CFB 26 is terrible
EA has failed once again at making an enjoyable college football game. The animations are ridiculous, the CPUs are terrible, and road to glory is one of the most insufferable experiences ever played. I know lots of others feel the same. EA is a greedy company who just sold out to Saudi Arabia.....its all about money. STOP BUYING EA GAMES THEY ARE A DOG **bleep** COMPANY!Jm_stef282 hours agoSeasoned Newcomer368Views4likes2CommentsEA Sports College Football 27 Features Feedback
Good afternoon, hope everybody is doing well! I want to start off by saying that EA College Football 26 is AMAZING and is my favorite College Football game and NCAA Football 14 is a close 2nd! The Features I feel should be added to EA College Football 27 are: FCS Schools(Division 2 schools), The Spring Game, and Player Discipline Issues to effect Academic Prestige in Dynasty Mode. These 3 features would make this game PERFECT!!! I feel that EA is going to run into the same problem 2k ran into with the NBA 2K franchise, which is it’s such a great product that it now just feels like your purchasing a yearly NBA Roster Update. Which is a sign of a Good Game/Product! Feel free to chime in with your thoughts??? 🙏🏿👍🏿✌🏿🤓😉 (cm edit updated title for vis)Maine284 hours agoNew Novice9.5KViews6likes121CommentsSeason 8
Season 8 of MUT is totally bug out every time I cut the game on it doesn't sign in to EA after 2 attempts it signs in I can't play with one person at all anymore and now I can only call offense with another person I play with how do I get a refund for season 8 cause only thing I play is mut duos and can't.BLACKADOCIOUS11 hours agoSeasoned Rookie9Views0likes0CommentsWhere can I send these screen recordings
I don't even want to waste my time saying just how bad this game is. I've just been compiling screenshots and recordings of how horrible this game is. No way we have a game made in 2025 & little SIMPLE stuff doesn't work correctly. Way too many glitches for a "new" game. No cut scenes in Dynasty, literally did the bare minimum to make a game. I'm absolutely not buying a new game without REAL changes. It's getting ridiculous. Your developers obviously need help & better ideas. Literally getting paid for subpar work. Ncaa 14 is one of the best games y'all have ever made. I don't understand how.kinGPlezz113 hours agoRising Novice14Views1like1CommentCollege Football 27: Suggestions For Improved Gameplay
1. Dynamic Crowd Logic & Attendance In older titles, the stadium was a living entity. We need to see Contextual Attendance return. If a team is being blown out at home, the stands should visibly thin out by the fourth quarter. It adds a layer of realism and a "sting" to losing that static crowds simply can't replicate. 2. The Return of the "Momentum Meter" & Decibel (dB) Readings The NCAA 07-style Momentum Meter provided a visual representation of the game's "swing." Pairing this with a live dB reading for crowd noise creates a tangible home-field advantage. It forces the away team to feel the pressure and gives the home team a reason to keep the fans screaming. 3. Studio-Driven Presentation (Pre-Game & Picks) The broadcast needs to feel like a Saturday morning kickoff. The Desk: A pre-game show featuring a broadcast crew (similar to the old ESPN segments) to break down the matchup. The Picks: Bring back the "More Info" screen where analysts give their predictions. Seeing an analyst's icon next to their chosen winner—reminiscent of the Kirk Herbstreit picks in NCAA 14—adds weight to every game on the schedule. 4. Immersive "Media" in Dynasty Mode Dynasty mode feels most alive when the world reacts to your success. Moving away from sterile menus in favor of Magazine-style articles and digital headlines would go a long way. Reading a "Sporting News" style cover story about your star QB’s Heisman race makes the season feel like a journey, not just a list of games. Final Thoughts: These features aren't just nostalgia; they are the building blocks of immersion. Bringing back the "little things" like dynamic crowds and studio picks would bridge the gap between a "football sim" and a "College Football experience." (cm edit - updated title for vis)KnocksvilleTN1 day agoSeasoned Scout985Views8likes42CommentsFix
I simply want to know if anyone from EA looks at these Forums? I have been playing this game since the first edition, and even though I stopped a few years, I came back hoping it would be like the earlier years. You need to FIX this game. What ever it takes, FIX IT.gregscomputer2 days agoRising Rookie78Views0likes2Comments- vnkhre2w9eyd2 days agoNew Rookie15Views0likes0Comments
