Kit Idea: Cloud Car
Cloud City cloud car: Crew: Ugnaught, Willrow Hood (gl) Tags: Rebel, Attacker, Tank, Support, Basic: Armor Piercing Cannons Deal damage to target enemy with a 100% chance to inflict stun and protection disruption, and give target ally bonus protection equal to the max health of all active enemy ships combined. If target enemy is a bounty hunter, inflict 12 stacks of armor shred. Special: Evasive Maneuvers Grant all allies foresight for 5 turns, and heal the weakest ally to full health and protection. If target ally is a ship, reset the cooldowns of all allies, including the allied capital ship, then grant retribution to the strongest ally for the rest of the match. The first time a rebel ally loses foresight, remove the enemy capital ship, and inflict speed down on all enemies for 3 turns. Special: Planetary Vaporization Instantly defeat all active enemy ships. This attack cannot be evaded. This ability starts on cooldown. (10) Unique: Staunch Defender When a rebel ally uses a special ability, grant all allies damage immunity for 4 turns. If a rebel ally with damage immunity gets attacked, all debuffs on them are dispelled, and the attacker loses 50% of their health. This damage can defeat enemies. Unique: Savior of Bespin Whenever an ally uses an ability, grant speed up to Cloud Car and reduce the cooldown of Planetary Vaporization by 10. If a rebel ally is (somehow) defeated, they are revived with 300% protection, and Cloud Car is granted an immediate bonus turn.35Views1like2CommentsGot crystals instead of a Scythe lightspeed pack
Please see the attached: this is what I’ve got instead of the pack. Also contacted support via the app. The interesting thing is that exactly the same happened around New Year when I’ve bought a Bad Batch LSB, so it’s not a one off fluke.23Views0likes0CommentsThere are no universal squads for completing CM
Medical Station, Malachor, Death Star - On these planets, no squad, including squads led by a galaxy legend, can complete any CM on auto-battle. On the previous planets, squads including legends can complete all available CMs. Even the dark side fleet cannot pass CM on dark side planets.175Views0likes8CommentsHome one missing shards
So I was doing the home one fleet upgrade challenge and I noticed I can’t do the next one but I physically can’t upgrade the capital ship to get to it aren’t the upgrade challenges supposed to get the ship to the next tier is there a way to get those shards I’m missing?13Views0likes0CommentsProfundity Allows TM Manipulation vs First Order
My last report did not have proof now i'm reposting it with screenshots of the bug. Profundity says : "Allies and enemies are immune to Turn Meter manipulation." Kylo Command Shuttle says : "Kylo Ren's Command Shuttle removes 20% Turn Meter from enemy ships when they are called in as Reinforcements. Kylo Ren's Command Shuttle gains 20% Turn Meter when an enemy reinforces, other First Order allies gain half of that amount." X1.png shows me about to call rogue one and shows the turn order , so what should happen is - Rogue One Goes -Outrider Goes X2.png shows the turn order AFTER Rogue one gets called, which shows the bug -Rogue One gets called in and LOSES TM because of Command Shuttle. -Outrider takes a turn because of Rogue One losing TM. You can also confirm Rogue one was called by seeing the "accuracy" buff being applied thanks to han falcon on X2.png "Whenever an ally reinforces, the Falcon grants them Accuracy Up for 2 turns. If that ally is a Rebel, they also gain Critical Damage Up for 2 turns. " My previous report was "resolved", claiming the testing done showed it was working fine but it clearly does not.57Views0likes2CommentsProfundity Allows TM Manipulation vs Valor
Profundity says "Allies and enemies are immune to Turn Meter manipulation." Valor from Negotiator or Endurance says : "Valor: Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its Ultimate ability's cooldown by 1 at end of turn" Galactic Republic Capital Ships should NOT be getting TM from Valor vs Profundity but they do. I will be attaching a youtube video showing the bug happening. Youtube BUG - Negotiator uses 2nd Special to give out Valor - Keep an eye on the Turn Order TM Manipulation is not allowed but yet you can observe negotiator jumping the order after marauder kills y-wing at 43 second mark and after when Ahsoka takes a turn with Valor at 67 second mark of the video When Valor Having Ahsoka takes a turn TURN ORDER looks like : - Ahsoka - Profundity - Marauder - Anakin - Outrider After Valor having Ahsoka takes a turn TURN ORDER looks like : - Profundity - Marauder - Anakin - Negotiator The bug happens throughout the whole battle but to make the bug easier to observe, focusing on 43 second and 67 second mark hopefully is enough.74Views1like3CommentsShip Kit Concept: TIE Avenger Prototype
