"calculated risk" in GC not awarded
I've done the fleet portion of the jakku rebel/resistance challenge twice each time with only 6 ships in the fleet and the second without summoning the 5th reinforcement. Is it a bug or am i missing something for the "calculated risk" points. on another note in french the fleet portion in written as "reduced squad"62Views1like2CommentsHMP Droid Gunship kit concept
At this point the next fleet meta is probably what most people are waiting for after almost 2 years of this crappy Leviathan meta. The faction that are in big need for updates are the Separatist, since the fleet didn't chance since its's 2019 release, which is sad to say the least. In my opinion the next Era in SWGoH should focus on a new fleet as well as boosting an already existing one. The Trench fleet would include the 3 Geonosian ships as well as 2 or 3 new non-droid Separatist ships and with the Geonosians gone, the Malevolence would use 2 new Separatist Droid ships, and the HMP Droid Gunship would be one of them. Here is my version of this ship. HMP Droid Gunship Dark Side, Support, Separatist, Droid Crewless ship Basic - Impairing Shot Deal physical damage to the target enemy and inflict Ability Block for 1 turn. Special - Rapid Fire Missles - CD: 3 Deal physical damage to all enemies. Enemies with Protection lose 30% Turn Meter. Enemies without Protection are Stunned for 1 turn. Enemies with Buzz Droid are cannot resist these effects. Special - Protective Shielding - CD: 4 Dispel all debuffs from target ally. Target Separatist ally gain 100% Bonus Protection until the next time this ability is used, increased by 30% for each stack of Overcharge on the HMP Droid Gunship. Unique - Collective Strategy Separatist and Droid allies have +25% Max Protection, +35% Defense and +10 Speed, which is doubled for Crewless Separatist Droid allies, except the Capital Ship. The HMP Droid Gunship gains an additional 20% Max Health, Max Protection, Potency, Tenacity, Defense and Offense if the enemy Capital Ship is Light Side, and other Separatist Droid allies gain half that amount. These effects persists through defeat. Separatist and Droid allies gain +5% Critical Damage and Critical Chance for each Droid and Separatist ally, excuding summoned allies. Emenies with Buzz Droids cannot recover Protection and whenever an enemy is damaged by a Buzz Droid, Separatist allies recover 3% Protection. Whenever an ally is summoned or whenever a Separatist Droid ally is inflicted with Target Lock: Separatist Droid allies gain Critical Hit Immunity for 2 turns, Separatist Tank allies gain Taunt for 2 turns and the HMP Droid Gunship recover 15% Health and Protection. Whenever a Separatist Droid ally gains Critical Hit Immunity they also gain a stack of Overcharge for 2 turns. If the allied Capital ship is the Malevolence and the Vulture Droid is an ally, then summons 2 Vulture Droids at the start of the battle. While the HMP Droid Gunship is active, the allied Malevolence also gains +30% Offense and Potency. Reinforcement Separatist and Droid allies gain 30% Turn Meter and enemies with Buzz Droids are inflicted with Vulnerable for 1 turn.40Views0likes0CommentsGAS EVENT COMPLAINT #10000000000
The gas event is ridiculously hard for no reason please nerf the event so people can actually get gas without needing r7 and 300 speed with 200k heath mods its so cringe how this event is still hard years later and not nerfed day one at least nerf droidkas damage so my kenobi isn't one shot so i can have a chance to beat this event. please and thank you264Views0likes15CommentsExecutor/Defender bugged?
I was playing a matchup against no-TPO Executor with my empire fleet, but they were ignoring the resilient defense on my Defender. I don't think it was Razorcrest's turn and that fleet can only ignore taunt on crewless or droid ships, so how were they targeting my Tie Interceptor?13Views0likes2CommentsLeviathan Event
I have had the requirements completed since mid-March and it appears the event has come and gone twice without me receiving any sort of notification or having the event pop up in my events. Is the expectation that people check Journey Guide every day? EA really needs to do better or long-time players like me are going to leave. I am sick of overspending resources trying to meet requirements and then having things like this happen. The same thing apparently happened last month on my secondary account with the Stardust Transmission event. I had all the requirements met by mid-March and received no notification the event started. Since these events only last one day, it’s really tough when you don’t receive a notification.12Views0likes1CommentWat Tambor's Belbullab-22 Heavy Starfighter Ship Kit Concept
Inspiration: The Separatist fleet hasn't had any new ships since 2019, and if we're going to get a second Separatist Capital Ship commanded by Admiral Trench, more ships are required. This ship, piloted by Wat Tambor, is a deep-cut from a tabletop game called 'Star Wars: X-Wing Second Edition' in the 'Servants of Strife Squadron Pack'. Unit Name: Wat Tambor's Belbullab-22 Heavy Starfighter Pilot: Wat Tambor Affiliation: Dark Side, Support Tags: Separatist Attacks and Abilities Basic: Foreman's Volley Deal Physical damage to target enemy and inflict Target Lock for 2 turns. If the enemy is Galactic Republic, attack again. Target Lock: Grant a random ally 1 stack of Overcharge for 2 turns. Special: Algorithmic Deduction (Cooldown: 4) Deal Physical damage to target enemy and Dispel all non-unique Buffs on it. Then, Wat Tambor's Belbullab-22 Heavy Starfighter gains all its non-unique Buffs for 2 turns. All Separatist allies gain 2% Turn Meter for each non-unique Buff obtained. Unique: Techno-Union Property Wat Tambor's Belbullab-22 Heavy Starfighter has +4 Speed and +5% Tenacity and Potency for each active Separatist ally. Whenever a Separatist ally falls below 50% health, it gains a bonus turn all all its cooldowns are reset. Reinforcement: War-Time Profiteering Enter Battle: Wat Tambor's Belbullab-22 Heavy Starfighter dispels all Buffs on all enemies. All Separatist allies gain +50% Potency and Tenacity for the rest of the battle.159Views2likes3CommentsGAC Banners not adding up correctly in Fleet Battles
