EA FC26 wont launch
Hey EA, I try to launch fc from steam, anticheat pops up, loads like 1 min and then it just closes. no error mssg. i have tried launching it through ea app. Ive tried launching as admin. Cleared cache. verified files. uninstalling and reinstalling the anticheat. to no help theres no real error mssg in event viewer either, it just says fc26 crashed. you got a fix for this?62Views0likes6CommentsNo return from Fanzone
So, in and of itself, everything's working fine so far in the game, but there's a massive bug when you're in the fanzone. You can't get out. The ESC/Back button doesn't work, so you just have to force the game to crash. and the switch between the different menus is much slow. wow.Launcher Nerfs / Vehicle Balance
Hey Team! The latest patch that adjusted some of the vehicles and launchers - is really impacting the game negatively. The only viable launcher is now the MAS 148. Unfortunately, lock-on with the MAS 148 is very bugged. A bush, some grass, or a tree will disable lock-on, allowing the now "Mobility Enhanced" vehicles to hide from engineer fire very easily. Thermal smoke should block the launcher's ability to lock-on. Unfortunately, ALL smoke does. And what is the point of laser designating vehicles if the Javelin (or other launchers) cant lock-on through obstacles? Since the MAS 148 is the only viable launcher, and tanks can constantly dodge it or hide behind a medic's smoke grenade, and are now nearly impossible to kill. They roam the map without consequence and feel overpowered and unfair. Now, the only way to quickly take out a vehicle is with another Tank. Other launchers like the LAW and the RPG are like firing tennis balls at tanks, and since they no longer immobilize tanks, the tank can, again, just run away, using their ability to fully boost away since there is no longer a boost cooldown. I feel, and most of the community feels, that this "balancing" has harmed the overall feel of the game. It's not fun to play on a map where a tank can sit on the edge and endlessly get kills. Its not fun to have non-viable air launchers that cannot take down a helicopter or jet that is dominating the play space. Laser-designations should be able to be locked onto, regardless of cover and/or altitude (with the exception of thermal smoke). It is not fun to play a game where only one strategy feels viable, which is either be in a tank, or die to a tank. Splash damage of the HE rounds in all tanks should be increased by at least another 1.5m, allowing them to be a viable anti-infantry or crowd control option. The fire rate of the cannon in the IFV needs to be increased, especially when using armor piercing ammunition. I understand that the intent was to make the IFV less of a "Vehicle vs Vehicle" tank, but now it feels useless and underpowered, when compared to (what is supposed to be) its slower, harder-hitting alternative, the main battle tank. The Armored Car (Troop Transport) should not have as much health as it does. It currently feels stronger than a tank, taking more than SIX SHOTS from an RPG7-V2 to kill. It has no weak spots, which should be its strength, but it is overpowered, and nearly unkillable due to these vehicle "balance adjustments" My Suggestion: Return the RPG-7V2 to its original damage value, and increase its projectile speed slightly, but make the path of the rocket less predictable, similar to an actual RPG. The MBT-LAW should have its damage increased to slightly below the RPG-7V2's original value, but it should be extremely accurate, with very little projectile drop. The M136 AT needs a significant boost in damage (still) and should have a slightly faster projectile speed. The SLM-93A needs a significant reduction in its lock-on speed. It takes much to long to lock. The IGLA needs to have a significantly reduced lock on speed and a faster projectile speed. And as for the MAS 148 (Javelin), It also needs a significant increase to its lock speed, and regular smoke should NOT block lock-on. A tank (or a ground-based cannon) should be able to be locked-on to if it is laser-designated. The laser designator should be tool to circumvent "normal" countermeasures (aside from flares or thermal smoke). Tanks should maintain their armor and weak spots, and their "quick health regen" out of combat, and the armored troop transport needs roughly Half the health it does now. Also, I read through the cheating update. There has been an influx of console players due to sales and the launch of season three. (which is excellent!) HOWEVER - players cheating using devices such as a Cronus Zen - a cheating device that manipulates controller inputs to provide advantages such as anti-recoil, rapid-fire, and aim-assist abuse - still continues to be a severe problem. Detection of this kind of cheating needs to be increased. I run into 2-5 cheaters per match. Lots of players have suggested that disabling cross-play would enhance the experience of all communities, should players on console not want to play against pc players and vise versa. Thanks for your time, and keep up the hard work! - Parzcan't release item
i have been trying to move a desk from one area of a room to another and when I try to place it it wont stay. i have to go to the arrow on the top of the screen to put it back where it was. every time I try it on whatever I want to move won't move. i have tried exiting the game and going back into it and it still dont work. also I have tried placing items like garbage cans on my farms and when I place them they disappear.3Views0likes0CommentsGame breaking aim freeze when ADS'ing
Today when ADS'ing a new bug appeared, freezing my aim in almost every instance of ADS'ing. See video. Playing on steam. My list of bugs also include, in no particular order of annoyance: Muffled sound when landing, and permanently hereafter. Random. Reviving being cancelled at random. Bugged pings, cannot ping from helicopter (even though you said you fixed it) Loot chests spawning after a very big delay, sometimes 10 minutes ish. Houses between golf course and ground zero being bugged, they render as whole, but are designed to be half destructed. This means you can walk through walls and doors and teleport around. (yes you also said you would fix this, but no) Sound bugged after treading in water, all my footsteps sound as if they are in the water, also after exiting water. Especially after recent update: Permanent microstutter. Somehow you ruined your game not even with bugs, but also with the performance. Some sounds persisting while they shouldnt, for example constant bipping noise until the game is over. Please EA...22Views0likes2CommentsRandomly occurring blinding light bloom and intense glare bug
