EA SPORTS FC 26 on PS5 - FUT disconnects causing penalties
I’m getting repeated disconnects in FUT on PS5 in EA SPORTS FC 26. I’m using Ethernet, and my PS5/overall internet connection stays online. The disconnects happen only in FUT, including when entering Ultimate Team and during matches. I’m also getting disconnect warnings and match penalties even though the disconnect isn’t my fault. What I’ve already checked: Ethernet connection standard connection troubleshooting issue does not affect my full console connection problem appears to be FUT-specific my interface has become slow too. This started a week ago. I have exhausted standard reboot, rebuild database, clear cache, reinstall, delete squad, depete profile.. nothing’s working. Help.Please add Alex de Souza as a Hero/lcon in FC 27
Hello EA SPORTS FC Team, I would like to suggest adding Alex de Souza to EA SPORTS FC 27 as a Hero or Icon. Alex de Souza is a legendary Brazilian footballer who became a huge icon at Fenerbahçe. He is especially loved by Fenerbahçe fans and is remembered as one of the greatest players in the club's history. I believe adding Alex de Souza to FC 27 would be amazing for Fenerbahçe fans, Turkish football fans and the EA SPORTS FC community. Please consider adding him to the game. It would be incredible to see Alex de Souza in Ultimate Team! Thank you!3Views0likes0CommentsMass False Bans for “Balance Transfer” on PC
Throwback to 24.12.25, when EA’s automated detection system flagged thousands of PlayStation accounts for “balance transfer.” After 8–10 hours, they fixed the issue and unbanned everyone with a single click. Everyone thought the problem was resolved, the Wildcards promo continued, and the money kept flowing. Now, three weeks later, guess what’s happening on PC? Exactly the same thing that happened on Christmas Eve. Multiple accounts in my community have been banned over the span of just two days. Casual players, traders — you name it. I even tested the issue myself by hopping onto unused accounts, trading a few cards, and playing a couple of Rivals games. And guess what? After about 10 hours of normal gameplay, I got banned for literally no reason. We didn’t sell coins. Most of us didn’t use any external web app add-ons or bots. Just regular Weekend League gameplay with some trading on the side to improve our teams — literally using the in-game market as intended. My friends and I did some research to figure out what might have caused this. We reviewed the cards we bought and sold, as well as our profits and losses. Across all 14 accounts, there was exactly one common card purchased on every single account: Ibanez Winter Wildcard. The point of this post is to make this issue public and hopefully get it noticed by someone at EA. Many people have lost their time, money, and nerves. EA Help’s policy is based almost entirely on automated responses, so when you try to appeal a ban, you’re stuck resending the same message only to get rejected by a bot 24 hours later. It’s incredibly frustrating. I've already made a post on Reddit and X both got quite a big attention, but still no action by EA. So please, if you’re in the same situation, upvote this post. Feel free to comment about your experience with EA Help, and if you managed to get unbanned, let us know how you did it. Fellow EA FC 26 players — cheers.9.8KViews42likes242CommentsMe banearon del mercado de transferencias
Buenos días , quiero comentar lo ocurrido, ayer en la mañana andaba jugando UT y vi que salieron desafíos de Meter goles con un extremo de la liga de Turquía y meter goles con jugadores de origen belgas, procedí a comprarme a Leroy Sane FUTTIE por 100k y a Thibaut Courtois por 8k posteriormente vendí a Sane FUTTIE a 97 k y jugué unos partidos de futchampions y luego descarté unos sobres transferibles que tenía, hice como 30k en sobres que tenía, luego de eso dejo de jugar EA FC 26 toda la tarde y me llega el mensaje que he sido baneado del mercado de transferencia, literal lo que estoy contando es lo que hice en el juego, metí apelación como 4 veces y me la siguen negando, dicen que hice trampa y pero acabo de describir todo lo que pasó el día de ayer , estoy desesperado porque no sé si esto va a pasar al otro FIFA y si pasa eso cómo solucionarlo, yo he mandado las únicas pruebas que tengo, necesito ayuda de alguien que sepa del tema , juro que no hice y no haré trampa en el FIFA tengo más de 800 horas este año ayudaaaa:((Solved21Views1like2CommentsDynamic manager tactics and realistic coach transfers in Player Career Mode
Dear EA FC Team, Please expand the tactical realism ecosystem specifically for Player Career Mode to elevate the offline player experience. Here is the direct feedback: 1. Dynamic Manager Tactics Eliminate static formations for our manager in Player Career. The coach must change the lineup and tactics every match based on the opponent, and adjust them dynamically during the game (second half/extra time) depending on the live result. We need to see our team switching between attacking, defensive, high press, possession, or long balls for a realistic gameplay experience. 2. Manager Transfers & Sackings Manager transfers and sackings were promised before but were not fully active or visible in Player Career. For FC 27, please implement fully functional, realistic manager transfers and sackings throughout the season, creating realistic storylines between the club and the manager based on performance. 3. Real-Life Tactical Identities The tactical decisions, visions, and adjustments of the AI manager leading our team in Player Career should reflect their actual real-life coaching philosophies and recent real-world career results.5Views0likes0CommentsQuels paramètres peuvent changer dynamiquement pendant un match ?
