THE GOALKEEPER **bleep**
For all that is most sacred, correct the goalkeepers immediately, don't make any difference whether my FUT goalkeeper is bronze level or if he is a Curtois or Donnarumma, he is equally useless in the game, every shot is a goal, low chuets into the goalkeeper's corner are an automatic goal, I have never seen goalkeepers this badFeedback
Hello EA, I’m one of the top 300 players in the world, and I’m frustrated with two major issues in FC 27. First, Online Seasons feels scripted. Sometimes my players feel like they have a 40 overall rating: poor movement, stupid decisions, and no ability to build up properly. The inconsistency makes it feel like the game is deciding how well my team performs instead of my inputs and decisions. Second, in Clubs Drop-Ins, captaincy keeps going to players who cannot defend or handle the responsibility. This leaves everyone else at the mercy of a captain whose poor defending ruins the match for the whole team. Please address the inconsistent gameplay in Online Seasons and improve how captaincy is assigned in Drop-Ins. These issues make the game frustrating even for experienced players competing at a high level. Regards, X-Sinner9313Views0likes0CommentsRush: Better Protection Vs Teammates Who Intentionally Sabotage Matches
I’ve been saying some version of this since Rush was introduced, and with FC 27 I think it needs to become a serious quality-of-life priority: Players need better protection from teammates who intentionally sabotage Rush [Drop-Ins] matches. I’m not talking about someone simply being bad at the game. There is a huge difference between a player who attempts the right pass and misplaces it, misses an open shot, gets beaten defensively, or is simply less skilled than the other players in the lobby, versus someone who repeatedly ball-hogs, calls for the ball nonstop, takes ridiculous shots, refuses obvious passes, abandons their defensive responsibilities, or otherwise plays in a way that actively hurts their own team. In Rush, one [selfish] player can have an enormous impact on the experience of the other three. You can have three players doing everything correctly. They are making runs for each other, passing, rotating defensively, creating chances, covering space and generally playing selfless football. Then the fourth player decides they are going to call for the ball constantly, dribble into multiple defenders, shoot from terrible positions, refuse to pass, or abandon defense. Suddenly, it almost doesn’t matter how well the other three are playing. One player can sabotage the entire match. There is currently very little protection against this. The other three players lose the match. They lose RP. They lose progress. They may have activated consumables or AMPs for that match. And, most importantly, they lose their time and enjoyment because one person decided not to participate in the basic concept of a team game. The frustrating part is that FC already has the foundation for a solution: Match Rating. Years ago, NBA 2K had a system that addressed a very similar problem through its teammate-grade mechanic. Players received grades ranging roughly from A to F based on how they contributed to the team. Bad basketball alone didn't necessarily get you removed. But repeatedly playing selfishly, taking terrible shots, abandoning assignments and consistently hurting your team could destroy your teammate grade. If that behavior continued and your grade dropped far enough, the game could eventually remove you. FC needs its own version of that philosophy. Use Match Rating as an anti-griefing system. The game already evaluates many of the actions that should matter: Successful and unsuccessful passes Possession lost Shot selection and shooting results Defensive positioning Tackles and interceptions Goals and assists Chances created Defensive contributions Positioning Repeated calls for the ball [maybe?] Expand that system specifically for Rush. If someone makes one bad pass, nothing happens. If someone takes one questionable shot, nothing happens. If someone gets caught out of position, nothing happens. Football involves mistakes. Players should never be punished simply because they aren't great at the game. But patterns matter. If someone repeatedly demands the ball and immediately loses possession, repeatedly takes extremely low-percentage shots while teammates are open, refuses obvious passes, repeatedly abandons their defensive responsibilities, or consistently performs actions that severely damage their Match Rating, the game should recognize that pattern. Once someone's rating falls below a carefully chosen threshold, additional safeguards could activate. For example, the game could issue a warning first: "Your recent actions are negatively affecting your team. Improve your team play to remain in the match." If the behavior continues and their rating falls significantly further, the remaining players could receive the option to vote to remove that player. I would NOT allow unrestricted vote-kicking from the beginning of matches because that could obviously become another trolling mechanic. Instead, EA's own Match Rating system should have to unlock the vote. That creates a safeguard against three friends simply deciding they don't like their random fourth teammate. The game essentially says: "This player's performance and behavior have crossed the threshold where removal is now an option." Then require unanimity from the other three players [or 4 if there's a non-AI GK*]. 