Recent Discussions
The #1 hope for the future. Export/Import.
- This is about EA brining back (what I think) is the best overall MAJOR feature that could bridge more customers for CFB AND MADDEN. The export draft class feature - Anybody that has played the older NCAA & Madden games often reminisce on the features from those releases. And as much as I want to criticize not having them all, I am happy to have a game to play in 2025. However, some of them absolutely boil my blood. Bringing this back would COMPLETELY CHANGE the potential for more immersion and longevity in gameplay! I can’t express enough how much better the games would be with this. The ability to see random players that balled out in your dynasty, scatter across the draft and have different careers. The Heisman winner falling in the draft, but the underrated guy that was injured ends up a pro bowler! I mean, it changes everything! Real players or not! EA as a company has one job. To make money. If they had it their way, ALL the fans would but the deluxe MVP bundle every year. My point is, if they want that, then the best way to do it is to make BOTH GAMES more playable long term & as immersive as possible. BRINING BACK THE EXPORT DRAFT CLASS feature would ABSOLUTELY BOOST sales of the MVP bundle. Now, obviously there is a hurdle with the NIL thing but yet, on RTG you can create whoever you want, and take them into Madden. And if you tel me they can’t find a way to make it where the feature only works with NON NIL players later in the dynasty, you’re mistaken. They already have it wear the NIL players are tagged and unable to be edited so they could do the same thing when making them YN-exportable. By the time the dynasty has previously recruited players ready to be drafted, most NIL players would be gone anyway. side note. In the older games, there use to be a feature when you start the dynasty, thst let you auto generate random player names and likeness, this also could be re added. There are several ways they could bring this back.2Views0likes0CommentsPlease add Force Win/Loss after Week has been Advanced
EA, can you please add Force Win/Loss into dynasty mode after the week has been advanced like it is during the current week? Online dynasty a group of us had is ruined this season because two live players were playing each other and one got disconnected. So the week advanced and the person who was winning the game ended up losing because it simmed the week before I could get in and mark it Force Win for them. This is insanely frustrating because it’s early in this season. Please do something to fix this. Other than that, love the game.TylorHOYLE9613 hours agoRising Newcomer16Views0likes2CommentsPlayer Styles Glitch
For some of the players that we are able to edit, primarily the AI Gen players, their styles revert back to their original ones. When I edit one player’s styles (ball carry, run style, stance, etc…), it reverts back once I exit out of my dynasty. Some of the players remain the same after i’ve changed them, but it’s always certain ones who do not.213Views1like3CommentsCan not Edit Teambuilder Team Players Like Before!!!
I love these games but EA yall are pushing it. You were moving in the right direction at one point due to the fact that we can not CREATE A PLAYER so you allowed us to edit Teambuilder and/or none NIL players. NOW…… you can not edit Teambuilder teams in Dynasty mode like last year!! This is becoming highly frustrating!! This is taking so much from the game and it’s taking a step back!!! Leave the creating process alone!! This is so frustrating! I have certain looks that I want from players. Bring back editing Teambuilder players in DYNASTY ASAP!!Zackrey3457 hours agoRising Traveler119Views5likes6Comments[What] ARE YOU DOING EA
I’ve spent WEEKS on this [removed] coach. 4th year, 3rd year as the HC as USC (I know Lincoln Riley went back to UOK). The point is I’ve spent three full seasons, recruiting, playing 90% of downs, and calling every single play. Look, I know that all of us are doing that. However, all of us are not spending that amount of time on the coach in the team, to then connect to EA [removed] servers and have your entire season fast-forward throughout the playoffs. Like this is a coach that I was grinding on to become the goat. The fact that I now don’t get a chance to even compete, this season is actually so disheartening that I have decided not to play a game after 16 hours of work and instead comment this amount of post on two different forums. EA, we are not asking for much. Simply a college football game that [removed] works. Now, I know that you’ve struggled to complete a game regardless of that small fact you straight up have a more insane monopoly over a product than even Google. I do know that you mostly operate in America so that is “Okay”. Until it’s not…God speed. EMAAD CM- edited the post to tidy things up and make it compliant with the rules. [Title edit - CM]19Views0likes0CommentsMissing Coach Points
Im missing somewhere around 60-70 points. In my online dynasty, I'm not getting my points when I level up. I wasnt sure before, but I just leveled up to 55, and I still have the same 13 points I had before I leveled up. I did a calculation, and based on what I have spent, including the 100 point pre order bonus, and what I have left, I am missing 65 points.2Views0likes0CommentsPlayers Vanishing
