Presentation update did not address concerns
I posted this before and EA played "Battleship" all around OU. All OU got was about 5 lines of commentary for a rivalry that isnt even played unless we manually play it. Lets revisit what i have asked for...... Presentation needs A-L-O-T of work. I'm focusing in on Oklahoma as that is my preferred school but it needs work across the board.. OU TD celebrations at night need to include the lights going on and off like they do at LSU Alabama Ole Miss and others. If you can put tortillas in the crowd for Texas Tech, you can have cheerleaders, or at the very minimum, Boomer (mascot) making an O and a U with their arms for OU. And what happened to the "OOOOOOOOO-U" chant with kickoffs? It was there at launch but not anymore. If NMSU, BC, KSU, Notre Dame, and other schools can get a pregame band formation at midfield, then why cant OU get the same as their band also does a midfield school logo formation. (See attachment 1213918) You updated field graphics so why do you have OU using the same endzone art for conference and non-con games when IRL the endzone art is different (see attachments 124601 and 124543). Why cant we choose which games to stripe our stadium for? And where are the "Boomer" and "Sooner" crowd chants? The players also run thru a band formation, bur that is not included either. I have included a screenshot of that as well (See attachment 145813. And the "authentic experience" argument is moot because I have never seen OU horizontally stripe the stadium, but you made sure to add it in the game. .Now to pan out to the rest of the game. Why cant we delete coach profiles from the trophy room when they are no longer active? I have 6 coaches who were created simply for testing purposes and now they are all just there permanently and they are eyesores. Are Mr Brightside, Welcome to the Jungle and Enter Sandman the only songs you have rights to? If so, why? This game is a multi-billion-dollar game. I think you can get the rights to a few more songs. Oh, and why aren't those songs available on the tracklist at the main menu? Why do you only have 16 school fight songs available? Why not make all the songs available? Or at least the big ones like the three i just listed. The songs you currently have are some of the most unpopular and little-used school songs in the game. Come on EA, you can do better than this. And you don't need to wait until next year's game. You have already showed that you can update Mascots, field art, chants and music, so there is nothing discussed here you cant fix in the next title update. This is an across-the-board area that is being neglected so bad its almost criminal.Plumbob and Go - Getaway The Sims way!
PC/Mac Update 9/18/2025 Console Update 9/23/2025 PC: 1.118.242.1030 / Mac: 1.118.242.1230 Console: Version: 2.20 Who’s ready to get away and make an adventure out of it? Today’s update prepares for the October 2nd launch of the upcoming expansion pack, Adventure Awaits, and while you’re waiting, this base game update contains a fun new feature that will have all your Sim kids cheering throughout the neighborhood! Also coming to the game today, you'll see a number of bug fixes. We are releasing today's update on PC and Mac with the Console update following on September 23rd. Getting this update out earlier allows for plenty of time for mod and custom content creators to update prior to the launch of Adventure Awaits. It also gives us time to address any issues quickly. As PC/Mac will be on a newer game version until the PlayStation & Xbox update on September 23rd, console players will need to use the PlayStation and Xbox filters in the Gallery until you receive the update. As always, thank you for your support and continued reporting efforts via EA Forums. It really helps us identify the issues you care the most about so we can focus on fixing them. We are committed to fixing these issues and can’t wait to share more details on that soon to come. Plumbob out. Sul sul and we'll see you on your next adventure soon. -The Sims 4 Team What’s New? Base Game Updates Playground Venue Let the kids play! And what better place to play than the new Playground Venue. Going to the Park is fine and all, but sometimes kids need their own space. The Playground Venue on the other hand is the perfect place to let the little ones run wild. You’ll find it visited primarily by other children and their chaperones, especially after school hours, making it the perfect place to make new friends. Built the perfect playground? We’d love to see it! Share your custom playground venue builds to the Gallery using the hashtag #playground so fellow Simmers can discover, download, and enjoy your creations. Venue Type Filter in Event Planning UI When planning any event, we now have a way for you to quickly narrow down to see only the specific venue type you’re looking for in a checkbox dropdown, to save you from having to scroll through a long list of options. Want to see only all Libraries? Check. Want to see only all Nightclubs? Check. Want to see only all Libraries and Nightclubs? Check Check. Play Pretend Interaction Child Sims now have a very cute interaction to “Play Pretend” with either another child Sim as a social interaction or as a self interaction. “Play Pretend” as a social interaction can be accessed under the Friendly > Activities Pie Menu options. Otherwise, you can click on your active child Sim to access “Play Pretend” as a self interaction. Both versions of this interaction include options to “Play Fairy Tale Castle”, “Play House”, “Play Space Explorer”, “Play Pirate Adventure”, or “Play Island Castaway”. All of which are accompanied by charming childhood imagination VFX that are thematic to the selection. Ecru Slouch Beanie Color Variant in Create a Sim For those days when the brightest of white is just not gelling with your outfit. We’ve now added a new ecru color variant on the existing Base Game Slouch Beanie in Create a Sim available for teens, young adults, adults, and elders. Cross-Pack Tuning Update for The Sims™ 4 Life & Death’s Soul’s Journey We readjusted gains for Soul’s Journey and added Satisfaction Point rewards for each tier completed. Merfolk Occult Bassinet for The Sims™ 4 Island Living She smells Merfolk stinky baby diapers in a seashell-shaped bassinet. What’s it look like, you ask? Well, I suppose there’s only one way to find out. Here’s hoping Ocean’s Lullaby Bassinet is about to be responsible for a big Merfolk population boom. Memory Boost (Early Access) – Available September 