Ultimate Gauntlet 9 disconnect
I only have six games left to be able to finish the ultimate gauntlet but simply when the game is over if you want to win or lose light always disconnect I demand that you fix this problem as soon as possible because the challenges will expire in two days please someone help me9Views0likes0CommentsUpdates
Your employee, assigned to oversee the Turkish league, is a Galatasaray fanatic... Their updates don't fairly analyze player performance. He gives Fenerbahçe players particularly poor averages, while unfairly raising the averages of Galatasaray players and adding playstyle attributes that aren't present in their player profiles. Urgent action must be taken, and the employee's role must be reviewed.10Views0likes0CommentsGameplay post defensive AI reduction
So I played this for a bit before coming to conclusions. I play player career mode on Legendary and I have a bunch of the sliders changed to make it more authentic; mostly around first time passing given the poorly thought out update that turned every team into tiki taka and took manual defending completely out of the game if left alone. You guys should really think about that one in the offseason. Attacking is WAY too easy. I have positional marking cranked up and it's still way too easy. If your player makes good passes or good runs (especially box crashing) you are going to score a lot of goals. I understand that if you make the machine defense better then people will pull their hair and gnash their teeth, but it feels it went too far this time. Manual defending is still not great. I love defending. I don't mind that it's a challenge, but they mechanics of it are not great and the game still fails to accurately count defensive statistics (this has been a problem, but your guys never fix it). - Fix counting defensive stats , especially tackling, if I take the ball away from an opposing player then it is a tackle. You guys are still counting the tackle engagement, either manual or auto, as the tackle indicator and you should just count all takeaways. I even have successful tackle get counted as missed tackles. It's not great. - Fix the tackle button or engagement. I can't be alone on this, but I almost never hit the tackle button and I never slide tackle. I rely on reading the game, good positioning, and jockeying. The tackle action is really bad. It has all the athletic fluidity of Frankenstein's monster getting off a merry go round. An even better fix would be to increase the auto tackling if the user player has good position. - Being in the right spot should pay off more. It's the actual most important part of defense and WAY too often you get truly weird outcomes where the CPU somehow keeps the ball. Now I think some of this is the predetermined feel of the game sometimes where the machine just decides it's going to score and will literally dribble through your player while in a jockey and keep the ball, but that kind of stuff should not happen. - The view that many players are playing in makes seeing the ball difficult at times for that "perfect" hit the tackle button moment. I play on Co-op because it's better to see the field. So maybe increase the auto tackling for user controlled players in wide views. You can make passing harder or something since that is a big advantage of being in that view. - The game lacks a nuanced speed control for defending and it makes it WAY to easy to pull off simple direction changes on your defender. You pretty much have to sprint down a player running with normal speed on the ball and when you combine that with the wide view that I, and most people play on, it makes it way too easy to just stop and switch direction on the defender. - Increase the effectiveness of the CPU offense off the user controlled player. So much of the skill level change seems to be wrapped up in making players harder to mark around the user player and it makes the game depend on creating those "WTF" moments where you can't see how what just happened reasonably happened. I don't mind if the CPU beats CPU controlled players in something that resembles actual football. I do mind if the magic "keep the ball no matter what" happens around the user player. All of this would make manual defending much better and more realistic and might give you something you can deploy across the different gameplay types and encourage more manual defending. I still think you need to increase the CPU defending for offline play though.64Views0likes1CommentGoalkeeper Gameplay
In player career, when playing as a goalkeeper, there are certain gameplay dynamics which have worsened in comparison to previous years. Other players rarely react to the goalkeeper calling for a pass despite it often being the easiest option. This make a goalkeeper career far less interactive and can be very frustrated. Goalkeeper ratings need to be more reactive to foot saves or saves with the body. Currently these saves are often ignored so the goalkeeper’s rating does not change even when a movement is made to block the ball rather than dive for it on the line. If the career started earlier such as within the academy days, players would have more flexibility with choosing what aspects of there game they’d like to develop, allowing for more dynamic and diverse gameplay. This is especially true in goalkeeping careers which at the moment lack diversity.Playstyle plus in player career mode should be easier to get
In player career mode it should be easier to get points for the personality that you want to reach 65% with, I have seen many people unable to get a playstyle plus including me. Another idea I have is to make it only require 50% so then people can use builds with 50/25/25 to get a few skills from each personality type it would make things more fun and allow more creativity in making builds.205Views2likes3CommentsRequest: Allow Live Hub Careers to Be Playable Offline
Hello EA Team, I’m writing to share an important concern about Manager Career Mode created through Live Hub. I recently started a new career using Live Hub, but I discovered that I can only access it when I am online. If my internet goes down, I completely lose access to my save. This is very frustrating and worrying, especially thinking about the future when servers may eventually shut down. Career Mode is a long-term experience. Many players like to revisit old saves years later, and being forced to stay online makes this impossible. We invest a lot of time into these careers, and losing them because of server dependency feels unfair. I kindly request that EA: • Allows Live Hub careers to be converted to offline saves OR • Gives players the option to store these careers locally after creation This would protect our progress and ensure long-term access, even without an internet connection. Thank you for your time and for listening to player feedback. I hope this can be considered in future updates.28Views0likes0CommentsPlayer career CDM glitch
I would actually appreciate if you all could prioritize this as a hotfix. There has always been a weird glitch where if you were a CDM and went to a new club or were playing on international duty that if the new club did not have a CDM position you defaulted to a defender and then had to go switch your position to a regular midfielder for your international spell. You fixed this for the new club issue in the game where when you sign a new contract you have to pick your position, but it's fully broken for international duty in the case where your pro club is running a 4-2-3-1. If you are in a 4-3-3 for your pro club you are still able to swap positions in editing your player and you are fine then as a LM or RM. However, if your pro club is a 4-2-3-1 then you can only switch between RDM and LDM and so you are basically stuck playing as a defender for your national team. It's not a great experience and I would say that it is also a fairly antiquated view of how CDM's play in modern football and who they positionally switch most often with. Ideally you'd just fix it so a CDM would default as a midfielder not a defender, but you could also address the specific issue by allowing you to edit your player's position in a 4-2-3-1 to be any of the midfield roles.19Views0likes0CommentsReal issues with this game
I've tried to give this game a chance but it doesn't feel the same as the prequels for the following reasons: 1: In UT, I faced a team with 80 CHEM on WC and I have 86 and throughout the whole match their passing was 100% and as for my team, it was a measly 80% because the passing is so abysmal when it comes to no forward runs and a extremely slow defense when defending your goal from attacking players. 2: Career Mode gives you a MINUTE height choice which goes up ONLY to 6'2 but on older games it goes UP to 6'7 which made it a dream to be a defender or a GK, how are you supposed to challenge for a aerial battle if your CAW is only 6'2? And even on professional difficulty, IT IS SO EASY to score against the other team and all they ever do is pass after pass and they fluff their attempts at goal even on one / one against the goalkeeper. Come on EA, can you at least make some some adjustments instead of making things even worse?30Views0likes1Comment