Upcoming Gameplay Updates - Sept. 2026
Hey UFC fans, We’re back to share our progress on where the team is currently focusing its efforts, what’s coming in the next update, and a first look at future updates. The next update is scheduled for September, so stay tuned to the official EA SPORTS UFC social channels for the exact go-live date. Your feedback and detailed community reports continue to play a vital role in refining the fight experience. Today, we want to dive into ground-game responsiveness, stamina costs, automatic parries, and submission-entry exploits. Please keep in mind that these are just some of the updates and fixes coming in September. Updates currently in development are subject to change; fixes may be added, adjusted, or removed before they go live. Jump to a section below or hit the link for the full article! Upcoming Gameplay Updates - Sept. 2026 Ground Game Responsiveness Improvements Fixing the HUD Toggle Signature Idles & Move Sets Update Future Updates First Look* Looking Ahead114Views0likes3CommentsUpdate 9-2-2026
Hello Holotable Heroes, Here are the updates for today: News Colonel Ward shards are now farmable from Dark Side Battles 7-E (Hard). Captain Silvo is Accelerated! Bugs and Adjustments Fixed an issue where JMK's event Tiers 4 and 5 were using an incorrect LV model Mara Jade Skywalker now correctly counts ally OTTs in the edge case where allies countered enemy hits, before her turn (or their turn) had yet started. Fixed an issue where Merrin doesn't gain 100% turn meter from her unique ability "Last of the Nightsisters" in 3vs3 GAC when a Nightsister ally is revived or defeated Fixed an issue where Snowtrooper Commander does not use his ability "Hunker Down" when available, during auto battle mode. Fixed a bug where audio was missing from Tusken Warrior's fidget animation in their Unit Details screen.13KViews5likes18CommentsField logos and some jersey patches incorrect for Pac 12 and ACC
The Pac 12 and acc logos on the field should be all white like in real life, and the home jersey patches for the Pac 12 should be all white but not all teams have released their home or away uniforms for Pac 12 teams, but most field logos for acc and Pac 12 should be all whiteCollege Football 27 - Title Update September 3, 2026
Hey football fans, We've got a new title update for College Football 27, releasing on the 3rd of September, 2026. This update includes Gameplay tuning, Dynasty and Road to Glory updates, and general fixes. Click the link below to read through the full update notes! College Football 27 - Title Update September 3, 2026 As always, we're eager to hear what you think of this update. Please share your thoughts with us on the College Football 27 Forums.53Views0likes1Comment0.32.0 Patch Notes
Welcome to the 0.32.0 patch notes. Developer’s Note: With the launch of Season 5, the Legacy skate.Pass is being retired, meaning all Season 5 Standard and Premium track rewards must be earned within the active season. This change is part of how we’re evolving progression in skate., and we want to set clear expectations that Season 5 rewards need to be earned during the active season. To ensure a smooth, rewarding progression experience, we have tuned earn rates and introduced new ways to collect Tix, including Spotlight Challenges and Endless Bounties. While unlocking every single seasonal item requires 76,346 Tix, dedicated players can earn a maximum of 123,543 Tix before the season ends. We’re excited for the future of skate. and will be sharing more details in the coming months about where we’re going. Before you dig into the bug fixes and feature updates below, take a look at our Season 5 article to learn more about the new S.U.M.R Camp Mega Park, brands, game modes, and more. You can also read our progression article to see the changes coming in Season 5. New Features Underflips These are new flip trick variations where you can perform an additional flick right after popping a flip trick to quickly stop the board with your foot and flip it again. 16 Variations of Underflips Kickflip Underflip Heelflip Underflip FS Pop-Shuvit Underflip BS Pop-Shuvit Underflip Hospital Flip Hospital Heelflip Impossible Underflip Front Foot Impossible Underflip Nollie Kickflip Underflip Nollie Heelflip Underflip Nollie FS Pop-Shuvit Underflip Nollie BS Pop-Shuvit Underflip Nollie Hospital Flip Nollie Hospital Heelflip Nollie Impossible Underflip Nollie Back Foot Impossible Underflip Underflips can be disabled via the Underflips Setting in the Trick Toggles menu. Developer’s Note: We're excited to bring Underflips to skate. Our goal with this new trick was to make it feel satisfying to pull off while also opening up new variations like Hospital Flips and Impossible Underflips. Remember to check Skatepedia to see the Flick-It patterns you'll need to learn for Underflips. Block Parties Block Parties are now permanently in rotation! Introducing Block Party Subtypes—four variations of the Block Party Ruleset: Standard—the base