Dev Update: Roadmap Ahead - skate. Season 3 and Beyond
Alright San Van, you’ve got a direct connect to the devs here: Yesterday, we shared our plans for skate.Pass, the Isle of Grom, and how Early Access is setting skate. up for the long haul. Today, we’re going deeper into what you can expect in Season 3, and how we’re changing the way we handle updates going forward. Where we left off: the roadmap Our last roadmap spanned Seasons 1, 2, 3 and beyond, laying the groundwork for San Van’s first few months. With Season 3 just around the corner, let’s talk about what ‘beyond’ actually looks like. We’re shaking things up - here’s what that means: Staying focused on performance and stability Sharing roadmap updates more often – straight from the dev team Being clearer on what’s locked, what’s in development, and what’s on our radar Dropping content throughout the season, not just all at the start What that looks like We know you want straight answers about the features you’ve been asking for and where they stand in development. For anything to move forward, we have to feel confident that it’s right. Sometimes new ideas make it to the roadmap. Sometimes things get pushed back so we can dial them in. And in rare cases, something just doesn’t work and we scrap it. That’s not spin, it’s just how making games works. In Early Access, change is the name of the game. So, we’re changing the way we share info on our roadmap to reflect that. Each season, we’ll show you what’s on deck, including: A ton of exciting new content dropping at the start of the season More content and features rolling out throughout the season to keep things fresh Next, here’s what we mean when something is “in development.” Not every feature takes the same amount of time. Some just need polish. Others need deeper testing and iteration. So on the roadmap, you’ll see two buckets: In development: These are things we’re actively building and planning to release. The big question is when. Sometimes they take longer than we planned. Sometimes they don’t come together the way we hoped and we cut them. Either way, we’ll keep you posted as they move – or if they don’t. On the radar: These are ideas we’re exploring – prototypes, early concepts, or just conversations the team is having. Some of them came straight from you in the community. There is no set timeline yet for these, but if they officially move into development, we’ll call it out. We’re doing this to be clear about where things stand - and about how we work. The further out something is on the roadmap, the more room it has to shift, or sometimes, be shelved altogether. But we’d rather show you what we’re thinking, even while it’s shifting, than wait until everything is locked. That’s how we want to approach Early Access with you. For example, Open World Collection was on the last roadmap. We’ve taken it off for now so we can focus on more social features – specifically Meetups and Turn-Based Competitive Modes – which we know are high on your wishlist. We will keep these roadmaps current, and we’ll share clearer timelines and progress as we go. Thanks for sticking with us while we build this the right way for the long haul. Our Season 3 (& beyond) roadmap What’s coming in Season 3 Isle of Grom: We’re going back to the (expanded and improved) Isle of Grom in Season 3. Find details on how to access the island here. Darkslides and Dark Catches: These have been on your most wanted list for a while now, so we brought them back in a big way. You will now be able to do ANY flip trick into them - a first for Skate. Updated Bonelesses - Improved responsiveness, reliability, and behavior of boneless tricks performed from ground or transition. New Game Mode - Speedlines: Similar to Line Challenges, but focuses on moving as fast as possible. Let the best line-for-time videos begin. Tattoos: Tattoos can be placed, resized, and rotated on your arms and legs. Some are free, others can be purchased with SVB. Cosmetic Loadouts: We’re making it easier to switch up your fit. You’ll start with three loadouts (with the ability to purchase more) to quickly change your style, character, deck setup, and gestures. Branded Items in the skate.Pass: We’re bringing you more of what you want in skate.Pass. For Season 3, that means more branded items, including adidas, Vans and Thrasher. More Brand Partners: Including huf, Jenkem and more. Some of these will drop right off the bat, while others will make their debut a few weeks after the start of the season. More Replay Editor Effects: We’re adding effects like Exposure, Color Temperature, Color Saturation, Barrel Distortion, Vignette (opacity, size, sharpness), as well as more granular volume control (your skater's audio, other skaters’ audio, and world ambience), and playback speed can now be keyframed. Store V.2.0: We’re reworking our catalogue with over 200 character items, board items, and tattoos