0.30.8 Patch Notes
The purpose of this update is to address a crash issue impacting the ZexyZek Creator Collab event. Bug Fix Fixed an issue where the game would crash if the player had their device set to French or German languages and their Voice Over settings to a non-English language, and attempted a ZexyZex Challenge.21Views0likes0Commentsskate. - Community-Raised Issues [Last Update: May 14]
What's this post all about? This post will be used to inform you on issues that the skate team are actively investigating or working on that have been raised by members of the skate community. By keeping an eye on this thread, you'll be able to see some of what the team is working on before a patch/update is made available to download. You may see a ❗Workaround or ❗Note from Dev below certain issues that give additional context to those listed. Wherever relevant, pages that add more context to a particular issue will be linked. How do I report a bug or issue? Here's a how-to guide on how to effectively report a bug on the EA Forums: skate. | How to report a bug Even if you're familiar with bug reporting, please consider checking the linked post. For account-related issues, please reach out to us via EA Help 🚧 INVESTIGATING 🚧 A significant number of people have reported this issue. The development team is currently investigating how it can be resolved. Please, provide as much information as possible. Content | Duplicate Product Boxes appearing for all three neighborhoods in the store with an “Insufficient Funds” error if opened. | Boxes Blocked Workaround: Traveling from San Van to Isle of Grom or vice versa resolves this 🆕Crashing | Game crashes when VO language is set to French and German and starting the ZexyZek Challenge| The new ZexyZek challenges make my game crash. Players stuck | Multiple reports on players getting stuck/softlocked | Softlock Megathread Update: The old thread has more than 9005 comments, and sometimes it is difficult for the team to organise and spot new issues within all the reports. That's why we have decided to open a new megathread to work on the most recent softlock issues. Last week, more than 1,852 players were unlocked. 🆕Players stuck | Returning to session marker while "getting unstuck" can get the player stuck on a black loading screen | Infinite loading/black screen after returning to marker or completing challenges. Progression | Neighbourhood Progress reset & stuck at 0 / 0 | Neighbourhood Progress reset & stuck at 0 / 0 | EA Forums - 13261056 Replay Editor | Can't export videos in MP4 | Can’t export MP4 videos from replay editor. (PC) | EA Forums - 12986132 🆕Translation | Mistranslation in Japanese for Weekly Task - Season 3 Week 10 | Translation error: Weekly Tasks in Japanese (Season 3, Week 10) Tricks | Sometimes a player will bail when landing a late flip correctly | late flips *AND late dark flips cannot be landed since the new update | EA Forums - 13341562 Visual | Height & Animation mismatch | Boneless animation mismatch at player height 1 | EA Forums - 13255146 Visual | UI Overlap & Texture Issues on AMD GPUs | UI Overlap & Texture Issues on AMD GPUs | EA Forums - 13123864 ❗Workaround: Go to AMD's driver site and find your graphics card from the "Search or Browse Drivers" section > Click on "Previous Versions" and download the one labeled "Adrenalin 25.12.1" > Download and Run the AMD Cleanup Utility > Reboot, and then run the Adrenalin 25.12.1 installer > Reboot again and launch the game ⏳ AWAITING UPDATE ⏳ A fix/adjustment has been made and will be issued in a future patch/update. Items marked as 🆕 in here may have previously been in the Investigating section. 🆕 Visual | Wheels clip through map | Wheels clip through map near Imperva tek HQ fast travel ✅ RESOLVED ✅ This issue has been resolved in the game version listed beside the issue. Please ensure you have updated your game to the latest version. Patch v0.30.5 Audio | Liked playlist no longer works | Liked playlist no longer works. | EA Forums - 13246056 Challenges | Big Billboard goal in the Large Barge OTL can not be completed | Own the lot: large barge | EA Forums - 13288826 Content | The Green Machine title is missing after completing the Paddy's Day event tasks. | Skate Paddy’s Day Challenges/Rewards | EA Forums - 13264903 🆕Crashing | Game is crashing when launching into Isle of Grom | Game Crash - Loading Isle of Grom [PC] | EA Forums - 13334460 Tricks | Late flip tricks on flat ground are missing the Late points modifier. | Late flip bug | EA Forums - 13252804 Patch v0.30.2 Achievements | PS5 trophies/achievements don't work after update 0.30.1 | PS5 trophies/achievements don't work after update 0.30.1 | EA Forums - 13246198 Content | Missing Barrel Jumper title | I paid for an incomplete pack (1 item missing) | EA Forums - 13247684 Tricks | Broken tricks out of grinds | Broken tricks out of grinds | EA Forums - 13246135 Tricks | Coffin air gets stuck until you land on the ground | Coffin air gets stuck until you land on the ground | EA Forums - 13250779 Patch v0.30.1 Settings | Screen resolution set to low when launching the game | Graphics Settings Fail to Save (NOT Duplicate) | EA Forums - 13027437 Social | Random players can join when the party is set to Nobody Can Join | Party set to invite only, randoms are still joining | EA Forums - 13025193 Social | Random players joining co-op challenges | Forcing people into my games? | EA Forums - 13061128 Tasks | Players are having various issues related to tasks | problems with tasks UI/Text | Footplant tricks are incorrectly named on goofy stance | Boneless foot plant labeled wrong on Regular side skating | EA Forums - 12587183 Visual | Friends list does not load completely on accounts with large amounts of friends | Fix the friend’s list, please | EA Forums - 13077613 Visual | HUD can disappear after starting a challenge | Gaming hud disappearing after starting mission | EA Forums - 12742772 Visual | Stickers are invisible when placed