experience. Pro Comp—a more challenging experience, with locations and objectives that compliment masters of the mode. Mixer—lightweight social challenges with a party vibe. Block Blitz—a short, high-intensity battle that takes place in one location. Each new Block Party will be randomly assigned one of the four subtypes. The top three players in a Block Party are now given a special gold, silver, or bronze visual effect that lasts until new winners are declared. The effect is applied only after the Block Party has ended. You can toggle this effect in the General settings menu under “Show Winner Crown VFX.” UX improvements: Block Party Subtype displayed throughout the UI (Hud, Map, etc). Round point multipliers shown before & after each round. Player-Placed Spot Battles You can now create your own Spot Battles via the Throwdowns menu. When setting up a Spot Battle, you can set the number of players, privacy setting, number or rounds, turn timer, starting position, and rotation. Feature Updates Gameplay Improvements Updated Manual Nose and Tail Brake animations. Updated Air Footplants to reduce visual sliding. Updated Flick-It detection for Impossibles to reduce accidental Impossibles. Updated Flick-It influence on pop-height for Pop Shuvits to give better height control. Grind Assistance now works with longer airs to rails. Improved camera behaviour in various situations, including Big Airs, Transfers, Low Airs, Coffins, against rails, and more. Throwdowns Spot Battles Players can now see the leaderboard via the menu panel during any point of the match. The leaderboard will also be displayed between rounds. Nearby Invite Whenever a Throwdown is created, nearby players will receive a notification indicating which mode was placed. (Ex: Charles has created a Spot Battle). Audio The playlist keeps evolving. To kick off the start of Season 5, we’re bringing 17 new tracks to the airwaves of San Van. 2Hollis - Flash Jawdropped - Skully R.M.F.C. - Spectrum Junior Varsity - Cross the Street and 13 more We'll have more hitting the playlist with our mid-season update. Graphics Settings Added support for 120hz video output on PlayStation 5 Pro using the Global Graphics Quality Performance setting. Added an additional Performance optimization setting exclusive to PC called Target Simulation Rate. It allows you to choose between 60hz and 30hz to find what performs best for you. We have also configured the default settings for PCs below our targeted Minimum Spec to use 30hz. PCs will now use Borderless Fullscreen by default. Bug Fixes General Fixed various stability and performance issues. Fixed an issue where teleporting to a spectated player could cause an infinite loading screen. Fixed an issue where Gap Distance failed to register correctly in Block Parties. Fixed an issue where Block Party rounds would count sequences started before the round. Fixed an issue where Dark Lipslides were not counting towards "Any Slide" objectives. Fixed an issue where Own The Lot could have an All Players objective for only one player. Fixed an issue where launching the game would change display modes, causing a black screen on some PC setups. Fixed an issue where Block Party UI elements would disappear after returning to session marker. Fixed an issue where the Total Airtime with Grabs task was counting sequences with grabs and not airtime. Fixed an issue where you could see through your skater's legs when wearing Ripped Jeans. Fixed an issue where some gesture animations would stop playing in the Co-op celebration screen. Fixed an issue where equipped stickers would obstruct Board Art previews in the Shop and skate.Pass. Gameplay Fixed an issue where a "Dark Pop Glitch" allowed skaters to launch themselves high into the air by holding and releasing a dark catch while simultaneously opening and closing a D-Pad related menu. Developer’s Note: The Dark Pop Glitch has been incidentally patched as part of ongoing development while fixing a rare crash. However, this was an issue we already intended to address due to the negative impact it could have on competitive game modes. Fixed an issue where doing a spin then Late Body Flip would cause the skater's orientation to snap. Fixed several issues where the skateboard's wheels would get caught on the lip when landing in transition. Fixed cases where the skateboard would get bumped out of grinds, especially when going fast. Fixed an issue where the flip trick after finishing a grind would skip frames. Fixed an issue where Low Nollie Pop-Shuvits would push the skater to the side. Fixed an issue where the skater's feet would sometimes sink into the board after a running mount. Fixed several cases where the skater's feet would clip through the board during a trick. Fixed an issue where ground Footplants would sometimes pop too low. Fixed an issue where Runouts could occur from a Coffin. Fixed an issue where performing a Footplant would cause a One-Foot Grab to be added to future scoring sequences. Fixed an issue where