Ship Kit Concept: TIE Avenger Prototype
Unit Name: TIE Avenger Prototype Crew Member(s): Cassian Andor (Undercover) Affiliation: Light Side, Attacker Tags: Rebel Legendary Event: One Year Later (Based on the season premiere of 'Andor Season 2') Attacks and Abilities Basic: Formidable Heavy Arsenal Deal Physical damage to all enemies, then deal True damage to a random enemy. This attack deals additional damage equal to the combined Potency of all active Rebel allies. If the target enemy is Rebel, Undermine them for 1 turn, which can’t be dispelled or resisted. Target Lock: This attack ignores Defence. If target enemy was already inflicted with Target Lock at the start of this attack, this attack will critically hit if able. Special 1: I Need To Call Home (Cooldown: 10) Deal Special damage to target enemy and a random other enemy, then inflict both enemies with Burning for 1 turn. Target other ally gains Guard until the end of the TIE Avenger Prototype’s next turn or until the TIE Avenger Prototype is defeated. If that ally has Axis, Burning instead lasts for 2 turns and Guard lasts until the TIE Avenger Prototype takes 2 turns or is defeated. The TIE Avenger Prototype and target other ally gain Secret Intel for 3 turns. Special 2: Harder Than It Looks (Cooldown: 5) Dispel all debuffs on the TIE Avenger Prototype and target other ally. That ally gains +10% Defence and Tenacity (stacking) until the end of the TIE Avenger Prototype’s next turn or until the TIE Avenger Prototype is defeated. Then, the TIE Avenger Prototype gains Outmaneuver for 3 turns (can’t be copied, dispelled, or prevented). Axis Bonus: The TIE Avenger Prototype also gains Secret Intel for 1 turn and recovers +30% Health and Protection. Target other ally instead gains +20% Defence and Tenacity (stacking) for each debuff dispelled, +20% Turn Meter for each ally with Axis present, and recovers Health and Protection equal to the Health and Protection recovered by the TIE Avenger Prototype. If they have Guard, this recovery is doubled for that ally. Special 3: Retractable Emission-style Heavy Laser Cannon (Cooldown: 20) Deal massive damage to the target enemy, which can’t be evaded. If the target enemy was an Imperial TIE Fighter, instantly defeat them. Undermine all enemies for 2 turns, which can’t be dispelled or resisted by Empire and Rebel enemies. This ability starts on cooldown and can’t be used unless the TIE Avenger Prototype has Outmaneuver. Axis Bonus: If an ally has Guard, deal another instance of massive damage to the target enemy. Unique: Coming Home To Yourself (Crew Ability: Cassian Andor (Undercover)) Whenever the TIE Avenger Prototype uses an ability, inflict Target Lock on target enemy for 2 turns, which can’t be evaded or resisted by Empire and Rebel enemies. While enemies are inflicted with Burning they lose -12.5% Offence, doubled for Empire and Rebel enemies. At the start of battle, if all allies are Rebels and there are no Jedi or Unaligned Force User allies: Gain the Axis status effect until the end of the battle, which can’t be copied. If there is an ally Fondor Haulcraft, gain Rebel Network until the first time the TIE Avenger Prototype is defeated, which can’t be copied, dispelled, or prevented. For each Rebel ally (including the Capital Ship), gain +20% Defence and Tenacity, and the TIE Avenger Prototype gains +15% Potency for each ally with Axis. Whenever an ally gains Guard, they also gain these bonuses until Guard expires. Whenever an ally gains Secret Intel, increase Upload progress by +4%. At the start of each encounter, gain Secret Intel for 2 turns Reinforcement: All Part Of The Same Rebellion Enter Battle: The TIE Avenger Prototype gains Dramatic Entrance for 1 turn, which can’t be copied, dispelled, or prevented. All Rebel units without Axis (including Reinforcements and summons) gain Useful Pawn for the rest of the encounter. Whenever a Rebel ally is summoned, they gain Useful Pawn for the rest of the encounter. All allies with Axis gain Secret Intel for 2 turns. Allies with Useful Pawn do not recover Health or Protection from Rebel Network. Whenever a unit with Useful Pawn takes a turn, Steal 5% Critical Chance, Critical Damage, and Offence from them for the rest of the encounter (stacking, max 20% per unit) and if they were an ally, grant them 5% Critical Avoidance and Defence for the rest of the encounter (stacking, max 20% per ally).27Views0likes0CommentsTeam preview visual glitch in territory wars