on the board | Stickers now invisible | EA Forums - 1298379 Patch v0.29.7 Players stuck | Players are getting stuck in replay after mission is completed | Stuck in replay after mission completed | EA Forums - 12981412 Patch v0.29.6 Players stuck | Players are stuck when completing tutorial missions | Map tutorial / Voice over loop [Workaround] | EA Forums - 12988822 Patch v0.29.5 Challenges | Elements disappear when starting a challenge, and the user is unable to enter any menus | Starting Challenge Nothing Happens In-Game | Grind assist reset to 100 when launching the game | Grind Assist setting broken after S2 update | EA Forums - 12982138 Players stuck | Stuck on the initial loading screen | Stuck on black screen with game mouse pointer | EA Forums - 12982688 Visual | Character skin tone changed | Character skin tones messed up since update | EA Forums - 12981571 Visual | Settings socks to none/off and restarting the game will revert to the previous settings | Someone keeps putting socks on my character! | EA Forums - 12986018 Visual | Pants clipping on the front leg | Punk Pants - consistent clipping on the front leg | EA Forums - 12985930 🔧 PATCH NOTES 🔧 The following information includes details of the patches that have been released for skate. For itemised patch information, please check the attached link. Apr 14, 2026: Patch v0.30.5 Mar 24, 2026: Patch v0.30.2 Mar 10, 2026: Patch v0.30.1 Feb 3, 2026: Patch v0.29.7 Jan 20, 2026: Patch v0.29.6 Dec 15, 2025: Patch v0.29.5 Dec 2, 2025: Patch v0.29.1 Oct 7, 2025: Patch v0.28.0 Sept 16, 2025: Patch v0.27.7 Please consider the following: This is not an exhaustive list of everything the development team are working on. Just because an issue is not listed above does not necessarily mean it's been ignored. If an issue is added to ⏳ AWAITING UPDATE⏳, this does not mean it will be addressed in the next patch/update, but it will be included in an upcoming patch/update. Items marked 🆕 have been recently updated/moved when this post was last edited. See you in San Vansterdam!12KViews18likes0CommentsThe Weekly Grind - May 12, 2026
Welcome back to The Weekly Grind, San Vanners and Gromites! Let’s roll! What’s going on? Now, it’s May 12 and we have our very first Creator Collaboration Challenge series - and it’s with ZexyZek. Our event blog dropped so check it out if you missed it. Difficult Challenges (we’re not joking - Zexy likes a challenge and customized these to put you to the test) The Challenges are on Isle of Grom, but there’s 4 lists of tasks to complete that are on Grom and in San Van. (Unlimited Grom access is available for skate.Premium Pass members or for non-Premium Pass members, you can get a 24 hour San Van Water Taxi pass for 500 Rip Chips.) Complete all the ZexyZek Task lists to get a deck, a hat, a shirt, and some pants. Crush it and you get a special ZexyZek title. (If you are experiencing a crash when starting the Challenges and you have the in-game VO language set to French or German, switch to English while doing the Zexy event.) We shared some info about the upcoming lighting update to hit skate. in Season 4. (We’ll have some more previews of what’s coming in S4 through the rest of May, with the Season 4 blog dropping on May 28.) First, if you missed it - here’s what we shared regarding the lighting update for S4 on San Van and Grom. We chatted with our Sr. Lighting Director to get more information on the changes coming for S4. Let’s dive in. How would you describe the Season 3 lighting? Sr. Lighting Director: We wanted to find a more ownable look for Seasons 2 and 3, so that's why we moved toward later-afternoon lighting, a bit more toward the golden hour. You know, the sun isn't quite that low in the sky, but we wanted it to feel kind of warm and inviting, like that nice, warm, sunny, hazy afternoon. How would you describe the shift from Season 2/3 to Season 4, and the intention behind it? Sr. Lighting Director: From Season 2 and 3 to 4, this was a good time to introduce a time-of-day change to San Van, because we had already done a significant time-of-day change in Grom before that, from sunset to nighttime. So, we're like, okay, we need to bring in a bit more variation and move it to slightly more high noon, maybe pre-noon. So the sun moved across the sky, shifting the angle of all the downtown shadows, kind of freshening the city's vibe and giving old spots a new perspective. Some areas that used to be in direct sun are now in shadow, and vice versa. What visual signatures define the Season 4 lighting update? Sr. Lighting Director: For this change, we wanted more vibrant, clearer skies, a noon-time with a different sun angle, and a heavier vignette as the other main component. So if you look at a side-by-side of Season 2 and 3 compared to Season 4, the vignette is much stronger. Why bring in a stronger vignette? Sr. Lighting Director: We wanted to bring that in for that reason, as it centers your attention on the center of the screen, where your skater is. It gives a nice fall-off to the periphery of the frame. Anything you can tease about Season 5 and beyond? Sr. Lighting Director: I would just say there are exciting things on the horizon, and we're constantly expanding our repertoire of lighting moving forward. Don’t forget: Keep sharing your bug/issues so we can squash ‘em flat. Let’s dive right into the calendar. Weekly Calendar The Weekly Grind returns (that’s today) Creator Challenge Starts (that’s today) 4x Discord Sweeps to celebrate Skate 3’s birthday Part 1 - May 10 Part 2 - May 11 (Happy 16th birthday, Skate 3!) Part 3 - May 12 Part 4 - May 13 Coming Up “Have You Seen This Person?” Screenshot Contest (May 20) ICYMI: Free socks and t-shirts! Don’t forget! You’ve got a free pair of black plain socks in your inventory. Grab your four FREE community-created t-shirts before June 2, 2026! These were created from members of our very own skate community - Syph, Pariah, and Boolin - winners of the T-shirt