Update 6-10-2026
Hello Holotable Heroes, Here are the updates for today: News Depa Billaba is accelerated Cinta Kaz shards are now farmable from Dark Side Battles 6-F (Hard). Bugs and Adjustments Major Partagaz' Unique ability "Security is an Illusion" now applies Expose as intended even when the enemy has Foresight at start of battle. Fixed the resolution order on Baylon Skoll's omicron leader ability "It's All Inevitable" so foresight from Ezra Bridger (Exile)'s Unique Ability "Exile" gets dispelled. Colonel's Ward's Unique ability description now specifies she increases cooldowns of enemies by 1. Fixed portrait loaned units portraits The protection ignore on Baylon' Skoll's Leader ability "It's all Inevitable" omicron now lasts the whole turn instead of expiring after a single move is performed. Fixed an issue where Zeb Orrelios (New Republic Pilot) special ability "Tactical Reversal" is granting 2 stacks of Offense Up to target New Republic Attacker ally The claim requirement for Colonel Ward's "Use X-haul Fly-by 5 times in battle is fixed. Updated Major Partagaz special ability "Authority Is Brittle" description to specify all other ISB allies assist. Fixed a bug where fidget animation audio could be heard from units on the Era table in the Cantina home screen. Fixed bug in Supreme Leader Kylo Ren's special ability Furious Onslaught so that he gains advantage from the ability when activating while he has advantage. Updated the name of Major Partagaz's relic to Nemik's Manifesto. Datacron: Updated Bad Batch affix so the additional damage doesnt work when SLKR has Aggressive stance Added targeting tags to Carson Teva's Special: Keeping the Peace so that it is used in auto battle Added Generic speed up tags including "clearable buff" to Major Partagaz's Basic - Thesis Please so it can be correctly dispelled. GL Ahsoka Tano's counterattacks no longer damage units like summoned blaster turrets The stun targeting on Master Qui-Gon's Special "Feel, Use Your Instincts" now correctly triggers off of Locked Doubt applied from Jedi Master Mace Windu's Special "Decapitation Strike". Fixed an edge case where Maul (Hate-Fuled)'s Fracture could last forever Changed order of operations on Gungan Phalanx unique "Let Mesa Help" so that it gives taunt in every round of territory battles6.7KViews0likes15Commentsskate. - Community-Raised Issues [Last Update: Jun 10]
What's this post all about? This post will be used to inform you on issues that the skate team are actively investigating or working on that have been raised by members of the skate community. By keeping an eye on this thread, you'll be able to see some of what the team is working on before a patch/update is made available to download. You may see a ❗Workaround or ❗Note from Dev below certain issues that give additional context to those listed. Wherever relevant, pages that add more context to a particular issue will be linked. How do I report a bug or issue? Here's a how-to guide on how to effectively report a bug on the EA Forums: skate. | How to report a bug Even if you're familiar with bug reporting, please consider checking the linked post. For account-related issues, please reach out to us via EA Help 🚧 INVESTIGATING 🚧 A significant number of people have reported this issue. The development team is currently investigating how it can be resolved. Please, provide as much information as possible. Players stuck | Multiple reports on players getting stuck/softlocked | Softlock Megathread Players stuck | Returning to session marker while "getting unstuck" can get the player stuck on a black loading screen | Infinite loading/black screen after returning to marker or completing challenges. Progression | Neighbourhood Progress reset & stuck at 0 / 0 | Neighbourhood Progress reset & stuck at 0 / 0 | EA Forums - 13261056 Replay Editor | Can't export videos in MP4 | Can’t export MP4 videos from replay editor. (PC) | EA Forums - 12986132 Video Export | Some players are unable to export videos | Can't export MP4 videos from replay editor (PC) ❗Workaround: Exporting in WebM format functions correctly. ⏳ AWAITING UPDATE ⏳ A fix/adjustment has been made and will be issued in a future patch/update. Items marked as 🆕 in here may have previously been in the Investigating section. 🆕Party Issue | Player is put in a random party when attempting to join a friend's party | I can't join my friend's party. Visual | Wheels clip through map | Wheels clip through map near Imperva tek HQ fast travel Visual | Height & Animation mismatch | Boneless animation mismatch at player height 1 | EA Forums - 13255146 ✅ RESOLVED ✅ This issue has been resolved in the game version listed beside the issue. Please ensure you have updated your game to the latest version. Patch v0.31.1 🆕Content | Duplicate Product Boxes appearing for all three neighborhoods in the store with an “Insufficient Funds” error if opened. | Boxes Blocked 🆕Tricks | Sometimes a player will bail when landing a late flip correctly | late flips *AND late dark flips cannot be landed since the new update | EA Forums - 13341562 🆕Video Export | Some players are unable to export videos | PS5 Replay Editor - Video export always fails 🆕Visual | UI Overlap & Texture Issues on AMD GPUs | UI Overlap & Texture Issues on AMD GPUs | EA Forums - 13123864 ❗Workaround: Go to AMD's driver site and