As I was scrolling enemy ship teams in TW they kept glitching out and I couldn’t see which ship it was- it would change visuals as I scrolled between the ship, empty space, white space, and multicolored static. Doesn’t impact gameplay at all but is quite annoying. On iOS app20Views0likes1CommentA question about Scythe gift pack
Hi folks, A friend wants to buy it to me as a gift knowing that I’m farming both inquisitors and imperial ships. However, the pack description says that the grand inquisitor will be upped to R5 only if he’s already at 7 stars. I didn’t get him yet. What will happen in this case? Would this upgrade just go to waste or magically manifest when I get him to 7 stars? Can I “ignore” the gift and simply leave it not opened until I get the grand inquisitor to 7 stars nevermind the 5th brother? Would it not expire in such a case? It’s rather confusing. Many thanks in advance!30Views0likes0CommentsShip Kit Concept: Saw Gerrera's U-Wing
Unit Name: Saw Gerrera's U-Wing Crew Member(s): Saw Gerrera Affiliation: Light Side, Attacker Tags: Rebel Attacks and Abilities Basic: How You Deal With The Empire Deal Physical damage to target enemy and inflict them with Breach for 1 turn. Detonate all Concussion Mines on them. If any Concussion Mines were detonated, inflict the target enemy with Blind, Burning, and 2 stacks of Damage Over Time for 2 turns. If an allied Phantom II is present, Stealth them, call them to assist, and their chance effects are increased to 100% until the next time they use an ability on their turn. Axis bonus: If Saw Gerrera’s U-Wing has Burning, deal an additional instance of True damage which scales based on the difference in their Speed, and if the target is Undermined, trigger Burning damage on them. If the target enemy is Empire or Rebel, this attack can’t be evaded, Undermine them for 1 turn, and debuffs from this attack can’t be resisted. Special 1: Lies! Deception! Everyday More Lies! (Crew Ability: Saw Gerrera) (Cooldown: 3) Deal Special damage to all enemies and inflict them with 2 stacks of Concussion Mine for 2 turns. After 2 turns, these Concussion Mines explode. Inflict all units with Burning until the start of their next turn. Saw Gerrera’s U-Wing and Partisan X-Wing gain Frenzy for 1 turn. If the target enemy is Empire, Rebel, or Separatist, inflict Shield Disruption for 1 turn. Special 2: Let’s Call It… War (Cooldown: 3) If there is an ally slot available, summon a Partisan X-Wing. Increase Upload progress by +5%. If an allied Fondor Haulcraft is present and has Secret Intel, gain Secret Intel for the same duration and grant the Fondor Haulcraft Stealth for 1 turn. Axis bonus: If Saw Gerrera’s U-Wing has Burning, inflict Partisan X-Wing with Burning for 2 turns and grant it Frenzy for 1 turn. Unique 1: Cavern Angels At the start of battle and if there are no Jedi or Scoundrel allies, Saw Gerrera’s U-Wing gains the Axis status effect and summons a Partisan X-Wing to the ally slot. The first time a Partisan X-Wing ally is defeated, summon a Partisan X-Wing and gain Clarity for the rest of the battle, which persists through defeat and cannot be copied, dispelled, or prevented. Whenever an allied Partisan X-Wing is inflicted with Burning or takes Burning damage, grant them Foresight for 2 turns. Whenever Saw Gerrera’s U-Wing is inflicted with Buzz Droids, dispel all Debuffs and recover 5% Health and Protection for each Debuff dispelled. Undermined enemies have -50% Tenacity and -30% Defence. Saw Gerrera’s U-Wing takes reduced damage from Burning. If Saw Gerrera’s U-Wing attacks while it has Frenzy, damage dealt to enemies that turn is increased by +1% (stacking) for every Buff and Debuff on all units (including Capital Ships). Clarity: +50% Tenacity and +30% Offence. Whenever a debuff is resisted, gain +5% Critical Chance and +5% Critical Damage (stacking) for the rest of the battle. Unique 2: Save The Rebellion! Save The Dream… At the start of battle, if an allied Cassian’s U-Wing is in the starting lineup or in Reinforcements: Saw Gerrera’s