CFB 27 Wish List / Suggestions For Dynasty & Presentation
Dynasty Mode Spring Game: Play spring scrimmages to evaluate rosters and test schemes GPA & Academic System: GPA impacts eligibility, every recruit has a GPA, recruiting a bunch of low team GPA players can lead to penalties (scholarship reductions, bowl bans, academic ineligible players). Expanded Staff: Hire academic mentors and athletic trainers for player development and injury prevention. All-American Games: Watch or play high school all-star games featuring your recruits or the top recruits in the class. Commitment Ceremonies: Have the ability to watch cinematic hat ceremonies of your recruits or the top recruits in the class. Heisman Ceremony: Cinematic scene of the player standing and accepting the trophy. Weekly Radio Recaps: National recaps like MLB’s "Inside the Show." Custom Rivalries: Create new rivalries between seasons. Player Mentor System: Upperclassmen help develop freshmen. Off-Season Training: Custom workouts to boost attributes. Former Player Coaches: Graduated players transition into coaching roles. Transfer Portal Hot List: Midseason preview of potential portal entries. Regressions: Players regress if underperforming (93ovr WR with 500 yds 3Tds, should regress in overall). Create-a-Play: Fully design offensive/defensive plays. Encourage Transfers During Players Leaving Stage: Allow us to cut players before the transfer portal window opens so we can see where they end up. More Schedule Control: Pick theme games and kickoff times. FCS Transfers: Fictional FCS stars enter the portal. Retired Numbers: Official team retired numbers + option to retire your own. Multi-Sport Recruits: Recruit players who could decide to play baseball or basketball instead of football. Personality Traits: Loyalty, work ethic, leadership affect growth and behavior. Max Points Button: Quickly allocate max recruiting points on a recruit instead of manually adding each pitch. Fix Auto-Recruiting: Have the ability to put recruits on your board and have the CPU recruit them without replacing them. Walk-Ons: Add random walk-ons, which we can decide to keep or cut. Fan Approval Rating: Changes based on wins/losses, affects attendance. Create-a-Recruit: Make custom recruits. Promises: Bring back promises — break them, and players might transfer. Real FCS Schools: Include their logos and uniform but don't necessarily need their real roster or a stadium. Playoff Selection Show: Animated reveal like NBA 2K’s draft lottery. Medical Redshirt Decisions: Handle midseason injuries. Program Culture Rating: Reflects mentorship, academics, promises. Dynasty Menu Ticker: Live updates on scores, awards, standings. Playoff Editor: Customize playoff formats. College GameDay Segment: Virtual GameDay picks, signs, and hype. Authentic Cheer/Band Uniforms: Correct cheerleader and band uniforms.. Top 5 Plays Feed/News Tab: A video on the news tab that showcases clips of the top 5 plays of the week.. International Recruits: Rare global prospects. Booster System: Donors influence decisions; risk/reward. Generational Recruits: Have recruits that are 85 or higher as a freshman Presentation Fight Songs at Neutral Sites: Use fight songs for intros at neutral site games instead of broadcast music.. Studio Updates/Halftime Show: Bring back studio update graphics similar to those featured in the classic NCAA Football games. Take it a step further by having the studio update occasionally showcase a highlight play from another game in progress. Celebrate with Mascot: New touchdown animations. Cover Band Music: Bands play popular songs during breaks. Corso/Herbstreit Picks: Show pregame predictions. Rain Delay: Delays add strategy; stamina recovers. Uniform Wear & Tear: Realistic dirt and damage. Tailgate Scenes: Show pregame tailgating atmosphere. Rivalry Animations: Extra pushing/trash talk. Dynamic Bowl Crowds: Smaller bowls have realistic attendance. Fans Leaving Early: Blowouts cause fans to leave. Sideline Coach Arguments: Animated ref confrontations. Medical Tent Scenes: Show injured players being evaluated. Mascot Dance-Offs: Breaktime mascot battles. Gatorade Bath: Celebrate big wins with sideline tradition. National Anthem Ceremony: Full anthem for the national championship game. Senior Day: Flower ceremony for seniors in Dynasty. Assistant Coach Reactions: Show coordinators in booths. Injury Return Announcements: PA/sideline updates. Sideline Reporter: Real-time injury or momentum updates. Custom Sounds: Import custom music and effects. Seasonal Commentary: Reference holidays.s7rh47kyi8219 hours agoRising Novice1.3KViews6likes18CommentsEA College Football 27 Features