3/3 [or 4/4*] votes = removal. The removed player could be replaced by AI, while the remaining players continue the match. RP and consumable protection should also exist. There should also be protection for players who are negatively affected by confirmed griefing. If a teammate is removed because they crossed the anti-griefing threshold, EA should consider reducing or eliminating the RP penalty for the remaining teammates if they lose. The same should apply to limited-use consumables or AMPs. If I voluntarily enter Rush, activate something valuable and simply lose a fair match, that's on me. The other team won. But if the game's own system determines that one of my teammates was behaving badly enough to warrant removal, the remaining players shouldn't receive the exact same penalty as though they lost a normal competitive match. Rush depends on cooperation. That's ultimately the point. When Rush works, it is one of the most enjoyable modes in FC because four strangers can suddenly start playing like an actual team. You make the extra pass. Someone recognizes your run. You rotate back because your teammate pushed forward. Someone gives up a shooting opportunity because another player has the better chance. You don't even have to communicate. Everyone just understands: Team first. Make the right football play. But right now, players who approach Rush that way have almost no protection against the one teammate who decides to do the opposite. I'm completely fine losing to a better team. I'm completely fine playing alongside someone who isn't very good but is genuinely trying to contribute. I'm completely fine with mistakes. What shouldn't be acceptable is one player having the ability to intentionally ruin the experience for three [or four] teammates with virtually no meaningful consequences. FC 27 already has Match Rating. Build on it. Detect sustained anti-team behavior. Warn the player. Allow vote-to-remove only after the system identifies a severe pattern. Require the other three teammates to unanimously approve removal. Protect RP and limited-use consumables when confirmed griefing materially compromises the match. There needs to be a distinction between: "My teammate made a mistake." and "My teammate is actively sabotaging our team." Right now, Rush doesn't do enough to distinguish between the two, and the other three players are the ones who pay for it. Cheers. ⚽🎮Getting kicked out
Been trying to play rush and my team have been in the lead in over 15 games then suddenly it cant connect to EA servers and i get kicked out the game ? Last game i got kicked out and ended up with a disconnection penelty ? I didnt diconnect yout did !!! EA servers disconnected my game, this is truely the worst FC game, takes forever to load constantly just issuesGoalkeepers / Rush / Drop in
Goalkeepers have a bug when selected , You pick to play as active play set, Making you a goalkeeper, Go to drop in or Rush matches and your fine in the lobby your there looking like a goal keeper, soon as match starts , your outfield!! in midfield or where ever it puts you in rush outfield , You cant play as keeper at all if your by yourself , it seems ok at times with others in the lobby but pointless as you can't drop in solo or same with rush! This is being experienced on a Xbox Series X, I can't speak for PC players or PlayStation, But feel they are having the same problems also As a goalkeeper speaking for thousands of others!! fix it!! EA please!! it was like this since beta and feedback was provided then multiple times to fix this problem Football is about the beautiful game! Where no matter what position you are, Goalkeeper , Defender, Midfield or Attacking we all enjoy the game in our own ways , Come on EA!!! / #FixGoalkeepingEA15Views0likes1CommentYou Ruined a Great Game.
Want to win easily in FC 27? Just hold R1(classic), spin around the defenders, and you’ll create chances and score. That’s basically what the game has become. Add the slow gameplay, weak defensive AI, and the removal of Second Man Press, and the matches feel completely unrealistic. Thanks, EA, for turning what used to be such a great game into this.10Views0likes0CommentsUT Rush Match Forfeit and Player Reporting Improvements
Rush is a fun game mode, but matches can become frustrating when players go AFK or intentionally work against their own team. I would like to suggest adding a team forfeit option, so players are not forced to finish a match that has become uncompetitive due to inactive or disruptive teammates. I would also like to see improved reporting options for Rush that specifically address AFK behavior, intentional own goals, and players intentionally sabotaging their team. These changes would help create a better experience for players and encourage fair participation in matches.10Views0likes0CommentsFix the passing
I hate to repeat myself, I've already posted this. But you need reminding. It 100% is not a skill issue. My settings for passing are precisely the same from last year, yet my player loves to ignore the direction that I am passing and pass directly at a defender. when I am working the wing, instead of passing to direction that I am aiming at a player in the box, my player will pass directly to the keeper. Also, through balls are cancelled, as far I am concerned, it is BEYOND broken.... the amount of times I have seen a player pass a through ball on a wide open breakaway, just to completely overshoot it's destination straight into the keeper's hands in a very bizarre manner is absolutely astounding. These are professional ball players we are using, who cannot make elementary level passes. I can get off the couch and make those passes. Again, this is not a skill issue. This is EA trolling us.271Views3likes4Comments