EA Sports Dilemma:Trying to Please Everyone
The problem with FC 26, in my opinion, is mostly the feedback from the community. As a loyal FC fan and player, what I seem to notice is the constant complaints and never-ending negative feedback. Some of you may disagree with my assessment, but I will say it anyway.I never thought I’d say this, but many players complain and give negative feedback no matter what has been patched. At the beginning of the release, the game felt good and enjoyable. However, when a small problem with the defensive AI appeared, the complaints started. EA then tried to fix it by opening feedback channels and releasing patches. But in doing so, they may have unintentionally confused or disrupted the game’s AI to the point that it now feels very different from the game we had at launch.My point is that we always complain and ask EA to fix this and that. Even when they listen and try to make changes, the criticism continues. Instead of constantly attacking the game, why not try to play it as it is and allow the developers time to improve it properly? If it were not for the first patch, we might still be playing the amazing version we had at launch instead of the more inconsistent and sluggish version we have now.In some ways, the community also shares responsibility. We bombard EA with feedback, and the company then has to decide whose feedback to follow. EA should probably narrow down whose feedback they prioritize—especially experienced players or long-time fans who understand the game well.instead of trying to please everyone not differentiating Casual,Competitive,Content and Pro Players.we all want different fix to the "game,when EA tries to please everyone FC 26 loses its identity. So, EA should not rush changes so quickly.And Lastly just to be clear, I am neither glazing EA nor supporting their actions.Just so you know I had been banned from the transfer market for more than 6–8 months, with no more chances to re-appeal so I have no reason to defend them.I cannot trade until FC 27, and it sucks but i can still play the game so it is what it is.This is simply my opinion. No hard feelings,Cool.1View0likes0CommentsFC 26 Gameplay Feedback – Core Systems Are Fundamentally Broken
This isn’t a tuning issue. It isn’t “early patch adjustments needed.” It’s a foundational intelligence problem. Right now, FC 26 does not understand football at a systems level. Multiple core mechanics actively work against logic, positioning, and player intent. Below is a breakdown of what’s going wrong. 1. Passing Logic Has No Spatial Awareness Passing feels disconnected from player input and football fundamentals. The engine consistently selects the wrong target. Pass down, it passes up. Pass right it passes left. Simple or obvious passing lanes are ignored. Through balls are to overpowered and normal passes to underpowered. U got people that just exploit the mechanics of the game spamming the incisive pass with no logic other than its too strong. The system shows no awareness of angles, pressure, or body positioning. It often feels like the game overrides your decision and chooses chaos. This isn’t difficulty. It’s just broken. 2. Bounce-Back Tackles Winning the ball cleanly should end an attack. Instead: You time a tackle perfectly. You clearly win possession. The ball ricochets instantly back to the attacker. The attack continues like nothing happened. Repeatedly. This creates artificial pressure and removes defensive reward. Tackling is reduced to a minor inconvenience instead of a skill-based action. 3. Overpowered Tackles From Behind Defenders can: Stick out a leg from behind with zero body position. Magnetically hook the ball away. Win possession with no foul called. Meanwhile, attackers lose the ball from the slightest toe contact as if the defender’s boot has superglue on it. Skill dribbling is punished. Blind tackling is rewarded. 4. Defensive AI Centre-backs: Randomly step up to follow attackers into ur box creating space instead of holding line putting them in offside. Abandon the defensive line with no trigger. Create massive gaps for through balls. Full-backs tuck in when they shouldn’t. CDMs don’t track runners. Defenders don’t understand risk management. There is no consistent defensive structure logic. 5. Corners = Instant Counterattacks (Again) After a corner: Your players are out of position. One clearance turns into a 3v2 or 4v2 sprint. No recovery AI logic activates. This isn’t realistic counterplay. It’s systemic imbalance. 6. Attacking AI Is Either Static or Brain-Dead Forwards: Stand still next to defenders. Make runs directly into marked areas. Sprint into offside like a blind buffalo in a stampede. Ignore obvious gaps between centre-backs. There’s no timing, no staggered runs, no reading of play. 7. Dribbling and Creativity Nerfed Into Oblivion Dribbling has been reduced to: Clumsy collisions. Coin-flip animations. Random dispossession. Creative play is punished. Exploit mechanics are rewarded. Anything that requires skill rather than abuse of mechanics has been systematically weakened. 8. Goalkeeper Inconsistency Keepers: Concede from impossible tight angles. Fail to react to near-post shots. Miss routine saves. Then pull off superhuman saves from point-blank range. There’s no logic curve. It feels animation-driven, not physics-driven. Certain angles should not be 100% goals. 9. “Impossible” Solo Goals Players can: Run straight through multiple defenders. Ignore physical pressure. Score from unrealistic shooting positions. Meanwhile structured build-up play is unreliable. The balance favors chaos over football. 10. Reward Structure Punishes the Average Player Example: 24 attempts required. 20 wins needed for full rewards. That locks a large portion of the player base out. Instead of scaling rewards fairly, the system demands near-perfection. It discourages participation. 11. Pack Weight & Progression Frustration Whether intentional or not: Pack luck feels heavily unrewarding. Progression feels grind-gated. Rewards don’t match effort. If gameplay is frustrating and rewards are underwhelming, engagement drops fast. 12. Server Instability & Input Delay Especially during objective tournaments: Heavy gameplay. Delayed inputs. Inconsistent responsiveness. Skill gap disappears when responsiveness isn’t consistent. 