Good afternoon, hope everybody is doing well! I want to start off by saying that EA College Football 26 is AMAZING and is my favorite College Football game and NCAA Football 14 is a close 2nd! The Features I feel should be added to EA College Football 27 are: FCS Schools(Division 2 schools), The Spring Game, and Player Discipline Issues to effect Academic Prestige in Dynasty Mode. These 3 features would make this game PERFECT!!! I feel that EA is going to run into the same problem 2k ran into with the NBA 2K franchise, which is it’s such a great product that it now just feels like your purchasing a yearly NBA Roster Update. Which is a sign of a Good Game/Product! Feel free to chime in with your thoughts??? 🙏🏿👍🏿✌🏿🤓😉Maine2812 hours agoSeasoned Newcomer6.8KViews2likes30CommentsRECAP OF ALL MY 2027 IDEAS
Crowd pumping throughout ENTIRE game; not just close games. Crowd thinning in blowouts. Blackouts, Whiteouts, Redouts, etc. Crowd influenced by team jersey colors Create a stadium from scratch. Create plays from scratch without default formations TeamBuilder teams imported to Dynasty, Road To Glory Edit ALL players and coaches FULLY on every team. Ability to watch CPU vs CPU games in Dynasty A consecutive game stat category Able to fire, hire ANY coach, any part of the season When starting Dynasty with a custom coach, the real coach doesn't disappear. When accepting a new job, staff can be retained to new job. Be able to set coaches leaving for the NFL frequency. Better colored equipment. Some socks say a color but doesn't change to that color. Able to create new conferences with a custom conference trophy. Player requirements need overhauled! Players can be starters but still unhappy with playing time. MORE SMALLER CONFERENCE teams. Able to schedule neutral site games. Fix false start on changing receivers routes, mainly Hail Mary. Senior Bowl Allow user to set weather in Dynasty. Full 10-game high school season. And of course, the most used touchdown celebration in real life, the LINEMAN LIFT! (Where the OL lift players over their heads). Practices should include scrimmages. I'll stop here, lol. Great game but it can be a tad better. THANK YOU EA140Views2likes3CommentsDynasty Top 25 Rankings Broken
Im the OC at FSU for the 2027 season. My schedule is absolute gauntlet. We started the season unranked. We are now 6-0 and have beaten #7 ND, #11 Bama, #17 UL, #6 Clem, and #16 Miami...and we are still not ranked! Meanwhile there is 1 team (OU) with 3 loses sitting #25 and 8 teams with 2 losses in the top 25.mainee222 days agoRising Newcomer744Views1like4CommentsCFB 27 (More Likely 28) Playbook Builder Request
I know I've brought up my want for, and willingness to help with, a build-your-own playbook addition, similar to team builder, before. But, that was long before I knew Civil's team already made one. Thus, I feel it's imperative that EA adds it to either of the next two games, more likely CFB 28 because 27 releases in a few months. As annoyed as players are that some form of team builder isn't in the game, I feel either adding a playbook builder feature to the extant site or creating a new playbook builder site and leaving the beta version exclusively online is the best way to do this. This would also throw somewhat of a bone to coach mode users by increasing their immersion. Mind you, I'm perfectly fine with the current playbook editor for those of us who don't have the time and/or energy to design several new formations/sets and plays for them. I'd even be all for Hail Mary and special teams being baked into the playbook builder by default.TurkeySloth65552 days agoSeasoned Traveler15Views0likes0Commentsgive the ball hawk users chance for ints in 27 and remove delayed dB switches
What's good EA I just check n I play this game daily, in dynasty mode but the worst addition in my opinion as far as gameplay to me is the defender no look feature when pursuing the ball in the air on defense. For real life I understand this but it's makes no sense as far as a game for the people who still pride themselves on playing great defense. This feature allows poor throws and poor decision-making to be rewarded for the offensive users and often times for me on defense it's more of a glitch not allowing me to select nearest defenders or not allowing me to jump when I do select the defender. Second issue is the delayed switches for secondary when changing match ups for wr with speed route running ect. I played college football once upon a time and honestly a DB would get pulled from a game for that late switching presnap. College football players film studying and go through assignments weekly with coaches. If a DB was late preplay they would try to cross the field chasing a wr late Preciate yall time 27 gone be litty with these fixesDrianDidIt2 days agoRising Newcomer17Views0likes0CommentsFundraiser Challenge In UT did not pay out.
