The Capital Ship Endurance: Valor Bugged
Since a few days I have noticed that Endurance isn't gaining enough turns whenever facing my regular Fleet arena Rivals. (I'm always checking my Rivals stats prior to my attacks and they remained the same) When I looked into this further, I noticed that Endurance isn't gaining any turn meter from allied ships with valor, Nothing. Valor: Grant allied Republic Capital Ship 15% Turn Meter and Reduce its Ultimate ability's Cooldown by 1 at end of turn. This whole mechanism is broken now, Endurance isn't gaining any turn meter nor reducing its Ultimate Ability Cooldown. This was confirmed when I looked into my previous recordings and compared them. Please look into this as soon as possible. Thank you.83Views2likes2CommentsFleet Bugs
Hello, I would like to report a couple of bugs in Fleet Battles that have been negatively affecting my gameplay experience for a long time. Аs a Galactic Republic fleet player, I frequently fight against Rebel fleets in the Fleet Arena, as they currently dominate the top ranks. During these battles, I noticed that Rebel ships under the Home One capital ship completely ignore the Endless Valor buff on Galactic Republic ships during their multi-attacks. According to the ability description, this buff applied by The Negotiator should prevent a ship from being defeated by any fatal damage, including out-of-turn attacks. However, this mechanic does not work correctly against Rebels. There is also another bug. In battles against the Profundity, the Marauder’s unique ability "Plan 99" fails to trigger after taking fatal damage. Please look into and fix these bugs. As a dedicated Galactic Republic fan, it is very frustrating to experience this. Furthermore, I feel that Rebel fleets have been made excessively fast. They have too many out-of-turn attacks, which creates a severe balance issue—not just in the Fleet Arena, but across other modes as well. I truly hope you can address these balance problems and fix the bugs. Thank you.22Views1like0CommentsProfundity Allows TM Manipulation vs First Order
My last report did not have proof now i'm reposting it with screenshots of the bug. Profundity says : "Allies and enemies are immune to Turn Meter manipulation." Kylo Command Shuttle says : "Kylo Ren's Command Shuttle removes 20% Turn Meter from enemy ships when they are called in as Reinforcements. Kylo Ren's Command Shuttle gains 20% Turn Meter when an enemy reinforces, other First Order allies gain half of that amount." X1.png shows me about to call rogue one and shows the turn order , so what should happen is - Rogue One Goes -Outrider Goes X2.png shows the turn order AFTER Rogue one gets called, which shows the bug -Rogue One gets called in and LOSES TM because of Command Shuttle. -Outrider takes a turn because of Rogue One losing TM. You can also confirm Rogue one was called by seeing the "accuracy" buff being applied thanks to han falcon on X2.png "Whenever an ally reinforces, the Falcon grants them Accuracy Up for 2 turns. If that ally is a Rebel, they also gain Critical Damage Up for 2 turns. " My previous report was "resolved", claiming the testing done showed it was working fine but it clearly does not.84Views0likes3CommentsProfundity Allows TM Manipulation vs Valor
Profundity says "Allies and enemies are immune to Turn Meter manipulation." Valor from Negotiator or Endurance says : "Valor: Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its Ultimate ability's cooldown by 1 at end of turn" Galactic Republic Capital Ships should NOT be getting TM from Valor vs Profundity but they do. I will be attaching a youtube video showing the bug happening. Youtube BUG - Negotiator uses 2nd Special to give out Valor - Keep an eye on the Turn Order TM Manipulation is not allowed but yet you can observe negotiator jumping the order after marauder kills y-wing at 43 second mark and after when Ahsoka takes a turn with Valor at 67 second mark of the video When Valor Having Ahsoka takes a turn TURN ORDER looks like : - Ahsoka - Profundity - Marauder - Anakin - Outrider After Valor having Ahsoka takes a turn TURN ORDER looks like : - Profundity - Marauder - Anakin - Negotiator The bug happens throughout the whole battle but to make the bug easier to observe, focusing on 43 second and 67 second mark hopefully is enough.117Views1like4CommentsОшибки боёв, войны гильдий, Колизея и других.
Уважаемые разработчики, убедительная просьба решить проблемы с любыми боями в swgoh. Даже не успеваешь в бой зайти, вылетает ошибка что нужно перезайти, и пожалуйста, когда перезаходишь в игру, бой конечно же проигран!!! А это очень сильно значит особенно во время ВИ, ВГ. Когда очки очень значат для тебя лично и для гильдии. Вы либо сделайте так, что если вылетает, то бой обнуляется и можно этими же персонажами по новой зайти в бой после ошибки, либо исправляйте ее полностью, чтобы не было во время боя подобной ошибки! Так же по поводу захода в игру, неужели очень сложно сделать обновление чтобы в нее заходило? Очень много отзывов читаю что не получается зайти в игру даже с vpn, а кто-то очень долго играет, очень много финансов в нее донатит. Все конечно игру не бросят, но терпение у людей заканчивается. И хотелось бы, чтобы вы решили хотя бы эти проблемы в ближайшее время. Не понимаю в чем у вас проблема, ведь раньше с обновлением игры не было таких проблем..20Views1like1CommentFear on Executor fleet
After the Leviathan's ultimate, the Executor fleet gains fear which if they have it at the start of their turn they lose that turn. That is what is supposed to happen but in GAC they immediately take a turn even though I didn't damage them. I looked through all of the Bounty Hunter ship kits, as well as the capital ship, multiple times and nothing in the kits state that they can dispell fear or take a bonus turn if they lose a turn. I haven't had problems with stun even though both detrimental effects cause a turn loss.30Views1like1CommentThe problem of farming at "light" and "dark" tables is escalating.
To start with, I just wanted to draw attention to the Mysterious Chest. I don't know if this is the case for everyone or just me, but for some reason, over a month of drops, I’ve consistently received only Module and Fleet energy. And that’s across two accounts. And of course, I’d like to highlight the growing problem of energy shortages for the Light and Dark Side campaign nodes. New characters are being added there almost every two weeks. Many players, myself included, farm them rapidly by spending 25 crystals to refresh the attempts. I’d rather not have to buy a fourth or fifth energy refill for 100 crystals. Perhaps it’s time to increase the energy supply somehow; there really isn't enough of it. The same goes for Cantina energy. I have no idea when—or in which year—I’ll finally get Zorii and Drogan’s ships to 7 stars. It’s a very frustrating situation—one that should have been addressed a long time ago. Farming ships from Cantina Battles is a real pain.65Views2likes2Comments