Update 2/4 and Character Touchups
Hello Holotable Heroes, Here are the updates for today: News Hunter (Mercenary) has been added to the list of Accelerated Characters. Era of Andor Bugs and Adjustments Fixed bug causing certain LSTs to crash the client Characters previously removed from eligibility for the Rebel and Jedi Lightspeed Tokens rewarded from Anniversary Quests are again eligible for those LSTs LST Token Ability Upgrade Target Tiers will now more consistently show the correct information GAC Re-Save Roster button will again disable properly if there are no changes to save. Fixed and issue where Taunt from "First Mate" can't be dispelled or prevented with GL Hondo in the leader Fixed an issue with Jedi Knight Revan's "Master Strategist" Fixed an issue where Bonus Protection from 4-LOM's unique ability "Override Programming" is only applied if there is a Galactic Legend present Inquisitor Barriss' omicron was incorrectly written "Whenever an enemy gains a stack of Purge, Inquisitorius allies gain 3 Heal Over Time for 2 turns ". Replaced it with the correct one - "Whenever an Inquisitorius ally critically hits an enemy, that enemy gains a stack of Purge (max 6), which can't be resisted, until the end of encounter." Fixed a bug where Inquisitor Barrss' Special 2 was granting Critical Damage to all attackers instead of just Inquisitorious attackers The datacron SFX hum for when it is open will no longer stack on itself when upgrading. The use of Dark Magick can sometimes have... unexpected consequences. Fixed an issues where using the Great Mothers while in Conquest with the Weather the Storm data disk equipped prevented battle completion. Updated the text for the "For the Profit" Conquest feat for clarity. Patience... doesn't necessarily work on legendary opponents. Clarified the loc in Temple Guard's Unique ability. Fixed an issue where Luthen was ignoring Taunt with his Special 1 What Do I Sacrifice outside of GAC Fixed an issue where Protection Up from the datacron is no longer applied if one support character is defeated Fixed an issue where Protection Up from the support datacron isn't prevented by "Shock" or "Doubt" Character Touchups Imperial Probe Droid Special 2 - Self Destruct New Final Text: Imperial Probe Droid instantly defeats itself. Deal massive damage to target enemy. Deal bonus damage to other enemies equal to 30% of their Max Health. Expose all Target Locked enemies for 2 turns. This attack can't be Evaded. While Imperial Probe Droid has full Health, or has no active allies, the cooldown of this ability is set to max and can't be reduced. Unique 1 - Imperial Logistics New Final Text: Imperial Probe Droid has +50% Max Health. At the end of each Droid ally turn, at the end of each Empire ally turn, and at the end of each Rebel enemy turn, Imperial Probe Droid gains 3% Turn Meter. While Imperial Probe Droid is active, Target Locked enemies have -25% Evasion and can't gain buffs. While in Territory Battles: At the start of battle, Imperial Probe Droid loses all Protection and gains that much Max Health. Imperial Probe Droid revives with 100% Health after using Self-Destruct and ignores Taunt effects. At the start of each encounter, Imperial Probe Droid is revived with 100% Health. Whenever Imperial Probe Droid uses Self-Destruct, the target enemy takes additional damage equal to 200% of Imperial Probe Droid's Max Health and other Empire allies gain Offense equal to 300% of Imperial Probe Droid's Offense (stacking) until they're defeated. Unique 2 - Chain of Command Description: Imperial Probe Droid gains a Rank whenever it Exposes a Target Locked enemy. Whenever Imperial Probe Droid is defeated, its rank is reset to Rank 1. If all allies are ISB and there is another Rank 3 ISB ally, Imperial Probe Droid revives at full Health and Protection whenever defeated, which can't be prevented. If Major Partagaz is the ally in the Leader slot, all Imperial Probe Droid's chance effects are increased to 100%. Upgrades: At Rank 2, whenever IPD is defeated, inflict all enemies with Healing Immunity for 1 turn, which can't be resisted At Rank 3 - Healing Immunity can't be dispelled Final Text: Imperial Probe Droid gains a Rank whenever it Exposes a Target Locked enemy. Whenever Imperial Probe Droid is defeated, its Rank is reset to Rank 1. If all allies are ISB and there is another Rank 3 ISB ally, Imperial Probe Droid revives