Pro Clubs Boots !
Hi EA team, I’d like to request that Pro Clubs receives regular boot updates like Ultimate Team and Career Mode. Why it matters: Pro Clubs is where many of us spend hundreds of hours each year, building and customizing our Virtual Pros. We care about how our players look on the pitch, and boots are a big part of immersion and personal identity. Seeing FUT and Career Mode get new boots while Pro Clubs stays outdated makes the mode feel ignored, despite the loyal player base. What we ask: ✅ Sync boot updates in Pro Clubs whenever you add new boots to other modes. ✅ Even if done quarterly, it would show Pro Clubs players you value the mode. ✅ If there are licensing issues, a clear communication post would help us understand. Pro Clubs players love this mode. Please give us the same attention to detail in visuals that you give to other modes. It will keep your community engaged and excited to continue playing. Thank you for considering this feedback.13Views1like1CommentFC 26 PRO CLUBS THREAD AND DISCUSSION ( IMPORTANT )
this will be a repost from my fifa 22 forums post, fifa 24 forums post and fifa 14 - 15 forums post ( i got banned in all of them ) and everything still applies: Starting from fifa 10-14 fifa Pro clubs was the best mode You could play . 11 vs 11 With human players the beauty of getting actual 22 players like the real life sport and a collective effort towards a goal felt unreal . After that the game mechanics changed to run down the wing simulator Where you have 1 short guy (because tall guys can never be fast) and 1 Tall guy and the short guy runs down the wing holding right trigger on your controller and presses the cross button and tall guy heads it in . It became a game that only required you to spam X button on your controller and you’ll spam away until it works and it will work . Now I’ve been fortunate enough to play in custom organized 11 vs 11 leagues since FIFA 11 . Ranked 1 club in the world to leagues like VIFA , VPSA , VPFL , iFVPAA international, VFL , IVL , WPSA , ELITE FC , FIFA K1NGZ , l Ambitious l these are clubs in XBOX and custom leagues 11 v 11 all organized by third parties with large number of players because FIFA doesn’t want it to get a competitive platform going for clubs . There was a time where people were genuinely interested in investing their time off their real life with no pay but for the passion of the specific pro clubs where the wins were satisfying and losses felt emotional . FIFA pro clubs had and still has such a potential . I’ve posted a thread in this forum 11 years ago about clubs where I proposed ideas such as : 1) ADD A SUBSTITUTION OPTION ( where if your friends join late they can be be subbed in instead of a bot if you are playing regular division club matches it’s bots and only 2 members ) 2) ADD A SPECTATOR MODE ( where if a player wishes they can sit in the bench and watch a live game as it’s being played I know someone can stream but watching a game from in game is better since if you play competitive leagues you may have more than 11 players on at the same time and based on your competitive matches you can spectate and make decisions into next game subbing people on and off while they literally watch the game from the bench making it actually realistic . 3) ADD PAID DLC so EA actually gives a s*** . It’s very clear EA does not make money off pro clubs and ultimate team is the money maker mode with all the micro transactions and that’s why they stopped caring about pro clubs mode . Now this Idea allows them to atleast make some sort of money and get more support for clubs and get some sort of motivation to help improve hardcore pro clubs players . 4)BRING BACK lobbies and 11 v 11 modes and drop ins . Yes I know it was chaotic and people fighting for same spots but atleast you didn’t constantly just play 1 v 1 in empty lobbies . The point of this mode is multiplayer and the chaos it brings but it’s beautiful when everyone works together and you are rewarded . There’s also a mode once upon a time where you could play 11 v 11 with irl players in lobbies that’s also been taken away from us .. for no reason Here I am at my mid - late 20s just reminiscing and reminding myself that I made this exact post 11 years ago posting 3 constructive feedback as a customer who cares about the game mode and willing to pay a little bit more to see a little bit more . But I know posting a constructive comment or feedback will get me permanently banned on this forums again . It’s the end of this mode it’s unfortunate the population of the pro clubs dropped 196% past 10 years gradually .. it’s 2022 moving into 2023 you can’t tell me adding 2 things that’s really hard for them ? Just 1 or 2 actual features ?? Instead of just renaming “traits” into “archetypes “ or changing specialties into “perks” these are not improving the game it’s