Sort the ai position out and the cards
Tell me how my players are constantly fighting to go out of position my forwards shouldn’t be running straight in to them. Also sort the formation glitch out where everyone is pressing you all game goal keepers need to be nerfed I’m tired of having to do a low driven every time they don’t shoot low driven every time in real life I curl the ball top corner then prime Buffon comes out bad enough you got to sweat for the full 90 minutes because all people do is sit back and over the tops you can’t have a keeper that saves everything aswell it’s making half of us not enjoy the game it’s not football it’s like playing Arsenal every game right stick switching needs to be fix auto switching needs to be fix if you expect us to attack and defend our selfs we shouldn’t have to put players back in positions every five minutes the animations are to slow for normal shots takes 7 working days too shoot if you do a normal shots if it carry’s on like this I want my money back it’s not a skill issue because the only way to win in this game is following the meta over the top or low drivens and I’m bored of playing the same way every game tackles need bigger punishments when they come in from behind and tackle you because it takes you hour and a half to get in a good position then your snapped someone pull me down last game and I had a card and they had a free kick not asking for the game too tackle for me or attack for me I just wanna play the game like an actual football match not same game every Match9Views0likes0CommentsFC 27 Gameplay Is a Huge Step Back
FC 26 was fine, just like FC 25 and FC 24. But FC 27 honestly feels like one of the worst versions I’ve played. Why make defending this manual? Reducing AI assistance is fine, but almost removing it completely isn’t. Player movement is extremely slow, and through balls feel terrible. I used to reach Elite, and now I genuinely can’t win a single match.232Views5likes10CommentsTactics not saving AGAIN. Please don't ignore it this time.
As the title suggests, your tactics don't save. Not only that, set your team up, go to a game and some of your players are in the wrong position. change tactic in game and it's the same. This was a problem last year and was ignored, despite there being a post with over 500 comments relating to the issue. This is in FUT on xbox.246Views3likes5Commentssquad battles fut26 - overpowered AI
This POST is NOT about handicapping, momentum, or DDA!!!!!!! I DO NOT THINK THOSE MECHANICS EXISTS IN THE GAME!!!! This is a statement about the game’s very poor understanding and application of numerical values, mathematical calculations, and the algorithms that are supposed to translate player stats into actual gameplay. Fix the ridiculously overpowered and borderline unplayable AI in Squad Battles. At this point, the mode is zero fun because the gameplay constantly ignores the most basic logic of player stats. 83 Pace AI > 99 Pace User Player And it isn't just pace. The same nonsense happens with strength, passing, reactions, defending, agility and pretty much every other stat. The game seems completely incapable of consistently translating the numbers presented on the cards into what actually happens on the pitch. At times it genuinely feels like confused.com: football edition EA, you seriously need to review the mathematics behind this game. And please note — I know this may come as a shocking mathematical revelation: 99 > 83. ALWAYS. A 99 Pace player should not be easily outrun by 83 Pace AI player. Maybe hiring someone with average mathematical skills would be a good starting point, because after all these years I still shouldn't have to explain that 99 is a greater number than 83 but here we are. The cards have stats for a reason, if not remove the stats altogether. If those stats don't translate into gameplay, then what exactly is the point of upgrading our teams? What is the point of 99 pace? What is a point to obtain higher rated players, if the AI makes a bronze card OVERPOWERED? Please fix Squad Battles and make the gameplay actually respect the attributes displayed on the cards for both user and AI. And let the numbers on the screen and the football on the pitch actually speak the same language. Ta,15Views0likes4CommentsFut FC 27
Evolutions and FUT Content in EA SPORTS FC 27 I am writing this because I am genuinely extremely disappointed with the direction you are taking FUT and the Evolution system. I actually skipped FC 26 because I became so frustrated with the way FUT was handled, especially the menus, content structure and the overall feeling that players were not being listened to. I decided to come back for FC 27 hoping things would improve, especially Evolutions, because the system has so much potential. But today’s “Trust the Keeper” Evolution was honestly the final straw for me. We wait all day for the content reset, hoping for an Evolution that can actually improve our squads, and then we receive an Evolution for goalkeepers with a maximum 74 overall requirement that ends around 79 overall. Seriously, EA — what is the point of this at this