Update 4-16
NEWS CX-2 Arrives! 3v3 and 5v5 Omicrons have been reduced from 20 to 10, refunds are in your inbox Crosshair (scarred) is now available in Chromium Packs and Shipments Hunter (Mercenary)’s shard are now farmable from Cantina Battles 4-D. They replace Geonosian Spy. Geonosian Spy shards are still farmable in Fleet Arena Shipments Baylan Skoll FIXES + ADJUSTMENTS Changed the Appo's datacron description to say: “Whenever an enemy has any amount of Damage Over Time debuff dispelled, CC-1119 "Appo" gains a stack of Operation Knightfall…” Supreme Leader Kylo Ren and Rey (Galactic Legend) can no longer be defeated by reaching 3 stacks of No Confidence from the Democracy modifier in Galactic Challenges when in their Ultimate stances Fixed an issue where The Armor Shred from Crosshair (Scarred)'s Special 2 does not apply on Galactic Legends or Raid Bosses Fixed an issue where Appo's Omicron display was showing in Territory Wars instead of Territory Battles Reva's LOC has been updated to match functionality Lord Vader’s ability description has been updated Whenever a Dark Side ally loses a buff, Empire and Dark Side Unaligned Force User allies gain 1% Mastery (stacking) until the end of encounter. Whenever a debuffed Dark Side ally takes damage, Lord Vader gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User. If all other allies are Dark Side Clone Troopers at the start of encounter, Lord Vader gains 3% Ultimate Charge whenever a debuffed Dark Side Clone Trooper ally takes damage. Not Fixing CC-1119 "Appo"'s unique ability effects from level 7 are available at lower investment with the bespoke datacron equipped11KViews2likes18CommentsLanguage pack
Hi! Im new in this forum, but i would really like to see new Co-Pilot language packs update soon. I would like to see more options in there, like estonian language, because Estonian drivers have been in this sport for so many years and even have held the WRC event many times. In Richard Burns Rally, there is, but i would really like to play EA WRC with estonian co-pilot. What do you think, is it possible?8Views0likes0CommentsMySims™: Cozy Bundle New Features and Patch Notes!
Sul Sul, MySimmers! We are extremely excited to bring you this update today – some things we have been working on for a long time are finally ready! This update is truly made by a dedicated team of fans, for our dedicated community. Happy playing! The MySims Team For the most current bug updates, please visit the Forum (LINK). April 14 Patch Notes: New Features*: Steam Deck compatibility for both titles, allowing you to play on the go! Tip: The trackpad will function as a mouse, while the joystick and buttons will act as an Xbox controller. You can't use both at once, so, if you nudge the trackpad any joystick or button input will allow the controller to regain functionality. If you want to change controllers while playing on the steam deck, you will need to configure that within the deck itself to recognize a new primary controller. In MySims, added the ability to move Sims into the Garden area, opening up room for 8 new residents In both MySims and MySims: Kingdom, added 4 more skin tones for players to choose from, allowing for increased customization of your Sim. Fixed Bugs: A lantern option, currently only available for Goth Boy and Madame Zoe, is now available for all buildings once unlocked in MySims (Switch and PC) Multiple songs now loop in Workshop and remodel modes in MySims (Switch and PC) Resolved a softlock if you invite a commercial Sim to move in, but then change your mind to invite another; leading to no one being able to move in (Switch and PC) Hand and arm skin tones match the face on all outfits now in both games (Switch and PC) Buddy and Lyndsay’s icons appear during Island transitions in Kingdom (Switch and PC) Fixed flickering visual glitch on Trevor’s Island in Kingdom (Switch and PC) Thanks to your feedback, we have been made aware of some discrepancies in the lighting and cutscenes. Adjustments have been made to Kingdom to ensure a more consistent experience in some of our characters from the original MySims game. (Switch and PC) Changes made in the Garden now persist after leaving / saving (PC) Various memory and performance improvements to resolve crashes (PC) Thank you as always for playing our beloved game and being a part of our community. We appreciate you for continuing to share and report issues and don’t forget to join the MySims section on our official Discord!52Views1like0CommentsThe Sims™ 2 Legacy Patch Notes (Patch 8)