showing veterans that you don’t care anymore about the game anymore because money runs the world . I have no words but to just say this I had to let it out and I know my ideas are not perfect but atleast I tried . I’m from Vancouver British Columbia Canada 🇨🇦 where the FIFA franchise has been made . I’m out thanks for the read if EA doesn’t permanently ban me and censor me I’m sure you’ll be able to read this . FIFA 23 is the Last ever FIFA since EA lost licensing and it has been an era of huge disappointment and they let all of down with no effort. They don't care as long as the money comes in. Now with FIFA 25 and 24 we had issues with drop ins not finding players to people hacking in FC 25 clubs modes or glitching to slow down defenders. The gameplay is dead and 10 year old games now perform better. updated add on : Instead of focusing on 1.2 Billion hair and audience animations which no one cares about why not focus on fixing gameplay , adding all the features requested to pro clubs.. or is it the greed of ultimate team packs and micro transactions thats preventing you from doing it? It is The end of what was to be best of our times . They had multiple chances to resolve multiple years to add and improve.... but now its gone. Forever a memory that cannot be re-lived again. Now with FIFA giving up ON EA the only thing they have added is "CROSS-PLAY" within same generations thats their only real "Feature" still you cannot substitute players into a match. This game the potential to be a major E-SPORT ground since 2012 if they played their cards right and maybe into top E-SPORT platform and even in Olympic E-SPORT for pro clubs 11vs11. At this point EA should just delete and close the franchise. Instead of faking it and renaming old conventions such as "traits" now being called "playstyles" then calling it a "new thing" just stop pretending and delete the franchise since you failed and get back to making a proper game like battlefield. Dont put half effort into it just go all in with full effort or give up completely . Dont waste your own time or your customers time faking it the whole time. You gave up on us ... and we will give up on you. This year is your last chance to redeem yourself as a final note before you file for bankruptcy. I know admins will ban me yet again for expressing a VALID and Legit concern as a paying customer. As usual...579Views0likes2CommentsFC 26 Career Mode Suggestions
Hi, this will be quite long, but I think this would elevate the mode and make it much better and more fun. Transfers The transfer system still feels outdated and lacks realism and depth. The ideas below focus on improving that and making the mode more immersive. 1. Negotiation Realism and Depth More dynamic and reactive negotiations: AI responses are still too binary. Players or clubs either accept or reject offers with little nuance. There should be multi-stage negotiations, including counter-offers, future promises (e.g., "crucial role next season"), or delayed decisions (e.g., "The player wants to wait until the end of the season"). Include agents and intermediaries: Introduce agents as a layer in transfer talks. Agents could demand bonuses, sell-on clauses, or contractual guarantees (like a release clause or a specific position promise). Player personality & motives: Not all players are driven purely by salary or team prestige. Some should prioritize playing time, geographical preferences, trophy ambitions, or reuniting with former managers/teammates. 2. Transfer Variety & Market Realism Loan-to-buy and performance-based options: These should be more impactful and frequent. Right now, most loan deals feel hollow. Add obligations based on appearances, team results, or player form. Buy-and-loan: We need to be able to buy a player from a club and let them keep him on loan for 6 months or a year. Realistic transfer market behavior: Mid-table or lower-tier clubs making 100M+ signings breaks immersion. AI teams should follow realistic financial and squad-building logic, with board approval and budget constraints visible during negotiations. 3. Scouting and Transfer Targets Smarter and more in-depth scouting reports: Scouts often recommend unrealistic targets for your club’s level. Allow us to set scouting profiles more clearly (e.g., "U23 CM with <€20M value from South America"). Transfer target logic for AI clubs: Too often, AI clubs sign too many players or let key ones go for cheap. AI logic should respect squad roles, depth, and form more and actually do proper squad-building. Competition for players: Add active competition from rival clubs, where a target may lean toward your offer or another club based on multiple factors like salary, role, or team performance. 