Recent Discussions
Baylor University should have the Baylor Line added to their team entrance
Big part of Baylor's pregame entrance is the running of the Baylor Line. Think it would be cool if they added it in next year https://about.web.baylor.edu/traditions#:~:text=As%20the%20leaders%20of%20the%20Baylor%20spirit%2C,Baylor%20Line%20after%20each%20home%20football%20game.13Views0likes0CommentsRoster Update
We are in October with no roster update to correct player numbers or ratings. If you aren't going to correct players' numbers, throwing styles, running styles, or gear to reflect their actual likeness, How about you let us edit those things? You can keep the ratings but at least let us edit the things you refuse to. This is embarrassing, really. We are about a month and a half from the end of the regular season, and rosters still aren't accurate. Likenesses aren't accurate. I mean come on. We shouldn't have to wait for October-November to have a finished version of this game each year.VEKT0R-III16 hours agoRising Traveler1.9KViews12likes10CommentsTriple option
Flexbone triple option needs so many buffs to be even close to competitive. All anybody does against it is send an all out blitz, put option rules on and at that point the game is over. The user is going to be able to flow perfectly over the top never get picked up and blow up the play to either sideline cause he isn’t even considered the “pitch” guy. If option is even going to exist as a possible offense the following needs to happen 1: the dive part of triple needs to be the best dive play in the game, it should take the whole defense being aware of it cause IT DOES 2: you should be able to change who the pitch guy is, if you know the user mlb is going to come fly out change the pitch guy to him and have them block someone else 3: the passing plays out of flexbone have to actually be able to beat them deep, that is how passing out of flexbone works in real life. You run run run run and then when they start playing up for the run you hit them over the top, this game doesn’t let you hit them over the top even when there isn’t a guy more than 5 yards off the LOS 4: option shield, this is an easy one but put it in the game for ultimate team. Super easy I sadly know nothing is going to happen from this post but it is just frustrating that a very fun offense is just not playable in my favorite game mode cause it is so easy to render useless. Please upvote this so that the at least see there are people who want these changes.CxK32 days agoSeasoned Newcomer38Views2likes1CommentMy two cents....... MAJOR ISSUES
I don't ever post on socials or message boards. I'm a gamer, and by no means stereotypical. BUT.... I love this game (and don't even love real college football) and I almost exclusively play Dynasty. I love recruiting, custom schools, custom conferences, etc. But i had to quit the game and will not be buying the future installments (which makes me sad) for the following major reasons: I know your devs spent a lot of time on desiging the runouts, celebrations, bands, specific stadium traditions, etc. but they are .... Repetitive Boring and not skippable. Give us the option to skip them. The load time on free practice in Dynasty mode is PERFECT, but halftime, game start, and end game are INSUFFERABLE. Not being able to choose to skip this HIGHLY repetitive minutia is infuriating. The glitch ridden playbook issue in Dynasty is also terrible. I can't load a custom playbook into my Dynasty free practice to lab out my team each year. This seems to me to be a crazy easy fix. No true 3-4 defense. I don't give two craps what real colleges do or do not do.... I want two edges, 1 NT, and 4 LBs (2 mikes, 1 Sam, 1 Will) I recruited to this and can't run it without making LBs DLs. That is insane. In game depth chart is glitched out and isn't consistent. Why ask me if I want to sub out a player just to put him in the next play?!!? Then!!! When I change the in game depth chart and think hes on the bench, he just shows back up when I shift the formation. Defense "usering" is way to difficult and feels like finding a player to use so that he plays twice as good as every other player on the field OR (in the case of me) he just misses entirely and blows coverage all the time. I end up just watching my defense play and watching players because I'm so bad at usering. And lots of times my players will do completely unrealistic things like sit in a zone and watch a QB scramble 15 years past the LOS before breaking their pass coverage. The defense is just bad. Since I won't be back, I'll just put these in while I am here. Number value of Overall, Off, and Def is BROKEN. 