EA Sports College Football 27 Features Feedback
Good afternoon, hope everybody is doing well! I want to start off by saying that EA College Football 26 is AMAZING and is my favorite College Football game and NCAA Football 14 is a close 2nd! The Features I feel should be added to EA College Football 27 are: FCS Schools(Division 2 schools), The Spring Game, and Player Discipline Issues to effect Academic Prestige in Dynasty Mode. These 3 features would make this game PERFECT!!! I feel that EA is going to run into the same problem 2k ran into with the NBA 2K franchise, which is it’s such a great product that it now just feels like your purchasing a yearly NBA Roster Update. Which is a sign of a Good Game/Product! Feel free to chime in with your thoughts??? 🙏🏿👍🏿✌🏿🤓😉 (cm edit updated title for vis)SolvedMaine285 days agoRising Novice12KViews7likes167Comments- TripleTru15 days agoSeasoned Newcomer11Views0likes0Comments
- Mi1itiagame-_-17 days agoRising Newcomer13Views1like0Comments
College Football Team Builder
EA, In the next college football, PLEASE add the ability to but words on the chest of a jersey and change its colors and font without having to use custom layers. Also add the ability to change the colors of different numbers on the jersey, like the numbers on the chest are blue and red outline, while the numbers on the shoulder are red and blue outline. Lastly, please add the option to make the entire sleeves of the jersey all one color. Thank you for considering this.Vol97619 days agoTraveler14Views0likes0Comments- TripleTru30 days agoSeasoned Newcomer14Views0likes0Comments
Baylor band issue never will be fixed
I’ve lost all faith in EA to take down the stupid Texas 3rd down song for Baylor games. It has been there since CFB 26. Nothing has been done, even after several cases made with their help line. Congrats EA. You broke meJSRod971 month agoRising Novice20Views0likes0CommentsWhen a game is broken, its bad.
A year older, yet the same broken game. Recently got back into playing the game. Found it the same issues, after all the updates last year to "fix it". Take it this how the game is broken, I am Ohio State, taking on Delaware. The game starts simple, roll down the field and touchdown. I shut down Del the two plays. 3 and 21, blitz and the qb rolls out. Replay would show that my RE broke free only to have the RT who was turned around was about to spin into a block again after being turned around like a whirl spin around, possible one in 1000000. QB find a TE down the field, tosses it towards my SS who was right on top of their TE. I switch, highlight shows control by me, hit the swat button. Ball should have been knocked down, but instead my guy who was control just tacked him...going through the TE which Del scored because my next player CB who is far faster then the TE couldn't catch up...like how the game plays, TE got a speed burst faster then the fastest player at 99 speed, and Acc. If it was only thing, would be a broken game. But then the script flips, and the shifts to cpu getting breaks way too many times. I get the ball, first play pass, slants, simple and easy. J.S wide open until the ball the was right in to front, then Del jumps quickly to hit him just as he caught the ball which leads to him flipping the ball forward into an Int. strange possible but unlikely. Next time, three and out, all three passes, all three times caught then dropped. Cpu moves down the field, 7 passes, 7 catches, 3 runs, 43 yards. Seems like my team is late on every play, response is slow and coverage is blown everytime. OL solid, QB perfect, WR keeps on catching even when hit at the time the ball gets there. Losing by 14. I switch up plays, give to my rb, who watches OL fail to block, fail to hold blocks, and responds is confusing. Twice C turns into the G clausing def to run wild, broken plays, broken OL logic, broken responds time. Kept playing the game, same old thing until halftime. Losing 24 to 3. Julian is 9-23 0 Td 2 Int, J.Smith 2 catch 23 yards. Def was slashed for 200 yards. Some say I can't play or its just a bad game. In real CF there games like this, so nothing new but how the game plays is the issue. Gameplay is broken, favors cpu over user, But the game isn't over. Second half, similar play like the first. Julian couldn't get a wr or te, rb worked at first. Saw the same issues, missed plays, cpu out racing faster players, responds by the cpu faster while my own cpu team was slower, lack of sense and at times out of place. RB finally broke a big run, even scored until the ball came out after falling into the endzone...and cpu returned it for a td..cause my team couldn't catch up again. Worse tried to challenge it but couldn't do it.....cpu didn't review it and all scoring plays are reviewed. The issues with this game, like 25 and now 27 are the same. Scripted plays, broken logic on both sides of the ball, slow responses on plays by the user...like pressing tackle and watching the play gone before they tackle. Plays where cpu goes though user players, at times deflect balls, and Int other times. Again, changing the settings helps but it never prevents the issues in the game. Worse is that I love college but go back to ps3 cf 12. EA doesn't make the game to play they make it for the money, and pay people to promote a broken game.beast2551 month agoRising Adventurer32Views0likes0CommentsA BIG idea!