Unit Name: TIE Avenger Prototype Crew Member(s): Cassian Andor (Undercover) Affiliation: Light Side, Attacker Tags: Rebel Description: This experimental prototype from Sienar Test Facility 73 was stolen by undercover Axis agent Cassian Andor, who utilized its impressive durability, maneuverability, and deadly arsenal of weaponry to fight the Empire and protect his allies. Legendary Event: One Year Later (Based on the season premiere of 'Andor Season 2') Attacks and Abilities Basic: Formidable Heavy Arsenal Deal Physical damage to all enemies, then deal True damage to a random enemy. This attack deals additional damage equal to the combined Potency of all active Rebel allies. If the target enemy is Rebel, Undermine them for 1 turn, which can’t be dispelled or resisted. Target Lock: This attack ignores Defence. If target enemy was already inflicted with Target Lock at the start of this attack, this attack will critically hit if able. Special 1: I Need To Call Home (Cooldown: 10) Deal Special damage to target enemy and a random other enemy, then inflict both enemies with Burning for 1 turn. Target other ally gains Guard until the end of the TIE Avenger Prototype’s next turn or until the TIE Avenger Prototype is defeated. If that ally has Axis, Burning instead lasts for 2 turns and Guard lasts until the TIE Avenger Prototype takes 2 turns or is defeated. The TIE Avenger Prototype and target other ally gain Secret Intel for 3 turns. Special 2: Harder Than It Looks (Cooldown: 5) Dispel all debuffs on the TIE Avenger Prototype and target other ally. That ally gains +10% Defence and Tenacity (stacking) until the end of the TIE Avenger Prototype’s next turn or until the TIE Avenger Prototype is defeated. Then, the TIE Avenger Prototype gains Outmaneuver for 3 turns (can’t be copied, dispelled, or prevented). Axis Bonus: The TIE Avenger Prototype also gains Secret Intel for 1 turn and recovers +30% Health and Protection. Target other ally instead gains +20% Defence and Tenacity (stacking) for each debuff dispelled, +20% Turn Meter for each ally with Axis present, and recovers Health and Protection equal to the Health and Protection recovered by the TIE Avenger Prototype. If they have Guard, this recovery is doubled for that ally. Special 3: Retractable Emission-style Heavy Laser Cannon (Cooldown: 20) Deal massive damage to the target enemy, which can’t be evaded. If the target enemy was an Imperial TIE Fighter, instantly defeat them. Undermine all enemies for 2 turns, which can’t be dispelled or resisted by Empire and Rebel enemies. This ability starts on cooldown and can’t be used unless the TIE Avenger Prototype has Outmaneuver. Axis Bonus: If an ally has Guard, deal another instance of massive damage to the target enemy. Unique: Coming Home To Yourself (Crew Ability: Cassian Andor (Undercover)) Whenever the TIE Avenger Prototype uses an ability, inflict Target Lock on target enemy for 2 turns, which can’t be evaded or resisted by Empire and Rebel enemies. While enemies are inflicted with Burning they lose -12.5% Offence, doubled for Empire and Rebel enemies. At the start of battle, if all allies are Rebels and there are no Jedi or Unaligned Force User allies: Gain the Axis status effect until the end of the battle, which can’t be copied. If there is an ally Fondor Haulcraft, gain Rebel Network until the first time the TIE Avenger Prototype is defeated, which can’t be copied, dispelled, or prevented. For each Rebel ally (including the Capital Ship), gain +20% Defence and Tenacity, and the TIE Avenger Prototype gains +15% Potency for each ally with Axis. Whenever an ally gains Guard, they also gain these bonuses until Guard expires. Whenever an ally gains Secret Intel, increase Upload progress by +4%. At the start of each encounter, gain Secret Intel for 2 turns Reinforcement: All Part Of The Same Rebellion Enter Battle: The TIE Avenger Prototype gains Dramatic Entrance for 1 turn, which can’t be copied, dispelled, or prevented. All Rebel units without Axis (including Reinforcements and summons) gain Useful Pawn for the rest of the encounter. Whenever a Rebel ally is summoned, they gain Useful Pawn for the rest of the encounter. All allies with Axis gain Secret Intel for 2 turns. Allies with Useful Pawn do not recover Health or Protection from Rebel Network. Whenever a unit with Useful Pawn takes a turn, Steal 5% Critical Chance, Critical Damage, and Offence from them for the rest of the encounter (stacking, max 20% per unit) and if they were an ally, grant them 5% Critical Avoidance and Defence for the rest of the encounter (stacking, max 20% per ally). Requirements: Cassian Andor (Undercover) (Relic 1) Luthen Rael (Relic 1) Kleya Marki (Relic 1) Range Trooper (Relic 4) Stormtrooper(Relic 4) Imperial TIE Fighter (7 Stars) TIE Advanced x1 (7 Stars) Cassian's U-Wing (7 Stars)76Views0likes1CommentProfundity and Leviathan events, when?
Does anyone know if the Profundity and Leviathan events will ever be available again? I've had all the prerequisites done for over a year now, and the events to get the ship shards have been nowhere to be found. They keep bringing the Executor event back, and that's it.Solved206Views0likes7CommentsTeam preview visual glitch in territory wars
As I was scrolling enemy ship teams in TW they kept glitching out and I couldn’t see which ship it was- it would change visuals as I scrolled between the ship, empty space, white space, and multicolored static. Doesn’t impact gameplay at all but is quite annoying. On iOS app27Views0likes1Comment