23 Memory Boost is an early access, opt-in feature for The Sims 4 on PC (Windows) that delivers performance improvements by optimizing memory usage, reducing lag, improving frame rates, and helping prevent memory-related crashes. We invite you to try it out and share your feedback as we prepare for a wider rollout. How to Enable Memory Boost: (Available on September 23rd) From the main menu, select the three dots (•••) to open Game Options. Go to the “Other” tab. Find the Memory Boost dropdown and select “Enabled.” Your game will restart with Memory Boost active. NOTE: Recovery saves created while Memory Boost is enabled will be tagged accordingly, and at least one original recovery save (without Memory Boost) will always be preserved for fallback. You can disable Memory Boost at any time from the same menu. For more details, troubleshooting, and FAQs, visit: Memory Boost – Early Access FAQ Step-by-Step Guide Feedback & Support Thread Autumn Apparel Kit Right in time for sweater weather - The Sims 4 Autumn Apparel Kit is coming in October 2025. Bug Fixes Base Game [EA Forums] Sims with the entrepreneurial trait no longer experience sudden jumps in career level. This fix will prevent this issue from occurring on any new saves. [EA Forums] The “Venue Info” icon in Build Mode will stop shining when there’s nothing new to display. [EA Forums] A Sim writing a book can now resume it properly after being interrupted by another Sim to socialize. [EA Forums] Sims will no longer always sit to drink water. [EA Forums] Interaction Progress (like cooking or writing) will no longer start from the beginning after loading. [EA Forums] Last Exception and Sim reset no longer trigger when exiting a Changing Table. [EA Forums] (ymBottom_SDX037Jeans_SolidPink) displays proper color swatch for Masculine Sims. [EA Forums] Duplicate Swatch no longer shown for (doorDoubleSliding2x1_SDX037BUILDERTileable3Tile_set1). [EA Forums] The Holiday menu no longer closes when switching between Sims. [EA Forums] Swatch shown for (shelfWallGFPlank2x1_01_set1) matches what is placed. [Bug Archive] Diner outdoor sign is now glowing correctly. [Bug Archive] The infant's 'bald' eyebrow color swatches are now in order. [Bug Archive] The following shower floors no longer flicker when zooming the camera in and out: Tranquil Waters Shower, Modern Grimpressions, Waterfall Shower, EZPZ Shower Stall, and It’s a Shower Trap. [Bug Archive] Fingers and nails will no longer clip and distort when certain outfits are worn. [Bug Archive] Mournful Memories Music Box no longer has a debug name and description on all except the main swatch. Curtains will now move when using DX11. Death can no longer be avoided by scheduling an off-lot Event via the calendar on another lot during the death sequence. [Bug Archive] The ymShoes_AnkleOxford_TrueBlack variant of this shoe no longer changes shape compared to the other variants. Affecting Multiple Packs [EA Forums] Skill cheats can now be used to lower skill. [EA Forums] Eyeglasses no longer look like sunglasses. [EA Forums] Some wall mailboxes no longer appear under Misc Appliances instead of Trash Cans & Mailboxes. [EA Forums] "Summon a Privy Bush" interaction is now available for Vampire and Fairy child sims [EA Forums] Some fireplaces no longer project light from Fire Backwards. Resolved a missing texture observed when applying yfTop_GP12SweaterVest with some bottom assets. Texture defects are no longer observed when applying ymBottom_SP56CK001ShortsRuffles with several top assets. The Undo button is no longer greyed out when using it to make changes for occult types in CAS. Get to Work [EA Forums] Daring Hall Tree now properly categorized under the Displays category instead of the Decorations Misc category. Cats & Dogs [EA Forums] Pets no longer get deformed when traveling to another lot after aging up. [EA Forums] Blue swatches for (stair_rail_EP04CAxFrame_set5) display the proper color when placed. [EA Forums] When selecting gray swatches for the object (sculptwall_EP02GENchalk2x1_set1) the proper color is placed. Island Living [Bug Archive] The Mermaid bassinet is now available in Buy mode like other bassinets. [Bug Archive] Resolved flickering animation observed on water after the Sim performs a snorkel interaction on the buoys in Sulani. Discover University [EA Forums] Bike pedals will now align with the Sim’s feet when riding the bike from this pack. [EA Forums] (ymBottom_EP08LeggingCropped_Solid Yellow) displays the correct color swatch for males. [EA Forums & EA Forums] Legal Case Files and Dr. Tyson's Books of Learning are now properly categorized under the Clutter category instead of the Sculptures category. Eco Lifestyle [EA Forums] Piercings from the Eco Lifestyle expansion pack now have the correct Bronze & Gold swatches displayed. Growing Together [EA Forums] Smooth Sail Diaper Pail trash cans now snap to Lavish One's changing station. [EA Forums] Starry Eyed Collection Banquet Table is now present in the Bars category instead of Dining Tables category. For Rent [EA Forums] Tenant events are no longer resolved as a failure after the Property Owner fixes what’s needed on the Tenant’s lot. Lovestruck [EA Forums] All color tags are now applied to Canopy Dreams and Drape Desires objects. Life & Death [EA Forums] Modern Grimpressions Bathroom Sink and Modern Grimpressions Kitchen Sink objects can now be slotted at the top. [EA Forums] Nails paint no longer creates a texture glitch on T-shirts (yfTop_EP17ShirtGoth) and (ymTop_EP17ShirtGoth). [EA Forums] Child sim now show up as ghosts when they die due to over heat & Freezing. YmHat_EP17ToqueDouble no longer clips with ears if ears are extended outwards. Sim no longer clips into the bar stools when read will interaction is performed in sitting posture. Soul’s Journey Progression no longer grants too many points. Sims will no longer remain in Ghost form after removing the Ghost molecule in CAS after using the Undo button. Businesses & Hobbies [EA Forums] (Paint on Me!) wallpaper from the Business and Hobbies category now appears when filtered by color. Enchanted by Nature [EA Forums] (ymHair_EP19Mullet_Auburn) hairstyle no longer clips with hats. "Fertilize All Crops" interaction is now functional on oversized crop plants with oversized crop fertilizer. [EA Forums] Gnome brought to life for Upgrades and Repairs will no longer continuously upgrade toilets with Composting Container leading to toilets catching fire. Vampires [Bug Archive] Vampire Sims no longer constantly disappear and reappear during interactions Paranormal [Bug Archive] Nail polish will no longer change color of yfBody_SP18DressShirt. Outdoor Retreat GP01GenFern plants no longer clip when placed on the roofs Realm of Magic [EA Forums] Glass Top Stage Stairs is now properly categorized under the Decorations Misc category instead of the Surfaces Misc category. [EA Forums] (ymTop_GP08VestShirt) now displays correct swatches. Werewolves [EA Forums] (yfHair_GP12MedWavy_Black) hair displays properly when zoomed out in game. Backyard [EA Forums] (yfTop_SP08TeeBoatNeck) now displays correct swatches. Greenhouse Haven [EA Forums] When selecting green/yellow swatches for the object (doorSingle1x1_SP40GENTileable3Tile_set1) the thumbnail now displays the proper color. Sweet Slumber Party [EA Forums] Nails are now properly tagged for a masculine frame.320Views4likes0CommentsMadden NFL 26 Title Update - September 17, 2025