99s should never lose to 85s in simulation. Maybe once a decade. But my team I built wins the national championship with a 87 overall, loses all my seniors, average player ranking is lower, and the next year I'm a 92? BROKEN. Kicking is ridiculous. If I miss I miss, its on me, but to have it go 90 degrees sideways is just insulting. The angles are way off too and the wind plays waaaaaaaaaay to big a role. Dynasty is toooooo repetitive. Mid season incidents or practice mini games for advancement, scouting your opponent by being able to watch any other game or being able to watch film from other games would be a big addition. Something.... so I don't end up having to show so much restraint from just simulating through. Customize means Customize. Free up the Customization. Coach faces are too limited. You've done better in other games. I'm 50, but no coach looks like me. Let us customize freely, players, names, etc. even if only offline and privately. Let us move WR to linemen if we want. Let us truly customize conferences and even create new ones or at least change their name (I'm looking at you Big 27) Let us customize existing schools. Let us cook! Allow schools to progress/regress in Academics, Campus life, etc. in Dynasty. I've always loved this game.... but it is more frustrating than fun now and it looks like a yearly money grab. Rethink your approach and product. Until then... I'm out.Backup11ero2 days agoRising Newcomer59Views0likes2CommentsCFB 27 Wish List / Suggestions For Dynasty & Presentation
Dynasty Mode Spring Game: Play spring scrimmages to evaluate rosters and test schemes GPA & Academic System: GPA impacts eligibility, every recruit has a GPA, recruiting a bunch of low team GPA players can lead to penalties (scholarship reductions, bowl bans, academic ineligible players). Expanded Staff: Hire academic mentors and athletic trainers for player development and injury prevention. All-American Games: Watch or play high school all-star games featuring your recruits or the top recruits in the class. Commitment Ceremonies: Have the ability to watch cinematic hat ceremonies of your recruits or the top recruits in the class. Heisman Ceremony: Cinematic scene of the player standing and accepting the trophy. Weekly Radio Recaps: National recaps like MLB’s "Inside the Show." Custom Rivalries: Create new rivalries between seasons. Player Mentor System: Upperclassmen help develop freshmen. Off-Season Training: Custom workouts to boost attributes. Former Player Coaches: Graduated players transition into coaching roles. Transfer Portal Hot List: Midseason preview of potential portal entries. Regressions: Players regress if underperforming (93ovr WR with 500 yds 3Tds, should regress in overall). Create-a-Play: Fully design offensive/defensive plays. Encourage Transfers During Players Leaving Stage: Allow us to cut players before the transfer portal window opens so we can see where they end up. More Schedule Control: Pick theme games and kickoff times. FCS Transfers: Fictional FCS stars enter the portal. Retired Numbers: Official team retired numbers + option to retire your own. Multi-Sport Recruits: Recruit players who could decide to play baseball or basketball instead of football. Personality Traits: Loyalty, work ethic, leadership affect growth and behavior. Max Points Button: Quickly allocate max recruiting points on a recruit instead of manually adding each pitch. Fix Auto-Recruiting: Have the ability to put recruits on your board and have the CPU recruit them without replacing them. Walk-Ons: Add random walk-ons, which we can decide to keep or cut. Fan Approval Rating: Changes based on wins/losses, affects attendance. Create-a-Recruit: Make custom recruits. Promises: Bring back promises — break them, and players might transfer. Real FCS Schools: Include their logos and uniform but don't necessarily need their real roster or a stadium. Playoff Selection Show: Animated reveal like NBA 2K’s draft lottery. Medical Redshirt Decisions: Handle midseason injuries. Program Culture Rating: Reflects mentorship, academics, promises. Dynasty Menu Ticker: Live updates on scores, awards, standings. Playoff Editor: Customize playoff formats. College GameDay Segment: Virtual GameDay picks, signs, and hype. Authentic Cheer/Band Uniforms: Correct cheerleader and band uniforms.. Top 5 Plays Feed/News Tab: A video on the news tab that showcases clips of the top 5 plays of the week.. International Recruits: Rare global prospects. Booster System: Donors influence