Sul Sul, Simmers! There were some issues in The Sims 2 we just couldn’t let stand. Please enjoy this very targeted patch. Continue to report any issues on the official EA Forums. -The Sims Team For the most current patch updates, please visit The Sims Game Info Hub here. April 4, 2025 patch notes are viewable here. March 14, 2025 patch notes are viewable here. February 27, 2025 patch notes are viewable here. February 20, 2025 patch notes are viewable here. February 12, 2025 patch notes are viewable here. February 6, 2025 patch notes are viewable here. February 4, 2025 patch notes are viewable here. April 10, 2025 Patch Notes: The Sims 2 Fixed Issues: CAS UI is incorrectly laid out on 1280x800 monitor resolutions Unable to enter text into fields (e.g. when naming a family) The Sims 2 General Notes: See prior patch notes Please continue to share and report any issues on our forums, and join our official Discord community for tips, tricks, and news! Dag Dag, The Sims Team233Views0likes0CommentsUpdate 4-2-2025
Hello Holotable Heroes, Here are the notes for today's Update NEWS Batcher's shards are now farmable from Fleet Battles 4-C Hard. They replace Greef Karga. Greef Karga shards are still farmable from Light Side 3-E Hard. Revenge of the Sith Era APPO FIXES + ADJUSTMENTS Fixed a bug where the Fire SFX of Great Mothers' Threads of Destiny Granted ability would trigger twice. Fixed an issue where Crosshair (Scarred)'s special ability "Target Secured" was dealing 200% Critical Damage from his Special 2 after the damage from the special is dealt. We have fixed the ordering for this Datacron Set 21 Bad Batch Crosshair (Scarred) Batcher Omega (Fugitive) Omega Wrecker (Mercenary) Tech Rebel Fighters Cassian Andor, Luthen Rael, Mon Mothma, Saw Garrera, Bodhi Rook Sith Emperor Palpatine, Darth Sidious, Darth Talon, Darth Sion, Sith Assassin Separatist Count Dooku, Admiral Trench, Nute Gunray, Wat Tambor, General Grievous, Poggle the Lesser Target Description Dark Side Whenever allies gain a buff, they recover 2% Health and Protection. Dark Side Whenever allies Daze or Stun an enemy, they recover 10% Health and Protection. Dark Side Whenever allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health. Dark Side Whenever allies use a Special ability, they gain Evasion Up, Health Steal Up, and Health Up for 2 turns. Dark Side Whenever allies start their turn with at least 3 debuffs that can be dispelled, they gain Tenacity Up for 2 turns. Light Side At the beginning of their turn, allies have +25% chance to dispel all Debuffs on themself. Light Side {0} allies start the battle with Protection Up (20%) for 2 turns. Light Side The first time a Tank ally is defeated, revive them with 100% Health, reset their cooldowns, and they gain a bonus turn. Limit once per battle. Light Side At the start of the encounter allies gain 15% Max Health and Max Protection for each other ally. Light Side The first time each ally is defeated, remaining allies gain 15% Offense and 20 Speed (stacking) for the rest of the encounter. Bad Batch Bad Batch allies can ignore Taunt to target an enemy that was damaged previously by a Bad Batch ally on their turn. Whenever an ally is defeated, dispel Stealth from the strongest ally, they gain 200% Defense for 2 turns, and recover 100% Health and Protection. Bad Batch Whenever allies recover Health, they recover Protection equal to the amount of Health recovered. allies can't recover Protection this way more than once per turn or if their Health was full. Bad Batch Whenever a ally is critically hit, they gain 100% Critical Avoidance and 100% Critical Chance for 2 turns. Bad Batch Whenever allies start their turn with at least 2 debuffs that can be dispelled, they have a 65% chance to dispel all debuffs on themselves. Bad