Hey Madden fans, welcome back to Gridiron Notes! Our next Title Update for Madden NFL 26 is arriving tomorrow, and it’s packed with gameplay fixes, tuning, and updates across every mode. From new Coaching Adjustments that give you more control over pass protection and coverage depth, to key improvements in various modes, including new likenesses, gear, and equipment options. Let’s dive in! Gameplay Pass Blocking Added a new Coaching Adjustment option allowing you to set your default pass protection scheme—choose from Base, Empty, Half Left, Full Left, Half Right, Full Right or Default. Dev Note: For players who don’t want built-in pass protections on passing plays, we have included a new Coaching Adjustment to allow players to choose the default protection for all dropback passing plays. When toggling this option in, players will still have the ability to change their protection before the play via the Pass Protection adjustments menu. Fixed an issue sometimes causing the pass protection adjustment menu to get stuck in an open state after selecting a protection adjustment. Made improvements to blocking logic for better targeting and improved protection on Shotgun Play Action plays Tuning done to shorten the wait time after failed pass rush moves to improve pocket degradation over time. Enhanced QB Contain logic to ensure defenders contain more effectively Dev Note: This was a two-part fix where we fixed disengages from blocks and pursuit of quarterbacks scrambling outside the pocket. For the second part, we resolved an issue where defenders would incorrectly abandon their Contain assignments in favor of executing pass rush moves. Addressed an issue with pass rush move selection logic to reduce excessive use of Rip moves and ensure more realistic, ratings-driven defender behavior. Run Game Fixed an issue allowing a short, artificial speed boost to the ball carrier when using Truck in open space (Air Truck). Dev Note: The truck animations and transitions from truck to locomotion have been modified to more accurately reflect the movement speed of the ball carrier as the truck ends, and the transition has been tuned to keep the speed more consistent. Fixed an issue causing Duo run plays to be mislabeled as Inside Zone plays. Decreased the frequency of power non-engaged sheds on run plays. Added shed timers for defenders who lost their previous defensive move on passing plays. Edge defenders now steer towards their outside gap for longer to help set the edge on run plays Passing Game Increased the minimum for ‘stemmed down’ routes from 1 yard to 3 yards. Dev Note: When using the route-stemming feature, certain stemmed-down routes, particularly Corner Routes, became too powerful and difficult to fairly and/or realistically defend. As a result, the minimum stem-depth allowed now is 3 yards. The intent of this change is to preserve the structure and timing of the route, while enabling more realistic and balanced defensive reactions. Resolved an issue where auto-motion receivers would continue their motion during the Quiet the Crowd animation, users can no longer Quiet the crowd during auto-motion. Fixed an issue preventing behind-the-line special moves from working when using Gadget players in the QB spot in Wildcat formations. Fixed an issue causing WR’s to sometimes use fake-out footwork off the snap with no defender nearby. Fixed an issue preventing the appropriate frequency of catch-knockouts when throwing to a receiver covered by multiple defenders. Dev Note: This was the main issue leading to receivers holding onto aggressive catches too much in crowds when the ball should have been knocked out. With this update, outcomes on aggressive catch attempts now more accurately reflect the ratings and physical matchups of the players involved when there is collision at the catch point. Fixed an issue causing illegal man-downfield penalties to trigger incorrectly on certain play-action boot plays. Fixed an issue causing no-look passing animations to sometimes trigger on quick throws, like bubble screens. Pass Coverage Added a new Coaching Adjustment setting to set the safeties depth at 16 yards. Updated hook-defender depth with underneath coverage adjustment to play at 5 yards of depth to be in better position to play short routes like drag routes. Updated hook-defender depth with over-the-top coverage adjustment to play at 12-18 yards of depth to put defenders in better position to take away deeper intermediate routes like deep Digs and Over routes. Updated vertical-hook zone logic so that it will not match when using coaching adjustments or custom-stem zones. Updated press-animation logic to ensure defenders trigger press animations requested by the user at the line of scrimmage. Fixed an issue in Goal Line defense causing the receiver in heavy-personnel formations to be completely uncovered. Pre-Play Controls Updated logic so the offense cannot instantly flip the play or audible to a new formation when walking to the line from the huddle Standardized the hot route timer for all QB’s when breaking the huddle. Dev Note: This new timer also applies to how long users need to wait after flipping a play or audibling to a new formation. Stemming a route also counts as a hot route when breaking the huddle. Signature animations for players like Mahomes now have consistent responsiveness resulting in all quarterbacks having the same hot route timing cadence. Fixed an issue preventing under-center QBs from queuing more than two hot routes at a time. Fixed an issue causing the TE to motion awkwardly on a series of plays within Gun Y Off Trips Wk (Mtn Y Corner, RPO Alert Mtn Dive, Mtn Shock H Opt) Fixed an issue