score values for Judo and BS Footplants were swapped. Fixed an issue where high-speed grinds could cause the wrong grind type to be detected. Fixed some visual issues with mounts and dismounts. Fixed an issue where Slappies could fail to engage correctly. Fixed an issue where Stalefish Grabs were incorrectly called Stale Grabs in Skatepedia. UI Fixed an issue where the Add EA Friend option would be missing when using the Find Skaters feature. Fixed an issue where the report confirmation screen would always display Inappropriate Name regardless of the selected report reason. Fixed an issue where someone you unblocked could not be re-added as a friend. Fixed an issue where owned items didn’t display a check mark in the Store. Fixed an issue where the comms radial menu would not remember the last selected tab. Fixed an issue where the neighborhood info panel would not correctly display a max-level neighborhood. Fixed an issue where disabling subtitles would hide the Character Icon and Skip Button in Cinematics. Fixed an issue where the Challenge Player Visibility setting would not follow the party leader's setting when in a party. Fixed an issue where the compass would show an incorrect neighborhood level after completing a challenge. World Fixed an issue where a ground seam in Stadium caused skaters to float and forced unwanted bails. Fixed an issue where flags were unintentionally floating in South Hills, Isle Of Grom. Fixed a typographical error on Billboard in Steamer's Reach (Brickswich.) Fixed an issue where boards were clipping through Hedgemont ledge in M-corp Plaza. Fixed an issue where skaters couldn’t climb the top of the ramp using the Climbing bar or ledges in the Market Mile Community park. Fixed a section of the floor, pavement, and foliage in Brickswich that was hovering above the ground and clipping through the skater. 0.32.0 New Known Issues Rarely the title crashes when you select San Vansterdam at the Ferry Terminal in SUMR Camp. Mini stutters are present while traversing the map on Xbox One. skate.Pass shortcut does not work when opening the Bounties menu from D-Pad. The parental restriction for communication on consoles doesn't affect the in-game setting and functionality. When the field of view is set above 90, LOD causes aggressive texture changes each time the skater switches from onboard to offboard. Gen 4 console users can get stuck in loading screens when Gen 5 console and PC users frequently use co-op travels. The prompt received after getting kicked states that users don't have access to San Vansterdam instead of the location they've attempted to enter without access. Block Party UI fails to appear when spawning inside an active Block Party. Borderless full screen mode accidentally uses the last resolution set by the Full Screen resolution setting.71Views1like0CommentsKNOCKOUT ANIMATIONS
EA please fix the Knockout mechanics. When playing dynasty against CPU, my wide receivers are always dropping the ball because of knockout animations. The knockout mechanics is overpowered. It’s like the receivers are catch the ball twice. They originally catch the ball and then the animation kicks in and then they drop the ball.BATTLEFIELD 6 UPDATE 1.4.2.5
Battlefield 6 Game Update 1.4.2.5 is scheduled to release on September 1, bringing targeted quality-of-life fixes and reliability improvements across Battlefield 6 and REDSEC. This small update addresses a handful of issues introduced or identified following Update 1.4.2.0, with improvements to match flow, gameplay consistency, Custom Lobby reliability, UI behavior, and stability. Update Highlights for 1.4.2.5 Gadget and Vehicle Combat Improvements: Laser designation now works correctly against fighter jets in Carrier Strike, while helicopter miniguns can once again damage soldiers in the water. Portal Custom Lobby Improvements: Custom Lobbies receive further reliability improvements, including resolving an issue that could prevent the “Start” tile from responding during the lobby countdown. Gameplay and Mode Polish: This update also addresses issues affecting Battle Royale Quads, Gauntlet: Fighter Sweep, Support pings, the Match Trigger attachment, AI behavior, and general stability and presentation. CHANGELOG PLAYER: Support players can now ping downed teammates correctly. Players can now join a Party by accepting an invite while on the splash screen. VEHICLES: Helicopter miniguns can now damage enemy soldiers who are in the water. Laser designation now works correctly on the F/A-81F Super Spectre and F-74A Seacat while playing Carrier Strike. GADGETS: Grenade warning indicators now remain at the edge of the screen when the grenade is outside the player’s view. The EOD Bot Arm has been adjusted to function as a light melee weapon, providing the faster run speed benefit without the destruction capability of heavy melee weapons. WEAPONS: The Match Trigger attachment no longer affects fully automatic fire on the BROD and EF88. UI & HUD: We’ve addressed several causes of