design challenge. More content from the skate. community! As usual, we wanted to share a few pieces of content that caught our eye. Remember: if you want to possibly be featured in The Weekly Grind, make sure to share yours (screenshots, videos, clips) via skate.reel. Park photographer -ashlee- caught some skaters mid-sesh. Part of The Weekly Grind will be dedicated to sharing current Known Issues the team is tracking for bugs & issues, any active deployments/fixes, and next steps. Developer’s Note: We’re seeing a small volume of crashes on PC related to 13th and 14th Gen Intel Processors. This is a thermal hardware issue with Intel processors, which Intel patched back in 2024, but if you were affected and didn’t download the patch in time, your CPU may be permanently damaged. This issue can cause crashes with high load applications, like video games. You can read more about the issue here and download a diagnostic tool here to see if your PC has this issue. Known Issues Still Being Investigated: Month 3 task appears as Use Fast Travel Points instead of Grind or Manual Distance for non-English languages. The game crashes when loading into Isle of Grom. Duplicate Product Boxes appearing for all three neighborhoods in the store with an “Insufficient Funds” error if opened. Workaround: Traveling from San Van to Isle of Grom or vice versa resolves this. Some Trophies/Achievements are not registering progress if the requirement is done on Isle of Grom. Workaround: Trophies will progress when actions are taken on San Vansterdam instead. Adjusting your video settings on PC can cause other settings to change. Character texture flickers when the Pipe Dream challenge starts. Players cannot grind on the rails of the Stadium parking entrance. Sometimes when editing in the Replay Editor, players are unable to exit. Workaround: Press the L stick in to hide the UI, then again to show it. This should unstick the Replay Editor. Speedline challenges can end prematurely while in a sequence due to final bearing placement The notification denoting when a friend comes online can randomly trigger multiple times. After purchasing multiple SVB packs in succession, an error appears during checkout. Skater seems to pass through the board when having specific heights. The game sometimes crashes when a fourth player joins your Party. After accepting a skate. party invite via Xbox Live or PlayStation Network, the invite reappears after the player is already in the party they were invited to. Spin degrees in the trick feed are sometimes inaccurate. Graphical glitches are present in the UI on PCs using AMD GPUs. Go to AMD's driver site and find your graphics card from the "Search or Browse Drivers" section. Click on "Previous Versions" and download the one labeled "Adrenalin 25.12.1." Download and Run the AMD Cleanup Utility. Reboot, and then run the Adrenalin 25.12.1 installer. Reboot again and launch the game. Workaround - AMD: Neighborhood Progress appears reset and previously opened product boxes appear locked. Workaround: Press Windows + R on your keyboard > Type: %localappdata% > Press Enter > Find the skate folder %localappdata%\skate\ > Delete or rename the folder. (Rename the folder if you have saved replays or screenshots). Activity count on Isle of Grom zone entrance menu shows incorrect total amount of completed challenges. Flags on Isle of Grom unintentionally can cause your skater to bail. Coffin Air 540 in the Waterworks OTL Challenge often fails to register the goal as completed. Players often don't receive notifications for completing and progressing tasks. Workaround: Visit the Task Menu and restart the game. Quick Ollie has incorrect height and forward boost when performed during grind. Players can hear pedestrians after turning the setting off. Returning to the session marker while 'getting unstuck' can get the player stuck on a black loading screen. Workaround: Restart the game. HUD disappears after starting a Challenge. Workaround: Restart the game. Performing a dark catch, followed by a grind and ending with a dark flip, won´t count as "flip trick to grind to flip trick" for challenge criteria on the challenge "Street Dreams". Scorp tattoo has incorrect thumbnail.629Views3likes0CommentsZexyZek Creator Collab Event
The Isle of Grom has some devious new challenges! We teamed up with longtime skate. collaborator ZexyZek to launch our first-ever Creator Challenge—pushing the franchise into new territory and setting the bar for what creator-driven content can look like. A staple of the Skate 3 scene for years and a member of the skate. Player Council, ZexyZek brings a rare mix of deep game knowledge and real-world skateboarding credibility to the table. With over 2.7M subscribers and 740M+ views, ZexyZek has built his name on next-level stunts, NBDs, and pushing the community to go bigger. From the man himself, ZexyZek: In a couple of sentences, who is ZexyZek and what does he do? While I’ve personally been grinding the Skate series since 2011, the official start of my Epic Skate 3 Challenges series came to YouTube in 2017. Through the series, I’ve tried hundreds of challenges sent in by viewers and built a community around finding the most difficult, creative, and game-breaking tricks in skate! So, you’re the first creator to do a Creator Challenge Collab with Full Circle for skate., that’s dope. What was your thought process on the types of Challenges you wanted to create for the game? In my head, it was pretty simple: I wanted to create the hardest challenges the team would allow! I spent days roaming around the island looking for the coolest spots and tried tons of gaps before narrowing it down. I wanted my challenges to test all sorts of skills and require a mastery of multiple mechanics… the types of challenges I would want to try in my own videos. Isle of Grom was the perfect place for these Challenges - and I think I found some good ones! Of the Challenges you helped create, what’s your