How do you get hackers banned
Play pro clubs other team was cheating have video evidence. We lost our promotion chances because of it. They could control our team, our player movement abilities, an Greatly increase their own they also had the ability to speed the match up. I would like to find a way to get this sorted an ban them an get something back to for fill that opportunity back9Views0likes1CommentThe core problem for FC 26.
I want to raise a serious concern regarding the online experience in FC 26 Ultimate Team, specifically since the launch of Team of the Year i took notice. Over the past weeks, the gameplay quality has dropped dramatically to the point where matches often feel inconsistent or outright unplayable. The game has gone from terrible to horrible. issues many players are facing include: Passes going astray with no logic, bouncing like table tennis balls Tackles failing to register cleanly or being ignored altogether Skill commands either delayed or not activating Shots losing power or direction even when timed perfectly These symptoms are not isolated gameplay tuning issues. What many players are experiencing aligns with input delay, packet loss and unstable latency — and this points to a much deeper issue: server infrastructure and routing. Based on EA’s published list of FC game data centers, Europe currently includes: Amsterdam, Dublin, Frankfurt, Helsinki, London, Madrid, Milan, Paris, Tel Aviv, Warsaw, Zurich While this appears to give broad coverage, the actual player experience tells a different story. Large Parts of Europe Are Still Disadvantaged There are millions of Ultimate Team players in countries such as: Balkans (Serbia, Croatia, Bosnia, etc.) Greece Finland beyond south Eastern Europe (Romania, Hungary, Bulgaria) Baltic nations Even Norway and Sweden depending on routing Many of these players routinely report: High latency even during non-peak hours Random spikes where gameplay speed changes mid-match Feeling “delayed” compared to opponents Poor matchmaking that connects across long distances This is not due to local internet quality alone. It is a structural disadvantage caused by being physically far from a server or being routed incorrectly. Competitive Integrity Is Impacted Ultimate Team is: A competitive online environment A mode where rewards, placement, and economy matter A game many players invest real money into When the quality of gameplay depends on where a player lives rather than how well they play, fairness disappears. Right now players benefit simply by living closer to London, Frankfurt, Amsterdam or Paris. Others are forced to play at a delay through no fault of their own. That is not competitive balance. What Needs to Happen For FC 26 and beyond to offer equal competition, EA should consider: Expanding game data centers to more countries where Ultimate Team is heavily purchased and played Improving routing logic so players consistently connect to the nearest available server Increasing transparency on server status, load, and regional placement Providing selectable regions or visible indicators for where players are connected The player experience clearly shows demand for this — and it would improve fairness across the board. The gameplay issues being widely reported are symptoms of systemic infrastructure strain. The Ultimate Team community deserves a level playing field regardless of postcode, not just proximity to an existing server hub. If EA is committed to fair online competition, expanding and optimizing server coverage must be treated as a top priority.15Views0likes0Comments- 34Views0likes1Comment
FC 26 Is Hands Down the Worst Gameplay Experience Yet
I’m honestly at the point where I can’t tell whether FC 26 is supposed to be a football game or a broken physics experiment. The gameplay is TERRIBLE, and every patch somehow manages to make it worse It feels like a ping-pong arcade instead of football Tackles constantly ping back to attackers like it’s scripted Ball physics are a joke—random ricochets, rebounds, and magnet touches Players feel heavy, sluggish, and unresponsive Speed means absolutely nothing Why do I have players with 95+ pace getting walked down by center backs with 70 pace? What’s the point of upgrading squads if everyone plays the same? Passing accuracy might as well be RNG Simple passes go way off target Overpowered through balls when you don’t want them Underpowered passes when you're spamming the button Tactics feel meaningless—everyone presses like Guardiola’s prime Barça Midfields disappear, defenses collapse, players wander out of position Custom tactics don’t behave consistently from match to match AI teammates are unbelievably dumb They jog, ball-watch, and never make the correct run Opponent AI defends like prime Maldini and moves like it knows your inputs FUT grind is painful and unrewarding Rivals/SB/Champs all feel like chores, not fun Pack weight is atrocious—hours of grinding for duplicate 82s Market manipulation and fodder inflation ruin squad-building One match your team feels elite Next match they feel like bronze cards in quicksand Input delay, latency, and weird animation locks ruin gameplay Same meta tactics every weekend Servers & Connectivity Lag spikes Invisible delay Players not responding to commands (But it’s always “your connection,” right?) Overall There is no identity, no consistency, and nothing that rewards actual football knowledge or skill. This should not be considered Esports. Gameplay is not there... I’m done after this year. Between the gameplay, the patches, the grind, the AI, and the pack odds, this is the least fun I’ve ever had with an FC/FIFA title. Unless EA rebuilds everything from scratch, I’m not coming back for FC 27.86Views1like2CommentsHow Long?
