feedback/feature requests
(played on PC and PS5) Sorry in advance for how long this is; I’ve apparently got lots of thoughts, haha. And I don’t know how to be concise… I’ve tried to at least somewhat organize them, though? On Cosmetics I’d like to be able to select/preview the items in product boxes. I know you can “view box content,” but that only gives a small image of each item rather than being able to actually preview them the way you can with items from the rest of the shop and the zines. This is especially frustrating when it comes to stickers and profile pictures. Maybe this is just me, but sometimes I find it difficult to tell whether something is a sticker or a profile picture (usually it’s fairly clear, but not always). Even without that specific issue, though, it would just be really nice to be able to preview product box items the same way as other items instead of just getting a teeny little preview picture. On a somewhat similar note, I feel you should be able to zoom in/out when viewing cosmetics (in the shop, zines, your own inventory, or anywhere else). I’ve seen several cosmetics (most especially––but not solely––intricate board art) where it’s been difficult to tell what it really looks like since I can’t zoom in to get a better look at the details. As for zooming out, that would be super helpful when you’re changing cosmetics in your inventory. Currently, the only way I can see how a certain cosmetic item looks with my character/outfit as a whole is to either switch to the “outfit” tab (which, of course, isn’t an option if I’m changing my headwear, eyewear, or socks) or to exit the “closet” (if you will) entirely. Either way is frustrating. They both add unnecessary extra steps to the process, and they both make me lose my place in looking through my items––which will only become an increasingly more frustrating problem as the game goes on and I acquire more inventory. Speaking of an ever-increasing inventory, I wish there was a way to favorite and/or (but preferably “and”) archive items. I enjoy the product boxes, but sometimes they give me items I’m literally never going to use. That’s not necessarily a bad thing; everyone has different tastes, and I’m sure there are plenty of people who like the items I don’t, just as I’m sure there are plenty of people who hate the items I love. But I also don’t really want items that I’m never, ever going to use to be clogging up my inventory as I’m trying to search through for the ones I do like. And then even if I do like everything in my inventory, there will always be some that I gravitate towards and want to use more frequently than others. Being able to favorite them so I can find them more quickly would make life so much easier. I’d also love it if you could save certain outfits and/or boards. I, like many others I’m sure, like to change my outfits to match my mood (or just to keep things fresh), but I’ve also got certain combinations I frequently like to go back to. Being able to quickly re-equip looks I like I like instead of having to go back into each tab to change each individual item every time I want to switch it up would just make things so much easier. I wish I could change the fit of certain shirts––t-shirts at least, although all tops would honestly be stupendous––to be tighter/looser based on preference. Currently, I feel like most of the tops are very much on the loose-fitting side, especially if one’s character has a feminine body-type. With the exception of a couple baby tees (and the sports bras I guess? not sure that I’d really count those, personally, but I suppose they do ~technically~ count…) there aren’t really any form-fitting tops for feminine bodies. There are a couple tops that are labeled as “tight,” and while those do appear to be more form-fitting on masculine bodies, they’re still fairly loose on feminine ones. I know changing the fit of shirts was an option in earlier skate games, as well as being able to do things like choose if the shirt was tucked in or out, buttoned or unbuttoned, etc., and all of those options being brought back would be so cool. I wish visual board damage would be brought back, too. It’s neat to see scuffs and wear and tear as you use your board, you know? Maybe it could be something that could be turned on/off, so if you didn’t want your board to look all scuffed up it didn’t have to, but it could if you did want. On Game Features Well, I might as well continue with my “things I wish were brought back from older games” spiel as I move on from cosmetic things I guess. With that in mind…. *chanting* HALL OF MEAT! HALL OF MEAT! HALL OF MEAT! Also, I would genuinely pay money to be able to hear Coach Frank instead of Vee. I don’t even need to see him. If Coach Frank’s consciousness has been transferred to a little robot friend, so be it. But please, on bended knee I beg of thee, give me Coach Frank T^T Music. Older skate games had such killer music, and maybe I’m just old and The Youth™ are all about the songs that are included in this new one, but I am….really not. I’d SO love it if a lot of the music from the older games could be brought back in this one! If not, though, at the very least ~please~ add in an option to dislike songs and stop them from playing. Sure, I can favorite songs and then play the playlist of my favorited songs, but…how am I supposed to find more/new songs to favorite if I’m only playing my playlist of