at full Health and Protection whenever defeated, which can't be prevented. If Major Partagaz is the ally in the Leader slot, all Imperial Probe Droid's chance effects are increased to 100%. At Rank 2, whenever IPD is defeated, inflict all enemies with Healing Immunity for 1 turn, which can't be resisted At Rank 3, Healing Immunity can't be dispelled Director Krennic Basic - Test Their Defenses Old Final Text: Deal Special damage to target enemy and inflict Tenacity Down for 3 turns. New Final Text: Deal Special damage to target enemy and inflict Tenacity Down for 3 turns. If the enemy is already Exposed at the start of the turn, Target Lock them for 2 turns. Special 1 - Deployed Garrisons (Death Trooper Assault) Old Final Text: Deal Special damage to all enemies with a 70% chance to Stagger them for 2 turns. If any enemies are debuffed, revive Death Trooper with 20% Health for each debuffed enemy. If Death Trooper is present, he is called to Assist. New Final Text: Deal Special damage to all enemies with a 70% chance to Stagger them for 2 turns. Blind all Target Locked or Exposed enemies for 2 turns. If any enemies are debuffed, revive Death Trooper with 20% Health for each debuffed enemy. If Death Trooper is present, he is called to assist. Call all other ISB allies that are Rank 2 or above to assist, dealing 50% less damage. Special 2 - Experimental Weaponry Old Final Text: Deal Special damage to target enemy and inflict a debuff (Attacker: Stun, Healer/Support: Ability Block, Tank: Buff Immunity) for 2 turns. If the target is a Rebel, also inflict Speed Down for 2 turns. New Final Text: Deal Special damage to target enemy and inflict a debuff: Attackers: Stun for 2 turns Healers and Supports: Ability Block for 2 turns Tanks: Buff Immunity for 2 turns If the target is a Rebel, also inflict Speed Down for 2 turns. If all allies are ISB, Expose and inflict Vulnerable to the target enemy for 2 turns, and Director Krennic gains Speed Up for 2 turns. Unique 1 - Immeasurable Power Old Final Text: Director Krennic gains 10% Critical Damage for each debuffed enemy and 10% Critical Damage for each Rebel enemy. If Death Trooper is present he also gains these bonuses. While in Grand Arenas: Krennic gains +30% Defense Penetration, Health, and Offense. If Death Trooper is present he also gains these bonuses. Whenever Krennic attacks, Death Trooper is called to assist and has his cooldowns reduced by 1. While allied Death Trooper is active, both Krennic and Death Trooper ignore Taunt effects. New Final Text: Director Krennic gains 10% Critical Damage for each debuffed enemy and 10% Critical Damage for each Rebel enemy. Director Krennic also gains 10% Critical Chance for each ISB ally. If Death Trooper is present he also gains these bonuses. While in Grand Arenas: Krennic gains 30% Defense Penetration, Health, and Offense. If Death Trooper is present he also gains these bonuses. Whenever Krennic attacks, Death Trooper is called to assist and has his cooldowns reduced by 1. While allied Death Trooper is active, both Krennic and Death Trooper ignore Taunt effects. Unique 2 - Chain of Command Description: If all allies are ISB, Director Krennic starts the encounter at Rank 3 and can't have his Rank decreased. If Major Partagaz is the ally in the Leader slot, all chance effects are increased to 100%. Upgrades: Whenever a Rank 3 ISB ally is defeated, dispel all buffs from all enemies inflicted with Target Lock If there are 5 ISB allies present at the start of battle, Director Krennic summons a Death Trooper with the ISB tag, and when Director Krennic uses the ability Deployed Garrisons, summon Death Trooper instead of reviving him; grant Death Trooper Rank 1, which can't be increased. New Final Text: If all allies are ISB, Director Krennic starts the encounter at Rank 3 and can't have his Rank decreased. Whenever a Rank 3 ISB ally is defeated, dispel all buffs from all enemies inflicted with Target Lock. If Major Partagaz is the ally in the Leader slot, all chance effects are increased to 100%. If there are 5 ISB allies present at the start of battle, Director Krennic summons a Death Trooper with the ISB tag, and when Director Krennic uses the ability Deployed Garrisons, summon Death Trooper instead of reviving him. Grant Death Trooper Rank 1, which can't be increased.13KViews4likes23CommentsThe best potential gamemode is unplayable due to desync.