decisions; risk/reward. Generational Recruits: Have recruits that are 85 or higher as a freshman Presentation Fight Songs at Neutral Sites: Use fight songs for intros at neutral site games instead of broadcast music.. Studio Updates/Halftime Show: Bring back studio update graphics similar to those featured in the classic NCAA Football games. Take it a step further by having the studio update occasionally showcase a highlight play from another game in progress. Celebrate with Mascot: New touchdown animations. Cover Band Music: Bands play popular songs during breaks. Corso/Herbstreit Picks: Show pregame predictions. Rain Delay: Delays add strategy; stamina recovers. Uniform Wear & Tear: Realistic dirt and damage. Tailgate Scenes: Show pregame tailgating atmosphere. Rivalry Animations: Extra pushing/trash talk. Dynamic Bowl Crowds: Smaller bowls have realistic attendance. Fans Leaving Early: Blowouts cause fans to leave. Sideline Coach Arguments: Animated ref confrontations. Medical Tent Scenes: Show injured players being evaluated. Mascot Dance-Offs: Breaktime mascot battles. Gatorade Bath: Celebrate big wins with sideline tradition. National Anthem Ceremony: Full anthem for the national championship game. Senior Day: Flower ceremony for seniors in Dynasty. Assistant Coach Reactions: Show coordinators in booths. Injury Return Announcements: PA/sideline updates. Sideline Reporter: Real-time injury or momentum updates. Custom Sounds: Import custom music and effects. Seasonal Commentary: Reference holidays.s7rh47kyi8212 days agoNew Novice237Views3likes3CommentsCustom Playbook Improvements for CFB27
Hey all, Now that we have had two games to digest, I wanted to write up how I think Custom Playbooks could be improved and how it would be hugely beneficial to the game. I hope this reaches someone at EA, as many of us will agree with most of these statements. The ship has sailed for any of this to be put into CFB26 aside from the bug fixes, but the rest can and should be considered for CFB27: Custom Playbooks should be allowed in Online Mode such as Road to CFP and CUT I don’t play these modes, but there isn’t really a reason to not allow them. If I want to run flexbone with UGA then that is what I want to do. The idea of forcing others to play the way you think the game should be played is a tired idea. If a player loading up on broken plays or cheese plays is a concern, what better way to discover them and patch them quickly than allowing them to be exposed? Custom Playbooks need to be debugged Currently Custom Playbooks have some bugs, such as defaulting to onside kick for kickoffs, and not allowing you to select any play besides Hail Mary when forced to go for 2 in the 2nd Overtime. These need to be addressed ASAP. Custom playbook Formation and Play ordering need to be more customizable Reordering of formations in the play call select screen Reordering of plays within a formation Custom playbooks need to allow for formation subs Self-explanatory. “Set Up” Plays need to be brought back or visualized Not about playbooks per se, as this was an old feature I think in NCAA 14, but it had linked plays that set up each other. For example, in I Form Pro it would be something like HB Dive and PA Dagger. Once you ran the dive successfully enough times it would “set up” the PA Dagger and increase the chance that the defense bites on the PA and vice versa. I’m not sure if this is already present via a hidden mechanic in the game, but visualizing it would be great. If they brought it back then they could also: Add indicators in the Custom Playbook building screen showing what plays are linked together Gameplan/ Coaching suggestions in the Custom Playbook builder needs an overhaul There needs to be more scenarios/ categories: Opening Drive plays: Specific plays you want to call only during opening drives of the 1st or 2nd half. Shot Plays: Specific plays that only get suggested when you get a turnover or are available in a cycle screen. Specials (Trick Plays): Available in a cycle screen. Matchups: Plays that exploit specific depth chart mismatches. Scenario flexibility Let users assign as many plays as they want to each scenario. Show all plays in a scenario when it’s triggered. Simplify the assignment system — ditch the star/rating system. Show which scenarios a play is already assigned to. Add a filter to show unassigned plays. In-game enhancements Allow cycling through different play types (trick plays, shot plays, etc.) within coaching suggestions. Allow package subs in coaching suggestions (e.g., spell HB). Show number of calls and average yards per play in-game. Add a “flag for review” option for plays that need testing in practice mode. Scouting reports and opponent tendencies Let us incorporate scouting reports into coaching suggestions. For example: Your opponent calls: Cover 4: 40% Cover 3: 30% Cover 2: 10% Man Coverage: 10% Man 0 Blitz: 5% Cover 6/9: 5% Then allow us to assign plays to a “Scheme Beaters” category that shows up in coaching suggestions. If you like any of these suggestions, upvote and pass along to your sister’s boyfriend’s cousin who works at EA! Thanks all,LI_Justice_LI2 days agoSeasoned Traveler12Views0likes2CommentsUnable to load into online dynasty or road to CFP
