#PlayDontPlay
You mean to tell me if I go to I big school in RTG I have to wait on the bench my entire first year. No this is a offline game mode with wack progression. I know EA is gone see this and I’m tell you EA if you don’t fix this your down fall will surly come. I was number 1 cross the board went to Miami as an edged rusher and was out as a 4th string 74 overall. Then I only get a max of 300 coaches trust per practice. I WANT MY MONEY BACK!PC - FPS in menus
For PC players -- the game settings appear to be missing the 240 FPS cap. We have Auto (30/60), 30, 60, 120, and uncapped. However, the game also recognizes 240hz monitors. This means that for 240hz players (and higher), the FPS cap setting has to be "uncapped", which means the FPS in the menus is through the roof (400+ FPS) and taxing the GPU unnecessarily. It wouldn't surprise me if people started reporting weirdness with their GPUs. Players have to change the setting each time they go between menu and the gameplay. I can get far more than 120 FPS in-game, but I don't need my menus at 500 FPS. Please add 240 FPS cap to settings. :)No FCS Teams?
Why could no FCS teams be in the game? I understand not putting all of them in but college football on the PLAYSTATION 2 had them for Christ sake. I don't understand why you hold out things that have been in older or previous games and either get rid of it all together or keep them from people who pre-order and pay for your games (which i have) for a certain period of time and all of a sudden bring them back and act like its a new feature. A lifelong and concerned fanHedge Your Bets, EA.
I doubt anyone with any real pull at EA is going to see this. It's unlikely many in the community might stumble across this and give it a read and it's an even lower likelihood many who do take time to read this will agree with everything I have to say, but I appreciate the space provided to speak on the matter anyway. I'd like to acknowledge the quiet truth that the price of a video game hasn't increased by much over the decades. They certainly cost more to make and for the most part come out rather quickly considering the constant improvements in technology. It's understandable that companies must find ways to bring in revenue without facing backlash on the price at the point of sale. The current path forward is not the way to do it. Gambling addiction is a real thing. The dopamine release in the human brain triggered by slot machines, video poker and other types of electronic gambling is the same process that triggers dopamine release in people who spam micro transactions in video games. This fraction of gamers isn't as large as it may seem, but the amount of money they impulsively spend after purchasing a game is staggering. The SIM and Head to Head community are the majority of players and they typically purchase the game at the point of sale every year, occasionally dipping into select In-Game purchases. What College Football 27 shows us is that EA is counting on the SIM and Head to Head players purchasing elements of the core gameplay at a rate similar to those with gambling addictions just to simply play the game they were always accustomed to playing. This either results in compliance or a hard stop. The base game costs around $70. A Wi-Fi bill is around $100/monthly. A gaming subscription to enable the game to be played on a platform is an additional $10-$25/monthly. The last straw should be requiring consumers to pay additional money for access to the core features of the game we already had. Personally speaking, I wouldn't have an issue paying $100 for a complete, polished AAA game. It's quite the mark-up, but as I said earlier, everything has gotten more expensive while the price of a game has only modestly increased on the front end. Where the cost is made up for are these in-game purchases. Exchanging real world money for in-game currency to purchase extras, such as cosmetics or random upgrade packs. I think most tolerate these kinds of sales. What's happening now is dishonest. I won't be purchasing College Football 27 under this business model. I will refrain from purchasing Madden 27 to see if I'm required to pay more money for the features I've always been able to enjoy as part of my original purchase. If so, I will also be done with buying Madden games. I recently read that EA has made the decision to apply this type of practice to all titles moving forward. I will remove myself from their customer base rather than continue purchasing the privilege of shopping in their digital play store in order to enjoy their titles. I'm not calling for a boycott or to start some movement. I'm simply a lifelong customer to this point expressing where I'm at. My first EA title was NBA Live 2003. I've been purchasing Madden and NCAA games as well as others annually every year for the latest consoles ever since. I'm 38 years old with disposable income. I purchase new gaming consoles shortly after they become available and enjoy games on a day off work. I don't have an issue buying a game I want to play but I have an issue with buying a game, paying for the ability to play it, and then having to purchase the features of a game from within the game itself. I believe there are many people like me. I have friends and relatives who reached this point years ago. A customer base who began to feel like they were being farmed for their income as opposed to purchasing a product designed for them to enjoy using. I think what EA is going All-In on is the prospect of the vast majority of customers who have a negligible impact on their micro transactions gradually shifting into their customer base who have gambling addictions. What I think will actually happen is that a large number of customers will simply stop. Most people who buy video games have jobs and responsibilities. We play for a few hours a week. Maybe it's an hour or two after work or like me, a few hours on the weekend. We're not going to keep paying just to enjoy the game we bought on our own time. We'll find something else to enjoy. Hedge your bets, EA. I'm not convinced this will go where you want it to.Kick power is way too strong
When I perform a kickoff or punt, the ball goes sailing past the endzone no matter what strength I put into the meter. This was tested with multiple teams and kickers. I'm not sure what the point of the meter is if its going to blast off every time. It makes placing punts incredibly difficult, as I can't figure how to prevent the ball from going out of bounds. The CPU also seems affected by this, as they can't stop punting the ball into the endzone stands every time.Dynasty Bot is officially here!
Commissioners have been doing the same repetitive tasks for years. -Chasing users. -Posting advance reminders. -Writing recaps. -Tracking awards. -Managing standings. We decided there had to be a better way. That's why we've spent months building Dynasty Bot—an AI-powered commissioner assistant designed specifically for EA SPORTS College Football Dynasty leagues. This isn't just another Discord bot. It's designed to make your league feel alive. Visit https://dynastybot.us to add to your discord serverPlayer edit screen: facemasks are not filtered by the helmet type
This was addressed in Madden 26, I believe. Facemasks are not filtered by the helmet type you have selected, while editing a player. This means if I choose a SpeedFlex helmet and equip the player, when I go to the facemask options I see every facemask in the game. Madden 26 greyed out the facemasks not available on the selected helmet, which is very helpful. Platform: PCCFB27 Bug
In every single one of my road to glory loads, it always gets stuck during the conversations with coaches. For example, I was chatting with Indiana's coach, but nothing pops up. No answers, no replies, no messages, just nothing. And i can't exit the chat either, I have to restart my game. And when I load back in, the same thing happens. Any resolution?