preventing the hot-route stem controls from appearing when using mouse & keyboard controls on PC. Fixed hot route stem control not appearing when using keyboard and mouse. Tuning to improve avoidance by WR’s in motion at the snap. AI & Game Logic Tuning to the Bills Homefield Advantage to reduce excessive kick-meter wobble. Tuning to improve AI-controlled teams’ clock management, preventing it from calling timeouts right before punting when losing by a large margin. Fixed an issue sometimes causing a crash when setting QB Throw Style. Fixed an issue in Goal Line defense causing the receiver in heavy-personnel formations to be completely uncovered. Fixed a rare issue causing some players in online rosters to appear with generic player models and wearing the incorrect uniform numbers, such as multiple players wearing #11 or #22. Animation & Visuals Adjusted Small Agile Back hit stick animations to look more realistic and grounded. Fixed an issue sometimes causing defenders to warp back to their feet when mid-lunge in tackling. Fixed an issue allowing late hurdle attempts to cause missed tackles. Fixed an issue causing Josh Allen to use the incorrect ball-carry style (bread loaf) on read option plays. Playbooks Fixed an issue causing the ball to warp on specific Pistol formation handoffs. Fixed an issue causing the ball to warp when cancelling the handoff on PA Sprint HB Flat plays. Fixed an issue causing a fumble when snapping the ball in Gun Bunch TE Str MTN RPO Peak Flats. Fixed a rare issue causing the ball to be snapped well behind the QB on various Pistol and Gun Jet Sweep plays. Fixed an issue allowing an unnatural speed boost on the In-Corner route within Gun Bunch Offset Close Mesh Rebound, which made it unbalanced. Presentation Broadcast Packages Fixed issue with missing stats in the Last Week Stats banner after a bye week. Fixed issue with Stat Leaders banner for pass yards disappearing too quickly. Fixed issue preventing Draft Class banner from appearing during a Sunday Night Primetime game. NFL Traditions Fixed a camera issue for the Cardinals’ Big Red Siren tradition. Halftime Show Fixed issue with missing highlights after using the Resume Game option. Fixed an inconsistency with a score shown during a highlight from a game in progress and the subsequent Around the League banner. Halftime Show / Weekly Recap Fixed lighting pop that would sometimes occur at the end of a highlight. Tuned logic for highlight selection from a game in progress to reduce the chances of seeing the losing team. Tuned logic to prevent non-scrambling QBs from being shown performing long runs. Fixed CPU highlight showing right-handed QB throwing left-handed touchdown. Weekly Recap Fixed issue preventing Weekly Recap from being available during the playoffs when a user’s team did not make the playoffs. Pregame Fixed issue with an out-of-focus camera for the Falcon statue at Mercedes-Benz Stadium. Fixed issue with fog sometimes obstructing mascots during runouts. Fixed various camera obstructions and clipping issues with sideline characters. Drive Starter Fixed a broken camera when showing the Stat Leaders banner for a wide receiver. Fixed issue with Drive Starter sometimes appearing before Drive Summary when a turnover occurs in Superstar: The League. Post Play Fixed an issue sometimes causing players to appear on the wrong sideline. Fixed an issue causing the camera to linger too long after completing a MUT Challenge in one play. Franchise Fixed an issue where certain Players would be playing out of position. Dev Note: This issue was tied to the Progressive Fatigue setting, we have removed the setting as we’ve introduced Wear and Tear Management. We are also addressing an issue where Wear and Tear sliders are not in Franchise and looking to implement them in a future title update Fixed an issue with the Nose Tackle archetype's OVR formula that was causing it to appear different from the front end. Dev Note: For new leagues this change will apply immediately. For existing leagues, the formula will apply immediately and for players that had Nose Tackle as their highest rated archetype previously, will appear with their new Nose Tackle OVR until the week is advanced where their highest OVR will be correct. Fixed an issue where some draft generators were using wrong body types. Dev Note: The change will not apply to existing leagues until the next draft class is generated. Addressed an issue with Importing and Exporting Draft Classes were incorrectly changing Player Body Types Dev Note: This update will not address existing Draft classes already in a league. Addressed an issue where Tight Ends were able to acquire the Universal Coverage Zone Ability Addressed an issue where Players sustaining a Low Back Strain Injury was treated as a Career Ending Injury Fixed an issue where coaches and trainers were unlocking abilities in the wrong order Addressed an issue where the WILL position was prioritized over the SAM position in the Depth Chart when using the reorder feature Dev Note: We are aware of an existing case when a Head Coach leaves a league, the CPU automatically promotes the teams’ existing Offensive or Defensive coordinator without hiring a backfill. We are investigating the issue to be addressed in a future title update. Superstar Mode Fixed an issue where Season stats were not accessible Adjusted QB Combine drills Resolved an issue where selected Gear would appear on the wrong uniform Ultimate Team Field Pass, Progression & Rewards Fixed an issue that prevented certain objectives from appearing in the Field Pass and Team Pass tabs. Resolved multiple soft lock scenarios when purchasing the Premium Field Pass or entering rewards screens. Corrected a visual bug where Season 1 Field Pass art would replace Season 2 while active. Reward icons and token/coin rewards now display consistently across New Items Flow and Rewards Flow. Lineups & Team Management Corrected an issue where punters and kickers displayed inflated OVR values when placed at QB. Fixed chemistry and strategy boosts not displaying correctly, ensuring lineup synergies are accurate. Improved substitution logic and lineup refresh behavior to prevent errors when managing rosters. Store & Packs Restored the “Open Next Pack” callout in reward flows, improving pack-opening speed. Fixed an issue where packs included inside other rewards were not visible. Pack Helper tuned to prioritize lineup improvements correctly, avoiding cases where it would recommend removing useful players. Challenges, Events & H2H Addressed blockers