The Weekly Grind - Sept 1, 2026
Welcome back to The Weekly Grind, San Vanners! Let’s roll! What’s going on? Season 5 kicks off next Tuesday! Dive into the blog, get ready for S.U.M.R. Camp, Player-created Spot Battles, Underflips, Improved Footplants, and more. Check out the interview below with Brad and Elliot from the World team to get more details on S.U.M.R. Camp. X Games San Van leaves next Tuesday, so this is your last week to get your X Coins and score those X Games San Van rewards to be the legend you are. Hit the X Games San Van blog if you need a refresher, and get out there and shut it down. On Sept 8, the Stadium will go back to the San Van Open design. We've heard the feedback on loving the X Games San Van design, so keep sharing your thoughts as we continue to work on the game. Don’t forget: Keep sharing your bugs/issues so we can squash ‘em flat. Let’s dive right into the calendar. Weekly Calendar The Weekly Grind returns (that’s today!) New Weekly Tasks (also today!) S.U.M.R. Camp Interview with Brad and Elliot X Games San Van Week 6 with Open Access (July 21 - Sept 8) Coming Up Update 0.32.0 Notes (Sept 7) Update 0.32.0 Goes Live and Season 5 Launches (Sept 8) The Weekly Grind Interviews Underflips What other types of interviews would you want to see? Let us know - gameplay, tricks, world design, etc. S.U.M.R. Camp Mega Park Interview We’re back with Brad and Elliot (our World Art Director and World Design Director) to talk about Super Ultra Mega Resort (S.U.M.R.) Camp. How did you guys take the legendary flow of iconic spots like the Hawaiian Dream, The Quarry, and Skate 3's Super Ultra Mega Park, crank it up for this new S.U.M.R. Camp Mega Park, and inject those classic vibes to keep everyone's playstyle feeling absolutely fresh? Elliott: One thing we decided when we first began ideating this space was to make it a destination rather than just a spot. We went back and evaluated all the Mega Parks from previous games and found that one thing they did well was anchoring to a specific theme and setting. Another thing they all shared was a pretty clear golden path through them. So that's where we began. Establishing a theme and setting, and making sure we focus first on the main path down the mountain, ensuring it's easy to read and follow for the full ride. After that, as the theme evolved, we layered in branching elements that are both easy and hard to spot, allowing players to explore as much of the space as possible from all kinds of creative directions. Brad: If you look at each of those classic locations, they are all insane skateable places that are grounded in some kind of locational fiction that makes them somewhat believable. We wanted to do the same thing again, but create a megapark that was even bigger and more over-the-top. The trick was to find a reason for a park like this to exist- so pretty early on, the big question became "WHAT IS IT??". We ended up finding great inspiration in mountain bike/ ski hills. They feature Nature, Downhill, Jumps, Flow, and Branching paths. So we created a hybrid of traditional megapark structures and a downhill mountain bike park. Once we had this core concept, the gameplay and visuals all started to fall into place. Leaving the poured concrete behind for S.U.M.R. Camp's organic, wood-built aesthetic is a sick switch-up. What drove the decision to go with a more natural vibe? Brad: We wanted to create a space where players could escape the city and experience something fresh. It’s that feeling of getting out into nature—going for a hike or camping—a chance to get away from all the noise, just to reset and realign yourself. Also, if I'm being honest, having lived in the Pacific Northwest my whole life, I absolutely love this biome, so selfishly, I wanted to share it with others! In doing this, we wanted to be really careful not to make it feel like our park was stomping on the natural environment. Early on, we found ourselves basically deforesting the whole side of the mountain to cover it in concrete and skate park elements. It just felt like a clear-cut forest, so we went back and added a bunch of the trees back in. Then, we started incorporating more natural materials, like wood-slat ramps and using log-built structures to hold them up instead of just building massive concrete structures. It ended up feeling much more integrated with nature. How did the Worlds and Gameplay teams collaborate to ensure that high-speed grinds and gaps feel buttery smooth across a fully connected, massive downhill mountain zone compared to traditional, segmented skateparks? Elliott: One of the harder aspects of building this kind of thing was working at such high speeds. It's the highest speeds we've ever tried to play with, and so that was kind of new territory for us. The Worlds team needed to work closely with the gameplay teams to fine-tune aspects like physics, camera, and high-speed grinding. Some of them are subtle enough that you might not notice right away, but it's the way all the elements work together that makes the experience so fun and exhilarating. There is quite a bit of back-and-forth ideation on solutions throughout this map’s development, as we on the world design team continue to test constantly to make each small and big idea work as consistently as we want it to. Skate 3’s Mega Park had those massive, obvious transfers, but this new one has hidden lines everywhere! How did you approach burying those sneaky gaps for players to hunt down? Elliott: Well, one thing Super Mega Ultra Park from Skate 3 did really well was hinge its layout on a switchback design. Doing this allowed for some interesting lines to form naturally when facing the switchback straight down. So we used that as a starting point to design our version of a Mega Park destination, as we felt we could translate it well into a larger-scale mountain setting. We want players to constantly ask, “If I go off here, where could I land?” With our layout being quite