J’aimerais poser une question technique, sans accuser EA de quoi que ce soit. EA explique que des technologies permettant d’adapter dynamiquement la difficulté existent, mais qu’elles ne sont pas utilisées dans Ultimate Team. Pourtant, EA a déposé des brevets décrivant des systèmes capables d’adapter certains paramètres du gameplay selon la situation et le comportement du joueur. Je comprends qu’un brevet ne prouve pas son utilisation dans FC : il peut servir à protéger une technologie, à préparer une utilisation future ou concerner un autre projet. Mais qu’est-il techniquement possible de modifier dans FC 26 sans changer les statistiques affichées des joueurs ? Par exemple : positionnement et agressivité de l’IA ; appels et déplacements ; réactivité et décisions de l’IA ; animations ; comportement des gardiens ; contrôles, passes et déplacements ; fatigue ou autres paramètres contextuels. Deux équipes pourraient donc conserver exactement les mêmes statistiques, tout en ayant certains comportements différents selon le contexte du match. FC 26 possède-t-il des systèmes capables d’adapter dynamiquement ce type de paramètres pendant un match ? Si oui, lesquels et dans quelles circonstances ? Je ne dis pas que les systèmes brevetés sont utilisés dans FC 26. Je cherche simplement à comprendre ce qui existe réellement dans le jeu et la différence entre une technologie brevetée, une technologie testée et un système actuellement utilisé.4Views0likes0CommentsBENCH IN ULTIMATE TEAM
Hello dear EA FC... I would like to suggest a change that seems so normal to me. Why aren't benches larger??? In football, in real life, according to the rules, you can have like 11 players on the bench or more... why isn't EA following that rule? 7 players in ultimate team or in game is just not enough.... pls consider this and if you make a change could you consider me as a employee or give me some credit 😁 Best regards fro Uros:)Unable to play Rivals or Champions since 10th August 2026
I connect with an opponent but as soon as the game is about to start, the game sends me back to the menu saying lost connection with the opponent we’ll check the results. Been the same since last 5 days. Missed both the rewards because of this.1.4KViews8likes108CommentsDeveloping dynamic stoppage time, referee behaviors and high-frequency fouls
Dear EA FC Team, Please implement an overhaul for referee AI behaviors, animations, and injury time calculations to enhance matchday realism for both User and AI matches. Here is the direct feedback: 1. Patient Advantage Law & Fast Counter-Attacks Upgrade referee AI patience during tactical fouls and fluid play. If a foul occurs during a counter-attack, the referee must instantly grant the advantage to allow fast, realistic build-up play without halting momentum. Allow any active counter-attack to completely finish before blowing the final whistle at the end of the match. 2. Realistic Dynamic Injury Time Calculation Remove the static 1 or 2 minutes injury time system seen in every match. Make the calculation of added stoppage time fully dynamic and realistic. Injury time must accurately reflect match disruptions like injuries, goals, and substitutions. 3. Delayed Whistles, Cinematic Communications & Intense Protest Mechanics For regular offsides during build-up play or crosses without a goal, the offside call must remain instant and automatic without triggering any cinematic scenes. Delay the referee's final decision only during high-stakes scenarios: after an offside goal is scored, during crowded penalty box handballs, inside the box fouls, or red card ejection incidents. In these critical moments, allow the sequence to play out first (such as a full goal celebration), then trigger a cinematic cutscene showing the referee checking and talking into his earpiece as if communicating with VAR. During this cinematic sequence, implement aggressive, intense protest animations from the players swarming the referee, alongside furious animations of the manager shouting on the touchline to simulate match drama before the final call is delivered. 4. Advanced Referee Hand Animations & Player Interactions Introduce diverse behavioral animations for the referee throughout the match. Add realistic hand gestures and body language during the final whistle sequence. Add cutscenes of the referee calling a specific player over for a verbal warning. Overhaul yellow and red card delivery with re alistic, interactive animations.8Views0likes0CommentsUm apelo a todos os jogadores
A muito tempo que o ambiente do jogo está caótico,já a mecânica do jogo não ajuda em muitas vezes devido á IA implementada ,agora virou moda um mercado paralelo de moedas e etc ,dando lugar a maior comunidade já vista de batoteiros no jogo , venda de moedas ,pontos ,Cronus zen e etc ,ficando um ambiente hostil ,eu tomei minha posição não compro mais nada da EA e se todos os jogadores tivessem a mesma posição a EA trabalhava para arrumar as coisas ,deste modo continuamos a ser enganados,Não ao fc27 ,facam uma pesquisa online sobre o mercado paralelo hacker e como isso influencia quem joga justamente e como está a crescer sem a EA resolver nada , que isso até é bom para a EA porque cria vontade dos jogadores começarem a comprar dentro do jogo para conseguirem competir com os batoteiros7Views0likes0Comments