black screens after finishing a match and switching from the Event tab to the lobby. This should reduce how often the issue occurs while we continue investigating remaining occurrences. Placeholder squad names and icons no longer appear during the “Top Squad” presentation at End of Round. The Featured Event tab now appears correctly in the menus. PORTAL: Portal Custom Lobbies: The “Start” tile now remains responsive after opening “Lobby Settings” or the Pause menu while the lobby countdown is active. AI: AI defenders using boats in Sector 3 of Breakthrough on Wake Island no longer leave the combat area and are eliminated. STABILITY: Server performance around water has been improved by reducing unnecessary water-related processing. The game no longer becomes unresponsive on Xbox Series S after returning from active Multiplayer gameplay. REDSEC MAP & MODES: Destroying structures at the Combat Training POI no longer leaves visual artefacts. Gauntlet: Fighter Sweep now correctly limits squads to two players. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.186Views3likes1CommentF1® 25: 2026 SEASON PACK – V1.25 – PATCH NOTES
Patch v1.25 will begin rolling out at 10am UTC on Monday, September 7. Please ensure your PC or console is connected to the internet in order to receive the update. v1.25 Patch Notes Highlights Addition of the 2026 F2™ Championship in game, including all cars and drivers. Sports Update for F1 cars and drivers: Visual updates and sponsor changes in the 2026 Formula 1® season have been included. Added a number of Special Edition Liveries for 2026 F1 cars. Keep your eyes on the News over the next month and collect them from your Mail in the game! Updated a number of Team Principals in various locations in the game. To better reflect the 2026 regulations, Boost Mode with limited deploy power is now available in wet conditions. To better reflect the regulations, Straight Mode and DRS will now only remain active when the driver's throttle input is above 90%. An "Overtake Enabled" Race Control message will now show at the correct times during race using 2026 F1 cars. This has also been added to the UDP output. Cars & Tracks Fixed an issue on certain Sponsor Liveries where the driver number was overlapping a sponsor logo. Updated the Rev light pattern on Franco Colapinto's steering wheel. Raised the position of the 2026 Red Bull steering wheel to match the real car. The Front Suspension on the 2026 Aston Martin and Haas cars now appear correctly attached to the wheel. Corrected some of the trackside barriers at Australia, which had previously been on loan from Austria. Career Updated the tyre allocation for several 2026 F1 Race Weekends. Fixed an issue where the amount of available Pitcoin was not shown when accessing the Store within Career mode. Fixed an issue on the Driver Career Team Select screen, so the Recognition Values shown will now always be correct. In Driver Career mode, completing an F2 season will now give you bonus Recognition when you start your first season in F1. Fixed an issue which was preventing Accolades from being shown correctly when starting a Driver Career with an Official F2 driver. Wheels & Controllers Slight adjustment for Wheel users, ensuring a better match of control inputs to physics output during rapid input range changes. Fixed a stability issue which could affect users with both Moza and Simucube peripherals. Fixed an issue affecting certain hardware where Force Feedback calls could prevent players from achieving higher frame rates. Improved control schemes for existing Simagic hardware. Additional support for Simagic P500 & P700 Pedals, Neo X Hub, Zeus Formula, GT and Sport Steering Wheels. Misc Various UI and Stability Improvements. Check-in with our ‘Engineers’ Whether it’s on the EA Forums, r/F1Game on Reddit, or across our social media pages, thank you for making your voice heard by contributing to the F1® 25 discussion so far. Be sure to keep an eye on the Community-Raised Issues thread. This post on the EA Forums serves as the go-to place to stay up-to-date on some of what the development team is working on in relation to bugs and issues raised by you, the community. This thread will be updated regularly between patches. To be notified of these changes, sign-in to the EA Forums and tap the bell in the top-right corner of the post. If you would like to take the time to log a bug, please do so on our dedicated Technical Issues & Bug Reports page on the EA Forums, where a member of our team will get back to you. You can find the best bug reporting process by clicking here. We also have a number of support guides for F1® 25 including a PC Troubleshooting Guide and tips for setting up F1® 25 to work in Virtual Reality and Triple Screens on PC. These can be found in the F1® Game Info Hub on EA Forums. To keep up-to-date on all the other F1® 25 news, be sure to follow us across social media. Links to these profiles and other useful information can be found here.9.8KViews1like0Comments