All time stats
What do people think about all time stats? I wish career mode had all time stats e.g if I buy a player then spend 5 seasons with them I'll love to see all their stats during their time at my club. It could also be fun trying to target a record like Shearer's all time record or Rooney's Man U all time record. Clean sheets as well. I just wish past season's data carried over. Does anyone know of a mod capable of this though?7Views0likes0CommentsThis is why im not buying FC 27
The FC 26 development team at EA Vancouver and EA Romania did not simply fail. They engineered failure while treating the player base with open contempt. These are the people who looked at years of clear feedback and decided the bold move was to make free progression in Ultimate Team even more miserable. They reduced rewards, slowed the power curve just enough to punish anyone who refused to spend, and watched major creators publicly abandon the mode while the rest of the community quietly left. That was not an accident. That was the design. Make the non-spenders suffer so the only remaining path is the store. They marketed the entire release around better communication and listening. They filled pre-launch interviews and Pitch Notes with promises. Then the second the full-price copies stopped selling they went silent for months. When they finally spoke it was only to admit they “missed the mark.” Missed the mark on the one thing they had spent months claiming was their priority. The same team that demanded trust before launch decided the players who actually buy and grind the game were not worth consistent updates or honest dialogue once the money was secured. On the pitch they delivered the same broken defending, unreliable passing, and lifeless AI positioning that has defined the series for years. They patched one problem and immediately created three more. Spinning metas, unresponsive fullbacks, goalkeepers who forget how to move, and a Career Mode still full of the same ancient bugs and unrealistic systems. Decade-old issues treated like optional extras. This was never just incompetence. It was a calculated lack of respect. They knew what the community wanted. They nodded along. Then they shipped a product that showed exactly how little those players mattered once the pre-order numbers were locked in. Every delayed response, every half-measure patch, every quiet removal of grindable content sent the same message: your time and your feedback are optional. They should not get to hide behind “we are listening” any longer. Listening without acting is just noise. Promising better communication and then vanishing is not a mistake. It is a choice. And that choice proved, once again, that the people in charge of FC 26 are structurally incapable of delivering anything better while the cycle continues.59Views2likes2CommentsIt's END GAME and not pre-season!!!!
Dear EA, Call it the END GAME - Pre-season doesn't make sense! Can we finally stop calling this “PRE-SEASON”? 🤣 Imagine playing “Pre-Season” with a full 99-RATED TEAM, only for the “new season” to begin and — POOF! — your team magically turns into a bunch of 75-rated rubbish! 🤣🤣🤣 The final season of FC/FIFA has always been known by the community for what it actually is: END GAME We spend the final weeks building ridiculous 98–99 rated squads, completing endless SBCs, Evolutions and objectives, chasing the best cards in the entire game just to move to the next game and start again, ?! 🤪 WHAT PRE-SEASON?! 😂 Nothing carries over: The 99-rated squad doesn't carry over. The Evolutions don't carry over. The hundreds of hours of grinding don't carry over. You are not preparing us for the next season — YOU ARE PREPARING US TO BUY THE NEXT GAME AND START THE SAME GRIND FROM ZERO! No way dude! 🤣 That's not “Pre-Season.” That's END GAME with a marketing label slapped on it. And it's awful! After 12 months of grinding, the END GAME should be the celebration: crazy cards, huge rewards, ridiculous squads and FUN. Instead, somehow even the END GAME has been turned into another miserable grind where you're still protecting 99-rated cards like they're endangered species. 🤣You made the gameplay so impassible to play to forces us to jump to a new game hopping for better experience! Manipulative, sad and pathetic! EA, THE GAME IS FINISHED and calling this “Pre-Season” doesn't magically make FC 26 the beginning of something. IT'S THE END So let FC 26 END with a BANG! Instead of dropping FC26 lifeless body down to the ground and dragging its broken corpse across the finish line and calling it “Pre-Season.” 💀🤣 P.S2 I cannot believe I didn't manage to fit even ONE clown emoji into this post! My bad. 🤣 I'm sorry, FC community! I'll do better next time! 😂30Views0likes0CommentsPack weight in August is disgusting
Something has to be be gone with this. I have packed 93 Morgan 7 times and she has a 99 and just packed toty Pina. Wtf is this why would anyone want to continue to interact with this game anymore. It's fkn joke and only 99 I have is from the sbc. Opened 100 plus packs atleast 70 85x10Solved56Views2likes6CommentsPosition System Improvements for FC 26
EA should improve the position system in FC 26. Double Pivot (DP) should be compatible with both CM and CDM, rather than being treated as a separate position. For example, in Real Madrid’s 4-2-3-1, Valverde (CM) can play alongside Tchouaméni (CDM) without being considered out of position. Also, 4-4-1-1 could work as a 4-4-2 with a false 9, bringing back the CF position. It could work like DLB/DRB in FC 24 for back 5 formations: these are tactical roles, not necessarily natural player positions.39Views0likes1CommentOpponent leaving the match
Last 2 matches I’ve won by a fairly decent difference but my last 2 opponents left the match when it was close to ending, and I’m not getting the 3 points which is annoying because it is just as if I would have never played those 2 matches. What can I do? Because this ain’t the first time this happens?26Views0likes0CommentsHeavySluggish Gameplay Input Delay Despite 4ms PingWireGuard Setup (PS5)
Hello EA Team and community, I’m an engineer who has optimized my setup as much as possible, but the sudden collapse in gameplay is making the game almost unplayable for me right now. My setup: My ISP gives me strict NAT Type 3 by default. As an engineer, I set up a home-to-cloud WireGuard tunnel through my Asus gaming router using a new VPS located in my local EA data center. This gave me a stable NAT Type 2, 4ms ping, 100 Mbps speed, zero jitter, and everything was perfect. Players felt responsive, passes connected, defending was solid, and I was winning games consistently in Division Rivals (I was comfortably in Division 5). What happened a few days ago: Even with the exact same clean WireGuard route still active (4ms ping, 100 Mbps, wired LAN on PS5), everything collapsed. The gameplay suddenly became extremely heavy and sluggish: My Evo’d centre-backs (VVD, Konaté, etc.) can no longer mark properly, average opponents are running past them easily. My Evo’d pacy strikers feel slow and heavy; they can’t run, turn, or complete simple passes (3 out of 5 passes fail or go in the wrong direction). Inputs feel delayed (0.5–1 second), dribbling is unresponsive, and my players are constantly overwhelmed. I’m now getting destroyed in matches I should win scores like 9-2, 13-4, 15-2 have become normal. I went from Division 5 down to Division 7 and I’m at serious risk of further relegation. Last FUT Champions weekend: Out of 15 games I lost 14 and won only 1. This is not my normal level, I’m not an elite player, but I was competitive before this started. I have already tried every standard fix (DNS changes, MTU 1473, router QoS/UPnP, full restarts, clearing cache, rebuilding database, off-peak queuing, etc.) and nothing has helped. The issue is clearly server-side or netcode-related because offline modes (Squad Battles) feel normal, while online FUT Rivals/Champs is pure mud. EA servers currently show as Online, yet this heavy/input-delay wave is affecting many players (I’ve seen dozens of similar threads in the last few weeks). Can the dev team please investigate this desync/heavy gameplay issue, especially for players with low single-digit ping on local data centers? Any acknowledgment or fix timeline would be greatly appreciated — this has completely ruined my enjoyment of the game. Thanks in advance!1.5KViews7likes30Comments