EA, how long are you going to mock us? How long will you keep promising things and then not delivering them? Squad Battles has become a completely unplayable mode. This is no longer normal. You’ve been delaying the new patch for a month, saying there will be a defending NERF, but there is no such thing. You’ve started treating us, your community, like a joke. At the beginning the game was amazing, and then patch after patch, once again, the game became unplayable.199Views2likes9CommentsLet’s all be honest with ourselves - EA FC 26 is terribly bad.
I am going to outline some points below in which I believe makes this year’s game horrible to play. Feel free to give your opinions on these points as well, as I’m genuinely curious to see if anyone else is on the same wavelength as me. Keep in mind these are my own opinions from playing the game quite a bit since early access launched. I’ll also add that I’m a Division 5 player on Ultimate Team - offline I play Legendary. Nothing special by any means, just a casual player. 1). Defending: This year, defending and the point I’ll detail in point 2 of this list are the main factors as to why this game is so terrible to play. If you’re left-stick dribbling, it is impossible to win the ball from an opponent. It just seems like the speed of tackling animations is too slow to handle the dribbling animations. Rarely am I able to time a tackle perfectly and win the ball cleanly and fairly. Vice-versa if I’m on the attack, as all I need to do is some tiki taka passing and left-stick dribbling to be through on goal. AI defending is equally as bad, with defenders making alien runs tracking back nowhere near the passage of play, leaving players wide open to receive a pass. Does anyone else get that weird animation when committing a defender to a challenge, the attacker can manage to get past, but your defender is trapped in a force field (like 2 opposing sides of a magnet) and can’t not within a yard of the player? 2). Too many goals: I don’t think I’ve played a game of UT this year which didn’t have a minimum of 8 goals. I had a Rivals game end 11-9 yesterday (I will attach the proof)… 20 goals in one game of FIFA? Come on man. It is way too “arcade-y”. Pass, dribble, shoot, score. On repeat. Is anyone like me that enjoys a well fought, well defended 1-0 or even a 0-0 which is hard to split? I understand it’s not meant to be super realistic, but the amount of goals, whether nicely worked or just plain BS, makes this game so boring and predictable. 3). Goalkeepers: Where do I start with goalkeepers, man? Again, I don’t think EA nailed the goalkeeper animations this year. Any keeper without the ‘footwork’ play style? Good luck getting anywhere near a low-driven, or for that matter, any shot aimed below the belt line. I feel like one game, your keeper can feel like a prime Buffon, then the next can’t get a hand to anything that comes his way. I think this has to tie in with the high scoring model for UT, which EA seem to be promoting and not willing to change. Very frustrating. Even the goalkeeper save / deflection animations are way off, like when a keeper saves a pretty tame shot and it ends up flying into row Z at a million miles per hour. 4). Kick off goals: Yeah, I’ll leave it at that. 5). Patches: This one I’m most interested in to hear your different opinions on. I just feel like you can play the game for a while and get used to the way it plays, but when a patch or a gameplay update is released, it feels like a brand new, totally different version of the game. Nothing ever feels the same and is drastically different to what you’ve been used to for the previous however long of playing, so you need to spend ages trying to figure out how to adapt as the change feels so drastic. To me, it feels more like an overhaul of changes, rather than subtle tweaks to genuinely improve the gameplay experience. Formations and custom tactics take the biggest hit for me with this one, and a full rebuild is required almost always. [CM edit - formatting]7.2KViews21likes25CommentsForcing directional nutmeg animation with 4 star skiller or higher
how can i do a directional nutmeg (3 star and below) instead of a flair nutmeg animation with a 4 star or higher skill move rating? Both skill moves are the same controls, but I like the animation for directional nutmeg25Views0likes0CommentsUT Gameplay is Terrible
Can someone please explain why in some matches all my shots narrowly miss and in others they all go in. Or how in some matches the goalie is inept and others they’re unstoppable? Why is that when I’m leading my teammates stand still when I have possession? Why do quick players suddenly become turtles when on the ball? Why do AI opponents, with really low overalls, go from totally inept to completely unstoppable? What is going on with the gameplay? Is this avoidable?129Views2likes5CommentsHas the New Chemistry System Failed?
Has the New Chemistry System Failed? EA seems to be constantly trying to revive a dying chemistry system. We are seeing a flood of special cards released specifically with 'Chemistry Boosts.' This feels like a desperate attempt to fix a chemistry system that might already be considered a failure. Now, most cards have the same design, 'World Tour', which makes them lose their value in your eyes. Instead of solving the root problem, these boosts are just a band-aid. Ultimately, this saturation ruins the gameplay experience and takes away the satisfaction and challenge of organic squad building You Can learn from PES old chemistry system "Team Spirit" How It Works ? You Just Need To Play And Win to get Full Chem when you add new player your team spirit will decrease you need to play and win again to get full chem31Views0likes0Comments