Team builder
Team Builder in EA Sports College Football 25 needs an update. Custom teams with created rosters should be able to upload into online dynasties without conflicts. Also, the Team Builder quick match option needs to be easier to access in the menus.jamya15 days agoRising Newcomer4Views0likes0CommentsPlayer Style & Stance Settings Still Won’t Save (1 Year Later)
For the love of EA sports you still cannot change or save your players position stances listed under styles for example, the way they lineup I running him back is still doing this stupid lien or it looks like he’s on the corner of the street strung out on something. It’s nothing to do with football. I don’t even know why that stance is in the game. It’s called listed as “wide” for running backs. I’m not sure why you guys could never just fix this simple glitch in the game not letting us save any other styles, including running motions and throwing emotions. Why even have it in the game? Can you just fix this and we’ll forget about all the other broken stuff like the blocking mechanics, the weather, the coaching carousel. The rest of the game is fine. I guess can you please change this though it’s completely broken unable to save any changes made.11Views0likes0Comments- cg33737 days agoRising Newcomer40Views0likes1Comment
Coaching Records and a Few More Observations
On the old EA NCAA games, there were coaching records in the Records and Stats section. I would like to see this brought back so I can compare my Dynasty's coaching to the All-time greats. Also, I'd like to see coaches' career stats be done like player career stats (Each coaching position held, wins and losses at each school, how your coach stacks up against the best in school history, ect) The new coach's gear is great, but could we get fully customizable heads that include glasses? And, could we know the weather conditions before a game starts so we can dress the coach accordingly? I don't know how others feel, but I'm tired of my coach being in a jacket or hoodie on a 90° day because I didn't know what the weather was. Also, Whiteout games, Blackout games, or any other special game or uniform the team should be wearing really should be listed before the start or the player given control over any special conditions. For example, in my Ole Miss Dynasty, I had the team in Powder Blue unis and the crowd was wearing all red.138Views1like1CommentTEAMBUILDER
Good afternoon, I will start off by saying I love the game. It’s the only game I’ve played since I got it on pre order. I would like to share a wish list. all I play is Teambuilder Dynasty. I know that’s not your focus. I would love to expand the amount of teams you can upload. Maybe 32. Or as many as possible. The funnest part is doing highschool seasons. I would also like to be able to edit the schedule to 12 conference games so I could make it a Teambuilder only schedule. And be able to change the time of the games so they are all the traditional 7 pm kick offs to keep that Friday night lights feel. And just one more would be a few more highschool stadiums to break up the monotony. Maybe customize schedule length, play offs for highschool team builder dynasties. Turning redshirts on or off, and keep being able to edit how many players could transfer to make it a little bit more highschool feel. aside from this the game is perfect to me as long as I use my imagination. My question to you is, is this in a realm of possibility?22Views0likes0CommentsMissing Coach Options
CFB26 Dev Team, the range of coach customisation options is very lacking. There are no women to chose from. This is a massive oversight carried over from the first game despite it being advertised that more coach customisation would be added.KaziAlii9 days agoNew Adventurer229Views0likes8CommentsWe need more player archetypes
The main ones of the top of my head are Hybrid OLBs (Micah Parsons, Zach Baun, K'Lavon Chaisson, Isaiah Simmons) and Power Runner QBs (Cam Newton, Tim Tebow, , Sam Ehlinger). Also some of the current archetypes need to be reworked, like Physical Route Runner TE. The PRR TE is missing all of the run blocking attributes.38Views1like1CommentGhost user
Does anyone know how to fix this ? Had a user that signed up for the league on his brother’s PS5 before he purchased game. Once purchased, he retired the coach from PS5 and rejoined with same team on his XBox. However when he rejoined his EA ID was linked to his brother’s which would cause them to not be on the game at the same time, so the unlinked the ID and he created a new one. Retires the coach once again and tried to rejoin under the new EA ID. When he goes to try to claim my team back it says it’s already being user but there is no user. We can’t kick the user because when we go to members list there is no user for Tennessee but it still says the team is claimed. We had not advanced past customs schedules at the time, so we tried advancing. Once we did that, it still showed Tennessee as being user owned, which has caused issues as another user has a game against them and it won’t allow him to play the game making us give him the force win. There are a lot of other users in conference that will have that same issue if it can’t be fixed. Anyone know of any solution to this? I’ve looked everywhere and can’t find anything.KDAN319 days agoRising Newcomer51Views1like1CommentDynasty deleted somehow.
