Suggestion: Simplify Player Role Familiarity (+ and ++)
I believe EA should simplify the Player Role Familiarity system. My suggestion is to have only two levels: Base Role: The player is capable of performing the role. Role+: The player is an expert in that role. I don't think an additional Role++ level is necessary. A player's overall rating and individual attributes should determine how effectively they execute the role. For example, an 88-rated midfielder with Box-to-Box+ should be capable of outperforming an 84-rated midfielder with Box-to-Box++, depending on their attributes. The current system places considerable emphasis on role familiarity, sometimes making players with lower overall ratings more attractive simply because they have ++. I believe simplifying the system would: Give players greater freedom when building their squads. Make individual player attributes more meaningful. Allow us to use players we enjoy rather than feeling restricted by ++ requirements. Encourage more creative tactical experimentation. My proposed system: Base Role = competent; Role+ = specialist. Overall rating and individual attributes determine the player's actual quality in that role. I believe this would make squad building more flexible and enjoyable.8Views1like2CommentsSeasons broken bench Not Updated in Update 1.1.0
Hi EA_Bogdan EA_Shepard The game is now 35 days old and this is still an issue 😫 This is now a mikky take. We are 5 updates in and this issue has not been fixed. How difficult can it be to allow us to swap reserves and substitutes around and LET IT SAVE!!!! Great to see a new Team Management screen but it's still flipping broken in regards to substitutes and reserve players being swapped around and saved 🤦♂️ The absolute disregard EA shows for us players of this mode is absolutely atrocious. We still pay for this game. I absolutely hate Ultimate Team and would sooner drop this game and never buy it again then play it. I truly mean that. I hate the absolute garbage of the mode and don't get me started on the ridiculous boosted stats and certainly don't get me started on the addition of females and them being better then the best male players on this planet. I would sooner play eFootballs equivalent as at least that is still a football simulation and you can score more types of goals and has build up play and not every goal is a low drive bottom corner shot. And certainly does not include women. So unrealistic!! Should be a separate women mode. So stupid. Are you going to fix this bug and allow us to actually swap players on the bench and reserves around and let it save???? I am in true disgust with this. How can you be happy to leave us out in the cold? Clearly our £69.99 does not matter to you. Absolutely fuming to read and see this has not been fixed. Having played this title since day 1 back on the Sega MegaDrive FIFA International I feel us Seasons players are just ignored and not bothered about at all. Incase you are not aware what this is still... https://youtube.com/shorts/SOuxSUnuiSI?is=CkqfDDVGk7Os-aUs (cm edited tags)333Views4likes17CommentsSuggestion for RUSH in Career Mode
In my opinion, the 5-a-side format is largely pointless in its current form. With only four outfield players positioned in a straight line, there is very little opportunity to implement formations, tactics or meaningful gameplay strategies. Player development also seems to have very little impact, which makes the mode feel somewhat lacking. The audio is another major issue. The sound is excessively loud and can be difficult to control, with the volume settings seemingly not working as they should. It makes the overall experience frustrating. I think the RUSH feature in Career Mode would benefit from being expanded to offer different team formats, giving players the option to switch between: 5-a-side 7-a-side Full 11-a-side I would also like to see the option to use players from the main squad, rather than being restricted to youth academy players. This would create a much more meaningful development opportunity, particularly for younger players and squad rotation players who don't regularly feature in the first team. It would provide a way to give these players valuable game time, improve their development and help maintain their morale and match fitness. This would also make them better prepared to step into the first team when needed, whether due to injuries, suspensions, loss of form or general squad rotation. Ultimately, expanding RUSH in this way would make it a far more useful and engaging feature within Career Mode, adding another layer of squad management, player development and tactical flexibility. Suggestions?5Views0likes0CommentsDisconnections and General Game play
FC27: A Month In... and What a Mess It Is This game has been out for over a month now, and honestly, it's impressive how many things are still broken. Disconnections - The Real Ultimate Team Experience Let's start with the biggest issue: the random disconnections. Ever since the end of FC26, there seems to be a bug that disconnects players at random, and somehow it's been copied, pasted, and lovingly transferred into FC27. Before anyone says "it's your internet" - no, it isn't. I'm on a wired connection with high-speed broadband. I've had engineers test the line and they've confirmed everything is absolutely fine. It looks more like an EA server issue than anything at my end. You know the moment. That dreaded little green FC27 logo appears at the bottom of the screen, almost like it's warning you what's coming next: "Nice match you're having there... shame if something happened to it." Then boom. Disconnected. I've been kicked out of every mode imaginable, online and offline. At this point, completing a full match feels less like football and more like a survival challenge. And the best