available for à la carte purchase. The store is also getting a new look, with improved navigation features. Seasonal Events: We’re making some serious changes to mid-season events. We have big things lined up for you during Season 3, including an event with a new brand partner that we know you’ll be excited about, and new Creator Challenges crafted by a special guest you'll undoubtedly recognize. Prepare to test the limits of your ability. Looking Forward In Development Again, these are features we’re actively building, but don’t have a definitive release timeline yet. As development progresses, we’ll share updates with you. New Social Game Mode - Meetups: A lightly-competitive activity where everyone on the server can jump in for chaotic, drop-in social fun. Turn-Based Competitive Game Modes - Spot Battle and S.K.A.T.E. Hell yeah. Matchmaking System: So you can quickly find people to play with instead of spamming the ‘Party Up’ emote. New World Area: A new playable indoor area is in the works. Unlockable Board Wear and Tear: Build up wear and tear on your boards - you’ll be able to turn this on/off at any time. Finger Flips: Adding another gameplay trick from the previous games. On the Radar These are the ‘early ideas’ we were talking about, including some top things on your wishlist (and ours). They’re in the early stages of planning with no defined timeline, but we’ll keep you posted as that changes. Private Servers Underflips Player Created Parks Leaderboards Proximity Chat Legacy Skate 1-3 Spots More Legacy Game Modes More Board Shapes That’s all for now, but on March 5, we’ll break down everything you can expect from Season 3’s 70s-inspired vibe. As always, thank you for hanging in with us as we make our way through Early Access. We’ve come a long way together, and we have more great things in store. Keep rollin’. The Full Circle Team27Views2likes1CommentDev Update - Season 3: skate.Pass, Grom & Building skate. for the Long Run
Oh hello. It’s us again, the dev team. Over the next couple of days, we’re bringing you back-to-back updates to fill you in on what to expect in Season 3 and beyond! And there’s a lot to be excited about. From darkslides to grittier streets, this season we’re dropping some of the top requests from your most wanted list. But, before we get to all that good stuff tomorrow, we’ve got a few updates to cover. The big picture We’ve said it before and we’ll say it again: we’re building skate. with a long-term vision in mind. This Early Access period is a huge part of that. It gives us the space to listen, learn, tweak and test - over and over - until we get things just right. Since kicking Early Access off in September, you’ve seen some of that work in progress. Your feedback has helped shape some big changes, like updating the look of our world and characters (more to come), and adding features like key frames, tilt and roll, and FOV improvements to our replay editor. Behind the scenes, we’ve still got a long list to tackle. But, we’re working on crossing off items with each season - more on that tomorrow. We’ve also heard a few things from you concerning the in-game economy: you want more real-world brands, more value, and more choice. So, we’re making a few changes in Season 3 aimed at making that happen: Brands! Way back in Season 1, you asked for brands in the skate.Pass - this season, we’re going to deliver, with adidas and more coming to the skate.Pass. Items on demand: Get the items you want, when you want them. We’re making 200+ wardrobe basics and in-demand items available for à la carte purchase. Although we’ll occasionally swap out a few items here and there to keep things fresh, the core catalogue will just keep growing. More skate.Pass options. We're adding a new Premium+ skate.Pass bundle to give you more options (and even more Tix) - you choose what works best for you. These updates are aimed at getting you more of what you want, and less of what you don’t. Believe us when we say, we’re still working on it: changing things as we go to set up skate. for success in the long run. With that in mind, let’s talk about Grom. In Season 3, the Isle of Grom is back - and we’re not just talking about the tutorial area. The island has expanded with a ton of new spots to skate and explore. Think hillbombs, massive gaps, cool transitions and some Skate 2 and 3-inspired spillway action. We think Grom is going to be one of your favorite spots and can’t wait to see what you’ll do with it. ALL players will have the opportunity to explore Grom during Season 3. But, as an added benefit for our skate.Pass Premium holders, they will get first dibs to skate Grom before anyone else. Your way into Grom Here’s how it’ll go down: for the first month at the start of Season 3, skate.Pass Premium holders will have unlimited access to Grom. After that, we’ll be holding our official grand opening - inviting all of our San Van