favorites? But I don’t want to ~not~ play my playlist of favorites, because there are so many songs that just ~really~ bug me, and they’re the ones that seem to play the absolute most. I would kill for a way to silence them forever… I wish there was a way to join parties/recruit party members for specific challenges. For example, I frequently find myself wishing I could join parties or recruit party members who specifically want to do the Own the Lot challenges, but there’s not really any way of doing that (aside from having Real Friends, which is presumptuous :P). So yeah, if there was a way to recruit/be recruited by people looking to party up for specific challenges, that’d be wicked cool. Sorry again for how long this is, and I don’t know if this will actually be seen by any devs, but yeah. Figured why not give it a shot, y’know? Thanks for reading if you did, especially if you have The Power™ to make these changes (and eSPECially if you actually ~make~ any of them!). Genuinely, though, I’m having such a fun time with this game. Thanks so much for your hard work!Cosmetic Suggestion: Seasonal Rewards "Title, Emblem, Banner"
TL;DR: This is another idea and fan art concept I worked on for my portfolio. A fun, low-effort seasonal bonus, where players who finish a season pass earn a small exclusive set; a Title, Banner, and Emblem. These are subtle "flex" items tied to that season. The rewards are purely cosmetic and add to the current progression rewards. Description: This is not meant to replace or take away from any existing cosmetic rewards. The idea is a simple, low-effort seasonal bonus that sits alongside the current season pass. When a player finishes a season, they receive a small exclusive set consisting of a Title, Banner, and Emblem tied to that season’s theme. (Many alternative systems could work.) These items are purely cosmetic flair. They act as subtle flex items for people who completed that season and want to showcase their participation. Over time, they become little legacy collectibles that show “I was here for this season”. They are intentionally lightweight. No new gameplay systems, no new progression logic, no replacement of existing rewards. Just a fun extra layer that season pass owners would appreciate. I originally planned to just create a couple seasonal concepts based around this idea, but I had some fun making some extra Titles & Emblems. Since the game is currently on Season 2, this could work either as a future bonus concept or as a backdated reward for early players. See "Legacy Pass" below. Why It Works: Uses existing systems Skate. already supports Banners, Titles, and Pics. This requires no new UI category or mechanic, just reward hooks. Harmless flex No gameplay impact, no balance concerns, no economy pressure. Clear "prestige" signal Anyone seeing the card instantly knows the player finished that season’s pass and showed support to the game. Encourages pass completion naturally The reward feels meaningful without needing to compromise other aspects of the game. Seasonal Identity: Each reward could share consistent visual language to each season's theme: Labelled Seasons or Evolving Banners (Similar to the Graffiti Banner's) A themed title like “Scene Zine” & “Future Radical” or "Season 1" & "Season 2" Clean and fun emblems, that read well at small sizes. Themed and matching emblems are a plus. Optional: Legacy Pass: If a player has already completed Season 1 and Season 2, they automatically receive the corresponding sets. This avoids punishing early adopters and reinforces trust with the community. Eligible player's can additionally earn them through tasks maintaining a feel of progression. Seasonal Deck: People may not like to hear it, but similar to Fortnite, a Seasonal Deck earned on full pass completion would be the perfect parallel to Fortnite’s victory umbrella. One deck per season Never reissued The combination of Player Card set plus Deck, would provide a strong seasonal loop without over-monetizing it. Notes: Skate. is currently missing a clear “I was there and I finished it” marker. We have the items in the battle pass, but small nuance items can fill a gap cleanly and affordably from a development standpoint. Example: The attached mock-ups show how seasonal Titles, Banners, and Emblems would appear inside the Rip Card UI, along with a few extra concepts. I'd love to hear any feedback or what rewards everyone would like to see as the game progresses. Have a good week everyone 🙂CFB 27 wish list
Several QOL updates are needed, as well as some other things. Here is a list. 1. Allow users to delete coach profiles from the Trophy room. 2. More user control over conference schedules. Allow users to swap a conference team out for another one or move a conference game to a different week/venue. 3. Add extra team slots in dynasty to be used for teambuilder teams instead of having to replace an existing team. 4. Allow for neutral site games in Play Now beyond that of playing in an established bowl or CFP championship game. (namely the RRR, but other teams could benefit from this as well.) 5. Allow for player physical appearance changes after year 1 of a dynasty (offline, of course). 6. Allow users to change ANY player number after year 1 in Dynasty (offline, of course). 7. "Playoff/Tournament mode" where user chooses up to 16 teams and only plays the playoff part of a schedule (all bowl trophies would be disabled in this mode btw). 