long and large, we created a waterfall running down the center to help players landmark the space and create really interesting over-the-top gameplay along the main switchback path. The hangout spots scattered around the mountain have that perfect DIY, community-built energy. What past Skate vibes inspired those chill zones? Brad: Because nothing quite like this exists in real life, we needed to find some ways to anchor skate culture into it. To do this, we did a bit of "what if" type of thinking- as in "what if the skate community inherited this downhill mountainside training facility?" The community would probably bring a lot of DIY, similar to what you see in real-life community-built skate parks like Burnside. Along with this would come all the little community hangout spots you find around the map. Elliott: We also wanted to keep in mind the social possibilities of our game. We want players to find great spots to hang out with both large and small groups. Dressing them up to make them a pleasant place to hang out, or a spot with a beautiful view of the park and the players, was really fun to do. Over 30 different paths down the mountain is mind-blowing! Did watching how the community shredded Hawaiian Dream and The Quarry help map out all these crazy new routes? Elliott: Oh, for sure! One thing we liked about Hawaiian Dream is its “destination” mood, and it's an area that really pays off for exploration. We looked at it from a top-down perspective and played a bunch of “what ifs” to help us get inspired about where we wanted to take our Mega Resort. Also, in all honesty, I'm not even sure there are only thirty paths down the mountain. As usual, I'm sure our players will show us something we never imagined possible. Brad: Watching how creative players got with locations from all the skate games - old and new - absolutely motivated and inspired us to make something that will give them a ton of opportunities to find their own lines! That’s it for this Dev Interview, so roll on Sept 8! We can’t wait to see you shredding the trails in S.U.M.R. Camp when it drops Sept 8th* for Season 5, whether you’re kicking it at Campers Glade, the Fishing Hole, checking the sights on the Nature Walk, or tearing it up in the Squatch Chilling Park, Tube Mountain, or Upper Ramps. *Season 5 skate.Premium Pass holders can access S.U.M.R. Camp early, from Sept 8 until Oct 6, 2026. From Oct 6 to Dec 1, those without skate.Premium can grab a 24-hour day pass via the Water Taxi to S.U.M.R. Camp for 500 Rip Chips (earnable through completing Challenges and Bounties). More content from the skate. community! We wanted to share a few pieces of content that caught our eye. Remember: if you want to be featured in The Weekly Grind, make sure to share yours (screenshots, videos, clips) via skate.reel. RICHIEBEAR nora (goosemother) First hippie flip for dot.echo (give it up, y'all!) Part of The Weekly Grind will be dedicated to sharing the current Known Issues the team is tracking, any active deployments/fixes, and next steps. Known Issues To be fixed soon: Fixed an issue where performing a footplant would cause a one-foot grab to be added to future scoring sequence. Fixed an issue where boards were clipping through Hedgemont ledge in M-corp Plaza. Fixed an issue where Gap Distance was not registering correctly in Block Parties. Fixed an issue where the "Add EA Friend" option would be missing when using the "Find Skaters" feature. Fixed an issue where teleporting to a spectated player could cause an infinite loading screen. Fixed an issue where Block Party rounds would count sequences started before the round. Fixed an issue where Dark Lipslides were not counting towards "Any Slide" objectives. Fixed an issue where an Own The Lot could have an All Players objective for only one player. Fixed an issue where launching the game would change display modes causing a black screen on some PC setups. Fixed an issue where Block Party UI elements would disappear after returning to session marker. Fixed an issue where the "Total Airtime with Grabs" task was counting sequences with grabs and not airtime. Fixed an issue where you could see through your skater's legs when wearing Ripped Jeans. Fixed an issue where some gesture animations would stop playing in the Co-op celebration screen. Fixed an issue where equipped stickers would obstruct Board Art previews in the Shop and skate.Pass. Fixed an issue where doing a spin then late body flip would cause the skater's orientation to snap. Fixed several issues where the skateboard's wheels would get caught on the lip when landing in transition. Fixed cases where the skateboard would get bumped out of grinds, especially when going fast. Fixed an issue where the flip trick after finishing a grind would skip frames. Fixed an issue where low nollie pop-shuvits would push the skater to the side. Fixed an issue where the skater's feet would sometimes sink into the board after a running mount. Fixed an issue where Runouts could occur from a Coffin. Fixed an issue where scoring for Judo and BS Footplants were swapped. Fixed an issue where high-speed grinds could cause the wrong grind type to be detected. Fixed several cases where the skater's feet would clip through the board during a trick. Fixed some visual issues with mounts and dismounts. Fixed an issue where Stalefish Grabs were incorrectly called Stale Grabs in Skatepedia. Fixed an issue where the report confirmation screen would always display "Inappropriate Name" regardless of the selected report reason. Fixed an issue where an unblocked user could not be re-added as friend. Fixed an issue where owned items would not display a check mark in the Store. Fixed an issue where the Comms radial menu would not remember the last selected tab. Fixed an issue where the neighborhood info panel would not correctly display a max level neighborhood. Fixed an issue where disabling subtitles would hide the Character Icon and Skip Button functionality in