find your graphics card from the "Search or Browse Drivers" section > Click on "Previous Versions" and download the one labeled "Adrenalin 25.12.1" > Download and Run the AMD Cleanup Utility > Reboot, and then run the Adrenalin 25.12.1 installer > Reboot again and launch the game Patch v0.30.8 Crashing | Game crashes when VO language is set to French and German and starting the ZexyZek Challenge| The new ZexyZek challenges make my game crash. Patch v0.30.5 Audio | Liked playlist no longer works | Liked playlist no longer works. | EA Forums - 13246056 Challenges | Big Billboard goal in the Large Barge OTL can not be completed | Own the lot: large barge | EA Forums - 13288826 Content | The Green Machine title is missing after completing the Paddy's Day event tasks. | Skate Paddy’s Day Challenges/Rewards | EA Forums - 13264903 Crashing | Game is crashing when launching into Isle of Grom | Game Crash - Loading Isle of Grom [PC] | EA Forums - 13334460 Tricks | Late flip tricks on flat ground are missing the Late points modifier. | Late flip bug | EA Forums - 13252804 Patch v0.30.2 Achievements | PS5 trophies/achievements don't work after update 0.30.1 | PS5 trophies/achievements don't work after update 0.30.1 | EA Forums - 13246198 Content | Missing Barrel Jumper title | I paid for an incomplete pack (1 item missing) | EA Forums - 13247684 Tricks | Broken tricks out of grinds | Broken tricks out of grinds | EA Forums - 13246135 Tricks | Coffin air gets stuck until you land on the ground | Coffin air gets stuck until you land on the ground | EA Forums - 13250779 Patch v0.30.1 Settings | Screen resolution set to low when launching the game | Graphics Settings Fail to Save (NOT Duplicate) | EA Forums - 13027437 Social | Random players can join when the party is set to Nobody Can Join | Party set to invite only, randoms are still joining | EA Forums - 13025193 Social | Random players joining co-op challenges | Forcing people into my games? | EA Forums - 13061128 Tasks | Players are having various issues related to tasks | problems with tasks UI/Text | Footplant tricks are incorrectly named on goofy stance | Boneless foot plant labeled wrong on Regular side skating | EA Forums - 12587183 Visual | Friends list does not load completely on accounts with large amounts of friends | Fix the friend’s list, please | EA Forums - 13077613 Visual | HUD can disappear after starting a challenge | Gaming hud disappearing after starting mission | EA Forums - 12742772 Visual | Stickers are invisible when placed on the board | Stickers now invisible | EA Forums - 1298379 Patch v0.29.7 Players stuck | Players are getting stuck in replay after mission is completed | Stuck in replay after mission completed | EA Forums - 12981412 Patch v0.29.6 Players stuck | Players are stuck when completing tutorial missions | Map tutorial / Voice over loop [Workaround] | EA Forums - 12988822 Patch v0.29.5 Challenges | Elements disappear when starting a challenge, and the user is unable to enter any menus | Starting Challenge Nothing Happens In-Game | Grind assist reset to 100 when launching the game | Grind Assist setting broken after S2 update | EA Forums - 12982138 Players stuck | Stuck on the initial loading screen | Stuck on black screen with game mouse pointer | EA Forums - 12982688 Visual | Character skin tone changed | Character skin tones messed up since update | EA Forums - 12981571 Visual | Settings socks to none/off and restarting the game will revert to the previous settings | Someone keeps putting socks on my character! | EA Forums - 12986018 Visual | Pants clipping on the front leg | Punk Pants - consistent clipping on the front leg | EA Forums - 12985930 🔧 PATCH NOTES 🔧 The following information includes details of the patches that have been released for skate. For itemised patch information, please check the attached link. May 15, 2026: Patch v.0.30.8 May 04, 2026: Patch v.0.30.7 Apr 14, 2026: Patch v0.30.5 Mar 24, 2026: Patch v0.30.2 Mar 10, 2026: Patch v0.30.1 Feb 3, 2026: Patch v0.29.7 Jan 20, 2026: Patch v0.29.6 Dec 15, 2025: Patch v0.29.5 Dec 2, 2025: Patch v0.29.1 Oct 7, 2025: Patch v0.28.0 Sept 16, 2025: Patch v0.27.7 Please consider the following: This is not an exhaustive list of everything the development team are working on. Just because an issue is not listed above does not necessarily mean it's been ignored. If an issue is added to ⏳ AWAITING UPDATE⏳, this does not mean it will be addressed in the next patch/update, but it will be included in an upcoming patch/update. Items marked 🆕 have been recently updated/moved when this post was last edited. See you in San Vansterdam!12KViews18likes0CommentsBATTLEFIELD 6 GAME UPDATE 1.3.2.0