U-Wing gains the Rogue One tag for the rest of the battle. Grant Partisan X-Wing the Rogue One tag whenever it is summoned. Whenever an allied Partisan X-Wing is defeated, Saw’s U-Wing gains +10% Offence and Critical Damage (stacking) until the end of the battle and Cassian’s U-Wing recovers 10% Health and Protection. Cassian’s U-Wing takes reduced damage from percent Health damage effects. If Saw Gerrera’s U-Wing is defeated, increase Upload and Download progress by +5%, doubled if an allied Cassian’s U-Wing ally is active and deployed. Unique 3: Partisan X-Wing [Basic] Not For The Sane: Deal Physical damage to target enemy. If this unit has Frenzy, inflict Breach for 1 turn. If this unit has Burning, dispel all buffs on the target enemy. If this unit has Burning and Frenzy, inflict Fear for 1 turn. [Special 1] Right Here And Ready To Fight! (Cooldown: 3) Gain Accuracy Up, then inflict this ship with Burning and Marked for 2 turns. Deal Special damage to target enemy and immediately use Not For The Sane. Dispel all debuffs on Partisan X-Wing and Saw Gerrera’s U-Wing (excluding Burning and Marked), and this ship deals +5% more damage for each debuff dispelled until the end of its turn. For each Debuff that wasn’t dispelled, recover +5% Health and Protection. For each instance of Burning damage this unit has taken during the encounter, recover an additional +5% Health and Protection. Rogue One allies and allies with Axis recover half this amount. [Unique 1] Unloved. Hunted. Cannon Fodder Whenever this unit is summoned, it is inflicted with Marked for 2 turns. This unit assists whenever Saw Gerrera’s U-Wing uses an ability. If this unit is defeated by an enemy, inflict Burning on them for 1 turn. If Partisan X-Wing attacks while it has Frenzy, damage dealt to enemies that turn is increased by +5% (stacking) for every buff and debuff on all units (including Capital Ships). [Unique 2] Summoned: This unit’s stats scale with the summoner’s stats. This unit can only be summoned to the ally slot if it’s available. This unit can’t be summoned in certain raids. This unit can’t be revived. If an effect counts defeated units, this unit doesn’t count. When there are no other allied combatants, this unit escapes from battle. A unit can’t be revived if this summoned unit exists in their slot. Reinforcement: We’re The Rhydo, Kid! We’re The Fuel! Enter Battle: Summon a Partisan X-Wing. Inflict Burning on all units until the start of their next turn, which can’t be dispelled or resisted by Empire, Rebel, and Separatist units. Saw Gerrera’s U-Wing and Partisan X-Wing are instead inflicted with Burning for the rest of the encounter, which can’t be dispelled or resisted, and whenever a Partisan X-Wing is summoned, inflict it with Burning for the rest of the encounter, which can’t be dispelled or resisted. Whenever an ally takes damage from Burning, they gain +5% Potency and Critical Damage for the rest of the battle. This bonus is doubled for Saw Gerrera’s U-Wing and quadrupled for Partisan X-Wing. Burning damage is doubled against Empire and Separatist enemies.46Views0likes2CommentsProfundity and Leviathan events, when?
Does anyone know if the Profundity and Leviathan events will ever be available again? I've had all the prerequisites done for over a year now, and the events to get the ship shards have been nowhere to be found. They keep bringing the Executor event back, and that's it.Solved126Views0likes5CommentsDoesn't anyone want more titles and avatars?
I want to get more previous titles and avatars. These items usually have no special value, but many of them can no longer be obtained now or in the future. I hope there can be more ways to acquire titles and avatars, whether from the present or the past. I hope the operations team can see this post. Just a small wish.65Views0likes1CommentSTILL Falsely Banned due to Coliseum - Help me get CG’s attention!
Hi, I was banned due to attempting tier 8 of the Coliseum back on the 8th February, can anyone please help me get an outreach to CG? I’ve made multiple appeals but nothing has come of it. Despite the fact I did not cheat in any of my runs whilst being F2P I was banned, clearly CG doesn’t even want to make its events possible without money.147Views0likes3Comments