EA I’ve posted a few times about updating Mississippi State’s stadium and adding some more alternate uniforms as they have many. And I’ll continue to push for that BUT today I have a larger idea that I think could be fun and immersive. In Dynasty as a head coach of a program we take on the full responsibility of the program. We are the ones placed in the hot seat after a bad season. We are ones who get bonuses if we do well. WHAT if we made this more immersive. Like adding a press conference when we take over a program similar to Madden? That way we have our AD expectations and we have our Fanbase expectations to do what we say we’re going to in the interview for the season. What if we added those little interviews as we’re heading to halftime. The losing coach could meet with Holly and answer what they need to work on in the second half. Say better coverage and your secondary gets +1 zone or man for the second half depending on the defense you run. Say run the ball better and your HB gets +1 to break tackles and juke moves. Say pass the ball better and your QB gets +1 to accuracy traits. I think this’d really help for this Big season changing games. Then we could add post game interviews. Saying what we need to work on in the next week and then our answers decide what our team focuses the most on in practice before the next game. I think this would be an immersive. Amazing addition that would be felt and liked by many.14Views0likes0CommentsOffensive Gameplay Issues
This is undoubtedly the absolute worst College Football game that has ever been created. How can you play any offense??? Heisman, All-American, Varsity difficulty levels…none of it really matters. At the end of the day the Offensive line doesn’t even make an attempt to block for you. Running play action is pretty much impossible. Running works sometimes. Good luck playing as a QB in RTG because no matter what, your O-line will not block and receivers can’t manage to get open whatsoever. You would think after the third iteration of the game, they would improve the gameplay. But in fact it has only gotten worse…A LOT WORSE. EA is a horrible platform to produce this game and I find it hard to believe I will buy another one of these games because how horribly they are made.45Views0likes0Comments- 15Views0likes0Comments
CFB 27 Rosters — Continuing the Push Toward Authenticity
Thank you to the EA College Football team for the recent roster update and addition of 1,900+ players. We appreciate the continued effort to make CFB 27 as authentic as possible. We understand players must opt in and complete the licensing process before being added, and that freshmen, transfers and late roster changes may miss initial deadlines. One important question: Is CFB 27 currently limited to 85 players per team? If so, we hope EA considers expanding that limit where necessary. The goal shouldn’t be 105 players for every program, because not every team has 105 scholarship players and specialists. Instead, each roster should represent its actual eligible scholarship players, transfer additions and specialists who have opted in, whether that’s 85, 90, 95, 100 or 105. We also encourage EA to use official team rosters as the primary reference for jersey numbers, height, weight, true positions, transfers and players no longer with the program. Since users cannot recreate missing real-life players, continued roster updates are critical to accurate personnel and depth charts. The 1,900+ additions were a huge step forward. Please continue building each program toward its actual eligible player pool to improve roster accuracy, depth-chart authenticity and the overall Dynasty experience.41Views0likes0CommentsCollege football 27
Can we get different hairstyles out the helmets please EA yall are cooking this year both gamesgray35001 month agoRising Newcomer154Views0likes1CommentJust a thread of whacky occurrences in the game. 🤷♂️
https://imgur.com/a/qH27PH5 (flexible) https://imgur.com/a/6zxmKIQ (offsides) https://imgur.com/a/TJuaIOS (???) https://imgur.com/a/R55glai (blind?) https://imgur.com/a/c0rkAUP (too far to tackle) https://imgur.com/a/UVWZg1k (new delayed tackle feature) https://imgur.com/a/gsd6wTt (ghost ability needs to be nerfed) https://imgur.com/a/7DKbgVH 🤷♂️ https://imgur.com/a/RdSubv0 (slip n slide) https://imgur.com/a/bMq7ZF9 (wrong hand) https://imgur.com/a/GfPP74c (lead blocking) [Title edit - CM]PantherNationTB1 month agoSeasoned Hotshot163Views0likes4CommentsCFB27: Draft Classes into Madden After Year 5
I pray that some Game Devs actually take the time to read this: It's really an absolute effing shame that after all the work and enthusiasm people put into their dynasties with recruiting and building up players, that we can't proceed to export them into Madden. I don't understand why it is so hard. And before you give us the "contractually we can't cause of NIL and the NFLPA contracts" nonsense I'm gonna stop you right there. Shut the bleep up and listen. Code the game so that the first five years of a dynasty player export is not an allowable option. Then in year 6 and beyond every offseason you are now allowed to export players into the next game. This will ensure that no real athlete is brought into Madden thus no contracts are being broken AND us players get to continue playing. Cause let's be real...we don't want this as an option to draft Carson Beck. We want to bring that gem 3-star we recruited back when no one believed in him (or us) and bring him into the league. This should be absolutely doable. Using the NIL issue as a reason not to export players is just a lazy excuse. Fans of the game would absolutely understand the five season wait to get around NIL if they could then export their generated players instead. Also, from a financial stand point it will only boost sales to Madden because people will actually have a reason to buy that game again outside of online play. Last thing: Make Dynasty Mode 50 years. What are we really doing with this 30 year nonsense? At the very least make it 40 so that we can recoup the first five years we essentially would lose while waiting for the exportable player option to trigger. Yes, I know 40 would give us an extra 5 years....cut your consumers a break, jeez.Cwill34182 months agoSeasoned Newcomer2KViews16likes2CommentsNEW GAME MODES
Can we get a private cut squads mode or a mode like nba2k where 2+ people can join a lobby & run a game with friends. Also can we get a game mode like draft champs in CFB? I think both modes will provide a lot of content and be refreshing for people who play with friends or even randomsrob0mg2 months agoSeasoned Newcomer109Views0likes2Comments
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