In the Eggstras challenges, I unlocked the fundraiser challenge and completed it. I scored 52 points and when I finished the game it said that I had an egg worth over a million coins, but when I open the egg I never got the coins. I got a 95 overall safety. Please help, EA. Gamer tag: sentientdust402, playing on XBox.sentientdust4023 days agoRising Newcomer24Views0likes0Comments- SaintsRow21915 days agoSeasoned Novice16Views0likes0Comments
Terribly Inconsistent
One phrase that can completely summarize this games dynasty mode is “terribly inconsistent.” There are many places to start but we can start at the qb. Qb Inconsistencies: Essentially what i’ve found out with the quarterback accuracy stats are that they are just numbers on a board and not how the quarterback actually performs. You can have a season with a 73 overall quarterback that has low to mid accuracy stats and complete every pass you throw with almost no deviance from the ball path. On the flip side you can also have a 90 overall qb with +15 in every accuracy stat from that 73 overall and somehow every other pass is throw 5 yards under in the dirt or aired 15 yards over the receivers head straight to the safety who picks it off every time. Now in vice versa you can also have a terrible season with a 73 and a great season with a 90, which leads me to the conclusion that the accuracy numbers don’t actually have any affect on how your quarterback plays. Receivers/Rb: In relation to the quarterback the receivers/rb catching stats seem to also have no impact on performance. Can have a bottom barrel wr/rb with a 69 catch that mosses every receiver and hangs onto the ball through lb/ss hit sticks immediately after possession occurs. As well on the flip you can have a receiver/rb with 95 catch and can’t hold on through contact or drop wide open passes with 10 yards of separation, which is why again I believe the catching rating has no impact on the game. OL: The offensive line might be the worst inconsistency in the game. One game you run for 150 and throw for 350 against a team like Bama, then next game you play bowling green and your offensive lineman seems to forget how to play football as a whole. If you run the ball it’s either a 10 yard gain or a 2 yard loss and not much between. Don’t even bother running play action because no matter the ratings of your exterior lineman, they will miss their man 75% of the time. Half of the time you lineman will run with your running back to pickup blocks but it’s a 50/50 if they will pickup a block or continue running down the field to the endzone without touching a body. On the other side if you decide to run the ball it’s either perfect blocking resulting in a large gain or a play where the entire side of the line crumbles or your offensive lineman guards nobody and blocks the only hole instead of going to the next level. Now there are plenty of problems on defense as well but nearly as bad as the offensive side so we’ll only talk about the tackling as a whole. Tackling: The tackling in this game is a joke, you could run 75 yards full speed down the field and hit stick the ball carrier that’s just caught the ball and is 50 pounds less than you, and he just bounces off and keeps running. You can hit stick a receiver instantaneously after making a catch and he will somehow slide/spin off or eat the hit and keep running while your linebacker is now on the ground. Players can seem to break a tackle on every single play (which yes can happen) but this happens with teams that are 15+ overalls worse than your team and still get the animations. A 74 overall receiver at 160 should not bounce off a guy that’s is a 90 overall with 95 tackle at 255 every other play. Animations: The animation are a joke in this game, from one half making every single tough catch, breaking every wimpy tackle, completing every contested ball, then be left speechless the next half when you seem to drop every pass contested or not, get tackled by players much worse than you on any bit of contact, and throwing the ball in the dirt on wide open routes. You will drop the contested ball the watch the other team catch the same exact route with contest at 10 overalls lower on a defender much better. You will hit the only open gap for a rb to run through and he just slips between the inch gap of your defender and the offensive lineman untouched up the middle. And last but not least the penalties are terrible. The penalties seem to be called at complete random instead of a consistent pace throughout the season. You can go 8 games straight with no penalties and then as soon as you are at the end of the season you will get 4 in the same drive of one game and completely screw over your odds in the possession. On the other side, there countless penalties missed on defensive pass interference. You can have two receivers running any type of route where they cross at some point down the field (yes you can make contact within a short distance when the ball is not in air) but the route will cross 7+ yards from the line of scrimmage and the crossing defender will