residents to the Isle for a very special multi-week event in April. With a new brand partner making their Grom debut, you won’t want to miss it. Once the event ends, Grom access will be widely available through skate.Pass Premium, or you can grab an Isle of Grom Water Taxi day pass by using your earnable Rip Chips. The day pass will be 500 Rip Chips, is valid for 24-hours from the moment you get it, and can be used an unlimited number of times within that 24-hour window. Looking ahead: Season 3 and beyond If you’ve made it this far - thank you. We know it’s a lot of information. One last heads up before we go: at the start of Season 3, some of our SVB packs will be on sale from March 10 to March 17. Our goal remains the same. We want skate. to be a game that keeps growing and improving with our community for a very long time. Early Access is about building the foundation for that future. Tomorrow, we’ll be back again to share more of the fun stuff coming your way in Season 3 and beyond. In the meantime, thanks for rolling with us. The Full Circle Team92Views3likes0Commentsskate. - Community-Raised Issues [Last Update: February 19th]
What's this post all about? This post will be used to inform you on issues that the skate team are actively investigating or working on that have been raised by members of the skate community. By keeping an eye on this thread, you'll be able to see some of what the team is working on before a patch/update is made available to download. You may see a ❗Workaround or ❗Note from Dev below certain issues that give additional context to those listed. Wherever relevant, pages that add more context to a particular issue will be linked. How do I report a bug or issue? Here's a how-to guide on how to effectively report a bug on the EA Forums: skate. | How to report a bug Even if you're familiar with bug reporting, please consider checking the linked post. For account-related issues, please reach out to us via EA Help 🚧 INVESTIGATING 🚧 A significant number of people have reported this issue. The development team is currently investigating how it can be resolved. Please, provide as much information as possible. Players stuck | Multiple reports on players getting stuck/softlocked | Softlock Megathread 🆕 Update: The old thread has more than 9005 comments, and sometimes it is difficult for the team to organise and spot new issues within all the reports. That's why we have decided to open a new megathread to work on the most recent softlock issues. Last week, more than 38,000 players were unlocked. Replay Editor | Can't export videos in MP4 | Can’t export MP4 videos from replay editor. (PC) | EA Forums - 12986132 Settings | Screen resolution set to low when launching the game | Graphics Settings Fail to Save (NOT Duplicate) | EA Forums - 13027437 ❗ Workaround: Press Windows + R on your keyboard > Type: %localappdata% > Press Enter > Find the skate folder %localappdata%\skate\ > Delete or rename the folder. (Rename the folder if you have saved replays or screenshots) Social | Random players can join when the party is set to Nobody Can Join | Party set to invite only, randoms are still joining | EA Forums - 13025193 Social | Random players joining co-op challenges | Forcing people into my games? | EA Forums - 13061128 🆕Tasks | Players are having various issues related to tasks | problems with tasks ❗Workaround (for Community Park tasks only): Use any Fast Travel point, then return to the Community Park. 🆕Visual | Friends list does not load completely on accounts with large amounts of friends | Fix the friend’s list, please | EA Forums - 13077613 🆕Visual | HUD can disappear after starting a challenge | Gaming hud disappearing after starting mission | EA Forums - 12742772 Visual | UI Overlap & Texture Issues on ADM GPUs | UI Overlap & Texture Issues on AMD GPUs | EA Forums - 13123864 ❗Workaround: Go to AMD's driver site and find your graphics card from the "Search or Browse Drivers" section > Click on "Previous Versions" and download the one labeled "Adrenalin 25.12.1" > Download and Run the AMD Cleanup Utility > Reboot, and then run the Adrenalin 25.12.1 installer > Reboot again and launch the game 🆕UI/Text | Footplant tricks are incorrectly named on goofy stance | Boneless foot plant labeled wrong on Regular side skating | EA Forums - 12587183 ⏳ AWAITING UPDATE ⏳ A fix/adjustment has been made and will be issued in a future patch/update. Items marked as 🆕 in here may have previously been in the Investigating section. 