Cinematics. Fixed an issue where the Challenge Player Visibility setting would not follow the party leader's setting when in a party. Fixed an issue where the compass would show an incorrect neighborhood level after completing a challenge. Fixed an issue where a ground seam in Stadium caused skaters to float and forced unwanted bails. Fixed an issue where flags were unintentionally floating in South Hills, Isle Of Grom. Fixed a typographical error on Billboard in Steamer's Reach (Brickswich.) Fixed an issue where skaters couldn’t climb the top of the ramp using the Climbing bar or ledges in the Market Mile Community park. Fixed a section of the floor, pavement, and foliage in Brickswich that was hovering above the ground and clipping through the skater. Known Issues Still Being Investigated: Some Players are unable to export in MP4 Format. Workaround PC ONLY: Using WebM format when exporting works. Changing the graphics preset doesn’t update the settings shown at the bottom of the Graphics screen as it should. Tailslides and Noseslides are not correctly detected when approaching a ledge from its end. Wallride detection often causes skater to flip unnaturally. Smith to Tailslide task often fails to register when done correctly. X-Games Intro Video, Mission, Tasks and Challenges are missing on first login. Quick Ollie/Nollie into No-Foot Grab causes leg clipping with board. Some flip trick animations appear different in the Replay Editor when done by other skaters. Some specific landing animations make the skater's upper body snap upright immediately. Game intermittently fails to enter Quick drop mode from the radial menu Workaround: Hold D-Pad Left as a shortcut to enter Quick Drop mode. Traffic and Pedestrians are sometimes Present During Challenges. Workaround: Turn off Challenge Player Visibility in Settings. Switch or nollie 360 inward heelflip rotates the skater if PS5 power saving is enabled. Workaround: Disable Power Saver for skate. Skater spawns off-board and camera tracking freezes when resetting Session Marker set at a ledge in drop-in position.16Views0likes0CommentsSkate. Unendlicher Ladebildschirm
Hi, ich habe seit dem letzten großen Skate.-Update im Mai dieses Jahres Probleme mich mit dem Spiel zu verbinden. Nachdem ich einen Knopf im Menü gedrückt habe steht da ganz normal "Shader werden konfiguriert" und "Lädt...", aber dann lädt es einfach nicht rein sondern lädt unendlich lange. Ich habe bereits mehrfach Dateien repariert. auf EA sowie Steam das Spiel neu installiert, den Anti-Cheat neu installiert etc. aber ohne Erfolg. ich konnte es fast problemlos spielen davor. ich spiele auf Windows 10. Danke im VorausSolved67Views0likes12CommentsPlayStation Spielstand auf PC
Moin, ich habe Skate schonmal auf der PlayStation gespielt und würde gerne den Spielstand von der PlayStation auch auf dem PC haben. Das geht ja angeblich in dem man das EA Konto mit dem Playstation Konto verknüpft. Das geht bei mir aber leider nicht weil mein PlayStation Konto angeblich schon mit einem anderen EA Konto verknüpft ist. Irgendwas mit „hotmail.com“ ist anscheinend damit verbunden. Kann mir da wer aushelfen?6Views0likes2CommentsBugs en enfrentamientos XGames
-En muchas partidas se desaparece en HUD que indica el tiempo y el puntaje de los participantes, es molesto no saber cuanto tiempo te queda en alguna ronda. -En la pantalla final, donde muestra los gandores, los emotes siempre se quedan pillados, soy de Pc por cierto, he visto que de otras plataformas no suele ocurrir -En el desafio de Park de "Osaka" muchas veces al volver al punto de control, la cámara se queda estática y se demora unos segundos en seguir al skater, tambien pasa en el desafío de Vert, no recuerdo el nombre, pero tarda demasiado en bajar la cámara, y , como está "enganchado" el punto de control en el Drop in, un par de ocasiones se ha bugueado el personaje y sale disparado. De momento no he tenido inconvenientes graves, disfruto bastante poder jugar nuevos modos. Un saludo17Views1like1CommentSeason 5
The Hub What’s in Season 5 New Area Access New Features skate.Pass for Season 5 In-Game Event Coming in Season 5 Here's a quick list of what's coming to skate. throughout Season 5. Read more below to get a full breakdown. Reminder: Some things are coming in Day 1 on Sept 8, while others will land mid-season with update 0.32.5: New area: Super Ultra Mega Resort (S.U.M.R.) Camp Mega Park New Hedgemont Street Park (Coming Mid-Season) New and Updated Tricks/Skatepedia updates: Underflips, Improved Footplants New Ways to Play: Updated Progression New Game Modes: Player Spot Battles and Block Parties QoL Improvements and Bug fixes (details coming on Sept 7, 2026 via the 0.32.0 patch notes) New Brand Partners: Converse, Baker, Deathwish, Online Ceramics, Welcome, There / Unity Updated skate.Pass with new Brand Partners Vans Season 5 Starter Pack New Tracks to the Soundtrack Mid-Season Event Season 5 Deep Dive In Season 5, we’re bringing you the best of both worlds: the hustle of San Van, plus the perfect place to leave it all behind and see where the ride takes you. Introducing S.U.M.R. Camp: a mountain getaway built for big speed and big air. Think massive gaps, expansive terrain, and brand new mega lines. Away from the city, it’s a chance to enjoy a session with killer tunes, good people, and plenty of room to ride. Back in San Van, new and updated skateparks keep the action going closer to home. The Stadium is still open to explore, with Grom and S.U.M.R. Camp just a short ferry ride away, now easier to find with the Location Selector at the San Van Ferry Terminal. Check the chart below for access windows and details for S.U.M.R. Camp, The Stadium, and Isle of Grom. As an added benefit to their pass, Season 5 skate.Premium Pass holders can access S.U.M.R. Camp early, from Sept 8 until Oct 6, 2026. From Oct 6 to Dec 1, those without skate.Premium can grab a 24-hour day pass to S.U.M.R. Camp for 500 Rip Chips (earnable through completing