them and never want to use them! Because of that, we've added a few new preferences to the Base Game. These Include: Likes Phones, Likes Computers, Dislikes Phones, and Dislikes Computers. As their names imply, these new Preferences are particularly important now when determining how your Sim will (or won't) engage with Computers and Phones. If you don't want your Sims to autonomously use these objects, please give them the "Dislikes Phones" or "Dislikes Computers" Preferences. If you want them to be obsessed... you know what to do. Please enjoy! Adding new Traits for phone and computer preferences. These are tested on the aptly named Phone and Computer super interactions. In addition to the new Computer-related Preferences, if a Sim autonomously uses the Computer they will receive a cooldown on wanting to do this autonomously again for half of a Sim day. This cooldown does not exist for non-active Household Sims, for Sims who are Geeks, Sims who Like Computers, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties. Sims who Dislike Computers (a new Preference we added) will never use them autonomously anymore. Adding a cooldown to autonomously running autonomous-enabled Computer_Reacreation interactions, and the beloved Computer_TrollForum interaction We've added a cooldown for Sims autonomously turning on the stereo to listen to music. Adding a cooldown to autonomously running Stereo_AutonomousPickChannel as well as adding dancing cooldowns. If a Sim autonomously destroys a Doll House it will receive a cooldown on wanting to do this autonomously again for some time. We also made a change so that only Sims with certain Traits (Evil, Hates Children, Mean Hot-Headed) will ever autonomously decide to destroy a Doll House while Angry. Before this update, this autonomous behavior could occur for any Sim who was feeling Angry or Dazed. Adjusting tests and adding a cooldown to DollHouse_Smash If a Sim autonomously does Cross-Stitch they will receive a cooldown on wanting to do this autonomously again for some time. This cooldown does not exist for Sims who Like Cross-Stitching or when it is a preferred interaction for a Club. Adding a cooldown to autonomously running crossStitch_StartCrafting_Autonomously and craftingResume_CrossStitch If a Sim autonomously mixes a drink they will receive a cooldown on wanting to do this autonomously again for a Sim day for non-NPCs. Previously this would occur frequently for Sims who were Inspired, or Sims with the Bro or Foodie Trait Adding an autonomous cooldown to bar_StartCraftingAutonomously for Inspired/Foodie/Bro Sims. If a Sim autonomously Swims they will receive a cooldown on wanting to do this autonomously again for some time. This cooldown does not exist for non-active Household Sims, on Pool Venues, during Pool Party or Birthday Party events, when Swimming is a preferred interaction for Getaways, Clubs, or Small Businesses, or if the Sim is a Mermaid or PlantSim. Adding a cooldown to the fun motive advertisement on pool-swim_Autonomous_Start If a Sim autonomously plays the Violin they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims, for Sims who are Music Lovers, Sims who Like Violins, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties. Adding a cooldown to autonomously running interactions under Violin_NonTieredMenu and Violin_TieredMenu If a Sim autonomously plays the Guitar they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims, for Sims who are Music Lovers, Sims who Like Guitars, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties. Adding a cooldown to autonomously running interactions under Guitar_NonTieredMenu and Guitar_TieredMenu If a Sim autonomously plays Chess they will receive a cooldown on wanting to do this autonomously again for a Sim day. This is for non NPCs only, and not applicable during clubs or getaways revolving around chess. Adding an autonomous cooldown to Chess_PonderMoves, Chess_Social and Chess_Table_Social We've added a cooldown for Sims dancing while on a lot that the Sim owns. Sims who Like Dancing, Dance Machine Trait Sims, and certain situations will not receive this cooldown. This cooldown is not for Non-Active Household Sims. This cooldown will disappear when Sims move lots in case they are going to a lot where they want to dance. Adding a cooldown to autonomously running interactions like DanceFloor_Dance, Stereo_Dance and many others Though practically a staple of Sim culture (I'm being cheeky), we've added a cooldown for autonomous Push-Ups, Sit-Ups, and Stretches. Now, only Sims who are Energized at the Gym Venue or Sims with the Active trait will consider doing this autonomously. Adding a cooldown to autonomously considering sim_doPushUpsAutonomously, sim_doSitUpsAutonomously, Sim_doStretching, and Solo_WorkOut. The "Troll teh Forums" Computer Interaction has been added to the same cooldown that is used for other Computer interactions. Sims will also now need Mischief Skill of 6 or higher to consider this action autonomously unless they have the following Sims Traits: Evil, Childish, Geek, Hot-Headed, Erratic, or Mean (who always have it available). Adding a cooldown to autonomously running autonomous-enabled Computer_Reacreation interactions, and the beloved Computer_TrollForum interaction. The Troll Forum interaction also received a test restructure for its availability. A cooldown has been added to the Popcorn Popper so that after it has been used by a Sim that Sim will not want to immediately use it again for some time. Adding a cooldown to PopcornPopper_StartCooking_Autonomously We've added a cooldown for Foodie Sims watching Culinary Training Videos on the television where they won't do this autonomously for two days after doing it. Adding an autonomous cooldown on tv_WatchCooking_CulinaryTraining for Foodie Sims Placing a painting on the wall and then returning it to the Sim's inventory will no longer result in a Simulation error. Objects duplicated between world and inventory will be discarded from inventory on load • We did extensive updates to ensure that Sims' eye blinking will now show fully closed eyes for most interactions. • High-impact animations—such as blinking in CAS, sleep loops, kissing, and looking down at a phone—were given extra focus to ensure eyes fully close. • In some rare cases, some eye sets may experience slight over-blinking due to their shape—which was preferred to consistent under-blinking across most eye shapes. • We did a lot of work to provide the best visual experience for eyes closing with upper and lower eyelashes slotted for a Sim: • The most noticeable interactions for players received special attention to minimize any clashing between eyelashes. • High-impact animations—such as blinking in CAS, sleep loops, kissing, and looking down at a phone—were given extra focus to ensure eyelashes don’t clash. • Upper and lower eyelash clashes may still occur with certain eye shapes and less noticeable interactions. We did our best to minimize this issue. • Lower lashes now move along with the lower eyelid. Unusual brow movements during some sleep loops will be fixed. This was tied to certain mood animations partially being played while a Sim was sleeping. Please see forum post here for more information. The Cantina High Top Tables object now has a price of $550 Simoleons, rather than $0. Updated price in tuning Prom will once again appear on Calendars and Sims will be able to attend. This issue was occurring in old saves created prior to a previous Prom-related fix, but this fix will ensure it is working for both new and old saves. When scheduling prom, we were testing for any early graduate Sims, but the Tests would always fail on older saves. Moved those tests to when prom is run. We fixed an issue where Prom goals weren't able to be completed. Updated score multiplier test to return a default value instead of throwing an error when running on simless events. We've implemented a notable change to how Sims determine who they speak with on a lot. With these changes, we hope to make Sims feel a bit smarter when it comes to socialization. Now, Sims will generally prefer speaking with familiar Sims they already have a good rapport with, and Sims are less likely to engage with strangers spontaneously. On top of this, they'll also factor in distance before choosing a Sim to talk to. Our intention is that it'll be less likely for stranger Sims to push into a conversation between friends but not outright remove Sims wanting to get to know one another. Likewise, we didn't want Sims charging across the lot to start a conversation, and Sims should no longer be psychically targeting another Sim for socialization over great distances. Paired together, we feel this update makes Sim socialization feel less disruptive, more appropriate, and generally much more enjoyable. Adding a new aggregate interaction (aggregate_SocialObservation_Chat) to determine the proper Sim to run SocialPickerSI on. We fixed an issue where Pet and Horse data was being lost in Premade Households. This will no longer occur in fresh saves. However, if this occurred in an old Save, it will still be occurring in that instance. Re-exported premade household info with pets in game. "Perilous Paneling" and "Patterned and Perilous Paneling" now sort into the Paneling category, and "Lunar Reverie" sorts into the Wallpaper category. Removed WallPattern_Paint tag from assets (Panel02RR), (Panel01RR) and (Painted02MODERN_WSTR) wall patterns. Added WallPattern_Wallpaper tag to (Painted02MODERN_WSTR) wall pattern, and WallPattern_Paneling to (Panel02RR) and (Panel01RR). All clutter items from the Kitchen Clutter pack are now visible when sorting by the pack filter and looking under the Misc Decorations category in Build Mod's room view. Added BuyCatLD_MiscDecoration tag to (pedestal_SP67GENboxSmall), (pedestal_SP67GENboxTall), (pedestal_SP67GENchoppingBoard), (pedestal_SP67GENscale), (sculptTableMedium_SP67GENbake), (sculptTableMedium_SP67GENcerealBox), (sculptTableMedium_SP67GENcleaningCaddy), (sculptTableMedium_SP67GENdishrack), (sculptTableMedium_SP67GENfoodPrep), (sculptTableMedium_SP67GENknifeBlock), (sculptTableMedium_SP67GENlunchPrep), (sculptTableMedium_SP67GENsusan), (sculptTableMedium_SP67GENtabletStand), (sculptTableMedium_SP67GENteaTree), (sculptTableSmall_SP67GENclean), (sculptTableSmall_SP67GENcookieJar), (sculptTableSmall_SP67GENfoodJar), (sculptTableSmall_SP67GENglove), (sculptTableSmall_SP67GENjar), (sculptTableSmall_SP67GENplate), (sculptTableSmall_SP67GENspiceRack), (sculptTableSmall_SP67GENutensil). "Wild Uncanny Cane" plant is now sorted in both Roof Sculptures and Outdoor Plants. Added Build_Shrub and Build_Shrub_Bush tags