I continue to notice that after a season some players will just vanish. Malachi toney who just got added with the other thousands of players just up and vanished after his freshman year. This bug like any other bug takes away from the immersion of the game. hopefully you guys can fix soon. Please and Thank youArrogantDaffy2 days agoNew Novice23Views0likes1CommentTrophies not unlocking after winning in dynasty
I’ve played 1 season so far and have won multiple rivalries, awards and the playoff, but none of the trophies or awards are showing up in the trophy case. Playing on Xbox. It’s moderately frustrating. I was stoked they brought the trophy case back this year but it’s not even working.Mat54Man543 days agoSeasoned Newcomer1.8KViews11likes17CommentsDynasty need fixing
Hello just wanted to reach out as a fellow fan, I’ve been playing dynasty mode for about 2-3 months now and I’ve sent multiple emails on the severity of cpu error in the game. Is there any settings to tweak or maybe something on your end that can resolve this issue. I also have many recorded Xbox captures on very bad gameplay error (players stop moving, opponent cpu players lag across the screen, etc) if there is any way of fixing this please let me know because I would like to keep playing this game and show my support but it’s beginning to become unbearable.airaquavibezzz3 days agoRising Newcomer36Views1like1CommentGame crashes
You can come help us any day now with the game crashes on different game modes. Because you know, that’s whole point of the game, to sink your teeth into Dynasty’s, RTG, etc., so please, for the love of everything holy, PLEASE HELP. DONT tell us to unplug anything, this is purely a EA SPORTS ISSUE. Your dev’s made a faulty game that’s currently unplayable. People are begging for any sort of timeframe of when this game will become playable and you guys keep hiding. [CM - updated thread title for clarity and visibility]ryanenglish904 days agoSeasoned Adventurer722Views10likes28CommentsPlayer Ratings Drop With New Season
I'm in the post-season between seasons 3 & 4 of a single user, non-online dynasty. Have just arrived to the training results stage and noticed that nearly every player saw their overall rating drop by 1-2 points over where they started season 3. I don't believe its a case of red-shirted players or players not used during the season as I have a relatively capped WR that couldn't increase ratings during the season but was used prolifically (Biletnikoff winner) and still saw a 1-point ratings drop. The actual drop may have occurred during a week in the conference championships/playoffs as I remember seeing my overall team ratings drop from a 95 to 91. Didn't think much of it at that time, but seems significant now.24Views0likes0CommentsBring back encourage transfers
Dear EA Sports Team, First off, thank you for bringing back college football gaming with College Football 26. As a longtime fan of Dynasty Mode, I’ve spent countless hours, days enjoying the depth and strategy of team building, recruiting, and player development. One feature I truly loved and deeply miss is the "Encourage Transfer" screen during the Players Leaving stage of the offseason. It gave users a meaningful way to shape rosters not just our own, but across the NCAA landscape. It felt realistic, strategic, and immersive, especially when trying to create more dynamic and balanced teams throughout the dynasty, and customizable getting to choose which players to put in the transfer portal which I loved so much with my creative mind and modding like brain ability. It may seem like a small feature, but for many of us, it added a personal and creative control layer that made Dynasty Mode special. My Mind has always worked in creative ways, and this allowed me to use that for good. Despite all the pushback or even mockery I might face for saying this, I do believe God is in this. And I have been consistent with that in the midst of the persecution I believe He listens, He cares about the things on our hearts big or small and that He canbring this feature back. I'm someone who is serving Him, and I know He cares about the things that bring joy and meaning to our lives, even through something like this game. I respectfully ask that you consider bringing it back, whether in a patch or future update. I truly believe it would mean a lot to many fans who love building realistic and exciting college football universes year after year. So with hope and respect, I ask that you consider bringing back the Encourage Transfer screen whether through a patch, update, or future title. It really meant a lot to us who love creating immersive, balanced dynasties year after year. Thank you for your hard work on this game, and for listening to the community. Your efforts are appreciated more than you know. Sincerely, A dedicated dynasty player In Jesus’ name, the name above all names, Amen.Messieasy33e4 days agoSeasoned Newcomer295Views1like3CommentsAccidental Boot in Online Dynasty
I went to auto-pilot a user and ended up booting them from the dynasty. There should definitely be some kind of confirmation pop-up. Anyways, my question is, when he rejoins back will his coaches progression start over, or is there a way to get it back to what it was at?11Views0likes0CommentsTeam Prestige and Brand Exposure Broken After Championship Seasons