🆕Visual | Stickers are invisible when placed on the board | Stickers now invisible | EA Forums - 1298379 ✅ RESOLVED ✅ This issue has been resolved in the game version listed beside the issue. Please ensure you have updated your game to the latest version. Patch v0.29.7 🆕Players stuck | Players are getting stuck in replay after mission is completed | Stuck in replay after mission completed | EA Forums - 12981412 Patch v0.29.6 Players stuck | Players are stuck when completing tutorial missions | Map tutorial / Voice over loop [Workaround] | EA Forums - 12988822 Patch v0.29.5 Challenges | Elements disappear when starting a challenge, and the user is unable to enter any menus | Starting Challenge Nothing Happens In-Game | Grind assist reset to 100 when launching the game | Grind Assist setting broken after S2 update | EA Forums - 12982138 Players stuck | Stuck on the initial loading screen | Stuck on black screen with game mouse pointer | EA Forums - 12982688 Visual | Character skin tone changed | Character skin tones messed up since update | EA Forums - 12981571 Visual | Settings socks to none/off and restarting the game will revert to the previous settings | Someone keeps putting socks on my character! | EA Forums - 12986018 Visual | Pants clipping on the front leg | Punk Pants - consistent clipping on the front leg | EA Forums - 12985930 Patch v0.29.1 In-Game | Friend's skater appeared invisible after joining a friend's party. | Invisible Friends in Online Co-op Level Up | Market mile fails to level up after achieving the required neighborhood rep | Market Mile not leveling up Players Stuck | Stuck in a canal if they fall in after collecting the final bearing in the Salmon Run line challenge. | Stuck in canal, can’t respawn, can’t play game now SVB Charge | Getting charged SVB for Rip Chip or Tix Items | MEGA THREAD - Getting Charged SVB for Rip Chip or Tix Items ❗ Update: If you experienced the issue, please post your details on the linked thread. Visual | Rip score award screen shows twice | Repeated rip score award screen Visual | Claim button appearing when there is no completion award | Can’t claim season 1 challenges after completion. Visual | Stunt target showing up/staying on when not in a Stunt Challenge. | Stunt target showing up/staying on when not in a Stunt Challenge. | EA Forums - 12634173 🔧 PATCH NOTES 🔧 The following information includes details of the patches that have been released for skate. For itemised patch information, please check the attached link. Jan 20, 2026: Patch v0.29.6 Dec 15, 2025: Patch v0.29.5 Dec 2, 2025: Patch v0.29.1 Oct 7, 2025: Patch v0.28.0 Sept 16, 2025: Patch v0.27.7 Please consider the following: This is not an exhaustive list of everything the development team are working on. Just because an issue is not listed above does not necessarily mean it's been ignored. If an issue is added to ⏳ AWAITING UPDATE⏳, this does not mean it will be addressed in the next patch/update, but it will be included in an upcoming patch/update. Items marked 🆕 have been recently updated/moved when this post was last edited. See you in San Vansterdam!11KViews15likes0CommentsThe Grind: Vol 1
Welcome to The Grind! What is The Grind? This is our platform to talk directly to you, the community. We will share details about skate., answering your questions directly, and talk about where we’re at in development (from playtesting onward). We want The Grind to tell you everything you need to know about skate. before we open up San Vansterdam in Early Access later this year. The Grind is about you, our players, and for it to work, we need your questions. We are opening a new question submission form in the official Discord and we’ll pull questions from there for our next volume of The Grind, coming in May. Start adding your questions for the development team in the new #questions . And please – don’t hold back. Ask the questions that you really want answers to. Let’s get Vol 1 of The Grind rolling! What’s happening with the skate. Insider Playtest? In Sept 2024, we began our Always-On Playtest. This new phase tests the game in a permanent live environment, with servers running around the clock. We began with PC and mobile testing and rolled out a small wave of console test invites. In March, we invited our biggest wave of testers to date, launched the 0.26.0 playtest update, and turned on virtual currency testing for PS and PC testers. We’ve updated the city, added more challenges, updated visuals, fixed bugs from 0.25.0, and much more. As skate. Insiders share their feedback and issues, the Full Circle team is working to address these reports and continually improve the gameplay and the feel of skating in San Vansterdam. We're building this game in collaboration with the community, and that’s why these playtests and the sharing of bugs, issues, and feedback is so important. To date, we’ve invited more than 200K players into the playtest, and that massive amount of feedback (over 30K posts on the playtest forums and over 20K survey responses) has helped steer the direction of skate. and improve the gameplay and performance. So thank you, testers, for all that you’ve done so far and continue to do. And if you’re reading this and still waiting for an invite, don’t worry, we’re planning on sending out another large wave of invites in June. Just