Franchise mode
I notice several things wrong in franchise mode. Cold weather games looks like a regular on the field. No seeing your breath like a regular cold weather game. Coaches wardrobe stays the same all year no matter if it's cold or not. Fans in the stands during blowouts. Fans not wearing raincoat or with an umbrella during rainy games. Amongst other detail oriented areas in the standsskate. - Community-Raised Issues [Last Update: November 14th]
What's this post all about? This post will be used to inform you on issues that the skate team are actively investigating or working on that have been raised by members of the skate community. By keeping an eye on this thread, you'll be able to see some of what the team is working on before a patch/update is made available to download. You may see a ❗Workaround or ❗Note from Dev below certain issues that give additional context to those listed. Wherever relevant, pages that add more context to a particular issue will be linked. How do I report a bug or issue? Here's a how-to guide on how to effectively report a bug on the EA Forums: skate. | How to report a bug Even if you're familiar with bug reporting, please consider checking the linked post. For account-related issues, please reach out to us via EA Help 🚧 INVESTIGATING 🚧 A significant number of people have reported this issue. The development team is currently investigating how it can be resolved. Please, provide as much information as possible. Achievements | Achievements aren't being unlocked despite meeting the criteria. | [MEGATHREAD] Achievements not completing ❗ Update: This issue should now be resolved for players using the EA app and Epic Games. If you're playing on other platforms, we're still working on a fix! In-Game | Friend's skater appeared invisible after joining a friend's party. | Invisible Friends in Online Co-op Players stuck | Multiple reports on players getting stuck/softlocked | Softlock MEGA THREAD | EA Forums - 12581740 Players stuck | Extravert Store mission cannot be completed resulting in progression softlock | Go to extravert to level up bug SVB Charge | Getting charged SVB for Rip Chip or Tix Items | MEGA THREAD - Getting Charged SVB for Rip Chip or Tix Items | EA Forums - 12811048 Visual | Rip score award screen shows twice | Repeated rip score award screen | EA Forums - 12814542 ⏳ AWAITING UPDATE ⏳ A fix/adjustment has been made and will be issued in a future patch/update. Items marked as 🆕 in here may have previously been in the Investigating section. 🆕Level Up | Market mile fails to level up after achieving the required neighborhood rep | Market Mile not leveling up Players Stuck | Stuck in a canal if they fall in after collecting the final bearing in the Salmon Run line challenge. | Stuck in canal, can’t respawn, can’t play game now ❗Workaround : Players can join a party and have the party leader start a coop challenge Visual | The bottom of the soles of the vans sk8 hi are white instead of brown | Wrong Sole Color on Vans Sk8 Hi Visual | Claim button appearing when there is no completion award | Can’t claim season 1 challenges after completion. ✅ RESOLVED ✅ This issue has been resolved in the game version listed beside the issue. Please ensure you have updated your game to the latest version. 🆕Visual | Hedgemont community park is fused with the Skate-o-Ween park. | You forgot something 🆕Challenges | Skate-o-Ween challenges don't show on the map | Skate-o-Ween Challenges don't show on the map | EA Forums - 1284724 Challenges | "Holly Huck" challenge reappears after completing it | 'Holy Huck' Challenge is reappearing... Challenges | Cumulative total challenge goal completion is not updating or tracking properly to unlock neighbourhoods. | Challenges not logging Challenges | The coop challenge goal often does not register as completed. | Co op challenges not completing Challenges| Unable to make progress against daily/weekly/seasonal tasks | Daily and weekly task not counting progress AGAIN | EA Forums - 12765908 Daily Tasks | Task progress stops after two completions due to lack of additional daily slam challenges | Daily Task and Daily Challenges Don't Match Sometimes. Loading Issues | Multiple reports on players encountering an infinite loading screen. | MEGATHREAD - Loading.... Error Trick of the Day | Spread Eagle doesn't count progress towards the Task for Trick of the Day | Trick of the Day - Spread Eagle not counting Skate-O-Ween Tasks | The Skate-O-Ween Tasks event task progress does not update properly | Skate-o-ween task bugged?! Patch v0.28.0 In-Game | When starting a challenge solo or without a party, a "Waiting for player" pop-up appears on the screen. The challenge eventually starts after a