Game Update 1.3.2.0 arrives on June 9, bringing the Explosive Charge Event to Battlefield 6 alongside new content and improvements, including Cairo Bazaar, the return of Obliteration, the PP-19 SMG, the Handheld Jammer Recon gadget, and a new Battle Pass Bonus Path. At 09:00 UTC, players will be able to download the update as it goes live across all platforms and jump in with the latest gameplay changes. At 12:00 UTC, all content in this update goes live, with Cairo Bazaar, Obliteration, the Explosive Charge Event, new rewards, and new hardware becoming available. Alongside the new content, this update also delivers a wide range of improvements across weapons, gadgets, vehicles, Battle Royale, Gauntlet, Portal, UI, audio, and overall gameplay polish to further improve the Battlefield 6 experience. NEW CONTENT Explosive Charge Event High explosives have been set. Prepare for the blast with the Explosive Charge Event, a limited-time event built around destruction, momentum, and all-out chaos. Every push, pickup, and detonation brings squads closer to pure obliteration. New Map Cairo Bazaar: A lively marketplace in the heart of Cairo enters the fight in Game Update 1.3.2.0. Packed with tight alleys, dense streets, and tactical opportunities for high-intensity close-quarters combat, Cairo Bazaar opens from a crowded market into a small city where vehicles patrol the roads and houses line the combat space. On Cairo Bazaar, every squad becomes a merchant of destruction. New Mode Obliteration: The iconic Battlefield mode returns with a new evolution. In Obliteration, PAX and NATO fight to control neutral bombs placed across the map and use them to destroy enemy M-COMs. Both sides must risk everything to secure the bomb, escort the carrier, reach the detonation site, and obliterate the enemy. New Weapon PP-19: An iconic Battlefield SMG is reborn. Built from a unique predecessor, the PP-19 delivers a modest but dependable close-range option, while still being able to tap into its helical, high-capacity roots through select modifications. New Recon Gadget Handheld Jammer: Jam the enemy signal with the Handheld Jammer, a new Recon gadget that disrupts nearby smart and electronic devices for a short period of time. Battle Royale Solos Battle Royale Solos returns with updates shaped by feedback from its Battlefield Labs live test. Player count has been reduced from 100 to 80, early ring speed has been increased to keep matches moving, and Main Battle Tanks and Infantry Fighting Vehicles have been removed to create a more balanced experience for players fighting alone. New Attachments Cryo: Cryogenically-treated barrel that enables a quick transition to aim down sights (ADS) and improves accuracy during sustained fire. 00 Buck: Standard-penetration shotgun ammunition with increased range and damage per pellet, but fewer pellets per shot. Battlefield 6 Free Trial From June 9-15, Battlefield 6 will be free to play for a limited time. Jump into 5 modes across 4 maps, squad up, and experience ultimate all-out warfare with new maps, new modes, new weapons, and the chance to create your next legendary Only in Battlefield moment. Major Updates for New Content Arrives: The Explosive Charge Event arrives alongside Cairo Bazaar, Obliteration, the PP-19, the Handheld Jammer, and a new Battle Pass Bonus Path that expands the rewards available during the event. Obliteration Returns: The classic Battlefield mode is back with neutral bombs, enemy M-COMs, and intense squad-driven pushes where both teams fight to secure, escort, and detonate the objective. Battle Royale and Gauntlet Improvements: Mission behaviour, Threat Tracker accuracy, loot readability, Insertion Helicopter spacing, Airdrop stability, Tank Containers, Heist Caches, and Rodeo scoring have all been updated for a smoother match flow. Weapons and Attachments Receive a Broad Polish Pass: Burst Fire attachments, Extended Barrels, thermal optics, attachment poses, reload behaviour, Tac-Light unlocks, and weapon previews have all seen further consistency and usability improvements. Gadgets Receive Further Tuning: LWCMS Portable Mortar, M18 Claymores, MAS 148 Glaive, XFGM-6D Recon Drone, CSB IV EOD Bot, LTLM II PLD, Repair Tool, C-4 Explosives, and missile guidance have all been adjusted to improve reliability, scoring, placement behaviour, and counterplay. UI, HUD and Front-End Improvements: End of Round screens, Loadouts, Challenges, Store previews, Battle Pass pagination, “New” Markers, Player Cards, and menu animations have all been updated to improve clarity and presentation. Portal, Audio, Vehicles and Map Enhancements: Portal gains new SDK support, creator tools, Cairo Bazaar for Verified Portal Modes, and Golmud Railway assets, while audio, vehicle behaviour, spawn points, lighting, and map-specific issues receive further polish as well as an updated Custom Conquest Template from ViperStudiosAndy. CHANGELOG PLAYER: Death animations have been improved to reduce popping, limit excessive movement, and increase reactions from explosive damage. Logistics Expert in the “Support Fire” Support Training Path now applies to Grenade Launchers as well. Teammates being revived now detach properly if they are killed during Drag and Revive. Cancelling Drag and Revive by switching weapons no longer sends the downed player flying. Death animation behaviour has been improved to reduce cases where soldiers travel further behind cover than intended after being eliminated. Death animation impulse is now more consistent across 30Hz and 60Hz experiences. Death animation selection is now more stable, reducing cases where soldiers begin moving in one direction before being corrected in another direction after being eliminated. Deploying on a friendly player no longer causes the screen to remain fully black in some rare cases. Friendly soldiers hidden behind cover now display more reliably when many friendly players are nearby. Health state feedback now reacts faster when transitioning