to (plantLot1x1_EP19GENsharpLeaf). Also added Build_Flower and Build_Flower_GroundCover tags to (plantLot1x1_EP19GENwisp). “Cute Critter Basket” is now sorting under Objects by Function > Kids > Decorations. Added BuyCatLD_KidsDecoration tag to (sculptTableLarge_EF48GENanimalBasket) and (sculptTableLarge_EF48GENtoyBasket). "Holiday Snowman" and "Pre-Strung Tree of Lights" are now sorting under Lighting > Outdoor Lighting. Added BuyCatLD_OutdoorLight tag to (lightOutdoorFloor_FP01GENdeadTreeHoliday) and (sculptFloor1x1_FP01GENholidaySnowman). The "Libearian" bookshelf and the "I’m So Shiny!" surface have been removed from the Sculptures category. Removed BuyCatLD_Sculpture tag from (bookcaseSurface_SP15GENbooks) and (pedestal_SP15GEN). The "Kinara" and "Menorah" light objects are now sorting under Lighting > Table Lamp. Removed BuyCatLD_MiscDecoration from (lightTableCandle_FP01GENkinara) and (lightTableCandle_FP01GENmenorah) and added BuyCatLD_TableLamp to both items. Sims with the Unflirty trait will not longer get the ick when hugged. Just because you're Unflirty, doesn't mean you don't enjoy the occasional hug. Removing Unflirty tested outcomes from Mixer_social_Hug_targeted_Friendly_MiddleScore The "Do Inspection and Maintenance" interaction is now available on broken objects in a Tenant Household for Landlord Sims. Fixing a test on landlordTenant_DoInspectionMaintenance The Cove Stone - Round, Cove Stone - Flat, and Cove Stone Cluster objects are now sorted in the Outdoor Plants > Rocks category in Build Mode. Removed BuyCatLD_MiscDecoration tag from (rockLot1x1_EF63EVRclustersRound), (rockLot1x1_EF63EVRclustersShort), and (rockLot1x1_EF63EVRclustersTall). (yfBottom_SDX040CCHSkirtPleated) will no longer appear for masculine frame Sims. Marked RestrictCrossGender on (yfBottom_SDX040CCHSkirtPleated) The Pencil Holder object has been additionally sorted into the Clutter Category in Build Mode. It was afterall the icon for the Clutter Category! Added BuyCatLD_Clutter tag to (sculptTableGENTeenPencilHolder). Child and Teen Sims who grew up in the same Household but weren't related could get the Super Sibling relationship, despite not being related and then could later romance each other. Because we didn't want to prevent stories where children could have possibly been in the same Household at one point while not related and end up in a relationship, we decided to fix this by renaming the relationships to Childhood Besties and Childhood Frenemy. Renamed some relbits and supporting descriptions in Parenthood. The "Wicker-Work Diaper Storage" object is now sorting under Objects by Function > Kids > Kids Furniture. Replaced BuyCatLD_MiscDecoration tag with BuyCatEE_KidFurniture tag on (sculptFloor_EF48GENdiaper). The "Bow, Bow, Bow!" object is now sorting under Objects by Function > Activities & Skills > Life Events. Added BuyCatEE_LifeEventActivity tag to (sculptTableMedium_SDX002GENholidayBow). The "Martian Soil" wall pattern is now categorized under the Misc category rather than the Paneling Build Mode Category. Deleted WallPattern_Paneling Added WallPattern_Misc Various lights (that were previously considered wall lights) have been sorted into the Lighting > Outdoor Lights Build Mode Category. Removed BuyCatLD_WallLight tag from (lightOutdoorWallSGHigh), (lightOutdoorWallSGLow), (lightOutdoorWallSGMed), (lightWall_EP02PUBLIC), (lightWall_EP05GEN), (lightWall_EP11GENiron), (lightWall_SP10GENarrow), (lightWall_SP10GENmetal), (lightWallGFVerticalBars), (lightWallQA_01), (lightWallQA_07), and (lightWallQA_10). Also added BuyCatLD_OutdoorLight tag to all these assets. (ymTop_EV0641TankTwistBack_SolidBlackCyan) will no longer appear for masculine frame Sims. Removed GenderMale tag on (ymTop_EV0641TankTwistBack_SolidBlackCyan) If a Sim autonomously plays with the Lump of Clay they will receive a cooldown on wanting to do this autonomously again for while. This cooldown does not occur for Creative Sims or Sims who Like Pottery. Adding a cooldown to ClayBlob_Mold If a Sim autonomously plays with the Paper Airplane they will receive a cooldown on wanting to do this autonomously again for while. This cooldown does not occur for Sims who Like Papercrafting. Adding a cooldown to super_Papercraft_PaperAirplane_Self_Throw_AutonomousOnly, super_Papercraft_PaperAirplane_Self_ThrowAround, super_Papercraft_PaperAirplane_Throw and super_Papercraft_PaperAirplane_Throw_FromInventory If a Sim autonomously plays with the Soccer Ball they will receive a cooldown on wanting to do this autonomously again for while. This cooldown does not occur for Sims who Like Fitness or non-Household Sims. Adding a cooldown to AutonomousObjectInInventory_SoccerBall and AutonomousObjectPicker_SoccerBall interactions We've addressed the issue where Sims were excessively flirting with each other. This was occurring for players who did not own Adventure Awaits due to an issue with how a rule for Getaways was set up. Fixing a test on Socials_Romance_STC which governs autonomous tests for all romantic mixer socials The (wall_V_Clapboard02SGBrick_NT_PeachWhiteBrick) and (wall_V_Clapboard02SGBrick_NT_BlueRedBrick) wall patterns are now sorting into Masonry and Siding. Added (WallPattern_Mansory) and (WallPattern_Sidding) to the tags The Sycee of the Prosperous Moon, Right Side Up Gnome, and Bob the Butler Fancy Sculpture have been removed from their previous sorting category and are now sorted under Function > Decorations > Sculptures. Added: BuyCatLD_Sculpture Deleted: BuyCatSS_MiscSurface We updated a large amount of love seats and benches to properly be identified as "Benches" for lot requirements when placed. Added Venue_Object_Bench, BuyCatSS_OutdoorBench, BuyCatSS_OutdoorSeating, and BuyCat_Venue_Park tags and removed BuyCatSS_OutdoorChair and Venue_Object_Chair tags from various loveseats. We've updated some of the swatches for the Ornate Mystery Run which had designs that could resemble some inappropriate symbology. Updated some swatch variant textures for (rug3x3_EP17GENskull). There should no longer be a Script Call Fail error when the Plant Containment Cell is on the lot and the player tries to place other objects. Added state smallBusiness_OpenClose_close to object_RetailPedestal (the tuning file for the Plant Containment Cell) We've sorted many existing items under the Kids Decoration category. Added BuyCatLD_KidDecoration tag to (clockWallKID_01), (decalWallBBYTree2x1x2_01), (decalWallKIDStencilBunny1x1x1_01), (decalWallKIDStencilBunny2x1x1_01), (decalWallKIDStencilClouds1x1x1_01), (decalWallKIDStencilClouds2x1x1_01), (decalWallKIDStencilDino1x1x1_01), (decalWallKIDStencilDino2x1x1_01), (lightCeilingGEN_03), (lightCeilingKID_01), (lightFloorKID_01), (lightTableBBYPanda_01), (lightTableKID_01), (lightTableKID_02), (lightTableKIDRobot_01), (lightTableMedium_EF48GENfox), (lightWall_EFGENmonster), (lightWallKID_01), (mirrorFloorKID_01), (mirrorWall2x1_EF28GENcloud), (paintWall1x1x1_SDX018GENItTakesTwo), (paintWallBBYDino1x1x1_01), (paintWallBBYElephant1x1x1_01), (paintWallBBYLadyBug1x1x1_01), (paintWallBBYRabbit1x1x1_01), (paintWallGENAnniversary1x1x1_01), (paintWallGENBookReadPoster1x1x1_01), (paintWallGENPosterDino1x1x1_01), (paintWallGenTeenIdol1x1x1_01), (paintWallGenTeenMagic1x1x1_01), (paintWallGenTeenRocker1x1x1_01), (paintWallGenTeenSoccer1x1x1_01), (paintWallKID1x1x1_01), (paintWallKID1x1x1_02), (paintWallKID2x1x1_01), (paintWallKIDGrowthChart1x1x2_01), (paintWallSC1x1x1_01), (rug_EF48GENinfantBlanket01), (rug3x2_EF48GENcute), (rugBBY Animals2x2_01), (rugBBY Animals2x2_02), (rugKID2x2_01), (rugKID3x2_01), (sculptFloor_EF48GENdiaper), (sculptFloor_EF48GENllama), (sculptTableMedium_EF03valentineBear), and (sculptTableMedium_EF22GENchild01). We've added safeguards in the game to check against inappropriate sibling relationships. When the game loads, the game will check to see if a Sim has any spouse or fiance, and if they do it will also check to see if they share parents. If any shared parents are found, the game will remove them from the Sim, and then reapply the correct relationship and remake the FamilyTree. This fix may not address all instances in which incorrectly available romantic actions can occur, but rather this specific kind. As always, please report any new instances on the forums so we can get them properly logged and accounted for in upcoming fixes. After Load, the GenealogyTracker has a fix to remove shared parents from Sims that are married/engaged now. When all Sims are fully loaded, the Genealogy Tracker checks if they have any spouses or fiancees, and if they share any parents. If any shared parents are found, we're removing them from the Sim, and then we apply the correct bits, and remake the FamilyTree. The source of truth for Sibling Sims comes from their parents, so we had to take some drastic measures to fix this retroactively. If we don't want to apply this fixup, there will be a need to override the fix from the Genealogy Tracker.3KViews2likes0CommentsAdjustments to Family Tree and a Freeze Fix
Update 2/19/2026 PC: 1.121.372.1020 / Mac: 1.121.372.1220 Console: Version 2.30 Sul Sul, Simmers! Here is a small update to address some important fixes related to Royalty & Legacy. Thank you so much for your continued reports via the EA Forums! -The Sims 4 Team Bug Fixes Base Game / Multipack Live Mode [EA Forums] Resolved an issue found in some save files where the game would freeze when Sims are getting married. Family Tree portraits will no longer overlap after a Spouse’s death when there’s a Secret Child. [EA Forums] Resolved an issue in some saves where missing connections were appearing in the Family Tree and Sims portraits were not highlighted when selected. [EA Forums] Resolved an issue where the game would stop responding when clicking on a Sim from the Family Tree in some save files.926Views5likes0CommentsRoyalty & Legacy Launch Day Patch Notes
Update 2/12/2026 PC: 1.121.361.1020 / Mac: 1.121.361.1220 Console: Version 2.29 Sul Sul, Simmers! This is a small patch to address a few player-reported issues since our last Base Game update. Thank you so much for your continued reports via the EA Forums! -The Sims 4 Team Bug Fixes Base Game / Multipack Live Mode [EA Forums] Stair railings will no longer be missing on premade lots, Gallery Lots, and player-created lots. Resolved an issue where Distant Relative and Distant Relative-In-Law relationship labels were showing up inconsistently. Resolved an issue where newly adopted Sims failed to appear in the Family Tree after exceeding a certain number of children. The same Sim will no longer show up as a part of different generations in the Family Tree.1.3KViews5likes0CommentsDo it for the plot.