Batch The first time each ally falls below 50% Health, all allies reduce their cooldowns by 1 and gain 10% Turn Meter. Rebel Fighter Whenever a ally defeats an enemy, they take a bonus turn. Rebel Fighter Whenever allies inflict a debuff on an enemy during their turn, they deal bonus damage equal to 10% of that enemy's Max Health, which can't be evaded. Rebel Fighter Whenever allies are revived, they recover 25% Protection, gain 25% Turn Meter, and reduce their cooldowns by 1. Rebel Fighter Whenever allies grant a buff to another ally, that ally gains 10% Turn Meter (limit once per turn per ally). Rebel Fighter Whenever allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target Sith Whenever {0} allies are Stunned, gain 50% Turn Meter and recover 25% Health and Protection. Sith Whenever a {0} ally falls below 100% Health, they gain a bonus turn. Limit once per character per battle. Sith At the end of each turn, {0} allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies. Sith Whenever an enemy is defeated by a {0} ally, that enemy can't be revived. Sith Whenever {0} allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns. Separatist Whenever {0} allies use a Special Ability on their turn, they gain Riposte for 2 turns. Separatist The first time each {0} ally falls below 50% Health they gain Damage Immunity for 1 turn and gain Health Steal Up for 2 turns. Separatist At the end of their turn, {0} allies recover 50% Protection if they inflicted at least 5 debuffs that turn. Separatist Whenever a {0} ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the enemy, which can't be resisted. Separatist At the end of their turn, {0} allies gain Defense Penetration Up and Offense Up for 1 turn. Crosshair (Scarred) Whenever Crosshair (Scarred) loses a stack of Shaken, he loses another stack of Shaken. Whenever Crosshair (Scarred) doesn't score a critical hit, he inflicts Buff Immunity on target enemy for 2 turns, which can't be evaded or resisted. Whenever Crosshair (Scarred) deals damage to an enemy, the weakest ally without Stealth recovers 10% Health and Protection. Batcher Batcher is immune to Daze and Stun. Whenever Batcher damages an enemy, she removes 15% Turn Meter from them and gains that much Turn Meter. If there are no Galactic Legends, enemies can't gain bonus Turn Meter. Whenever another Bad Batch ally is inflicted with Captive, reset the cooldowns of Batcher's abilities, she dispels all debuffs on her, and she takes a bonus turn. Omega (Fugitive) Whenever another ally recovers Protection, {0} gains Foresight for 1 turn. Omega Whenever {0} gains Stealth, they also reduce the cooldowns of their Special abilities by 1. Wrecker (Mercenary) Whenever {0} loses Taunt, remove 50% Turn Meter from all enemies. Tech At the start of each of {0}'s turns, they reset their cooldowns and lose 5% Health for each turn each ability was reduced. {0} can't be defeated this way. Cassian Andor Whenever {0} inflicts a debuff, they recover 25% of their Max Health and Max Protection (limit once per turn). Luthen Rael {0} has +5% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 15%. Mon Mothma Whenever {0} uses a Basic Ability on their turn, other allies gain +25% Turn Meter. Saw Garrera Whenever another ally is defeated, {0} takes a bonus turn and their cooldowns are reset. Bodhi Rook If the allied leader is a Rebel Fighter: Whenever a Rebel Fighter ally gains or loses Turn Meter or a bonus turn, they recover that much Health and Protection. Whenever an enemy loses Turn Meter, they take 10% of their Max Health as true damage. Whenever Bodhi Rook uses his Basic ability, the target enemy loses 30% Turn Meter, which can't be resisted. If Bodhi Rook is defeated while another Rebl Fighter ally is active, he revives with 50% Health and takes a bonus turn. Emperor Palpatine Whenever {0} Stuns an enemy, {0} gains 10% Critical Damage (stacking, max 200%) and 5 Speed (stacking, max 50) until the end of the encounter. Darth Sidious If there are no other active allies at the start of battle: Darth Sidious gains 200% Defense, Health Steal, Max Health and Max Protection, 100% counter chance and Critical Chance, and 100 Speed