refund
i want to know where are all the hope you gave us in your trailer " i were listen to us " now officialy this game is even worst than fc25 its unplayable , courages people to pay money in hope to get good packs even though you guys play with the pack luck , and now there is a guy will try to tell me play clubs , no i dont want to play clubs i bought this crap for UT and i have the right to play UT without any issues , its almost half way through the game life and still unplayable , we just rats for them to see how the game should work but even with that they cant fix , i want a full refund for this fraudFC 26 Gameplay – Predictable, Repetitive, and Painfully Boring
FC 26 gameplay is slow, heavy, repetitive, and honestly disgusting to play. Every match feels identical. Same flow, same moments, same goals — even the results are predictable. After a few games, I’m already sure when I’m going to win and when I’m going to lose, as if outcomes are decided before the match even starts. This is not realism. This is boredom. A football game should be fun. FC 26 feels like a chore. There is zero excitement, zero creativity, and zero enjoyment. It doesn’t feel like playing football — it feels like watching the same scripted match on repeat. And since you proudly say “we listen to players”, here’s what that listening produced: Skill moves are pointless. Long balls, crosses, and corners barely matter. Tactical freedom is dead — everyone plays the same way. The only effective gameplay is spinning in circles and abusing one dull mechanic. Tactics no longer represent personal style. Everyone is forced into the same boring meta like a herd. Player roles and positioning are worse than older titles like FIFA 23, where players actually behaved like footballers. If this is your vision of modern football gameplay, then you’ve successfully removed the most important part: fun. Maybe the solution is simple — undo what you broke. Bring gameplay closer to launch, fix tactics, restore meaningful player roles, and allow different playstyles to exist again. Because in its current state, FC 26 is not enjoyable, not exciting, and definitely not worth repeating the same match over and over again. Regards59Views2likes5Commentsfix the game play
First of all, thank you for “listening to the players”. The result is impressive — FC 26 is now slower, heavier, more repetitive, and less fun than ever. With every update, the gameplay somehow gets worse. The launch version was actually enjoyable. Now it feels like a downgrade. And no, this has nothing to do with graphics or ping. Every match plays exactly the same. Same pace, same scenarios, same outcomes. After a few games, you can predict the result before kickoff, as if the game is running on a script. Your idea of balance is also interesting: Skill moves are mostly pointless. Long balls, crosses, and corners barely exist. Tactical freedom is gone. Everyone plays the same meta, spinning in circles like it’s the only football move left. Tactics used to reflect creativity and personal style. Now they punish anyone who doesn’t follow the herd. Player roles and positioning are also worse than games like FIFA 23, where players actually knew where to stand. So if this is what “listening to the community” means, maybe the next update can simply undo the previous ones. Bring the gameplay back closer to launch, fix tactics, restore real player roles, and let people enjoy football again. Because in its current state, FC 26 doesn’t feel like a football game — it feels like a repetitive demo that never ends.28Views3likes0CommentsFC 26 Gameplay Feels Artificial, One-Sided, and Manipulated
FC 26 no longer feels like a fair, competitive football game. Instead of rewarding skill, tactics, and player attributes equally, the game regularly tilts the playing field in favor of one player at a time, creating lopsided matches where one side is clearly assisted while the other is actively hindered. Players routinely defy physics and logic: Opponent players jump over passes, intercept balls they’re not facing, or run straight through passes. Clean tackles result in the ball bouncing straight back to the attacker—often multiple times in a single phase of play. Players with 60 pace catch or outrun 95–99 pace players, while your fastest wingers suddenly can’t beat anyone. Pace feels boosted or nerfed depending on which side the game is favoring. Opponents recover from being beaten with impossible reach and strength, while your defenders fail to apply the same pressure under identical conditions. Simple passes go wildly off-target at key moments—especially when controlling possession or protecting a lead—while the opposing player’s passes remain crisp under pressure. Defenders step aside to open lanes, midfielders stop tracking runs, and attackers hide behind markers. This positional breakdown overwhelmingly affects one side more than the other. Fullbacks randomly tuck inside, leaving wide areas completely exposed. Manual defending is punished while the AI fails to provide basic support. In some matches, everything flows—touches are clean, rebounds fall favorably, shots go in. In others, your players feel delayed, heavy, and unresponsive, while the opponent benefits from perfect positioning and reactions. When leading around the 75–80th minute, the opponent often receives: Aggressive, flawless man-marking Interceptions across every passing lane AI defenders that auto-block everything Meanwhile, your team’s movement and passing noticeably deteriorate. Players will watch the ball roll past them or run away from danger, as if the system has decided they are no longer meant to influence the play. Holding the ball causes increased mis-controls, slower animations, and poor passing—while the opponent retains full responsiveness. Strength and size stats often don’t matter, with smaller or lower-strength players—particularly women—outmuscling far stronger opponents, breaking immersion and logic. Identical challenges produce different outcomes depending on which player currently has the advantage. When the game favors a player, meta cards become overwhelming; when it doesn’t, even top players feel unusable. Skill gaps are overridden by advantage swings: Tactical discipline and manual defending matter less than whether the game boosts your AI positioning, reactions, and ball retention. Spending money reduces the impact of disadvantage: Overpowered cards can partially brute-force through unfavorable gameplay, reinforcing the feeling that fairness is secondary to monetization. FC 26 doesn’t consistently decide matches—but it frequently decides who gets the advantage, and that advantage affects: Player responsiveness AI positioning Physical duels Rebounds Passing reliability Match flow When the advantage is on your side, the game feels smooth and enjoyable. When it isn’t, it feels like you’re fighting both the opponent and your own team. That imbalance is what makes FC 26 feel frustrating, exhausting, and increasingly unfair.34Views2likes1CommentSquad battles gameplay is terrible
I completed all of my Squad Battles matches, winning every game—most on Professional difficulty and several on World Class. Despite the results, I genuinely hated every minute of playing. The gameplay feels extremely poor, frustrating, and unfair rather than challenging or enjoyable. The biggest issues are with CPU behavior and balance: The CPU passes excessively and unrealistically, often with perfect speed, accuracy, and decision-making regardless of difficulty. Tackling feels severely underpowered for the user. Clean tackles frequently result in the CPU retaining possession, while the CPU wins the ball far too easily through physical contact. CPU physicality is overly aggressive and unrealistic, making user players feel weak and unresponsive. As the difficulty increases, the game feels less skill-based and more like the CPU is outright cheating rather than playing smarter football. One example that highlights this issue clearly: CPU defenders are able to catch up effortlessly from behind to players like Adeyemi, as if they are the fastest players in the game. This completely breaks immersion and removes any sense of realism or fairness. Difficulty should increase through better positioning, smarter tactics, and improved AI decision-making—not by ignoring player attributes, boosting CPU stats, or limiting user responsiveness. Right now, Squad Battles feels scripted and artificial instead of rewarding. I hope these concerns are taken seriously, as this type of gameplay makes the mode more frustrating than fun and discourages continued play.31Views3likes0Comments