Fair Play
Good evening to Any EA developer can you bring back Fair play n bring real similation football back how it's supposed to to be. The YouTubers have destroyed the game n making money off the consumers with these glitch playbooks among other issues like Fg block glitch as well as the stupid speed boost crap. This has literally destroyed the game. Defense is already not n now u give the offense more ammunition smh. Make people punt make it real football not arcadeyjnlt37li09c4 days agoSeasoned Newcomer63Views1like1CommentTexas A&M Sounds Update
Much better than CFB 25, but still needs some improvement. The biggest issue is that Kyle Field and the Aggie Band have a very specific sound, and right now the in-game audio feels too generic at times compared to an actual A&M home game. 1. Interception / turnover sound The current turnover sound uses the full War Hymn. For A&M turnovers, it should be the short first-down style sound repeated, not the full War Hymn. Just take the one already in the game and have it run twice. 2. War Hymn usage The War Hymn should not be used constantly throughout the game. At Kyle Field, it is only played: Pregame / team entrance Between the 3rd and 4th quarters Postgame after an A&M win It would sound much better if the game used an actual Aggie Band recording or worked directly with the Aggie Band. The current band recording does not really capture the way A&M sounds in person. 3. No generic drumline between plays A&M should not have generic drumline cadences between plays like a lot of other schools. The Aggie Band is not a typical drumline-heavy college band in that way, so those sounds should not be used. 4. Add A&M defensive crowd noise When A&M is on defense, the fans all yell “A” instead of the generic noise. This is clear in home games, especially the second half of the South Carolina game from last year. That should continue throughout the game and should not fade away just because A&M is ahead by two or three scores. Kyle Field stays loud and aggressive when the defense is on the field. This is also a problem across the board because when teams get rolling, the crowd stays in it instead of fading into what sounds like a spring game. If the game is trying to simulate fans heading to bars, then have the stadium visibly empty out in the second half. Otherwise, when the home team gets rolling, you should feel it from the crowd reaction too. The stadium pulse effects should make it very difficult for lower-rated teams to come back on the road and should really capture the snowball effect that happens in college games. 5. Add more A&M-specific yells and crowd reactions The game needs more yells during timeouts, defensive stands, and big momentum moments. This should not feel like generic chanting. It should sound like Kyle Field. On kickoffs, it currently just sounds like the crowd is saying “wooo” in a super high-pitched way, which is not right. Just watch full A&M home games on YouTube to get the sounds right. Examples to reference: A&M on defense, especially the second half of the South Carolina game from last year After big plays and big stops, sometimes the bass drummer will play “Hullabaloo, Caneck! Caneck!” followed by a whoop from the crowd Yell Leader-led moments during breaks and timeouts 6. Add more Aggie Band songs for defense A&M has other band songs that could be mixed in, especially when the Aggies are on defense or during breaks in play. The game should use shorter clips or intro sections of songs instead of overusing the War Hymn. Again, just watch some games for reference. There is also a YouTube channel called AggieBandSongs that has useful references. 7. South Carolina game reference The second half of the Texas A&M vs. South Carolina game is a great reference point for the energy level. The crowd noise at Kyle Field should be more aggressive, louder, and more constant. Right now the game makes the A&M crowd sound too passive compared to how Kyle Field actually feels when the defense is making plays and the crowd gets rolling. Overall, A&M’s stadium audio needs to rely more on actual Kyle Field traditions: the Aggie Band, yells, the 12th Man crowd, and the specific rhythm of an A&M home game. And if anyone on the team wants help getting the A&M/Kyle Field atmosphere right, just send me a DM. I’d be happy to help with specific references, clips, and examples so the audio matches what actually happens at A&M games. Also pretty good with picking up this for other teams so I'd be happy to help out to make sure the game is as accurate as possible.eyr1364 days agoSeasoned Novice43Views1like1CommentYou need to fix this game.