I am in an online dynasty on NCAA 26. I was playing against the computer on the online dynasty and quit mid-way through the game without completely quitting that app ncaa. Well the next day I get on to finish the game and my online dynasty is no longer available. But the guys I’m in the dynasty with have sent photos and I’m still in the dynasty. But I cannot access it anymore from my profile. And I did not delete the dynasty, I just exited the game and it’s happened before but I usually just have to restart the game but this time it is not loading my online dynasty. Any tips on how to get the dynasty back. I’ve restarted my Xbox, I’ve disconnected from the internet and connected back and it seems nothing is working.58Views0likes0CommentsOnline dynasty not counting total stats affecting playing style for users
We have a 5 man online dynasty, we have noticed that one of the players all of his playstyle stays are in the low C's for WRs in which they have over 340 receptions as a team as of current. The stats for his my school only show 174 for the total essentially halfing thier stats. This bug is harming all users of the dynasty as we cannot keep WR on roster that are looking for play style no matter how much we throw. Is there a fix for this?kingclone9924 days agoRising Newcomer38Views0likes0CommentsCALLING ALL DADS
Serious but fun dynasty still going strong, any interested players wanting to join a fun dad league, married folks welcome too. we are mature working individuals who love getting together in a league to play our dynasty games. we advance every other night and do our communicating on discord. simple rules and good comp. PS5 - ACEMAB1914 XBOX - DJACEMAB1914 DISCORD - https://discord.gg/m7YsWw4vACEMAB191424 days agoNew Traveler25Views0likes0CommentsConference tiebreakers incorrectly factoring in non conference mutual opponents
In my dynasty, both Memphis and UTSA are tied in the American standings, but they have both played San Diego State. Memphis beat San Diego State, UTSA lost to them. However, UTSA has the better record in terms of mutual in conference opponents, so they should get the tiebreaker over Memphis.BawseSammyB25 days agoNew Novice36Views0likes0CommentsCoaching Carousel CFB 27
Can we please revamp the way the carousel works for job offers? Too often, we get stuck with small school offers or coordinator positions after winning multiple conference titles and Natty's. Users can't get offered the same schools in dynasty, severely limiting what schools are able to offer. Can we have an option to declare to stay at our school prior to the carousel to remove our name from consideration? Allow for you to show interest in a job prior to it opening? Allow users to decline schools offer allowing it to move to the next User. Have more than 4 schools be allowed to offer. The last week of the carousel, no users ever get offers. It is a major frustration to not be able to get serious and logical job offers from schools around the country.LilKuklinski25 days agoRising Newcomer76Views1like1CommentThe Future of Immersion? "College GameDay" AI Podcast for My Dynasty
Hey everyone, I wanted to share a workflow I’ve been using to bring a whole new level of immersion to our EA Sports College Football 25 Dynasty. If you feel like the in-game news and halftime shows aren't quite hitting that "Saturday Morning" feeling, you need to try this. The Setup: My "AI Broadcast Studio" Instead of just clicking through menus, I’m creating full 30-minute podcasts, Heisman watch breakdowns, and PDF scouting reports for every season. Here is the play-by-play on how to do it: Data Capture: I take photos/screenshots of the season stats, Heisman race, coaching carousels, and playoff brackets directly from the TV. Extraction (The Brains): I upload those images into Claude. It extracts every name, OVR, and stat into a clean Markdown file. No more manual data entry. Immersion (The Voice): I take that Markdown file and drop it into NotebookLM. From there, it generates a full, deep-dive podcast where the "hosts" talk about our actual players, the upsets, and the recruiting drama. Why This Changes Everything Imagine hearing "hosts" debate if your 99 SPD receiver is actually the Heisman favorite, or discussing the drama of a senior QB transferring to rejoin his old coach (shoutout to the C. Henderson saga in our league!). The accuracy is spot on. It picks up on: Team Identities: It differentiates between a "stout" 99-rated Michigan defense and a high-speed Florida "track team." Narrative Arcs: It remembers UTEP’s 2031 Championship win and tracks the transition into the SEC. Player Profiles: It analyzes specific archetypes and pro prospects. The Dream for EA Can you imagine if EA integrated this tech directly into the game? Imagine a "College Football Morning Show" that updates every week based on your dynasty’s data, narrated by AI-generated voices of real commentators. Until they step up, this is the way to play. It only takes a few minutes to gather the data, but it makes every game feel like it’s being broadcast to the whole country. Has anyone else experimented with GenAI in their leagues? Would love to hear how you guys are upping the immersion!PI5TOLPETE125 days agoSeasoned Rookie90Views0likes0CommentsProposal: Simplify Archetypes (Less Clutter, More Gameplay)