is anybody having issues with an inability to load into an online dynasty or road to the cfp? When I fire the game up it gives me an “unable to download latest roster message” preventing me from playing road to the cfp. Then when I tried to load up an online dynasty it’s showing an issue with the team builder import process and kicks me to the main menu. Other friends in the league aren’t having an issue loading into the dynasty so not sure what the issue is13Views0likes0CommentsWHY DO PLAYERS HAVE SEASON AND CAREER HEALTH BARS????
Are you telling me someone has a season and career “Health bar” so they can’t recover from injury??? This is the furthest from realistic you could get, you guys had it right in 25. What are guys supposed to do after college if they career “Health bar” goes down at the end of the year? Act like they’re NOT trying to go to the nfl??? Y’all gotta take this absurd mechanic out asapyht437njwaf92 days agoNew Novice10Views0likes0CommentsGameplay issues for years
I love the game of College football, yet last year and this years games highlight the issues carried over from Madden with gameplay. I recent played three games, and kept seeing the same issues that plague gameplay of the game. So I will point out the three issues that have haunted madden for a better part of 10 years, all the way back to the ps3 games. First is the unmistakable cpu phasing through a user player to make a catch whether its on offensive or defense. It happens way too much depending the temp of the game. It's like the game can't decide what the play is and just intupts the process by favoring the cpu. It's an issue that has been called out for for the last several years. At other times, it's not a catch but a tackle the cpu can just phase through a blocker and tackle. It showcase the broken tackling in the game, as well the user vs cpu issues. Like one guy could tackle a big rb for the cpu but if the user does it, that same back just bashes through 2 or 3 players at a time. I doesn't happen too much but one can see this issue happen several times in the game...plus this is with all the abilities turned off to get a better picture of the favor cpu gameplay vs the user. Second is the biggest difference in the game that plagues Madden and now college. Its the blocking logic. I have pointed out the issues, and so have other people dating back for several years. The blocking logic for the user is this. User blockers are freshman players, making bad choices and not sense blocking. Cpu blockering is starters, and at times go up to all star blocking. It makes the game unbalanced. So basically, if the cpu blitz, your team doesn't pick it up even if you change the protection, most times two or three OL block on player or none at all, letting the DL, DE, and LB to rush in perfectly for a nice 10 yard sack. It happens way too much to say its the user player. Now if its flipped, user is defense, they block perfectly even on a blitz. Even after they get beat on a play, the logic for cpu actually does the right thing in blocking most of the time, like sliding another OL to block, or RB. Yet User sees the opposite affects. This also happens on run plays when the WR and TE don't block at all, sometimes just picking their noses, yet cpu blocks all to well. Third thing. Its is more about reaction and reacting to a play. I noticed big time when it comes to sacks, there is a chunk of times the cpu Qb can be tackled and still toss the ball away. One play is a on a blitz, the cpu can be hit by two players and still toss the ball ten yards and more. Flip it, and its always a sack. The gameplay doesn't react fast for the user but for the cpu. Many times one can see the arm moving forward, ball coming out only to have it negated by the gameplay and thrust it becomes a sack. This impacts how the game reacts to the broken gameplay animations. This goes also goes for throwing plays. Wr goes for a catch but reaction is step behind