for fun, we asked our data team to share some of the things you’ve all been doing in the playtest. Check out some of the highlights of your accomplishments in San Vansterdam: More than 16 million kickflips* More than 4.8 million 50-50 Grinds landed - nothin’ but bolts! The Longest Grind (so far) – more than 200 meters! That’s about 15 school buses! More than 40 million Total Wipeouts – Ouch! More than 6.5 million Challenges completed includes varial and nollie kickflips * Now, let’s answer some of those questions you’ve asked us that need answers! Your Q’s, our A’s. Is skate. still launching in 2025? Yes! We are still planning on launching in Early Access later this year. We have an ambitious vision for skate.: an ever-growing, ever-evolving skateboarding sandbox that expands over time with the feedback of the players living in San Vansterdam. Our Early Access launch will only be Day One of that experience, a starting point from which new features, improvements, and content will be added over time. We don’t consider the Early Access launch the “finished version” of skate., and neither should you. But the skateboarding experience will be great, and you’ll have tons to do with your friends in San Vansterdam. We can’t wait to share more details about what we have planned, both for day one of Early Access and in the months that follow. We’ll be updating you regularly over the next few months so keep an eye out right here and on our official social channels to stay up to date. Will skate. have an offline mode? The simple answer: No. The game and city are designed to be a living, breathing massively multiplayer skateboarding sandbox that is always online and always evolving. You’ll see bigger things evolve, like changes to the city over time, as well as smaller things, like live events and other in-game activities. In order to deliver on our vision of a skateboarding world, the game will always require a live connection. That is probably not much of a surprise if you’ve been in our playtest. How did you come up with the name San Vansterdam? We TOTALLY conducted extensive scientific, data-driven research and didn’t just spitball names until we found something everyone didn't hate. We promise. Is cross-play/cross-progression in the playtest? Absolutely! When you load in, you can see if someone is on a console or PC with cross-play on by default. And with cross-progression, if you have access to more than one platform for playtesting, you can literally log out of one platform, and launch the playtest on the other platform, and you’ll start exactly where you logged out. Hey, I signed up but never got in. What gives? It’s nothing personal, we promise! To make our testing most effective and to ensure stability, we are providing access to testers in waves. But rest assured, before we launch into Early Access, everyone who has registered as skate. Insiders will get an invite to come playtest the game. Why are microtransactions active in the playtest? San Vansterdam will be a living skating world, and we want to effectively support ongoing development while also offering a system that feels fair and fun for all of our players. To get there, we’re running extensive testing across PC and PS (Xbox testing will be rolling out later) to catch any issues or pain points, and to ensure that the content represents a fair value for our players. We know that using real money during a playtest is a little unusual, but we think it’s the best way to properly assess and adjust the system before launch. If you see prices or other things changing over time, please understand that this is normal. And of course, you will receive the amount you spent during playtesting in San Van Bucks (SVB) when we reset for Early Access launch. What happens with any money I spend during the Playtest? Like we said, if you choose to participate in this test and spend real money, whatever you spend will be returned to you in SVB when the game launches for Early Access. If you buy $20 of SVB, you will enter Early Access with $20 worth of SVB waiting for you on the same EA account. While it’s important to us for testing, we understand some of you may feel uncomfortable spending real money in a test-phase game. So if you don’t want to spend your money right now, we totally get it, and your feedback is always important to us. Is everything “cool” going to be locked behind a paywall? We are still adjusting the in-game rewards system, including the items available with San Van Bucks and the earnable Rip Chips currency, which will allow you to grab items from Product Boxes by completing Challenges and ranking up the districts of San Vansterdam. As mentioned in The Board Room Ep 3, skate. will not have paid lootboxes. The bottom line – there will be “cool” things for you to earn and customize your character without having to spend real cash. Will there be locations on the map that will cost