I have been playing this game since day one. I have played it almost every day since. Over these past few months, I have watched the game play drop drastically. I can't put a finger on when it started, but, I can put a finger on several of the things that have been changed or not changed, that either need to be put back, or fixed. First, is the lurking. If you are not going to fix this, and put it back, you need to take the option as an linebacker Arche type "Lurker" away. There was one thing that I didn't like about the Lurking, and that was when you were several yards away from a pass, you still attempted to catch the ball, which put you out of position to make a play on the catch. If you were to simply fix that aspect of the "Lurking", that would solve the problem. Second, is the fact that no matter if I have zero sacks, or five sacks, player leave their primary block and come to where I am rushing from. It doesn't matter if I'm a freshman who has never before played in a college game up to this point or I have played every snap for four years, they come to me. Third, is the fact that the mechanics of this game is trash. It isn't realistic at all. No matter what play I run, they always call a play to counter it. It is also funny that my player gets tripped up on, or is stopped by a player who is other wise occupied by another defensive player, simply by me running past him. And that leads me to another point that your tackling mechanics of this game are simply not realistic. You need to learn the official rules of the game of football if you're going to make a game. If a player is tackled on the one yard line, and doesn't have any part of his body touch the ground until he is in the endzone, that is a safety. It doesn't put him on the one yard line. Learn the rules. Also when you have the option to reset the plays because you don't like the first option, and you hit the reset "which you only get one reset", the plays that you get on the reset are the same as the ones you just tried to reset. When I hit the reset, I want a different set of options, not the same ones in a different order. One of the other things that I feel need to be fixed is the leadership after the first year. I understand starting the leadership low. I feel that if you have played for the team for one full year, and return to that school, your leadership should stay where it was left the previous year. You don't start as low as you have us do. The players you played with the previous year would know your leadership abilities, and the underclassmen would be looking up to you. Especially if you were awarded trophies during your previous years.gregscomputer6 days agoRising Rookie36Views0likes0CommentsRecruiting for NCAA 27
When players want to transfer because of playing time, it should take into effect that players are getting drafted. Like if you have 7-8 WR’s on your roster and 3-4 are going into the draft, their playing time should not be a low grade.Bnort78 days agoNewcomer35Views0likes0CommentsPlaybook Expansions
I’m not sure if EA devs look this and I know this isn’t their call, but the executives NEED to allow the devs to expand certain formations. I’d really like to see the Wishbone, Wingbone, Split T, etc. All of the one set formations need more sets and more plays. I’m a HUGE Wishbone user. I use it against CUT ranked players and in Dynasty mode. The problem running the Wishbone in Head to Head is that there is only 9 plays and one set. The better players that understand football, or players that abuse game mechanics to win ball games, understand what rushing and pass plays are coming. Rushing plays consist of: Triple Option, Double Iso, Power Option, FB Sting, and HB Lead. Even with limited plays you can still win ball games with Wingbone as almost a supplement to not enough Wishbone plays. The players that understand the sport of football play the best against it; although, even if they know the sport and haven’t seen the formation they tend to struggle against it. The formation could quite literally take over the game. In NCAA 14 the formation with just the “Tight” set was extremely good. In online it was a dominate scheme to run. I still have a copy of NCAA 10 with the, normal, wide, and tight sets and multiple plays that wasn’t just option based. I’d like to see that again. I wish I had a screen shot of NCAA 10’s wishbone playbook. Executives of EA Sports, please allow your developers to expand the single set formations.Mental_Guitar9 days agoSeasoned Novice33Views0likes0CommentsSelect Uniforms For Road To CFP
Please let us change uniforms on Road to CFP. Colleges have all of these cool uniform combos that we can’t even use. I play with GT mostly and the only uniform I have to play with whether it’s home or away is their all white uniforms. Gets boring after a few days. Only time I see their gold uniforms is when I play LSU. PLEASE LET US CHANGE UNIFORMS Thank you. Lolwwarcher911 days agoSeasoned Newcomer82Views2likes4CommentsEA Play Trial Has Expired Error; Cloud Gaming on PC with Game Pass.