between states, such as from alive to Man Down. Hit effect prediction has been improved to better align blood effects and other impact feedback with the confirmed hit result, especially under higher latency, packet loss, or jitter. Lethal damage now transitions soldiers into their death state more consistently. Lower body rotation now behaves correctly when aiming in first person on moving platforms, such as vehicles or the train on Railway to Golmud. Soldiers are no longer pushed away when jumping into a ceiling. Soldier blood impact effects have been improved for better visibility. Soldier legs now face the correct direction when turning during Combat Dive. Soldier visibility filtering now activates reliably after respawning. Soldier visibility filtering has received a broader pass to improve readability across varied combat environments, including reduced visual noise around enemy soldiers, better adaptation between dark interiors and bright outdoor areas, improved contrast and silhouette definition, more consistent visibility at close and long range, and fewer visual artefacts around soldiers in fog. Spotting and pinging are now more consistent at the perceived edge of Smoke Grenades, without reducing the blocking effect of smoke. VEHICLES: Dev note: We’re making the Radar System passive for the Attack Helicopter an innate ability, equipped by default on all Attack Helicopters. To replace it in the passive equipment slot, we’re adding the new Thermal Optics passive, which adds a thermal camera to the gunner seat that is activated when you zoom. This aids gunners with target acquisition and provides a dedicated passive option for pilots who want to focus primarily on their gunner, rather than their rockets. We’re also introducing two new rocket types for the mobile anti-air in order to improve its flexibility and skill expression. Air vehicle radar and minimap range have been expanded when radar is available. All ground transports other than bikes now have crawl speed functionality when using keyboard input, similar to tanks. Ground transports, excluding bikes, now support crawl speed functionality when using keyboard input, similar to tanks. Increased the Anti-Personnel Shell pellet count for the MBT from 16 to 32. Mobile Anti-Air now has new secondary weapon options with High Velocity Rockets and Laser-Guided AA Missiles. Naming for the PAX Scout Helicopter has been updated to display its correct name, MH-350. The Attack Helicopter Radar System is now innate, and Thermal Optics have been added The ATP Vehicle can now take damage from mounted HMGs and vehicle-mounted LMG weapons. ATP Vehicle Mine Countermeasures now always play a visual effect when detonating mines. New secondary weapon options for Mobile Anti-Air High Velocity Rockets have extremely limited guidance, but are fired rapidly with a higher velocity than other rockets. They require good aim to be effective, but have a higher potential damage output than other options. Aim Guided Anti-Air Missiles carry smaller payloads than the aim guided weapons on other vehicles, but make up for it with substantially improved velocity and maneuverability. GADGETS: Dev note: In Season 2, we reduced the velocity and acceleration of the RPG-7V2 in order to make it require more skill in order to hit aircraft with it. This change has been broadly successful, but the trajectory of the projectile could feel unintuitive to players, often causing them to miss at closer ranges. Based on that, we reworked the RPG projectile trajectory and changed the zeroing range. C-4 detonations triggered with a Drone now award XP. Corrected an issue where the repair tool would get stuck when activating the Engineer's Field Upgrade Ability. CSB IV EOD Bot mines can no longer be placed within 5m of another EOD Bot mine, M15 AV Mine, or M4A1 SLAM. CSB IV EOD Bot mines no longer clip into terrain. Defibrillators now show their charging animation correctly to other players in third-person. Enemy Engineer and Recon gadgets defused by Engineer or Recon players now award XP. Enemy gadgets destroyed with the Repair Tool now award score as intended. Hardware Suppression System now plays the intended weapon locomotion animations when moving while zoomed. Lock-on behaviour has been improved to reduce cases where targets were treated as closer than they actually were. M18A1 AP Mines no longer damages downed players in Multiplayer. M18A1 AP Mines trigger range and fragmentation damage range have been unified at approximately 3m, and Claymore fragmentation no longer deals self-damage. MAS 148 Glaive missile guidance is now more reliable, including improved tracking at low altitudes. If a missile loses tracking, such as after countermeasures are used, it will now continue towards the target’s last known position. Reworked the trajectory of the RPG-7V2 Projectile. Zeroing range reduced from 100m to 22m. The LTLM II Portable Laser Designator can no longer be deployed unintentionally by releasing the zoom and fire buttons at the same time, or by repeatedly pressing fire while zooming and then releasing zoom. The XFGM-6D Recon Drone targeting logic now follows the same behaviour as the DGMK4 Hardware Suppression System, allowing close targets to be destroyed through walls while distant targets require line of sight. TRCRv2 Tracer Darts and Incendiary