Summary: I'd like to start off by saying i love the video game in itself and the gameplay changes. Faulty at times, however overall it's a better gameplay, with that said i notice a few key elements and thought i'd point them out. In Dynasty Mode, after multiple dominant seasons—including national championship wins—team prestige decreases, brand exposure randomly drops during the season, and playing style logic does not reflect on-field performance. These issues are reproducible and break the core loop of building a successful program. Platform: PS5 Mode: Solo Offline Dynasty Rosters: Default Active Roster Difficulty: Heisman Teams tested: Indiana, Baylor, South Carolina Starting Prestige: 3.5 stars Season 1 Results (Across All 3 Dynasties): 13-0 or 13-1 season Conference Championship Winner National Championship Appearance or Win Heisman Winner Multiple National Games of the Week Top 10 Recruiting Class What Happened: Team prestige dropped from 3.5 stars to 3.0 stars after season 1 Brand Exposure stayed at C (in one case increased to C+, but most stayed flat or dropped) Program Tradition remained unchanged Playing Style drops despite stat lines supporting the intended style (e.g. pass-heavy, run-heavy, etc.) Additional Issues: Brand Exposure Drops Midseason: After defeating top-10 ranked opponents on national TV, brand exposure sometimes randomly decreases. This directly affects recruiting—recruits will flag brand exposure as a dealbreaker even when your program is clearly performing at a high level. Playing Style Bugged (Roster and Recruits): Even after several dominant games consistent with a specific offensive or defensive identity, the Playing Style grade remains low and will not rise. This breaks alignment with recruits who are supposed to “match” your system and possibly affects progression/morale. Steps to Reproduce: Start a solo Dynasty with Indiana, Baylor, or South Carolina (3.5-star prestige) Play a full season: win 13+ games, conference championship, national championship or appearance Win Heisman, land top recruiting class Advance to Year 2 preseason Prestige drops to 3.0 stars Brand Exposure unchanged or drops Program Tradition does not increase Playing Style drops without logic Why This Matters: Prestige, brand exposure, and tradition are core to Dynasty progression. These bugs result in being punished for winning, losing out on key recruits, and having no long-term feedback loop to measure your program’s growth. In multi-user dynasties, it creates unfair gaps between users. In solo dynasties, it breaks immersion and realism. Questions for EA Devs: Is team prestige progression hardcoded or bugged in Year 1? Why is brand exposure dropping midseason despite high-profile wins? Is playing style currently functioning as intended, or is the logic broken? Questions for the Community: Have you seen prestige drop after winning a title? Is brand exposure decreasing during your seasons? Has your playing style rating dropped despite matching it in games? Let me know if you’d like screenshots or video examples—I’ve tested this across multiple dynasties Thanks.894Views6likes10CommentsDynasty Suggestions for the future - updated 13 August 2025
The look and feel of the game is great, the depth and gameplay is still lagging behind. A full coaching staff for each team. To be truly immersive you would have to fill out the back office staff, but I imagine that may need to be limited to an extent and the effects they have on the program. 105 man rosters Recruiting points should cost less for local prospects in more than just visits. Scouting should be cheaper for local prospects, sending coaches, etc. I know this was said, but didn't seem to have an impact with the few teams I have run through so far. Winter conditioning, spring practices, summer training, and fall camp. At a minimum allow for some depth by choosing what you have players work on. Pretty sure EA did this with baseball years ago. This would allow for smaller progression of the players at different points through the year with different time periods focusing on different areas. For example, winter conditioning sets the tone for the year on both conditioning and strength training. It is the core of most programs and we this game does nothing with it or the strength and conditioning staff. Quit relying on the player base to adjust the sliders for a realistic play of the game, this should be the base sliders when released. This is why you have Beta and probably should be used much earlier than you currently schedule it. Coach mode. Bring back a pure coach mode where I control the plays, but do not control the actual game play. I find that much more challenging when the sliders are right. (I will admit I do like that the QB will now take off and scramble if you use current coach mode on his own) Quit adding make believe players to rosters. If they are not full then leave them that way or use one you didn't include from that team. More annoying to have a random create a player on the rosters than the players who didn't opt in. This just give more slots to recruit the next year rather than some random name appearing on your roster. Allow renaming, deleting, or creating of conferences. Doesn't hurt to have the option. NIL is a big thing with college football now and it is not in the game... Allow full customization of fake players, race, hair, etc. You are generating way too many people who hail from the mountain of the Caucasus in here. Change the way you handle ATH designation. Show what positions they are capable of and allow them to stay an athlete for two way play or change to a primary position. This would allow for the player to earn experience at both, but at a decreased amount for a player who is not