favorite? There’s one challenge that requires you to drop into the spillway, launch onto a roof, hit a long manual, then pop back into the spillway. It’s difficult, fun, and very satisfying to finally roll away! It’s one of my favorite spots and was actually the first challenge I thought of when skating around the island. Any tips for the kids at home on Shutting Them Down? Now I’m by no means the best Skate (franchise) player, but I believe I’ve landed some of the craziest challenges in the game because I’m one of the most determined players. I will try over and over again no matter how long it takes. My new challenges are hard, but possible, and the payoff is definitely worth it! (and if all else fails, adjust those assist sliders!) Let’s get into it. For this debut drop, he cooked up a set of brutally difficult tasks designed to seriously test your Flick-It control, timing, and consistency. Not only that - he voiced these challenges! These aren’t casual runs—they’re technical, high-risk sequences packed with tight Line Challenges, crazy Stunts, and an OTL that will test how well you know your grinds. There's going to be big gaps and zero room for slop. It’s exactly what he’s known for: challenges that demand precision, patience, and a willingness to battle until you stomp it clean. Challenges are focused on Isle of Grom, but there’s Tasks on both Grom and San Van. Lock in, throw down, and clear them all! You’ve got 2 weeks to Shut it Down and get the Zexy gear. Get to the Isle of Grom and step up. The skate.Premium Pass gets you unlimited access, or jump in fast with a 24-hour Water Taxi Day Pass for 500 Rip Chips. Push through every challenge to earn the full Zexy set: Trucker Hat, Board, Shirt, and Cargo Pants. Beat them all and claim an exclusive Zexy title as proof you conquered it. See you on the Isle of Grom (and stay Zexy), The skate. Team86Views1like0CommentsThe Weekly Grind - May 5, 2026
Welcome back to The Weekly Grind, San Vanners and Gromites! Let’s roll! What’s going on? Last week we dropped the Dev Update, with some hints about a new area coming in S4, updated lighting, finger flips, and the increase of earnable SVB through skate. Premium Pass (you can earn up to 1,500 SVB by completing the skate. Premium Pass and bonus pages). Our Nike SB Pop-Up Event has ended - and the barge has reverted. We’re going through the submissions for the Nike SB Pop-Up UGC contest, and we’ll be reaching out to finalists in the coming weeks to verify eligibility and lock them in to announce our winners. Update 0.30.7 rolled out today, with some fixes to music, late flips, and stability issues. Don’t forget: Keep sharing your bug/issues so we can squash ‘em flat. Let’s dive right into the calendar. Weekly Calendar The Weekly Grind returns (that’s today) Open Access ends for Grom at Night (that’s today) Reminder: skate. Premium Pass has unlimited access to Isle of Grom at night, and non-Premium Pass folks can grab a 24 hour Water Taxi Day Pass for 500 Rip Chips) Update 0.30.7 (that’s today) Coming Up Creator Challenge Starts (May 12) 4x Discord Sweeps to celebrate Skate 3’s birthday Part 1 - May 10 Part 2 - May 11 Part 3 - May 12 Part 4 - May 13 “Have You Seen This Person?” Screenshot Contest (May 20) ICYMI: Free socks and t-shirts! Don’t forget! You’ve got a free pair of black plain socks in your inventory. Grab your four FREE community-created t-shirts before June 2, 2026! These were created from members of our very own skate community - Syph, Pariah, and Boolin - winners of the T-shirt design challenge. More content from the skate. community! As usual, we wanted to share a few pieces of content that caught our eye. Remember: if you want to possibly be featured in The Weekly Grind, make sure to share yours (screenshots, videos, clips) via skate.reel. Boombox grind, Credit: noragoose Part of The Weekly Grind will be dedicated to sharing current Known Issues the team is tracking for bugs & issues, any active deployments/fixes, and next steps. Developer’s Note: We’re seeing a small volume of crashes on PC related to 13th and 14th Gen Intel Processors. This is a thermal hardware issue with Intel processors, which Intel patched back in 2024, but if you were affected and didn’t download the patch in time, your CPU may be permanently damaged. This issue can cause crashes with high load applications, like video games. You can read more about the issue here and download a diagnostic tool here to see if your PC has this issue. Fixed on May 5: Fixed an issue where music could distort when entering and exiting Challenges. Fixed an issue where Late Flips were not landing as intended in certain scenarios. Fixed various stability issues. Known Issues Still Being Investigated: Duplicate Product Boxes appearing for all three neighborhoods in the store with an “Insufficient Funds” error if opened. Workaround: Traveling from San Van to Isle of Grom or vice versa resolves this. Some Trophies/Achievements are not registering progress if the requirement is done on Isle of Grom. Workaround: Trophies will progress when actions are taken on San Vansterdam instead. The game crashes when loading into the Isle of Grom. Adjusting your video settings on PC can cause other settings to change. Sometimes when editing in the Replay Editor, players are unable to exit. Workaround: Press the L stick in to hide the UI, then again to show it. This should unstick the Replay Editor. Character texture flickers when the Pipe Dream challenge starts. Players cannot grind on the rails of the Stadium parking entrance. Speedline challenges can end prematurely while in a sequence due to final bearing placement The notification denoting when a friend comes online can randomly trigger multiple times. After purchasing multiple SVB packs in succession, an error appears during checkout. The game sometimes crashes when a fourth player joins your Party. After accepting a skate. party invite via Xbox Live or PlayStation Network, the invite reappears