money? The city of San Vansterdam will grow and evolve, with new areas opening up over its lifetime. As we said in one of our first Board Room videos, we will not lock new gameplay areas behind a paywall. If a new area is added to the game world, you can access it for free. Will I have to pay to level up the stats of my character? skate. isn’t a pay-to-win game, so there will be no paying to increase your skater’s skills (there also are no skill stats to increase for your skater anyway). Your stats are in your fingers - how good you Flick-it is how good you are in San Vansterdam. Practice makes pro, not a list of numbers in a stat sheet. Thanks for joining us for the first volume of The Grind. We hope you enjoyed hearing a bit from us and having us answer your questions directly. We’ll be doing these monthly over the next few months so be sure to join the official Discord (https://discord.gg/skateEA) and fill out the question submission form to get your hot questions in for next time. And, as always, stay tuned in to our social channels for the latest info and answers to your questions. See you in San Vansterdam, The skate. Team Stay in the loop by following skate. on Instagram, Twitter/X, TikTok, and Facebook and read all the latest news and updates from our team via the skate. newsroom. Join the conversation in our official Discord server and our community-run Reddit.670Views3likes0CommentsThe Weekly Grind - Feb 17, 2026
Welcome back to The Weekly Grind. Let’s get to it! What’s going on? Week 2 of Spring Pop-Off is underway, and Burt Blaze has arrived in the Extravert store. (Reminder: his flame VFX only activates in-game when you’ve hit that 4X multiplier. You can check the VFX in the store by hitting the Toggle Effect button.) Check the blog that dropped on Feb 5 for details on the event running from Feb 10 - March 3! Our ImpervaTEK winners were announced on the ImpervaTEK post, with decks shipping this week (and their videos showing up on skate.Reel soon). For the Show Your Fit screenshot contest, we’ll be going through those and should have an update on the winners next week. Weekly Calendar The Weekly Grind returns (that’s today) Spring Pop-Off Week 2 Dev Update: Season 3 Roadmap and Seasonal Structure Blog Show Us Your Fit Screenshot Contest Winners Announcement Coming Up Season 3 Details and News (we’ll be dropping bits of info over the coming weeks, with our Season 3 blog hitting on March 5, 2026 with all the info on Season 3) More content from the skate. community! As usual, we wanted to share a few pieces of content that caught our eye. Remember: if you want to possibly be featured in The Weekly Grind, make sure to share yours (screenshots, videos, clips) via skate.reel. While we love highlighting content from the community (via Discord, Reddit, etc.), we’ll use this space to share the ImpervaTEK Winners’ videos. Ditos110 Natedogg1820 P33C3 RabbitSavior Wakeupyouredying X4nnyPhant0m XxVoldo beefparcel BiggestDank [KONA] 5213bubble 6j7tn3597w58 aaronb553 actuallybradpitt Adlanticz Part of The Weekly Grind will be dedicated to sharing current Known Issues the team is tracking for bugs & issues, any active deployments/fixes, and next steps. To Be Fixed in the Coming Weeks: There is an additional stuttering issue present when using the replay editor in-game, noticeable as skipped frames. Progression and rewards for some completed Tasks fail to apply to the player's account. Workaround: Restarting skate fixes this issue, but your Task progress may be lost. The player needs to press the Back button two times for the missions menu to close. The Score with Sequences and Modified Grabs daily and weekly task does not appear for some players and cannot be progressed. Transferring from one Challenge to a Co-op Challenge via invite sometimes results in server disconnection. The Throwdowns queue timer freezes after all other players leave the queue. Lip color and Board Stickers are invisible when running a NVIDIA card on driver 591.44 or newer. Skaters are unintentionally pulled into random co-op challenges. Known Issues Still Being Investigated: Tweaking skate's. graphical settings can cause the fullscreen resolution to switch to 640x480. Workaround: Rename the %localappdata%\skate\data folder or delete the folders that have numbers in that folder tree. Graphical glitches are present in the UI on PCs using AMD GPUs. Workaround: Go to AMD's driver site and find your graphics card from the "Search or Browse Drivers" section. Click on "Previous Versions" and download the one labeled "Adrenalin 25.12.1." Download and Run the AMD Cleanup Utility. Reboot, and then run the Adrenalin 25.12.1 installer. Reboot again and launch the game. Event challenge criteria sometimes fail to update after completion. Sometimes, putting the game on fullscreen and leaving it minimized for three or four minutes will prevent the player from re-opening it until the game is restarted. Community Park tasks sometimes won’t count if you log out while within a Community Park and log back in. Workaround: Use any Fast Travel point and then return to the Community Park. Rarely, when interacting with a player and joining their party, you will accidentally join another player’s party. The speech-to-text feature does not transcribe the words correctly.686Views2likes0CommentsBug de las misiones diarias en skate. 13-2-26