in Gauntlet events that prevented progress from tracking correctly. Fixed a bug in H2H Seasons where winning the Super Bowl did not end the season as intended. Leaderboards now display correctly, fixing issues with empty or undefined rank values. Corrected star reward tracking in Legendary Challenge packs to ensure proper rewards. Stability & Disconnects Fixed multiple soft locks in NUX scenarios, Field Pass purchases, and Preseason Events. Addressed crashes when loading into Squads crossplay sessions with multiple PC players. Corrected disconnects during ready-up transitions in H2H and Squads lobbies. Resolved desyncs in 6v6 and Sick Six modes. Audio New music added: Limp Bizkit - “Morgan Wallen” Fixes for various issues: in-game commentary firing improperly, stadium music adjustments, SFX volume adjustments, mix adjustments for the Halftime Show, & a fix for unintended audio dropouts when adjusting unrelated volume sliders. UI Fixed crash when entering Custom Playbooks Fixed issue with avatar portraits not showing in the Halftime Report Fixed issues with some in-game banners not showing data or showing incorrect data and other various polish Dev Note: This will also include occasionally seeing ‘Eagles vs Chiefs’ in the scorebug during certain moments. Fixed double score HUD showing after calling a timeout after a play Korean currency now supported on Switch 2 Fixed issues with Download/Preview/Report function in Download Center Added and updated various player, coach and avatar portraits Art Added additional NFL Player & Coach Likeness Heads: 49ers DL Mykel Williams Bears WR Luther Burden III Bengals LB Demetrius Knight Bengals EDGE Shemar Stewart Bills CB Maxwell Hairston Broncos CB Jahdae Barron Browns RB Quinshon Judkins Buccaneers WR Emeka Egbuka Cardinals CB Will Johnson Chargers RB Omarion Hampton Chiefs OT Josh Simmons Dolphins DT Kenneth Grant Dolphins TE Jonnu Smith Eagles LB Jihaad Campbell Giants QB Jaxson Dart Jets OT Armand Membou Jets TE Mason Taylor Lions OT Taylor Decker Lions DT Tyleik Williams Packers WR Matthew Golden Patriots RB TreVeyon Henderson Rams TE Terrance Ferguson Ravens S Malaki Starks Saints QB Tyler Shough Seahawks TE Elijah Arroyo Seahawks S Nick Emmanwori Seahawks G Grey Zabel Steelers DT Derrick Harmon Steelers Head Coach Mike Tomlin Texans WR Jayden Higgins Added New Cleats Nike Vapor Edge Speed 360 2 Added New Facemasks Axiom Robot Jagged 2 Axion Grid Axiom Robot 808 Axiom Robot RB Jagged 2 Axiom 3 Bar RB Axiom Robot RB Straight Added 2 New Coach Wristbands Added New Undershirt w/4 Color Options That wraps up this edition of Gridiron Notes for Madden NFL 26. We’re excited to get these changes into your hands and can’t wait to hear your feedback as you dive in! Keep sharing your feedback with us as we head through the NFL season and be on the lookout for more Gridiron Notes in the future. The Madden Team __ Stay in the conversation by following us on Facebook, Twitter, Instagram, YouTube, and the EA Forums. [Source]35Views1like2CommentsUpdate 9-17
Hello Holotable Heroes, Here are the updates for today: News Galactic Legend Pirate King Hondo Ohnaka! (KONDO) Designer Q/A on KONDO Rogue One: Leviathan Change: Era of Deadly Pursuit: Brutus is now available in Chromium Packs and Shipments Shin Hati has been added to the list of Accelerated characters Quiggold shards are now farmable from Fleet Battles 3-D (Hard) Conquest Energy Milestone Reward is in your inbox DCT ability revert has happened and you will have the resources in your inbox Bugs and Adjustments Fixed an issue where Bad Batch units weren’t ignoring Protection when attacking out of turn with Riposte. These rebellious clones had trouble recognizing when it wasn't their turn, now they properly bypass Protection on Riposte attacks, just like the rule-breaking rogues they were born to be. Apparently, even in captivity, the bond of darkness should still hold strong. The link now persists as intended, because the Emperor doesn’t just let you off the hook that easy. Fixed an issue where SEE’s “Linked” effect was incorrectly removed from Bad Batch units who entered Captive. Corrected the name of the Gear 12 Finisher equipment for Temple Guard. A mislabeled storage bin had the piece listed as "Fusion" instead of the correct "Ionic" type, those Droids have been retrained, and the name now properly reflects the item's Ionic classification. Fixed an issue where Crosshair (Scarred) was recovery Health and Protection while he was Captive [Datacron] Bad Batch allies were getting defeated sometimes before they get Captive14KViews2likes22CommentsAn Open Letter, re: NCAA Football 26
Stadium Audio Sounds Upgrades For College Football 26 Mercedes-Benz Stadium needs An update for Georgia tech's home field Mercedes-Benz Stadium needs an train horn Sound Effect for touchdowns and Field goals AT&T Stadium needs a Dallas Cowboys Touchdown Horn for College teamsskate. Update 0.27.7 (Early Access Release)
Welcome to Early Access skate. fam! The playtest forum will be archived (but still visible!), so go check out our new, public forums here. The team has tracked and squashed some bugs that popped up since 0.27.5 (our previous update that gave our skate. Insiders an Insider’s Preview to help iron out some bugs and issues). With the game launching in Early Access on Sept 16, 2025 (tomorrow, can you believe it?!), we’ll continue listening to the community and working to make the gameplay experience better. Speaking of the skate. Insider program, Insider Rewards will start rolling out this week for everyone who registered as a skate. Insider. You’ll need to check the account you signed up to playtest with to get the Insider deck and pack of Insider deck stickers. Thank you for joining us in the skate. insider program! PROGRESSION UPDATE Our Insider's Preview showed you guys cranking through the game, so the team has looked deeply into progression rates and made some changes to how fast you earn XP. To note: We’ve eliminated any per-drop XP Removed XP gain from items acquired through Neighborhood rank up We’ve streamlined all XP gains from drop items to be 50 XP, regardless of rarity Balanced XP gains in Market Mile mission item rewards BUG FIXES Fixed a few soft-lock progression issues, including the “Complete The Line” Mission Fixed some crashing issues Fixed an issue with party invites for Throwdowns Fixed performance issues related to Quick Dropping items Fixed various localization and text issues throughout the game Fixed some thumbnail issues in the Create-A-Skater Fixed a flickering