minute. | Waiting for players on non co-op chalenges Players stuck | Unable to progress even after rebooting the game and getting stuck on the mission Tour 1 - Skater Eyes: Stunting 101 | [MEGATHREAD] Stunting 101 Tour 1 Stuck at 3/3 completion Patch v0.27.7 In-Game | Rarely, a queue notification showing "err" will appear when a party starts a Co-op challenge queue. | [MEGATHREAD] ERR notification every few seconds Players stuck | When booting the title with a fresh account, the user will get stuck in the splash screen at the "Configuring" stage. | Stuck on "Configuring" MEGA THREAD Players stuck | Players spawn way out of bounds every time they log in. | [MEGATHREAD] Stuck beneath map. Skatebord in a void. 🔧 PATCH NOTES 🔧 The following information includes details of the patches that have been released for skate. For itemised patch information, please check the attached link. Oct 7, 2025: Patch v0.28.0 Sept 16, 2025: Patch v0.27.7 Please consider the following: This is not an exhaustive list of everything the development team are working on. Just because an issue is not listed above does not necessarily mean it's been ignored. If an issue is added to ⏳ AWAITING UPDATE⏳, this does not mean it will be addressed in the next patch/update, but it will be included in an upcoming patch/update. Items marked 🆕 have been recently updated/moved when this post was last edited. See you in San Vansterdam!7KViews10likes0CommentsBATTLEFIELD 6 GAME UPDATE 1.1.1.5
We’re rolling out a Quality of Life update on 11 November at 09:00 UTC, bringing refinements to vehicle countermeasure reliability, weapon accuracy, Battle Royale match flow, and overall gameplay stability. Major Updates for 1.1.1.5: Fixed an exploit allowing players to ascend and access unintended areas when standing on a XFGM-6D Recon Drone by hitting it with the Sledgehammer. Fixed an issue where Lock-Guided Missiles did not get countered as expected when met with enemy countermeasures such as flares. Fixed an issue where vehicles did not spawn correctly in Breakthrough and Conquest. Fixed multiple Battle Royale issues affecting match flow, squad revives, and End of Round transitions. Addressed progression, audio, and UI issues, improving overall clarity, reliability, and immersion. CHANGELOG PLAYER: Fixed an issue where dispersion would be higher than intended when going from sprint to firing in ADS. Fixed an issue where dispersion would incorrectly scale with movement speed and always assume the player is moving at maximum movement speed for the stance. Tuned landing animation to reduce excessive camera and weapon movement when aiming down sights, improving visual stability during and after landing. This update also resolves instances where the ADS aim could be displaced when sliding. VEHICLES: Fixed an issue where Lock-Guided Missiles did not get countered as expected when met with enemy countermeasures such as flares. GADGETS: Fixed an exploit allowing players to ascend and access unintended areas when standing on the XFGM-6D Recon Drone by hitting it with the Sledgehammer. MAPS & MODES: Fixed an issue where vehicles did not spawn correctly in Breakthrough and Conquest. Fixed an issue where matches sometimes would start with all sectors and objectives active at the same time. Fixed an issue in Strikepoint on Siege of Cairo where destruction did not reset at halftime. UI & HUD: Fixed an issue in Vehicle Customisation locked Anti-Air Vehicle presets did not display their unlock criteria as intended. PROGRESSION: Fixed an issue where the shotgun weapon challenge “Kill 5 Enemies With a Shotgun Without Reloading” did not complete properly. Fixed an issue where progress for the “Engineer Specialist 3” Assignment did not save correctly. PORTAL: Fixed an issue where “SpawnLoot” would not spawn Ammo or Armor. Fixed an issue where players with community creations privileges set to Block could still access user-generated Community Experiences when the party leader hosted a match. AUDIO: Fixed an issue where activating the BF PRO Radio Channel through the Commorose did not play any sound. REDSEC PLAYER: Fixed an issue where Battle Royale (Quads) matches did not end after the last team was eliminated. Fixed an issue where being killed immediately after a mobile respawn completed could result in the squad being eliminated instead of reviving remaining teammates. Fixed an issue where players could become stuck in a top-down view of the map after redeploying. Fixed an issue where players retained their Second Chance after redeploying and did not transition to the End of Round screen after their next elimination. UI & HUD: Fixed an issue where all squad members displayed the same highlighted stat on the Squad Placement screen. PROGRESSION: Fixed an issue where the “Battle Royal Master Challenge 4” did not track progress correctly.746Views6likes0CommentsCollege Football 26 - Title Update August 6th