Hello EA Team, I am experiencing a severe graphical bug in Battlefield 6 where light sources, glass textures, and reflections turn into an extremely intense, blinding glare. This bug is quite inconsistent because it does not happen every time I play, but rather occurs rarely in various areas of the map. This is not a new issue for me, as I have been experiencing this bug since Season 2. When the bug triggers, the bloom completely floods my screen and makes the game entirely unplayable. Currently, leaving the match and joining the next one acts as a temporary fix, and the graphics go back to normal during the next match. My hardware specifications are an Intel Core i5-14600KF CPU and an NVIDIA GeForce RTX 5070 Ti GPU.3Views0likes0Comments[FC 26 PC] Input lag progressively worsens during full matches
Hi everyone, I've been dealing with a strange and very consistent input lag issue in EA FC 26 for about a month now, and I wanted to see if anyone else is experiencing the same thing or has found a fix. **The Issue:** During online full matches (Ultimate Team, etc.), the input response degrades very quickly: - Only the first ~5 seconds of the match feel responsive. - After that, input lag starts and progressively gets worse as the match goes on. - By the later stages, there's a significant delay between pressing a button and the action happening on screen. This happens in every single full match. **The strange part:** Rush mode plays completely normally — zero input lag, fully responsive from start to finish. The issue is exclusive to full-match modes. **My Setup:** - Platform: PC - Wired LAN connection (not Wi-Fi) - All other games and applications run perfectly fine - Issue started roughly one month ago **What I've already tried:** - Contacted my ISP — they confirmed no issues on their end and the connection is stable - Verified game files integrity - Updated GPU drivers to the latest version - Reinstalled the game completely - Closed all background applications - Tested with different in-game settings (resolution, frame rate, V-Sync, etc.) Nothing has resolved it. **Proof my connection is healthy (from the game itself):** I ran EA's own in-game Connection Quality test, and the results are excellent across the board: - Overall Connection Score: 87/100 - Connection Quality: Good - Ping: 50.59 ms (Good) - Jitter: 1.36 ms (Great) - Packet Loss: 0.26% (Great) - Network Type: Ethernet (wired) So according to EA's own diagnostic tool, my connection is in great shape — yet the input lag still occurs consistently in every full match. This further confirms the issue isn't on my end. **My theory:** Since the lag scales with match time, is isolated to full-match modes (Rush works perfectly), my ISP confirmed the connection is healthy, and all other games work fine — I suspect this is either: 1. A server-side issue specific to full-match servers 2. A memory leak that builds up during longer matches 3. Something introduced in a recent game update **Questions for the community:** - Is anyone else experiencing this exact pattern (fine in Rush, broken in full matches)? - Has anyone found a workaround or fix? - Any ideas on what else I could try? Any help or shared experience would be greatly appreciated. Thanks!348Views4likes7CommentsLock-On Missiles Ignore Flares
There is currently a major issue with lock-on missiles ignoring flares. Right now, it feels like there is roughly a 30% chance for any lock-on missile, no matter if it’s from a MANAD, MAA, jet etc. to completely ignore countermeasures and continue tracking through flares. This happens across multiple lock-on weapons, but the IGLA is by far the worst offender. The problem is that flare timing does not seem to matter at all: - Flaring instantly after launch - Flaring midway through tracking - Flaring right before impact If the missile decides to ignore flares, it simply continues tracking no matter what. The IGLA in particular feels extremely inconsistent and borderline broken right now. Honestly, it feels like it ignores flares around 70% of the time. This became even more noticeable after the recent velocity buff to the IGLA: - Missiles arrive much faster - Pilots have less reaction time - And the flare inconsistency feels even worse now At the moment, using flares often feels random instead of skill-based. Sometimes they work correctly, sometimes they do absolutely nothing. That creates situations where pilots die despite using countermeasures properly. To be clear, this is NOT a complaint about lock-ons being strong. MANPADS should absolutely be effective area denial tools and should force helicopters/jets to disengage or flare. The issue is that countermeasures themselves currently feel unreliable and bugged. If a pilot uses flares correctly, the missile should consistently lose tracking. Please investigate: - Lock-ons ignoring flares - IGLA tracking behavior specifically - General flare reliability and desync issues Additionally, I would really like to see ECM return as a loadout option similar to Battlefield 4. Having both: - traditional flares - and an ECM jammer option would add more depth and counterplay to air vehicle gameplay while helping reduce the frustration caused by inconsistent missile tracking. (cm edit updated title for vis)Solved1.1KViews9likes69CommentsApex Freezing in the lobby after loading in
Around the Recent anti cheat update (22.05.2026) i and i think many others have had a huge problem with apex freezing in the lobby as i am reading through all the threads and forums i see a pattern. It seems to only affect Amd and Intel gpu users. My specs: Cpu: AMD Ryzen 5 5600X 6-Core Processor Gpu: AMD Radeon RX 6650XT Ram: 16gigs of ddr4 Troubleshooting ive done: Switched to the newest Amd Driver then tried a old driver from 2020 and a random driver from 2025. Installed the game on the EA app: same problem. Deleted anticheat files and the assets folder. Reinstalled C++ Verified game Files and uninstalled and Reinstalled Apex. is there a way to send a crash report file or something? if yes let me know i will send one immediately