knock your receiver completely off path or just completely stop your receiver from moving forward, leading to an incomplete pass from overthrowing him or an interception from a play that should have had a flag thrown. I have actually seen the game call more offensive pass interferences on me from my cpu bumping the defender off his guy than them call defensive pass interference on the exact play. Team overall: This is another overall that has no consistency to gameplay. You can start as a 75 overall team with you best player being an 80 and still win the championship with ease, beating teams like Georgia/Ohio State with a 76 offense and 73 defense. And of course on the flip you can be a 95 overall team and play a team like toledo and have them run you for your money in week 8 to ruin your odds of the postseason. All in all this game is fun and definitely has its highlights but you will get tired of this game very very fast if you plan on playing it out, because you will be met with the same realization that I was in that you have to play the game knowing that it is not a good game and yet it will still anger you because of the egregiously inconsistent gameplay. Has anybody else run into gameplay issues like this? After watching my buddies play their typical seasons out, I feel like the game is single handedly selling me out on a much higher rate. (I could also be bad at the game) but none the less the gameplay issues certainly don’t seem to help.DCBallin458 days agoRising Newcomer129Views1like1CommentOnline dynasty wish list
Can we have this year only dynasty owner commissioner can edit players. Not the Co commissioners. Scrimmages in online dynasty with other dynasty users More freedom to customize schedules And maybe a mode where the computer doesn't do everything (catch,tackle,jump.) For you. Or tip the opponent what formation you are coming out in when picking playes. Make it more of a chess match.jerseyrebel9 days agoSeasoned Newcomer23Views0likes0CommentsFor college 27
can yall fix the penalties to where its realistic. I see offensive P.I. thats never being called, I see face masks thats never being called, I see holding calls that be called every blue moon. You shouldn't have to raise the penalties up for them to get called especially on Heisman Level. The Defensive P.I. if you bump the Wr going for the ball they calling P.I. can yall please fix this issue.... Heisman gameplay should be totally different from all the other levels on the game. Thank You And also the offside kicks and squib kicks can be much better..... Its no way they should be catching the ball on 1 hop or ball moving the same way all the time....djswagga5049 days agoRising Newcomer35Views0likes0CommentsCFB 27
Look idk how difficult these ask are to put in the game but i after 735 hours of CFB 26 the changes I want to see are-dynamic stadium attendance (if the team does poorly in the season the attendance in the stadium goes down on the other hand if the team is doing more than expected the game gives you the chance to upgrade the stadium), more positions in the road to glory, the next one is something i have seen mentioned quite a bit but more customizable options like more historical jerseysscotyboom9 days agoRising Newcomer107Views0likes1CommentFeatures for CFB27
Message to developers and other CFB fans: I have seriously enjoyed CFB 25-26 and have maintained an online dynasty for two years now. Loved many of the quality of life updates to dynasty in 26. Drawing from my experience, sharing this game with my friends online has been the best part. A few features I would LOVE to see: 2v2 (and maybe 3v3) options in “play a friend” unranked matches Ability to open practice or run a practice game in online dynasty with another user using your dynasty rosters I would love to have more options to use my current dynasty roster aside from scheduled games and open practice. Basically, an unranked play a friend game with my dynasty team. Ability to scout players without adding them to your recruiting board. Restore the ability to view how many hours dynasty members have available to see if they recruited and just haven’t readied up. Rework auto-recruiting to recruit as if the school as a CPU. This is a great feature for online dynasty member who need to take a step away but want to stay in a league. Just a few thoughts that would create even more ways to play. Please continue to focus on making dynasty even better, it’s such a great product. Thanks!320Views0likes1Commentcfb 27 wishlist
CFB 27 needs an in-game auto save feature. I experience too many in crashes while playing CFB 26 more than any football I've played on the ps5. This should not be that hard to implement into the need game. This is a feature that's in madden. If you're going to create a game with a lot of crashes, the least can do is make it to where I can finish the game. Once again this is a feature that is in madden, so it's no reason they cannot implemented it in the game.Honeywood_310 days agoRising Newcomer93Views0likes2Comments
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