9. Allow for more scheduling range. (schedule up to 13 games with no bye week, or as few as 10 games with 3 bye weeks). 10. More conference adjustments/realignment options. Allow users to completely empty a conference and/or change the name/logo of a conference. 11. Allow "FCS (directional)" teams to be swapped out for teambuilder teams. 12. Incorporate the "player spotlight" RTG features into dynasty. Give user the option to "spotlight" or "feature" a player during pregame presentation sequences each week. Also incorporate RTG pregame camera shots and stadium views into dynasty mode. 13. Allow users to choose weekly game start times (noon, 3:30, 6:00, 8:00) in dynasty. 14. Some teams use different field/endzone graphics for conf and noncon games. Specifically, University of Oklahoma, but there may be others as well. 15. Give users the option to change celebration button mapping. 16. In dynasty, extend previous season record view in 'Coach contracts' beyond five years. When dynasty begins, user can see the team's record going back to 2000. That should still be viewable no matter how far into the dynasty the user goes. Right now, it isnt. Once the user signs the contract, the record only goes back five years, sometimes not even that far. 17. Allow user to play other games week-to-week or in bowl season without having to take full control of that team as this also creates unnecessary coach peofiles in the trophy room (which could also be addressed by the first listed QOL update request above). 18. Score/stat graphics on stadium scoreboards. (this one might be tricky to accomplish as it would likely require significant coding implementation) 19. You already mentioned presentation so i will refreain from detailing the deficiencies i have found in that area not listed above. 20. Last but not least, Teambuilder is still sorely lacking in multiple areas other than what you highlighted in the video. I don't know how much clout you have with EA devs, but maybe you know a person or two you can forward this list to. I just know I have been deeply unsuccessful in my attempts to reach anyone at EA with enough pull to get any of these updates even looked at, let alone incorporated into the game.8Views0likes0CommentsWhere's the big vert ramps?
There's nothing like these in the game, just one big half pipe. I enjoy vert a lot but the lack of big ramps like this hampers things. And building one isn't easy at the moment. I wanna see some of those 14ft-16ft+ vert ramps, not bound to a super jump or something but just on it's own. Surely some rooftop can be dedicated to one of these.Issue with Pre-Wind Input Triggering Unintended Stalls in Pools
Hello EA skate developers, I am Japanese and not very good at English, so I am using ChatGPT to help write this. I apologize if anything is unclear. I have been playing skate since the original game, and I mainly enjoy skating pools, bowls, and ramps. Since the introduction of Pre-Wind, spinning no longer works the same way as in previous titles. Because of this, when I try to perform spins of 540 degrees or more in pools using Pre-Wind, the game often triggers an unintended stall/grind on the coping instead. This happens even when I have enough speed. The skater suddenly snaps into a stall and stops unnaturally, which feels unrealistic and very frustrating during gameplay. I actually like the Pre-Wind mechanic now, but the overlap between the Pre-Wind input and the stall/grind input causes this problem very frequently. Would it be possible to address this issue? For example, by separating the stall/grind input to another button or adjusting the input detection so Pre-Wind spins do not unintentionally trigger stalls in pools and bowls. Thank you for taking the time to read this, and I hope you will consider improving this behavior. Best regards,General feedback
Really struggling to find right camera angle compared to original skate games Sound design very good!🙏🏻😎🤟 Just a suggestion, there is a place in Malaysia with lots of investment properties that failed due to Covid, it could be a great place to do a live action advert for the game as I'm sure its full of great skate spots, the architecture is similar 🤙🤟 https://youtu.be/Y6ZGkjdFAZs?si=kRarJNBSYBM7A_UW Microtransactions are a 😢 you should be able to earn gear in game from tricks Ai definitely childish, maybe think about offering a more mature narrative for mature skatersCrazy
The fact that when they roll these trailers and post out before the game drops they don’t say shi about MUT they only advertise Franchise/superstar mode ( which makes fans buy the game ) if they had a MUT trailer no body would buy this game . Soon as the season gets underway they say **bleep** superstar mode ( which has been broken for about majority of the game ) and Franchise ( which hasn’t been touched since week 16 ) but continuously update MUT daily is crazy .115Views2likes3CommentsCreated draft class
Last night I spent hours making an actual good draft class because all the others are super outdated. Now when I draft someone ex: Mendoza when he plays he’s a generic black character with no accessories. And for black players they become the generic white player ex: LT Overton. They appear as intended when I go to edit them, but they appear the generic version in game. PLEASE FIX!! The draft class is under BiggestJohnson55 if anyone wants to try107Views0likes0CommentsFuture Madden (Franchise mode) wishlist