Challenges and Bounties). Unlimited access to The Stadium for Season 5 is also a benefit of the skate.Premium Pass, or you can get a 24-hour Day Pass for 250 Rip Chips. Isle of Grom will be General Access (skate.Premium Pass or 500 Rip Chips for a Day Pass) from Sept 8 to Oct 13, closed to prepare for an in-game event for a week, Open Access (no skate.Premium Pass or Rip Chips required) from Oct 20 to Nov 3, and then will return to General Access from Nov 3 to Dec 1. S.U.M.R. Camp (Mega Park) Located across the bay as an escape from city noise, The Super Ultra Mega Resort (S.U.M.R.) Camp Mega Park is an all-new ultra mega-park built by skaters, for skaters to support year-round Big Air skateboarding development. The expansive terrain features Rocky Ramps, Tube Mountains, Rockbottom Lodge for visitor accommodations, and a peaceful Fishing Hole for recreation (and getting a run at the Lower Bowls below). It also integrates hazardous terrain like Bloody Gulch, a challenging run built around custom-carved rock formations. Endless High-Speed Lines: Packed with massive ramps, intense speed, verticality, and over 30 unique paths down the mountain—it’s bigger and wilder than Skate 2 and Skate 3! Pure Mountain Vibes: Reject the city noise, feel the high-altitude rush, and recenter your mind with big air and huge skies stretching from horizon to horizon. Have You Seen Him? S.U.M.R. Camp Story Event City Councilor Slappy has gone missing! Work with fellow SVCC Member Izzy to uncover where Slappy went - and why - across 6 Weeks of Activities in this all-new story event at S.U.M.R. Camp. Weeks 1-3 are available in update 32.0, each unlocking progressively each week (i.e. Sept 8, 15, and 22nd) when players complete the previous week. Weeks 4-6 will arrive later in the Season during update 32.5 Players must have access to S.U.M.R. Camp to unlock the event, but it persists all season long, so it will be playable for all players once S.U.M.R. Camp enters general (non-early) access. The event will not be available after Season 5 - so make sure you hop in and see what happens each week! Blending Missions and Bounties into a single, seamless adventure where the story unfolds as you play. By delivering fully voiced narrative updates in real-time as you complete Bounties, you can stay fully immersed in the action without needing to track Missions or pause to read menus. New Hedgemont Street Park, Parry Point Park (Coming Mid-Season) Coming mid-season with update 0.32.5, the team has built the sickest new street park in Hedgemont, along Blue Light Beach, called Parry Point Park. Updates to San Vansterdam As part of the Season 5 update, S.U.M.R. Camp elements and inspiration are spilling into San Van for the Block Party, giving the plaza a relaxed, rustic makeover. Something is happening over at the old Hedgemont Community Park, as construction is kicking off in full swing. We’ll keep an eye on it and report back as the construction crews make progress. QOL Improvements Coming Sept 8, 2026, update 0.32.0 will have fixes, improvements, and tweaks; and we’ll have those patch notes for you to dive into on Sept 7, 2026. New & Improved Tricks Underflips To add more technical style to your sessions (and definitely up your steeze-factor), Underflips arrive in Season 5, and we’ve brought more than ever before! There are 16 variations of Underflips that will be available for you: Kickflip Underflip Hospital Heelflip Heelflip Underflip Impossible Underflip FS Pop-Shuvit Underflip Front Foot Impossible Underflip BS Pop-Shuvit Underflip Nollie Kickflip Underflip Hospital Flip Nollie Heelflip Underflip Nollie FS Pop-Shuvit Underflip Nollie Hospital Heelflip Nollie BS Pop-Shuvit Underflip Nollie Impossible Underflip Nollie Hospital Flip Nollie Back Foot Impossible Underflip Improved Footplants The team has continued to refine our core mechanics. For Season 5, we’ve upgraded footplants alongside a new set of Challenges and Bounties to feature them. Thanks to your feedback, we're able to keep pushing these improvements forward, with ongoing adjustments to ensure footplants feel smooth and natural across every situation in the world of skate. With the release of 0.32.0 to kick off Season 5, there will be four variants of footplants to add to your skateboarding repertoire: Judo Footplant BS Footplant FS Footplant Fast Plant Of course, as always, we’ll be updating Skatepedia so you have the info you need to master them. New Features and Modes Progression Updates As we shared in our Progression update blog, how you play, earn, and progress has gotten a major overhaul, starting with Season 5. As a quick refresher, the new Bounties system introduces Endless and Crew Bounties, while multiple progression paths and non-expiring challenges give you the freedom to play your way. You can tackle weekly Spotlight Challenges for extra rewards and continuously earn through the skate.Pass and new seasonal content. Meetups: Block Parties We were excited to test Meetups: Block Parties at the end of Season 4. After some tuning, tweaks, and improvements based on community feedback, they’re coming back to Season 5 as an official mode. (The list of fixes and improvements will drop with the 0.32.0 Patch notes coming Sept 7, 2026.) Mass-Player Social Events: Block Party is a mode that supports up to 150 players simultaneously in a casual yet competitive roaming skate contest. Seamless Opt-In: Events trigger every 30 minutes (at :15 and :45) and allow instant drop-in/drop-out participation simply by skating into the event area—no queues or sign-ups required. Dynamic Roaming Mechanics: Each event rotates across three randomized, connected locations across the city, creating a natural group parade between spots. Varied Objectives & Late Comebacks: Challenges blend street, park, and vert objectives with randomized sequences, featuring late-round point multipliers that allow for big comeback wins. Real-Time Leaderboards & Visual Crown: Tracks performance