Hola señores, jugando como siempre las misiones diarias de skate. Se ha bugeado y no me da parte de las recompensas de las misiones, como siempre tendré que salir del juego y estas misiones hechas aparecerán incompletas y como es un error frecuente en las tareas diarias me gustaría que lo arreglen y me den las recompensas de las misiones. Muchas gracias por su tiempo.22Views0likes3CommentsDev Update: Auto-Exchange System
Oh hello - skate. dev team here, popping back in to talk about some ch-ch-changes coming your way as we head into Season 3. To recap where we left off in November: Early Access means we’re always learning from how you play, what’s working, and what’s not. Things don’t always line up between what we intended and how things turn out in-game (you all keep us on our toes). When that happens, we tinker, we tweak, we try to improve. This is one of those moments. Let’s get right into it: starting with the transition from Season 2 to Season 3, there will be changes to how Tix work. Why we’re making this change While we’d originally intended for all Tix to be used in the season they were earned, at the end of Season 1, we had a problem. There were a number of players with more Tix than they could spend. You told us you wanted more options, more content, and more branded items. So, while we worked on that, we made the decision to roll over all Tix purchased with SVB, and a portion of earned Tix into Season 2. In some cases, this still meant players lost up to 75% of their Tix - which is not what we want. So, we’re going to try something new to reduce wasted Tix. What’s changing (aka. the important stuff, read me) Starting with the end of Season 2 and going forward, Tix will not roll over from season to season - this includes earned Tix, and those purchased with SVB. Like most games with seasonal currencies, that means you’ll need to spend your Tix in the season you’ve earned them, starting now with Season 2. But, we get it, you have a life - and your Tix shouldn’t disappear into the void if you’re busy living it on the day a new season starts. If you still have Tix at the end of a season, the game will auto-exchange items for you by utilizing those leftover Tix, aiming to get you as much value as possible. There’s still about a month left until that happens, so you still have plenty of time to spend your Tix however you choose. TL;DR: Tix will not roll over into the next season We’ll remind you in-game to use your Tix before the season ends If you forget (or life happens), auto-exchange will exchange the Tix for you on skate.Pass rewards so they don’t go to waste How it works You’re in complete control of how you spend your Tix during the season: auto-exchange will only kick in once the season ends. Here’s how it works: Auto-exchange starts on the last skate.Pass page you’ve unlocked It exchanges Tix for higher rarity items first If it runs out of items on that page, it moves backward to earlier pages Auto-exchange completes when you do not have a high enough Tix balance to obtain any more items Any Tix remaining after auto-exchange completes will be wiped Example: If you’ve earned enough Tix to unlock up to Page 7 in the skate.Pass, auto-exchange will begin on Page 7, exchange Tix for available items, then work its way down to earlier pages. Auto-exchange will not obtain items from pages you haven’t unlocked. What about the Legacy skate.Pass for skate.Pass Premium members? After the auto-exchange completes and you're in the next season, if you had skate.Pass Premium for the previous season, you'll still be able to earn Tix to unlock more tiers in the previous season's skate.Pass. Season 3 is coming soon Season 3 is just around the corner, bringing more cool stuff and less lost Tix with it. We heard loud and clear that you wanted more branded items in the skate.Pass, and we’re happy to say that you’ll start seeing that in Season 3. And, when it comes to being able to customize your skater, more options are on the way. You wanted ink - this season, you’ve got it. That’s right folks, tattoos. Head over to our socials today for a sneak peek of what we have lined up for you. As always, we’ll keep checking in on how things feel and tuning our systems until they’re just right. Keep an eye out on our channels for more Season 3 updates to come throughout this month. That’s all for now, folks. Thanks for rolling with us. The Full Circle Team111Views1like0CommentsThe Weekly Grind - Feb 10, 2026