4. User Interface and Presentation Revamped negotiation cutscenes: The cutscenes feel repetitive and lifeless. Add meaningful dialogue choices, more visual diversity (e.g., office, lounge, deadline-day scenes), and real-time feedback on the negotiation process. Deadline Day improvements: Make deadline day feel like deadline day: dynamic ticker updates, AI clubs making panic buys, rumors, and even last-minute hijacks. 5. Player Morale and Transfer Impact Squad reaction to signings or departures: Bringing in a rival for a player’s position should affect morale. Selling a fan favorite should affect locker room mood unless justified (e.g., too old, underperforming). Locker room dynamics in transfers: Add elements like player cliques, preferred nationalities, or locker room leaders that influence the success of a new signing’s integration. To sum ts up: The transfer system in Career Mode needs an upgrade. Adding depth, emotion, logic, and variety to the system will make playing it feel more immersive, and a lot more fun. Team Management and Morale A football club is more than just tactics and transfers. It needs to feel more real and more human, not just menus and numbers. 1. Revamp the Morale System Proper Pre-Season: Pick a destination to go to, organize friendlies, mini-tournaments with clubs, increase popularity in said country, maybe even team-building activities for the team (in the form of cutscenes) that boost morale, happiness etc. Team Building activities: To double down on that, they could be very useful even outside of the pre-season, but during the season in cases where the team's morale has dropped due to form, league position and other factors. Some activities, going to a restaurant, organizing a BBQ and etc, could be a quick way to boost morale. You could even implement a manager personal life system, where you pay for those things out of your own paycheck. Make morale more dynamic and impactful: Right now, morale only changes through generic press conferences or match performance. It should be influenced by training intensity, squad role fulfillment, team results, dressing room relationships, and even club objectives. Visible morale trends & player psychology: Let us see morale graphs over time, short-term vs long-term happiness, and emotional traits (e.g., "resilient," "insecure," "leader" etc) that affect how players react to setbacks or being benched. More player feedback: Add regular in-game messages or meetings from players (or their agents) about morale, similar to Football Manager. E.g., “I’ve been playing well but haven’t started lately. I need an explanation.” 2. Squad Hierarchy and Locker Room Atmosphere Introduce a squad hierarchy system: Like seen in some other management sims, introduce clear tiers of influence. Like leaders, core players, team players, new signings, and prospects. The influence of a player should affect morale swings and locker room cohesion. Team chemistry and cliques: Players from the same nationality, academy background, or past teams may form cliques. Friction or synergy between cliques could influence team chemistry, especially after major transfers or leadership changes. Conflict management: Introduce small internal disputes like players arguing over playing time, leadership battles, or dissatisfaction with team tactics. The manager should be able to intervene through dialogue choices or disciplinary actions. 3. Training and Player Development Training impact on morale and fatigue: Training sessions should affect both match sharpness and player happiness. Overtraining should lead to fatigue or minor injuries, while undertraining might affect development and morale. Individual development paths: Add clearer player goals, e.g., "wants to become a regular starter in 2 seasons," or "aims to play for national team." Tailoring development plans to their goals could boost morale or growth speed. Mentorship programs: Allow experienced players to mentor young talents, speeding development and improving morale. E.g., pairing a veteran CB with a young prospect could unlock faster progression and stronger chemistry. 4. Club Atmosphere and Form Momentum and morale swings: A string of wins should create a positive vibe that lifts the whole squad. Conversely, a poor run should generate pressure from the media, the board, and inside the locker room. Press conference impact expanded: Press interactions feel shallow. Tie them more directly into player-specific morale. If you back a struggling player in public, it should increase his morale (or create resentment in others if undeserved). Fan and board pressure systems: Let the manager feel pressure from the fans (e.g., trending hashtags or crowd reactions) and board politics. Selling a fan-favorite or playing ultra-defensive at home could trigger backlash even if results are acceptable. 