Hey there College Football Fans, welcome back to the Campus Huddle! Your source for all information and updates straight from the EA Sports College Football 26 development team! Today, we are back with another Title Update that will contain changes to how you play, fixes to issues across the game, new mascots, uniforms, and more! We have more changes coming in future updates, please continue to provide us feedback, we are always listening! But let's get started with what is coming in tomorrow's Title Update! Gameplay Coverage Hard Flats Behavior: Defenders now stay closer to the line and recognize swing routes as threats in the flat. Cover 2 Tampa: The middle defender now gets deeper, maintaining better leverage position against deep threats, especially from 3x1 formations. Cover 3 Match (incl. Buzz Mable & Zone Blitz 3): Logic improvements for Defenders when reacting to Slot WRs attempting to outleverage the defense on deep routes. Cover 2 Match (incl. Cover 6/9/Zone Blitz 2): Logic Improvements for defenders guarding inside and vertical routes, especially in formations like bunches and stacks. Improved defense against outside throws and motion-heavy offenses. Cover 4 Quarters: Against 3x1 sets Corners and Safeties pick up the appropriate vertical threat to ensure that the #3 Receiver is covered on deep routes. Cover 4 Palms & Cover 6: Corners won’t press by default on the trips side, reducing chances of one-play touchdowns. Blocking Pass Block/Pass Rush Pre-Play: Resolved issues where QB animations prevented players from making protection adjustments blocking the RB. Protection Menu: Now closes automatically after making an adjustment. Visual Feedback: Fixed display issues with pass block lines after hot routing the HB. Blocking Logic Enhancements: Improved recognition of stunts and loops across base, empty, and slide protections. Base protection is less effective against stunts, reflecting its man-on-man nature. Blockers are better at identifying late blitzers and avoiding premature handoffs that lead to free rushers. Pocket Behavior: Tuning to decrease the likelihood of pass blockers staying in double teams unnecessarily. Reduced frequency of illegal man downfield penalties. Edge rushers now better recognize when they’re being out-leveraged by scrambling QBs. Difficulty Tuning: Increased pass rush effectiveness on Heisman and All-American. Decreased pass rush effectiveness on lower difficulties. Run Block/Run Shed Targeting Fixes: Resolved issues where blockers missed or switched targets in open field, including on RPOs and core blocking schemes. Run Game Enhancements: Added logic to allow users to be able to untarget defenders on run plays using the ID Mike system. Fixed bugs causing double teams to split too slowly, preventing blockers from reaching the second level. Lead blocker logic and HB targeting in under-center formations have been improved to target the biggest threat in the open field. Engagement & Shedding Logic: Defenders’ leverage now appropriately affects block outcomes. Defensive linemen shed blocks more realistically in short-yardage situations. Edge players no longer disengage inside or take unrealistic inside angles. Reduced defender control on Block steering interactions. Animation & Ratings Logic: Defenders with big ratings advantages now trigger “super win” animations correctly. Fixed issues where edge rushers didn’t respond properly to scrambling QBs. General Blocking Animations Resolved multiple animation issues causing failure to match engagements, frozen players, players stuck in disengages, impact blocks, and animations playing in the wrong direction. Run Fits and Pursuit Tuning to improve effectiveness of QB contain defenders vs. play-action bootlegs. Tuning to improve man coverage effectiveness vs. Jet Motion, specifically for the defender to continue following the motion through the snap. Playbooks Adjusted Wildcat and Flexbone plays, including QB Power Swing, Direct Snap, and FB Dive logic. Split Flexbone FB Toss into two types: FB Sweep (Pin-Pull) and FB Zone Toss (Outside Zone). Fixed blocking issues on rocket toss, Buck Sweep, and Pistol PA HB Wheel plays. Improved motion consistency across play sets and fixed alignment issues in no-huddle formations. Disabled Playmaker flip on Flexbone FB Dive to prevent broken handoffs. Added new content to Army, Navy, Air Force, and Option Generic offenses, including new Flexbone and Wingback formations. Introduced GoGo Generic Offense and expanded Air Raid Generic Offense. Updated play call