Update 2/3/2026 PC: 1.121.342.1030 / Mac: 1.121.342.1230 Console: Version 2.28 Sul Sul Simmers, and Bok, Ciao, Cześć, Dia Dhaoibh, Guten Tag, Hallo, Hola, Hej Hej, Helô, Moikka, Привіт, Salut, Salutare, Salve, Sveiki, Merhaba, Tungjatjeta, здравей, 你好, こんにちは, and Hello from around the world! Are you ready to elevate your game experience with a wave of new features and gameplay additions? Then let’s take a look at what this latest The Sims 4 free base game update has in store for you! -The Sims 4 Team What’s New in The Sims 4? Family Tree Updates! The Family Tree has been updated to expand how you experience and tell Sims’ family stories. Your Sims now have relationship labels for in-laws, half siblings, great grandparents, and more! Extended family members will also be shown in the family tree. Players can also choose whether adopted Sims are labeled as such in the Family Tree. New relationship labels include: Mother-in-Law, Father-in-Law, Sister-in-Law, Brother-in-Law, Daughter-in-Law, Son-in-Law, Distant Relative, Distant Relative-In-Law, Half-sister, Half-brother, Stepmother, Stepfather, Stepdaughter, Stepson, Great-grandmother, Great-grandfather, Great-grandson, Great-granddaughter, Parent’s Cousin, Cousin’s Child, Grandniece, Grandnephew, Grand-aunt, Grand-uncle, Ancestor, Descendant, and Relative-In-law. Divorced has a new name: Ex-Spouse, and Deceased Spouse has a new name: Late Spouse. Close relatives are prohibited from being romantically involved. This prevents autonomous flirting between In-Laws or Step-relatives. Flared Staircases! Get ready to create grand looking staircases! Now, you can widen the top or bottom of a staircase (symmetrically or asymmetrically) to give your builds a touch of elegance. Additionally, stair rails can now be applied to only one side of a staircase and we’ve added a slider to change the length of the rail. Here’s a YouTube link to more in-depth descriptions of the updated Family Tree and Flared Staircases: https://youtu.be/qZj0XF9iCpw Create a Sim Afro-Textured and Curly Hair Filters: Hairstyles can now be filtered by Afro-textured and Curly textured hair, making it easier than ever to find your Sims perfect look. Africana Style Filter: A new style filter, Africana, has been added to the game. This style filter makes it easier to sort and find African-inspired items in Create a Sim and Build Mode. New Jewel-toned Nails: 12 new luxurious jewel-toned and metallic almond-shaped Nails have been added to Create a Sim. Lost Legacies Event Embark on a whirlwind adventure in the Lost Legacies Event as your Sim is swept into a royal treasure hunt, sparked by the arrival of a mysterious royal emissary. Play now through March 16th! Uncover Lore: From exploring the artistic legacy of the Dambele family to unraveling the romantic secrets of the Bellacorde family and decoding the legendary tales of Princess Cordelia, explore the lost legacy of the three prestigious families from The Sims 4 Royalty & Legacy Expansion Pack. Free Limited Time Rewards: Unlock a trove of treasures each week, from collectable skeleton keys that complete quests, a cursed ring with dangerous consequences, a vengeful aspiration, new lot trait, and more. Each reward is special and brings you closer to the noble families, has a unique aesthetic, or adds a new way to play. Active Quests: Your Sim will dive into lively debates, master new skills and chase clues across museums, nightclubs, libraries and hidden grottos. New Kits for your Sim’s Realm Step into a world of imagination, elegance, and drama! Whether you're dreaming of picture-perfect tea parties or silver screen inspired style, these Kits are ready to inspire new stories, Sims, and builds! The Sims™ 4 Silver Screen Style Kit and The Sims™ 4 Tea Time Solarium Kit will be available for purchase individually February 12, 2026 and are included for free in the Royalty & Legacy Grand Bundle through March 15, 2026. Step into a whimsical playroom with The Sims™ 4 Wonderland Playroom Kit and build a charming yard with our latest Creator Kit: The Sims™ 4 Yard Charm Kit, created by Ravasheen. Available February 26, 2026. Bug Fixes Base Game / Multipack Live Mode [EA Forums] Resolved an issue that caused photos to turn black, discovered after the January 13th Base Game update. [EA Forums] Fixed additional instances of an issue where entering and exiting Build Mode during Scenarios with goals would cause the UI to disappear or the game to become unresponsive. [EA Forums] Book covers for Baking, Wellness, Snowboarding, Rock Climbing, Herbalism and Photography books should no longer change when placed on retail displays. Fabrication and Mixology skill books no longer have the same book cover. [Bug Archive] Resolved an issue where Sims' Great Grandparents incorrectly had romantic interactions available to them with extended family members. [Bug Archive] Resolved an issue where Sims didn’t complete the “Dance With Someone” goal at Prom, preventing a Gold Event rating. [Bug Archive] Upgraded vacuums now work in the "Off the Grid" Lot type. Build Mode [EA Forums] Resolved an issue that could prevent room type assignments in Build Mode. [EA Forums] Simple Slattered and MasterCraft staircases no longer have an extra board when placing L-shaped stairs. Create a Sim [EA Forums] Fixed a UI issue in Create a Sim that was preventing elements from displaying in Turn-Ons and Turn-Offs, as well as the Like and Dislike buttons. [EA Forums] Editing Merfolks or Aliens in Create a Sim should no longer cause a game crash. [EA Forums] Resolved an issue causing nail asset (yfAcc_ManiNaturalShort_SolidDirt) to cause a metallic effect to the entire body. [Bug Archive] Resolved an issue causing nail assets (yfAcc_ManiGP12Forest and ymAcc_ManiGP12Forest) to show lines around the upper arm on Sims. Mod creators, in an effort to assist you in updating mods that touch genealogy as mentioned above, we’ve provided a list of Python changes to you for this Base Game update over on the EA Forums here: https://forums.ea.com/blog/the-sims-game-info-hub-en/the-sims-4-code-changes-for-modders---feb-3rd-base-game-update/131207431.3KViews10likes0CommentsA Big ol’ Bag of Presents
Update: Jan 13, 2026 PC: 1.120.140.1020 / Mac: 1.120.140.1220 Console: Version 2.26 Sul Sul, Simmers! We hope you had a cheery holiday! While Father Winter might be settling in back home, we’re back from break to bring you a big ol’ bag of presents, overflowing with some free Coach assets and a bunch of bug fixes. The following fixes are part of our continued commitment to regularly fix top voted community issues. Today we’re shipping improvements to 5 of the top voted Community Concerns, including: the notorious Gallery Upload Error, finalizing fixes for Sims no longer wearing clothes under their privacy mosaic, an update for Sims standing around with Infants, a fix for the Miss Work/School pop up, and a swath of fixes for Photos and Paintings losing data! Thanks for all of your continued reports; your feedback is instrumental to our work. Happy Simming! - The Sims 4 Team What’s New? Coach Collection The Coach Collection, featuring nine new items, drops for free in The Sims 4. Give your Sims the style upgrade you didn’t see coming. Expect bold statement pieces, wearable staples, and iconic decor with that signature Coach polish, bringing everyday luxury to Create a Sim and Build Mode. Learn more in The Sims newsroom. Bug Fixes Top 5 Most Voted Fixes: [EA Forums] We addressed the top reported issue: Server Error while Uploading to Gallery/Library. This was primarily a Console issue but could occur with PC. (Base Game) This error is a valid error that should occur under certain circumstances, but we fixed the flow so that it is more forgiving to player systems and far less likely to occur. The Upload button will not be available until all thumbnail issues have been generated. When this error does occur, we have updated the generic “Server Error” message, and players will now receive a dialogue that provides more information and says “Time out during upload. Please check internet connection or try again in a minute.” [EA Forums] In our 12/2/25 Update, we fixed an issue where Child, Teen, Young Adult, Adult, and Elder Sims no longer had clothing visible under their privacy mosaic. We are now addressing this issue for the remaining age groups, fully resolving the issue. (Base Game) [EA Forums] We fixed a notable instance of Sims standing around and not caring for their infants. While holding Infants, Sims were playing an idle animation that delayed responsiveness to queued interactions. This idle was removed. We hope to further address additional Infant issues in future updates. (Base Game) [EA Forums] We fixed an issue where Memorial Portraits and Graduation Photos would no longer display a Sim's image and appear blank. This fix does not address Portraits and Photos that were already broken, but will work on old saves for future gameplay with these objects. (University, Life & Death) [EA Forums] Household, Small Business-employed Sims will no longer receive a 'Miss Work/School' UI pop up when opening a Small Business while the Sim is at the Work/School Rabbit Hole. (Multiple Packs) Save Corruption As part of our ongoing efforts to address Save Corruption, we have two Save Corruption bugs that we’re addressing in this patch. [EA Forums] We fixed an issue where open street objects were being ‘shelved’ and never removed when traveling to an apartment building. (Multiple Packs) We fixed a case of Save Corruption where the player could become stuck in an endless load or be returned to Manage World after setting a custom venue’s schedule to include a Romantic Orientation Role criteria. (Adventure Awaits) Photos/Paintings Losing Data For this patch, we knew that “Memorial Portraits and Graduation Photos no longer displaying a Sim’s image” was a top community concern. We wanted to address as many bugs in this category as we could. Here are all related issues we fixed: [EA Forums] Paint by Reference Paintings will no longer turn white after they’ve been put in a Sim’s inventory and the game has been relaunched. This fix is retroactive and should be fixed in previous saves where it occurred. (Base Game) [EA Forums] Photos captured with Phone/Camera will no longer turn black once they’ve been mounted on a wall and the game is relaunched. This fix is not retroactive and will not address instances where photos were already missing data, but the fix will prevent this from happening in the future (even in old saves). (Base Game) [EA Forums] Photos captured with Phone/Camera will no longer turn black once they’ve been put in Sim’s Inventory or placed in storage chests and the game is relaunched. This fix is not retroactive and will not address instances where photos were already missing data, but the fix will prevent this from happening