So I’ve been playing Madden for a long time. I wanna say since 08 or 09, it’s come a long way since then and where we are now, I really wanted to make a wishlist of some sort so here it is. player retirements. I find it almost heart crushing when a player in your franchise retires. In today’s league there have been more players playing around with the idea of playing longer than the normal age retirement. And with Madden seemingly being open to having more commissioner mode type abilities I think this would be a HUGE addition. I’m not asking for the ability to bring back someone like Peyton Manning. But the ability to bring back players who were already apart of your franchise save would be a good move. It would stop the feeling of wanting to create or restart a franchise just because on player retired. This is probably a big thing for me because like I said earlier, Madden seems open to having some sort of commissioner mode. If you look at college football 26 you can do things like create the schedules. edit the rules and really just make your league yours and play the game the way you want to play it. In Madden so far, you can do things like undo free agency signings turn off salary cap turn off injuries. So there are already a ton of commissioner type abilities I would like for EA sports to really add to this. Rebuild Stadium or Stadium management overhaul. This has been stale for far too long. I know that EA has been working towards stuff like new stadiums and more abilities/options with that stuff. This just feels like something that should be talked about more. GM/Owner mode. I’m not exactly sure why they would take that out of the game in the first place. Maybe it was some sort of we need to redo it and do it right so we’re gonna take it out type of thinking regardless I hope that this does find its way back into the game instead of just merging it all together unless I’m mistaken, there is no way to hire a different head coach when you start your franchise. If there is a way, it is not clear. Pro Bowl. I do think that they will be bringing this back. I think that they are rebuilding it due to the change the NFL has made to it. But I must say I don’t agree with making it the way the NFL has it. I would keep it as a normal game like it was no one‘s actually playing in it. No one‘s actually getting hurt. I think that they would do more harm than good. Changing it to the way the NFL has it now. I think they could do a lot more maybe add the NFL honors Moore presentation really do something that shows we’re in playoff season. Also, adding in the NFL Hall of Fame game would be a great addition. Madden cover athlete. I think as you progress through your seasons in franchise mode, a player should be selected for the next Madden cover so for example, if I’m in the year 2030 and Drake Maye has a historic season then he should be selected for that years Madden cover. This kind of goes back to player retirements in a way, but being able to play past seasons would be really cool. It doesn’t have to be a franchise mode thing, but just the ability to play prior seasons with those players in those teams like the 2015 Carolina Panthers or the Seattle Seahawks Legion of boom era would be really cool to play. Playing certain Super Bowl moments like the Patriots in Seattle on the 1 yard line to win the game or the Nick Foles moment so many things like that would be really cool to add into the game. So this is my wish list for future Madden’s obviously I know some of these things might already be in the works or they already have their eyes on doing some of the stuff, but I just figured that this would be a good way for me too express how I’ve been feeling about franchise mode over the past few Madden video games. Hopefully some of the stuff gets added. I think my biggest request would be the player retirements. I think that would go a long way and make a lot of people happy while they work on other things.76Views1like1CommentCosmetic Suggestion: Holiday Concepts
TL;DR: As the Christmas season wraps up, I wanted to share a few more holiday concepts that I created earlier in the month. These are all simple concepts that I would've loved to see this year. That said, there's always next year & more than anything I'm just genuinely happy to have a 'Skate' game in 2025. Boring Stuff: The deck is something I've been working on for my portfolio, but the "Candy Cane" textures were quick throwaways I shared in the Skate. Discord back in early November alongside the #skatetshirtcontest. All of these concepts are intentionally very simple and straight forward. They're simple retextures that I felt would fit naturally within the cosmetic direction we already see in-game. I know a lot of people were hoping for things like a "Santa Hat" or "Black and White Socks", but as someone who creates game content, I also understand planning, order of importance & available resources can shape what makes it and when. I'm also mindful that comparisons or concepts can impact expectations, which is why I'm sharing these post-event. My concepts are never meant as a complaint or a call-out. I'm just looking to contribute however I can and share ideas I think the community would be happy to see implemented. Programs Used: Photoshop Would love to hear any feedback or what items everyone was hoping to see this Christmas. Hope everyone is enjoying the holidays 🎄