Winger Wonders Bug
The winger wonder objective has not been updated however I’ve score 10 goals in 2 game with my LW and I haven’t received the reward for it and the objective is marked as not complete. I think I should receive some sort of compensation as this is a terrible waste of 2 matches to not even complete an objective I specifically planned to doSolved580Views6likes6Commentsfc26 sem experiecia
obrigado EA por fazer um jogo(FC26) prometendo experiência onde na verdade só tivemos raiva, um jogo onde vocês deram mais importância pra poderzinho(PLAYSTYLES), um jogo onde o play não pode ser melhor que o outro se não o jogo manipula e torna mais difícil, um jogo onde não temos controle nenhum do time, um jogo onde um goleiro e obrigado há fica travado dentro do gol e por cima vocês deixaram os goleiros ruins e burros. Nós tivemos tudo dentro do jogo menos experiência de joga um jogo bom, vocês estão de parabéns por fazerem o pior jogo da franquia fc7Views0likes0CommentsFC 27 Core Presentation Request: Replays, VAR, Cutscenes, and Controller Fix
Dear EA Sports Dev Team, I am writing to submit critical proposals to improve the immersion, presentation, and technical aspects of EA SPORTS FC 27. Previous editions like FC 25 and FC 26 were disastrous due to repeated bugs after updates, and we hope you fix these issues for a successful season ahead. Please implement the following features: Improve Post-Match & In-Game Replays: In previous editions, the game failed to show replays for critical moments like dangerous attacks, close shots, tackles, and corners. The replay system must be heavily improved Match Immersion (Referee Debates & Red Cards): Add contextual referee arguments during high-pressure games. Players and technical staff should be able to argue with the referee, leading to realistic yellow or red cards for dissent. We also need physical player altercations and illegal fouls/clashes, just like real football. Optional VAR Mechanic: Add a Video Assistant Referee (VAR) system. It can be optional, flashing a notification on the screen, with a dedicated controller button assigned to request or view the check. Cinematic Cutscenes & Award Presentations: Enhance cinematic stories for a better experience. We want to see official post-match/tournament trophy scenes on the pitch, specifically for the Golden Boot award and the Player of the Match/Tournament award. Built-in Controller Configuration Launcher: Fix the chronic controller compatibility issue that has ruined all previous parts. EA must add an external settings launcher—similar to PES—where players can configure graphics, display, and controllers natively. Forcing us to use third-party software causes input lag and ruins the game. Thank you for your hard work, and we hope FC 27 avoids past mistakes and moves forward successfully.42Views4likes4CommentsBENCH IN ULTIMATE TEAM
Hello dear EA FC... I would like to suggest a change that seems so normal to me. Why aren't benches larger??? In football, in real life, according to the rules, you can have like 11 players on the bench or more... why isn't EA following that rule? 7 players in ultimate team or in game is just not enough.... pls consider this and if you make a change could you consider me as a employee or give me some credit 😁 Best regards fro Uros:)34Views1like3CommentsJogo cadenciado
Boa noite. Com o lançamento do novo jogo da franquia quero perguntar: existe a possibilidade do jogo vir um pouco mais cadenciado, vista a debandada que o FC 26 sofreu? Desde o início do 26 ele foi extremamente veloz em tudo, correria, movimentação, chega a dar aflição jogar uma partida no jogo, parece pebolim... a impressão que dá é que vocês criaram uma outra modalidade de esporte, baseada no futebol. Acho que a implementação de uma maior cadência faria a própria defesa manual ser mais tranquila de ser utilizada, bem como uma melhora em vários outros aspectos do jogo. Em suma, vejo a velocidade desbalanceada o grande calcanhar de Aquiles do jogo. Aguardo resposta (s) para decidir se irei pensar em comprar o jogo. O 26 parei de jogar faz uns 5/6 meses, esporadicamente entrei pra ver alguma coisa, na Copa do Mundo, por exemplo, e só. Com essa gameplay frenética e alucinante desmotiva jogar, pra quem espera ter o mínimo de simulação de futebol numa partida competitiva é frustrante. Já temos o fator das mulheres misturadas com os homens, o que tira boa parte da imersão do jogo e, elas sendo melhores que os jogadores masculinos (o que se sabe que não acontece na prática se homens jogarem com mulheres), enfim...21Views1like1CommentFeature Request: Player Behavior & Matchday Cinematic Overhaul for FC 27
Thank you EA dev team for your continuous hard work. We sincerely hope you implement these advanced cinematic sequences and visual behavior modules in FC 27 and future editions to maximize realism: * Random In-Match Visual Logic: Trigger dynamic, lightweight cinematic clips during play stoppages, such as players drinking water, tying their boots, or adjusting their hair style to break idle animations. * In-Box Corner & Set-Piece Scuffles: Implement pre-rendered cutscenes inside the penalty box during corner kicks and set-pieces, where players actively move around, push, shove, and engage in realistic physical scuffles before the ball is kicked. * Provocative Ball-Away Delay Tactics (Yellow Card): Trigger a cinematic sequence where an opponent intentionally kicks/throws the ball away or holds onto it to provoke the player and delay play. This occurs during (Throw-ins, attempts at a quick free-kick, or when a player commits a foul and runs away with the ball to buy time for their defense to regroup). This sequence always results in a referee-issued yellow card for the provoking opponent. * Comeback Goal Goal-Mouth Clashes: When a team scores a crucial