Carta de sugerencia, idea de videojuego mandaloriano
Carta de sugerencia – Idea de videojuego basada en el universo Mandaloriano Estimado equipo de EA y desarrolladores de Star Wars, Me gustaría compartir una idea de videojuego que, como fan del universo de Star Wars, considero que tiene gran potencial para expandir la experiencia de juego en este increíble universo, especialmente en torno a la cultura Mandaloriana. Título tentativo: Star Wars: Mandalore Rising Concepto general: El juego estaría centrado en la vida de un Mandaloriano anónimo, donde el jugador tiene total libertad para explorar una galaxia dinámica y abierta, similar al sistema de planetas de No Man’s Sky. Cada planeta tendría su propia economía, clima, fauna y facciones, con personajes que ofrecen misiones únicas, vendedores especializados, y objetos exclusivos. Sistema de progresión: El jugador iniciaría con una armadura Mandaloriana básica (de metal desgastado) y podría mejorarla a través de misiones, recompensas y recolección de materiales raros. También se podrían adquirir y mejorar naves, armamento y gadgets, manteniéndose siempre fiel al credo Mandaloriano. Libertad total y narrativa opcional: La historia principal sería opcional, permitiendo a los jugadores decidir cuándo seguirla. El juego tendría un enfoque principal en el rol de cazarrecompensas, aceptando contratos en distintos planetas, lo que permitiría una experiencia tanto narrativa como sandbox. Todo ello acompañado por las costumbres mandalorianas, como el uso del beskar, el código de honor, y decisiones morales según el credo. Características clave: Exploración libre por planetas generados o diseñados con elementos únicos. Recolección, comercio, y combate tanto terrestre como espacial. Sistema de reputación con distintas facciones (Sindicatos, el Imperio, tribus mandalorianas). Multijugador opcional o cooperativo. Personalización profunda de armadura, jetpack, nave y más. Estoy convencido de que una experiencia como esta aportaría frescura y profundidad al universo de Star Wars en los videojuegos. Espero que esta idea pueda ser tomada en cuenta como una sugerencia apasionada de un fan de la saga.SolvedA Fan’s Proposal: Single-Player Clone Wars Game
Dear Electronic Arts Team, My name is Miras, and I am reaching out to you as a passionate fan of the Star Wars universe and the incredible games you have created in collaboration with Lucasfilm. Your projects, such as Star Wars Jedi: Fallen Order and Star Wars Jedi: Survivor, have inspired millions of players worldwide and showcase your mastery in crafting rich, narrative-driven experiences. A Proposal for a New Star Wars Game I would like to present an idea for a new single-player, story-driven game set during the Clone Wars. This concept is not connected to the Star Wars Battlefront series and focuses on the personal journey of a clone trooper—from their creation to the tragic events of Order 66. I understand that game development is a complex process requiring significant resources. However, I truly believe this concept has the potential to become a successful project, expanding the Star Wars universe while captivating both longtime fans and new audiences. Game Concept The main protagonist would be a clone trooper of the Grand Army of the Republic. The story would begin on Kamino, where the player witnesses the creation of their clone and undergoes basic training—an ideal opportunity to introduce core gameplay mechanics. From there, the hero would participate in iconic battles of the Clone Wars, including: • The Battle of Umbara – A tense, emotionally charged conflict filled with moral dilemmas. • The Defense of Coruscant – An epic battle at the heart of the galaxy. • The Battle of Kashyyyk – The legendary defense of the Wookiee homeworld. • The Liberation of Ryloth – A strategic campaign to free the system from the Separatists. • The Battle of Christophsis – An intense urban conflict with high stakes. • The Battle of Saleucami – A critical operation to suppress enemy forces. • The Assault on Felucia – A dynamic and visually stunning engagement. The climax of the game would center on the execution of Order 66, offering players an emotional, immersive experience from the unique perspective of a soldier torn between loyalty and morality. Key Features of the Game 1. Single-Player Narrative: A cinematic, narrative-driven campaign inspired by the emotional depth of Jedi: Fallen Order and the choice-based storytelling of Detroit: Become Human. 2. Emotional Choices and Consequences: Players would face key decisions that shape the narrative and affect the hero’s emotional journey. 3. Customization: Players could choose their legion (e.g., 501st Legion or 212th Battalion) and customize their clone’s armor and weaponry. 4. A Soldier’s Perspective: Instead of focusing on the story of a powerful Jedi, this game would explore the human side of the war through the eyes of an ordinary clone trooper. 5. Epic Scale and Atmosphere: The game would recreate some of the most iconic battles of the Clone Wars era with immersive detail and large-scale combat sequences. Why This Idea Matters The Clone Wars era remains one of the most beloved periods of the Star Wars timeline. The massive success of The Clone Wars animated series is a testament to the fanbase’s enduring interest in this time period. Your past successes, such as Jedi: Fallen Order, prove that narrative-driven, single-player experiences have a strong audience. With over 20 million players engaged worldwide, it is clear that fans are eager for more immersive Star Wars stories. This game could be the next step in expanding the Star Wars universe—offering players a fresh perspective and an emotionally compelling journey through the Clone Wars. My Appeal to Electronic Arts I sincerely hope you will consider this concept and perhaps share it with Respawn Entertainment or other talented development teams working on Star Wars projects. Your partnership with Lucasfilm and your proven ability to deliver successful narrative experiences give me hope that this idea could become a reality and resonate with millions of fans around the world. Thank you for taking the time to read my proposal and for the incredible experiences your games bring to players globally. I would greatly appreciate any feedback and would be thrilled to hear your thoughts on this concept. With respect and anticipation, Miras36Views1like0CommentsGame crashes 1 minute after startup.
So I've not played in a bit, and I've come back to this game only to find it now CTDs every time I load it. The CTD happens after almost exactly 1 minute, and it happens whatever I do - whether I stay in the main menu, start loading into campaign, or start up multiplayer. I've verified game files, and while I've found plenty of help threads about this game crashing, none of them are about this type of crash. I should mention also that I've tried changing window mode - this happens in full screen, windowed, and borderless.26Views0likes0CommentsStar wars squadron
Bonjour , je désire exploiter le jeu star wars squadrons à titre commercial dans une salle arcade . serait-il possible d’avoir un contact en France pour négocier la licence d’exploitation s’il vous plaît . merci infiniment je n’arrive pas à avoir l’info bien cordialement564Views0likes8CommentsStar wars rogue squadrons démarrage impossible MSVCP120.dll MANQUANT
MSVCP120.dll MANQUANT - J'ai essayé de réparer le jeu via origin : ca n'a rien changé au problème - J'ai désinstallé le jeu et je l'ai réinstallé : ca n'a rien changé au problème - J'ai désinstallé Visual C++ Redistributable à la fois x64 et x86 : ca n'a rien changé au problème - J'ai désinstallé Origin et je l'ai réinstallé : ca n'a rien changé au problème - J'ai redémarré mon ordinateur : ca n'a rien changé au problème Toujours le même soucis au démarrage du jeuSolved206Views0likes2Comments