So why are we this far into the game and every squad vs CPU challenge we try to play there is a potential desync looming. It would be amazing to relax and knock out challenges with your friends without getting kicked to the menus. Head 2 head and squads both work 99 percent of the time. But when playing with a friend in challenges it always desyncs. if anyone has any answers or work arounds please communicate through here!…College football 27 wishlist
Several QOL updates are needed, as well as some other things. Here is a list. 1. Allow users to delete coach profiles from the Trophy room. 2. More user control over conference schedules. Allow users to swap a conference team out for another one or move a conference game to a different week/venue. 3. Add extra team slots in dynasty to be used for teambuilder teams instead of having to replace an existing team. 4. Allow for neutral site games in Play Now beyond that of playing in an established bowl or CFP championship game. (namely the RRR, but other teams could benefit from this as well.) 5. Allow for player physical appearance changes after year 1 of a dynasty (offline, of course). 6. Allow users to change ANY player number after year 1 in Dynasty (offline, of course). 7. "Playoff/Tournament mode" where user chooses up to 16 teams and only plays the playoff part of a schedule (all bowl trophies would be disabled in this mode btw). 9. Allow for more scheduling range. (schedule up to 13 games with no bye week, or as few as 10 games with 3 bye weeks). 10. More conference adjustments/realignment options. Allow users to completely empty a conference and/or change the name/logo of a conference. 11. Allow "FCS (directional)" teams to be swapped out for teambuilder teams. 12. Incorporate the "player spotlight" RTG features into dynasty. Give user the option to "spotlight" or "feature" a player during pregame presentation sequences each week. Also incorporate RTG pregame camera shots and stadium views into dynasty mode. 13. Allow users to choose weekly game start times (noon, 3:30, 6:00, 8:00) in dynasty. 14. Some teams use different field/endzone graphics for conf and noncon games. Specifically, University of Oklahoma, but there may be others as well. 15. Give users the option to change celebration button mapping. 16. In dynasty, extend previous season record view in 'Coach contracts' beyond five years. When dynasty begins, user can see the team's record going back to 2000. That should still be viewable no matter how far into the dynasty the user goes. Right now, it isnt. Once the user signs the contract, the record only goes back five years, sometimes not even that far. 17. Allow user to play other games week-to-week or in bowl season without having to take full control of that team as this also creates unnecessary coach profiles in the trophy room (which could also be addressed by the first listed QOL update request above). 18. Score/stat graphics on stadium scoreboards. (this one might be tricky to accomplish as it would likely require significant coding implementation) 19. Last but not least, Teambuilder is still sorely lacking in multiple areas. I don't know how much clout you have with EA devs, but maybe you know a person or two you can forward this list to. I just know I have been deeply unsuccessful in my attempts to reach anyone at EA with enough pull to get any of these updates even looked at, let alone incorporated into the game.Issue in Ultimate Team Welcome Pack today....
I received a player Nyziah Hunter WR today in welcome Pack. The player is not loading. In items screen you click the player the game will crash and say not able to process our servers. The player is just sitting in my items with no way of doing anything with them. The card only shows their name over and N/A in right corner. But for some reason you can insert them into the line up. But if you want to upgrade, quick sell, look at the player in my items you can't do anything. Please fix.Do it for the plot.