Airburst gadgets can now be fired while combat diving. Vehicle Supply Stations now also resupply missiles for the Mobile Anti-Air. LWCMS Portable Mortar Dev Note: Since the start of Season 3, we’ve continued to monitor the Portable Mortar and how it performs in stationary playstyles. With this update, we’re further increasing the risk of staying deployed in one location for too long, making it more important to reposition between volleys and avoid return fire from enemy players. So, make sure to pack up and move before the enemy returns fire. Health has been reduced from 250 to 50. Placement animations now end correctly in first and third person when placement is unsuccessful. Placement no longer causes leg desync in third person. Portable Mortar play has been adjusted to encourage more mobile deployment and repositioning. It is now easier to fire and relocate, while static placement is more vulnerable and easier to counter. Replenish time has been increased from 10s to 30s. The “Enter” prompt radius has been decreased from 1.5m to 1m. The “Pick Up” prompt radius has been increased from 1.5m minimum to 1m minimum. The Portable Mortar and Missile Intercept System can no longer be equipped together. The Portable Mortar and Missile Intercept System can no longer be placed near each other. WEAPONS: Adjusted the Kord 6P67 underbarrel slot so attachments are now properly centered. Burst Fire attachments on the GRT-BC, UMG-40, PW5A3, CZ3A1, SG 553R, and Kord 6P67 now apply their effects only to burst fire modes, ensuring the attachment has the intended impact on weapon performance. Corrected a typo in the LMR27 weapon description. Corrected an issue where unlocked attachment slots could appear locked in the customisation screen. Extended Barrels on all weapons now cost 5 points, reduced from 15 points, and no longer provide an aiming down sights time benefit. This change is intended to support greater attachment and weapon build diversity, especially on weapons with fewer barrel options. Hand grips on M16A4 underbarrel attachments now display properly. Incorrect 1.50x Thermal Sight cost has been updated from 15 to 25 points for the L115. Melee attacks now behave more consistently around very thin walls, reducing cases where players could melee through cover or take armour damage while standing too close to it. P18 and Vz.61 tactical reloads can no longer be skipped by repeatedly pressing reload during an empty reload. RPKM and RPK-74M magazine placement has been improved during prone-on-back tactical reloads. SS26 aim position has been improved so shots and hit indicators align correctly with the front sight. Tac-Light Hip and Tac-Light ADS are now unlocked by default for the M45A1 and available to all players. Tac-Light Hip description text has been updated for the RPK-74M and L115. The USG-90 alignment has been updated so that it is now centered correctly in the character’s hands on the Character Customisation screen. Thermal optics now apply exposure more consistently while zoomed, reducing overexposure in the surrounding world view. Weapon attachment poses have been improved for the GRT-CPS, VCR-2, SV-98, Mini Scout, M121 A2, M2010 ESR, and SOR-556 Mk2. MAPS & MODES: Explosive gas cylinders now behave as intended on Railway to Golmud. In Escalation, the Railgun Battle Pickup near Objective D on Mirak Valley has been replaced with a Minigun Battle Pickup. Multiple spawn points have been improved across Eastwood, Saints Quarter, Siege of Cairo, New Sobek City, and Hagental Base. Out-of-bounds access using the Assault Ladder has been closed on Hagental Base. Spawn protection has been expanded on Operation Firestorm to help reduce enemy aircraft pressure near player deployment areas. Vaulting over Deployable Cover in the Hagental Base tunnels no longer pushes soldiers through the ceiling. UI & HUD: Dev Note: With Update 1.3.2.0, we’re making an initial adjustment to how “New” Markers appear in the Play menu. These markers should now reappear less often on tiles that you have already viewed, helping reduce unnecessary visual noise when moving through the menu. This is a first step toward improving the overall marker experience. We know repeated “New” Markers have been frustrating, especially when they return to content you have already seen. We’re working on broader improvements for future seasons to significantly reduce how often this happens, and we’re also planning to add a quicker way to clear markers in an upcoming update. As always, we’ll continue monitoring feedback after release and will keep refining this system to make navigation feel clearer and less disruptive. Accepting the Voice Chat disclaimer while offline no longer triggers error messages. Attack and Defend orders can now be cleared when using the ping clear input from the map. Battle Pass and Store weapon previews now remain centred in their respective menus. Battle Pass item list pagination now displays Z and C key prompts to show keyboard navigation options. Captured points now appear correctly in the top HUD. Challenge navigation while using a controller has been improved, making it easier to select previous weeks in the Challenges menu. Challenges widget now stays within the Pause menu screen boundaries. Damage numbers above 1000 now display the correct vehicle damage value instead of showing 