shadow in two cinematics Fixed a few character gesture issues Fixed for getting stuck under the map Fixed the “Err” Notification Fixed PC players unable to turn off friend request notifications Fixed issue where players are able to see other skaters when in spectate mode and can still hear them; however, in normal gameplay, they are invisible Fixed issue where if a party member leaves, the party behaves as if they are still joined Fixed Founder's Edition visual bug - Info Panel shows cross out pricing even if the player does not have EA Play Some CDN Image resizes to improve performance on Gen 4 consoles, especially Xbox One Renamed the D-Tres sneakers to Permaflow Various localization fixes KNOWN ISSUES Beyond the fixes coming in Early Access, we do have some Known Issues we’re hard at work on to get addressed and ready for Season 1, coming with Update 0.28.0 in a few weeks. The replay editor often captures stuttering during export. Fix: Our team is looking into this for a solution and will keep you posted with our progress. Players can be trapped by drop items in shop spawn locations. Workaround: Change “Quick Drop Visibility” in your social settings to “Only Me”. Fix: Fixed with Update 0.28. Unable to play Skate. due to a "connection to EA Servers" error. "ERROR 852146987" Troubleshooting: Make sure to disable VPN; check that the EA App is not in offline mode. For more troubleshooting help, check this Connectivity FAQ. The RIP Card customization will flicker between the old and new assets for a while after the selected user updates their customization. Fix: Fixed in 0.28 Player stuck unable to progress Tour 1 Skater Eyes: Stunting 101 Fix: Fixed in 0.28 During the last step of "Spots and How to Own Them" when the user will start the challenge, they will be stuck for ~3 minutes with the message "Waiting for players". Workaround: Wait for the timer to run out, challenge will then be able to be completed Fix: Fixed in 0.28 Quick Drops are invisible when chosen and cannot be placed Fix: Fixed in 0.28 Sometimes viewing the preview of players in the San Van List causes a black screen, and exiting out to game from this state will lead to a soft lock Fix: Fixed in 0.28 When entering a grind and leaning to exit, skater disappears (rare) Fix: Fixed in 0.28 Criteria for unlocking the Financial neighborhood is not showing up, causing the "Manual Extension" mission to not appear Workaround: You can get to the Financial Neighborhood (Market Mile) by doing more Challenges. Get that XP! Fix: Our team is looking into this for a solution. Criteria for unlocking the Historic neighborhood (Gullcrest Village) is not showing up, causing the mission to not appear Workaround: You can get to the Historic neighborhood (Gullcrest Village) by doing more Challenges. Get that XP! Fix: Our team is looking into this for a solution. Disabled the “Pad Hopper” Challenge due to a world prop making the Challenge harder than intended. Fix: Fixed in 0.28. We're stoked to welcome you to San Van! We've got some work to do, and are glad you're here for the ride. Let's roll!2.9KViews9likes0CommentsCollege Football 26 - Title Update September 11th
Hey there College Football Fans, welcome back to the Campus Huddle! Your source for updates straight from the EA Sports College Football 26 development team! Today, we are back with another Title Update Campus Huddle that has plenty of changes for College Football 26! From Gameplay Tuning, Dynasty Changes, Audio additions, and more, we are going over everything you can expect to see tomorrow! We invited Eric Rayweather to check out this update early and give you a detailed breakdown of what you can expect in tomorrow's update! Gameplay Pass Blocking & Pass Rush Added option to set Base Protection by default. DEV NOTE: For players who don’t want built-in pass protections on passing plays, we have included a new Coaching Adjustment to allow players to elect Base Protection as the default protection for all dropback passing plays. When toggling this option, players will still have the ability to change their protection before the play via the Pass Protection adjustments menu. Corrected Blocking Protection UI from popping up in unintended scenarios. Fixed an issue causing unintentional offensive line slide when using the Untarget Defender mechanic. Fixed an issue allowing defenders to be slanted into the same gap in 4-man defensive fronts. Tuning to improve unnecessary target swapping/switching in empty pass protection. Updated slide protection visuals to reflect target changes during auto-motion plays. Tuning defensive tackle bull-rush behavior near the goal line to better react to scrambling QB’s. Tuning to reduce Illegal Man Downfield penalties caused by block steering and play-action bootleg plays. Tuning to reduce the pass set depth of the offensive tackle against Nickel Single Mug Right Exit 2-man stunts. Coverage Updated hook defender depth with underneath coverage adjustment to play at 5 yards. Updated hook defender depth with over-the-top coverage adjustment to play at 12-18 yards. Updated vertical hook zone so that it won’t match when using coaching adjustments or custom zone stems. Updated 3 Rec Hook match logic to better defend a swing route from the opposite side of the formation and behind the line of scrimmage. Updated press animation logic to ensure defenders match user-called press at the Line of Scrimmage. Updated Cover 9 logic to improve coverage by the 3 rec hook defender guarding the running back crossing the field. Catching Fixed an issue allowing receivers to hang on to too many passes instead of getting the ball knocked out in traffic. Tuning to reduce chances of contest mid-air hit from behind animation. Improved some situations where collisions with the WR at the snap would disrupt the time of the route. Playbook Content Added new Odd Ghost defensive formation (found in 3-3-5 & 3-2-6 playbooks). Corrected poor WR spacing and awkward motion animations across multiple formations. Fixed missing play action animations in specific plays. Resolved issues with Jet Reverse Pass being unthrowable when flipped. Removed duplicate plays and corrected button mappings. Addressed illegal formations caused by TE motion in various sets. Tuned Flexbone option play speed for consistency across handedness. Corrected RPO Peek Glance behavior to match intended logic. Fixed auto-motion receiver collisions with QB. Run Game Enabled QB juke moves for HB/WR in wildcat formations. Fixed an issue where QB speed burst was not working as intended. Tuned power shed