He is immune to Daze and Stun At the start of his turn, dispel all debuffs on himself and reset all cooldowns Whenever he uses his Basic ability, inflict a stack of Damage Over Time for 1 turn, which can't be resisted, and whenever he uses a Special ability, dispel all buffs on all enemies Enemies can't assist or attack again if he is targeted At the start of each enemy's turn, if they have at least 5 stacks of Damage Over Time they are instantly defeated Whenever an enemy is defeated, he recovers 100% Health and Protection Darth Talon Whenever {0} uses a Basic ability, {0} gains Protection Up (50%, stacking) for 2 turns and 50% Turn Meter. Whenever {0} damages an enemy using a Special ability, inflict Fear for 1 turn on that enemy, which can't be resisted. Darth Sion Whenever {0} critically hits an enemy, {0} gains 10% Critical Damage, Defense Penetration, and Offense (stacking, max 200%) until the end of battle. Sith Assassin Whenever {0} gains Stealth, they recover 100% Protection. Count Dooku Count Dooku has +200% Critical Chance and Critical Damage while he is inflicted with a debuff. Whenever a Separatist ally uses a Special ability on their turn, Count Dooku assists and dispels all buffs on the target enemy. At the end of his turn, Count Dooku is inflicted with Disarm until the start of his next turn. Whenever Count Dooku takes damage during his turn, the weakest enemy is dealt 200% of that damage, which can't defeat them. Admiral Trench At the start of {0}'s turn, dispel all debuffs on them. They recover 5% Health for each debuff dispelled this way. Nute Gunray {0} gains 15% Turn Meter when other allies use a Special Ability on their turn. Wat Tambor Whenever {0} is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies. General Grievous Whenever another ally uses an ability on their turn, {0} assists (limit once per turn) dealing 50% more damage. Poggle the Lesser Whenever {0} attacks out turn, they gain a stack of Heal Over Time and Protection Over Time for 2 turns and they inflict target enemy with Protection Disruption for 1 turn. Empire Whenever a debuff on an enemy expires, {0} allies gain 2% Potency and Tenacity until the end of battle. CC-1119 "Appo" (Bespoke) If the allied Leader is Lord Vader and all other allies are Empire, the conditions requiring all other allies to be Dark Side Clone Troopers for CC-1119 "Appo"'s Vader's Fist Unique ability are considered met. Whenever an enemy dispels any amount of Damage Over Time, CC-1119 "Appo" gains a stack of Operation Knightfall for each enemy that had a stack of Damage Over Time dispelled, and he inflicts Order 66 on a random enemy that had a stack of Damage Over Time dispelled, for 1 turn, which can't be copied, dispelled, evaded, or resisted. At the start of each Dark Side Clone Trooper's turn, all allies gain 10% Defense Penetration (stacking) and Offense (stacking) for 1 turn for each stack of Operation Knightfall on CC-1119 "Appo". FOCUSED DATACRONS Boba Fett, Scion of Jango 1 Critical Damage 25% 2 Critical Chance 10% 3 When {0} allies use a Special ability, they gain Evasion Up, Health Steal Up, and Health Up for 2 turns. 4 Critical Damage 35% 5 Critical Chance 20% 6 At the start of battle, {0} allies lose all Max Protection and gain that much Max Health. {0} allies gain Grit until the end of battle, which can't be copied, dispelled, or prevented. Grit: Takes reduced damage from percent Health damage effects 7 Critical Damage 35% 8 Critical Chance 20% 9 Whenever an enemy is defeated, Bounty Hunter allies gain Bounty Hunter's Resolve. 