Welcome back to The Weekly Grind. Let’s get to it! What’s going on? Today is the start of the last event for Season 2, San Van’s Spring Pop-Off event. Check the blog that dropped on Feb 5 for details on the event running from Feb 10 - March 3! As we mentioned last week, we’re extending Season 2 by one week, and will be adding Tasks and Challenges in that week to help you finish up the skate.Pass. Season 3 will start on March 10, 2026, and we’ll be sharing the details on Season 3 in our seasonal details blog and news early March to get you ready. We’ve had two content contests wrap up, and the submissions have been awesome. Our ImpervaTEK contest entries are getting finalized and we’ll be reaching out to finalists to verify eligibility in the next couple of days, sharing the winners of the contest this week. For the Show Your Fit screenshot contest, we’ll be going through those and should have an update on the winners next week. Weekly Calendar We'll be sharing Season 3 details over the coming weeks, with the full S3 reveal the first week of March. The Weekly Grind returns (that’s today) Spring Pop-Off Starts Skate. ImpervaTEK Video Contest Winners Announcement Coming Up Show Us Your Fit Screenshot Contest Winners Announcement Season 3 Details and News More content from the skate. community! As usual, we wanted to share a few pieces of content that caught our eye. Remember: if you want to possibly be featured in The Weekly Grind, make sure to share yours (screenshots, videos, clips) via skate.reel. It's a LONG way down, Credit: S14SH Hippy flips for days! Credit: Yaneba Part of The Weekly Grind will be dedicated to sharing current Known Issues the team is tracking for bugs & issues, any active deployments/fixes, and next steps. The team is actively working on locking Update 0.30.0 to get ready for Season 3, and we'll have updates on the fixes coming with those patch notes in early March. Known Issues Still Being Investigated: Task missing from Task screen after daily rollover. Workaround: Restarting skate fixes this issue. Graphical glitches are present in the UI on PCs using AMD GPUs. Transferring from one Challenge to a Co-op Challenge via invite sometimes results in server disconnection. Progression and rewards for some completed Tasks fail to apply to the player's account. Workaround: Restarting skate fixes this issue, but your Task progress may be lost. Event challenge criteria sometimes fail to update after completion. Board Stickers are invisible when running a NVIDIA card on driver 591.44 or newer. Workaround: Roll back your driver to 580.81. Tweaking skate's. graphical settings can cause the fullscreen resolution to switch to 640x480. Workaround: Rename the %localappdata%\skate\data folder or delete the folders that have numbers in that folder tree. Players claiming missing Founders and Deluxe items. During the Stop, Quick Drop, and Roll Mission, the fliptrick over cars criteria doesn't seem to track until after you complete all of the other criterias. Often during the tutorial, if you wipeout during the Ollie Course, Vee's line about being off board will loop infinitely. Workaround: Restarting skate. has been reported to fix this issue. Exported videos are longer than their displayed in-game length. There is an additional stuttering issue present when using the replay editor in-game, noticeable as skipped frames. Sometimes, putting the game on fullscreen and leaving it minimized for three or four minutes will prevent the player from re-opening it until the game is restarted. Often the Team Up, Throw Down mission does not end until the player untracks and retracks the mission. The player needs to press the Back button two times for the missions menu to close. The Throwdowns queue timer freezes after all other players leave the queue. When logging out in a community park and logging again, the tasks won´t count. Rarely, when interacting with a player and joining their party, you will accidentally join another player’s party. The speech-to-text feature does not transcribe the words correctly. Rarely, the Back button has no functionality, and the player cannot exit the Replay Editor.644Views4likes0CommentsPedidos y recompensas
Hola llevo comprando desde el día 19 de enero packs de 4.99 y 9.99 sanvanbuckets por la web para el juego skate. en ps5 , resulta que dice que al hacer la primera compra recibes de recompensa 50svb , no me habéis dado nada , con cada comprar que hago solo recibo los pavos y no recibo los puntos de recompensa para canjear después , 55 puntos de recompensa sin todos los puntos que tengo que recibir para canjearlos después , espero que me lo solucionéis rápido , dispongo de un limite cuando acabe la temporada dos del juego y no me habéis dado ni un punto de recompensa . [Moved to Other EA Games ES. Please review our guidelines regarding language posts - CM] [Personal info removed - CM]30Views0likes1Comment