Please Don't Forget Algerian Fans.
We understand that licensing can be complicated, and we respect those limitations. However, it's difficult for Algerian fans to understand why Algerian players continue to be excluded from Ultimate Team content when EA has found solutions in other cases. We are not asking for a fully licensed Algerian national team. We simply ask for promo cards and special items for Algerian players, even if generic kits and edited assets must be used, as has been done before. Algerian fans love FC and Ultimate Team. We only want the chance to celebrate our players like other communities do. Thank you for listening.6Views0likes0CommentsThe most corrupt game ever made let's be honest
Tots Messi is by far the worse.player I have used at a 96 rating. Can't dribble since you guy want human to control 1 player and run back into defense so Ai can defender. So weak that a fat kid could out paced him and push him off the ball. Can't shot hit or pass . Like this game mechanics is ice hockey on grass. Everyone slides around ball bounce non stop. Every game should be realistic 3 1 not 9 7. There no fun or try and take defenders on and feel enjoyment beating a man. It's so bs no stats of 99 actually feel like 99. You all should be throw In jail for making out higher ratings better players it's bs8Views0likes0CommentsFC 26 Gameplay Feedback – Core Systems Are Fundamentally Broken
This is not a “needs tuning” issue. This is not “early lifecycle balancing.” This is a clear case of core systems shipping in a broken, poorly understood state, reflecting a worrying lack of competence and football understanding from EA’s gameplay direction. The game does not just feel unpolished — it feels like multiple foundational systems were implemented without consistent logic, without football principles, and without proper quality control. Below is a breakdown of the issues, all of which point to the same conclusion: the gameplay framework is not functioning as intended, and it is unacceptable for a full release. 1. Passing Logic Has No Spatial Awareness Passing consistently ignores player input and basic football logic: Wrong targets selected despite clear directional input Obvious passing lanes ignored Through balls massively overtuned, normal passing underpowered Players abuse mechanics (incisive passes) because system logic is unreliable No real awareness of angle, pressure, or body positioning This is not difficulty. It’s fundamentally broken decision logic. 2. Bounce-Back Tackles Remove Skill Reward Even perfect tackles: Often bounce straight back to the attacker Negate clean defensive actions Create artificial pressure loops Defending is no longer rewarded consistently. That reflects poor combat resolution design. 3. Overpowered Tackles From Behind & Physical Imbalance Defensive interactions are inconsistent and unrealistic: Tackles from poor angles still succeed magnetically Weak physical input wins against strong attackers Conversely, attackers lose possession instantly from minimal contact The system lacks coherent physics or balance logic. 4. Defensive AI Completely Lacks Structure This is one of the clearest signs of poor AI implementation: Centre-backs randomly abandon shape Fullbacks drift inside instead of tracking wingers CDMs fail to track runners consistently Offside line is ignored entirely. Defenders are supposed to push up. Not back into box creating space. Seriously this is so low iq its not funny. The result is chaotic defending where players fight their own AI more than opponents. This is basic football structure failure. 5. Corners Still Break Defensive Transition Logic After corners: Players are out of position instantly Clearance triggers instant counterattacks No recovery logic activates This is a repeatable systemic exploit, not realistic transition play. 6. Attacking AI Is Equally Poor Forward movement lacks intelligence: Static positioning Poor run timing Offside runs with no context No exploitation of space between defenders There is no reading of play — just scripted movement errors. 7. Dribbling & Creativity Heavily Punished Skill expression is suppressed: Random collisions and dispossessions Unreliable control inputs Exploit mechanics outperform creative play This removes agency from the player and rewards mechanical abuse instead of football skill. 8. Goalkeepers Lack Consistent Logic Keeper behaviour is highly inconsistent: Near-post goals conceded too easily Routine saves missed Unrealistic reflex saves elsewhere There is no predictable performance model. 9. “Impossible” Solo Goals Break Defensive Systems Players can: Run through multiple defenders Ignore physical pressure Score from unrealistic positions Defensive structure simply does not function reliably. 