Update 2/3/2026 PC: 1.121.342.1030 / Mac: 1.121.342.1230 Console: Version 2.28 Sul Sul Simmers, and Bok, Ciao, Cześć, Dia Dhaoibh, Guten Tag, Hallo, Hola, Hej Hej, Helô, Moikka, Привіт, Salut, Salutare, Salve, Sveiki, Merhaba, Tungjatjeta, здравей, 你好, こんにちは, and Hello from around the world! Are you ready to elevate your game experience with a wave of new features and gameplay additions? Then let’s take a look at what this latest The Sims 4 free base game update has in store for you! -The Sims 4 Team What’s New in The Sims 4? Family Tree Updates! The Family Tree has been updated to expand how you experience and tell Sims’ family stories. Your Sims now have relationship labels for in-laws, half siblings, great grandparents, and more! Extended family members will also be shown in the family tree. Players can also choose whether adopted Sims are labeled as such in the Family Tree. New relationship labels include: Mother-in-Law, Father-in-Law, Sister-in-Law, Brother-in-Law, Daughter-in-Law, Son-in-Law, Distant Relative, Distant Relative-In-Law, Half-sister, Half-brother, Stepmother, Stepfather, Stepdaughter, Stepson, Great-grandmother, Great-grandfather, Great-grandson, Great-granddaughter, Parent’s Cousin, Cousin’s Child, Grandniece, Grandnephew, Grand-aunt, Grand-uncle, Ancestor, Descendant, and Relative-In-law. Divorced has a new name: Ex-Spouse, and Deceased Spouse has a new name: Late Spouse. Close relatives are prohibited from being romantically involved. This prevents autonomous flirting between In-Laws or Step-relatives. Flared Staircases! Get ready to create grand looking staircases! Now, you can widen the top or bottom of a staircase (symmetrically or asymmetrically) to give your builds a touch of elegance. Additionally, stair rails can now be applied to only one side of a staircase and we’ve added a slider to change the length of the rail. Here’s a YouTube link to more in-depth descriptions of the updated Family Tree and Flared Staircases: https://youtu.be/8S1x6qMhGT0 Create a Sim Afro-Textured and Curly Hair Filters: Hairstyles can now be filtered by Afro-textured and Curly textured hair, making it easier than ever to find your Sims perfect look. Africana Style Filter: A new style filter, Africana, has been added to the game. This style filter makes it easier to sort and find African-inspired items in Create a Sim and Build Mode. New Jewel-toned Nails: 12 new luxurious jewel-toned and metallic almond-shaped Nails have been added to Create a Sim. Lost Legacies Event Embark on a whirlwind adventure in the Lost Legacies Event as your Sim is swept into a royal treasure hunt, sparked by the arrival of a mysterious royal emissary. Play now through March 16th! Uncover Lore: From exploring the artistic legacy of the Dambele family to unraveling the romantic secrets of the Bellacorde family and decoding the legendary tales of Princess Cordelia, explore the lost legacy of the three prestigious families from The Sims 4 Royalty & Legacy Expansion Pack. Free Limited Time Rewards: Unlock a trove of treasures each week, from collectable skeleton keys that complete quests, a cursed ring with dangerous consequences, a vengeful aspiration, new lot trait, and more. Each reward is special and brings you closer to the noble families, has a unique aesthetic, or adds a new way to play. Active Quests: Your Sim will dive into lively debates, master new skills and chase clues across museums, nightclubs, libraries and hidden grottos. New Kits for your Sim’s Realm Step into a world of imagination, elegance, and drama! Whether you're dreaming of picture-perfect tea parties or silver screen inspired style, these Kits are ready to inspire new stories, Sims, and builds! The Sims™ 4 Silver Screen Style Kit and The Sims™ 4 Tea Time Solarium Kit will be available for purchase individually February 12, 2026 and are included for free in the Royalty & Legacy Grand Bundle through March 15, 2026. Step into a whimsical playroom with The Sims™ 4 Wonderland Playroom Kit and build a charming yard with our latest Creator Kit: The Sims™ 4 Yard Charm Kit, created by Ravasheen. Available February 26, 2026. Bug Fixes Base Game / Multipack Live Mode [EA Forums] Resolved an issue that caused photos to turn black, discovered