1000. Damaging sniper decoys now show hit indicators, helping reinforce the illusion of hitting a real soldier. Danger pings are no longer placed unintentionally when attempting to spot multiple enemies in quick succession. Dead players no longer block danger pings or spots. Deploy screen PiP camera now displays correctly when viewing players using a Dirt Bike. Focused offers in the Store menu now display the appropriate offer tag icons. Front-end animations have been added for Loadout, Customisation, and Store menus. Golf Cart now has its own world icon instead of using a generic car icon. Headshot hit indicators now display correctly when breaking an enemy player’s armour with a headshot. Hit indicators for soldiers have been adjusted to be less intrusive, sit further from the crosshair or sight, remain more visible on bright backgrounds, and use improved hit and kill indicator animations. Increased the height of the minimap camera from 400m to 700m for aircraft, expanding their range of view. Level 3 “Tracker” description on the Hazmat Breacher Training Path has been updated to better communicate its effective range. Loadouts menu text layout has been improved to prevent overlap. M16A4 Precision stats now display more accurately and no longer show as 0 in some cases. M320A1 SMK Smoke gadget sight UI icon alignment has been improved. Neutral vehicles in team HQs no longer appear twice on the deploy screen. “New” Markers in the Play menu now reappear on previously viewed tiles less frequently. Options section navigation button styling now matches Profile → Stats. Pinged enemy soldiers, enemy vehicles, and downed squad soldiers now display the new Squad Member Ping Bar. Player Card icons now display correctly on the End of Round screen. Quick customisation icons on the deploy screen have been improved for better legibility. Soldier ordering within the “Strix Raiders” and “Task Force Vector” units has been adjusted to better align with their visual class. Players with these soldiers equipped may see them move to their updated class after the update. Spectating a soldier who is remote-controlling an CSB IV EOD Bot from the deploy screen PiP view now shows the EOD Bot camera instead of the soldier camera. Spotted enemies now display more reliably when many enemy icons are visible on screen. The “Devastating Impact” Field Upgrade description now lists the correct value of 25% (instead of 50%). The Big Map and deploy map now support rendering underground areas. The Campaign installation status text now displays your install status correctly. The Challenges End of Round tab now populates correctly after spectating someone. The Dog Tags menu no longer shows the “GO TO STORE” button when it is not applicable. The pre-round header is now hidden when viewing class details to prevent text overlap with the map name. “Top Squad” presentation has been improved and now displays correctly at the End of Round screen. Weapon Mastery levels now display correctly when viewed from the in-game Loadouts menu. Weapon previews now appear sharper in the Loadouts menu after exiting a Portal experience. YOU vs FOE score now counts Bots correctly. SETTINGS: Some changes have been made to improve the consistency and responsiveness of input, specifically for users of some high polling rate devices and PC configurations where stuttering could occur while aiming. The “Deadzone” menu no longer appears unexpectedly after restarting the game. The description for 3D Audio settings has been updated to be more accurate. The “Headphone Width” option description has received a minor spelling correction. Vehicle Mouse Aim Sensitivity values are now consistent throughout the Settings menu. PORTAL: Disclaimer: With this update, some changes may affect existing scripts. After the update goes live, we recommend that players review and test their scripts to ensure everything continues to work as expected. AH-6 LittleBird helicopter spawns now respect the helicopter spawn delay settings. Attachment Size Warning has been added, giving Portal creators a warning when imported script or string files exceed recommended attachment size limits. Background colours have been added to Blockly editor buttons in the top right, improving visibility against blocks in the background. Cairo Bazaar has been added for Verified Portal Modes. Disabled HQs no longer appear on the map. Railway to Golmud assets have been added to the SDK for Portal Custom Experiences. Importing an experience now refreshes the Blockly editor correctly. In-game World Icons are now easier to read, with the default icon size set to 64. MoveObjectOverTime now preserves scaled object visuals properly. Collision volume size was already maintained, and visuals will no longer scale back down to 1. Optimised images on Portal web to improve performance. Portal Action “SetMCOMOwner” now only allows Defenders to defuse the bomb as intended. Portal creators can now reduce one team’s player count to 0 in Custom experiences. Portal Gadget now sends the player object correctly in Aim Start and Aim Stop events. Resolved a delay in updating the amplitude of SFX when using mod.PlaySound() Save messaging is now more consistent and accurate. Script Converter now includes a reminder message to help prevent unintended changes during conversion. SDK documentation now