via active Round and Overall leaderboards, displaying top players alongside your immediate competition and highlighting the current round leader with an in-game crown. Bounty-Based Progression: Players earn rewards by completing accessible Block Party bounties rather than needing a 1st-place finish, ensuring rewards are attainable for all skill levels. Dropping in Season 5 with update 0.32.0, we’ll have four types of Meetups: Block Parties. Invitational - the standard Block Party Pro Comp - designed for those looking for more realistic, slower-paced competition that requires much more mastery of the trick library Mixer - social challenges that give that party vibe for the more casual, relaxed San Vanner Block Blitz - high-intensity battle in one location for those without a lot of time but want to get on that leaderboard Spot Battles With X Games San Van in Season 4, we introduced Spot Battles. In Season 5, we’re giving you control of Spot Battles through the Throwdowns menu. When you open the Throwdowns menu, you’ll have 2 options: Skate Jam (the regular throwdown) or Spot Battles. Set the size and location, then get busy! Unlike Skate Jams, when in a Spot Battle, you’ll watch the other competitors. New Brands In Season 5, we’ve partnered with some new brands that will hit the Extravert skate shop (and some you can grab through skate.Pass completion): Converse Baker Deathwish Online Ceramics Primitive Welcome There / Unity Krooked Venture Seasonal Challenges and Bounties In Season 5, we’ll have 13 new Seasonal and Event Challenges, 5 Missions, and over 300 Bounties – spread out through Daily, Weekly, Monthly, Block Party Bounties, Event Bounties, and 40 Endless Bounties. Seasonal Tuning Details Seasonal Challenge Details Season 4 Season 5 Amateur (3 Goals/Challenge) 14/Goal, 42 total 10/Goal, 40 total* *only on Isle of Grom Semi-Pro (4 Goals/Challenge) 16/Goal, 64 Total 12/Goal, 64 Total* *only on Isle of Grom & S.U.M.R. Camp, and in the Stadium Pro (5 Goals/Challenge) 18-20/Goal (based on difficulty), 90-100 Total 14-16/Goal (based on difficulty), 70-80 Total* *on Isle of Grom & S.U.M.R. Camp, and in the Stadium Semi-Pro Spotlight Challenge Reward (Tix) N/A 50 Pro Spotlight Challenge Reward (Tix) N/A 75-100 (based on difficulty) Total Possible Challenges 69 challenges, totaling 161 rotations in the season 12-22 Challenges Spotlighted for bonus Tix each week, over 150 Spotlights in the season skate.Pass Progression in Tix (Standard/Premium) 23,850 / 56,086 23,870 / 52,476 skate.Pass Total Tix for Standard + Premium 79,936 76,346 Max Earnable Tix (Bounties, Challenges, Missions, Daily Grants) 83,918* (includes OTL, Speedlines) 123,543* (includes OTL, Speedlines, Endless Bounties) skate.Pass for Season 5 Quick reminder: the skate.Pass has two tracks: the Standard (free) and Premium track - where you earn currency called “Tix” each season to exchange for items from the skate.Pass, which you can get via: Daily, Weekly, and Monthly Bounties, Endless Bounties, OTLs, Speedlines, and Special Event Bounties (including completion bonuses) Seasonal Challenges Daily grants (Premium skate.Pass only) Exchange for San Van Bucks Just like last season, there’s two bonus pages to the skate.Pass, enabling skate.Premium Pass members to earn up to 1,500 SVB (total) through completing the skate.Premium Pass. And, as an added benefit of the skate.Premium Pass for Season 5, you get unlimited access to S.U.M.R. Camp, the Isle of Grom, and The Stadium for the entire season. skate.Premium Pass can only be obtained from the in-game store during the season in which it’s released. You can complete the Standard (free) track, upgrade to the Premium track for 1,000 SVB to get access to the Premium items, or get a bigger boost with skate.Premium Pass+ for 2,000 SVB, which will give you skate.Premium, plus 4,000 Tix to begin unlocking skate.Pass items. Skate.Pass content requires gameplay and all game updates to unlock. Premium and Premium+ content also requires skate.Pass Premium or Premium+ (sold separately). So what are the rewards in Season 5? Alright, let’s dive into what’s on the table for the Season 5 skate.Pass. You’ve got 110 tiers to cruise through (12 main pages + 2 bonus pages) - 37 tiers on the Standard track and 73 tiers waiting on the Premium side. Rack up 33 free cosmetic rewards and 4 SVB tiers on the Standard track, or go full send with Premium to unlock 60 more cosmetic rewards and 13 additional SVB tiers. That’s a total of 93 cosmetic items and 17 SVB tiers if you dive all the way into the skate.Premium Pass - earning up to 1,500 SVB by the time you cross the finish line. The Season 5 skate.Pass is loaded with a ton of fresh gear built for endless sessions, including new decks, trucks, wheels, griptape, and stickers to fully customize your setup. We are also bringing fresh fits for your skater, from brand-new clothes and kicks to wild costumes, hats, fresh ink, and gestures, as well as gear from the likes of Baker, Deathwish, adidas, and Carpet Company so you can flex on the crew all season long. Top it all off with unlocks like profile banners and avatars to set the ultimate camp vibe whenever you roll through S.U.M.R. Camp! The skate.Premium Pass track is delivering an iconic reward this season: the Sumo suit! Drop in, throw your weight around, and have some fun with it. When you're rolling in this gear, you are completely bouncy - hit a car and ricochet right off! Spread-eagle off a massive drop like a giant, squishy sumo wrestler and bounce right out of your landing. Vans Starter Pack and Dem Bones Packs for Season 5 Vans Starter Pack Get ready to gear up with Vans x skate.! We’ve teamed up with Vans to bring you custom, dual-branded cosmetics that you can only get right here in skate. via the Season 5 Vans Starter Pack. These unique pieces are fully exclusive to skate. - you won't find them in any other game world, now or ever. Drop in and lock down your custom Vans x skate. gear for Season 5: