Recent Discussions
Please Add Full Coach Assignment Control and Improve Coaching Carousel Logic
I appreciate all the work that went into College Football 26, but the coaching carousel system is severely limited and needs major improvement to give players the control and immersion expected in a true dynasty mode. Right now, the system only allows users to take jobs that are “offered,” and there is no way to manually assign coaches (real or custom) to teams of your choice. This causes major problems: Unrealistic or broken coaching hires No way to fix poor carousel logic No option to role-play or simulate realistic coaching careers Workarounds (creating/retiring coaches) eventually break the game and soft-lock Dynasties from continuing Here are a few things that would greatly improve the experience: Manual Coach Assignment — Let us assign any coach to any team at any time (user-created or CPU), similar to how roster editing works. Open Job Market View — Show all open coaching positions and allow us to apply or fill them freely. Full Staff Control — Let users hire and fire Head Coaches, Coordinators, and eventually Position Coaches at will, not just through limited off-season options. Better Coaching Logic — Improve how the AI makes hires/fires, and base coaching moves more on realistic performance and prestige. Editor or Transfer Tool — Include a built-in feature to move coaches manually without having to retire or restart. Dynasty mode has so much potential, but right now, the lack of control over the coaching carousel makes it frustrating and often immersion-breaking. Please consider adding these features in a future update or in next year’s game. Many players want more freedom and realism in shaping the coaching landscape. Thank you for listening to the community! Dear EA Sports College Football Team, First, thank you for all the hard work that went into College Football 26. The return of Dynasty mode is a huge milestone, and I appreciate the detail and ambition behind the game's foundation. However, one of the most important systems—the coaching carousel—feels too limited and restrictive, and it significantly undermines immersion and long-term playability. To fully unlock the potential of Dynasty Mode and allow players to simulate realistic college football universes, we need more control and smarter coaching logic. Current Issues: Users can only accept coaching jobs that are "offered" — there’s no way to apply for jobs or manually assign coaches. Unrealistic hires and coaching movement often break immersion and dynasty realism. Role-playing or simulating a coach’s career is extremely limited. Workarounds like retiring/recreating coaches often lead to bugs or soft-locking the Dynasty mode. Suggestions for Improvement: Manual Coach Assignment Allow users to assign any coach (real, created, or CPU) to any team at any time — just like we can edit rosters or depth charts. Open Job Market View Let us view all available coaching openings and apply or assign coaches directly, even during the offseason or mid-season if applicable. Full Coaching Staff Control Empower players to hire and fire Head Coaches, Coordinators, and (eventually) Position Coaches independently, rather than relying only on offseason prompts or AI decisions. Smarter Coaching Logic Improve AI decision-making based on team performance, coach prestige, and realistic movement patterns. Avoid illogical hires or firings. Built-In Editor or Transfer Tool Add a simple in-game tool to move coaches between schools without retiring or recreating them, reducing the chance of game-breaking bugss College Football 26 has immense potential to become a gold standard for sports simulation. Dynasty mode could be a dream sandbox for fans who love realism, storytelling, and long-term progression — but right now, the coaching system is a bottleneck. Please consider expanding these features in a future update or in CFB 27. A deeper, more customizable coaching carousel would go a long way in meeting the community’s expectations and elevating Dynasty to the next level. Thank you for listening to the community! Sincerely, A Dedicated Dynasty Playermb49onkh7wss5 hours agoNew Novice2Views0likes0CommentsSide-Switching During Dynasty Games
Another missing feature that’s hugely disappointing is the inability to switch sides mid-game in Dynasty mode. In NCAA 14, I could take control of both offenses, or switch between teams during a game — which added tons of flexibility and fun. Whether I was: Role-playing both sides of a rivalry, Testing plays, Creating a dramatic finish, Or just trying to keep the game close and interesting... …it gave me the control to shape the story of my Dynasty. Please bring this feature back. Whether through a simple “Change Sides” option in the pause menu or allowing dual-team control from the start, this would massively improve immersion and player freedom. Maximum control is what Dynasty is all about — the more options, the better.2Views0likes0CommentsCoaching Carousel Logic is beyond Horrible
Coaching Carousel continues to be terribly frustrating, no logic, false, and it needs to be rebuilt ASAP tear it all down. its horrible, horrible carousel zero logic horrible logic, burn it down I hate it with a perfect hatred. no workarounds.mb49onkh7wss5 hours agoNew Novice1View0likes0CommentsOnline dynasty recruiting
If you are looking for a league of adults that range in skill from beginner to very good, look no further. We are a 48 hour advance league, play on All American, and use a simulation style approach with limited rules. Basically, if it happens in Saturday, it's able to happen in the game. Also, just don't be a **bleep**. Anyway, is interested, jump on in the discord. https://discord.gg/EAe4v4x6F67Views0likes0CommentsWear and tear system unbalanced
Wear and tear has a good concept but is completely over exaggerated. My half backs are set to “keep fresh” and autosub out at 90 stamina and by week 3 my starting HB’s season pool is less than 25% at 12-18 carries/game. His injury, toughness, and stamina attributes are all 85+. I get that wear and tear is supposed to add realism and it could, but it should never be able to be almost fully depleted by week 3 of a season especially when your subs are set to the max “keep fresh” setting. Now I have to waste an entire season fiddling with wear and tear sliders to fix this mess myself and most of my players for the next 4 years will feel the effects of the overdone wear and tear of this season.901Views8likes6CommentsPlayer duplication issue
I am experiencing a situation where if I go to view a player card it will randomly select another player on my team offense or defense and that player will now look like them, height weight face number and gear, super frustrating as I am seeing numbers being changed and can’t edit their gear.11Views0likes0CommentsCustom Conferences Issue?