10. Reward Structure Is Poorly Designed High win requirements lock out large portions of players Near-perfect performance required for basic rewards Poor accessibility design discourages engagement 11. Pack Weight & Progression Feel Misaligned Rewards feel disconnected from effort Progression is grind-heavy and unrewarding Engagement drops due to lack of meaningful payoff 12. Server Instability & Input Delay Heavy gameplay responsiveness issues Input delay during key modes Competitive integrity breaks when responsiveness is inconsistent 13. Rubberbanding & Objective Exploits Players actively avoid gameplay via: Rubberbanding Intentional loss farming This is a symptom of low gameplay satisfaction, not just community behaviour. Core Problem: EA’s Systems Lack Football Intelligence The overarching issue is not individual bugs — it is systemic incompetence in how football logic is translated into gameplay. Nothing is consistently rewarded: Clean tackling isn’t reliable Intelligent passing is overridden Structured defending collapses Creative dribbling is punished Patient build-up is unstable Instead, chaotic, exploit-heavy play is often the optimal approach. This reflects a serious disconnect between EA’s design decisions and actual football principles. Additional Critical Issues Midfield AI ignores ball to “hold position” incorrectly Player switching causes speed inconsistencies Tactics feel ineffective and poorly implemented Negative gameplay mechanics actively disrupt control (tumbling, forced slowdowns, unresponsive passing under pressure) Passing under pressure becomes artificially inaccurate First touches degrade in defensive phases, suggesting forced difficulty rather than realistic pressure modelling Server & Responsiveness Decline Higher perceived latency (~30ms → ~38ms reported) Heavier input delay Dribbling responsiveness significantly degraded Movement feels delayed and inconsistent Whether server-side or engine-side, the result is the same: unresponsive gameplay that undermines skill. Final Point: This Feels Like a Lack of Competence, Not Just Bugs The most concerning part is not that issues exist — it’s that they are foundational, repeated across systems, and unchanged despite iteration. It suggests: Poor internal validation of football logic Weak quality control on gameplay systems Misalignment between design intent and implementation On a 1–6 scale, this is firmly a 1-level release in gameplay quality. At this stage, it does not feel like a competitive football game. It feels like a system that does not understand football fundamentals. EA needs to seriously reassess not just balance — but the competence behind how these core systems are being designed and shipped. Because right now, it is not fun... Just frustrating. It is structurally broken.1.7KViews40likes34CommentsRigged gameplay?
Anyone find that sometimes their competitor's team and the game elements just become so tilted that it's impossible to succeed? I'm talking like weird gravitational type pulls against the direction you're moving your guys, passes that cannot escape going right to the defender, impossible clearances from inside your own box where the opponent's attacking player dribbles with impunity like they have a forcefield around them. I know it's just a video game, but it's terribly deflating and depressing me honeslty. Am I the only one? What do I do? I'm a beginner i know but have been putting in a ton of time practicing and have played close at some clearly talented people too when "conditions" appear to be fair/unaltered.83Views1like5CommentsFree kick 168 km.h
Hello dear readers and developers, if you're actually reading this. I have played 1900 hours of Pro Clubs in FC 26. I noticed that with 90 overall and the gold "Brain Architect" specialization, the ball speed never goes above 168 km/h. Even if you set shot power to 99, the ball speed doesn't increase — is this by design, or is there a problem here? I fill all the bars to the very end — meaning -3.7 bars. And it's no secret to those who love taking free kicks that the last segment (the fourth bar) is further divided into 8 bars, with the 8th being the final one — and that's the point of overcharging the power. Now, I have scored many goals with that final bar, and the ball speed ranged from 158 to 168 km/h. Knuckleball did not enhance this shot. The question is: does the Architect specialization on a midfielder actually increase free kick power to the maximum? Is that really the case, because I tested this and there is no difference between 90 and 99 if you have the gold specialization Letme know if you'd like any adjustments to the tone or phrasing.433Views3likes18CommentsEA Rant