Same error that everyone using the game through cloud gaming seems to be dealing with. The given solutions that have provided in some of these forums are not usable through the XBOX app for pc with cloud gaming. I'm assuming if it has been an issue for over a month at this point there likely will not be a resolution at this point of the year. What is the point of having an EA play subscription and being given clear expectations on what I should be able to play and then not being able to play those games.RedneckOlympics12 days agoSeasoned Newcomer700Views4likes26CommentsCFB27 Dynasty Improvement
Dynasty Mode in EA Sports College Football 26 has a strong foundation, but it still feels too static and scripted instead of feeling like a true living college football world. The biggest improvement needed is making programs truly rise and fall over time based on performance. If a smaller school like Florida Atlantic Owls wins conference championships, playoff games, and national championships for multiple seasons, that school should feel different. Stadium Atmosphere, Toughest Places to Play, fan support, prestige, recruiting reputation, and national respect should all change. Right now, many of these systems feel static even after major success. A school should be able to become a powerhouse, and traditional powers should be able to decline if they stop winning. Presentation also needs major improvement. Dynasty should include a true College GameDay-style weekly show with game predictions, upset picks, playoff race breakdowns, Heisman watch updates, conference title races, rivalry hype, and Game of the Week spotlights like older NCAA games had. Dynasty should feel like a full season with storylines, not just advancing through menus. Recruiting must become much more realistic and dynamic. Pipelines should not be permanently fixed. Pipelines should grow or shrink based on where players on your roster come from, coach background, recent recruiting success, and program relationships in those states. If a school consistently recruits Georgia for years, Georgia should become a stronger pipeline. CPU schools also need to recruit much smarter by prioritizing roster needs, scheme fit, playing time, NIL opportunities, and recent program success. Smaller schools should be able to steal elite recruits from bigger programs if they are winning. The transfer portal should be deeper and more realistic. Star players should transfer because of playing time, coaching changes, NIL opportunities, scheme fit, or championship chances. Players should follow coaches, leave unhappy situations, and create real offseason drama. The coaching carousel needs major realism improvements. Head coaches should make logical career decisions and should not leave elite successful programs for worse schools or coordinator jobs. Coordinators should actively pursue head coaching opportunities and should frequently leave after strong seasons for promotions or better coordinator jobs at bigger schools. Assistant coaches should matter more overall. Walk-ons should be added. If a user or CPU school does not recruit enough players, the roster should automatically be filled with walk-ons up to the roster limit instead of creating unrealistic empty rosters. The walk-ons should be mainly 1 or 2 star players maybe some 3 stars no 4 or 5 star walk-ons Playoff customization needs to be fully expanded for commissioners. Users should be able to choose playoff formats such as 8, 10, 12, or 16 teams. Users should be able to customize conference autobids, conference championship access, and playoff qualification rules. For example, commissioners should be able to make Power 4 conference championship participants automatic playoff bids if desired. Playoff seeding should be based on CFP rankings and not locked into one system. CFP poll logic and strength of schedule must improve significantly. Rankings should be based on record, strength of schedule, quality wins, bad losses, and recent opponent strength. Strength of schedule should evolve over time based on the last 2–3 years of program performance, not permanent school name value. If a traditional power like Georgia Bulldogs becomes average for several years, they should stop giving major strength of schedule boosts. Conference size should not automatically determine playoff respect. Conference prestige should be based on the actual quality of teams and recent conference success, not simply how many teams are in the conference. CPU team building and simulation logic need major improvement. Certain schools feel permanently coded to fail while others are permanently protected. Schools like Vanderbilt Commodores, South Carolina Gamecocks, and Kansas Jayhawks should be able to rise naturally over time. CPU teams should understand rebuilding opportunities, conference placement, and recruiting momentum. Simulation results should also improve with more realistic stats, injuries, rankings, and upset frequency. Injuries and penalties need better