In my Mizzu St Dynasty w/ custom conferences, every conference has at least 12 teams w/ a couple having more (I think 16 is the largest). Two conferences have divisions while the rest don't. 8 games; Protected Rivals OFF. At the start of my 2nd season, my schedule has ZERO conference games. And checking other teams/conferences, every team shows "byes" for the entire season. ??? I don't know if this is because of some conferences having divisions and some not, or if the recent update messed up custom conferences.GreyOsprey882 days agoSeasoned Novice20Views0likes0CommentsWeekly summary does not show in Online Dynasty
I am the owner of the online dynasty with friends. If I am not currently logged in the dynasty when the week is advanced, I do not get the weekly summary update for recruits and potential transfers. Everybody else in the league gets them. The same thing happened to me in NCAA 25. Anybody else having this issue?IceCold13022 days agoRising Newcomer8Views0likes0CommentsNo user sim Dynasty
A new “no user switch” league looking for like minded users who want extreme realism as their experience. “No user switch” means allowing the cpu WRs to catch passes as opposed to switching players and manually catching. Our goal is to provide a realistic simulation of college football for all users — instead of “user skill” we value smart play calling and roster management. As we are a new league this year, we are looking for like minded individuals who have the same passion and vision to join our Admin team. Admins would be expected to be active in our server, build a media presence and support users when needed. If you are interested in joining Saturdays Under The Lights and want more information send me a dm here or add my discord bk#7689RosterByBK2 days agoRising Novice10Views0likes0Comments- 8Views0likes0Comments
Gotta fix RPO pass coverage and gameplay
I've been playing your college games since about NCAA 2006. I've always loved them and have always enjoyed them. However, I have never been more frustrated with one of your games than this one. It's the first one I'm not really enjoying. I'm playing on All American like I always have, but I'm struggling mightily because every game I play, weird, glitchy things happen against me. Things like green passes that sail over my receiver for picks, batted balls at the line that flop to a lineman for a pick or a pass to the left flat where I get hit while throwing because a lineman let a 3 man rush come in unblocked and it flops far away from the direction I'm aiming straight to a linebacker, the CPU throwing passes up for grabs and their receiver Mossing me for a catch, breaking that tackle and running for a TD, drops if anyone breaths near my players, broken tackles in key situations, injuries to my players to stop the clock for the CPU when they're out of timeouts and need to stop the clock, etc etc etc. I have absolutely no issue losing if I just get outplayed but it absolutely drives my crazy to lose because I feel like everything is stacked against me. I get it if this is the case once in a while but this is happening literally every single game I play. I've lost or nearly lost two games because I read a pass, jumped it with my player, and the ball has sailed between my hands and my helmet to the CPU's receiver for a TD. I've lost two other games because I've had picks that my guy either drops or just casually bats down in key situations that saved the CPU points. It's maddening. I don't know if it's a momentum thing being super overpowered or what, but it has to be patched. The other issue I'm having is you've added a ton of RPOs and you've updated a ton of teams' playing styles to be a large amount of RPOs. That's great, that's college football. You've added a feature that allows me to choose if I want to prioritize guarding the pass or the run on the RPO, also great. However, this feature is broken. I always have this feature set to prioritize covering the pass, but every RPO called against me leaves the pass wide open. It doesn't matter what coverage I'm in, where I'm shading coverages, nothing. The only way it gets stop is if I personally guess who is the target and cover it myself. I will literally have it set to cover the pass with 0 flats and a hard flat on and the hard flat will collapse inside to the line to cover the run leaving a bubble wide open. I just got my butt kicked by Ole Miss because nearly every play they ran was RPO and it was pretty much open every single play without fail. Then I threw 3 interceptions in the red zone because of overthrows that went right to the safeties. They Mossed me 4 times. The two picks I had a chance to get, my linebacker dropped one and the other was the QB's only overthrow which just coincidentally sailed over my guy, the receiver and my safety so it didn't hurt them. I had a play where I stopped them on the one at 3rd and goal and my own player comes behind and shoves him into the end zone. I had another where they