stage of the game? Evolutions should be one of the most exciting parts of Ultimate Team. They should allow us to take players we actually care about and develop them into competitive cards. Instead, many of the Evolutions feel extremely limited, underpowered or completely irrelevant. There are so many players sitting around 72–80 rated who could become fun and usable cards if you released meaningful Evolutions. Give us Evolutions that take these players to 82, 83, 84 or higher when appropriate. Give us useful stat increases, PlayStyles, position upgrades and Evolutions that actually change how a card performs. Not everyone wants to use the exact same meta players. Some of us build national teams, themed squads or use players we genuinely like. Evolutions should support that creativity instead of constantly restricting it. I personally build an Argentina squad, and there are so many players who would become incredibly fun with the right Evolutions. Players such as Claudio Echeverri, Thiago Almada, Ángel Correa, Leonardo Balerdi and many others are perfect examples. This is exactly what the Evolution system should be made for. Please stop treating Evolutions like filler content just so something appears at the daily reset. Quality is much more important than simply releasing another Evolution. FC 27 has the potential to have the best Evolution system you have ever made, but right now it feels like that potential is being wasted. I came back after skipping FC 26. I want to enjoy this game, but content like today’s Evolution is exactly the kind of decision that made me walk away before. Please listen to your FUT community and start releasing Evolutions that are exciting, meaningful and actually worth waiting for. We want better Evolutions. We want more variety. We want more freedom to build our own unique teams. And most importantly, we want Evolutions that actually make players usable.59Views3likes4CommentsMy feedback
Well i am writing beside i know they won’t read it but to be honest when they ask me before about my feedback in that game i said it feels like playing arcade game not football anymore and said to fix the gameplay and maje it feel football like fifa we used to know 18 and 17 and 19 but now i am saying i waiting to hear that this game make record in the year of losing 80% of their players and the game become worst game of the year so let’s be ready ea31Views0likes2CommentsFc 27 review
I have played FIFA/EA FC since FIFA 18, and I want to give some honest feedback about FC 27 Ultimate Team. The biggest problem for me is the Power Curve. I understand that EA wants to control it, but I think it has been controlled too much. The result is that the game feels less exciting. Daily content, weekly updates and promos used to give me something to look forward to, but currently there are not enough meaningful upgrades or exciting cards. SBCs and the Token system are another major issue. Some requirements feel unrealistic for normal players and can make it seem like spending a huge amount of FC Points is the only way to complete them. SBCs should provide realistic paths for players who mainly play the game. Other things are also affecting the Power Curve and transfer market: Evolutions: Some promo cards can become less attractive when similar or better upgrades are possible through Evolutions. Guaranteed promo packs: Large amounts of promo cards entering the game through Store packs can quickly reduce their market value. Too many special cards: With more players, Icons and Heroes available, many cards quickly become irrelevant. Chemistry: Chemistry feels too easy now, and playing some players out of position does not always make a significant difference. This also reduces the uniqueness of Icons and Heroes. Very strong free cards early: Giving players extremely powerful cards in the first weeks makes Gold cards and early promos lose their value too quickly. I don’t think the solution is simply to release fewer promos. The important thing is to manage the Power Curve better. For example, some of the strongest players should not have extremely powerful versions available immediately. Keep Gold cards relevant for longer, then introduce stronger versions through later promos. This would make future content more exciting while still allowing the Power Curve to progress naturally. FC 27 is still early in its cycle, so there is plenty of time to improve it. I have played since FIFA 18, and I want to feel that excitement again when a new promo, SBC or weekly update arrives. Please focus on making the Power Curve meaningful, balancing SBCs and Store content, and giving players more exciting reasons to play every week.19Views0likes0CommentsGarbage defending AI ever
I played with a back 3. Everytime when opponent is attacking my left and right back centre back will surely remain at left and right respectively rather than covering mid even though there are no players on their side. One through ball and my left and right centre backs will run straight back instead of diagonally towards the middle to cover. Absolute **bleep** **bleep** game11Views0likes0Comments