after the player is already in the party they were invited to. Spin degrees in the trick feed are sometimes inaccurate. Graphical glitches are present in the UI on PCs using AMD GPUs. Workaround - AMD: Go to AMD's driver site and find your graphics card from the "Search or Browse Drivers" section. Click on "Previous Versions" and download the one labeled "Adrenalin 25.12.1." Download and Run the AMD Cleanup Utility. Reboot, and then run the Adrenalin 25.12.1 installer. Reboot again and launch the game. Neighborhood Progress appears reset and previously opened product boxes appear locked. Workaround: Press Windows + R on your keyboard > Type: %localappdata% > Press Enter > Find the skate folder %localappdata%\skate\ > Delete or rename the folder. (Rename the folder if you have saved replays or screenshots). Activity count on Isle of Grom zone entrance menu shows incorrect total amount of completed challenges. Flags on Isle of Grom unintentionally can cause your skater to bail. Coffin Air 540 in the Waterworks OTL Challenge often fails to register the goal as completed. Players often don't receive notifications for completing and progressing tasks. Quick Ollie has incorrect height and forward boost when performed during grind. Players can hear pedestrians after turning the setting off. Returning to the session marker while 'getting unstuck' can get the player stuck on a black loading screen. HUD disappears after starting a Challenge. Scorp tattoo has incorrect thumbnail.379Views3likes0CommentsNike SB Pop-Up UGC Contest
Shred the Nike SB Pop-Up Event! We wanna see your clips, so submit a 15-30 second clip via skate.REEL of your best line for a chance to win IRL Nike SB shoes and a stack of SVB. The Nike SB Pop-Up UGC Contest runs from April 14, 2026 10AM PT to May 5, 2026 10AM PT. Minimum of 720p resolution (1080p and higher is preferred) Between 15 – 30 seconds Google Drive links will not be accepted as submissions (Links to video-hosting websites like Youtube or Vimeo are okay) Must not incorporate AI-generated imagery Title of the video must include the phrase “Nike SB Pop-Up UGC Contest” Content Requirements No personal watermarks May consist of one long clip or multiple clips Disable in-game music; set to Streamer mode; no 3rd party music No glitching – no speedglitch, etc Submit clips to https://skate.game/reels NO PURCHASE NECESSARY. 18+ ends May 5, 2026. Visit https://x.ea.com/88834 for rules, restrictions, and eligibility.953Views3likes1CommentThe Weekly Grind - April 21, 2026
Welcome back to The Weekly Grind, skaterinos! Let’s roll! What’s going on? It’s Week 2 of the Open Access Nike SB Pop-Up event on Isle of Grom at night! For more details on the event, check the blog. (Make sure to complete all the Nike SB tasks to claim your free black Nike SB socks, Nike SB sticker, and Nike SB Dunk Highs.) And the store will be rotating on April 28. What’s coming to the Extravert store? Nike SB Black Sports Bra, Nike SB Navy Jersey Tank, Nike SB Blue Tee, Nike SB Black Spider Tee, Nike SB Beanie, and Nike SB Zoom Blazer Mid. We’re stoked to see all the content you’ve been sharing - and don’t forget we have that Nike SB Pop-Up UGC contest where you can win a pair of Nike SBs! We updated the Parklife Challenge to reduce the required grind length in response to community feedback. Don’t forget: Keep sharing your bug/issues so we can squash ‘em flat. Let’s dive right into the calendar. Weekly Calendar The Weekly Grind returns (that’s today) Nike SB Pop-Up Event UGC Contest continues (minor event) Earth Day Event: April 21 - 28 Coming Up Nike SB Pop-Up Event Store Rotation (April 28) Open Access ends for Grom at Night (May 5) Update 0.30.7 (May 5) Creator Challenge Starts (May 12) 4x Discord Sweeps to celebrate Skate 3’s birthday “Have You Seen Him?” Screenshot Contest ICYMI: Free socks and t-shirts! We’ve given everyone a pair of plain black socks - just check your in-game inventory Accessories. No need to claim anything - just put ‘em on and wear ‘em out! But that’s not all! From now until June 2, 2026, hit the Extravert Store to get your FOUR free community-created t-shirts. These were created from members of our very own skate community - Syph, Pariah, and Boolin - winners of the T-shirt design challenge. More content from the skate. community! As usual, we wanted to share a few pieces of content that caught our eye. Remember: if you want to possibly be featured in The Weekly Grind, make sure to share yours (screenshots, videos, clips) via skate.reel. We’ll share some community pics/vids next week, but wanted to get the first two volumes of the CCTV (Community Compilation TV series) videos out. CCTV Vol 1 CCTV Vol 2 Part of The Weekly Grind will be dedicated to sharing current Known Issues the team is tracking for bugs & issues, any active deployments/fixes, and next steps. Developer’s Note: We’re seeing a small volume of crashes on PC related to 13th and 14th Gen Intel Processors. This is a thermal hardware issue with Intel processors that Intel patched back in 2024. If you were affected and didn’t download the patch in time, your CPU may be permanently damaged. This issue can cause crashes with high-load applications, like video games. You can read more about the issue here and download a diagnostic tool here to see if your PC has this issue. Known Issues Still Being Investigated: Speedline challenges can end prematurely while in a sequence due to final bearing placement The notification denoting when a friend comes online can randomly trigger multiple times. After purchasing multiple SVB packs in succession, an error appears during checkout. The game sometimes crashes when a fourth player joins your Party. Adjusting your video settings on PC can cause other settings to change. After accepting a skate. party invite via Xbox Live or PlayStation Network, the invite reappears after the player is already in the party they were invited to. Spin degrees in the trick feed are sometimes