the gameplay leading to missing catches, diving when its not needed. This is a result of the gameplay issue of cpu trying to make the animation of the play work but it slows down the responds time, and controller function of the user player. It happens on when one is on defense, using resulting in missed moves. Countless times a user could be in the right spot for a pick and the gameplay logs them down to not make the catch or the reaction is no part of the play like sometimes just tackling instead of picking the ball off. Allot of this is part of both college games, and madden for the last several years. I played several games on four games, college and madden. In one game, college. I was losing by three at half time. The game was a tough one, even with some gameplay flaws happening. It wasn't much until the second half. So first half, I had taken 1 sack, vs the cpu no sacks. No picks. Second half, 0 sacks vs cpu 6 sacks, with no picks for me, 4 for cpu. The gameplay changed, expected the game to change but it was how the gameplay changed in favor of the cpu. The sacks happened to easy, most not on blitz, as blocking gave up second into the play. The picks was the common cpu thing of being behind the wr, only to phase through with the pick despite the user using the catch punches...literally the user was phased out of the play so the gameplay could force the pick. Even with adjustments to the gameplays, the gameplay in the game ignored the basics of football. Blocking was horrible for the user, the catching disappeared in the game and nine out of 10 times the gameplay flavored the cpu. At the end of two games, i took the lead to only lose by gameplay issues. One, was the cpu qb threw a hail mary, my players jumped up to block only to have the ball phase by their hands into the rb who well scored. the other was me running the clock out. they blitzed, I picked it up. I flipped the ball to the rb who was waving for me, only to have the ball it nothing but air, bounce into the cpu who ran through two players, then breaking three more tackles for a winning score. all this was gameplay issues that exposes the broken game Ea puts out.beast2552 days agoSeasoned Scout14Views0likes0CommentsWomen in Coach Customisation Options?
With all the new customisation features and over 1,700 head models added for the audience, it is a statement not to add the option for the coach creator. It doesn't need to be a highlighted or pushed as a major feature, because it isn't. It's a baseline for equality.KaziAlii2 days agoRising Scout1.8KViews5likes116CommentsCant find ohio state Michigan gold pants trophy
Out of all the trophies that you have in the trophy, rivalries room, one of the longest and most prestigious rivalries in college football history is missing and that’s Ohio State versus Michigan. It’s one of the longest rivalries in college football. This is unacceptable. This is just shows the lack of giving a care and throwing crap together that EA does every year this needs fixed immediately.7Views0likes1CommentBRING BACK STADIUM SELECTION!!!!
WHY WOULD YOU EVER TAKE THIS AWAY!!???!?!?!?! Many people need it to play matchups without HFA, to explore CFB's beauty, and to operate online leagues. PLEASE BRING STADIUM SELECTION BACK. We will literally pay you money for the feature if thats whats needed wowtexans1173 days agoSeasoned Newcomer21Views0likes1Commentrandom suggestions
idk how to use this ,, but some suggestions i got is in the main settings,, we should and a dynasty mode setting so that way all new dynasties can start with the same settings, coach, sliders, etc. other thing is when checking player stats inside of dynasties,, unless im missing it,, it should be a way to filter out the players who have stats because the were the quarterback for a play or two. like maybe add a minimum games played type filter or pass attempts etc for the position.7Views0likes0CommentsBuildable Pipelines
I would like to add the ability for schools to lose pipelines and schools to develop new pipelines. No matter how bad Georgia is or how good I can make Delaware, the pipelines cannot be changed. If we have the ability to build a dynasty then our recruiting strategy should play a role in how I want to build my pipelines. Great game. Having a ton of fun and wasting a crap-load of time.Brasidas723 days agoSeasoned Newcomer7Views0likes0CommentsNyck Harbor rating
He's ranked 32nd in SEC receivers how about time we start to adjust his player ratingshajones123453 days agoSeasoned Rookie92Views0likes6CommentsRoster Monopoly