Proposal: Simplify Archetypes (Less Clutter, More Gameplay) Quick context (related post): Before this, I posted another proposal about simplifying roster management while keeping the depth chart stable. The point was: The roster should put players into position families without assigning them to a specific side, and the depth chart should be the main “identity layer” for the game engine, and the game shouldn’t push people into constant formation subs and endless shuffling just to make things work. Less menu work = more time playing, scheming, and actually learning matchups. This archetype proposal goes with that same philosophy: cut clutter, improve clarity, and let players develop naturally. The problem: Archetypes have gotten bloated. A lot of them overlap and feel like “labels for the sake of labels.” Recruiting becomes sorting tags instead of scouting players. Modern college/NFL football isn’t full of one-dimensional specialists. Most starters have to do more than one thing. A kid can come out of high school as a “run defender” and still have the capacity to develop pass rush moves or coverage skills in college depending on coaching, scheme, and reps. Right now the game leans too hard into: “You are this label forever.” That’s outdated. The goal: Fewer archetypes that actually mean something on the field. Less UI clutter in recruiting More emphasis on body type, traits, and scheme fit Archetypes should bias development, not lock development Defensive Line: Interior DL should only have 2 archetypes. We don’t need separate “power rusher” and “speed rusher” archetypes at DT. That’s style, and it should be expressed through body type, ratings, and traits, not separate labels. IDL Archetypes (2) Anchor (Space Eater / NT type) Eats doubles Holds point Forces cutbacks Compresses the pocket with power Defined by: STR / BSH / AWR-PRC / TAK / traits that help vs doubles Disruptor (3-Tech / Penetrator / “whatever name sounds best”) Shoots gaps Creates negative plays Collapses pocket Can win with either finesse or power moves Disrupts run fits Defined by: ACC / AGI / FMV-PMV / PUR / get-off traits Power vs speed should come from: weight/body type STR vs ACC/AGI pass rush ratings trait package Not separate archetypes. Edge should only have 2 archetypes: Same thing here. “Power vs speed rusher” is a style difference, not an identity difference. Edge Archetypes (2) 1) Edge Threat (Pass Rush Specialist) Wins rushes with finesse or power Forces quick throws Closes on QB Defined by: ACC / COD / FMV-PMV / PUR / AWR-PRC / rush traits 2) Edge Setter (Anchor / Contain) Sets the edge Maintains leverage Spills runs inside Defined by: STR / BSH / TAK / PUR / AWR-PRC discipline traits Unicorns should be rare (not a third archetype) The “do-it-all” guys should exist, but they should be rare and earned. Your Aaron Donald / Von Miller / JJ Watt types should show up as elite rating spreads + elite traits, not an archetype you can just shop for every year. Cornerbacks CB should only have 2 archetypes: Physical or Nimble Modern defense requires versatility. “Man-only” or “zone-only” corners aren’t the norm at the top level. 1) Physical CB Wins with press and contact timing Plays the catch point Disrupts releases Defined by: press/strength + jam/catch-point traits Quickness is still needed to be serviceable or elite. 2) Nimble CB Wins with quickness and leverage Mirrors routes better Recovers faster Defined by: COD/ACC/AGI/SPD + mirror/play-ball traits Field/Boundary shouldn’t be archetypes; If you want to keep them, make them alignment preferences or coaching tendencies. But as archetypes it’s mostly window dressing unless it actually changes behavior and development in a clear way. Halfback: HB also has too many labels. Keep it simple: 1) Elusive Playmaker (space, cuts, explosives) 2) Elusive Bruiser (breaks tackles but still creates) 3) Contact Seeker (downhill, falls forward, wears defenses out) 4) All-Purpose (run + receive + align anywhere) “All-Purpose” can come in different flavors (lighter or bigger) based on body type and ratings. No need to split it into 10 sub-archetypes. One can argue that all purpose backs should be rare, similar to the do it all defensive lineman. But, there are average all purpose backs and there are great all purpose backs. I only propose changes to archetypes for positions that make sense for the moment. I’m content with the archetypes at other positions but if you think they need refinement please make changes using my ideas in this article as the guideline. The most important change: archetypes should bias, not lock: Archetypes should represent what a player is best at right now and what they’re most likely to develop into. But development should still be driven by: coaching/scheme reps/usage offseason focus dev traits facilities So a “run defense” kid can develop pass rush and coverage skills as well to adapt. That’s modern football. What this improves Recruiting becomes scouting again (body type + traits + scheme fit) Less clutter, less menu time, more gameplay Player growth feels more realistic Roles are clearer: “what job does this guy do on the field?” Pairs well with my roster and depth chart stability proposal (less shuffling, more consistency) If EA wants “modern football,” the design needs to reflect it: versatility, role clarity, and development based on coaching + usage — not label overload.77Views1like1CommentDynasty Recruiting Bug
Hard sell is not viable in CFB 26, Hard sell should be your end all be all your literal “HARD SELL” not random points I put in a recruit that don’t count. Take for reference my pictures….. HOW DO I HAVE A WEEK 1 VISIT, PIPELINE TIER OF 2, HARD SELL OF A+, A+, AND B AND MY INFLUENCE IS BARELY EVEN TOUCHED AFTER THIS. Come now this is rediculous, fix dynasty HEAVILY36Views0likes0Comments
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