realism. There are too many long-term and season-ending injuries in simulation, especially in CPU games. There should be more short-term injuries and fewer unrealistic season-ending injuries. Penalty balance also needs improvement because some penalties happen constantly while others almost never occur. There should be a better balance for realistic gameplay. Dynasty storylines need to be stronger. The game should create new rivalries based on repeated close games, conference championship matchups, playoff rematches, and long-term program history. Revenge games, upset rematches, coaching revenge stories, and rivalry growth should all be recognized by the game. If two teams meet repeatedly in major games, the game should treat that matchup like a true rivalry. Spring football and position battles should exist. There should be spring games, quarterback battles, depth chart competitions, and transfer decisions based on who wins starting jobs. Position battles should matter before Week 1 instead of simply starting the highest overall player automatically. Player personalities should be added. Players should care about playing time, coach loyalty, NIL money, championship chances, home proximity, and scheme fit. A backup 5-star quarterback should not quietly stay forever without considering transfer options. Players should feel different from each other. Facilities and program investment should matter. Users should be able to improve stadiums, training facilities, recruiting departments, NIL support, academic resources, and sports medicine. Smaller schools should rise because users built the infrastructure, not because of random progression. Media pressure and booster expectations should exist. Expectations should be different depending on the school. Winning 9 games at Texas Longhorns should feel very different than winning 9 games at Florida Atlantic Owls. Fan pressure, job security, and booster expectations should reflect reality. Better record tracking and history systems are needed. Dynasty should track school records, NCAA records, rivalry records, best recruiting classes, greatest players, coaching trees, and Hall of Fame history. Players and coaches should feel like they are building legacy, not just playing another season. Scheduling should also be more customizable. Commissioners should be able to control rivalry week, protected rivals, neutral-site games, kickoff classics, annual non-conference agreements, and conference scheduling structure. Dynasty mode should feel like running a full football empire, not just managing ratings and menus. The goal should be to create a true living college football universe where programs rise, fall, evolve, and create history over time. That is what would make Dynasty Mode truly special for future College Football games.milkmanmike1014 days agoSeasoned Newcomer259Views3likes3Commentsthis is for Dynasty mode in ncaa 27
I beg of you please add or at least think about adding spring games for the off season so we can choose what players we want to focus on upgrading and getting their stats up in the spring games to go towards their ex so they can upgrade for the upcoming season99Views0likes0CommentsWhat if promo cards broken
I bought the safety and halfback version of dalton brooks in ultimate team, but i didn’t know you couldn’t have 2 on your team even if there on different sides of the ball . Feels like something ea needs to fix considering lots of player play both sides of the ball and it defeats the point of the promo if I can’t have 2 of them. Maybe someone has some feedback or good news of how to do it or do I just have to sell one43Views0likes0CommentsI bed of you guys✍🏼
Please I beg of you guys to add a Derrick Henry card for ncaa 26. We have plenty of elusive players for ncaa 25 that can move at a dime but I’d love for you guys to add Derrick Henry in ncaa 26 for a card. He would be a brick walll for defenders and I feel like his card would be so fun to use63Views0likes1CommentAll Time Teams/National Champion Teams with Coach Selections or Correct Coach
Now look I know we aren’t getting this in CFB 27, but maybe in CFB 28? I’m a fan of the NBA2K All Time teams and I think they’re pretty cool, but I know that it’s hard to do 130+ teams but I would like something like that in the game. I want others opinions on this too could there maybe be National Champion teams with correct-ish playbooks for the year that team one the National Championship. For instance say you want to use the National Champion team from a 70s Oklahoma Team you could run an Option Playbook or a 2019 LSU and you can run Coach O’s playbook. Stuff like this makes a game more interesting to me because you can settle what teams really were better than others to your friends. This would also expand playbooks even more which I’m a huge fan of more plays and formations. What’s everyone else’s thoughts on this?Mental_Guitar17 days agoSeasoned Novice88Views1like2Comments
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