5. Matchday Management and Squad Roles Player reaction to tactical decisions: Players should react to being subbed early, being played out of position, or sitting on the bench in crucial matches. Consistent misuse should lower morale and loyalty. More impactful squad roles: Squad roles should go beyond "crucial/rotation." Add flexible roles like "Impact Sub," "Development Project," or "Club Leader." Their expectations and morale sensitivity should align with their defined role. We can't have every 80 rated player we sign expect to be "important" or "crucial" and outright denying a lower role like "rotation". It needs to be more realistic than that based on the squad and club size, as well as depth. It could also tie in with the suggestion about player-specific goals like to become a starter in 1-2 years. To sum it up: Team management in Career Mode needs to move beyond just menus. FC 26 needs to focus on the emotional aspect of leading a club and everything that comes with it like conflicts, personalities, momentum, pressure, and chemistry. All that affects how the team performs, and having more control over those things would most definitely make the game more fun. I know the main focus has never been on Career Mode, but these things could make it amazing to play. Thanks for reading, if anyone even made it to here. I will add more things if I think of anything. 🤠 Discord is: @havokfr63Views3likes2CommentsWhat I want from you EA
1. Realistic and Fluid Gameplay Physics-based ball control that feels natural but also skillful — every touch should feel responsive and authentic. Advanced AI for teammates and opponents: smart positioning, realistic tactics, adaptive behavior. Smooth player animations with a blend of skill moves and tactical awareness. Balanced gameplay that rewards skill but also strategic thinking — not just button mashing. 2. Deep Customization and Career Modes Robust player and team creation tools — allowing fans to craft their own legends, teams, kits, stadiums. Dynamic career mode with storylines, player progression, and transfers that feel alive. Community-made content support: user-generated kits, stadiums, leagues, shared easily and integrated. 3. Online and Community Features Competitive online modes with fair matchmaking and leagues. Co-op and team play modes: playing with friends or forming clubs. Community-driven tournaments and events, supported by the game. Cross-platform play to bring everyone together. 4. Accessibility and Depth Controls that can be picked up by beginners but mastered by veterans. Multiple difficulty levels and assist options. Tutorials and training modes. 5. Innovative Features Real-time weather and pitch conditions affecting gameplay. In-game tactical adjustments that feel intuitive. In-depth statistics and analysis for players to refine their style. And here are some silly ideas that I had 1. Fan Invasions & Celebrations End-of-Season Fan Invasion: After winning a championship or a crucial promotion, fans flood the pitch to celebrate. Players have to navigate through fans hugging them, taking selfies, or even lifting them up in celebration. This can trigger a mini-cutscene or gameplay moment (e.g., avoid stepping on fans while celebrating). Random Fan Invasions: Occasionally during less dramatic moments, fans run onto the pitch to grab a quick selfie or autograph from their favorite player, interrupting the game for a few seconds and forcing a pause or stoppage. 2. Animal Invasions Pitch Invading Animals: Dogs running onto the field chasing the ball or players. Birds flying low and scattering as the ball passes. This adds humorous distractions and forces players or the referee to pause briefly. 3. Hostile Away Fans Throwing Objects: When the away team scores, some hostile fans throw objects (e.g., cups, coins, flares) onto the pitch. The referee can temporarily stop the game, and players near the thrown objects can get briefly distracted or affected. Banners and Chants: Away fans display provocative banners or chant loudly, impacting players’ morale or focus — which can be reflected in slight temporary stat debuffs or the need to maintain composure. 4. Emotional Player-Fan Interactions Post-Match Handshakes and Exchanges: After the match, players can choose to interact with fans — waving, signing autographs, or responding to jeers. This impacts player morale and fan support over the season. Fan Gifts: Fans throw gifts onto the pitch after an amazing goal or performance (scarves, jerseys). Players can pick them up as keepsakes, triggering unique player animations or morale boosts. 5. Referee & VAR Drama VAR Suspense Sequences: When a contentious play happens, introduce a tense pause with replays and crowd reactions shifting — fans cheer nervously or boo, players argue or nervously await the decision. Referee Distractions: Fans try to distract the ref with chants or throwing objects. Players might try to “calm” or “challenge” the referee verbally, influencing decisions subtly. 