in the future (even in old saves). (Base Game) [EA Forums] The “Create Copy” interaction on a painting no longer will result in a blank, white painting canvas when placed on the wall. This fix is retroactive and should be fixed in previous saves where it occurred. (Base Game) [EA Forums] Celebrity Autographs will no longer appear blank after they’ve been hung on a wall and the game is relaunched. This fix is not retroactive and will not address instances where photos were already missing data, but the fix will prevent this from happening in the future (even in old saves). (Get Famous) [EA Forums] As noted above in the Top 5 Fixes, we fixed an issue where Memorial Portraits and Graduation Photos would no longer display a Sim's image and appear blank. This fix is not retroactive and will not address instances where photos were already missing data, but the fix will prevent this from happening in the future (even in old saves). (University, Life & Death) Now Available CAS Items! We fixed four instances where CAS items were being hidden from players, so you’ll now have them available for your enjoyment. Please note that in today's update hairs in the Afro Textured CAS category were renamed to Curly. This is a temporary change; our next update in early Feb will have both Curly and Afro Textured hair style tags to make finding the right look easier than ever. [EA Forums] (yfHair_EP20DoubleDutchBraid_LightBrown) now properly appears brown, rather than being an exact copy of the Light Blonde variant. (Adventure Awaits) [EA Forums] The (cuBody_EP20RashGuard_LogoNavy) variant is no longer missing. (Adventure Awaits) The (EP14BangsMedium) hair (and all variants) are now also available for Child Sims. (Horse Ranch) While investigating an issue with the Toddler Makeup category, we discovered the (puMakeupFacepaint_EP19Floral) asset was hidden, and we have unlocked it for your use. (Enchanted by Nature) General Bug Fixes We addressed a handful of other important issues that were quickly rising, particularly problematic, or easy fixes to get in. Base Game [EA Forums] We addressed a rather significant issue where Away Actions at work were causing Sims to never receive Need gains while at work or school due to a change that was made during Adventure Awaits to how Away Actions at work function. We fixed an additional bug pertaining to this where Toddler and Infant Needs will now increase while at Daycare properly. Bladder, Hunger, Energy, and Attention should receive large increases, Fun a small but tapering increase, and Hygiene no increase. [EA Forums] We addressed an issue where the “Fight” interaction was available on all Sims, even if they had a positive relationship. Now, it should only appear if the Sims have a negative relationship. Seasons [EA Forums] Sims will no longer sometimes die of overheating while wearing the correct clothing. Blame the ghosts: this bug was due to the Overheating Ghost type and the aura they emanate. [EA Forums] In a previous patch we addressed an issue where sand sculptures were auto-generating on beaches when it rained a lot. We’re submitting the remaining portions of this fix to ensure it's now fully fixed in all cases. Growing Together [EA Forums] We’ve addressed an issue where it was difficult to unlock the Pull to Stand Milestone. The problem is that Infants need to be near certain specific objects to pull themselves up for the first time, but this is never indicated to the player and sometimes infants aren’t located near these objects. They can still unlock this Milestone as they could previously, but to address the concerns with this not being obvious in many cases, we’ve added a greyed out interaction and hovertip that directs the player to place the Infant in the Crib. While in the crib, the Infant can pull themselves to a stand, and (as an additional option) we’ve added a new interaction to Infant Sims in the crib to pull themselves up once they are ready to unlock the Milestone. This interaction is available on the Infant Sim when the Infant is the Active Sim. Business & Hobbies [EA Forums] We fixed an issue where Small Business Employees were leaving early (only 2-3 hours after opening) if a business was 5-Star and selected customer criteria was supervised customer only. Now, all hired employees should stay on a small business lot while it is open. Adventure Awaits [EA Forums] (yfTop_EP20VNeckTee) no longer has a visible seam on the shoulder when worn by Sims downloaded from the Gallery. [EA Forums] Imaginary Friends will no longer reset and disappear from the Relationship Panel after returning from another lot. [EA Forums] Custom Venues will now save Roles and Schedules with a custom role containing a Romantic Orientation criteria. This issue was resulting in a case of Save Corruption as well that was addressed and is noted above in that section. Werewolves [EA Forums] We fixed an issue where Werewolf offspring of Werewolves had black textures and no pelts upon aging to Teen. Our fix should apply a texture to any Werewolf Sim who is lacking one upon entering CAS and should address old instances of this occurring. Multiple [EA Forums] We fixed all reports of the camera being obstructed by trees in Gallery preview views of lots. [EA Forums] Maids and Butlers will now once again try to mop puddles instead of vacuuming them fruitlessly for hours. We assure you they were trying their best, and we appreciate your patience with them. CAS & Build Mode Tagging Updates We had the opportunity to address a large swath of simpler tagging bugs, making CAS and Build Mode sorting more accurate overall. The Lump of Clay (Base Game) and Stack ‘o Books (Cats & Dogs) objects also acquired some new gameplay functionality. Here are related issues we fixed: Base Game Lump of Clay now sorts as a Kids Activity and also sorts in the Creative Skills Section. It has also been updated to provide Creativity Skill gain for Children Sims. The In Full Bloom Centerpiece is now sorted as an Indoor Plant. Wedding Pillar with Floral Basket is now sorted as an Indoor Plant. (sitDining_EF07IRN02), (sitDiningIRN_01), and (SitDiningGENChess) now sort under Outdoor Seating and will filter for Park venues. The Men’s Shoe Rack and Women’s Show Rack objects now sort under the Storage Misc Category. The Bonsai Tree now sorts as an Indoor Plant. PenguinVision Children's Television Set now sorts as a Kids Activity. (yfHair_EP08BraidedPonyTail) now sorts as Afro-Textured. (cfHair_SP10ShortPinCurlLoose) now sorts as Wavy. (yfHair_EF90WaveMedium) now sorts as Wavy. (yfHair_EF90FiveFivePerm) now sorts as Straight for all ages. (yfHair_EF03TragicClown) now sorts as Straight. The (pmHair_SP12TightCurls) hairstyle now also appears as a Feminine Fashion Choice. (cuTop_Shirt) now properly sorts as a Button up instead of a T-Shirt. Get to Work (cfHair_EP01BraidsBunSide) now sorts as Afro-Textured. Cats & Dogs The Stack 'o Books object now sorts as a bookshelf, and it is also now functional as a bookshelf. Outdoor Patio Piece now counts as a Picnic Table. (ymHair_EP04Pompadour) now sorts as Wavy. (yfHair_EP04CurlyLongMiddlePart) now sorts as Wavy. (yfHair_EP04LowLoopWavy) now sorts as Straight. (cmHair_EP04WavyHawkDetail) now sorts as Afro-Textured. Seasons The Bow-tiful Candlelight is now properly sorted in the Off the Grid Lighting Category. Island Living (yfHair_EP07FlowerCrown) now sorts as Straight. Cottage Living (pfBottom_EP11ShortsDrawstring) was moved from the Cropped category and into the Shorts sub-category. (cfBody_EP11Jumpsuit) was moved from the Short Dresses to Jumpsuits sub-category for sorting. All (EP11CurlyBun) hairstyles now sort as Wavy for all age groups. Horse Ranch All three Horse Ranch facial hairs have been sorted into their respective Beards and Moustache sub-categories. Eco Lifestyle (yfHair_EP09CurlyBun) now sorts as Wavy. (yfHair_EP09BunFade) now sorts as Straight. Snowy Escape The Komorebi Shrubbery no longer sorts as an Indoor Plant. The Lantern in a Paper Cylinder and Stone Tōrō Lantern lights are now properly sorted into the Off the Grid Lighting Category. The (EP10ShortBuzzed) hairstyle is now consistently tagged between all age groups. (yfHair_EP10LongBraidedWavy) now sorts as Afro-Textured. (EP10LongBraidedWavyHighlight) now sorts as Afro-Textured. (yfHair_EP10LongBraidPony) now sorts as Straight. (EP10BunBangs) now sorts as Straight. Growing Together The (EP13LongBraids) hair now sorts consistently across all age groups. (EP13WavyMed) now sorts as Straight for all age groups. Lovestruck Makeup from Lovestruck will now appear for Cold and Hot Weather Outfits as an option. The Elongated Zebra Pothos Plant now sorts as an Indoor Plant. Business & Hobbies (ymHat_EP18Beanie) now sorts as a Brimless Hat. (yfHair_EP18_SlickBun) now sorts under Updo and Medium Length Hair. (yfHair_EP18Hattie) now sorts as a Long Length Hair. (yfHair_EP18FingerCurls) now sorts as an Updo. Spa Day The Foot Illumination System and Foot Illumination Corner Edition lights have been added to sort in the Lighting Category in Build Mode. Parenthood The Hanging Lights - long length and Hanging Lights - short length lights have been added to sort in the Lighting Category in Build Mode. Jungle Adventures (yfHair_GP06ShortPony2Tone) will now appear for Male and Female Sims for both fashion choice options. Realm of Magic The following lights will now be properly sorted in the Off the Grid Lighting Category: Light of the Marasenna Sconce For Little Light Totally Lit Bug Light Dream Home Decorator (cuBottom_GP10Shorts) were removed from the Skirts sub-category, added to the Shorts sub-category, and also added as a Hot Weather option. Holiday Celebration Pack The String of Snowflakes lights have been added to sort in the Lighting Category in Build Mode. Movie Hangout (SP05LongBraidCurled_DirtyBlonde) is now sorted as Wavy for all age groups. Moschino The Photo Drape, Fashion Studio Backdrop Curved, and Fashion Studio Backdrop Straight objects have been added to the Creative sub-category in Build Mode’s Activity and Skills category. Paranormal (SP18AngleBootsToeOpen) now sort as Wedges. Little Campers We fixed a text error where the Light My Way to the Moon Lamp object had a “Functional Off-the-Grid 10” typo error. The Light My Way to the Moon Lamp has been sorted into the Off the Grid Lighting Category. Goth Galore All makeup from Goth Galore will now appear for Cold and Hot Weather Outfits as an option. Autumn Apparel [EA Forums] The (ymBottom_SP69PantsLong) now sort as a Masculine Fashion Choice. Changelogs for Modders As part of this update, we’ve tested adding a dedicated change log for mod authors directly within the patch notes. This section below highlights technical changes that may affect mods, including updates to tuning, scripting, data structures, and supported workflows. The goal is to help mod authors quickly