includes the music system in the gameplay logic section. SDK Godot version has been updated from 4.4.1 to 4.6.1. Spawning an object with scale set to 0 no longer causes a client crash. Team-specific UI widgets now appear correctly for players who join late. The new Portal action mod.AutoBalanceTeams has been added, allowing Team 1 and Team 2 to be balanced while maintaining squad composition. This requires matching team and squad sizes. The Night Screen Effect has been added for Portal Custom, alongside a corresponding example script in the SDK. Resolved save errors that occurred when using UTF-8 characters (including emojis and symbols) in script and string attachments. ViperStudiosAndy Portal Custom Conquest Template Creator Note: When using Conquest Assault, we recommend turning off TotalControlTicketBleed. Conquest Assault disables the HQ with ObjID 2, which is the default for Team 2. In Update 1.2.3.0, HQs now appear on the map, but disabling HQs does not remove them from the map. Team 2 custom bots will stop spawning if there are no valid positions, while Backfill and Static ignore this and deploy on disabled HQs. When using Conquest Assault, we recommend using a Spatial version without Team 2 HQs to avoid this, or using Custom Bots. Air Combat Logic has been removed, as it is no longer required with Surrounding Combat Area functionality now working. Air vehicles can now access the official surrounding combat area. Andy’s Custom Conquest Template has been updated in the official SDK to version 10.0. Bots now support the Conquest Assault logic. Bots will now leave vehicles if they are unable to continue driving. Complex 3 has been added, with special thanks to Mancour. Conquest Assault toggle has been added. Custom out-of-bounds logic has been kept for backward compatibility. Dirt Bikes have been added to select maps. Hagental Base has been added. New Prefab Spatial has been included, containing essentials that can be copied into any map and edited. Night Vision Goggles toggle has been added for players. Spatial maps have been updated for the new HQ and Surrounding Combat Area logic. Starting tickets per team have been added for Conquest Assault. The template now uses official Combat Area, official Surrounding Combat Area, and official Exclusive HQ areas. UI no longer flashes when players join. UI now clears when undeploying in rare cases where the exit capture point does not trigger the player UI to clear. AUDIO: New behaviours for crawl speed audio have been added for Quad Bikes, ATP Vehicles, Golf Carts, and Armored Transport Vehicles, as well as a finer tuning of the Vector, Flyer 60, and Jeep/Truck crawl speed behaviours. Parachute audio now stops correctly for soldiers who are downed or killed while their parachute is in use. Spot Ping has been updated with a more recognisable sound, and Squad Ping volume has been slightly increased. AI: Corrected an issue where bots were avoiding stationary friendly and neutral vehicles. REDSEC PLAYER: Battle Royale Solo Handler voice-over lines have received grammar improvements. Battle Royale “Evasion” and “Headhunter” missions now complete correctly when the targeted player is downed. Failing missions while targeted no longer awards XP or mission completion. Players no longer jump when accepting missions in Battle Royale. Fixed wrong loot being awarded in air drop containers as well as air drop containers containing no loot inside. GADGETS: Gadgets placed on the extraction drone landing pad in Gauntlet are now destroyed when the drone lands. MAS 148 Glaive placement has been improved when dropped as loot in Battle Royale, preventing it from clipping into the ground. MAP: AI pathfinding has been improved to help soldiers navigate down from elevated positions more reliably. Airdrop containers now remain stable on mild slopes, improving the looting experience. Lighting has been improved to address blown-out visuals across the Lighthouse area. Out-of-bounds access using the Assault Ladder has been closed across the map. Supply crate fall animations now play correctly without repeating. Supply drop containers now collide with vehicles as intended. Battle Royale Data Drive drops now display the intended game mode message. Insertion helicopters now maintain proper spacing during round start. Gauntlet Fast Rope insertion now spawns rope and helicopter meshes correctly. Heist Caches now spawn in their intended locations. M-COMs in Gauntlet: Wreckage can now be interacted with from all angles. Mission objects no longer cause vehicles to move when landing on them. Tank Containers now close properly when a wrecked vehicle or player is near the container. Vehicle containers in Gauntlet: Rodeo now award 3 points when opened, in addition to the mission’s other scoring criteria. UI & HUD: Action prompts have been added to loot safes in REDSEC, replacing the in-world icon variant. Corrected an issue where loot outlines for Safes would sometimes show the incorrect state (open vs close). Elite 250 End of Season Rewards now show more accurate unlock criteria in Loadouts. End of Round Summary colours have been adjusted for Ranked Battle Royale Quads. Enemy Armour hit indicators in REDSEC are now easier to read when the enemy has low armour remaining. Loot outlines now use the correct rarity colour when revealing loot crates around