were on 3rd and long inside their own 18. QB carelessly lofts it toward a guy that is completely covered. He casually catches it while breaking the CB's tackle simultaneously and runs the 80+ yards for a TD. I had a player where I throw it to the goalline to a wide open receiver. He catches it, takes a step and drops it without any contact. I do not have any settings on aggressive. I registered 5 drops and I'd guess about 14 overthrows. The CPU registered 0 drops despite multiple passes into coverage and had one overthrow (the one I was in position to intercept). It's seriously every single game I play across four dynasties. I struggle to win every game because of all the flukey stuff that stacks up against me. I have saved a ton of clips if you need evidence. I never played Heisman because i didn't find it to be more difficult scheming and gameplay wise, i just found that i got screwed more often like the above kinda stuff. Now it seems like this has been moved into All American ten fold. Literally none of the above happens to the CPU against me, but happens against me about 10-15 times per game. Please fix this because this is ruining the experience for me.woodwardm282 days agoSeasoned Vanguard11Views0likes0CommentsWhy can’t you have it so the announcers say names
I like to edit names, and in many cases I’ll change it to something the announcers already say. Even if I spell it the same the announcers will never say the players name. For instance I recruited a running back who had a Asian sounding name and I changed name to Jackson which ea should have in system and they never announce his name. This was something that worked in original games but for whatever reason went out the window since 2025.Jhanslip2 days agoRising Traveler28Views1like1CommentThe other side of OD crashing
It seems that Online Dynasty with a Teambuilder time is fixed. At least the crashing every game appears to be. I've tested a bit since today's update and have made it through the games. For me (and I really hope everyone), we're on the other side and can enjoy the game now. I honestly didn't think they'd fix it. I thought they'd scrub the forums of these posts and ignore it. Every channel was flooded with posts and comments. I was probably bashing them more than anyone. (I may or may not have been banned once already). But they didn't ignore it. I hope its fixed for everyone that was bugged. If you're still crashing, I hope it's fixed soon. So EA_Barry EA_Kent my apologies for excessively harsh criticism. There are things to critique with this game but I was wrong. They fixed it and didn't ignore us. So thank you!rxife2 days agoSeasoned Newcomer11Views0likes1CommentPlaying Style not tracking at all in online dynasty
In a 26 player online cross platform dynasty and none of my stats are tracking for any of the categories. It shows 0 for offensive yards per game after 2 games played. 0 for receptions. 0 for all categories. this is going to kill my recruiting any help?Coachb752 days agoSeasoned Newcomer40Views2likes2CommentsCustom playbooks
Defensive playbooks are causing me not to be able to play games again. Please allow us to fully utilize custom books. I love to build my own offenses and defenses out of all the options. Secondly I was working to rate my plays and I got to a point they weren’t saving anymore. Is there a limit to how many plays you can rate?nickbroadway3 days agoSeasoned Novice10Views0likes0CommentsAugust Title Update Request - Dynasty Specific
When you all do the first roster update, please please please address the useless abilities that have been assigned to a lot of the new archetypes. There are a ton that have been noted in @CallMeJaden's youtube channel and throughout the forums. Lots of cool ideas, but it seems like the planning was an afterthought. I, for one, like to wait to start my real dynasties until after the August updates before the season kicks off. I'm glad you all addressed the position switch bug as that was game breaking, but those who started dynasties already, might have been out of luck if they were far in their dynasties. Something else that needs to be addressed is the player progression bug. Right now, when set to manual, players do not earn XP during the season which means they do not level up and gain skill points. If the 25% nerf means no progression for players, that should have been clear from the beginning. The quarter length we set for dynasty should also be the length of CPU vs CPU games. The stat discrepancy from between user games and CPU games is no where to close being balanced. This also plays into deal breaker like playing styles if we simply cannot keep up with what CPU teams are doing (mainly with regards to the reception requirements for pass catchers or defensive stat totals for defenders). Allow formation subs to be compatible with custom playbooks. More than 4 offers at a time for the coaching carousel. The one from NCAA 14 was much better than this one imo.42Views1like0Comments