understand what’s changed, evaluate potential impacts, and update their work with confidence. We’d really value feedback from the modding community - what’s clear, what’s missing, and what would make this more useful. Changelog for Modders: Fixed Issue Change log Updated sorting tags for 47 CAS and Build Buy assets. Updated sorting tags for 47 CAS and Build Buy assets. We fixed an issue where Memorial Portraits and Graduation Photos would no longer display a Sim's image and appear blank. This fix does not address Portraits and Photos that were already broken, but will work on old saves for future gameplay with these objects. Updated texture compositing method to match DX11 performance optimization. In our 12/2/25 Update, we fixed an issue where Child, Teen, Young Adult, Adult, and Elder Sims no longer had clothing visible under their privacy mosaic. We are now addressing this issue for the remaining age groups, fully resolving the issue. Added OutfitCategory_Bathing tag to iuBottom_Nude and puBottom_Nude and removed the tag from iuBottom_Diaper and puBottom_Diaper Photos captured with Phone/Camera will no longer turn black once they’ve been mounted on a wall and the game is relaunched. This fix is not retroactive and will not address instances where photos were already missing data, but the fix will prevent this from happening in the future (even in old saves). Saved photo texture with camera filters upon saving the game. Photos captured with Phone/Camera will no longer turn black once they’ve been put in Sim’s Inventory or placed in storage chests and the game is relaunched. This fix is not retroactive and will not address instances where photos were already missing data, but the fix will prevent this from happening in the future (even in old saves). Saved photo texture inside of storage chest upon saving the game. Paint by Reference Paintings will no longer turn white after they’ve been put in a Sim’s inventory and the game has been relaunched. This fix is retroactive and should be fixed in previous saves where it occurred. Force update painting textures when the painting object is moved from inventory to the lot. Celebrity Autographs will no longer appear blank after they’ve been hung on a wall and the game is relaunched. This fix is not retroactive and will not address instances where photos were already missing data, but the fix will prevent this from happening in the future (even in old saves). Updated texture compositing method to match DX11 performance optimization. The “Create Copy” interaction on a painting no longer will result in a blank, white painting canvas when placed on the wall. This fix is retroactive and should be fixed in previous saves where it occurred. Updated texture compositing method to match DX11 performance optimization. We fixed an issue where Werewolf offspring of Werewolves had black textures and no pelts upon aging to Teen. Our fix should apply a texture to any Werewolf Sim who is lacking one upon entering CAS and should address old instances of this occurring. Generate werewolf pelt preset for a teen or older werewolf when entering CAS if they don't have one initially. Progress towards a fix to address Eyelids not closing completely Rebuilt base game animation assets. We addressed the top reported issue: Server Error while Uploading to Gallery/Library. This was primarily a Console issue but could occur with PC. Updated ActionScript code to require all thumbnails to be loaded before unlocking the Gallery Panel We fixed a notable instance of Sims standing around and not caring for their infants. While holding Infants, Sims were playing an idle animation that delayed responsiveness to queued interactions. This idle was removed. We hope to further address additional Infant issues in future updates. Removing an idle mixer from playing while holding an Infant. We addressed a rather significant issue where Away Actions at work were causing Sims to never receive Need gains while at work or school due to a change that was made during Adventure Awaits to how Away Actions at work function. Adding new periodic motive loots while at school. This is part of a CareerTone folder refactor. We addressed an issue where the “Fight” interaction was available on all Sims, even if they had a positive relationship. Now, it should only appear if the Sims have a negative relationship. Fixing a test on the general fight availability test set reference. We’ve addressed an issue where it was difficult to unlock the Pull to Stand Milestone. The problem is that Infants need to be near certain specific objects to pull themselves up for the first time, but this is never indicated to the player and sometimes infants aren’t located near these objects. They can still unlock this Milestone as they could previously, but to address the concerns with this not being obvious in many cases, we’ve added a greyed out interaction and hovertip that directs the player to place the Infant in the Crib. While in the crib, the Infant can pull themselves to a stand, and (as an additional option) we’ve added a new interaction to Infant Sims in the crib to pull themselves up once they are ready to unlock the Milestone. This interaction is available on the Infant Sim when the Infant is the Active Sim. Adding a fallback interaction for Pull to Stand incase it didn't happen autonomously. This interaction is available on cribs for Infants to manually Pull to Stand. Also preventing the ability to endlessly Practice Pull to Stand by adding a tooltip. Lump of Clay now sorts as a Kids Activity and also sorts in the Creative Skills Section. It has also been updated to provide Creativity Skill gain for Children Sims. PenguinVision Children's Television Set now sorts as a Kids Activity. The Stack 'o Books object now sorts as a bookshelf, and it is also now functional as a bookshelf. Child Creativity is now provided by playing with Lump of Clay, plus additional BB Sorting tagging is done on Lump of Clay and PenguinVision Children's Television Set. Maids and Butlers will now once again try to mop puddles instead of vacuuming them fruitlessly for hours. We assure you they were trying their best, and we appreciate your patience with them. Adding a test to prevent Sims from vacuuming puddles to New_VacuumCleaner_Start_Object In a previous patch we addressed an issue where sand sculptures were auto-generating on beaches when it rained a lot. We’re submitting the remaining portions of this fix to ensure it's now fully fixed in all cases. Fixing an issue where rain caused unfinished sand castles to change into a deteriorated state, instead of simply destroying itself. Changing loot_SandActivities_SandSculpture_Rain We addressed a rather significant issue where Away Actions at work were causing Sims to never receive Need gains while at work or school due to a change that was made during Adventure Awaits to how Away Actions at work function. Adding new periodic motive loots while at daycare. This is part of a CareerTone folder refactor. Any instance with the name CareerTone has these changes. (yfHair_EP20DoubleDutchBraid_LightBrown) now properly appears brown, rather than being an exact copy of the Light Blonde variant. Hair color texture Blond was incorrectly saved over as LightBrown, fixed with the correct color. (yfTop_EP20VNeckTee) no longer has a visible seam on the shoulder when worn by Sims downloaded from the Gallery. Moved the yfTop_EP20VNeckTee asset's shoulder textures so there is no conflict with some fingernail accessory texture space We fixed all reports of the camera being obstructed by trees in Gallery preview views of lots. Hindquarter Hideaway: Scaled down the the trees that were blocking the lot camera. Dachshund Creek: Scaled down the the trees that were blocking the lot camera. Tails End lot: Deleted the 3 talls trees & the light ( sitting on top of the wall) that were blocking the lot camera. Bedlington Boathouse lot : Scaled down the the trees that were blocking the lot camera. We fixed an issue where open street objects were being ‘shelved’ and never removed when traveling to an apartment building. Objects on the open street should no longer be "shelved" (and subsequently un-shelved) by the plex system. Save File Integrity work. For some users, the scratch folder will move from the Documents folder to AppData. This change will be rolled out in the months following the patch release. The (cuBody_EP20RashGuard_LogoNavy) variant is no longer missing. Changed applicable body type for cuBody_EP20RashGuard_LogoNavy outfit from Teen, Young Adult, Adult, Elder Sims to Child Sims like it was for the other variants. The (EP14BangsMedium) hair (and all variants) are now also available for Child Sims. Updated tagging for EP14BangsMedium so that it properly appears for players in CAS Catalog. The Stack 'o Books object now sorts as a bookshelf, and it is also now functional as a bookshelf. Updated sorting tags for "Stack 'o Books" and added tags to provide bookshelf functionality to asset. While investigating an issue with the Toddler Makeup category, we discovered the (puMakeupFacepaint_EP19Floral) asset was hidden, and we have unlocked it for your use. Tagged puMakeupFacepaint_EP19Floral to appear in game as visible and had thumbnails regenerated. The (cuBody_EP20RashGuard_LogoNavy) variant is no longer missing. Marked cuBody_EP20RashGuard_LogoNavy Asset to have thumbnails regenerated with build. Imaginary Friends will no longer reset and disappear from the Relationship Panel after returning from another lot. Whenever a child Sim travels back home alone, the Imaginary Friend is not destructed if it is inside child's inventory. We fixed an issue where Small Business Employees were leaving early (only 2-3 hours after opening) if a business was 5-Star and selected customer criteria was supervised customer only. Now, all hired employees should stay on a small business lot while it is open. Decreased the "importance level" of small business customers to be lower than employees, so that in cases where the number of sims on a lot gets too large, customers will leave first (and employees will now always stay at the business for the entire duration it is open) Custom Venues will now save Roles and Schedules with a custom role containing a Romantic Orientation criteria. This issue was resulting in a case of Save Corruption as well that was addressed and is noted above in that section. Fixed a typo in the python code for saving the Romantic Orientation role in custom venue schedules We fixed a case of Save Corruption where the player could become stuck in an endless load or be returned to Manage World after setting a custom venue’s schedule to include a Romantic Orientation Role criteria. Fixed a typo in the python code for saving the Romantic Orientation role in custom venue schedules9.1KViews8likes0CommentsDreamy Kits and Updates!
