My account was blocked by mistake
Hello EA Support, I would like to request a manual review of my Battlefield V ban. The game was purchased legitimately on my personal EA account, and I only started playing recently. I was surprised to receive a permanent ban for alleged gameplay modifications. I have never used cheats, hacks, scripts, macros, or any software intended to gain an unfair advantage in Battlefield V. The only software I normally use is NVIDIA Overlay. I also have MSI Afterburner and RivaTuner installed on my PC for hardware monitoring, but they were not running while I was playing the game. Because I have not used any cheating software, I believe this ban may have been issued in error. I respectfully request a manual investigation and review of my account activity. I only played 4hours I was banned Thank you for your time and consideration. Sincerely, [King4Game]39Views1like3CommentsME3 Multiplayer: Progress/Profile Transfer?
I played the multiplayer way back when it was first released on the Xbox 360 and hoped to jump in again on PC/Steam for old times' sake. However, I've found that while the old Xbox Live Gamertag I had and Origin/PC profiles are on the same account, they are separate from each other. Is there a way I can transfer my old data from way back to PC and overwrite the inconsequential progress?SolvedRegarding the issue of official website
Hello advisor, I encountered a bug while appealing with my account (I've attached the problematic page). Every time I try to appeal, it says "case creation failed," and I can't even contact online support — the webpage just gives me a fake case number. This has been going on for two months. I've tried the "web form," "history penalty tool," and "guest mode," but none of them work. I noticed an unknown IP address logged into my account. I'm 100% sure my account was hacked, which led to the ban — because I was busy with my graduation project during that time and had no time to play. But now I can't show this evidence to the TOS team. Please make sure to resolve this issue.19Views0likes2CommentsWhen will we see proper gameplay?
Will the embargo on YouTubers be lifted before 4pm on Launch Day? It is a little concerning that we are not being shown any actual raw gameplay footage before launch. That usually means there is something to hide. Would it not have been good marketing to let the YouTubers start showing their Career/My Team races and gameplay footage to build some hype and get F1 2026 Season Pack trending? I'm yet to even see it pop up on the Xbox Store. Im sure EACM want as many people to buy it as possible. Why is everything so quiet? Even this forum is a bit of a ghosttown. As a league owner, I want it to shift a few copies too so we have a wider pool of drivers to attract to our league. SDG Racing League - Discord HERE!Burst Fire Attachment Does Not Restrict Fire Modes
The “Burst Fire” attachment is available for certain weapons, but for some weapons, equipping “Burst Fire” does not limit the firing modes to just “Burst Fire” and “Single Shot.” [Weapons limited to Burst Fire and Single Shot] GRT SL9 [Weapons capable of Burst Fire, Single Shot, and Full Auto] KORD SG553 PW5A3 UMG-40 KV9 I have recorded the details in a video. (I’ve attached videos of the PW5A3 and SL9 as examples.) Even when “Burst Fire” is equipped, full-auto fire remains possible. This effectively eliminates the horizontal recoil that would otherwise be mitigated by Burst Fire, making recoil control much easier during full-auto fire (allowing for exploitative play). Conversely, for the M16A4, equipping the “Fully Automatic” attachment restricts it to “Single Shot” and “Fully Automatic” modes only, resulting in the same behavior as the GRT and SL9. Since there is a lack of consistency and the recoil pattern changes—allowing for easy recoil control even without using an underbarrel attachment—I believe a prompt fix is necessary. (cm edit updated title for vis) [Results of Additional Testing] With the Ergonomics “Burst Mode (Burst Training)” attachment installed, we changed the button settings and tested whether single-shot, burst, and fully automatic fire were possible using both the controller and the keyboard. [Controller] Before: Down on the D-pad After: Up on the D-pad [Keyboard] Before: B After: U As a result, there were no changes; single-shot, burst, and fully automatic fire are all possible even with the Ergonomics “Burst Mode (Burst Training)” attachment attached. We also had community members test this, and they obtained the same results.125Views0likes8CommentsOrange Dot Notifications Will Not Clear
Haven't we all had enough of the endless orange dots in the game? Every mission, every firearm, every season pass level... Even if you patiently click each one to get rid of them, it doesn't matter. With just a minor hotfix update, they'll all be back. Please, great EA. Please, brilliant Dice. No one has ever asked you to set up these endless orange dots. Just add an option to let players disable all the orange dots with one click, okay? I don't mean to be impolite, but I'm really going crazy with these endless orange dots. (cm edit updated title for vis)5.7KViews78likes422CommentsLock-On Missiles Ignore Flares
There is currently a major issue with lock-on missiles ignoring flares. Right now, it feels like there is roughly a 30% chance for any lock-on missile, no matter if it’s from a MANAD, MAA, jet etc. to completely ignore countermeasures and continue tracking through flares. This happens across multiple lock-on weapons, but the IGLA is by far the worst offender. The problem is that flare timing does not seem to matter at all: - Flaring instantly after launch - Flaring midway through tracking - Flaring right before impact If the missile decides to ignore flares, it simply continues tracking no matter what. The IGLA in particular feels extremely inconsistent and borderline broken right now. Honestly, it feels like it ignores flares around 70% of the time. This became even more noticeable after the recent velocity buff to the IGLA: - Missiles arrive much faster - Pilots have less reaction time - And the flare inconsistency feels even worse now At the moment, using flares often feels random instead of skill-based. Sometimes they work correctly, sometimes they do absolutely nothing. That creates situations where pilots die despite using countermeasures properly. To be clear, this is NOT a complaint about lock-ons being strong. MANPADS should absolutely be effective area denial tools and should force helicopters/jets to disengage or flare. The issue is that countermeasures themselves currently feel unreliable and bugged. If a pilot uses flares correctly, the missile should consistently lose tracking. Please investigate: - Lock-ons ignoring flares - IGLA tracking behavior specifically - General flare reliability and desync issues Additionally, I would really like to see ECM return as a loadout option similar to Battlefield 4. Having both: - traditional flares - and an ECM jammer option would add more depth and counterplay to air vehicle gameplay while helping reduce the frustration caused by inconsistent missile tracking. (cm edit updated title for vis)Solved973Views9likes61Comments