10 Armor Penetration 100% 11 Critical Chance 30% 12 Fennec Shand calls a random Bounty Hunter ally to assist whenever she uses a basic ability. At the start of Fennec's turn, she gains a stack of Loyal Hand (max 20 stacks) until the end of the encounter. If Boba Fett, Scion of Jango is in the Leader slot, Fennec also gains a stack of Loyal Hand at the start of his turns, and the benefits she gains from Loyal Hand are also granted to him. 13 Resistance Penetration 100% 14 Critical Chance 30% 15 Boba Fett, Scion of Jango has +100% Speed while he has fewer than 10 stacks of Momentum. At the start of the encounter Boba Fett, Scion of Jango gains 3 stacks of Beskar Armor until the end of the encounter, and all enemies are inflicted with Target Lock until the end of the encounter, which can't be resisted, prevented, or dispelled. Boba Fett, Scion of Jango's attacks ignore Protection. If at the start of the encounter there are no Empire Galactic Legends and Fennec Shand is the only other ally: While Boba Fett, Scion of Jango is active, all allies have +75% Max Health and Offense, Instant Defeat Immunity, and immunity to Ability Block, Daze, Healing Immunity, Shock, Stun, and Turn Meter reduction, and ally attacks can't be evaded. Whenever Boba Fett, Scion of Jango gains a stack of Momentum, Fennec gains 5% Turn Meter. If Fennec has 10 or more stacks of Loyal Hand, she inflicts Deathmark for 2 turns, which can't be resisted, whenever she uses a basic ability. Doctor Aphra 1 Protection 10% 2 Potency 20% 3 If all other allies are Doctor Aphra, Darth Vader, or Dark Side Droids: Krrsantan's abilities trigger as though all allies were Hutt Cartel. Krrsantan reduces all ally cooldowns by 1 whenever he inflicts Disarm. 4 Offense 10% 5 Potency 20% 6 {0} allies can ignore Taunt to target a debuffed enemy. 7 Tenacity 35% 8 Potency 40% 9 While BT-1 is active, 0-0-0 is immune to Daze and Stun. Whenever 0-0-0 damages a Target Locked enemy, he gains Protection Up (100%, stacking) for 2 turns, 50% Turn Meter, and inflicts Protection Disruption for 2 turns, which can't be resisted. 10 Protection 25% 11 Potency 40% 12 The first time each {0} ally reaches 90%, 70%, and 50% Health inflict Doubt on a random enemy that doesn't have it for 2 turns, which can't be dispelled or prevented. 13 Offense 15% 14 Potency 60% 15 Doctor Aphra can't be targeted by enemies if there are active Dark Side Droid allies, and she revives all Dark Side Scoundrel allies when she uses Dangerous Tech. Aphra, Krrsantan, Darth Vader, and Dark Side Droids are immune to Thermal Detonators. Hera Syndulla 1 Critical Chance 10% 2 Offense 10% 3 {0} allies start the battle with +25% Turn Meter. 4 Health 15% 5 Offense 10% 6 If there are no Galactic Legends at the start of the encounter, Kanan Jarrus is immune to instant defeat effects, and other Phoenix allies can't be defeated while Kanan is active. 7 Critical Chance 20% 8 Defense 30% 9 Whenever {0} allies target another ally with an ability during their turn, they both gain 5% Defense, Max Health, Max Protection, and Offense (stacking) until the end of battle. 10 Health 25% 11 Critical Chance 20% 12 Whenever Ezra Bridger dispels a buff from an enemy during his attack, he deals True damage to that enemy, which can't be evaded. 13 Health 25% 14 Offense 15% 15 At the start of the encounter Hera Syndulla and Kanan Jarrus gain Guard until they are defeated. Whenever an ally is defeated, if there are no other allies with Guard, Hera applies Guard to the strongest other Phoenix ally. Zaalbar 1 Critical Chance 10% 2 Defense 35% 3 The first time {0} is defeated, they are revived with 100% Health, gain Health Over Time (75%) for 2 turns, and take a bonus turn. 4 Critical Chance 15% 5 Health 15% 6 Whenever {0} allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target. 7 Defense 65% 8 Health 15% 9 Whenever {0} allies inflict at least 4 debuffs in a turn, they have a 10% chance (stacking) to reduce their cooldowns by 1 for each debuff they inflicted that turn (limit once per turn). 10 Critical Chance 25% 11 Health 25% 12 Whenever a debuff on an enemy expires, {0} allies gain 2% Offense, doubled if that debuff was dispelled, until the end of battle. 13 Critical Chance 25% 14 Health 25% 15 At the start of his turn, Zaalbar gives Taunt for 1 turn to all Tank allies, and Tank allies are immune to Buff Immunity and Stun while he is active. Once per turn when Zaalbar inflicts Armor Shred on an enemy, he inflicts it on all other enemies until the end of the encounter.24KViews4likes17CommentsClient Update - Forced - 4-3-2025