Update: 12/2/2025 PC: 1.120.117.1030 / Mac: 1.120.117.1230 Console: Version 2.25 Sul Sul Simmers! This update brings a variety of top community reported bug fixes and improvements across the base game, plus new furniture swatches and quality-of-life fixes for your Sims. We're also excited to announce a new Creator Kit coming soon called Prairie Dreams by Miiko! Read below for one more exciting update coming to The Sims 4. For the most up-to-date information, please follow @TheSims, @TheSimsDirect, join The Sims Discord, or visit EA Forums to share any issues, as this is our primary source of information for troubleshooting and gathering information on player issues. Happy Simming! -The Sims 4 Team What’s New? Upcoming Kits The Sims 4 SpongeBob’s House Kit and The Sims 4 SpongeBob Kids Room Kit will be available for purchase on December 4, 2025. The Sims 4 Bikini Bottom Bundle, featuring both kits and three exclusive SpongeBob SquarePants items: the Goofy Goober Guitar, Conch Street Aquarium and The Flying Dutchman’s Jungle Gym. Please note, in order to receive these exclusive items, you must purchase The Bikini Bottom Bundle. The bundle is available December 4, 2025 through March 3, 2026. Upcoming Creator Kit Our work with incredible community creators continues with a new Creator Kit collaboration. Coming this month: Prairie Dreams by Miiko, arriving on December 11, 2025. Bug Fixes It wouldn't be the patch notes without a few bug fixes! The following fixes are part of our continued commitment to regularly fix top voted community issues. Today we’re shipping improvements to smooth out unexpected behaviors, tidy up some long-standing quirks, and keep your Sims running just a bit more predictably. Thanks for all of your continued reports; your feedback is instrumental to our work. Base Game [EA Forums] Child, Teen, Young Adult, Adult, and Elder Sims will once again no longer have clothing visible under their privacy mosaic. However, the cause of the issue is different for other ages, and we’re still investigating those instances to hopefully fix in an upcoming update. [EA Forums] The Nature Soundscapes radio station will no longer wake up Sims when they listen to it while sleeping. [EA Forums] Teens will retain their active Aspiration (so long as it is not a ‘Teen-specific’ Aspiration) when they age up into a Young Adult. [EA Forums] The Arrrmed Living Chair had a duplicate color swatch. We didn’t want to remove a swatch, because that might break existing builds, so we decided to change one of those swatches to be a new variant. When choosing what color to go with, the artist thought this piece of furniture might nicely match some of the Enchanted by Nature furniture in style. But it felt odd to add just one swatch, so we added an additional two other variants, but then realized the Arrrmed Living Chair was part of a set, and we probably wanted those three new variants to match other pieces of furniture from Base Game—takes a breath—so in total there are at total of 27 new free swatches (9 objects with three new variants each). Here’s a list of the updated furniture pieces. Enjoy! (We know Princess Cordelia would!) Arrrmed Living Chair Deep Delight Living Chair Cuttlefish Love Seat Cuttlefish Sofa Arrrmed Dining Chair Captain Rodrigo de Pablo Dining Chair Arrrmless Dining Chair Cephalopod Bar Stool with Back Support Cephalopod Bar Stool [EA Forums] The Main Menu will no longer show “WWWWWW” when there isn’t an active Household to display on the Main Menu. [EA Forums] Sims will once again change into their outfits in front of Toddler Sims. [EA Forums] We fixed an issue where Moodlets and Quirk notifications could occur for a Young Adult Sim. [EA Forums] We fixed some texture issues with the IndustryMatters Brick Facade with Wood Trim wallpaper when applied to wall corners for two of the wallpaper’s variants. Sims without the Horse Ranch Expansion Pack were able to get a Fear of Horses, but this can no longer happen. Good and Evil Sims will no longer mourn excessively at gravestones. Multiple Packs [EA Forums] We fixed an instance of Save Corruption that was resulting in Error Code 109:4fe45107:239aa048. In the save we received, there was a Clone Sim that had a Household status set incorrectly in our code. We fixed it so if a Household is in this state it will no longer crash the game upon trying to load the game. If this error happens in other ways, new save files shared with us will be beneficial in uncovering the cause. (Business & Hobbies, Get to Work) [EA Forums] We fixed an issue where sand sculptures were auto-generating on beaches when it rained a lot. This is still occurring if the Weather Machine is used by the player, but we have a fix planned for that instance in an upcoming patch. (Island Living, Seasons) [EA Forums] We made a change that allows gates with lanterns to have the lanterns light up the area around them. This should now work for the following gates: Spanish Inquisition (Base Game) Woodn’t You Like to Know (Base Game) Maiden’s Gate (Base Game) Barn Door Double (Cats & Dogs) Cozy Craftsman Gate (Seasons) [EA Forums] Sims who dislike Mischief or Singing will no longer autonomously do mischievous behaviors or sing. (Base Game, City Living) [EA Forums] The Police Station, Foxbury Commons, and other work computers are now fixable after they’ve broken. (Get to Work, University, and More) [EA Forums] The Tomarani Introduction will now fulfill the Greet Co-Worker task in the Doctor Career. (Get to Work, For Rent) Fixed an issue with Temporary Stays where certain Sims couldn’t be invited to stay over from a Residential Rental lot. (Growing Together) City Living [EA Forums] Sims in the Social Media Career will now automatically meet their Coworkers so that they can perform certain Work From Home tasks. This fix will only occur on fresh saves. Cats & Dogs [EA Forums] We fixed a situation where it looked like you couldn’t have more than 7 Sims in a Household. This was because the Household had an empty Sim slot “reserved” for an “Adopt a Cat” story arc that the player couldn’t know was happening in the background. This story arc will now just wait until there is an available household slot and not prevent the addition of new members to the Household in the meantime. [EA Forums] We added timing restrictions on how often a Pet can autonomously explore the PooHoo Bush to every 3 days. Doing this causes them to get sick and it was previously happening too frequently. Sims will no longer receive a text from their Pet about missing curfew. Seasons [EA Forums] Sims are now able to travel between World/Lots without the Seasons screen popping up. [EA Forums] Children and Teens can now donate on a Computer when in the Scouts Afterschool Activity. Get Famous The “Attend Drama Club” interaction is now available as a Self-interaction and on other Household members when a Teen Sim is at max level in Drama Club and has left for rehearsal. This interaction will remain for 1 hour 30 minutes (in-game time) afterwards to allow the player time to select it. Cottage Living Added a shadow to the Cottage Living pack icon. High School Years [EA Forums] The Corndog food object is no longer using a block model (which appeared as invisible in Live Mode). This also fixes the related issue where it didn’t appear in preview UI images. Growing Together [EA Forums] We rebalanced the Mental Fog Moodlet to appear after 3-4 days of running the Work Hard career tone. It used to appear after 1-2 days of doing this. For Rent [EA Forums] Lines will no longer appear on Sims’ arms while wearing either the shirts (yfTop_EP15StackedPocketShirt or ymTop_EP15StackedPocketShirt) if nails are also equipped. Lovestruck [EA Forums] Male Gallery Sims will no longer have high-pitched voices. Their correct voice tone will be used. This fix is not retroactive and will only affect future saves going forward. Life & Death [EA Forums] Made progress on Children being taken away despite not being neglected. More investigation is required before we mark this one as fully resolved. [EA Forums] House Parties and Spooky Parties have been added as viable options for the Bucket List goal “I want to throw the most bizarre costume party of all time!” [EA Forums] Ghost Sims will no longer appear as a regular, living Sims while in the Reaper Career attempting to collect souls. [EA Forums] The Mentor Coworker interaction is available on a Co-Worker while they are performing “Practice Reaping” on the training dummy. The “Ingest Ambrosia” interaction is now available to Ghost Sims in the Reaper Career. Businesses & Hobbies [EA Forums] We fixed an instance of Save Corruption that was resulting in Error code: 123:b378c837: In this Save, a Sim was dead, a ghost, and min LOD (Not actively engaged with by the player), which was causing some code around Small Business careers to crash the game on load. We made it so that if a Sim is referenced in this situation the game will not crash when trying to load. [EA Forums] The Stucko's Top Stucco Wallpaper now extends fully to the floor when applied. [EA Forums] We added a missing purple variant color swatch to 8 doors and windows. Lang's Door Double Arched Nordhaven-Style Door Single Nordhaven-Style Door Arched Nordhaven-Style Window Nordhaven-Style Portal Window Nordhaven-Style Cottage Window Nordhaven-Style Window Nordhaven-Style Glass Block Window Adventure Awaits [EA Forums] Pre-made Custom venues will now display and execute their pre-made schedules. This means when you load into a pre-made Custom Venue, you will now see the proper schedules and gameplay. This was previously only working on our internal builds due to some code that needed changes. This is fixed in existing saves so long as the venue’s schedule hasn’t been edited already by the player. This doesn’t fully address the EA Forums thread, which mentions “Custom Venues not saving roles” but makes substantial progress towards the goal of fixing it fully. [EA Forums] The jacket (cfTop_EP20PulloverLayered) is now tagged as a Masculine style choice option. [EA Forums] All Adventure Awaits Toddler and Child hairstyles are now visible if you remove the Masculine/Feminine Style choice filters. The Gran Gran’s Flannel Curtain rods were using a different shader than the curtain set, but we’ve updated them to use the same shader. This was done on purpose since curtains and solid objects use different shaders, but in this case, it caused a difference in some lighting scenarios which made the objects look like they were different colors. The jacket (ymTop_EP20FleeceCurve) was missing fashion choice tags. These have been added. Vampires Non-Vampire Sims will no longer autonomously eat Plasma Fruit Salad. Realm of Magic [EA Forums] All variant textures display the logo of the bottle properly on the Classic Apothecary Cabinet. My Wedding Stories [EA Forums] We fixed an issue where the “Exchange Vows” interaction could become greyed out on the Wedding Arch even though the necessary Sims were present for the ceremony. Paranormal The Terrified and Scared Emotions are now available in Sim Stats. Greenhouse Haven The AirCycler fan will no longer disappear when viewed from a different floor than the floor the player is currently on. Autumn Apparel [EA Forums] Fingernails will no longer clip through the gloves (yfAcc_GlovesSP69Leather asset).3.1KViews9likes0CommentsMySims™: Cozy Bundle on Apple Arcade Patch Notes
