NCAA College Football Dynasty PS5
Here are some ideas that I have for the game to make things a bit more enjoyable. Expand the editing/customization options for the appearances. Custom Playbooks.....Is it me or does it seem like all the colleges have the same "playbook". My opinion is they should be different and more unique for said school. I think there should be a process for moving to another school/accepting a new coaching job. It was disappointing that literally it is one click and done. I think it should be a process like....express interest....interview....maybe multiple.....and not a given that you will get the job. Perhaps a newsletter that you get with a coaching vacancy/open position which will have a deadline date. You choose to apply for the job now or until the deadline. Then there could be reverse effects if your school finds out that your testing the water and maybe let you go. Put in some real world processes might make it more interesting on pulling the trigger or not. Injuries seems to be a big deal in this game. Most of what I've experienced are minor and back quickly, which makes it unbelievable versus real life situations. Again maybe more reality will help here! Hope this helps! Let me know what y'all think of these ideas.25Views0likes0CommentsDynasty changes that should be added
Now that there are Offensive & Defensive Coordinators we should be able to have the option to become the head coach of the school we are the coordinator if the head coach takes another job. Changing positions in the off-season is fine for off-season development but it shouldn’t be limited to the off-season in regards to changing positions. (There was a QB that was a better WR but once the season started you couldn’t change their position and not develop them as a WR. He end the season with 1,800yds/19TDS but didn’t register as a top WR or QB at the end of the year) Head coaching job offers need work. Plus it would be nice to show interest in certain schools as a head coach. The playbooks you play with should be on the default regardless if you are offense or defense in team practice. (What the use if it isn’t)34Views0likes0CommentsCollege Football 27 Wish List
Teambuilder: A. Offline mode for Teambuilder. B. Customizable Stadiums. C. Customizable Entrances for any stadium. D. I am ok with replacing teams but add ability to ALSO ADD teams. E. Endzone Print for bowl games. F. BRING BACK EDITING TEAMBUILDER PLAYERS!!! Customization: A. Create A Player for online/offline dynasty. There is NO REASON we should not be able to create our own players outside RTG and Teambuilder as a BUYER of the game. We did not create the game. Or as stated above B. BRING BACK EDITING TEAMBUILDER PLAYERS. Removing this was ridiculous!!! They are not real players!! C. Editing recruits in dynasty mode. Note: I get it. NIL is in full effect but there is no reason customization should be this bad! EA cannot be sued for what I do in the comfort of my own home!! Presentation: A. Some sort of College Gameday. B. Better halftime show. C. Celebration on the field after breaking a record. D. Field storming. E. Senior Day on the last home game of the season. F. Senior Game and Spring Game. There are tons others. Those are just my MAIN ones!73Views1like2CommentsCFB 27 wish list
Several QOL updates are needed, as well as some other things. Here is a list. 1. Allow users to delete coach profiles from the Trophy room. 2. More user control over conference schedules. Allow users to swap a conference team out for another one or move a conference game to a different week/venue. 3. Add extra team slots in dynasty to be used for teambuilder teams instead of having to replace an existing team. 4. Allow for neutral site games in Play Now beyond that of playing in an established bowl or CFP championship game. (namely the RRR, but other teams could benefit from this as well.) 5. Allow for player physical appearance changes after year 1 of a dynasty (offline, of course). 6. Allow users to change ANY player number after year 1 in Dynasty (offline, of course). 7. "Playoff/Tournament mode" where user chooses up to 16 teams and only plays the playoff part of a schedule (all bowl trophies would be disabled in this mode btw). 9. Allow for more scheduling range. (schedule up to 13 games with no bye week, or as few as 10 games with 3 bye weeks). 10. More conference adjustments/realignment options. Allow users to completely empty a conference and/or change the name/logo of a conference. 11. Allow "FCS (directional)" teams to be swapped out for teambuilder teams. 12. Incorporate the "player spotlight" RTG features into dynasty. Give user the option to "spotlight" or "feature" a player during pregame presentation sequences each week. Also incorporate RTG pregame camera shots and stadium views into dynasty mode. 13. Allow users to choose weekly game start times (noon, 3:30, 6:00, 8:00) in dynasty. 14. Some teams use different field/endzone graphics for conf and noncon games. Specifically, University of Oklahoma, but there may be others as well. 15. Give users the option to change celebration button mapping. 16. In dynasty, extend previous season record view in 'Coach contracts' beyond five years. When dynasty begins, user can see the team's record going back to 2000. That should still be viewable no matter how far into the dynasty the user goes. Right now, it isnt. Once the user signs the contract, the record only goes back five years, sometimes not even that far. 17. Allow user to play other games week-to-week or in bowl season without having to take full control of that team as this also creates unnecessary coach peofiles in the trophy room (which could also be addressed by the first listed QOL update request above). 18. Score/stat graphics on stadium scoreboards. (this one might be tricky to accomplish as it would likely require significant coding implementation) 19. You already mentioned presentation so i will refreain from detailing the deficiencies i have found in that area not listed above. 20. Last but not least, Teambuilder is still sorely lacking in multiple areas other than what you highlighted in the video. I don't know how much clout you have with EA devs, but maybe you know a person or two you can forward this list to. I just know I have been deeply unsuccessful in my attempts to reach anyone at EA with enough pull to get any of these updates even looked at, let alone incorporated into the game.40Views0likes0CommentsAuto-recruiting
Does anyone know how to fix the auto-recruiting in online dynasty. Even when winning still not signing anyone until the last minute and have to switch teams every two years due to the cpu not signing anyone and roster getting depleted. yes, auto-recruiting is turned on.100Views0likes1CommentCan't save my Dynasty in Teambuilder
For PS5, no option to hit R3 to save my progress...this is clearly an error ( SHOCKER for EA to have errors, yes I know, lol ). How can I get it to where I can manually save my progress? I've seen this before but for the life of me can't remember what fixed it last time. Thanks all34Views0likes0CommentsSo done with EA and CPU in sim
I’m beyond tired of losing in sim. How is it logically possible to lose consistently in sim to teams that are considerably inferior to the team that you’ve built? It is getting ridiculous. In the screenshot provided above you’ll see a 99 overall rated Alabama team that is 5-4 because the sim decided to make the season “interesting”. I have dealt with similar situations with other teams I user with and it is extremely frustrating to be wasting time investing into a game that screws me over because the computer feels like it. I hate that this is a thing in the game, why not just make the game logical??35Views1like0Comments