frequency and improved edge leverage behavior on outside runs. Fixed an rare issue where the center's initial movement was incorrect at the snap. Fixed an issue where sometimes an inside zone handoff was using the outside zone handoff animation. Alignment & Formation Logic Resolved defensive front flipping and zone art crossing during hurry-up scenarios. Fixed an issue causing an OLB to stack behind the MLB when reacting to tight end motion. Fixed alignment of play art in Nickel Over Cover 3 Sky. Tuned DT alignment logic to prevent stacking in specific play combos. Updated AI defense logic to properly align over outside WRs in goal line sets. Fixed duplicate jersey numbers for offensive linemen on the field. Hot Routes & Audibles Updated logic so the offense cannot instantly flip the play or audible when walking to the line from the huddle. Tuning to better balance hot-route timing between elite and lower-rated QBs. DEV NOTE: Updated the delay for consistency between all QBs regardless of the animation they triggered. Some animations would take a longer time to finish and it would inhibit a user’s ability to quickly make adjustments. Now all QBs have the same time delay in between adjustments. Tuning to hot-route time delay time to make the timing in under-center formations more consistent with Gun and Pistol. Fixed an issue allowing the offense to rapidly hot route after pass-blocking the running back. Resized UI indicator for audibles to appropriate scale. Run Defense Tuned assignment flow consistency between RPO Alert Keys and Peek Logic. Added logic for Edges to “play the QB” on Boot Naked runs when in a contain assignment. Passing Resolved Freeform Passing Reticle snapping back to initial location. Signature Animations & Celebrations Addressed secure catch animations being interrupted by touchdown post-play. Corrected getup animations for user-controlled players post-throw. Tuned hand alignment in celebration animations. Fixed QB hitching during post-play animations. AI Logic & Coaching Adjustments Tuned AI defensive playcalling to avoid prevent in 2-minute drill. Updated AI logic to avoid goal line defense vs 4 WR sets. Added Safety Coaching Adjustment Depth Option (16 Yards). Corrected spelling of “Wide Receiver” in the substitution screen. Special Teams Improved lead blocker decision-making on kick returns. Adjusted kick returner alignment to ensure reachability on onside kicks. Dynasty Fixed an issue where complimentary and competitive visits would not show properly in offseason recruiting. Fixed an issue where the Encourage Transfers spreadsheet was auto sorting by speed. Fixed an issue in Encourage Transfers where the roster size counter would display incorrectly after viewing a player card. Fixed an issue where players were not earning enough XP when manual progression was set to on. Fixed an issue where offseason visits were not giving enough influence. Fixed an issue in Training Results where two users in an Online Dynasty couldn’t manually progress players at the same time. Fixed an issue where playing style stats were not calculating correctly for some positions. Fixed an issue where the Team Needs module was double counting signed players at each position. Improved Logic around Playing Time Dealbreakers when other players at a position enter the Pro Draft. Fixed an issue that caused incorrect Playing Time Grades to display for the school that a player left in the Transfer Portal due to Playing Time. Fixed an issue where career records broken included stats earned at a different school. Fixed an issue that caused Scheduled Visits in the Offseason to process a week later than they should. Fixed an issue where you could see Dealbreakers of players on another user’s team in Online Dynasty. Increased the size of a player’s season health pool at the start of the next season. Note: The size of the season health pool is still determined based on how full it is at the end of the season. This change makes the size more forgiving if a player uses most of their current year health. Fixed an exploit allowing you to have multiple visits with the same recruit. Fixed an issue where Defensive Tackle did not appear in the Wear and Tear auto subs menu. Fixed an issue where the Trophy Room team banner would not properly update to the current school. Fixed an issue where completions showed as 0 in the post game box score. Updated the Jim Thorpe award to be Paycom Jim Thorpe Award. Fixed an issue where you could not uncheck ready to advance in an Online Dynasty. Weekly Summary will now show when a player is visiting in the current week. Updated SMU field to grass. Road To Glory Fixed an issue where the user player would be randomly subbed out of the game due to fatigue. Added a new NIL deal with Chipotle. Fixed an issue where sacks were not giving negative tape scores during Highlight Moments. Added a confirmation popup when quitting a high school moment. Disabled illegal touching penalty in RTG High School gameplay. Ultimate Team Field Pass, Progression & Rewards Fixed an issue where the user bar could disappear when navigating objectives. Addressed hangs on the Field Pass screen that could last up to a minute. Progress & Rewards button callouts are now functional and correctly aligned. Level text and Instant Rewards text are now centered on the Field Pass screen. The Orientation Field Pass level-up screen now displays the correct artwork. Lineups & Team Management Corrected multiple issues causing off-center text and spacing problems in Manage Lineup screens. Player names no longer cut off after backing out of upgrade screens. Substitution screens now display the correct OVR values for players in secondary positions. Eligible player lists no longer disappear when swapping depth chart players. Chemistry highlights and strategy boosts now display correctly, with improved readability at 4K resolution. Fixed an exploit where punters and kickers displayed inflated OVR values when placed at QB. Store & Packs Restored the “Open Next Pack” option to speed up pack opening. Packs included inside other rewards now display properly in the flow. Pack highlight visuals have been corrected in the unopened packs screen. MUT logo no longer flashes when backing out and re-entering Challenges. Challenges, Events & H2H Ranked results now display correctly in the Progress & Rewards screen. Unranked players are no longer incorrectly shown with Bronze 1 & 2 ranks. Event Requirements now update correctly after lineup swaps or exceeding limits. Removing a player while Event Requirements