primarily focusing on one position. Quit making position change stagnant. We should be able to change their position at any time during the year. It happens in real life so not sure why you are trying to make it more difficult then it needs to be. SUGGESTED BY ANOTHER USER - Transition to a subscription based product with micro transactions to keep the base game consistent and with fewer bugs. It would allow the player base to buy additional roster, past or future. If you set a 10 dollar subscription or wrap this into EA play then you are going to make much more money then just the base game. SUGGESTED BY ANOTHER USER - Import draft classes to Madden. Would definitely require a section in their NIL agreement. SUGGESTED BY ANOTHER USER - Dynamic Pipeline's for dynasty. I would add dynamic rivalries here as well. SUGGESTED BY ANOTHER USER- Slider adjustments in game. SUGGESTED BY ANOTHER USER - Dynamic depth charts that adjust for your team's scheme. They need to put more effort into explaining the roles of positions and skill sets for certain positions. Most teams do not have a simple WR depth, but have 3 separate and distinct positions here. Typically WR-X, WR-Z, WR-SL. Each having different traits that particular coach wants for those positions. Same with multiple different looks on defense from teams ranging from heavy DB looks to heavy LB looks, but they are not the same and I think they have made the approach to defenses way too simplistic in comparison to the offense. One 3-3-5 is not like another as LB's and backend may be more focused on specific types for their purpose. Some have 2 LBs and a safety for the backers, others have 2 LBs and an athletic edge. I feel like they have slept on the complexity of the game by making the depth charts way too simplistic for what the game has evolved into. They need to be team specific too. Quit trying to keep balance among coaches with the points and archetypes. As long as they are a successful coach they should keep improving. I would much rather a non archetype type system as there is a base requirement of recruiting and knowledge of the game for any coach to be successful at these levels. Putting these two in very distinct categories is just not a great approach. However, the upper tiers being more expensive make sense. I would also argue that regression should become an issue at a certain level. If your level 60 coach suddenly has a 2 win season then he should lose some levels as well. Player progression in college football literally happens before our eyes for most players as they settle in to playing time. Players should be upgrading their dev traits during the season and off season, increasing their OVR, and their awareness much more during the season. Game play attributes such as awareness, ball carrier vision, block shedding, finesse moves, power moves, pursuit, play recognition, etc. should be impacted by player performance. However, the physical attributes such as speed, strength, agility, etc. should be impacted more by off season training along with the game play attributes. I also think transferring players should take a hit to awareness, play recognition, etc. as they are moving to a new system. Regression can also be an issue with players as they are passed on the depth chart, suffer an injury, or just hit a cold spell. Recruiting is year-round and should be in the game as well. Most classes are more than half filled before the season starts. Most official visits happen during the summer for these recruits now and some are in spring. Need to add this to the game and to the off season additions mentioned above. Recruiting is also much deeper than we currently have. From unofficial visits, camps, official visits, all of these things could have a good or bad impact on a recruit and their ultimate decision. You need a much more robust recruiting board to make this realistic as school typically start with close to a 100 prospects on their recruiting board and narrow them down through the spring and summer as prospects make decisions. I would highly recommend at least one of the developers subscribe to 247 or On3 to understand the nuances of recruiting much better than they seem to now. You need to work on the algorithm for teams as well. Most teams are not going to recruit players to a room that they are happy with or over recruit to a room they are happy with. If they do then they are likely losing players they don't want to lose in the portal because of it. This is why it is important to have two transfer signing periods as they do in real life. Players see where they are after spring and fall and make decisions from there. Transfer portal needs two signing periods with the spring one allowing the user to cut players as he secures transfers so the cut player can find a home. Limiting the number of players to a visit is ridiculous, especially in the transfer portal. You don't actually give the user enough visits to address all the potential additions. Some teams end up taking well over 35 recruits a year. Some almost entirely depend on the portal for changing their roster. Transfers and high school recruits should be subject to being cut just as much as any other player. Happens quite often in real life, however if we moved to 105 roster it would not be a huge issue. As College football is contemplating a rolling signing day now, I think the game could differentiate between a signed player, a verbal commit, and an open player. I also think that some players should