inaccurate. Graphical glitches are present in the UI on PCs using AMD GPUs. Go to AMD's driver site and find your graphics card from the "Search or Browse Drivers" section. Click on "Previous Versions" and download the one labeled "Adrenalin 25.12.1." Download and Run the AMD Cleanup Utility. Reboot, and then run the Adrenalin 25.12.1 installer. Reboot again and launch the game. Workaround - AMD: Character texture flickers when the Pipe Dream challenge starts. Neighborhood Progress appears reset and previously opened product boxes appear locked. Workaround: Press Windows + R on your keyboard > Type: %localappdata% > Press Enter > Find the skate folder %localappdata%\skate\ > Delete or rename the folder. (Rename the folder if you have saved replays or screenshots). Activity count on Isle of Grom zone entrance menu shows incorrect total amount of completed challenges. Player cannot grind on the rails of the Stadium parking entrance. Flags on Isle of Grom have collision making it hard to skate. Coffin Air 540 in the Waterworks OTL Challenge often fails to register the goal as completed. Players often don't receive notifications for completing and progressing tasks.490Views2likes0CommentsThe Weekly Grind - April 28, 2026
Welcome back to The Weekly Grind, San Vanners and Gromites! Let’s roll! What’s going on? It’s the final week of the Open Access Nike SB Pop-Up event on Isle of Grom at night! For more details on the event, check the blog. (Make sure to complete all the Nike SB tasks to claim your free black Nike SB socks, Nike SB sticker, and Nike SB Dunk Highs.) The Nike SB section of the Extravert store has been updated with Nike SB Black Sports Bra, Nike SB Navy Jersey Tank, Nike SB Blue Tee, Nike SB Black Spider Tee, Nike SB Beanie, and Nike SB Zoom Blazer Mid. We’re stoked to see all the content you’ve been sharing - and don’t forget we have that Nike SB Pop-Up UGC contest where you can win a pair of Nike SBs! (Submissions end May 5, 2026 so get to it!) Our next update is 0.30.7, starting to roll out across platforms on May 5, 2026 at 10AM PT. Don’t forget: Keep sharing your bug/issues so we can squash ‘em flat. Let’s dive right into the calendar. Weekly Calendar The Weekly Grind returns (that’s today) Nike SB Pop-Up Event UGC Contest continues Nike SB Pop-Up Event Store Rotation (April 28) Coming Up Open Access ends for Grom at Night (May 5) Update 0.30.7 (May 12) Creator Challenge Starts (May 12) 4x Discord Sweeps to celebrate Skate 3’s birthday “Have You Seen Him?” Screenshot Contest ICYMI: Free socks and t-shirts! Grab your four FREE community-created t-shirts before June 2, 2026! These were created from members of our very own skate community - Syph, Pariah, and Boolin - winners of the T-shirt design challenge. More content from the skate. community! As usual, we wanted to share a few pieces of content that caught our eye. Remember: if you want to possibly be featured in The Weekly Grind, make sure to share yours (screenshots, videos, clips) via skate.reel. It's a rooftop party, Credit: sampleofstupid Bus gap, Credit: ToSwagy21 Stackhat76 and lamp know to return the cart to the cart corral after a steezy handplant. Be like them. Part of The Weekly Grind will be dedicated to sharing current Known Issues the team is tracking for bugs & issues, any active deployments/fixes, and next steps. Developer’s Note: We’re seeing a small volume of crashes on PC related to 13th and 14th Gen Intel Processors. This is a thermal hardware issue with Intel processors, which Intel patched back in 2024, but if you were affected and didn’t download the patch in time, your CPU may be permanently damaged. This issue can cause crashes with high load applications, like video games. You can read more about the issue here and download a diagnostic tool here to see if your PC has this issue. Known Issues Still Being Investigated: The game crashes when loading into the Isle of Grom. Sometimes a player will bail when landing a late flip correctly. Adjusting your video settings on PC can cause other settings to change. Sometimes when editing in the Replay Editor, players are unable to exit. Workaround: Press the L stick in to hide the UI, then again to show it. This should unstick the Replay Editor. Character texture flickers when the Pipe Dream challenge starts. Players cannot grind on the rails of the Stadium parking entrance. Speedline challenges can end prematurely while in a sequence due to final bearing placement The notification denoting when a friend comes online can randomly trigger multiple times. After purchasing multiple SVB packs in succession, an error appears during checkout. The game sometimes crashes when a fourth player joins your Party. After accepting a skate. party invite via Xbox Live or PlayStation Network, the invite reappears after the player is already in the party they were invited to. Spin degrees in the trick feed are sometimes inaccurate. Graphical glitches are present in the UI on PCs using AMD GPUs. Workaround - AMD: Go to AMD's driver site and find your graphics card from the "Search or Browse Drivers" section. Click on "Previous Versions" and download the one labeled "Adrenalin 25.12.1." Download and Run the AMD Cleanup Utility. Reboot, and then run the Adrenalin 25.12.1 installer. Reboot again and launch the game. Neighborhood Progress appears reset and previously opened product boxes appear locked. Workaround: Press Windows + R on your keyboard > Type: %localappdata% > Press Enter > Find the skate folder %localappdata%\skate\ > Delete or rename the folder. (Rename the folder if you have saved replays or screenshots). Activity count on Isle of Grom zone entrance menu shows incorrect total amount of completed challenges. Flags on Isle of Grom have collision making it hard to skate. Coffin Air 540 in the Waterworks OTL Challenge often fails to register the goal as completed. Players often don't receive notifications for completing and progressing tasks. Quick Ollie has incorrect height and forward boost when performed during grind. Player can hear pedestrian after turning the setting off. Returning to session marker while 'getting unstuck' can get the player stuck on a black loading screen. HUD disappears after starting a challenge.375Views2likes0CommentsDev Update: Behind S3, Building S4