a Vans x skate. Bucket hat, Vans x skate. jersey, Vans x skate. jeans, Vans x skate. Rowan 23s, and 500 SVB for just $4.99 USD. Same price as the 500 SVB bundle, but with more Vans! Dem Bones & Dem Bones Deluxe Like Season 4, we’ve got Dem Bones (Standard and Deluxe) for Season 5. The Dem Bones Pack includes the full Dem Bones cosmetic setup - costume, deck, wheels, trucks, and 3 stickers - plus the Season 4 or Season 5 skate.Premium Pass* and 2,500 SVB. The Dem Bones Deluxe Pack includes everything above PLUS the Cowboy Cosmetics set (hat, boots, shirt, jeans, trucks, 3 stickers, and 12 tattoos) along with another 2,500 SVB - bringing the total to a massive 5,000 SVB and the skate.Premium Pass. If you already purchased Dem Bones Deluxe in S4, you cannot purchase it again in S5. *Receive one seasonal skate.Premium Pass determined by login date after purchase. Must login before season end to receive the season pass for that season. See go.ea.com/skatefaq for details. Music The playlist keeps evolving. To kick off the start of Season 5, we’re bringing 17 new tracks to the airwaves of San Van. 2Hollis - Flash Jawdropped - Skully R.M.F.C. - Spectrum Junior Varsity - Cross the Street and 13 more - just to kick off the season. We'll have more hitting the playlist with our mid-season update. The complete list of new music is dropping soon, so stay tuned. Seasonal Event Our mid-season major event kicks off in October, spanning a couple of locations - including Isle of Grom. We’ll have more details to share as we get closer to get you ready. Stay tuned! Welcome to Season 5! Keep rollin’, The skate. Team133Views2likes0CommentsThe Weekly Grind - Aug 25, 2026
Welcome back to The Weekly Grind, San Vanners! Let’s roll! What’s going on? We’re two weeks out from Season 5, but today we’re stoked to share the details of what’s coming on September 8. Dive into the blog, if you haven’t, but for a quick summary: Super Ultra Mega Resort, aka S.U.M.R. Camp, is coming on Sept 8! Underflips Player Spot Battles through the Throwdowns Menu Block Parties - and Block Party Improvements New Brands New Music And more… We’re in week 5 of X Games San Van! Check out the mid-season blog for more details. That means you get two more weeks to complete the X Games Challenges, get your X Games gear, and throw down in the X Games San Van stadium. We’ve also reset the X Games Challenges, so get those last X Coins to complete your X Games San Van collection in the Extravert shop. Don’t forget: Keep sharing your bugs/issues so we can squash ‘em flat. Let’s dive right into the calendar. Weekly Calendar The Weekly Grind returns (that’s today!) New Weekly Tasks and X Games San Van Challenge Reset (also today!) Season 5 Reveal (Today? That’s right, also today!) X Games San Van Week 5 with Open Access (July 21 - Sept 8) Coming Up Update 0.32.0 Notes (Sept 7) Update 0.32.0 Goes Live and Season 5 Launches (Sept 8) The Weekly Grind Interviews S.U.M.R. Camp Underflips What other types of interviews would you want to see? Let us know - gameplay, tricks, world design, etc. More content from the skate. community! We wanted to share a few pieces of content that caught our eye. Remember: if you want to be featured in The Weekly Grind, make sure to share yours (screenshots, videos, clips) via skate.reel. Xpanding the X Games Street Course with some QD handplants, Credit:SpiffyAstro Gettin' some work done, Credit:Fal$e X Games Air Out, Credit:neto drm NoOneCaresWrkHrdr Part of The Weekly Grind will be dedicated to sharing the current Known Issues the team is tracking, any active deployments/fixes, and next steps. Known Issues Still Being Investigated: Some Players are unable to export in MP4 Format. Workaround PC ONLY: Using WebM format when exporting works. Pinned tasks do not remain pinned when the game reconnects after inactivity. Changing the graphics preset doesn’t update the settings shown at the bottom of the Graphics screen as it should. The option to select between 16:9 centered HUD and full-width and height UI is present but non-functional while in Windowed mode. Daily and Mastery Task sections sometimes display a blank screen. Quick Drop radial menu resets temporarily after joining the server. Tailslides and Noseslides are not correctly detected when approaching a ledge from its end. Friends list sometimes displays multiple entries of the same friend or none at all. Wallride detection often causes skater to flip unnaturally. Smith to Tailslide task often fails to register when done correctly. Sometimes the wrong item spawns when you use the Quick Drop menu to place something. X-Games Intro Video, Mission, Tasks and Challenges are missing on first login after the 0.31.5 update. Pinned tasks cycle when performing gestures. Players cannot find non-friend accounts using Skater codes. Quick Ollie/Nollie into No-Foot Grab causes leg clipping with board. Performing footplants causes extra one-foot grabs to appear in trick scoring. Some flip trick animations appear different in the Replay Editor when done by other skaters. Some specific landing animations make the skater's upper body snap upright immediately. Skateboard clips through a specific ledge in the Hedgemont area. Game intermittently fails to enter Quick drop mode from the radial menu Workaround: Hold D-Pad Left as a shortcut to enter Quick Drop mode. Traffic and Pedestrians are sometimes Present During Challenges. Workaround: Turn off Challenge Player Visibility in Settings. Gap Distance not registering correctly in block parties. Switch or nollie 360 inward heelflip rotates the skater if PS5 power saving is enabled. Workaround: Disable Power Saver for skate. Add EA Friend option is sometimes missing when using the Find Skaters option. Workaround: This should only happen if you're hovering over Requests before pressing the Find Skaters button.308Views1like0CommentsGame Launch Issues Due To Windows Insider Update