6. Weather & Pitch Effects Rain Makes Fans More Energetic: On rainy days, fans hold umbrellas, but they also jump and cheer more energetically, increasing crowd noise. Pitch Invaded by Mud or Water: After heavy rain, parts of the pitch become muddy or waterlogged, affecting player speed and ball physics. Fans might throw mud at away players as a cheeky distraction. 7. Unpredictable Moments Pitch Light Malfunction: For night games, sometimes a stadium light goes out temporarily, causing a brief blackout. Players must rely on intuition and sound, fans react in surprise. Unexpected Fireworks or Drone Shows: Pre-game or halftime drone light shows or fireworks displays that can distract players or lift the crowd's energy. 8. Player Emotions and Fan Reactions Fan Section Cheers or Boos: If a player celebrates excessively, some fans get annoyed and boo, affecting the player’s morale. Rivalry Intensity: Rival matches trigger intense fan behavior—chants, flares, pyro effects—that can affect player focus or even cause game pauses if things get out of hand. 9. Media & Social Media Integration Post-Match Highlights Show: After big matches, a virtual “highlight show” displays the top moments with fan reactions and player ratings. Fan Tweets and Reactions: Real-time simulated fan tweets appear on screen (like crowd chatter), showing praise or criticism based on player/team performance. Bonus Idea: “Fan Player” Mode Occasionally, a fan gets lucky and is invited to join the game for a short cameo (a crowd player entering as a substitute). This would be a fun Easter egg or special mode.16Views0likes0CommentsCareer Manager Online – Competitive Football Manager Mode
1- Idea Summary Transform the traditional offline Football Manager career mode into a partially online competitive mode. Players enter a realistic football management world where they sign contracts with real clubs from various global leagues and compete in organized seasonal tournaments. Competition is based on tactical intelligence and skill rather than luck or the strength of a pre-built team. 2- Online Gameplay System Signing coaching contracts with clubs from real leagues. Fair budget distribution based on team strength to ensure balanced competition. Participation in scheduled local and international tournaments. Detailed tactical plans that managers can adjust. Option to play matches manually or let AI simulate based on the tactics. 3- Fairness and Balance No luck factor in contract signings or match results. Budgets are allocated fairly to balance team strengths. Managers are evaluated solely on their technical and tactical performance. 4- Match Scheduling System Each match is scheduled in advance with a fixed date and time. One day before the match, managers can request to play the match manually. If the opponent accepts, the match is played manually; if declined or no response, the match is simulated according to tactics. 5- Realistic Tactical Plans Implementation of strategies like high pressing, organized defense, and intelligent positioning. Adjusting team formations based on player performance and opponent analysis. 6- Fair Dismissal System Dismissals are not based solely on results but also on failure to meet management expectations. Factors such as injury to key players, player expulsions, and selling players due to release clauses are taken into account. The system realistically reflects the actual situation of clubs. 7- Post-Dismissal – Negotiation and Career Future Request a release clause payout: receive financial compensation but remain without a team for a period. Immediate contract termination without compensation: move directly to a new club. Temporary break option: wait for better offers with the possibility of returning as an emergency manager. 8- League Rankings and Career Progression Upon dismissal, offers are presented from clubs and leagues with lower rankings. Repeated success opens opportunities to return to top-tier leagues. The manager’s reputation changes according to results and performance. Future Suggestions Introduce agents for managers. Weekly evaluation systems for managers. Organize group tournaments for managers within the same league. Seasonal updates for coaching contracts and transfer opportunities.85Views3likes4CommentsAi your face on your career player
Hey just a quick one to the Ea sports community. How cool is it in career modes you see your players name in the squad then as a substitute then in the starting eleven. The you make your player look as much like you as can. But it's just always a generic look. Imagine you could use AI and have your face loaded onto your avatar player so all the photo shot and boxed photos are actual you. Imagine getting subbed on and when the pop up photos of the interchanging players are shown and your face is on your avatar wouldn't that be awesome EA please look into this Lawrence14Views0likes0Comments