EA FC 26 is painfully boring. Career Mode feels lifeless, especially Player Career. Who thought it was a good idea to replace transfer offers with this ridiculous one-contract-at-a-time system? It completely kills the excitement and freedom that made Career Mode fun in the first place. Manager Career is a disaster too. Managers are constantly switching clubs for no reason, and the whole transfer system feels broken and unrealistic. And why do I need to install mods just to make Career Mode somewhat enjoyable? A game from a billion-dollar company shouldn't rely on the community to fix basic features. Ultimate Team isn't any better. Tactics and player roles feel completely broken. It doesn't matter what setup I use—my players still make the dumbest decisions imaginable. Meanwhile, everyone runs the exact same boring formation, copies the same tactics from YouTubers, and gets rewarded for it. Where's the variety? Where's the creativity? The most frustrating part is that EA barely has any real competition. We've been playing FIFA for so many years that the movement, animations, and gameplay mechanics are burned into our brains. When you try something like eFootball, it just feels off, even if EA's game has plenty of problems. EA keeps releasing the same game every year with minor changes, charging full price, and people keep buying it because there's no real alternative. I'm honestly tired of spending money on the same recycled experience year after year. Yet I still come back because I've spent years getting used to FIFA's gameplay and movement. At this point, EA knows they can get away with the bare minimum because football fans have nowhere else to go.18Views0likes0CommentsIs anyone buying the next installment
It is coming towards the end of this cycle. I would like to know if people have enjoyed fc 26 and are looking forward to fc 27. I can't make my mind up with gta6 coming out a couple months after i think it will be a waste of money. The gameplay on this game just gets worse and worse for me. The worst part is the autopress tactics no matter the skill level of a player as long as they use some ai overpowered tactics with d pad it levels the playing field and to be honest every time i play more than a few games it just me dislike it that little bit more. The games are allways chaotic and messy. That is my take what are you all thinking.410Views2likes19CommentsFC 26 – Connected Career World: The Future of Career Mode
FC 26 – Connected Career World The Future of Career Mode For years, Career Mode has been a single-player experience. Every save file creates a separate universe where achievements, transfers, trophies, and stories exist only for one player. Connected Career World transforms Career Mode into a persistent online football universe. Every manager exists in the same world. Every transfer affects real clubs. Every trophy is won against real people. Every season creates football history. Core Concept Each player creates and owns a football club. The club includes: Club Name Stadium Badge Kits Academy Finances All clubs exist in the same persistent world. Time progresses equally for everyone. One official match is played per day. This guarantees fair progression and creates anticipation for every matchday. Living Football World Managers are not playing isolated careers. They are competing inside a living football ecosystem. The world includes: League Competitions Domestic Cups Champions League Club World Championship Transfer Windows Contract Negotiations Promotion & Relegation Club Finances Dynamic Transfer Market Transfers work like real football. Managers can: Submit offers Negotiate fees Include players in deals Offer loans Add buy options Request installments No instant transfers. Every deal becomes a real negotiation between managers. Real Contract System Every player has: Wage Contract Length Release Clauses Loyalty Rating Ambition Rating When contracts approach expiration, rival clubs can negotiate directly with the player. Players may choose: Higher salary Bigger club Better project European football Player Ambition & Loyalty Players are no longer static assets. A star player may request a transfer if: The club is underperforming The club is relegated Promises are broken A bigger opportunity appears Managers must balance results, finances, and squad happiness. Football News Network (FNN) A fully integrated football news system reports events across the entire server. Examples: BREAKING: “Ahmed Hassan has informed Cairo Kings of his intention to leave.” BREAKING: “Falcons FC submit a €45M offer.” BREAKING: “Sharks United secure promotion.” BREAKING: “Lions FC suffer relegation.” The world generates stories automatically. Promotion & Relegation As more clubs join: Division 1 Division 2 Division 3 The best clubs move up. The weakest clubs move down. Every match matters. End-of-Season Awards Managers vote for: Best Player Best Manager Best Goal Best Transfer Young Player of the Season Season winners become part of the server’s permanent Hall of Fame. Club Legacy System History never disappears. The game records: Champions Top Scorers Record Transfers Unbeaten Seasons Legendary Players Every server develops its own football history. Why This Matters Connected Career World creates something EA Sports FC has never offered: A football universe driven entirely by real managers. Not AI stories. Real stories. Real rivalries. Real negotiations. Real football history. Career Mode becomes a living world.73Views0likes0Comments