suggestions to avoid duplicate play types in the same row. Added Goal Line set to UTSA and made Singleback Spread default to 4WR. Fixed pitch man behavior on option plays and improved backside edge blocking on RPOs and Play Action. Synced Play Action Bootlegs with their paired runs and gave all PA Walk plays Inside Zone fake blocking. Improved deep PoCo route to better sell the Post. Reduced snap delay on Reload and Dbl Mtn plays (where QB/HB swap). Dynasty We’ve added two new awards, which are both available in the Trophy Room The Shaun Alexander award was added, which is given to the best Freshman of the Year. The Jet Award, which is given to the best special teams returner. To help players make better decisions when determining who to target in Transfer Portal, Career Wear and Tear is now shown in the Player Module while viewing the Transfer Portal spreadsheet. Corrected an issue with lighting and game times. Now, in-game times properly reflect local time. This means that a 9pm Eastern Time game in Hawai’i will correctly be at 3pm local time. Added new scheduling rules for non-Eastern time teams to ensure their games start at the correct times locally. Added additional rules reflecting the limitations on day games in Arizona in the early fall months. Added the team uniforms to player portraits on full screen notifications. Tuned Ability Pre-requisites to better align with positional archetypes. Pocket Disruptor for Pure Power and Power Rusher no longer requires Power Moves Pocket Disruptor for Speed Rusher no longer requires Finesse Moves Updated Skill Groups for many archetypes to ensure they have access to every ability for their archetype, especially Toughness. Exception for the Dot! ability on Gadget Receivers for balance purposes. In rare situations, a Gadget Receiver can still be generated with Dot!. Multiple fixes to Playing Style Grades across various archetypes. Updated Box Specialist to use Defensive Rush Yards Against Per Game Update Signal Caller Playing Style Rank to use the correct ordering Increased Speed and Acceleration for Safeties in Recruit Generation, especially 3 and 4 Star Coverage Specialists and Hybrids. The Pro Potential My School grade now properly updates after Draft Results and before the start of the Transfer Portal. Increased the number of players in the Transfer Portal who start in the Open Status. When in the Records Screen, switching between National/Season/Game tabs will now maintain your current filter allowing you to easily view a team or conference’s career, season, and game records. Updated Boise State rushing TD Record, Big Ten rushing yard record, CUSA receptions record, and Missouri State rushing TD records. SuperSim Reduced the number of pass attempts for AI teams. Increased Yards Per Catch for teams with elite WR1s. Increased designed QB Run Plays to ensure that running QBs more closely align to their real-world Rush Attempt averages. Added Weekly Summary Notification to alert when a player is visiting that week. Fixed an issue where non-user coaches could appear as “Vacant” in the Schemes & Playbooks screen. Fixed an issue where you would be unable to change a player's position after viewing their player card. Fixed an issue where team win percentage did not include bowl games. This also fixes a related issue where the winning seasons coach stat was not incrementing properly. Setting the Player Edit Permission setting to Commissioner no longer allows non-commissioner users to edit the height and weight of their players. When exiting the auto subs screen, you will now be prompted with a popup asking if you want to save your changes Updated team’s Athletic Facilities and Brand Exposure My School grades. Fixed an issue causing TeamBuilder My School grades not to align with website grades late in the season. Add the Strategist archetype icon to the Player Module Dealbreaker sub-panel when a player’s dealbreaker has been lowered due to the Lower The Bar ability. Fixed an issue where FCS teams showed under the ACC filter when selecting an opponent in Custom Schedules. Fixed an issue in Staff Moves where the coach module would display the coach’s record with their new school as their record with their previous school. It now correctly shows 0-0. Fixed an issue in Custom Conferences where you could add a school to the conference they are already in. Custom Schedules now show the correct location for neutral site games. Added a counter to Formation Subs displaying the total number of subs that have been made. Road To Glory When adding a school to your Top Schools List, you will now see if that school has offered you a scholarship regardless of whether or not they are in your Top 10. Fixed an issue where offers