Sul Sul, MySimmers! We have released an update to the Apple Arcade Releases of MySims and MySims Kingdom that we wanted to highlight! Thank you to the community for supporting this release; and the Apple Arcade players for helping flag issues which our team could resolve! While the MySims update drops today, MySims Kingdom will be seeing an update in the next week too. This update is truly made by a dedicated team of fans, for our dedicated community. Happy playing! -The MySims Team MySims on Apple Arcade November Patch Notes: Resolved the autosave issues; so autosave triggers during the tutorial at set steps. Autosave also triggers in the world every 5 minutes, so long as within that time you change locations (enter a house, go to the forest, etc). Resolved various issues associated with crash report data Various resolution improvements when changing between monitor sizes on mac. Improvement to controller recognition when connected mid-play session Various small improvements to resolve conflicts in touch controls that caused bugs Small graphic and texture bug fixes Adjusted audio in Create-A-Sim so more than one song plays - a fix which will make its way across all platforms Cozy Bundle is on in the next few months MySims Kingdom on Apple Arcade November Patch Notes: Already Live! - we were able to get updated tutorial lines about how to mine out to the players already, to resolve confusion on how to hit the hot spots. Resolved various issues associated with crash report data Resolved some bugs that blocked the Sim from moving if all controller buttons were pressed at once After placing an object, the menu bar would pop back in and out of screen. Now, it stays hidden as intended unless you go to place another item. Small graphic and texture bug fixes What’s Next: We are working on adjusting touch screen controls on Apple Arcade from a two finger gesture to a more standard one finger gesture to control the camera, based on community response. We hope to have this released in the very near future. Thank you as always for playing our beloved game and being a part of our community. We appreciate you for continuing to share and report issues here on the forums!134Views4likes0Comments150+ Community-Voted Fixes
Update: 11/04/2025 PC: 1.119.109.1020 / Mac: 1.119.109.1220 Console: Version 2.23 Sul Sul Simmers! Today’s update features an extensive list of over 150 bug fixes based on feedback from the EA Forums and social media. You told us what was blocking the fun, and we prioritized those fixes to get you right back to it! Along with those fixes, we have a free content drop showcasing West African-themed items for Create a Sim and Build Mode, a new loc hairstyle, and a community-made item that celebrates a major milestone. Stay tuned for more including two new Creator Kits, dropping on November 13! For the most up-to-date information, please follow @TheSimsDirect, join The Sims Discord, or visit EA Forums to share any issues, as this is our primary source of information for troubleshooting and gathering information on player issues. Happy Simming! -The Sims 4 Team What’s New? A Collection Inspired by West Africa We're always excited to add more cultural pieces to Create a Sim and Build Mode, and this time we focused on colors, textures, and silhouettes that are familiar to West African culture. Enjoy a platter of flavorful Jollof Rice paired with well-seasoned drumsticks with a brand new recipe, perfect for dinner with the family or an eventful get-together. Check out the new loc hairstyle and create outfits for the whole family, young and old! Enhance any space with new decor items with earthy tones and natural textures that evoke the warmth of a West African home. Stay tuned for more details in our upcoming news post! Discord 100k Member Challenge Winner - Beaverbrook Ballet Dress To celebrate reaching 100k members in our Discord community earlier this year, we had a challenge that gave one lucky Simmer the chance to work with our team and design the concept for an item that would be added to The Sims 4! We’re thrilled to share the result of that; add a brand-new party dress, a concept by Sara — the winner of our 100K Member Challenge earlier this year! “[The dress is] inspired by my childhood in Beaverbrook, Canada, and my younger self doing ballet for a short period of time and my childhood love for my dolls. It’s a sweet tribute to the graceful, playful memories and creativity that shaped me growing up." - Sara H. Upcoming Creator Kits We're excited to continue to partner with our incredibly talented community creators, and we are looking forward to 2 new Creator Kits this month featuring the work of TudTuds and BrazenLotus. Mark your calendars for Modern Retreat by TudTuds and Garden to Table by BrazenLotus, launching November 13, 2025. Bug Fixes Base Game: [EA Forums] “Sabotage” interaction is no longer available on objects without completing Deviance Aspiration. [EA Forums] Identified and resolved some cases of photos turning black in inventory when taken with the camera. Applies to new saves only. [EA Forums] When the Mixologist is in conversation with NPCs, they'll break out of it if a drink order is queued up and be more responsive. [EA Forums] Children should now more clearly inherit some features from their parents. There may still be some variation. A child's nose may be slightly wider than their parents’, for example, but you should be able to see distinct features passed down between generations; if both parents have large ears, the child probably will too. [EA Forums] Relationship decay after having a baby was too fast and was destroying relationships. It has been slowed. [EA Forums] Sit Up Milestone now properly unlocks and displays after travelling. [EA Forums] Sims won't use their phone when in the water or jogging. [EA Forums] "Take Vacation Day" is only given to the Sim if their next shift is within the next 24 hours. This means that some careers often have 1-3 days free so Sims must wait until the last day in order to request that Vacation day. When the option is not available it is now greyed out with a tooltip explaining it's only available 24hrs before the next shift. [EA Forums] Sims put books, foods, and drinks into their intended inventories (bookshelf, fridge respectively) instead of more random inventories like the ICYA - Chest or Sticker Storage Box. [EA Forums] Random Sims will no longer enter the home without knocking when using sliding doors. [EA Forums] Aspirations no longer default to the first one when looking at or switching to another. [EA Forums] Fixed issue where infants were being placed near a crib or playmat instead of remaining in it if the player travels to a different lot with a Sim and returns. [EA Forums] Excessive Wants are no longer generated from music when there are other categories of preferences. [EA Forums] Mischief interactions between Sims who both like mischief can now properly succeed. This was happening only with Get Famous installed and that has now been fixed. [EA Forums] "Dance to Stereo Music" Wants are now fulfilled when Sims dance using earbuds. [EA Forums] Sims will no longer autonomously perform “Grab a Drink” interaction with Tea Magic Personal Brewer. [EA Forums] Resolved an Exception that triggered while putting the baby in the crib leading to Infant resetting and laying on the floor outside of crib. [EA Forums] Infants can now acquire the Little Babbler trait. [EA Forums] "Energized" interactions will appear for Energized Sims on all showers; including locker room showers. [EA Forums] Fixed the makeup color swatch selection applied in CAS to be consistent on swapping items with the one that is highlighted. Tattoos are still being worked on to provide the same functionality. [EA Forums] Toddlers with Level 4 or 5 Movement Skill will no longer walk as if they have lower level Movement Skill while in certain moods. [EA Forums] Sims will stop wearing hats while in their nude outfits. [EA Forums] When a Sim goes to work, all the newborn/infant/toddler Sims will be sent to daycare. Adoption events and pregnancy events were blocking this and now are resolved. [EA Forums] Nannies and Butlers will perform their duties more often and regularly. They will check if they need to perform duties every 30 minutes instead of every 4 hours. [EA Forums] Fire Fighters can fit into unroutable errors to better fight fires. [EA Forums] Soulmate status is now added when the friendship/romance track is full. The bug was caused when the friendship value was not updated in the romance relationship and assigned the wrong relationship bit. In existing saves, Sims now can be soulmates if they lower their friendship/romance value and raise it again to achieve the soulmate status. [EA Forums] Aspiration goals will no longer reset when Sim travels to another lot, you switch to another Sim at home, and then perform "Bring Here" interaction on the first Sim. [EA Forums] Excessive Townies will no longer generate every time the computer is used. We adjusted a filter for style influencers that was generating new Sims if you had not met a style influencer. [EA Forums] Moodlets related to fear will not trigger after the Fear of Dark trait is removed. [EA Forums] Fixed cases where NPC Sims wear random weather outfits that they don't own. [EA Forums] Trash from all inside trash cans will now be emptied and dumped to the outdoor trash can. [EA Forums] Maid Sim with Neat Trait will no longer get stuck in the grill cleaning loop. [EA Forums] CAS categories (excluding tattoos & pets) will again show all content from their subcategories. A previous update was made to the CAS Menu to support the new tattoo category. The change also caught several other categories, causing them to only show one subcategory at a time unlike their usual behavior of showing all categories at once. [EA Forums] “Listen to <genre specific> Music” Wants are now fulfilled when Sim listens to music through Earbuds. [EA Forums] Sims can only WooHoo in steam rooms that are indoors and not broken. They will stop unsuccessfully attempting outdoors. Trash will be present in the world and on Community lots, and trashcans can be properly rummaged. Sim's needs should now gain more consistently while they are low at Work/School while you're playing on a different lot. [Bug Archive] "Complete an Aspiration with the Child Sim" goal now completes properly in “Aliens Stole my Parents” Scenario. Affecting Multiple Packs [EA Forums] Added glass wall pattern styles for Greenhouse Haven Kit and Life & Death glass roofs. [EA Forums] Patients and Ranch Hands will no longer arrive in random hats. [EA Forums] Reduced the size of the footprints of the following Radios (stereoTable): The Grimophone, GrammyFone Old-Fashioned Music Player, Kitty Tunes Radio, HiFive High Fidelity Stereo, Life's a Ball Speaker, Vintique Record Player. [EA Forums] Nannies/Gardners/Ranch Hand will no longer return immediately after dismissing or firing them. [EA Forums] Cafeteria workers will now show up as expected. Cafeteria workers will not leave as soon as the game loads from save. Expansion Packs Get to Work [EA Forums] Sims will now buy things which are "Set For Sale" on display shelves from retail stores. [EA Forums] Alien Sims will no longer repeatedly wipe out the memory of their spouse autonomously. Get Together [EA Forums] "Dance" interaction is now present again on DJ booth objects when a DJ is playing. Cats & Dogs [EA Forums] Vet clinic will no longer get stuck on 3 star rating. [EA Forums] [Console] It’s now possible to enter dog/cat breed names for the pets adopted from neighborhood stories. [EA Forums] Fixed Dogs excessively exploring bush and triggering the Skunk encounter outcome and becoming dirty as a result. [EA Forums] Pets adopted by households from neighborhood stories will now properly show their breed. [EA Forums] Decreased the time duration of taking dogs on Long and Medium Walks. [EA Forums] Sim and Dog will now autonomously exit the “Go on Walk” interaction before reaching Needs failure. Seasons [EA Forums] Admiring ghost and occult Sims will count for a Holiday's spooky spirit. [Bug Archive] Funny interactions on Teen/Young Adult Sims will now fulfill the Good Deed badge. [EA Forums] Removed "in season" tests from the Research and Evolve interactions so it’s possible to interact with plants that are Out of Season. [EA Forums] Father Winter now gives toddlers a gift even if they've not officially met. Get Famous [EA