Hello Holotable Heroes, We have forced everyone to the new Client with this update Also in today's update, you will start to see a “Slice-a-bundle” feature next week, these bundles allow you to pick and choose the items you want in a bundle and where the price will adjust accordingly, providing a discount with each tier you go up in the bundle package. Update: Text in sub-tabs of the "About" section in Datacron information has been updated to reflect functionality of Focused Datacrons. Fixes Fixed "ghost" quest badge showing even after claiming quests Fixed issue with "max episode currency" popup triggering when trying to view the Bonus Rewards available when at max episode currency Great Mothers will no longer prevent units from transforming properly. Fixed a bug where the Fire SFX of Great Mothers' Threads of Destiny Granted ability would trigger twice.13KViews3likes18CommentsRefund
everyone should be refunded money die to how poorly this game works. I know I’m not the only one who is tired of 96 wr going off on 99 cornerbacks. This is bs give us our money back. #even the overalls even when the other team is better…… I would like my money back bc I’m not paying for a 99 overall player to play like a 90 this game is bs.The Sims™ Legacy and The Sims™ 2 Legacy Patch Notes (Patch 7)
Sul Sul, Simmers! We’re enjoying playing these games all over again and very much hope you are too! In this patch you’ll see stability improvements as well as some in-game fixes for both games. Please continue to report any issues on the official EA Forums. -The Sims Team For the most current patch updates, please visit The Sims Game Info Hub here. March 14, 2025 patch notes are viewable here. February 27, 2025 patch notes are viewable here. February 20, 2025 patch notes are viewable here. February 12, 2025 patch notes are viewable here. February 6, 2025 patch notes are viewable here. February 4, 2025 patch notes are viewable here. April 3, 2025 Patch Notes: The Sims Fixed Issues: General stability and performance improvements Various game tabs don’t use the full available window width Name selection for townies is not as random as it should be Animal Control can’t be called if the picture-in-picture window is open Travel loading screens are inconsistently scaled Using Shift + Windows + Arrow keys to move the game window between monitors doesn’t always resize as expected The Sim portrait camera was not always correctly positioned (already created portraits will not be regenerated) Functionality Improvements: The Sims will warn users whose user names contain characters that could cause crashes Edge-scrolling hit zone now includes the full letterboxing area The Sims General Notes: The Sims requires a Vulkan compatible GPU. Please check GPU compatibility with the manufacturer, and keep your drivers up to date. On some NVIDIA GPUs pixels could appear misplaced or misaligned when there is a contrast between them. NVIDIA has a driver in late February that addresses this. Please make sure your drivers are up to date. The Sims 2 Fixed Issues: General stability and performance improvements CAS Sims are clipped on ultra-wide screens Alien Baby Sim is missing from Alien Abduction A member of the Curious family would sometimes not appear in the Alien Abduction It is possible to queue an infinite number of actions during camera snapshot which results in a crash It is possible for the keyboard to lose input focus and prevent the player from entering text In-game UI is too small on higher resolutions (see below) Edge-scrolling does not work The UCP panel disappears after the college send-off animation Improved Functionality: The Sims 2 now uses a borderless window to provide the fullscreen experience Improved redraw time when moving the game window from one monitor to another using Shift + Windows + Arrow keys The Sims 2 will now, by default, use a larger scale factor to produce in-game UI on screens larger than 1080. If a larger or smaller UI is preferred then the cheat code “uintProp uiScaleFactor” can be used to specify a preferred value. Valid options are 1, 2 or 3. The game uses “2” by default. This value can be set to be persistent in the “Graphics Rules.sgr” file located in “The Sims 2 Legacy Collection\EP9\TSData\Res\Config" (where this folder is located will vary depending on which storefront you purchased the game from). The Sims 2 