would be given or revoked when advancing to Signing Day. Reduced the amount of test readiness needed to pass your exams to more closely align with Scrape By. Note, if you already have a low GPA, you will still need to get higher than “Scrape By” in order to stay eligible. Reduced the amount of Wear and Tear damage Incurred from Training. Medal Thresholds for Gap Drill for Cornerbacks have been reduced. Player Grade Widget and Pause Menu Stats Screen now show Total Touchdowns. Added Player Feedback Notifications when exiting High School Games. Added new Sponsorship Deals to be earned via NIL. Fixed an issue where you could not graduate in 3 years if you redshirted your first season. Fixed an issue allowing you to spend energy points on leadership and brand even when the meters were already full. Fixed an issue where your current school appeared as one of the schools you could transfer to in the transfer portal. Fixed an issue with MIKE linebacker not displaying properly in the Trophy Room. Ultimate Team Fixed an issue where the Event rules screen was not displaying properly. Fixed an issue where upgraded items were missing the BND tag until you back out and re-enter the My items . Fixed an issue where Event: Prerequisites: House Rules were not displaying properly. Fixed a navigation issue in Team Select: Line up: In Event Requirements. Fixed an issue when looking to upgrade Keldric Faulk using the tokens, all items are present instead of just the usable items. Fixed an issue where Users wallet disappeared after viewing the rewards for a field pass. Fixed an issue in Challenges where Spamming the 'Select' button prompts an error message and leads the User back to the Main Menu. Fixed an issue where sections tabs were missing from the lineup screen. Activating a X-factor ability after flipping items in the Lineup menu now will not reset the flip. Fixed an issue where users were returned in the challenge category selection screen after exiting from the milestone screen. Pack Helper will recommend set completion over lineup improvements when the user has an empty lineup active. Fixed an issue where players that are contributing to team requirements did not display their position and depth. Fixed an issue where the scoring drive banner showed the wrong time during UT challenges. The difficulty bonus percentage now is not cut off on the study hall progress screen. Fixed an issue where the 'BND' & 'LTD' badges were both black with white text. Fixed an issue where the 'Lineup Needs Editing' dialog box was not visible in Events with long lists of Team Requirements. Fixed an issue where event rewards were not being displayed for Gauntlet Fixed an issue where the Generate best lineup for special teams did not put a player in at kick off specialists. Fixed an issue when entering the substitution screen from team OVR requirements available players did not populate. Fixed an issue where items were loading very slow when switching between all tabs from the "Item Manager/My Items" screen. Fixed an issue where No Coin Image would appear in "Rewards" when user Earns them in the field pass Fixed an issue where arrows were not shown correctly in the challenge info screen. Fixed an issue where the "Getting to know the basics" Challenge Text overlaps. Fixed an issue where no rewards would appear in Online H2H when pressing Progress & Rewards button Fixed an issue where the player image will appear blank on the Level 50 Field Pass for Season 1 item 87 OVR BDN Xavier Scott. Fixed an issue where accepting an invite from UT Play a Friend squads lobby to a Head to Head squads lobby. Two RS callouts are now present in the Progress & Rewards screen when having at least 6 games in the Results box. Fixed an issue where users received "You lost the auction" pop up when an auction expires even if the user didn't bid. Fixed an issue where the game would crash after leaving a MUT Challenge Lobby. Fixed an issue where the user could not navigate between Team Pass tabs after accessing the Team Pass menu while inside the Compare screen in Ultimate Team Fixed an issue where the Team Pass Objective screen would refresh 3-4 times before the user can function when accessing from a player card customization item. Fixed an issue where Pack Helper options were not displayed when receiving Jerome Baker after completing a challenge. Fixed an issue in "The Run" Game 2, the CPU automatically starts with 3 points, which incorrectly deducts 40 points from the player's leaderboard score. Fixed an issue where invited players received an error pop up and were removed from lobby when pressing ready while being transitioned to lobby UT Play A Friend. Game history is now shown in the Season Rewards screen