are active no longer causes UI issues. Fixed a duplication bug where “Find this Item” appeared twice in Solo Seasons. UI & Visual Presentation Corrected alignment issues across Auction Details, Catalog, Reward screens, and Compare views. Chemistry symbols no longer appear incorrectly on playbooks or visuals cards. Updated visuals for the App State and Cincinnati playbooks. Fixed overlapping highlights and bright boxes on reward screens. Gamertag, EA Connect, EA Music, and game logo now remain visible after entering Rewards & Progress. Crashes & Disconnects Fixed an issue on the Buy Points screen that occurred when pressing invalid inputs. Miscellaneous Fixes Fixed an issue that blocked completion of the Ultimate Team onboarding flow for new players. Message prompting players to check the Upgrade tab will no longer appear when no ability slots are available. Solo Seasons matches now track correctly instead of overwriting previous week results. Chemistry costs in Round 2 no longer overlap with stats. Visual overlaps corrected when upgrading high-OVR players. Event Requirements now properly validate minimum OVR checks for out-of-position players. Road to the College Football Playoffs Rank Point System Updates We’re making some important changes to the Rank Point system in Road to the College Football Playoffs to improve competition and ensure a more fair playoff experience for everyone. What’s Changing? Increased Rank Point Gains: Players will now earn more Rank Points overall, especially in the lower ranges of each division. Adjusted Starting Ranks: To balance the increased point gains, the starting rank for all divisions (except All-American and Heisman) will be lower. This prevents scenarios where players could reach the playoffs with a losing record in lower divisions. Division Rank Adjustments: If you’re currently in one of the affected divisions, your rank may be moved down to reflect the new starting points until you begin your next season. Improved Playoff Qualification: These changes ensure that strong performance is rewarded, especially in higher divisions. Previously, playing mostly Tier 1 matchups could make it difficult to reach the playoffs even with a great record. Win Modifiers Matter More: The base Rank Points for a win are increased, making modifiers like Away wins or victories as a lower tier team even more valuable. No Change to Win Requirements: The number of wins needed to move up or stay in a division remains the same. More Time to Compete: Based on player feedback, we are making all RTCFP games 4 minutes a quarter vs 3 minutes so that you have enough time to overcome Home Field Advantage. Why Are We Making These Changes? Our goal is to make playoff qualification more competitive and rewarding, while ensuring that every win counts—especially in tougher matchups. These updates will help create a more balanced and exciting Road to the College Football Playoffs experience. Presentation Equipment New Equipment Pieces: 6 New Axiom Masks Adidas Ultra Boost Mono Cleats Adidas Adizero Electric 2 Exotic Speed Cleats New Uniforms & Uniform Pieces: Air Force Space Force Alternate Uniform Central Michigan University Sleeve Numbers East Carolina University Purple Fleck Helmet Florida International University Vice City 2023 Uniform Fresno State Camouflage Helmet Fresno State White USA Helmet Mississippi State 2023 Throwback Uniform Mississippi State Black Alternate Uniform Mississippi State White Interlocking Helmet Old Dominion University Blue Helmet Oregon State Camouflage Uniform Sam Houston State Home Jersey San Diego State University New Home and Away Uniform University of Alabama at Birmingham New Home and Away Uniform University of California Paw Print Helmets University of Kansas Blue Alternate Uniform University of Kansas White Alternate Uniform University of Louisiana at Monroe Black Alternate Helmet University of Nebraska Black Uniforms University of Nebraska Blackshirts (2020) Uniform University of New Mexico New Home and Away Uniform University of New Mexico Red Lobo Script Helmet University of New Mexico Turquoise Alternate Uniform University of New Mexico White Lobo Script Helmet University of Virginia Stars and Stripes Helmet University of Washington 2022 White and Gold Set University of Washington Throwback Uniform Western Michigan Bumpers Names now appear on the New Mexico State University Crimson, Black, and White Jerseys Audio We hope you’ve enjoyed the Pop Song Covers that were part of our original launch. The reaction to those has been so exciting to see, and we thank you for your feedback around them. We’re pleased to share that we are adding 10 more Pop Song Covers to our menus for this title update. Starting tomorrow, you will be able to enjoy those songs in our College Football 26 Official Soundtrack! Those songs include; “Money Trees” “Misery Business” “Get Lucky” “Closer” “What You Know” “Million Dollar Baby” “No Hands” “Espresso” “Apple” “1-2 Many” New Commentary Intros for 56 Rivalry Games, 15 Stadium Light Shows, and 10 Anticipated Matchups for the new 2025 CFB Season. Including; Ohio State and Michigan Army and Navy Florida and Georgia Oregon and Washington Kansas and Kansas State Boise State and Fresno State Oklahoma and Oklahoma State Georgia and Texas Oregon and Penn State Texas A&M and Notre Dame …and many more! We look forward to hearing from you about these changes in the Title Update! Thank you all so much for your feedback and dedication to College Football 26. – The Entire College Football 26 Development Team [Source]85Views0likes4CommentsUpdated Team Builder Uniforms in Dynasty
I created a team in Team Builder and I made one mistake on my away uniform that I can't stand. I already did so much in the season that I don't want to start over, and this is an online dynasty with another person anyways. So hopefully this could be a potential patch...Could it be possible that if you make an update to your teams uniforms in Team Builder and reload your team to your console that it automatically will update your uniforms in the ongoing dynasty when it loads. If the team name an all that is the same, it would only take the updated uniforms into the dynasty, nothing else. Teams in real life change uniforms all the time anyways, like Oregon, or a team wears black jerseys out of nowhere, and those eventually are added into the game. It would be nice that if we made an error and wanted to change a helmet or jersey that we could add them into the dynasty. If you agree please like this post and comment to gain more traction.