13. Rubberbanding & Objective Quitting When players: Rubberband to complete objectives. Intentionally lose to avoid playing… That’s not a community problem. That’s a gameplay satisfaction problem. People avoid playing because the experience isn’t enjoyable. Core Issue: The Game Doesn’t Reward Football Intelligence Right now: Reading the play isn’t rewarded. Tackling cleanly isn’t rewarded. Creative dribbling isn’t rewarded. Structured defending isn’t rewarded. Patient build-up isn’t rewarded. Exploit-heavy, chaotic play is. This isn’t realism. It isn’t difficulty. It’s low-level decision logic across multiple systems. What Needs to Change Rework spatial awareness in passing. Remove or drastically reduce bounce-back possession immunity. Tone down behind-the-back tackling magnetism. Fix defensive line discipline AI. Balance corner recovery logic. Improve attacking run intelligence and offside awareness. Restore dribbling responsiveness and reward skill input. Stabilize goalkeeping logic based on angle and distance. Overpowered females outmuscle big guys. Just seriously. Just give evryone pink hair and pink boots allready. Adjust reward systems to scale more fairly. Fix server responsiveness before adding more content. If this is the intended gameplay direction, then it’s deeply concerning. Because right now, FC 26 doesn’t feel competitive. It doesn’t feel realistic. And it definitely doesn’t feel intelligent. A great example is when my midfielder just runs past the guy with the ball to go to his position instead of going for the ball Tactics are terrible... It feels like a football game that doesn’t understand football. U also have negative game mechanics. The game is full of them, like ur player slowing down, tumbling for 4 seconds, or the best way to prove it... If u try to pass at the back ur passes come unprecise and the first touch becomes difficult even from a small pass. So yes game is actively trying to make u worse. Many more things as well but all these are core problems with the game. But the really tragic part is... This is not at all fun or enjoyable. Ping used to average around 30ms. Now it’s sitting at 38ms. Either half the player base quit overnight, or the servers have somehow gotten worse. And honestly? It feels like the latter. Gameplay is completely off. The connection feels delayed, heavy, unresponsive. Whether it’s bad ping or just broken mechanics, dribbling has been absolutely nerfed into the ground. Players turn like trucks, skill moves feel delayed, and responsiveness is nowhere near what it should be. This isn’t “competitive difficulty.” It’s input lag and clunky gameplay. Right now, it’s borderline unplayable. Fix the servers. Fix the responsiveness. Because this? This isn’t it. On a scale of 1 to 6 this is a clear 1. Its a really really terrible product and should never been released. This reeks of lack of understanding, lazy solutions and a complete lack of care about football or your customers. Just horrible If i ever want to just destroy and take everything thats fun out of something i would hire EA. Sry for long post, but its just so much wrong with the game613Views26likes23Commentsbeta testers in march
To begin with, there will be no chance of selling fc27 while there will be huge titles released at the same period. We’re almost through March, and the game level is still in beta. There have been false promises and misleading advertising since day one. I left this game before the Team of the Year TOTY promo because it was disappointing, as expected. Every time I try to play a single game, the gameplay feels worse, even when it comes to issues that no one was initially upset about. Somehow, they find a way to ruin it. There’s a glitch that they couldn’t fix for a long time, which has disrupted the game balance. It seems the developers don’t understand the difference between challenging players and torturing them. All the mechanics are broken because the foundation of this game is flawed. I don't think the developers will be able to fix it in this time frame, and at this point, FC 26 feels dead. i doubt that the team responsible for this game will be up for the challange , and it’s likely that FC 27 will be dead on arrival. On release day, I will set a reminder to donate $100 to someone in need instead of purchasing your next title. Additionally, there will be major titles released around the same time, so there’s no chance of selling FC 27 .271Views4likes16CommentsLegacy defending for online gameplay
Please bring back legacy defending for online games. Why help us choose how we intend to play . This is ridiculous . I spend my money every year purchasing the game and also subscribing yearly for online games , and got to realize I cannot use Legacy for online , please why’s that ? Please restore back legacy or I’m gonna have to ask for a refund !90Views1like1Commentrate fc26
hello everyone , i just want to to know your rating for the game based on the following : menus, sbc , store : /10 realistic:/10 gameplay mechanics: /10 promos and content :/10 market :/10 connection:/10 enjoyment :/10 difficulty :/10 glitches /10 scripts :/10 anyother thing i forgot about you can add as well and do you still play it ? will you buy the next title ?82Views0likes7CommentsAdvanced defending speed boost!!!!
Can you guys stop putting glitch gimmicks in the game that are just exploited. No one is defending with skill they are just auto switch and advanced defending with speed boost glitch. Its just not real. People dont move like meth heads unless they smoke meth and professional soccer players are drug tested so they don't use meth. lol stop with the speed boosts. Its just gimmicks to make people who suck feel important i mean come on.26Views0likes0CommentsYou guys know R9 from swaps with be nerfed
Ea wouldn't give away a card that big and think he be the best player in game. Watch him get completely nerf and gotta wait until tots to evo him to be decent again. EA want your $$$ and a card that big and end game would stuff up people buying packs.63Views1like1Comment