after the January 13th Base Game update. [EA Forums] Fixed additional instances of an issue where entering and exiting Build Mode during Scenarios with goals would cause the UI to disappear or the game to become unresponsive. [EA Forums] Book covers for Baking, Wellness, Snowboarding, Rock Climbing, Herbalism and Photography books should no longer change when placed on retail displays. Fabrication and Mixology skill books no longer have the same book cover. [Bug Archive] Resolved an issue where Sims' Great Grandparents incorrectly had romantic interactions available to them with extended family members. [Bug Archive] Resolved an issue where Sims didn’t complete the “Dance With Someone” goal at Prom, preventing a Gold Event rating. [Bug Archive] Upgraded vacuums now work in the "Off the Grid" Lot type. Build Mode [EA Forums] Resolved an issue that could prevent room type assignments in Build Mode. [EA Forums] Simple Slattered and MasterCraft staircases no longer have an extra board when placing L-shaped stairs. Create a Sim [EA Forums] Fixed a UI issue in Create a Sim that was preventing elements from displaying in Turn-Ons and Turn-Offs, as well as the Like and Dislike buttons. [EA Forums] Editing Merfolks or Aliens in Create a Sim should no longer cause a game crash. [EA Forums] Resolved an issue causing nail asset (yfAcc_ManiNaturalShort_SolidDirt) to cause a metallic effect to the entire body. [Bug Archive] Resolved an issue causing nail assets (yfAcc_ManiGP12Forest and ymAcc_ManiGP12Forest) to show lines around the upper arm on Sims. Mod creators, in an effort to assist you in updating mods that touch genealogy as mentioned above, we’ve provided a list of Python changes to you for this Base Game update over on the EA Forums here: https://forums.ea.com/blog/the-sims-game-info-hub-en/the-sims-4-code-changes-for-modders---feb-3rd-base-game-update/13120743745Views6likes0Commentsskate. 0.29.7 Patch Notes
0.29.7 Patch Notes | All Platforms | Live on February 3 Update will start rolling out at 9AM PT with no downtime. If you're currently logged in during the rollout, you will need to relog to get the update. Bug Fixes Fixed an issue where two songs were missed from the playlist. Fixed a collision issue where players could walk through a wall in the Gullcrest Community Park. Fixed an issue where the incorrect name was displayed for the Stunting 101 Challenge. Fixed an issue where skate. could crash after leveling up Hedgemont. Fixed an issue where the Global Graphics Quality setting will automatically switch to Custom with low settings when you view another skater in the Social Menu. Fixed an issue where the flame effect remains active after exiting the costume section of Customize a Skater. Fixed an issue where a reboot was required if you skipped some cinematics. Fixed a crash which could occur when spectating other players. Fixed an issue where players could still Direct Join other players regardless of their join setting restrictions. Fixed various stability and performance issues.137Views1like0CommentsWhy do coaches leave there alma mater all the time?
So I have noticed a trend running mulitple dynasty modes. Coaches who are already at their alma mater and doing great leave to go to a worse team in conference which makes no sense. Can we please make an update for a future patch that if your at your alma mater and can win there is not reason you would leave. I mean sure maybe for Notre Dame or something but here is a great example and it litterally happens every time I run a dynasty. Sitake at BYU - undefeated and its his alma mater - yet every single time he leaves to go sign with Oklahoma State which is a definate step down and again why would he leave his alma mater when they are winning? it makes no sense. Just saw Vandy coach leave for Missouri - same problemGame flickering in dynasty gameplay
So this morning I have been experienced that my game has been flickering once I'm trying to play in dynasty mode it works good on the main menu but once I go for the gameplay my screen flickers I thought it was my Xbox but I played of the games and it works fine and it's only in when the game play did the new update that just came out on Thursday have some to do with why it's flickering