reopen their commitments as they hear from high caliber schools, but I also think the AI for recruiting needs adjusting as some teams just sign numerous players at a position that they have no need for. Wouldn't typically be that teams focus or just set a limit for each team at a position to not allow over signing. Scouting should reveal the scouts perceived OVR and dev trait of a player. As I previously stated I would love to hire and fire scouts as well giving you the ability to upgrade your scouting accuracy. Scouting should actually precede the recruiting process as they are typically reviewing their junior film or visiting during their junior year. Should also be a shakeup to ratings during the season as some kids explode their senior year and others regress. Stats. You pay these players now and their previous real life stats, previous team, etc. should be there when looking at a player. Redshirting options should reflect real life, medical, and JUCO exceptions should be in the game. Redshirts should also complete after the regular season as the postseason doesn’t affect this status. Preventing the current situation where you cannot persuade a redshirted senior who goes late in the draft despite having another year to play. The mental aspect of sports needs to be much more important in the ratings of players. Attributes such as Awareness, play recognition, ball carrier vision, etc. should carry more weight than they do. I also believe more attributes should be added such as blitz recognition, scheme understanding, etc. One of the biggest aspects ignored in CFB in continuity with coaches and players, cohesion between players on the offense and defense allows them rely on each other and should influence the play as a group together. This especially true with OL. The mental traits should also be able to be earned throughout a players career rather than just being an innate trait of the player. Some players end up blossoming as they become a starter or role player while others have those traits they walk on campus. Current Coach archetypes availability should reflect the real-life coaches. For example, Venables has won 3 national titles as a coordinator, but his CEO is locked and shouldn't be. I am sure there are other examples. This one just stood out to me. Allow us to lock teams on schedule in Dynasty for multiple team dynasties offline. I don't always remember what teams are on another team's schedule. Allow us to lock teams permanently (options of home and home/2 home vs 1 home/etc.) on our schedule to attempt to create a rivalry. Also, let us create a rivalry by meeting certain conditions. I don't need to create a trophy or anything like that but would be cool to be able to create a rivalry after playing a school for so many years and meeting the prerequisites. It also makes it easier to maintain schedules. I always prefer a more regional schedule for my out of conference games. Allow us to choose playoff formats. 12 team, 16 team, 4 team, 8 team, etc. Some may want to have all conference champs to be automatic bids, some may want the current setup, some may want the previous version, some may want some home games involved. In addition to this, allow us to determine the bowl setup. I would prefer to deactivate the bowl games as they are no longer necessary or have any importance any more with the playoff. Dynasty is your bread and butter of this game and creating a deep experience that players can enjoy for many years in the game is in the best interest for the fan and the developer.Lathius4 days agoRising Traveler443Views6likes19CommentsOnce again, Failure
First and foremost, I want to address an issue that’s quite frustrating when it comes to editing your roster in Dynasty mode. If you’re like me and enjoy customizing your team, you’ve likely noticed this problem. The game allows you to edit incoming freshmen and JUCO players, which sounds great, right? However, there’s a catch: you can’t really modify certain aspects, such as their Name, Image, and Likeness (N.I.L). This means you can’t change their skin, face, or even their position. And that’s a significant limitation if you’re trying to build your dream roster. Now, if you’re editing N.I.L players, that’s understandable. You can edit them all you want. But what about next season’s players? There’s not much you can do, and it kinda takes away from the whole “make your perfect dynasty” vibe. It’s like you’re losing your freedom of creativity. Listen, if you’re trying to edit every single incoming freshman or JUCO player, just know that the game has some limits. Everyone understands that. I just hope they fix this in future updates because, honestly, editing is one of the best parts of Dynasty mode.kx920c1fqidx4 days agoSeasoned Newcomer22Views1like0CommentsRequest updates minor
Can we not have the broadcasters say period when football is quarters. That should be fixed. The spot of the ball needs to get better I have had more than down and inches even though the replay shows clearly first down. Can we have fly overs during cfb or bowl games part of the pre game intro. Can we do college game day for pre game the week or just the season or playoffs it would be cool to see that as part of pre game Stadium upgrades should be implemented. Can we have recognization of back to back national championships or 3 peats or more make a bit different at the end. Fans rushing the field during a big upset or victoryABN_173_19874 days agoSeasoned Newcomer8Views0likes0Comments