Welcome back to another dev update. If you’re new here, this is your direct link to the skate. dev team. You can expect the latest on what’s cookin’, how it’s shaping up, why we do the things we do, lessons learned, and what we’re excited to drop next. Today, we’re doing things interview-style. Here’s who you’ll be hearing from: Jeff (Braddock): Global Community Manager for skate. and interviewer extraordinaire. When Jeff’s not peppering the dev team with questions, you’ll find him deep in the Discord forums or hanging out on the streets of San Van. His favorite spot is Stalefish Bevvie Co., and he’s almost always rockin’ the Drongos hat. Mike: Executive Producer. These days, you'll find Mike skating around the barge trying to earn his red and white Nike Dunks. Deran: Sr. Creative Director. Deran’s also loving that barge life, but not willing to blow out any of the weird cutty spots he’s found in San Van. Let’s get to it. Braddock: Hey Mike/D, thanks for the time. Season 3 has been a ton of fun, and we’ve got Season 4 coming in fast (June 2 is a little over a month away). What are some things you’ve seen so far from Season 3 that the team will be bringing into Season 4 and beyond? Deran: The way the community has shown up this season has been pretty unreal. We knew some crazy stuff would go down, but none of us predicted how wild it would get right out of the gate. Within hours of Season 3 dropping, there were like 3 or 4 gaps we had never seen before. Seeing my feed just being flooded with skate. is pretty sick, and validating for sure. Mike: Yeah, it’s not a small amount of work to do these things right, but seeing how much the community appreciates it makes it worth it. We’ve heard you want new places to skate, improvements to the skate.Pass, and more brands. Seeing the choices we’re making now resonate with you all reinforces that we’re moving in the right direction. Braddock: We know the team has been continuing to tweak and tune the skate.Pass since Season 1. What’s the update on the skate.Pass for Season 4? Mike: From a content perspective, we know our players are looking for more, and that’s something we’re working on improving with each season. More branded items, some pretty exciting rewards, and for skate.Premium Pass, even more added benefits than ever before. Deran: One of the most exciting updates for Season 4 is that there will be additional SVB rewards. You’ll now be able to unlock up to 1,500 SVB through the skate.Premium Pass (250 for the Standard skate.Pass track, with 1,250 for the skate.Premium Pass track) through bonus pages (and the Tix costs for the additional pages are higher). Braddock: Wait, just to be clear, you spend 1,000 SVB for the skate.Premium Pass and you can get up to 1,500 SVB when you complete it? NICE! Deran: Pretty freakin’ awesome. Braddock: Next question. What’s the deal with Isle of Grom access in Season 4? Deran: In Season 4, Premium Pass holders will again get unlimited access to Grom throughout the season as a benefit of the pass. Those without Premium Pass can grab a 24-hour Day Pass to Grom for 500 Rip Chips. In addition to unlimited Grom access, the Premium Pass will also get you early access to a brand new area at the start of Season 4… Braddock: A new area… can you tell us more? Mike: Noooope! We’re going to let the rumor mill spin a bit longer. We can say that it is in San Van. Deran: We’ve seen some chatter online, and some of you are in the ball park… Braddock: Okay, okay. Grom at night was pretty sick. And standing on the top of the island, looking across the water to the city, everyone is asking: when will night come to San Van? Mike: So, just to be clear, we would love to have night mode in San Van - but it’s a whole different beast from Grom. The city is larger, it’s more dense, and there's quite a lot of complexity there. It's going to take time to work out. Deran: It's not a flip of a switch, for lack of a better term, right? Even the number of lights we have in the city versus what we have on Grom is vastly, vastly different. We've got cars in the city; these all need headlights. I mean, there's a whole bunch of stuff that requires rework, refactoring, or rethinking that we didn't have to do on Grom. That's what makes it that much harder. Braddock: Season 3 saw Nike SB come to skate. with a killer in-game pop-up event, complete with an updated barge skate park on the Isle of Grom. We also hosted an IRL event at P-Rod’s Primitive skate park. Bringing together over 70 skaters and gaming creators like ZexyZek, Dashawn Jordan, Ricky Glaser, EpicFlyingHorse for an IRL skate. x Nike SB sesh was unreal. Tell us about why that partnership was important to you and for skate. Deran: It was crazy. Dylan Jaeb was there, Filipe Mota, Blake Carpenter, Malto, Nicole Hause… Jake Anderson, straight off a plane from Thailand…even Paul came through. We went all out. There was even a churro bar. With regards to having Nike SB in skate., I mean, they have had such a big impact on the culture for decades. We’ve taken inspiration from their pros, from the videos that have helped shape modern skating, and of course, from the shoes themselves. The Dunk and the Blazer silhouettes are iconic, and it’s great being able to represent them in skate. for our players. Yeah, it was a big deal for us. And then to have that event with all those pros and community members, getting to see folks play the game and have a session in real life - it was special. Braddock: Are there plans to do more of these kinds of in-game/IRL partnerships and crossovers in the future? Mike: Yeah, definitely, it’s a no-brainer that it’s something we want to do. A lot