comeback goal, trigger a heated cinematic sequence where attackers clash with the goalkeeper who grabs the ball and physically prevents them from taking it in order to waste time. * Visual Goalkeeper Time-Wasting Mechanics: Introduce pre-programmed tactical delaying animations for keepers, including prolonged ground diving, faking an injury to summon medical staff, drinking water, faking a cramp with a teammate's help, or re-tying boots, triggering physical scuffles with opponent outfield players. * Penalty Kick Mind Games: Show opponent outfield players or the goalkeeper approaching the penalty spot prior to the kick, manually scuffing the turf to break the penalty taker's focus. * Set-Piece Wall Tactical Upgrades: - Realistic physics-based jumping for defensive walls. - Attackers positioning themselves inside the opponent's wall to block the keeper's vision, ducking dynamically during the shot, or boxing-out the wall defenders while triggering mid-wall scuffles. * Realistic Handballs & Touchline Management: Enable authentic physical handball contact combined with interactive touchline visual cues where the manager actively shouts, calls over a player or the (Player Career protagonist), and talks with them to deliver quick tactical instructions. * Tactical Note Delivery Animation: Add a visual sequence where a subbed-in player brings a physical tactical note from the manager and delivers it to a specific teammate or the captain to execute a dynamic formation change. * Reactive Manager & Professional Replay System: Add bespoke cinematic assets of the manager screaming and reacting to goals/misses, backed by a revamped TV-style replay engine that seamlessly blends player/manager grief and passion during woodwork hits, crucial saves, and near-misses. * Captain's Armband Handover Logic: Upon subbing off the team captain, trigger a cinematic sequence showing the manual handover of the armband to the second vice-captain, or onto the most senior player entering the pitch. * Post-Match Team Fan Salute: Introduce a post-match visual cutscene where the entire team marches towards the stadium ultras, executing a coordinated group applause and clap-back sequence. * High-Fidelity Pitch Audio & Advanced Aggression: Integrate audible player communication, shouting, and physical screaming during harsh challenges, combined with multi-angled, highly detailed animations for heavy illegal tackles, shirt-pulling, and aggressive pushing. Crucial Technical Note: Special emphasis must be placed on shot variety, injecting a dense pool of customized movement animations and reactive visual behavioral loops specifically for the Player Career mode character throughout the matc h to eliminate repetitiveness. EA_Hux EA_Edu EA_Darko EA_Yafo EA_Rtas JazzBrousseau glopesEA EA_Jason EA_Mai17Views1like2CommentsPlease add Alex de Souza as a Hero/lcon in FC 27
Hello EA SPORTS FC Team, I would like to suggest adding Alex de Souza to EA SPORTS FC 27 as a Hero or Icon. Alex de Souza is a legendary Brazilian footballer who became a huge icon at Fenerbahçe. He is especially loved by Fenerbahçe fans and is remembered as one of the greatest players in the club's history. I believe adding Alex de Souza to FC 27 would be amazing for Fenerbahçe fans, Turkish football fans and the EA SPORTS FC community. Please consider adding him to the game. It would be incredible to see Alex de Souza in Ultimate Team! Thank you!25Views0likes2CommentsDynamic manager tactics and realistic coach transfers in Player Career Mode
Dear EA FC Team, Please expand the tactical realism ecosystem specifically for Player Career Mode to elevate the offline player experience. Here is the direct feedback: 1. Dynamic Manager Tactics Eliminate static formations for our manager in Player Career. The coach must change the lineup and tactics every match based on the opponent, and adjust them dynamically during the game (second half/extra time) depending on the live result. We need to see our team switching between attacking, defensive, high press, possession, or long balls for a realistic gameplay experience. 2. Manager Transfers & Sackings Manager transfers and sackings were promised before but were not fully active or visible in Player Career. For FC 27, please implement fully functional, realistic manager transfers and sackings throughout the season, creating realistic storylines between the club and the manager based on performance. 3. Real-Life Tactical Identities The tactical decisions, visions, and adjustments of the AI manager leading our team in Player Career should reflect their actual real-life coaching philosophies and recent real-world career results.35Views1like2CommentsEA FC 26 - “Winger Wonders” Objective Not Tracking Progress
Hello, I’m writing to report an issue with the “Winger Wonders” objective in EA FC 26 (part of a 3/4 objective set unlocking FUTTIES Trossard). Objective details: • Name: Winger Wonders • Requirement: Score 5 goals in Squad Battles (min. Semi-Pro difficulty, or Live Events/Rivals/Champions) with a LW • Progress shown: 0/5 The issue: I have scored multiple goals in Squad Battles at Semi-Pro difficulty (or higher) using players in the LW position, but my progress has not updated at all and remains stuck at 0/5. The other three objectives in this set (Turkish Delight, Match Decider, Winner Winner) tracked and completed correctly, so this appears to be isolated to this specific objective. I have already tried: • Restarting the game/app • Confirming the difficulty was Semi-Pro or above • Confirming the goal-scoring player was positioned as LW at the time of the goal Despite this, the counter has not moved. Could you please look into why this objective isn’t tracking correctly, or let me know if there’s a known issue affecting it? Thank you for your help.128Views0likes5Comments