On August 11, Microsoft issued an update to users in the Windows Insider program. This OS-level change is causing some EA games to fail to launch on PC for some users. Many games that use anti-cheat (at EA and beyond) require a valid certificate to verify the system environment. The update that was sent to Windows Insider users created a problem in which EA Javelin Anti-Cheat is unable to validate that secure system environment required to deliver game entitlements, preventing some games from launching as a security precaution. EA Javelin Anti-Cheat is functioning as intended to protect your gaming experience, but certain users experiencing this problem will be unable to launch certain games with that update. If you are unable to launch a game and are part of the Microsoft Insider program, please update to the latest version here. If you do not know if you are part of the program, please check this FAQ.43Views0likes0CommentsThe Weekly Grind - Aug 18, 2026
Welcome back to The Weekly Grind, San Vanners! Let’s roll! What’s going on? We closed out our second Block Parties Weekend Playtest yesterday (Monday)! First, thanks from all of us for joining in. We’ve gathered the feedback, requests, bugs & issues, and the team is working on improvements for the full release of Block Parties in Season 5 On Friday, August 14th, we shared our Dev Update on Progression (check it here if you missed it). We’re excited for this to roll out in Season 5. Once you’ve jumped in on September 8th, let us know what you think, how it works - and of course let us know any bugs and issues you encounter so our teams can address them quickly. We’re stoked to hear what you have to think once you’ve tried it out. With Season 5 dropping on Sept 8, we’re in week 5 of X Games San Van! Check out the mid-season blog for more details. That means you get two more weeks to complete the X Games Challenges, get your X Games gear, and throw down in the X Games San Van stadium. We’ve also finalized our X Games Best Run/Video contest - and have selected our top winners. They’ll each be receiving a Year 6 skate. imited edition deck. Don’t fret! We’ve got more contests, sweepstakes, etc. for you to get your hands on this sick deck IRL. And the winners are (in no particular order): Deession Sketchybone bumpcontrol https://www.youtube.com/watch?v=wMuCT-ZwGao infernollie https://youtu.be/dE4Z_kzm_jw DaddyOldGunz TazorGang Don’t forget: Keep sharing your bugs/issues so we can squash ‘em flat. Let’s dive right into the calendar. Weekly Calendar The Weekly Grind returns (that’s today!) New Weekly Tasks (also today!) X Games San Van Week 5 with Open Access (July 21 - Sept 8) New Trick: Underflips Coming in S5 Coming Up Season 5 Blog & Details - Aug 25, 2026 The Weekly Grind Interviews What other types of interviews would you want to see? Let us know - gameplay, tricks, world design, etc. More content from the skate. community! We wanted to share a few pieces of content that caught our eye. Remember: if you want to be featured in The Weekly Grind, make sure to share yours (screenshots, videos, clips) via skate.reel. DOLCEFre$h The_Khai xMXWLx Part of The Weekly Grind will be dedicated to sharing the current Known Issues the team is tracking, any active deployments/fixes, and next steps. Known Issues Still Being Investigated: Some Players are unable to export in MP4 Format. Workaround PC ONLY: Using WebM format when exporting works. Pinned tasks do not remain pinned when the game reconnects after inactivity. Changing the graphics preset doesn’t update the settings shown at the bottom of the Graphics screen as it should. The option to select between 16:9 centered HUD and full-width and height UI is present but non-functional while in Windowed mode. Daily and Mastery Task sections sometimes display a blank screen. Quick Drop radial menu resets temporarily after joining the server. Tailslides and Noseslides are not correctly detected when approaching a ledge from its end. Friends list sometimes displays multiple entries of the same friend or none at all. Wallride detection often causes the skater to flip unnaturally. The Smith-to-Tailslide task often fails to register when performed correctly. Sometimes the wrong item spawns when you use the Quick Drop menu to place something. X-Games Intro Video, Mission, Tasks, and Challenges are missing on first login after the 0.31.5 update. Pinned tasks cycle when performing gestures. Players cannot find non-friend accounts using Skater codes. Quick Ollie/Nollie into No-Foot Grab causes leg clipping with board. Performing footplants causes extra one-foot grabs to appear in trick scoring. Some flip trick animations appear different in the Replay Editor when done by other skaters. Some specific landing animations make the skater's upper body snap upright immediately. Skateboard clips through a specific ledge in the Hedgemont area. Game intermittently fails to enter Quick drop mode from the radial menu Workaround: Hold D-Pad Left as a shortcut to enter Quick Drop mode. Traffic and Pedestrians are sometimes Present During Challenges. Workaround: Turn off Challenge Player Visibility in Settings. Gap Distance is not registering correctly in block parties. Switch or nollie 360 inward heelflip rotates the skater if PS5 power saving is enabled. Workaround: Disable Power Saver for skate. Add EA Friend option is sometimes missing when using the Find Skaters option. Workaround: This should only happen if you're hovering over Requests before pressing the Find Skaters button.375Views2likes0CommentsX Games San Van Event and S4 Mid-Season