EA, Please update the rosters, this is embarrassing. You've already created a Monopoly to force us to buy the game every year for a roster update, the least you can do is your actual F$cking JoB. Eliminating roster sharing is borderline criminal with your extreme lazinessRitz20343 days agoRising Novice145Views7likes9CommentsBeyond Disappointed so far
Man, I love this game, I love College football, and I play this game so much its criminal. But there have been so many things that make this game hard to stay invested in like its just, ugh sometimes I wish 2K got these rights because this game coming back made me so happy and I peeked at mid year of CFB 25, its been all down hill. Where do i begin. Die hard TCU fan, only play with them, they have not been touched, they have one of the best uniforms, "Blood Frog" that has been left out for a full year now. It was dawned against ok state halfway through last year and still it is not here. The rosters man, the rosters. Just let us edit them on our own and not be able to share them. Like this is ridiculous, had a brutal week, with work deadlines, spent every break I had going to CFB Direct and refreshing it. Nothing, I am hoping I wake up to a wonderful update in the morning but I doubt it. They got us to buy it now they dont care. And the things they do fix only benefit CUT and Online modes, I havent played a single person in CFB 26, I just play dynasty and the hoops youve gotta jump through to make it feel okay. I tried team builder, spent massive amounts of time creating the perfect team, perfect roster, and none of those players records count in with the OG players, theres no work arounds for malpractice in ratings. Like I cant imagine rice fans, those guys must be hopeless, my team barely gets touched I cant Imagine how the even smaller schools deal with it. ugh Custom Playbooks, Regular Playbooks... THE PLAYCALLING DOES NOT CYCLE PLAYS MAN FIX IT. The same celebration after every game, NATTY Celly is boring takes 2 seconds, feels worthless to win, I quit everytime I win a NATTY and restart. No storming the field, nothing dynamic, no difference in an overtime win vs a blowout. Its just all so meh and lazy. I was sold on the devs, they did a good job of saying they would listen and this is the first bad thing I have said about the game since it came back because its new but even the things we were promised havent delivered. If you cant put out a quality game every year then DONT, dont be money grabbers Id rather pay $200 for a game for two years than deal with a half assed game that is so broken at launch, so depthless and so empty in the promises that were made. Im sure some of the staff is trying their best, but the business model pigeon holes them, I am sure they are spending half of their time probably more developing next years game when they should be focusing on making this one everyone already paid for playable. Give us more customization man, rosters for sure, but season types, let me make a conference, let me change the Playoff structure, go back to the four team, BSC, let me make a 24 team, control auto qualifier. Let me design jerseys in game, add on to my jersey sets so I dont get sick to death of them 4 years in when my team switches jerseys every 2 seasons anyhow. Let me build onto my stadium, let me create a play, a formation, a scheme, let me override things that are stupid that happen in the sim, give me God Power. Noah Fifita, Dante Moore, Marcel Reed, and DJ Lagway All transfer to BAMA let me reverse it man, let me move them to where they should be. Let me create traditions, develop rivalries, make a trophy for the rivalry. Let me change my school pipeline, let my Pipeline for my coach actually matter. Let me do anything creative at all. Dont force me into the same mode you are stuck in because your bosses only care about profit, if you cant create the game I want, let me have the power to fix that, give me more control, I dont have many more years of playing video games left, let me enjoy the game for my favorite sport how I want to. I appreciate any dev that takes the time to read this, I thank you for your hardwork, I know its not your fault, but please try a bit harder to break the mold. Ill still buy and play the game, Ill still be held hostage waiting for updates, maybe thats the problem, I love the game, and when I am done with this Ill shift over to NHL 26 and play tha until the new game comes out but please do something. Thank you for your time (Other users let me know your wishlists, Ill live vicariously through any ideas until we get an update)CCOLE173 days agoSeasoned Newcomer73Views4likes2Comments