Forums] Bouncers will arrive as expected to staff VIP Exclusivity doors on Studio PBP Lounge in Del Sol Valley. [EA Forums] Celebrities can now be interacted in a Retail store. [EA Forums] Actor career now properly displays as an Active Career in the "Select A Career" UI. Island Living [EA Forums] Adjusted event timing to avoid overlaps so it allows the Turtle Hatching event to occur. Discover University [EA Forums] Added benefits to the Dream Home Decorator career for Sims who have graduated from the Fine Arts or Art History programs. Eco Lifestyle [EA Forums] Sim can travel to a Community Space that has been updated to a Maker Space without experiencing crashes or error codes. [EA Forums] Vendors will now be consistently available at stalls or selling tables at the marketplace in Evergreen Harbor. Vendors were not appearing at market tables after the community lot type changed. [EA Forums] Sims will make more than just White Cakes when Foodies Unite Neighborhood Action Plan is active. In new saves, Sim can now sell/own the Full Wood Jacket Bike which was discovered from the dumpster. [EA Forums] Households that receive a bill with an owed value that's positive (a refund) can now pay bills, allowing the refund to be processed and the bills to be marked as paid. [EA Forums] Neighborhood Action Plans no longer show TNS when disabled in the game options. [EA Forums] Moving the recycler/fabricator in Build Mode from Manage Worlds screen will no longer cause a Last Exception. [EA Forums] Incoming phone calls will no longer drop due to "Off Grid" when Sim isn't actually "Off Grid". Snowy Escape [EA Forums] Sim no longer gets a Bored Moodlet from an outdoorsy lifestyle for being inside when they are actually outside. Cottage Living [EA Forums] Added message to help players understand that Gnomes have a reason for dropping gifts outside of holidays after Agatha Crumplebottom interacts with them. [EA Forums] Egg will no longer spoil while incubating it to hatch. High School Years [EA Forums] A high school official will always be present to give out the diplomas to graduating students. [EA Forums] Teens graduating early will no longer get “Resentful About No Prom Invite” Sentiment when the Sim attends or skips the Prom. Both Sims need to have not graduated early for the sentiment to show up now. [EA Forums] Fixing immortal high school NPC students. Teen NPCs not living in the world that attend high school weren't aging up. This was particularly noticeable in multi-generational gameplay (e.g. classmate of parents is now classmate of child). We've added code to check for these Sims and appropriately age them up as you would expect compared to their classmates. [EA Forums] Copperdale Llama Sports Mascot Figurine now appears in Build Mode. [EA Forums] Drama Club and Scout will now complete Afterschool tasks in the Goal-Oriented Aspiration. [EA Forums] When going to school on a Holiday, the proper High School UI shows by default instead of the Holiday UI. [EA Forums] Fixed cases where there would be no pop up option to Join school or Send Alone when Teen should be going to the Highschool. [EA Forums] The Science Fair Judge shows up when expected and stays for the duration of the Science Fair event. Growing Together [EA Forums] Sim will no longer stand idle when a child asks for help with bike riding indoors. [EA Forums] Sims will no longer receive random Milestone Moodlets without achieving the Milestone. [EA Forums] Daycare Milestone will now unlock for toddler & infant Sims away from the lot when they return. [EA Forums] Child Sim will not be forced to sit on the edge of the pool when “Pull Out Loose Tooth” or “Wiggle Loose Tooth” interaction is performed. [EA Forums] Child Sim's Confidence is no longer stuck on Neutral and will change as expected. [EA Forums] Winning the marble game will now add new marbles to the child Sim's inventory. [EA Forums] Temporary Stay Guests will now sleep; even in sleeping bags. Horse Ranch [EA Forums] Sims will not receive Fizzy Moodlets from drinking crafted Nectar drinks. [EA Forums] Ranch Hand will no longer stay past 7pm. [EA Forums] Mini goats and sheep will no longer be able to use the gate when it is locked. For Rent [EA Forums] Rent in bills section will no longer show 0, and Tenants will now be able to pay rent. [EA Forums] Changing a Penthouse lot type to Residential Rental will not result in white screen asserts or an infinite loading screen. [EA Forums] Tenant agreement “Remaining Lease” duration will no longer revert and freeze when Sim travels somewhere and then returns to home lot. [EA Forums] The Kettle & Pressure Cooker will not cause excessive cases of Unpleasant Surroundings Moodlet and Sims' reactions to smelly food. The pressure cooker now won't automatically decay into the spoiled state, but instead will only start decaying after anything is prepared there, and will reset after the object is emptied or cleaned out. [EA Forums] Tenant Revolt event will not trigger when Rental Unit Events are disabled in game options. [EA Forums] Now able to convert Residential Rental lot to Residential lot when active Sim is not living in the main unit of the Residential Rental. [EA Forums] Tenants on Residential Rentals can send items on Plopsy/Trendi. [EA Forums] Aspiration goal "Handle a Maintenance Event" now resolves after completing the goal. [EA Forums] Resolved issues where Property Owners would fail to inspect or repair broken objects. The "Garden Blight" event of Maintenance Troubles Lot Challenge will now progress as intended. Stoves and Ovens can be replaced during the Explosive Malfunction event on a Non-Residential Rental. Lovestruck [EA Forums] Neighborhood Stories romance actions will be prevented from happening between incompatible Sims. Previously, it was not taking Sim's Romantic Preferences into account with "Romance Changes". This now verifies that Sims are still romantically interested in each other's genders before considering the action to be successful. Life & Death [EA Forums] "Return to Office" interaction is now available on the Reaper when on assignments in Reaper career. [EA Forums] Random NPC Sim will no longer replace Edith. [EA Forums] Fixed cases when Funeral Guests would wear random outfits or work outfits (whichever they had last worn) to the Funeral event when no outfit was selected. Sims should now wear more appropriate outfits. [EA Forums] "Death by Pufferfish", "Death by Overheating", and "Death by Freezing" death types are now available for child Sim in CAS. [EA Forums] WooHoo with Grim will no longer get cancelled. This was happening because of an incompatibility with grimReaper_CarryScythe. [EA Forums] Ghost Essence notification now fires properly, and players will only see the TNS if essence is actually being added (and no essence is already in inventory). [Bug Archive] Fixed cases where NPC Waylon and NPC Lady Ravendancer were being selected for the Walkby Situation and pulled from their duties. [Bug Archive] All grave and urn options should appear now under “Display as” interaction on urn/tombstone. Business & Hobbies [EA Forums] Sims will no longer reset and trigger a Last Exception when performing “Grab” food interactions after using Secret Spice perk. [EA Forums] Customer Sims more consistently complete their laundry tasks before leaving the lot. [EA Forums] Sticky Fingers Aspiration: A Sim with an owned business can now swipe properly at Mischief level 10. Enchanted by Nature [EA Forums] When the "Limit Fairies to Innisgreen" option is enabled, Fairy Sims should not autonomously appear in their Fairy form in any world outside of Innisgreen. [EA Forums] Most Fairy eye colors are now available for infant, toddler or child Sims. 10 of the 18 overall Fairy eyes are now allowed. [EA Forums] "Connect to Power Grid" interaction is now available on lightning root when the plant has bloomed. [EA Forums] If Sim is on cooldown from a cured ailment, pixies won't be able to immediately add it back. Adventure Awaits [EA Forums] Added curtain rod for modular curtains in Adventure Awaits pack. [EA Forums] Skills from Adventure Awaits can no longer be increased in "Sit in on Skill Class" interaction at University without the pack installed. [EA Forum] Firewatch Tower structure pillars in the Wanderwoods Wilds will no longer disappear when zooming out using The Sims 3 camera. [EA Forum] Child Sim's Legs will no longer show a wrinkled texture when wearing the skirt (cfBottom_EP20FlutterSkirt). [EA Forums] Fixes to Getaway Outfit selection on Controller: Scheduler UI should display correctly after setting Custom Role's outfit multiple times and the game should remain responsive. Getaway Sims will keep performing activities and interactions during Ultra Speed. Fixing an issue where Sims were teleporting and exiting the pool after performing WooHoo in Water. Camera shake will time properly with the Geyser blow. Drowning, Meteorite, Lightning, Cowplant or Freezing deaths will now occur during Getaways. "Examine" interaction will not fail if butterflies are placed in one of the center slots of Butterfly & Moth habitat. It’s now possible to gift a Friendship Bracelet to Imaginary Friends. Game Packs Outdoor Retreat [EA Forums] Sim prepares herbal potions and places it in their inventory without any T-pose or animation issues. Dine Out [EA Forums] Sims can now check off restaurant-related goals on a date. [EA Forums] Oga’s Cantina in Batuu will now count towards dining spots. Fixed some drinks that were appearing as water in the restaurant menu. Parenthood [EA Forums] "Play with Emotion" interaction for child Sim will no longer be greyed out with tooltip asking to “Repair” or “Replace Piano” when it's not broken. Realm of Magic [EA Forums] Players will now receive the right notification stating for their Sims to become higher ranked Spellcasters if they want to learn additional spells from Practical & Mischief Sages. Sims can now purchase or win all wand recolors. Star Wars™: Journey to Batuu [EA Forums] NPCs will board the X-Wing as needed for quests like "A Daring Rescue" Resistance mission including tasks like "Fly Rescue Mission in X-wing". [EA Forums] Arresting Someone (First Order) will no longer get stuck or fail. Dream Home Decorator [EA Forums] Client Sims will stop being unhappy even though Decorator does the gig according to their preferences. [Bug Archive] Retro Dinette Stretch Booth now counts as "dining chairs" when performing Bar Renovation gig during the Interior Decorator career. My Wedding Stories [EA Forums] Fixed cases when Wedding Guests would wear random outfits or work outfits (whichever they had last worn) to the wedding event when no outfit was selected. Sims should now wear more appropriate outfits. Werewolves [EA Forums] Werewolves will not use their phone when rampaging. [EA Forums] Lunar Expert's Studio and Surreptitiously Studious Stationery Pile objects can now be cloned with the Eye Dropper tool. [EA Forums] NPC Sims who are not werewolves will no longer be seen as Werewolf pack members. Please note that this only applies to new saves. [EA Forums] Werewolves can no longer break upgraded objects, which no longer causes Sims to continuously try to repair them. [EA Forums] When overmaxing, the Werewolf's XP bar will now properly reset, and the Sim will receive the expected ability points. Stuff Packs Spooky [EA Forums] Sims can now perform “Resume” interaction on a pumpkin carving station. Kids Room [EA Forums] Monster will no longer be spotted under the bed when monster spray is used. Vintage Glamor Butler stays on the lot (and remains in their work outfit) when you travel with your Sim to another lot. Nifty Knitting [EA Forum] Fixing CAS unlock display to remove locked thumbnails in "Knit Clothing" even though the items are unlocked. Home Chef Hustle [EA Forums] Sims with Glutton Trait will no longer autonomously eat prepped ingredients when other foods are available.1.6KViews8likes0Comments