General Notes: Gaming performance on Intel Arc systems can be sub-optimal for games that rely on DirectX 9. Intel is continually working to improve performance on these systems, but at the time of this writing we have observed performance penalties that make us recommend caution in playing The Sims 2 on them. Please see the Patch 5 notes for more information When switching between Full Screen and Windowed mode with Alt+Enter, there can sometimes be a substantial delay (many seconds) while the scene is recalculated and rendered Please continue to share and report any issues on our forums, and join our official Discord community for tips, tricks, and news! Dag Dag, The Sims Team546Views1like0CommentsEmpires April Update Preview
Disclaimer: The following features are planned for the April update, but the final implementation will depend on the actual release build. Feature Enhancements Player Exchange Limits Extended Expanded limits to allow for more flexibility in player trading. Pool Draws & Guarantee Inheritance – Pool draws and guarantees will now carry over between different banners within the same season; however, guarantees will not carry over between seasons. Guild Mail Improvements Unimportant messages in guild emails will be moved to the System tab. Football Pitch Adjustments Added low-level football pitches in high-level areas. Exchange Token Limits Adjusted The limit for exchanging elite tokens for players has been increased to 100. City Sponsorship & Regional Championship Rewards Differentiated rewards for rank 4-10 to better incentivize weaker guilds. Trait Position Optimization The attribute boost from traits is always active for all positions. However, traits specifically designed for a certain position provide an additional advantage when a player is placed in that role. For example, a trait that enhances a Center Back (CB) will still increase attributes like pace and power for a Goalkeeper (GK), but it won’t provide the same strategic advantage when the GK plays in an outfield role in the engine. Player XP Exchange Clearer notifications when a player cannot inherit levels, specifying whether the restriction is due to training, sponsorship, or team assignment. Rally Time Options Expanded New options to set rally times at 2 minutes. Invitational Match Difficulty Optimization Adjustments to balance difficulty and improve player experience. The friendly matches in the Invitational Match system will also be easier, allowing players to gain experience from them for team 2 and team 3. GVG Injury Timer Adjustment All severe injuries in GVG battles will now have a standardized recovery time of 4 minutes. Participation Rules for LV1 City Sponsorship & Regional Championship Starting this season, LV1 City Sponsorship and Regional Championship participation will no longer require Reputation. This change aims to lower the entry barrier and encourage more guilds to engage in intense battles, proving their dominance on the field. Ongoing Rule Adjustments We are committed to continuously refining GVG rules based on player feedback and in-game data to ensure a fair and exciting experience for all participants. Stay tuned for future updates as we work to make GVG battles even more thrilling and competitive! These changes aim to enhance the overall gameplay experience, improve quality-of-life features, and create a more balanced competitive environment.675Views0likes0CommentsVSYNC Stuttering issue on Non-VRR displays
What will happen with any non-VRR display: With in-game VSYNC or third-party Normal stage start: Stutters 90% of the time (Seems to be locking the framerate bellow the displays refreshrate) Enter/exit graphics menu before stage: Stutters will stop at first, but might start ramdomly mid stage, which its a even worse situation (Apparently because of assets being loaded mid-stage, but I can't know for sure) W/O VSYNC W/o Framelimiters: Erratic framerate, stutters and constant screen tearing Framelimiters: Stable framerate but also constant screen tearing If its not getting fixed, someone on the team PLEASE, at the very least, let me know of any way I can bypass the problem....119Views2likes6Comments