skate.’s Season 4 mid-season update drops July 21, bringing one of skateboarding’s biggest events to the game - that’s right folks, the X Games are rolling into San Vansterdam. For the rest of Season 4, The Stadium has been transformed into the home of X Games San Van, bringing a fresh new look, all-new challenges, and endless opportunities to throw down your best lines. And it’s Open Access for everyone - no Rip Chips or skate.Premium Pass needed. From the moment you log in, you'll be dropped straight into the action with exclusive Challenges, competitive throwdowns, rewards, and an atmosphere inspired by one of the most legendary stages in skateboarding. From July 21 to September 8, shred The Stadium during Open Access. The redesigned venue is packed with competition-inspired features, fresh obstacles, and X Games styling that captures the energy of a live event. All three main sections of the X Games layout are based on the designs of the MoonPay X Games League Championship course in New Orleans, specifically: the massive competition vert ramp, the street park, and the bowl section. The Stadium isn't just hosting the action—it's the heart of it, giving every skater a chance to experience the spotlight and see what they're capable of when the pressure is on. If you're looking to test your skills, X Games San Van delivers. Take on 10 unique X Games Challenges spread throughout the city: six inside The Stadium and four in the surrounding streets. Some are inspired by iconic moments from X Games history, while a special Own the Lot challenge gives you the freedom to get creative and stack up your best combo. Alongside the Challenges, we’ve got a full lineup of event Tasks, including limited-time X Games Live Tasks during the real-world competition, Club-inspired objectives, and Champion Tasks built for skaters chasing clean runs and bragging rights. Throughout the event, four sets of X Games Club Tasks representing Los Angeles, São Paulo, New York, and Tokyo invite you to throw down iconic tricks inspired by legendary pro skaters from each scene and earn exclusive club titles along the way. Competition gets even bigger with the debut of X Games Spot Battles, a brand-new way to battle for the top spot. Every X Game Spot Battle includes a nearby leaderboard that updates throughout the day, showcasing the top three scores on the server. X Games Spot Battles are for up to six players individual players (no parties). Our team put together some custom X Games Throwdowns that are always live and ready for action, challenging you to put down your highest score at six featured locations across San Van. So, whether you're chasing first place, defending your position, or trying to crack the leaderboard before the clock resets, there's always a reason to take one more run. Everything is better with your crew, and X Games San Van makes it easier than ever to skate together. Party sizes and Co-op Challenges have been expanded to support up to eight players during the event, making it possible to session with more friends. Players can also opt in to see others while participating in Challenges and Missions, bringing even more life and energy to the event. We’re also permanently opening a couple of fast-travel points in Brickswich to help you get to the event more quickly. And of course, no X Games event would be complete without fresh gear. Earn X Coins by completing Challenges, Tasks, Missions, and other event activities, then spend them in the Event Store on a collection of exclusive X Games-themed rewards. Looking to level up your style even further? Additional X Games ownables will be available in the Featured Store, giving you plenty of ways to represent the event both on and off the board. The jerseys, tanks, and t-shirts are all replicas of the IRL gear that will be in the X Games in New Orleans. (We designed the decks ourselves.) There's no shortage of reasons to keep pushing, keep competing, and keep stacking clips before X Games San Van wraps up on September 8. So what else is coming with 0.31.5/X Games San Van? Skater Codes Connecting with new San Van Friends just got easier. The Social menu is updated with a new Find Skaters hub, accessible from every social screen. Here you can enter a 6-digit Skater Code, search by username, or view and refresh your own Skater Code in one place. Players who haven't created a code will be prompted to generate one, and once generated, their Skater Code is displayed across all social screens for quick sharing. A new Skater Code Visibility setting lets you hide or show your code on the UI, making it easy to keep private while streaming or recording. Meet Ups: Block Parties From August 7, 2026 (10AM PT) to August 10, 2026 (10AM PT), we're testing a new activity called Meet Ups. The first type of Meet Up we are testing are called Block Parties - a new city-wide meetup that turns Free Roam into a fast-paced multiplayer competition. Anyone nearby can jump in instantly and compete through a series of short, objective-based rounds featuring unique challenges, live leaderboards, and a chance to climb the standings for that Block Party. Every 30 minutes, the Block Party moves to a new location with a new leaderboard for you to dominate, bringing skaters together to compete, explore, and take on fresh objectives. You can join or leave at any time by simply entering or exiting the event area. We're excited to see how it plays, so jump in, give it a try, and let us know what you think! Griefing Improvements Throwing a rail at the end of a ramp, blocking a sick setup - it’s annoying. So we’re improving the anti-griefing features in-game. Added an Inspect Player button to the Objects so you can easily bring up their player card and block/report. Made it easier to block objects in impossible-to-reach places. Go into Quick Drop Move your camera to the offending object There’s now an Inspect Player button there as well, making it easier to block/report. Blocking a player will: Remove them from your EA Friends list and prevent further EA Friend invites. Stop Communications from the player. Prevent them from joining your Party. Disable collision of this player's objects in the world. Note: if you are in a party with this player, you will be removed from the party. Patch notes for 0.31.5 drop on July 20 with more details on fixes, improvements, and tweaks coming to the game. See you in San Van, The skate. Team188Views3likes0Comments