of what we’ve added so far stems from you guys - the community - and the things you’ve been asking for. And there are a lot of exciting things coming down the pipeline. Big brands, small brands, endemic skateboarding brands, and even broader, lifestyle-type brands. We can’t talk about it yet but we think you’ll be stoked. Braddock: I’m stoked, you’re stoked, everybody’s stoked. Let’s hit some more questions. Since Early Access launch, we’ve seen some visual improvements roll out across the game. Can we expect more of that in Season 4? Mike: For sure, we’ve got a few things planned for the short term, and a whole lot of plans for the long term. In Season 4, you’ll see a few tweaks to give the city more of that lived-in feeling, as well as a really nice shift in lighting. We’ll be sharing some sneak peeks in the coming weeks. Deran: I do want to mention our characters because that’s something we see a lot of conversation about. We don’t have any big character changes planned to roll out during Season 4, but we do hear you, and it’s something that’s going to continue to evolve. Braddock: Another thing we’ve heard a lot about is the community wanting more fresh in-game challenges. What can you tell us about the challenges coming to Season 4? Deran: There will be a new crop of challenges this season. I think one of the most exciting things that's coming down the pipe is a new - but familiar - challenge type. It won’t land right at the beginning of the season, but during Season 4 things will get a bit more competitive. I think you’ll all be really hyped on it. Braddock: We’ve seen some clips of folks “glitching” finger flips across the internet. So they’re sorta already in-game. Mike: False. Deran: Fake. Those are fake. Mike: I mean, they look pretty good if you speed up the replay. But yeah, no. Braddock: Well, with Season 4, y’all are officially bringing finger flips to the game. I gotta ask: what improvements are coming, and what types of finger flips will be available? Deran: So we basically looked at what we did in Skate 3, and saw a few gaps and areas where we thought we could push things further. And, the funny thing is, we’ve ended up with so much variety we're now trying to figure out how to label them all. Some of these tricks… is it a finger flip and then a finger heel? Or is it a finger-heel-flip? And then we get to, like, nose grab… is that a finger, is that a finger nose? So, we’ve got all these permutations, and even a couple Easter-eggy finger flips that are a little weird. We’re looking forward to you guys checking them out and finding them. Braddock: I wanted to touch on what the actual development process looks like. Basically, why can it take a while for a new trick, feature, or area to come to skate? Mike: Nothing gets added to the game in isolation, right? Every time you add a new element to the ecosystem, there’s a ripple effect of things that need tweaking, adjusting, and testing. A single feature may get built out by the gameplay team, but then we need UI to do something with Skatepedia, we need audio to be able to put sound effects to it, we need to nail the physics, there's animation, there's design, there's all these different teams and groups that need to come together in order to make one single feature become a reality. Sometimes things take longer than we planned, and sometimes they don’t come together the way we hoped, and we have to go back to the drawing board. So, it’s a complex process. And on top of that, there's all sorts of stuff that a live game needs at any one time, and not all of those things are super sexy features or trick additions. We need people dedicated to making sure our servers are stable, nothing’s crashing, we’re meeting quality expectations, and can squash any bugs that pop up. Deran: When it comes to bringing things back from previous games, it’s not a matter of hitting copy-paste. If we’re going to do it, we want it to land right. We’re always looking for opportunities to expand systems that we had previously, improve them and bring more to it than was there before. Like Dark Slides, for example. Rather than just throwing them into the game, we took some time to do more with them, and people are loving it. That’s been reaffirming. There's so much stuff we want to do. And we’re chipping away at it, prioritizing based on what makes sense for where we’re at, what the community wants, and what’ll make the best game in the long run. Braddock: Okay, last question for now. What are you most excited about for Season 4?Mike: I'm really excited for the event we'll be running in the middle of Season 4. We're gonna be trying out some new things in it, and I think it'll be super cool. I can't say much more right now, but if it works the way we think it's gonna work, it'll be an indicator of some future stuff that we're gonna do in the game that will be really, really exciting. Plus, getting finger flips back into the game and doing it right. Deran: Yeah, I’m really looking forward to seeing how people are going to use finger flips in Season 4. Season 3 was all about Dark Slides; you see dark tricks everywhere, and then this next season's gonna be about finger flips. We love seeing all the different uses you come up with and all the videos of people having fun with it. This is a small one, but I’m also excited about some improvements to social we'll be rolling out mid-season. It’s going to make it much easier for you to connect with friends and skate together, stoked on that. Braddock: Thanks so much, guys. Really appreciate the time - I know everyone’s super busy getting Season 4 ready and looking to the future on what’s coming next. Stay hydrated! That’s a wrap. We’ll be sharing more details on Season 4 in the coming weeks, with a Season 4 Blog and updated roadmap coming near the end of May. Don’t forget we’ve got an update coming May 12, plus the first in-game Creator Challenge. See you in San Van! The Full Circle team193Views3likes0Comments