Just add "Framerate Option" in Setting Menu (Nintendo Switch 2)
Dear EA FC Developer, I understand about your hard work about this newly game for along time and I love this game so much. As I am a Nintendo switch 2 player who played often in a handheld mode, Is it possible to add a Framerate option in the setting menu such as 30 FPS (Visual) 40 FPS or 60 FPS (Performance) Unlocked to give a option to all variable people desired. Although I may be some bad feedback for some hiccup in FPS from the other frame rate option, At least you give the people to decide to select without force them for only locked at 30 FPS. Best regard.5Views0likes0CommentsSeparation
Why for the love of the game are you still playing Men & Women in the same teams!! Nowhere in the Professional Game do Men & Women play in the same team/league/competition so why are you forcing this nonsense on us, Stop being lazy & develop the same game for the women’s leagues & allow us the option to play in either the Men’s game or the Women’s game & I don’t mean the silly add on that you have done in the past but full & equal gameplay for Teams, Management, Ultimate Team etc & on setup give the option to have the packs in the store Men’s Game or Women’s Game or both give the fans the choice5Views0likes0CommentsAwful, squad battles again
Just played a few games on squad battles and it appears nobody has listened to feedback for fc26…. AI way to fast, catching from a good 5-10 yards within a 1/4 of a pitch using shield ball over aggressively Can’t tackle AI efficiently due to always shielding or moving to my inputs AI is always in the pass lane after you press pass button and the action on the pitch from the input tackling still being done through the back or behind every one is perfect….actually watch a game of football, it’s a foul everytime the moment you do the buttons for a power shot, before the action happens on field, AI has already closed you down AI is moving to the input, not the action on the field AI is still defending with more than 3 players with perfect switching to defend. switching using the button is inconsistent at best when the AI starts passing fast, it’s impossible for defending due to switching issues and tackling impossible to win a header rebounds still going to AI, loose balls going to AI, partly because of bad switching mechanics my left back played a left forward onside giving a free attack on goal and no way to get a defender to the attacker all in all the game is still in beta from fc26, this seems to be another hash of a game following on fc25 then 26. it’s a shame that the fundamentals are not worked on, because getting the basics correct will improve the game no end. And that’s down to passing to the person you expect, or getting the player closest to the ball altogether this version should be scraped and started from fresh because this can’t keep going on,Needed improvements for FC 27 and onwards
playing fc at 6o fps on ps5/ Xbox in 2026 is unacceptable. Performance mode should enable 12o fps. Smooth menus with a proper layout. A chemistry system built around gameplay not links from clubs, nations and leagues. For example: A player item would get 3 chemistry points if he/she played five matches, 2 chemistry points if played three matches, and 1 chemistry point if played one match. Ability to adjust positions inside the tactics board. Ability to have two different formations when in possession, and without the ball. Having playstyles as a bonus over attributes, where each Player would have max 3 PS+ and max 3 PS by the end of the season. Normal playstyles should be applied to a player where the Corresponded attribute is min 80-85. playstyles+ should be applied to a player where the corresponded attribute is min 90-95. For example: A fast player like Mbappé is eligible to have quick step+ because he has 90+ Acceleration. Competitive Gameplay: When Defending: AI-controlled players shouldn't be able to tackle or intercept the opponent at all. Instead, AI should only intercept the ball if the user passes it directly to an AI-controlled player. AI-controlled players shouldn't provide overpowered, non-stop pressure for the user at all. Team Press and Teammate Contain could provide a little bit of pressure for the user. However, it should significantly affect players' stamina. AI-controlled players with low stamina should noticeably underperform, suffer major attribute reductions, and should barely be able to sprint. When Attacking: Build-up play should be a skill to learn. AI attacking players should utilize empty spaces better. AI attacking players shouldn't frequently run into offside positions, especially players with higher Attacking Positioning. The user shouldn't keep possession of the ball for too long. So, I would suggest a foul would be given to the opponent after a countdown of 15s for example, if the user kept time wasting for too long. Here is a concept I made for fc27 menu that is more simple and more user-friendly where all core online experience in one page, and the offline modes in one page.16Views0likes0Comments