part? After the game disconnects you, it gives you that lovely message saying YOU disconnected and may be punished. No, EA. I didn't disconnect. Your game disconnected me. That's like a restaurant dropping your dinner on the floor and then charging you for wasting food. Gameplay - 50+ Skill Moves Nobody Uses The game boasts a catalogue of over 50 skill moves. Fantastic. Now can somebody point me towards the players actually using them? Skill moves work brilliantly when nobody is near you. The moment a defender gets within five metres, the animation takes so long to complete that the AI reads your intentions, writes a report on them, and steals the ball before you've finished flicking your right stick. In hundreds of online matches, I barely see anyone using the majority of these skills. The meta seems to be: Hold L1. Hold L2. Spin around repeatedly. Wait for space to magically appear. That's not football. That's Beyblade Ultimate Team. Referee Kits Can somebody please buy the referees a different coloured shirt? Half the time they're wearing colours that blend perfectly with one of the teams. I've made more accidental passes to referees than some of my midfielders. Matchmaking - Am I Playing the Same Game? One game I'll comfortably beat an opponent. The very next game I'm facing someone who appears to have Jedi reflexes, predictive powers, and what can only be described as a direct fibre connection to the EA headquarters. Meanwhile, my players feel like wearing concrete boots. Their players accelerate instantly. Mine require a written request and three working days' notice. So is there skill-based matchmaking? Because sometimes it feels less like matchmaking and more like spinning a wheel of fortune. 95 Depth - Where Is The Stamina Drain? Let's talk about 95 depth. The game tells us it's supposed to drain player stamina. Interesting concept. Unfortunately, it doesn't seem to happen. Teams can press relentlessly for 90 minutes, sprint around like they've collectively consumed 37 energy drinks, and still have enough stamina left for extra time. If someone's playing 95 depth, their players should eventually look tired. Instead they're somehow fitter in the 88th minute than they were at kick-off. Long Balls, Long Balls, Long Balls... Long ball. Long ball. Another long ball. And just for variety... Long ball. It's about as exciting as watching paint dry while listening to a podcast about drying paint. Female Players At this point some female players are stronger than Kratos, faster than Usain Bolt, and apparently immune to the laws of physics. I fully expect one of them to shoulder-charge a centre-back into another postcode and then jog away without breaking a sweat. The Beta vs The Full Release This is perhaps the most confusing part. Every year I play the beta version, and every year the game feels great. Tackles work. Passing feels responsive. Gameplay is balanced. Then the full game releases and it's like a completely different development team finished it. In the beta, if you win a tackle, you usually win possession. In the full release, winning a tackle feels like activating a pinball machine. The ball ricochets off three players, a shin pad, the referee, a passing pigeon, and somehow lands straight back at your opponent's feet. Every. Single. Time. Please, for everyone's sanity, sort this mess out. Because right now, the most realistic thing in FC27 isn't the football. It's the feeling of disappointment after full time. Thank you for your time 🙂254Views4likes21CommentsShame on your company!
Stop hiding and start responding to your players! The gameplay is absolutely terrible. You can grind for an entire week and still get nothing good. There are far too many hackers and constant, completely random disconnections. Ever since the game was renamed FC, the entire game has been going downhill. SHAME ON YOU! YOU ARE THE WORST COMPANY IN THE WORLD!52Views2likes5CommentsFIX THE GAME
Any chance of actually fixing gameplay? Why on earth would anyone grind as much as they have to, to get awful rewards, when the gameplay is so bad. 95 depth is a joke, the unbalance between female and male players, tactics not saving and constantly putting your players in the wrong positions when you start a game. SBC's and Evo's are an utter joke at this point. Broken promises again, same stuff different year. Embarrassing company!28Views1like2CommentsEA please fix the game
This game is a complete mess ea. Using certain tactics shouldnt make your ai move in a way that yours doesn't. Ai should be a level playing field as it is a pvp setting do you understand what that means. Now all the bugs aswell the game is unplayable and broken fix it or you will start to lose a large portion of your playerbase once gta6 comes out11Views0likes0CommentsLaughable
Just one of the many issues that still hasn’t been sorted, games been out a month btw and reported many times by many players. Starting squad still not playing in the proper positions…I should have to redo all my tactics! Just gives you an indication that EA DO NOT CARE26Views0likes0CommentsUnplayable on ps5
Ai then more ai then add a little bit more. Passing is on its back. Everything about this game is off. Ive tried playing a few times over the passed couple of weeks and i cant finish a single game. Everything about it just feels off but what makes me turn the game off is ai tackling me before i have control of the ball. It infuriates me. Why would anyone put themselves through this when games like elden ring exist. I cant see myslef ever getting back into this. 95 depth is their to help inferior player along with ai. The only place ai doesnt help them is in and around the box but everywhere else its as bad as ever. How can an opponent make up 3 metres and tackle you before you can turn that is abysmal.19Views0likes0Comments