the player upon landing. RPKM thumbnails now display properly in Player Profile Statistics when a Bipod is attached. The minimap now displays a TRACKED indicator when the player is revealed during missions. White outline loot glint no longer remains on the back of lootable Cargo Vans after they have been opened. World Event custom weapon drops now show the correct icon when a player has already received a Mission Reward custom weapon drop. Battle Royale Bolt Cutter pickups and drops now display their intended game mode message. End of Round sequence now preserves the Profile Menu camera correctly. Mission titles now appear correctly in the Mission Menu. Picking up the bomb in the Wreckage mission no longer briefly displays a player's name. Threat Tracker accuracy has been improved for enemy distance to mission objectives. Gauntlet Heist base outlines now appear correctly in the Underground POI layout. AUDIO: Arming a Bomb in the Demolition mission now plays the correct sound effect. Battle Royale insertion no longer triggers unintended soldier effort audio. Missile Strike call-ins in Battle Royale now use the correct voice line. The menu arrival sound no longer plays when opening the Commorose in Battle Royale. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.550Views4likes2Comments[BFComms] BATTLEFIELD 6 GAME UPDATE 1.3.2.0 Is now live on all platforms!
Battlefield 6 Game Update 1.3.2.0 is now available across all platforms with a wide range of gameplay improvements and updates. At 12:00 UTC, Season 3: Blastpoint becomes available, continuing Battlefield 6 Season 3 with the new map Cairo Bazaar, the return of Obliteration, REDSEC Battle Royale Solos, new weapons, gadgets, and attachments. From June 9-15, players can also jump into the Battlefield 6 Free Trial and experience 5 modes across 4 maps for free. NEW CONTENT: SEASON 3: Blastpoint New Map: Cairo Bazaar: Fight through a dense marketplace in the heart of Cairo, built for close-quarters combat, tight alleyways, and destructive squad play. Obliteration Returns: Secure neutral bombs, escort the carrier, and destroy enemy M-COMs as the iconic Battlefield mode returns. REDSEC Battle Royale Solos: Solos returns with pacing and balance updates, including 80-player matches, faster early ring movement, and a vehicle setup better suited for solo play. New Weapon, Gadget, and Event Rewards: Unlock the PP-19 SMG, disrupt enemy equipment with the Handheld Jammer, and progress through a new Battle Pass Bonus Path. Gameplay Improvements: Weapons, gadgets, vehicles, Battle Royale, Gauntlet, Portal, UI, audio, maps, modes, and core gameplay all receive improvements in this release. Battlefield 6 Free Trial: From June 9-15, jump into 5 modes across 4 maps and experience Battlefield 6 for free. Read the full Update Notes here: https://forums.ea.com/blog/battlefield-game-info-hub-en/battlefield-6-game-update-1-3-2-0/13459085157Views1like2CommentsPvZ3 State of the Lawn - Content Update 1.2 (CU1.2)
Hey Sunflower stans! 🌻💛 Plants vs. Zombies 3: Evolved just got its first Title Update (0.5) recently and also rolled out to three new regions - United Kingdom, Malaysia and Singapore! And since we’ve got a lot of new lawn defenders from those regions, this minor content update brings back the Dangerine Plant Pass and Lawn Patrol levels along with a couple of bug fixes. What’s Sprouting in CU1.2? Dangerine Plant Pass! 🍊 The Dangerine Plant Pass features a plant that’s new to the Plants vs. Zombies universe - Dangerine! This acid spitting, zombie burning menace is created by merging a Puff-shroom with a Gremonade. You can unlock those plants in this Plant Pass along with Lime-bomb and everyone’s favorite, Sun-shroom. The Dangerine Plant Pass goes live on June 10th. For existing players, if you’ve already unlocked Dangerine and its associated rewards, you will still be able to play through this Plant Pass and earn alternative rewards. Fixes 🛠️ Fix: Volleyball Zombie had a one-frame eating animation glitch and mismatched walking speed Fix: Block o’ Cheese now deals explosion damage on destruction Fix: Level Display in Inbox of "New plant sprouted" now displays the correct image Update: Community - Autokick default duration has been changed from 14 days to 7 days Fix: Zen Garden - Increased touch box sizes for callouts, pots, and plants Fix: Zen Garden couldn’t be interacted with when Dave's TV was placed as a decoration beside the Zen Garden Fix: Three-nut linear projectile now deals damage to obstacles like Gravestone and cheese We know Dr.Z won’t be resting easy and is up to something, which is why we’re still hard at work and aim to bring you our next major update - Title Update 1.0 soon. We’re listening to the feedback you have been sharing, and if you have specific feedback for TU0.5, please let us know on this forum thread. For players outside of our current Early Access regions (Ireland, Philippines, United Kingdom, Malaysia, and Singapore), we will continue to bring new regions online throughout the coming months, so stay tuned for wider availability as we continue through the development process. If you’re playing in Early Access and you encounter any bugs, please let us know on the forums. Stay tuned to our channels for more on upcoming content updates and gameplay updates. See you on the lawn! 🌱1.3KViews1like0Comments