I am posting this here because EA help told me I should post this here as you will see at the end of the post. On April 14th 2025 around 4pm I contacted EA Help when I just finished my fleet battles in Grand Arena and I noticed my banners did not add up correctly. For my last fleet battle it said I earned 41 banners, however only 35 banners were added to my score and because of this I lost my Grand Arena by 1 Banner. My rank went down to Auroduim 4 (First time ever) and I missed out on the Grand Arena weekly rewards because I was placed into a lower bracket when I should not be. Rewards such as Zeta materials, mod slicing materials, crystals, etc that I should of earned but did not because of this bug. It is already frustrating that I am consistently placed against opponents with Galactic Power that are 1-4 million ahead of mine with every Galactic Legend against my 3 Galactic Legends. Now even when I do win against these high opponents I am still losing and I miss out on valuable rewards that I definitely could use. This sucks out the joy of playing this game and makes me wonder is this game worth all the consistent aggravation? Can someone please look into this and bring some joy back into my life? This is the conversation I had with EA Help over the last 2 days: 04:07 PM GAMEPLAY/TECHNICAL ISSUES Report a bug EA Help04:07 PM Can you provide more information about how we can help you? 04:08 PM I just finished playing grand arena and after finishing my fleet battles I notice the points did not add up correctly EA Help04:08 PM Let's see if these articles help 04:08 PM No, it did not help EA Help04:08 PM Before we connect you with an advisor, let's verify some information. E-mail: [edit: email address removed] 04:08 PM Yes EA Help04:08 PM This isn't a live chat. Leave a detailed description of your issue, and we'll get your message along with your ticket. When you´re done, you can leave this browser window open or come back later (you'll need to use the same device to see your chat history) 04:10 PM I just finished playing grand arena and after finishing my fleet battles I notice the points did not add up correctly. I should have 1501 points. Grand Arena is reporting 1495. I lost grand Arena because the points were not adding up correctly 04:12 PM I hope I don't lose my rank now because Grand Arena is bugged User1732913248608731306909:03 PM Hello there, Thank you for reaching out to EA Help. I hope you are doing well. My name is Camille, and I'll be assisting you today. I understand that you are having issues with your missing points in the Star Wars: Galaxy of Heroes Mobile game. Please allow me to look into this for you. For further investigation, can you please provide us with the exact time and date of when the issue happened? Awaiting your response. 03:40 PM This happened on april 14th around 4:20pm Eastern Standard time. I was finishing up my grand Arena by doing my fleet battles. It was the last fleet battle. After completing the battle It said I won 41 Banners and only 35 banners was added to my total. 03:43 PM Because of this I lost my ranking in Grand Arena and lost rewards associated with the Grand Arena seasonal payout such as Zeta materials, mod slicing material, crystals, etc 04:10 PM It looks like I first reached out to you guys on April 14th around 4:06pm eastern standard time I would check around that time User173711749495996288209:23 PM Thanks again for reaching EA Help. Please restart your device, and launch the game to see if the banner totals update correctly after a refresh. And, review the battle report for your fleet battles and ensure that all banners earned (including bonuses) were calculated correctly. Waiting for your response. 10:36 PM This does not make any sense. Grand Arena is over now I cant see any banners. My rank has already went down. I am missing my rewards because of this bug. I lost out on Zeta materials, crystals, mod slicing materials 10:38 PM My rank should be Aurodium 3, how do I get my missing rewards? User1726062076261493481310:10 AM I would also suggest you to post the issue on our official forums using :https://answers.ea.com/so that the community manager will check the issue, fix this as soon as possible for you and reply you in the same post thread on forums. there might be other players too who've submitted similar feedbacks or have similar issues and if you found similar post, just upvote it for the team to know the number of players facing the same issue.21Views0likes3CommentsShip idea: M-class fighter aka Rebel M-wing
Name: M-class fighter Affiliation: Light Side, Tank Tags: Rebel Crew: Captain Han Solo (Pilot), Rebel Officer Leia Organa The M-class fighter was a ship used by the Rebel Alliance around 3 ABY. It featured two heavy laser cannons, tow cables and could fit 2 crew members, one pilot and the other who operated the navigation equipment and secondary systems. It was similar in appearance to the Y-Wing but had three thruster rockets (which had been salvaged from wrecked Y-Wings) and was colored green. Whilst the Rebels were stationed on Hoth, Han and Leia piloted one delivering supplies to Rebel base only to crash due to a snowstorm. Both Captain Han Solo and Rebel Officer Leia Organa would be perfect as the pilots as they were piloting it as seen in the comic A Valentine Story.256Views0likes1Comment