in Progress & Rewards. Multiple UI elements now disappear when the user returns from the Progress & Rewards screen. Presentation Players/Equipment/Uniforms Adjusted neck length and helmet fitment on most all players. Adjusted hair helmet on placement for players with longer hair. New alternate uniform elements for Ohio, Notre Dame, Boston College, Tennessee, Tulane, Tulsa, Iowa State, Mississippi State, Cincinnati. New updated or added Home and/or Away sets/elements for Washington, Liberty, West Virginia, Toledo, Georgia Tech, Houston, Tulane, Western Michigan, New Mexico State, Temple, Cincinnati. Adjusted current uniform assets for Central Michigan (Helmet), North Carolina (Numbers), Marshall (Collar). Audio Crowd Updates Increased crowd reactions to big moments . Home Field Advantage pre-play swell tuning for different stadium attendance sizes. Updated Crowd Assets for general pregame and RTG First Person runouts. Deep Pass anticipation reactions updated to improve timing. Tuning on field collision sounds. Adjusted UI Sounds across multiple modes. New Crowd Themes for the following schools: Note: New crowd themes included in this update are exclusive to which schools you are playing against and the time of year. Akron, Appalachian State, Arizona State, Auburn, Baylor, Boise State, Bowling Green, Charlotte, Coastal Carolina, Colorado, Delaware, East Carolina, Eastern Michigan, Florida International, Georgia Southern, Hawaii, Houston, Illinois, Iowa, Kansas, Kansas State, Kennesaw State, Louisiana Tech, Louisville, Marshall, Maryland, Memphis, Michigan, Michigan State, Minnesota, Mississippi, Missouri State, Northern Illinois, Northwestern, Oklahoma, Penn State, Rutgers, SMU, Tennessee, Texas State, Texas Tech, UL Monroe, Utah, Utah State, Virginia, Wake Forest, West Virginia, Wisconsin. Music/SFX/Chants Added the Oregon Football Theme. Added Mr. Brightside to Missouri. Added All Hail Washington State post Washington State Touchdowns. Added Music to the VOLS chant at Tennessee. Added Pump it Up to Michigan after PAT on First TD. Update to Good Ole Song for Virginia. Added more chants for Arizona. Added SFX for Missouri State Cannon. Commentary Updates Fixes for Fair Catch inconsistency. Fixes around PAT follow-ups. Adjustments to Commentary Banter frequency. Adjustments to Commentary intros around ranked games. New Mascots Appalachian State - Yosef Virginia - Cavman UTEP - Paydirt Pete James Madison - Duke Dog Memphis - Pouncer Field Art Updates Added new Kansas “Waving Wheat” End Zone Design Various corrections for other Field Art on other teams. Thank you all so much for your continued passion and dedication to College Football 26, we have more updates coming in the future that we are excited to share with you. We will see you on the next Campus Huddle. — The Entire College Football 26 Development Team [Source]604Views0likes18CommentsContent Update 10-29
Hello Holotable Heroes, Here are the updates for today: News Kit Reveal: Zuckuss Ghouls Just Wanna Have Fun Vane shards are now farmable from Cantina Battles 3-B Bugs and Adjustments Captain Silvo was Dark Side. He was an Unaligned Force User. But somehow, he wasn’t Dark Side Unaligned Force User. That’s been corrected, his allegiances are now properly… complicated. Galactic Legend Ahsoka Tano: Once she achieved her Ultimate form, Ahsoka’s abilities decided they were too powerful to explain themselves. We’ve gently reminded them to stay visible, enlightenment’s great, but clarity’s better. If Admiral Raddus and Jyn Erso were revived simultaneously, Raddus occasionally forgot that Jyn was supposed to be un-defeat-able. He remembers now. Order 66 Raid - Fixed a bug where sometimes the player would be forced to use Rescue when no Jedi are available Cad Bane Kit Update Basic - Gun Slinger Old Final Text: Deal Physical damage to target enemy with a 65% chance to attack again. Inflict Accuracy Down on target enemy for 2 turns. Cad Bane gains 15% Turn Meter for each Critical Hit. New Final Text: Deal Physical damage to target enemy with a 100% chance to attack again. Inflict Accuracy Down on target enemy for 2 turns. Cad Bane gains 15% Turn Meter for each Critical Hit.16KViews8likes38CommentsMy cars which I had in online mode are missing
I uninstalled the game few months ago and installed it back after few months only to find out that my cars from my online mode are missing!! , the cars which I had gotten by completing objectives and the ones which I won by doing lockdown modes all of them are missing, I can see those objectives and challenges as completed and rank remains the same but all of my cars are missing, please help me find them or help me with an alternate solution.Solved23Views0likes1Comment